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Wording changes
Changed text to better clarify when you can/can't catch anything Removed unnecessary rolls I left in for debugging
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@ -140,9 +140,9 @@ function findBest(scene: BattleScene, pokemon: EnemyPokemon, override?: boolean)
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offset++
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}
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})
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scene.currentBattle.multiInt(scene, rolls, 12, 65536)
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console.log(rolls)
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console.log(rolls.slice(offset, offset + 3))
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scene.currentBattle.multiInt(scene, rolls, offset + 3, 65536)
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//console.log(rolls)
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//console.log(rolls.slice(offset, offset + 3))
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if (scene.pokeballCounts[0] == 0 && !override) rates[0] = 0
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if (scene.pokeballCounts[1] == 0 && !override) rates[1] = 0
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if (scene.pokeballCounts[2] == 0 && !override) rates[2] = 0
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@ -171,20 +171,21 @@ function findBest(scene: BattleScene, pokemon: EnemyPokemon, override?: boolean)
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if (v > rolls[offset + 2]) {
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//console.log("Caught!")
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if (func_output == "") {
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func_output = ballNames[i] + " (CATCH)"
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func_output = ballNames[i] + " catches"
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}
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}
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}
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}
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if (v > rolls[offset] && v > rolls[1 + offset] && v > rolls[2 + offset]) {
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if (func_output == "") {
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func_output = ballNames[i] + " (CATCH)"
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func_output = ballNames[i] + " catches"
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}
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}
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})
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if (func_output != "") {
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return func_output
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}
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return "Can't catch"
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var n = ""
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switch (rates2[0]) {
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case rates[0]:
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