From 228c161bd23cbf610a3f89560bf102ef0d934c17 Mon Sep 17 00:00:00 2001 From: frutescens Date: Sun, 25 Aug 2024 14:33:51 -0700 Subject: [PATCH] commas --- src/test/battle/battle-order.test.ts | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/src/test/battle/battle-order.test.ts b/src/test/battle/battle-order.test.ts index 4f40d69768c..6798523194e 100644 --- a/src/test/battle/battle-order.test.ts +++ b/src/test/battle/battle-order.test.ts @@ -90,10 +90,10 @@ describe("Battle order", () => { const phase = game.scene.getCurrentPhase() as TurnStartPhase; const order = phase.getCommandOrder(); - expect(order.slice(0,2).includes(enemyIndices[0])).toBe(true); - expect(order.slice(0,2).includes(enemyIndices[1])).toBe(true); - expect(order.slice(2,4).includes(playerIndices[0])).toBe(true); - expect(order.slice(2,4).includes(playerIndices[1])).toBe(true); + expect(order.slice(0, 2).includes(enemyIndices[0])).toBe(true); + expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true); + expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true); + expect(order.slice(2, 4).includes(playerIndices[1])).toBe(true); }, 20000); it("double - speed tie except 1 - 100/100 vs 100/150", async () => { @@ -118,9 +118,9 @@ describe("Battle order", () => { const phase = game.scene.getCurrentPhase() as TurnStartPhase; const order = phase.getCommandOrder(); expect(order[0]).toBe(enemyIndices[1]); - expect(order.slice(1,4).includes(enemyIndices[0])).toBe(true); - expect(order.slice(1,4).includes(playerIndices[0])).toBe(true); - expect(order.slice(1,4).includes(playerIndices[1])).toBe(true); + expect(order.slice(1, 4).includes(enemyIndices[0])).toBe(true); + expect(order.slice(1, 4).includes(playerIndices[0])).toBe(true); + expect(order.slice(1, 4).includes(playerIndices[1])).toBe(true); }, 20000); it("double - speed tie 100/150 vs 100/150", async () => { @@ -145,9 +145,9 @@ describe("Battle order", () => { const phase = game.scene.getCurrentPhase() as TurnStartPhase; const order = phase.getCommandOrder(); - expect(order.slice(0,2).includes(playerIndices[1])).toBe(true); - expect(order.slice(0,2).includes(enemyIndices[1])).toBe(true); - expect(order.slice(2,4).includes(playerIndices[0])).toBe(true); - expect(order.slice(2,4).includes(enemyIndices[0])).toBe(true); + expect(order.slice(0, 2).includes(playerIndices[1])).toBe(true); + expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true); + expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true); + expect(order.slice(2, 4).includes(enemyIndices[0])).toBe(true); }, 20000); });