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Apply suggestions from code review
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
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@ -1795,7 +1795,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return (atkScore + defScore) * hpDiffRatio;
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return (atkScore + defScore) * hpDiffRatio;
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}
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}
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getEvolution(): SpeciesFormEvolution | FusionSpeciesFormEvolution | null {
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getEvolution(): SpeciesFormEvolution | null {
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if (pokemonEvolutions.hasOwnProperty(this.species.speciesId)) {
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if (pokemonEvolutions.hasOwnProperty(this.species.speciesId)) {
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const evolutions = pokemonEvolutions[this.species.speciesId];
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const evolutions = pokemonEvolutions[this.species.speciesId];
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for (const e of evolutions) {
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for (const e of evolutions) {
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@ -35,7 +35,7 @@ export class EvolutionPhase extends Phase {
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protected pokemonEvoSprite: Phaser.GameObjects.Sprite;
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protected pokemonEvoSprite: Phaser.GameObjects.Sprite;
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protected pokemonEvoTintSprite: Phaser.GameObjects.Sprite;
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protected pokemonEvoTintSprite: Phaser.GameObjects.Sprite;
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constructor(scene: BattleScene, pokemon: PlayerPokemon, evolution: SpeciesFormEvolution | FusionSpeciesFormEvolution | null, lastLevel: integer) {
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constructor(scene: BattleScene, pokemon: PlayerPokemon, evolution: SpeciesFormEvolution | null, lastLevel: integer) {
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super(scene);
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super(scene);
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this.pokemon = pokemon;
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this.pokemon = pokemon;
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