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Remove unnecessary mockRestore
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@ -4,7 +4,6 @@ import { PokemonType } from "#enums/pokemon-type";
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import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { HitResult } from "#app/field/pokemon";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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@ -25,11 +24,11 @@ import { toDmgValue } from "#app/utils/common";
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*/
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describe.each([
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{ ab: Abilities.GALVANIZE, ab_name: "Galvanize", ty: PokemonType.ELECTRIC, ty_name: "electric" },
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{ ab: Abilities.PIXILATE, ab_name: "Pixilate", ty: PokemonType.FAIRY, ty_name: "fairy" },
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{ ab: Abilities.REFRIGERATE, ab_name: "Refrigerate", ty: PokemonType.ICE, ty_name: "ice" },
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{ ab: Abilities.AERILATE, ab_name: "Aerilate", ty: PokemonType.FLYING, ty_name: "flying" },
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])("Abilities - $ab_name", ({ ab, ty, ty_name }) => {
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{ ab: Abilities.GALVANIZE, ab_name: "Galvanize", ty: PokemonType.ELECTRIC, tyName: "electric" },
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{ ab: Abilities.PIXILATE, ab_name: "Pixilate", ty: PokemonType.FAIRY, tyName: "fairy" },
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{ ab: Abilities.REFRIGERATE, ab_name: "Refrigerate", ty: PokemonType.ICE, tyName: "ice" },
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{ ab: Abilities.AERILATE, ab_name: "Aerilate", ty: PokemonType.FLYING, tyName: "flying" },
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])("Abilities - $ab_name", ({ ab, ty, tyName }) => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -58,14 +57,14 @@ describe.each([
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.enemyLevel(100);
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});
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it(`should change Normal-type attacks to ${ty_name} type and boost their power`, async () => {
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it(`should change Normal-type attacks to ${tyName} type and boost their power`, async () => {
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await game.classicMode.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const typeSpy = vi.spyOn(playerPokemon, "getMoveType");
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemySpy = vi.spyOn(enemyPokemon, "apply");
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const enemySpy = vi.spyOn(enemyPokemon, "getMoveEffectiveness");
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const powerSpy = vi.spyOn(allMoves[Moves.TACKLE], "calculateBattlePower");
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game.move.select(Moves.TACKLE);
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@ -73,13 +72,9 @@ describe.each([
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(typeSpy).toHaveLastReturnedWith(ty);
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expect(enemySpy).toHaveReturnedWith(HitResult.EFFECTIVE);
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expect(enemySpy).toHaveReturnedWith(1);
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expect(powerSpy).toHaveReturnedWith(48);
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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typeSpy.mockRestore();
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powerSpy.mockRestore();
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enemySpy.mockRestore();
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});
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// Galvanize specifically would like to check for volt absorb's activation
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@ -93,7 +88,7 @@ describe.each([
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const tySpy = vi.spyOn(playerPokemon, "getMoveType");
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyApplySpy = vi.spyOn(enemyPokemon, "apply");
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const enemyEffectivenessSpy = vi.spyOn(enemyPokemon, "getMoveEffectiveness");
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enemyPokemon.hp = Math.floor(enemyPokemon.getMaxHp() * 0.8);
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@ -102,11 +97,8 @@ describe.each([
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(tySpy).toHaveLastReturnedWith(PokemonType.ELECTRIC);
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expect(enemyApplySpy).toHaveReturnedWith(HitResult.NO_EFFECT);
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expect(enemyEffectivenessSpy).toHaveReturnedWith(0);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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tySpy.mockRestore();
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enemyApplySpy.mockRestore();
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});
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}
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@ -117,7 +109,7 @@ describe.each([
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{ moveName: "Weather Ball", move: Moves.WEATHER_BALL, expected_ty: PokemonType.NORMAL },
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{ moveName: "Multi Attack", move: Moves.MULTI_ATTACK, expected_ty: PokemonType.NORMAL },
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{ moveName: "Techno Blast", move: Moves.TECHNO_BLAST, expected_ty: PokemonType.NORMAL },
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])("should not change the type of $moveName", async ({ move, expected_ty }) => {
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])("should not change the type of $moveName", async ({ move, expected_ty: expectedTy }) => {
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game.override
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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@ -127,18 +119,12 @@ describe.each([
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const ty_spy = vi.spyOn(playerPokemon, "getMoveType");
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemy_spy = vi.spyOn(enemyPokemon, "apply");
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const tySpy = vi.spyOn(playerPokemon, "getMoveType");
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game.move.select(move);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(playerPokemon.getMoveType).toHaveLastReturnedWith(expected_ty);
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ty_spy.mockRestore();
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enemy_spy.mockRestore();
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expect(tySpy).toHaveLastReturnedWith(expectedTy);
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});
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it("should affect all hits of a Normal-type multi-hit move", async () => {
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@ -148,7 +134,6 @@ describe.each([
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const tySpy = vi.spyOn(playerPokemon, "getMoveType");
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemySpy = vi.spyOn(enemyPokemon, "apply");
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game.move.select(Moves.FURY_SWIPES);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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@ -165,8 +150,6 @@ describe.each([
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expect(tySpy).toHaveLastReturnedWith(ty);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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}
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tySpy.mockRestore();
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enemySpy.mockRestore();
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});
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it("should not be affected by silk scarf after changing the move's type", async () => {
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@ -186,8 +169,6 @@ describe.each([
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(typeSpy, "type was not changed").toHaveLastReturnedWith(ty);
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expect(powerSpy).toHaveLastReturnedWith(toDmgValue(testMoveInstance.power * boost));
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powerSpy.mockRestore();
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});
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it("should be affected by the type boosting item after changing the move's type", async () => {
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@ -205,7 +186,5 @@ describe.each([
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(spy).toHaveLastReturnedWith(toDmgValue(tackle.power * boost * (1 + TYPE_BOOST_ITEM_BOOST_PERCENT / 100)));
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spy.mockRestore();
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});
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});
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@ -42,8 +42,6 @@ describe("Abilities - Normalize", () => {
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(powerSpy).toHaveLastReturnedWith(toDmgValue(allMoves[Moves.TACKLE].power * 1.2));
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powerSpy.mockRestore();
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});
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it("should not apply the old type boost item after changing a move's type", async () => {
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@ -57,8 +55,6 @@ describe("Abilities - Normalize", () => {
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// It should return with 1.2 (that is, only the power boost from the ability)
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expect(powerSpy).toHaveLastReturnedWith(toDmgValue(allMoves[Moves.LEAFAGE].power * 1.2));
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powerSpy.mockRestore();
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});
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it("should apply silk scarf's power boost after changing a move's type", async () => {
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@ -74,8 +70,6 @@ describe("Abilities - Normalize", () => {
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expect(powerSpy).toHaveLastReturnedWith(
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toDmgValue(allMoves[Moves.LEAFAGE].power * 1.2 * (1 + TYPE_BOOST_ITEM_BOOST_PERCENT / 100)),
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);
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powerSpy.mockRestore();
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});
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it.each([
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@ -94,7 +88,5 @@ describe("Abilities - Normalize", () => {
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game.move.select(move);
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await game.phaseInterceptor.to("BerryPhase");
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expect(powerSpy).toHaveLastReturnedWith(allMoves[move].power);
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powerSpy.mockRestore();
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});
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});
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