Log everything except the logging part

This commit is contained in:
RedstonewolfX 2024-07-11 21:04:34 -04:00
parent abd6da7854
commit 216cae16cd
5 changed files with 1323 additions and 163 deletions

View File

@ -67,6 +67,7 @@ import { Species } from "#enums/species";
import { UiTheme } from "#enums/ui-theme";
import { TimedEventManager } from "#app/timed-event-manager.js";
import i18next from "i18next";
import * as LoggerTools from "./logger"
export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
@ -1585,6 +1586,7 @@ export default class BattleScene extends SceneBase {
if (fromArenaPool) {
return this.arena.randomSpecies(waveIndex, level,null , getPartyLuckValue(this.party));
}
LoggerTools.rarities[LoggerTools.rarityslot[0]] = ""
const filteredSpecies = speciesFilter ? [...new Set(allSpecies.filter(s => s.isCatchable()).filter(speciesFilter).map(s => {
if (!filterAllEvolutions) {
while (pokemonPrevolutions.hasOwnProperty(s.speciesId)) {

View File

@ -1,103 +1,850 @@
import { ArenaTagSide } from "#app/data/arena-tag.js";
import BattleScene from "../battle-scene";
import { BiomePoolTier, PokemonPools, BiomeTierTrainerPools, biomePokemonPools, biomeTrainerPools } from "../data/biomes";
import { Constructor } from "#app/utils";
import * as Utils from "../utils";
import PokemonSpecies, { getPokemonSpecies } from "../data/pokemon-species";
import { Weather, WeatherType, getTerrainClearMessage, getTerrainStartMessage, getWeatherClearMessage, getWeatherStartMessage } from "../data/weather";
import { CommonAnimPhase } from "../phases";
import { CommonAnim } from "../data/battle-anims";
import { Type } from "../data/type";
import Move from "../data/move";
import { ArenaTag, ArenaTagSide, ArenaTrapTag, getArenaTag } from "../data/arena-tag";
import { BattlerIndex } from "../battle";
import { Terrain, TerrainType } from "../data/terrain";
import { PostTerrainChangeAbAttr, PostWeatherChangeAbAttr, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs } from "../data/ability";
import Pokemon from "./pokemon";
import * as Overrides from "../overrides";
import { WeatherChangedEvent, TerrainChangedEvent, TagAddedEvent, TagRemovedEvent } from "../events/arena";
import { ArenaTagType } from "#enums/arena-tag-type";
import { TerrainType } from "#app/data/terrain.js";
import { WeatherType } from "#app/data/weather.js";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { TimeOfDay } from "#enums/time-of-day";
import { TrainerType } from "#enums/trainer-type";
import * as LoggerTools from "../logger"
/** Alias for all {@linkcode ArenaEvent} type strings */
export enum ArenaEventType {
/** Triggers when a {@linkcode WeatherType} is added, overlapped, or removed */
WEATHER_CHANGED = "onWeatherChanged",
/** Triggers when a {@linkcode TerrainType} is added, overlapped, or removed */
TERRAIN_CHANGED = "onTerrainChanged",
export class Arena {
public scene: BattleScene;
public biomeType: Biome;
public weather: Weather;
public terrain: Terrain;
public tags: ArenaTag[];
public bgm: string;
public ignoreAbilities: boolean;
/** Triggers when a {@linkcode ArenaTagType} is added */
TAG_ADDED = "onTagAdded",
/** Triggers when a {@linkcode ArenaTagType} is removed */
TAG_REMOVED = "onTagRemoved",
}
private lastTimeOfDay: TimeOfDay;
/**
* Base container class for all {@linkcode ArenaEventType} events
* @extends Event
*/
export class ArenaEvent extends Event {
/** The total duration of the {@linkcode ArenaEventType} */
public duration: number;
constructor(eventType: ArenaEventType, duration: number) {
super(eventType);
public pokemonPool: PokemonPools;
private trainerPool: BiomeTierTrainerPools;
this.duration = duration;
public readonly eventTarget: EventTarget = new EventTarget();
constructor(scene: BattleScene, biome: Biome, bgm: string) {
this.scene = scene;
this.biomeType = biome;
this.tags = [];
this.bgm = bgm;
this.trainerPool = biomeTrainerPools[biome];
this.updatePoolsForTimeOfDay();
}
}
/**
* Container class for {@linkcode ArenaEventType.WEATHER_CHANGED} events
* @extends ArenaEvent
*/
export class WeatherChangedEvent extends ArenaEvent {
/** The {@linkcode WeatherType} being overridden */
public oldWeatherType: WeatherType;
/** The {@linkcode WeatherType} being set */
public newWeatherType: WeatherType;
constructor(oldWeatherType: WeatherType, newWeatherType: WeatherType, duration: number) {
super(ArenaEventType.WEATHER_CHANGED, duration);
this.oldWeatherType = oldWeatherType;
this.newWeatherType = newWeatherType;
init() {
const biomeKey = getBiomeKey(this.biomeType);
this.scene.arenaPlayer.setBiome(this.biomeType);
this.scene.arenaPlayerTransition.setBiome(this.biomeType);
this.scene.arenaEnemy.setBiome(this.biomeType);
this.scene.arenaNextEnemy.setBiome(this.biomeType);
this.scene.arenaBg.setTexture(`${biomeKey}_bg`);
this.scene.arenaBgTransition.setTexture(`${biomeKey}_bg`);
// Redo this on initialise because during save/load the current wave isn't always
// set correctly during construction
this.updatePoolsForTimeOfDay();
}
}
/**
* Container class for {@linkcode ArenaEventType.TERRAIN_CHANGED} events
* @extends ArenaEvent
*/
export class TerrainChangedEvent extends ArenaEvent {
/** The {@linkcode TerrainType} being overridden */
public oldTerrainType: TerrainType;
/** The {@linkcode TerrainType} being set */
public newTerrainType: TerrainType;
constructor(oldTerrainType: TerrainType, newTerrainType: TerrainType, duration: number) {
super(ArenaEventType.TERRAIN_CHANGED, duration);
this.oldTerrainType = oldTerrainType;
this.newTerrainType = newTerrainType;
updatePoolsForTimeOfDay(): void {
const timeOfDay = this.getTimeOfDay();
if (timeOfDay !== this.lastTimeOfDay) {
this.pokemonPool = {};
for (const tier of Object.keys(biomePokemonPools[this.biomeType])) {
this.pokemonPool[tier] = Object.assign([], biomePokemonPools[this.biomeType][tier][TimeOfDay.ALL]).concat(biomePokemonPools[this.biomeType][tier][timeOfDay]);
}
this.lastTimeOfDay = timeOfDay;
}
}
randomSpecies(waveIndex: integer, level: integer, attempt?: integer, luckValue?: integer): PokemonSpecies {
const overrideSpecies = this.scene.gameMode.getOverrideSpecies(waveIndex);
if (overrideSpecies) {
return overrideSpecies;
}
const isBoss = !!this.scene.getEncounterBossSegments(waveIndex, level) && !!this.pokemonPool[BiomePoolTier.BOSS].length
&& (this.biomeType !== Biome.END || this.scene.gameMode.isClassic || this.scene.gameMode.isWaveFinal(waveIndex));
const randVal = isBoss ? 64 : 512;
// luck influences encounter rarity
let luckModifier = 0;
if (typeof luckValue !== "undefined") {
luckModifier = luckValue * (isBoss ? 0.5 : 2);
}
const tierValue = Utils.randSeedInt(randVal - luckModifier);
let tier = !isBoss
? tierValue >= 156 ? BiomePoolTier.COMMON : tierValue >= 32 ? BiomePoolTier.UNCOMMON : tierValue >= 6 ? BiomePoolTier.RARE : tierValue >= 1 ? BiomePoolTier.SUPER_RARE : BiomePoolTier.ULTRA_RARE
: tierValue >= 20 ? BiomePoolTier.BOSS : tierValue >= 6 ? BiomePoolTier.BOSS_RARE : tierValue >= 1 ? BiomePoolTier.BOSS_SUPER_RARE : BiomePoolTier.BOSS_ULTRA_RARE;
console.log(BiomePoolTier[tier]);
var tiernames = [
"Common",
"Uncommon",
"Rare",
"Super Rare",
"Ultra Rare",
"Common",
"Rare",
"Super Rare",
"Ultra Rare",
]
LoggerTools.rarities[LoggerTools.rarityslot[0]] = tiernames[tier]
console.log(tiernames[tier])
while (!this.pokemonPool[tier].length) {
console.log(`Downgraded rarity tier from ${BiomePoolTier[tier]} to ${BiomePoolTier[tier - 1]}`);
tier--;
}
const tierPool = this.pokemonPool[tier];
let ret: PokemonSpecies;
let regen = false;
if (!tierPool.length) {
ret = this.scene.randomSpecies(waveIndex, level);
} else {
const entry = tierPool[Utils.randSeedInt(tierPool.length)];
let species: Species;
if (typeof entry === "number") {
species = entry as Species;
} else {
const levelThresholds = Object.keys(entry);
for (let l = levelThresholds.length - 1; l >= 0; l--) {
const levelThreshold = parseInt(levelThresholds[l]);
if (level >= levelThreshold) {
const speciesIds = entry[levelThreshold];
if (speciesIds.length > 1) {
species = speciesIds[Utils.randSeedInt(speciesIds.length)];
} else {
species = speciesIds[0];
}
break;
}
}
}
ret = getPokemonSpecies(species);
if (ret.subLegendary || ret.legendary || ret.mythical) {
switch (true) {
case (ret.baseTotal >= 720):
regen = level < 90;
break;
case (ret.baseTotal >= 670):
regen = level < 70;
break;
case (ret.baseTotal >= 580):
regen = level < 50;
break;
default:
regen = level < 30;
break;
}
}
}
if (regen && (attempt || 0) < 10) {
console.log("Incompatible level: regenerating...");
return this.randomSpecies(waveIndex, level, (attempt || 0) + 1);
}
const newSpeciesId = ret.getWildSpeciesForLevel(level, true, isBoss, this.scene.gameMode);
if (newSpeciesId !== ret.speciesId) {
console.log("Replaced", Species[ret.speciesId], "with", Species[newSpeciesId]);
ret = getPokemonSpecies(newSpeciesId);
}
return ret;
}
randomTrainerType(waveIndex: integer): TrainerType {
const isBoss = !!this.trainerPool[BiomePoolTier.BOSS].length
&& this.scene.gameMode.isTrainerBoss(waveIndex, this.biomeType, this.scene.offsetGym);
console.log(isBoss, this.trainerPool);
const tierValue = Utils.randSeedInt(!isBoss ? 512 : 64);
let tier = !isBoss
? tierValue >= 156 ? BiomePoolTier.COMMON : tierValue >= 32 ? BiomePoolTier.UNCOMMON : tierValue >= 6 ? BiomePoolTier.RARE : tierValue >= 1 ? BiomePoolTier.SUPER_RARE : BiomePoolTier.ULTRA_RARE
: tierValue >= 20 ? BiomePoolTier.BOSS : tierValue >= 6 ? BiomePoolTier.BOSS_RARE : tierValue >= 1 ? BiomePoolTier.BOSS_SUPER_RARE : BiomePoolTier.BOSS_ULTRA_RARE;
console.log(BiomePoolTier[tier]);
while (tier && !this.trainerPool[tier].length) {
console.log(`Downgraded trainer rarity tier from ${BiomePoolTier[tier]} to ${BiomePoolTier[tier - 1]}`);
tier--;
}
const tierPool = this.trainerPool[tier] || [];
return !tierPool.length ? TrainerType.BREEDER : tierPool[Utils.randSeedInt(tierPool.length)];
}
getSpeciesFormIndex(species: PokemonSpecies): integer {
switch (species.speciesId) {
case Species.BURMY:
case Species.WORMADAM:
switch (this.biomeType) {
case Biome.BEACH:
return 1;
case Biome.SLUM:
return 2;
}
break;
case Species.ROTOM:
switch (this.biomeType) {
case Biome.VOLCANO:
return 1;
case Biome.SEA:
return 2;
case Biome.ICE_CAVE:
return 3;
case Biome.MOUNTAIN:
return 4;
case Biome.TALL_GRASS:
return 5;
}
break;
case Species.LYCANROC:
const timeOfDay = this.getTimeOfDay();
switch (timeOfDay) {
case TimeOfDay.DAY:
case TimeOfDay.DAWN:
return 0;
case TimeOfDay.DUSK:
return 2;
case TimeOfDay.NIGHT:
return 1;
}
break;
}
return 0;
}
getTypeForBiome() {
switch (this.biomeType) {
case Biome.TOWN:
case Biome.PLAINS:
case Biome.METROPOLIS:
return Type.NORMAL;
case Biome.GRASS:
case Biome.TALL_GRASS:
return Type.GRASS;
case Biome.FOREST:
case Biome.JUNGLE:
return Type.BUG;
case Biome.SLUM:
case Biome.SWAMP:
return Type.POISON;
case Biome.SEA:
case Biome.BEACH:
case Biome.LAKE:
case Biome.SEABED:
return Type.WATER;
case Biome.MOUNTAIN:
return Type.FLYING;
case Biome.BADLANDS:
return Type.GROUND;
case Biome.CAVE:
case Biome.DESERT:
return Type.ROCK;
case Biome.ICE_CAVE:
case Biome.SNOWY_FOREST:
return Type.ICE;
case Biome.MEADOW:
case Biome.FAIRY_CAVE:
case Biome.ISLAND:
return Type.FAIRY;
case Biome.POWER_PLANT:
return Type.ELECTRIC;
case Biome.VOLCANO:
return Type.FIRE;
case Biome.GRAVEYARD:
case Biome.TEMPLE:
return Type.GHOST;
case Biome.DOJO:
case Biome.CONSTRUCTION_SITE:
return Type.FIGHTING;
case Biome.FACTORY:
case Biome.LABORATORY:
return Type.STEEL;
case Biome.RUINS:
case Biome.SPACE:
return Type.PSYCHIC;
case Biome.WASTELAND:
case Biome.END:
return Type.DRAGON;
case Biome.ABYSS:
return Type.DARK;
default:
return Type.UNKNOWN;
}
}
getBgTerrainColorRatioForBiome(): number {
switch (this.biomeType) {
case Biome.SPACE:
return 1;
case Biome.END:
return 0;
}
return 131 / 180;
}
/**
* Sets weather to the override specified in overrides.ts
* @param weather new weather to set of type WeatherType
* @returns true to force trySetWeather to return true
*/
trySetWeatherOverride(weather: WeatherType): boolean {
this.weather = new Weather(weather, 0);
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.SUNNY + (weather - 1)));
this.scene.queueMessage(getWeatherStartMessage(weather));
return true;
}
/**
* Attempts to set a new weather to the battle
* @param weather new weather to set of type WeatherType
* @param hasPokemonSource is the new weather from a pokemon
* @returns true if new weather set, false if no weather provided or attempting to set the same weather as currently in use
*/
trySetWeather(weather: WeatherType, hasPokemonSource: boolean): boolean {
if (Overrides.WEATHER_OVERRIDE) {
return this.trySetWeatherOverride(Overrides.WEATHER_OVERRIDE);
}
if (this.weather?.weatherType === (weather || undefined)) {
return false;
}
const oldWeatherType = this.weather?.weatherType || WeatherType.NONE;
this.weather = weather ? new Weather(weather, hasPokemonSource ? 5 : 0) : null;
this.eventTarget.dispatchEvent(new WeatherChangedEvent(oldWeatherType, this.weather?.weatherType, this.weather?.turnsLeft));
if (this.weather) {
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.SUNNY + (weather - 1)));
this.scene.queueMessage(getWeatherStartMessage(weather));
} else {
this.scene.queueMessage(getWeatherClearMessage(oldWeatherType));
}
this.scene.getField(true).filter(p => p.isOnField()).map(pokemon => {
pokemon.findAndRemoveTags(t => "weatherTypes" in t && !(t.weatherTypes as WeatherType[]).find(t => t === weather));
applyPostWeatherChangeAbAttrs(PostWeatherChangeAbAttr, pokemon, weather);
});
return true;
}
trySetTerrain(terrain: TerrainType, hasPokemonSource: boolean, ignoreAnim: boolean = false): boolean {
if (this.terrain?.terrainType === (terrain || undefined)) {
return false;
}
const oldTerrainType = this.terrain?.terrainType || TerrainType.NONE;
this.terrain = terrain ? new Terrain(terrain, hasPokemonSource ? 5 : 0) : null;
this.eventTarget.dispatchEvent(new TerrainChangedEvent(oldTerrainType,this.terrain?.terrainType, this.terrain?.turnsLeft));
if (this.terrain) {
if (!ignoreAnim) {
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.MISTY_TERRAIN + (terrain - 1)));
}
this.scene.queueMessage(getTerrainStartMessage(terrain));
} else {
this.scene.queueMessage(getTerrainClearMessage(oldTerrainType));
}
this.scene.getField(true).filter(p => p.isOnField()).map(pokemon => {
pokemon.findAndRemoveTags(t => "terrainTypes" in t && !(t.terrainTypes as TerrainType[]).find(t => t === terrain));
applyPostTerrainChangeAbAttrs(PostTerrainChangeAbAttr, pokemon, terrain);
});
return true;
}
isMoveWeatherCancelled(move: Move) {
return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(move);
}
isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move) {
return this.terrain && this.terrain.isMoveTerrainCancelled(user, targets, move);
}
getTerrainType() : TerrainType {
return this.terrain?.terrainType || TerrainType.NONE;
}
getAttackTypeMultiplier(attackType: Type, grounded: boolean): number {
let weatherMultiplier = 1;
if (this.weather && !this.weather.isEffectSuppressed(this.scene)) {
weatherMultiplier = this.weather.getAttackTypeMultiplier(attackType);
}
let terrainMultiplier = 1;
if (this.terrain && grounded) {
terrainMultiplier = this.terrain.getAttackTypeMultiplier(attackType);
}
return weatherMultiplier * terrainMultiplier;
}
/**
* Gets the denominator for the chance for a trainer spawn
* @returns n where 1/n is the chance of a trainer battle
*/
getTrainerChance(): integer {
switch (this.biomeType) {
case Biome.METROPOLIS:
return 2;
case Biome.SLUM:
case Biome.BEACH:
case Biome.DOJO:
case Biome.CONSTRUCTION_SITE:
return 4;
case Biome.PLAINS:
case Biome.GRASS:
case Biome.LAKE:
case Biome.CAVE:
return 6;
case Biome.TALL_GRASS:
case Biome.FOREST:
case Biome.SEA:
case Biome.SWAMP:
case Biome.MOUNTAIN:
case Biome.BADLANDS:
case Biome.DESERT:
case Biome.MEADOW:
case Biome.POWER_PLANT:
case Biome.GRAVEYARD:
case Biome.FACTORY:
case Biome.SNOWY_FOREST:
return 8;
case Biome.ICE_CAVE:
case Biome.VOLCANO:
case Biome.RUINS:
case Biome.WASTELAND:
case Biome.JUNGLE:
case Biome.FAIRY_CAVE:
return 12;
case Biome.SEABED:
case Biome.ABYSS:
case Biome.SPACE:
case Biome.TEMPLE:
return 16;
default:
return 0;
}
}
getTimeOfDay(): TimeOfDay {
switch (this.biomeType) {
case Biome.ABYSS:
return TimeOfDay.NIGHT;
}
const waveCycle = ((this.scene.currentBattle?.waveIndex || 0) + this.scene.waveCycleOffset) % 40;
if (waveCycle < 15) {
return TimeOfDay.DAY;
}
if (waveCycle < 20) {
return TimeOfDay.DUSK;
}
if (waveCycle < 35) {
return TimeOfDay.NIGHT;
}
return TimeOfDay.DAWN;
}
isOutside(): boolean {
switch (this.biomeType) {
case Biome.SEABED:
case Biome.CAVE:
case Biome.ICE_CAVE:
case Biome.POWER_PLANT:
case Biome.DOJO:
case Biome.FACTORY:
case Biome.ABYSS:
case Biome.FAIRY_CAVE:
case Biome.TEMPLE:
case Biome.LABORATORY:
return false;
default:
return true;
}
}
overrideTint(): [integer, integer, integer] {
switch (Overrides.ARENA_TINT_OVERRIDE) {
case TimeOfDay.DUSK:
return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [integer, integer, integer];
break;
case (TimeOfDay.NIGHT):
return [ 64, 64, 64 ];
break;
case TimeOfDay.DAWN:
case TimeOfDay.DAY:
default:
return [ 128, 128, 128 ];
break;
}
}
getDayTint(): [integer, integer, integer] {
if (Overrides.ARENA_TINT_OVERRIDE !== null) {
return this.overrideTint();
}
switch (this.biomeType) {
case Biome.ABYSS:
return [ 64, 64, 64 ];
default:
return [ 128, 128, 128 ];
}
}
getDuskTint(): [integer, integer, integer] {
if (Overrides.ARENA_TINT_OVERRIDE) {
return this.overrideTint();
}
if (!this.isOutside()) {
return [ 0, 0, 0 ];
}
switch (this.biomeType) {
default:
return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [integer, integer, integer];
}
}
getNightTint(): [integer, integer, integer] {
if (Overrides.ARENA_TINT_OVERRIDE) {
return this.overrideTint();
}
switch (this.biomeType) {
case Biome.ABYSS:
case Biome.SPACE:
case Biome.END:
return this.getDayTint();
}
if (!this.isOutside()) {
return [ 64, 64, 64 ];
}
switch (this.biomeType) {
default:
return [ 48, 48, 98 ];
}
}
setIgnoreAbilities(ignoreAbilities: boolean = true): void {
this.ignoreAbilities = ignoreAbilities;
}
applyTagsForSide(tagType: ArenaTagType | Constructor<ArenaTag>, side: ArenaTagSide, ...args: unknown[]): void {
let tags = typeof tagType === "string"
? this.tags.filter(t => t.tagType === tagType)
: this.tags.filter(t => t instanceof tagType);
if (side !== ArenaTagSide.BOTH) {
tags = tags.filter(t => t.side === side);
}
tags.forEach(t => t.apply(this, args));
}
applyTags(tagType: ArenaTagType | Constructor<ArenaTag>, ...args: unknown[]): void {
this.applyTagsForSide(tagType, ArenaTagSide.BOTH, ...args);
}
addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide = ArenaTagSide.BOTH, quiet: boolean = false, targetIndex?: BattlerIndex): boolean {
const existingTag = this.getTagOnSide(tagType, side);
if (existingTag) {
existingTag.onOverlap(this);
if (existingTag instanceof ArenaTrapTag) {
const { tagType, side, turnCount, layers, maxLayers } = existingTag as ArenaTrapTag;
this.eventTarget.dispatchEvent(new TagAddedEvent(tagType, side, turnCount, layers, maxLayers));
}
return false;
}
const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, targetIndex, side);
this.tags.push(newTag);
newTag.onAdd(this, quiet);
const { layers = 0, maxLayers = 0 } = newTag instanceof ArenaTrapTag ? newTag : {};
this.eventTarget.dispatchEvent(new TagAddedEvent(newTag.tagType, newTag.side, newTag.turnCount, layers, maxLayers));
return true;
}
getTag(tagType: ArenaTagType | Constructor<ArenaTag>): ArenaTag {
return this.getTagOnSide(tagType, ArenaTagSide.BOTH);
}
getTagOnSide(tagType: ArenaTagType | Constructor<ArenaTag>, side: ArenaTagSide): ArenaTag {
return typeof(tagType) === "string"
? this.tags.find(t => t.tagType === tagType && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side))
: this.tags.find(t => t instanceof tagType && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side));
}
findTags(tagPredicate: (t: ArenaTag) => boolean): ArenaTag[] {
return this.findTagsOnSide(tagPredicate, ArenaTagSide.BOTH);
}
findTagsOnSide(tagPredicate: (t: ArenaTag) => boolean, side: ArenaTagSide): ArenaTag[] {
return this.tags.filter(t => tagPredicate(t) && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side));
}
lapseTags(): void {
this.tags.filter(t => !(t.lapse(this))).forEach(t => {
t.onRemove(this);
this.tags.splice(this.tags.indexOf(t), 1);
this.eventTarget.dispatchEvent(new TagRemovedEvent(t.tagType, t.side, t.turnCount));
});
}
removeTag(tagType: ArenaTagType): boolean {
const tags = this.tags;
const tag = tags.find(t => t.tagType === tagType);
if (tag) {
tag.onRemove(this);
tags.splice(tags.indexOf(tag), 1);
this.eventTarget.dispatchEvent(new TagRemovedEvent(tag.tagType, tag.side, tag.turnCount));
}
return !!tag;
}
removeTagOnSide(tagType: ArenaTagType, side: ArenaTagSide, quiet: boolean = false): boolean {
const tag = this.getTagOnSide(tagType, side);
if (tag) {
tag.onRemove(this, quiet);
this.tags.splice(this.tags.indexOf(tag), 1);
this.eventTarget.dispatchEvent(new TagRemovedEvent(tag.tagType, tag.side, tag.turnCount));
}
return !!tag;
}
removeAllTags(): void {
while (this.tags.length) {
this.tags[0].onRemove(this);
this.eventTarget.dispatchEvent(new TagRemovedEvent(this.tags[0].tagType, this.tags[0].side, this.tags[0].turnCount));
this.tags.splice(0, 1);
}
}
preloadBgm(): void {
this.scene.loadBgm(this.bgm);
}
getBgmLoopPoint(): number {
switch (this.biomeType) {
case Biome.TOWN:
return 7.288;
case Biome.PLAINS:
return 7.693;
case Biome.GRASS:
return 1.995;
case Biome.TALL_GRASS:
return 9.608;
case Biome.METROPOLIS:
return 141.470;
case Biome.FOREST:
return 4.294;
case Biome.SEA:
return 1.672;
case Biome.SWAMP:
return 4.461;
case Biome.BEACH:
return 3.462;
case Biome.LAKE:
return 5.350;
case Biome.SEABED:
return 2.600;
case Biome.MOUNTAIN:
return 4.018;
case Biome.BADLANDS:
return 17.790;
case Biome.CAVE:
return 14.240;
case Biome.DESERT:
return 1.143;
case Biome.ICE_CAVE:
return 15.010;
case Biome.MEADOW:
return 3.891;
case Biome.POWER_PLANT:
return 2.810;
case Biome.VOLCANO:
return 5.116;
case Biome.GRAVEYARD:
return 3.232;
case Biome.DOJO:
return 6.205;
case Biome.FACTORY:
return 4.985;
case Biome.RUINS:
return 2.270;
case Biome.WASTELAND:
return 6.336;
case Biome.ABYSS:
return 5.130;
case Biome.SPACE:
return 20.036;
case Biome.CONSTRUCTION_SITE:
return 1.222;
case Biome.JUNGLE:
return 0.000;
case Biome.FAIRY_CAVE:
return 4.542;
case Biome.TEMPLE:
return 2.547;
case Biome.ISLAND:
return 2.751;
case Biome.LABORATORY:
return 114.862;
case Biome.SLUM:
return 1.221;
case Biome.SNOWY_FOREST:
return 3.047;
}
}
}
/**
* Container class for {@linkcode ArenaEventType.TAG_ADDED} events
* @extends ArenaEvent
*/
export class TagAddedEvent extends ArenaEvent {
/** The {@linkcode ArenaTagType} being added */
public arenaTagType: ArenaTagType;
/** The {@linkcode ArenaTagSide} the tag is being placed on */
public arenaTagSide: ArenaTagSide;
/** The current number of layers of the arena trap. */
public arenaTagLayers: number;
/** The maximum amount of layers of the arena trap. */
public arenaTagMaxLayers: number;
export function getBiomeKey(biome: Biome): string {
return Biome[biome].toLowerCase();
}
constructor(arenaTagType: ArenaTagType, arenaTagSide: ArenaTagSide, duration: number, arenaTagLayers?: number, arenaTagMaxLayers?: number) {
super(ArenaEventType.TAG_ADDED, duration);
export function getBiomeHasProps(biomeType: Biome): boolean {
switch (biomeType) {
case Biome.METROPOLIS:
case Biome.BEACH:
case Biome.LAKE:
case Biome.SEABED:
case Biome.MOUNTAIN:
case Biome.BADLANDS:
case Biome.CAVE:
case Biome.DESERT:
case Biome.ICE_CAVE:
case Biome.MEADOW:
case Biome.POWER_PLANT:
case Biome.VOLCANO:
case Biome.GRAVEYARD:
case Biome.FACTORY:
case Biome.RUINS:
case Biome.WASTELAND:
case Biome.ABYSS:
case Biome.CONSTRUCTION_SITE:
case Biome.JUNGLE:
case Biome.FAIRY_CAVE:
case Biome.TEMPLE:
case Biome.SNOWY_FOREST:
case Biome.ISLAND:
case Biome.LABORATORY:
case Biome.END:
return true;
}
this.arenaTagType = arenaTagType;
this.arenaTagSide = arenaTagSide;
this.arenaTagLayers = arenaTagLayers;
this.arenaTagMaxLayers = arenaTagMaxLayers;
}
}
/**
* Container class for {@linkcode ArenaEventType.TAG_REMOVED} events
* @extends ArenaEvent
*/
export class TagRemovedEvent extends ArenaEvent {
/** The {@linkcode ArenaTagType} being removed */
public arenaTagType: ArenaTagType;
/** The {@linkcode ArenaTagSide} the tag was being placed on */
public arenaTagSide: ArenaTagSide;
constructor(arenaTagType: ArenaTagType, arenaTagSide: ArenaTagSide, duration: number) {
super(ArenaEventType.TAG_REMOVED, duration);
this.arenaTagType = arenaTagType;
this.arenaTagSide = arenaTagSide;
return false;
}
export class ArenaBase extends Phaser.GameObjects.Container {
public player: boolean;
public biome: Biome;
public propValue: integer;
public base: Phaser.GameObjects.Sprite;
public props: Phaser.GameObjects.Sprite[];
constructor(scene: BattleScene, player: boolean) {
super(scene, 0, 0);
this.player = player;
this.base = scene.addFieldSprite(0, 0, "plains_a", null, 1);
this.base.setOrigin(0, 0);
this.props = !player ?
new Array(3).fill(null).map(() => {
const ret = scene.addFieldSprite(0, 0, "plains_b", null, 1);
ret.setOrigin(0, 0);
ret.setVisible(false);
return ret;
}) : [];
}
setBiome(biome: Biome, propValue?: integer): void {
const hasProps = getBiomeHasProps(biome);
const biomeKey = getBiomeKey(biome);
const baseKey = `${biomeKey}_${this.player ? "a" : "b"}`;
if (biome !== this.biome) {
this.base.setTexture(baseKey);
if (this.base.texture.frameTotal > 1) {
const baseFrameNames = this.scene.anims.generateFrameNames(baseKey, { zeroPad: 4, suffix: ".png", start: 1, end: this.base.texture.frameTotal - 1 });
if (!(this.scene.anims.exists(baseKey))) {
this.scene.anims.create({
key: baseKey,
frames: baseFrameNames,
frameRate: 12,
repeat: -1
});
}
this.base.play(baseKey);
} else {
this.base.stop();
}
this.add(this.base);
}
if (!this.player) {
(this.scene as BattleScene).executeWithSeedOffset(() => {
this.propValue = propValue === undefined
? hasProps ? Utils.randSeedInt(8) : 0
: propValue;
this.props.forEach((prop, p) => {
const propKey = `${biomeKey}_b${hasProps ? `_${p + 1}` : ""}`;
prop.setTexture(propKey);
if (hasProps && prop.texture.frameTotal > 1) {
const propFrameNames = this.scene.anims.generateFrameNames(propKey, { zeroPad: 4, suffix: ".png", start: 1, end: prop.texture.frameTotal - 1 });
if (!(this.scene.anims.exists(propKey))) {
this.scene.anims.create({
key: propKey,
frames: propFrameNames,
frameRate: 12,
repeat: -1
});
}
prop.play(propKey);
} else {
prop.stop();
}
prop.setVisible(hasProps && !!(this.propValue & (1 << p)));
this.add(prop);
});
}, (this.scene as BattleScene).currentBattle?.waveIndex || 0, (this.scene as BattleScene).waveSeed);
}
}
}

View File

@ -33,7 +33,7 @@ export class Arena {
private lastTimeOfDay: TimeOfDay;
private pokemonPool: PokemonPools;
public pokemonPool: PokemonPools;
private trainerPool: BiomeTierTrainerPools;
public readonly eventTarget: EventTarget = new EventTarget();

View File

@ -8,8 +8,14 @@ import { OptionSelectItem } from "./ui/abstact-option-select-ui-handler";
import { TrainerType } from "#enums/trainer-type";
import { Modifier, PokemonHeldItemModifier } from "./modifier/modifier";
import Battle from "./battle";
import { getBiomeName } from "./data/biomes";
import { getBiomeName, PokemonPools, SpeciesTree } from "./data/biomes";
import { trainerConfigs } from "./data/trainer-config";
import { Mode } from "./ui/ui";
import { TitlePhase } from "./phases";
import { Item } from "pokenode-ts";
import Trainer from "./field/trainer";
import { Species } from "./enums/species";
import { junit } from "node:test/reporters";
/**
* All logs.
@ -17,15 +23,24 @@ import { trainerConfigs } from "./data/trainer-config";
* Format: [filename, localStorage key, name, header, item sprite, header suffix]
*/
export const logs: string[][] = [
["instructions.txt", "path_log", "Steps", "Run Steps", "blunder_policy", ""],
["encounters.csv", "enc_log", "Encounters", "Encounter Data", "ub", ",,,,,,,,,,,,,,,,"],
//["instructions.txt", "path_log", "Steps", "Run Steps", "blunder_policy", ""],
//["encounters.csv", "enc_log", "Encounters", "Encounter Data", "ub", ",,,,,,,,,,,,,,,,"],
["drpd.json", "drpd", "DRPD", "", "wide_lens", ""],
//["drpd1.json", "drpd1", "DRPD 1", "", "wide_lens", ""],
//["drpd2.json", "drpd2", "DRPD 2", "", "wide_lens", ""],
//["drpd3.json", "drpd3", "DRPD 3", "", "wide_lens", ""],
//["drpd4.json", "drpd4", "DRPD 4", "", "wide_lens", ""],
//["drpd5.json", "drpd5", "DRPD 5", "", "wide_lens", ""],
]
export var logKeys: string[] = [
export const logKeys: string[] = [
"i", // Instructions/steps
"e", // Encounters
"d", // Debug
];
export const rarities = []
export const rarityslot = [0]
export var StoredLog: DRPD = undefined;
export const DRPD_Version = "1.0.0"
@ -38,8 +53,7 @@ export interface DRPD {
authors: string[],
date: string,
waves: Wave[],
starters?: PokeData[],
filename: string
starters?: PokeData[]
}
export interface Wave {
id: integer,
@ -91,7 +105,7 @@ export interface ItemData {
quantity: integer,
}
export function newDocument(name: string = "Untitled Run " + (new Date().getUTCMonth() + 1 < 10 ? "0" : "") + (new Date().getUTCMonth() + 1) + "/" + (new Date().getUTCDate() < 10 ? "0" : "") + new Date().getUTCDate() + "/" + new Date().getUTCFullYear(), authorName: string | string[] = "Write your name here"): DRPD {
export function newDocument(name: string = "Untitled Run", authorName: string | string[] = "Write your name here"): DRPD {
return {
version: DRPD_Version,
title: name,
@ -99,7 +113,6 @@ export function newDocument(name: string = "Untitled Run " + (new Date().getUTCM
date: (new Date().getUTCMonth() + 1 < 10 ? "0" : "") + (new Date().getUTCMonth() + 1) + "-" + (new Date().getUTCDate() < 10 ? "0" : "") + new Date().getUTCDate() + "-" + new Date().getUTCFullYear(),
waves: new Array(50),
starters: new Array(3),
filename: (new Date().getUTCMonth() + 1 < 10 ? "0" : "") + (new Date().getUTCMonth() + 1) + "-" + (new Date().getUTCDate() < 10 ? "0" : "") + new Date().getUTCDate() + "-" + new Date().getUTCFullYear() + "_untitled"
}
}
export function importDocument(drpd: string): DRPD {
@ -177,6 +190,13 @@ export function exportWave(scene: BattleScene): Wave {
}
return ret;
}
export function exportTrainer(trainer: Trainer): TrainerData {
return {
id: trainer.config.trainerType,
name: trainer.name,
type: trainer.config.getTitle(0, trainer.variant)
}
}
export const byteSize = str => new Blob([str]).size
const filesizes = ["b", "kb", "mb", "gb", "tb"]
@ -191,24 +211,29 @@ export function getSize(str: string) {
}
export function generateOption(i: integer): OptionSelectItem {
if (logs[i][4] != "") {
return {
label: `Export ${logs[i][2]} (${getSize(localStorage.getItem(logs[i][1]))})`,
handler: () => {
downloadLogByID(i)
return false;
},
item: logs[i][4]
}
} else {
return {
label: `Export ${logs[i][2]} (${getSize(localStorage.getItem(logs[i][1]))})`,
handler: () => {
downloadLogByID(i)
return false;
}
var filename: string = (JSON.parse(localStorage.getItem(logs[i][1])) as DRPD).title
var op: OptionSelectItem = {
label: ` Export ${filename} (${getSize(localStorage.getItem(logs[i][1]))})`,
handler: () => {
downloadLogByID(i)
return false;
}
}
if (logs[i][4] != "") {
op.item = logs[i][4]
}
return op;
}
export function generateAddOption(i: integer, scene: BattleScene, o: TitlePhase) {
var op: OptionSelectItem = {
label: "Generate log " + logs[i][0],
handler: () => {
localStorage.setItem(logs[i][1], JSON.stringify(newDocument()))
o.callEnd();
return true;
}
}
return op;
}
/**
@ -240,22 +265,25 @@ export function clearLog(keyword: string) {
* @param keyword The identifier key for the log you want to reste
*/
export function downloadLog(keyword: string) {
var d = localStorage.getItem(logs[logKeys.indexOf(keyword)][1])
// logs[logKeys.indexOf(keyword)][1]
const blob = new Blob([ d ], {type: "text/json"});
var d = JSON.parse(localStorage.getItem(logs[logKeys.indexOf(keyword)][1]))
const blob = new Blob([ JSON.stringify(d) ], {type: "text/json"});
const link = document.createElement("a");
link.href = window.URL.createObjectURL(blob);
link.download = `${logs[logKeys.indexOf(keyword)][0]}`;
var date: string = (d as DRPD).date
var filename: string = date[0] + date[1] + "_" + date[3] + date[4] + "_" + date[6] + date[7] + date[8] + date[9] + "_route.json"
link.download = `${filename}`;
link.click();
link.remove();
}
export function downloadLogByID(i: integer) {
console.log(i)
var d = localStorage.getItem(logs[i][1])
const blob = new Blob([ d ], {type: "text/json"});
var d = JSON.parse(localStorage.getItem(logs[i][1]))
const blob = new Blob([ printDRPD("", "", d as DRPD) ], {type: "text/json"});
const link = document.createElement("a");
link.href = window.URL.createObjectURL(blob);
link.download = `${logs[i][0]}`;
var date: string = (d as DRPD).date
var filename: string = date[0] + date[1] + "_" + date[3] + date[4] + "_" + date[6] + date[7] + date[8] + date[9] + "_route.json"
link.download = `${filename}`;
link.click();
link.remove();
}
@ -263,20 +291,149 @@ export function logTeam(scene: BattleScene, floor: integer = undefined) {
if (floor == undefined) floor = scene.currentBattle.waveIndex
var team = scene.getEnemyParty()
if (team[0].hasTrainer()) {
var sprite = scene.currentBattle.trainer.config.getSpriteKey()
var trainerCat = Utils.getEnumKeys(TrainerType)[Utils.getEnumValues(TrainerType).indexOf(scene.currentBattle.trainer.config.trainerType)]
setRow("e", floor + ",0," + sprite + ",trainer," + trainerCat + ",,,,,,,,,,,,", floor, 0)
//var sprite = scene.currentBattle.trainer.config.getSpriteKey()
//var trainerCat = Utils.getEnumKeys(TrainerType)[Utils.getEnumValues(TrainerType).indexOf(scene.currentBattle.trainer.config.trainerType)]
//setRow("e", floor + ",0," + sprite + ",trainer," + trainerCat + ",,,,,,,,,,,,", floor, 0)
} else {
for (var i = 0; i < team.length; i++) {
logPokemon(scene, floor, i, team[i])
logPokemon(scene, floor, i, team[i], rarities[i])
}
if (team.length == 1) {
//setRow("e", ",,,,,,,,,,,,,,,,", floor, 1)
}
}
}
export function logPokemon(scene: BattleScene, floor: integer = undefined, slot: integer, pokemon: EnemyPokemon) {
export function getWave(drpd: DRPD, floor: integer, scene: BattleScene) {
var wv: Wave;
var insertPos: integer;
for (var i = 0; i < drpd.waves.length; i++) {
if (drpd.waves[i] != undefined) {
if (drpd.waves[i].id == floor) {
wv = drpd.waves[i]
if (wv.pokemon == undefined) wv.pokemon = []
}
} else if (insertPos == undefined) {
insertPos = i
}
}
if (wv == undefined && insertPos != undefined) {
drpd.waves[insertPos] = {
id: floor,
reload: false,
//type: floor % 10 == 0 ? "boss" : (floor % 10 == 5 ? "trainer" : "wild"),
type: floor % 10 == 0 ? "boss" : "wild",
double: scene.currentBattle.double,
actions: [],
shop: "",
biome: getBiomeName(scene.arena.biomeType),
pokemon: []
}
wv = drpd.waves[insertPos]
}
drpd.waves.sort((a, b) => {
if (a == undefined) return 1; // empty values move to the bottom
if (b == undefined) return -1; // empty values move to the bottom
return a.id - b.id
})
if (wv == undefined) {
console.error("Out of wave slots??")
scene.ui.showText("Out of wave slots!\nClearing duplicates...", null, () => {
for (var i = 0; i < drpd.waves.length - 1; i++) {
if (drpd.waves[i] != undefined && drpd.waves[i+1] != undefined) {
if (drpd.waves[i].id == drpd.waves[i+1].id) {
drpd.waves[i+1] = undefined
drpd.waves.sort((a, b) => {
if (a == undefined) return 1; // empty values move to the bottom
if (b == undefined) return -1; // empty values move to the bottom
return a.id - b.id
})
}
}
}
if (drpd.waves[49] != undefined) {
scene.ui.showText("No space!\nPress F12 for info")
console.error("There should have been 50 slots, but somehow the program ran out of space.")
console.error("Go yell at @redstonewolf8557 to fix this")
} else {
for (var i = 0; i < drpd.waves.length; i++) {
if (drpd.waves[i] != undefined) {
if (drpd.waves[i].id == floor) {
wv = drpd.waves[i]
if (wv.pokemon == undefined) wv.pokemon = []
}
} else if (insertPos == undefined) {
insertPos = i
}
}
if (wv == undefined && insertPos != undefined) {
drpd.waves[insertPos] = {
id: floor,
reload: false,
//type: floor % 10 == 0 ? "boss" : (floor % 10 == 5 ? "trainer" : "wild"),
type: floor % 10 == 0 ? "boss" : "wild",
double: scene.currentBattle.double,
actions: [],
shop: "",
biome: getBiomeName(scene.arena.biomeType),
pokemon: []
}
wv = drpd.waves[insertPos]
}
drpd.waves.sort((a, b) => {
if (a == undefined) return 1; // empty values move to the bottom
if (b == undefined) return -1; // empty values move to the bottom
return a.id - b.id
})
if (wv == undefined) {
scene.ui.showText("Failed to make space\nPress F12 for info")
console.error("There should be space to store a new wave, but the program failed to find space anyways")
console.error("Go yell at @redstonewolf8557 to fix this")
}
}
})
}
return wv;
}
/*
const entry = tierPool[Utils.randSeedInt(tierPool.length)];
let species: Species;
if (typeof entry === "number") {
species = entry as Species;
} else {
const levelThresholds = Object.keys(entry);
for (let l = levelThresholds.length - 1; l >= 0; l--) {
const levelThreshold = parseInt(levelThresholds[l]);
if (level >= levelThreshold) {
const speciesIds = entry[levelThreshold];
if (speciesIds.length > 1) {
species = speciesIds[Utils.randSeedInt(speciesIds.length)];
} else {
species = speciesIds[0];
}
break;
}
}
}*/
function checkForPokeInBiome(species: Species, pool: (Species | SpeciesTree)[]): boolean {
//console.log(species, pool)
for (var i = 0; i < pool.length; i++) {
if (typeof pool[i] === "number") {
//console.log(pool[i] + " == " + species + "? " + (pool[i] == species))
if (pool[i] == species) return true;
} else {
var k = Object.keys(pool[i])
//console.log(pool[i], k)
for (var j = 0; j < k.length; j++) {
//console.log(pool[i][k[j]] + " == " + species + "? " + (pool[i][k[j]] == species))
if (pool[i][k[j]] == species) return true;
}
}
}
return false;
}
export function logPokemon(scene: BattleScene, floor: integer = undefined, slot: integer, pokemon: EnemyPokemon, encounterRarity?: string) {
if (floor == undefined) floor = scene.currentBattle.waveIndex
/*
var modifiers: string[] = []
var mods = pokemon.getHeldItems()
for (var i = 0; i < mods.length; i++) {
@ -305,7 +462,88 @@ export function logPokemon(scene: BattleScene, floor: integer = undefined, slot:
//console.log(idx, data.slice(0, idx), newLine, data.slice(idx))
setRow("e", newLine, floor, slot)
//console.log(localStorage.getItem(logs[logKeys.indexOf("e")][1]).split("\n"))
*/
if (localStorage.getItem("drpd") == null) localStorage.setItem("drpd", JSON.stringify(newDocument()))
var drpd: DRPD = JSON.parse(localStorage.getItem("drpd")) as DRPD;
var wv: Wave = getWave(drpd, floor, scene)
var pk: PokeData = exportPokemon(pokemon, encounterRarity)
if (wv.pokemon[slot] != undefined) {
if (encounterRarity == "" || encounterRarity == undefined) {
if (wv.pokemon[slot].rarity != undefined && wv.pokemon[slot].rarity != "???") pk.rarity = wv.pokemon[slot].rarity
else {
var biome = scene.arena.biomeType
console.log(scene.arena.pokemonPool)
var tiernames = [
"Common",
"Uncommon",
"Rare",
"Super Rare",
"Ultra Rare",
"Common",
"Rare",
"Super Rare",
"Ultra Rare",
]
for (var i = 0; i < tiernames.length; i++) {
if (checkForPokeInBiome(wv.pokemon[slot].id, scene.arena.pokemonPool[i]) == true) {
console.log("Autofilled rarity for " + pk.name + " as " + tiernames[i])
pk.rarity = tiernames[i]
}
}
}
}
if (JSON.stringify(wv.pokemon[slot]) != JSON.stringify(pk)) {
console.log("A different Pokemon already exists in this slot! Flagging as a reload")
wv.reload = true
}
}
if (pk.rarity == undefined) {
var biome = scene.arena.biomeType
console.log(scene.arena.pokemonPool)
var tiernames = [
"Common",
"Uncommon",
"Rare",
"Super Rare",
"Ultra Rare",
"Common",
"Rare",
"Super Rare",
"Ultra Rare",
]
for (var i = 0; i < tiernames.length; i++) {
if (checkForPokeInBiome(wv.pokemon[slot].id, scene.arena.pokemonPool[i]) == true) {
console.log("Autofilled rarity for " + pk.name + " as " + tiernames[i])
pk.rarity = tiernames[i]
}
}
}
wv.pokemon[slot] = pk;
console.log(drpd)
localStorage.setItem("drpd", JSON.stringify(drpd))
}
export function logTrainer(scene: BattleScene, floor: integer = undefined) {
if (localStorage.getItem("drpd") == null) localStorage.setItem("drpd", JSON.stringify(newDocument()))
var drpd: DRPD = JSON.parse(localStorage.getItem("drpd")) as DRPD;
var wv: Wave = getWave(drpd, floor, scene)
var t: TrainerData = exportTrainer(scene.currentBattle.trainer)
wv.trainer = t
wv.type = "trainer"
console.log(drpd)
localStorage.setItem("drpd", JSON.stringify(drpd))
}
export function logPlayerTeam(scene: BattleScene) {
if (localStorage.getItem("drpd") == null) localStorage.setItem("drpd", JSON.stringify(newDocument()))
var drpd: DRPD = JSON.parse(localStorage.getItem("drpd")) as DRPD;
//var wv: Wave = getWave(drpd, 1, scene)
var P = scene.getParty()
for (var i = 0; i < P.length; i++) {
drpd.starters[i] = exportPokemon(P[i])
}
console.log(drpd)
localStorage.setItem("drpd", JSON.stringify(drpd))
}
export function dataSorter(a: string, b: string) {
var da = a.split(",")
var db = b.split(",")
@ -384,4 +622,139 @@ export function setRow(keyword: string, newLine: string, floor: integer, slot: i
console.log(i + " " + data[i])
}
localStorage.setItem(logs[logKeys.indexOf(keyword)][1], data.slice(0, idx).join("\n") + "\n" + newLine + (data.slice(idx).length == 0 ? "" : "\n") + data.slice(idx).join("\n"));
}
export function printDRPD(inData: string, indent: string, drpd: DRPD): string {
inData += indent + "{"
inData += "\n" + indent + " \"version\": \"" + drpd.version + "\""
inData += ",\n" + indent + " \"title\": \"" + drpd.title + "\""
inData += ",\n" + indent + " \"authors\": [\"" + drpd.authors.join("\", \"") + "\"]"
inData += ",\n" + indent + " \"date\": \"" + drpd.date + "\""
inData += ",\n" + indent + " \"waves\": [\n"
var isFirst = true
for (var i = 0; i < drpd.waves.length; i++) {
if (drpd.waves[i] != undefined) {
if (isFirst) {
isFirst = false;
} else {
inData += ",\n"
}
inData = printWave(inData, indent + " ", drpd.waves[i])
}
}
inData += "\n" + indent + " ]\n" + indent + "}"
return inData;
}
function printWave(inData: string, indent: string, wave: Wave): string {
inData += indent + "{"
inData += "\n" + indent + " \"id\": " + wave.id + ""
inData += ",\n" + indent + " \"reload\": " + wave.reload + ""
inData += ",\n" + indent + " \"type\": \"" + wave.type + "\""
inData += ",\n" + indent + " \"double\": " + wave.double + ""
inData += ",\n" + indent + " \"actions\": [\n"
var isFirst = true
for (var i = 0; i < wave.actions.length; i++) {
if (wave.actions[i] != undefined) {
if (isFirst) {
isFirst = false;
} else {
inData += ","
}
inData += "\n " + indent + "\"" + wave.actions[i] + "\""
}
}
if (!isFirst) inData += "\n"
inData += indent + " ]"
inData += ",\n " + indent + "\"shop\": \"" + wave.shop + "\""
inData += ",\n " + indent + "\"biome\": \"" + wave.biome + "\""
if (wave.trainer)
inData += ",\n " + indent + "\"trainer\": " + wave.trainer
if (wave.pokemon) {
inData += ",\n " + indent + "\"pokemon\": [\n"
isFirst = true
for (var i = 0; i < wave.pokemon.length; i++) {
if (wave.pokemon[i] != undefined) {
if (isFirst) {
isFirst = false;
} else {
inData += ",\n"
}
inData = printPoke(inData, indent + " ", wave.pokemon[i])
}
}
}
inData += "\n" + indent + " ]\n" + indent + "}"
return inData;
}
function printPoke(inData: string, indent: string, pokemon: PokeData) {
var itemdata: string = ""
inData += indent + "{"
inData += "\n" + indent + " \"id\": " + pokemon.id
inData += ",\n" + indent + " \"name\": \"" + pokemon.name + "\""
inData += ",\n" + indent + " \"ability\": \"" + pokemon.ability + "\""
inData += ",\n" + indent + " \"isHiddenAbility\": " + pokemon.isHiddenAbility
inData += ",\n" + indent + " \"passiveAbility\": \"" + pokemon.passiveAbility + "\""
inData += ",\n" + indent + " \"nature\": \n"
inData = printNature(inData, indent + " ", pokemon.nature)
inData += ",\n" + indent + " \"gender\": \"" + pokemon.gender + "\""
inData += ",\n" + indent + " \"rarity\": \"" + pokemon.rarity + "\""
inData += ",\n" + indent + " \"captured\": " + pokemon.captured
inData += ",\n" + indent + " \"level\": " + pokemon.level
if (pokemon.items.length > 0) {
inData += ",\n" + indent + " \"items\": [\n"
var isFirst = true
for (var i = 0; i < pokemon.items.length; i++) {
if (pokemon.items[i] != undefined) {
if (isFirst) {
isFirst = false;
} else {
inData += ","
}
inData = printItem(inData, indent + " ", pokemon.items[i])
}
}
if (!isFirst) inData += "\n"
inData += indent + " ]"
} else {
inData += ",\n" + indent + " \"items\": []"
}
inData += ",\n" + indent + " \"ivs\": "
inData = printIV(inData, indent + " ", pokemon.ivs)
//inData += ",\n" + indent + " \"rarity\": " + pokemon.rarity
inData += "\n" + indent + "}"
return inData;
}
function printNature(inData: string, indent: string, nature: NatureData) {
inData += indent + "{"
inData += "\n" + indent + " \"name\": \"" + nature.name + "\""
inData += ",\n" + indent + " \"increased\": \"" + nature.increased + "\""
inData += ",\n" + indent + " \"decreased\": \"" + nature.decreased + "\""
inData += "\n" + indent + "}"
return inData;
}
function printIV(inData: string, indent: string, iv: IVData) {
inData += "{"
inData += "\n" + indent + " \"hp\": " + iv.hp
inData += ",\n" + indent + " \"atk\": " + iv.atk
inData += ",\n" + indent + " \"def\": " + iv.def
inData += ",\n" + indent + " \"spatk\": " + iv.spatk
inData += ",\n" + indent + " \"spdef\": " + iv.spdef
inData += ",\n" + indent + " \"speed\": " + iv.speed
inData += "\n" + indent + "}"
return inData;
}
function printTrainer(inData: string, indent: string, trainer: TrainerData) {
inData += indent + "{"
inData += "\n" + indent + " \"id\": \"" + trainer.id + "\""
inData += ",\n" + indent + " \"name\": \"" + trainer.name + "\""
inData += ",\n" + indent + " \"type\": \"" + trainer.type + "\""
inData += "\n" + indent + "}"
return inData;
}
function printItem(inData: string, indent: string, item: ItemData) {
inData += indent + "{"
inData += "\n" + indent + " \"id\": \"" + item.id + "\""
inData += ",\n" + indent + " \"name\": \"" + item.name + "\""
inData += ",\n" + indent + " \"quantity\": " + item.quantity
inData += "\n" + indent + "}"
return inData;
}

View File

@ -342,6 +342,7 @@ export class TitlePhase extends Phase {
start(): void {
super.start();
console.log(LoggerTools.importDocument(JSON.stringify(LoggerTools.newDocument())))
this.scene.ui.clearText();
this.scene.ui.fadeIn(250);
@ -394,8 +395,61 @@ export class TitlePhase extends Phase {
return saves.map(f => f[1]);
}
callEnd(): boolean {
this.scene.clearPhaseQueue();
this.scene.pushPhase(new TitlePhase(this.scene));
super.end();
return true;
}
showLoggerOptions(txt: string, options: OptionSelectItem[]): boolean {
this.scene.ui.showText("Export or clear game logs.", null, () => this.scene.ui.setOverlayMode(Mode.OPTION_SELECT, { options: options }));
return true;
}
logMenu(): boolean {
const options: OptionSelectItem[] = [];
for (var i = 0; i < LoggerTools.logs.length; i++) {
if (localStorage.getItem(LoggerTools.logs[i][1]) != null) {
options.push(LoggerTools.generateOption(i) as OptionSelectItem)
} else {
//options.push(LoggerTools.generateAddOption(i, this.scene, this))
}
}
for (var i = 0; i < LoggerTools.logs.length; i++) {
if (localStorage.getItem(LoggerTools.logs[i][1]) != null) {
//options.push(LoggerTools.generateOption(i, this.scene, this.logMenu) as OptionSelectItem)
} else {
options.push(LoggerTools.generateAddOption(i, this.scene, this))
}
}
options.push({
label: "Delete all",
handler: () => {
for (var i = 0; i < LoggerTools.logs.length; i++) {
if (localStorage.getItem(LoggerTools.logs[i][1]) != null) {
localStorage.removeItem(LoggerTools.logs[i][1])
}
}
this.scene.clearPhaseQueue();
this.scene.pushPhase(new TitlePhase(this.scene));
super.end();
return true;
}
}, {
label: i18next.t("menu:cancel"),
handler: () => {
this.scene.clearPhaseQueue();
this.scene.pushPhase(new TitlePhase(this.scene));
super.end();
return true;
}
});
this.scene.ui.showText("Export or clear game logs.", null, () => this.scene.ui.setOverlayMode(Mode.OPTION_SELECT, { options: options }));
return true;
}
showOptions(): void {
var hasFile = true
const options: OptionSelectItem[] = [];
if (false)
if (loggedInUser.lastSessionSlot > -1) {
@ -434,7 +488,15 @@ export class TitlePhase extends Phase {
} else {
console.log("Failed to get last save")
this.getLastSave(true)
hasFile = false
if (loggedInUser.lastSessionSlot > -1) {
options.push({
label: i18next.t("continue", null, { ns: "menu"}),
handler: () => {
this.loadSaveSlot(this.lastSessionData ? -1 : loggedInUser.lastSessionSlot);
return true;
}
});
}
}
}
options.push({
@ -500,45 +562,9 @@ export class TitlePhase extends Phase {
}, {
label: "Manage Logs",
handler: () => {
const options: OptionSelectItem[] = [];
for (var i = 0; i < LoggerTools.logs.length; i++) {
if (localStorage.getItem(LoggerTools.logs[i][1]) != null)
options.push(LoggerTools.generateOption(i) as OptionSelectItem)
}
options.push({
label: `Export all (${options.length})`,
handler: () => {
for (var i = 0; i < LoggerTools.logKeys.length; i++) {
LoggerTools.downloadLog(LoggerTools.logKeys[i])
}
return false;
}
}, {
label: `Reset all (${LoggerTools.logKeys.length})`,
handler: () => {
for (var i = 0; i < LoggerTools.logKeys.length; i++) {
LoggerTools.clearLog(LoggerTools.logKeys[i])
}
this.scene.clearPhaseQueue();
this.scene.pushPhase(new TitlePhase(this.scene));
super.end();
return true;
}
}, {
label: i18next.t("menu:cancel"),
handler: () => {
this.scene.clearPhaseQueue();
this.scene.pushPhase(new TitlePhase(this.scene));
super.end();
return true;
}
});
this.scene.ui.showText("Export or clear game logs.", null, () => this.scene.ui.setOverlayMode(Mode.OPTION_SELECT, { options: options }));
return true;
return this.logMenu()
}
})
// If the player has no save data (as determined above), hide the "Load Game" button
if (hasFile || true)
options.push({
label: i18next.t("menu:loadGame"),
handler: () => {
@ -1128,11 +1154,16 @@ export class EncounterPhase extends BattlePhase {
let totalBst = 0;
while (LoggerTools.rarities.length > 0) {
LoggerTools.rarities.pop()
}
LoggerTools.rarityslot[0] = 0
battle.enemyLevels.forEach((level, e) => {
if (!this.loaded) {
if (battle.battleType === BattleType.TRAINER) {
battle.enemyParty[e] = battle.trainer.genPartyMember(e);
} else {
LoggerTools.rarityslot[0] = e
const enemySpecies = this.scene.randomSpecies(battle.waveIndex, level, true);
battle.enemyParty[e] = this.scene.addEnemyPokemon(enemySpecies, level, TrainerSlot.NONE, !!this.scene.getEncounterBossSegments(battle.waveIndex, level, enemySpecies));
if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
@ -1172,6 +1203,7 @@ export class EncounterPhase extends BattlePhase {
console.log(enemyPokemon.name, enemyPokemon.species.speciesId, enemyPokemon.stats);
});
console.log(LoggerTools.rarities)
if (this.scene.getParty().filter(p => p.isShiny()).length === 6) {
this.scene.validateAchv(achvs.SHINY_PARTY);
@ -1293,6 +1325,12 @@ export class EncounterPhase extends BattlePhase {
const enemyField = this.scene.getEnemyField();
LoggerTools.logTeam(this.scene, this.scene.currentBattle.waveIndex)
if (this.scene.getEnemyParty()[0].hasTrainer()) {
LoggerTools.logTrainer(this.scene, this.scene.currentBattle.waveIndex)
}
if (this.scene.currentBattle.waveIndex == 1) {
LoggerTools.logPlayerTeam(this.scene)
}
if (this.scene.currentBattle.battleType === BattleType.WILD) {
enemyField.forEach(enemyPokemon => {