mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-08 00:19:29 +02:00
maybe fixed?
This commit is contained in:
parent
c737a9206f
commit
20582b43c0
@ -547,7 +547,7 @@ describe("Abilities - Wimp Out", () => {
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.move.selectEnemyMove(MoveId.ENDURE);
|
||||
|
||||
await game.toNextWave();
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
expect(game.scene.currentBattle.waveIndex).toBe(wave + 1);
|
||||
});
|
||||
});
|
||||
|
@ -39,7 +39,7 @@ describe("Battle order", () => {
|
||||
vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150
|
||||
|
||||
game.move.select(MoveId.TACKLE);
|
||||
await game.phaseInterceptor.to("TurnStartPhase");
|
||||
await game.phaseInterceptor.to("TurnStartPhase", false);
|
||||
|
||||
const playerPokemonIndex = playerPokemon.getBattlerIndex();
|
||||
const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
|
||||
@ -58,7 +58,7 @@ describe("Battle order", () => {
|
||||
vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set enemyPokemon's speed to 50
|
||||
|
||||
game.move.select(MoveId.TACKLE);
|
||||
await game.phaseInterceptor.to("TurnStartPhase");
|
||||
await game.phaseInterceptor.to("TurnStartPhase", false);
|
||||
|
||||
const playerPokemonIndex = playerPokemon.getBattlerIndex();
|
||||
const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
|
||||
|
@ -76,6 +76,68 @@ describe("Phase - Battle Phase", () => {
|
||||
}
|
||||
});
|
||||
|
||||
it("wrong phase", async () => {
|
||||
await game.phaseInterceptor.run(LoginPhase);
|
||||
await game.phaseInterceptor.run(LoginPhase).catch(e => {
|
||||
expect(e).toBe("Wrong phase: this is SelectGenderPhase and not LoginPhase");
|
||||
});
|
||||
});
|
||||
|
||||
it("wrong phase but skip", async () => {
|
||||
await game.phaseInterceptor.run(LoginPhase);
|
||||
await game.phaseInterceptor.run(LoginPhase, () => game.isCurrentPhase(SelectGenderPhase));
|
||||
});
|
||||
|
||||
it("good run", async () => {
|
||||
await game.phaseInterceptor.run(LoginPhase);
|
||||
game.onNextPrompt(
|
||||
"SelectGenderPhase",
|
||||
UiMode.OPTION_SELECT,
|
||||
() => {
|
||||
game.scene.gameData.gender = PlayerGender.MALE;
|
||||
game.endPhase();
|
||||
},
|
||||
() => game.isCurrentPhase(TitlePhase),
|
||||
);
|
||||
await game.phaseInterceptor.run(SelectGenderPhase, () => game.isCurrentPhase(TitlePhase));
|
||||
await game.phaseInterceptor.run(TitlePhase);
|
||||
});
|
||||
|
||||
it("good run from select gender to title", async () => {
|
||||
await game.phaseInterceptor.run(LoginPhase);
|
||||
game.onNextPrompt(
|
||||
"SelectGenderPhase",
|
||||
UiMode.OPTION_SELECT,
|
||||
() => {
|
||||
game.scene.gameData.gender = PlayerGender.MALE;
|
||||
game.endPhase();
|
||||
},
|
||||
() => game.isCurrentPhase(TitlePhase),
|
||||
);
|
||||
await game.phaseInterceptor.runFrom(SelectGenderPhase).to(TitlePhase);
|
||||
});
|
||||
|
||||
it("good run to SummonPhase phase", async () => {
|
||||
await game.phaseInterceptor.run(LoginPhase);
|
||||
game.onNextPrompt(
|
||||
"SelectGenderPhase",
|
||||
UiMode.OPTION_SELECT,
|
||||
() => {
|
||||
game.scene.gameData.gender = PlayerGender.MALE;
|
||||
game.endPhase();
|
||||
},
|
||||
() => game.isCurrentPhase(TitlePhase),
|
||||
);
|
||||
game.onNextPrompt("TitlePhase", UiMode.TITLE, () => {
|
||||
game.scene.gameMode = getGameMode(GameModes.CLASSIC);
|
||||
const starters = generateStarter(game.scene);
|
||||
const selectStarterPhase = new SelectStarterPhase();
|
||||
game.scene.phaseManager.pushPhase(new EncounterPhase(false));
|
||||
selectStarterPhase.initBattle(starters);
|
||||
});
|
||||
await game.phaseInterceptor.runFrom(SelectGenderPhase).to(SummonPhase);
|
||||
});
|
||||
|
||||
it.each([
|
||||
{ name: "1v1", double: false, qty: 1 },
|
||||
{ name: "2v1", double: false, qty: 2 },
|
||||
|
@ -146,6 +146,6 @@ describe("Moves - Metronome", () => {
|
||||
const hasFled = enemyPokemon.switchOutStatus;
|
||||
expect(!isVisible && hasFled).toBe(true);
|
||||
|
||||
await game.toNextWave();
|
||||
await game.toNextTurn();
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user