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Display current set language except erroring ones
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parent
03c4b1b821
commit
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@ -6,6 +6,7 @@ import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import { addWindow } from "./ui-theme";
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import {Button} from "../enums/buttons";
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import i18next from "i18next";
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export default class SettingsUiHandler extends UiHandler {
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private settingsContainer: Phaser.GameObjects.Container;
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@ -68,6 +69,26 @@ export default class SettingsUiHandler extends UiHandler {
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const valueLabel = addTextObject(this.scene, 0, 0, option, settingDefaults[Setting[setting]] === o ? TextStyle.SETTINGS_SELECTED : TextStyle.WINDOW);
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valueLabel.setOrigin(0, 0);
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// Current the game reloads
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// this is ideal to show the current set Language, right here
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if ((Setting[setting] == Setting.Language) && (valueLabel.text == "English")) {
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var tempLang = i18next.language;
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const displayNames = (() => {
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try {
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return new Intl.DisplayNames([tempLang], { type: 'language' });
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} catch(err) {
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console.warn(err);
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// Fallback to English.
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tempLang = "en";
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return new Intl.DisplayNames([tempLang], { type: 'language' });
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}})();
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// Display current set language, translated in the current language.
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// Except zH, that one mismatches with DisplayNames.
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valueLabel.text = displayNames.of(tempLang);
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}
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this.optionsContainer.add(valueLabel);
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return valueLabel;
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