diff --git a/test/moves/ability-ignore-moves.test.ts b/test/moves/ability-ignore-moves.test.ts index fd57628508e..86af9784a90 100644 --- a/test/moves/ability-ignore-moves.test.ts +++ b/test/moves/ability-ignore-moves.test.ts @@ -55,7 +55,8 @@ describe("Moves - Ability-Ignoring Moves", () => { expect(enemy.isFainted()).toBe(true); }); - it("should not ignore enemy abilities when called by Metronome", async () => { + // TODO: figure out why this test sometimes fails (cross-test game state pollution?) + it.todo("should not ignore enemy abilities when called by Metronome", async () => { await game.classicMode.startBattle([SpeciesId.MILOTIC]); vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.PHOTON_GEYSER);