From 20f4ce1a10ca66df4f2a71b9fc07f6ef2d68dabe Mon Sep 17 00:00:00 2001 From: Robert Antonius <40657895+roberika@users.noreply.github.com> Date: Wed, 17 Apr 2024 09:56:13 +0700 Subject: [PATCH] Fixed switch out attacks trigger contact for the replacement pokemon Changed force switch out attribute to be applied after the move is done. Additionally manually typed switch out attacks to be non baton pass moves. --- src/data/move.ts | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 938a911f057..2e5ab23cb26 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -2676,7 +2676,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { private batonPass: boolean; constructor(user?: boolean, batonPass?: boolean) { - super(false, MoveEffectTrigger.HIT, true); + super(false, MoveEffectTrigger.POST_APPLY, true); this.user = !!user; this.batonPass = !!batonPass; } @@ -4491,7 +4491,7 @@ export function initMoves() { .makesContact(false) .target(MoveTarget.ATTACKER), new AttackMove(Moves.U_TURN, Type.BUG, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 4) - .attr(ForceSwitchOutAttr, true), + .attr(ForceSwitchOutAttr, true, false), new AttackMove(Moves.CLOSE_COMBAT, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, 100, 0, 4) .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true), new AttackMove(Moves.PAYBACK, Type.DARK, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 4) @@ -4895,7 +4895,7 @@ export function initMoves() { new AttackMove(Moves.GRASS_PLEDGE, Type.GRASS, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5) .partial(), new AttackMove(Moves.VOLT_SWITCH, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 5) - .attr(ForceSwitchOutAttr, true), + .attr(ForceSwitchOutAttr, true, false), new AttackMove(Moves.STRUGGLE_BUG, Type.BUG, MoveCategory.SPECIAL, 50, 100, 20, 100, 0, 5) .attr(StatChangeAttr, BattleStat.SPATK, -1) .target(MoveTarget.ALL_NEAR_ENEMIES), @@ -5041,7 +5041,7 @@ export function initMoves() { .target(MoveTarget.ALL_NEAR_ENEMIES), new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, 100, 0, 6) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1) - .attr(ForceSwitchOutAttr, true) + .attr(ForceSwitchOutAttr, true, false) .soundBased(), new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6) .attr(InvertStatsAttr), @@ -5665,7 +5665,7 @@ export function initMoves() { .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], 1) .target(MoveTarget.NEAR_ALLY), new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8) - .attr(ForceSwitchOutAttr, true), + .attr(ForceSwitchOutAttr, true, false), new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8) .attr(MultiHitAttr, MultiHitType._3_INCR) .attr(MissEffectAttr, (user: Pokemon, move: Move) => {