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Added tests for Last Resort regarding moveHistory
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@ -7781,17 +7781,27 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
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}
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}
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/**
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* Attribute to fail move usage unless all of the user's other moves have been used at least once.
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* Used by {@linkcode Moves.LAST_RESORT}.
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*/
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export class LastResortAttr extends MoveAttr {
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// TODO: Verify behavior as Bulbapedia page is _extremely_ poorly documented
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getCondition(): MoveConditionFunc {
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return (user: Pokemon, target: Pokemon, move: Move) => {
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const uniqueUsedMoveIds = new Set<Moves>();
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const movesetMoveIds = user.getMoveset().map(m => m.moveId);
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user.getMoveHistory().map(m => {
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if (m.move !== move.id && movesetMoveIds.find(mm => mm === m.move)) {
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uniqueUsedMoveIds.add(m.move);
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}
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});
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return uniqueUsedMoveIds.size >= movesetMoveIds.length - 1;
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return (user: Pokemon, _target: Pokemon, move: Move) => {
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const movesInMoveset = new Set<Moves>(user.getMoveset().map(m => m.moveId));
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if (!movesInMoveset.delete(move.id) || !movesInMoveset.size) {
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return false; // Last resort fails if used when not in user's moveset or no other moves exist
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}
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const movesInHistory = new Set(
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user.getMoveHistory()
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.filter(m => !m.virtual) // TODO: Change to (m) => m < MoveUseType.INDIRECT after Dancer PR refactors virtual into enum
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.map(m => m.move)
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);
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// Since `Set.intersection()` is only present in ESNext, we have to coerce it to an array to check inclusion
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return [...movesInMoveset].every(m => movesInHistory.has(m))
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};
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}
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}
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@ -9009,6 +9019,7 @@ export function initMoves() {
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.soundBased()
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.target(MoveTarget.RANDOM_NEAR_ENEMY)
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.partial(), // Does not lock the user, does not stop Pokemon from sleeping
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// Likely can make use of FrenzyAttr and an ArenaTag (just without the FrenzyMissFunc)
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new SelfStatusMove(Moves.STOCKPILE, PokemonType.NORMAL, -1, 20, -1, 0, 3)
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.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
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.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
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@ -9444,7 +9455,8 @@ export function initMoves() {
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.makesContact(true)
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.attr(PunishmentPowerAttr),
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new AttackMove(Moves.LAST_RESORT, PokemonType.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, 0, 4)
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.attr(LastResortAttr),
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.attr(LastResortAttr)
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.edgeCase(), // May or may not need to ignore remotely called moves depending on how it works
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new StatusMove(Moves.WORRY_SEED, PokemonType.GRASS, 100, 10, -1, 0, 4)
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.attr(AbilityChangeAttr, Abilities.INSOMNIA)
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.reflectable(),
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@ -7768,16 +7768,26 @@ export class PokemonSummonData {
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/** Array containing all berries eaten in the last turn; used by {@linkcode Abilities.CUD_CHEW} */
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public berriesEatenLast: BerryType[] = [];
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/** The number of turns the pokemon has passed since entering the battle */
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/**
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* The number of turns this pokemon has spent in the active position since entering the battle.
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* Currently exclusively used for positioning the battle cursor.
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*/
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public turnCount = 1;
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/** The number of turns the pokemon has passed since the start of the wave */
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/**
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* The number of turns this pokemon has spent in the active position since starting a new wave.
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* Used for most "first turn only" conditions ({@linkcode Moves.FAKE_OUT | Fake Out}, {@linkcode Moves.FIRST_IMPRESSION | First Impression}, etc.)
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*/
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public waveTurnCount = 1;
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/** The list of moves the pokemon has used since entering the battle */
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/**
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* An array of all moves this pokemon has used since entering the battle.
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* Used for most moves and abilities that check prior move usage or copy already-used moves.
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*/
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public moveHistory: TurnMove[] = [];
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constructor(source?: PokemonSummonData | Partial<PokemonSummonData>) {
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if (!isNullOrUndefined(source)) {
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Object.assign(this, source)
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// TODO: Do we need these mapping statements?
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this.moveset &&= this.moveset.map(m => PokemonMove.loadMove(m))
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this.tags &&= this.tags.map(t => loadBattlerTag(t))
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}
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@ -67,7 +67,8 @@ export class SwitchSummonPhase extends SummonPhase {
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!(this.player ? globalScene.getPlayerParty() : globalScene.getEnemyParty())[this.slotIndex])
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) {
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if (this.player) {
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return this.switchAndSummon();
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this.switchAndSummon();
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return;
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}
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globalScene.time.delayedCall(750, () => this.switchAndSummon());
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return;
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@ -26,64 +26,71 @@ describe("Moves - Fake Out", () => {
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.moveset([Moves.FAKE_OUT, Moves.SPLASH])
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.enemyMoveset(Moves.SPLASH)
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.enemyLevel(10)
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.startingLevel(10) // prevent LevelUpPhase from happening
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.startingLevel(1) // prevent LevelUpPhase from happening
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.disableCrits();
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});
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it("can only be used on the first turn a pokemon is sent out in a battle", async () => {
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it("should only work the first turn a pokemon is sent out in a battle", async () => {
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await game.classicMode.startBattle([Species.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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const corv = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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const postTurnOneHp = enemy.hp;
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expect(corv.hp).toBeLessThan(corv.getMaxHp());
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const postTurnOneHp = corv.hp;
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(enemy.hp).toBe(postTurnOneHp);
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}, 20000);
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expect(corv.hp).toBe(postTurnOneHp);
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});
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// This is a PokeRogue buff to Fake Out
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it("can be used at the start of every wave even if the pokemon wasn't recalled", async () => {
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it("should succeed at the start of each new wave, even if user wasn't recalled", async () => {
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await game.classicMode.startBattle([Species.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.damageAndUpdate(enemy.getMaxHp() - 1);
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// set hp to 1 for easy knockout
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game.scene.getEnemyPokemon()!.hp = 1;
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game.move.select(Moves.FAKE_OUT);
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await game.toNextWave();
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false);
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}, 20000);
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const corv = game.scene.getEnemyPokemon()!;
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expect(corv).toBeDefined();
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expect(corv?.hp).toBeLessThan(corv?.getMaxHp());
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});
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it("can be used again if recalled and sent back out", async () => {
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game.override.startingWave(4);
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// This is a PokeRogue buff to Fake Out
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it("should succeed at the start of each new wave, even if user wasn't recalled", async () => {
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await game.classicMode.startBattle([Species.FEEBAS]);
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// set hp to 1 for easy knockout
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game.scene.getEnemyPokemon()!.hp = 1;
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game.move.select(Moves.FAKE_OUT);
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await game.toNextWave();
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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const corv = game.scene.getEnemyPokemon()!;
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expect(corv).toBeDefined();
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expect(corv.hp).toBeLessThan(corv.getMaxHp());
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});
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it("should succeed if recalled and sent back out", async () => {
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.FAKE_OUT);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
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await game.doKillOpponents();
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await game.toNextWave();
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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const enemy2 = game.scene.getEnemyPokemon()!;
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const corv = game.scene.getEnemyPokemon()!;
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expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
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enemy2.hp = enemy2.getMaxHp();
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expect(corv.hp).toBeLessThan(corv.getMaxHp());
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corv.hp = corv.getMaxHp();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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@ -94,6 +101,6 @@ describe("Moves - Fake Out", () => {
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
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}, 20000);
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expect(corv.hp).toBeLessThan(corv.getMaxHp());
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});
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});
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166
test/moves/last-resort.test.ts
Normal file
166
test/moves/last-resort.test.ts
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@ -0,0 +1,166 @@
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import { BattlerIndex } from "#app/battle";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Last Resort", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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function expectLastResortFail() {
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expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0]).toEqual(
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expect.objectContaining({
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move: Moves.LAST_RESORT,
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result: MoveResult.FAIL,
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}),
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);
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}
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(Abilities.BALL_FETCH)
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should fail unless all other moves (excluding itself) has been used at least once", async () => {
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game.override.moveset([Moves.LAST_RESORT, Moves.SPLASH, Moves.GROWL, Moves.GROWTH]);
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await game.classicMode.startBattle([Species.BLISSEY]);
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const blissey = game.scene.getPlayerPokemon()!;
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expect(blissey).toBeDefined();
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// Last resort by itself
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game.move.select(Moves.LAST_RESORT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expectLastResortFail();
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// Splash (1/3)
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blissey.pushMoveHistory({ move: Moves.SPLASH, targets: [BattlerIndex.PLAYER] });
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game.move.select(Moves.LAST_RESORT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expectLastResortFail();
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// Growl (2/3)
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blissey.pushMoveHistory({ move: Moves.GROWL, targets: [BattlerIndex.ENEMY] });
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game.move.select(Moves.LAST_RESORT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expectLastResortFail(); // Were last resort itself counted, it would error here
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// Growth (3/3)
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blissey.pushMoveHistory({ move: Moves.GROWTH, targets: [BattlerIndex.PLAYER] });
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game.move.select(Moves.LAST_RESORT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0]).toEqual(
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expect.objectContaining({
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move: Moves.LAST_RESORT,
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result: MoveResult.SUCCESS,
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}),
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);
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});
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it("should disregard virtually invoked moves", async () => {
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game.override
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.moveset([Moves.LAST_RESORT, Moves.SWORDS_DANCE, Moves.ABSORB, Moves.MIRROR_MOVE])
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.enemyMoveset([Moves.SWORDS_DANCE, Moves.ABSORB])
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.ability(Abilities.DANCER)
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.enemySpecies(Species.ABOMASNOW); // magikarp has 50% chance to be okho'd on absorb crit
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await game.classicMode.startBattle([Species.BLISSEY]);
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// use mirror move normally to trigger absorb virtually
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game.move.select(Moves.MIRROR_MOVE);
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await game.forceEnemyMove(Moves.ABSORB);
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await game.toNextTurn();
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game.move.select(Moves.LAST_RESORT);
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await game.forceEnemyMove(Moves.SWORDS_DANCE); // goes first to proc dancer ahead of time
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expectLastResortFail();
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});
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it("should fail if no other moves in moveset", async () => {
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game.override.moveset(Moves.LAST_RESORT);
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await game.classicMode.startBattle([Species.BLISSEY]);
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game.move.select(Moves.LAST_RESORT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expectLastResortFail();
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});
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it("should work if invoked virtually when all other moves have been used", async () => {
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game.override.moveset([Moves.LAST_RESORT, Moves.SLEEP_TALK]).ability(Abilities.COMATOSE);
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await game.classicMode.startBattle([Species.KOMALA]);
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game.move.select(Moves.SLEEP_TALK);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getPlayerPokemon()?.getLastXMoves(-1)).toEqual([
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expect.objectContaining({
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move: Moves.LAST_RESORT,
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result: MoveResult.SUCCESS,
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virtual: true,
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}),
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expect.objectContaining({
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move: Moves.SLEEP_TALK,
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result: MoveResult.SUCCESS,
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}),
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]);
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});
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it("should preserve usability status on reload", async () => {
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game.override.moveset([Moves.LAST_RESORT, Moves.SPLASH]).ability(Abilities.COMATOSE);
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await game.classicMode.startBattle([Species.BLISSEY]);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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const oldMoveHistory = game.scene.getPlayerPokemon()?.summonData.moveHistory;
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await game.reload.reloadSession();
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const newMoveHistory = game.scene.getPlayerPokemon()?.summonData.moveHistory;
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expect(oldMoveHistory).toEqual(newMoveHistory);
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// use last resort and it should kill the karp just fine
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game.move.select(Moves.LAST_RESORT);
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game.scene.getEnemyPokemon()!.hp = 1;
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.isVictory()).toBe(true);
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});
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it("should fail if used while not in moveset", async () => {
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game.override.moveset(Moves.MIRROR_MOVE).enemyMoveset([Moves.ABSORB, Moves.LAST_RESORT]);
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await game.classicMode.startBattle([Species.BLISSEY]);
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// ensure enemy last resort succeeds
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game.move.select(Moves.MIRROR_MOVE);
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await game.forceEnemyMove(Moves.ABSORB);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(Moves.MIRROR_MOVE);
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await game.forceEnemyMove(Moves.LAST_RESORT);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expectLastResortFail();
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});
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});
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