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Fix a log's number
The log for the run in slot 1 didn't have a label, since its ID was 0 and, therefore, "if data.slotId" returned false
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@ -285,7 +285,7 @@ class SessionSlot extends Phaser.GameObjects.Container {
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this.remove(this.loadingLabel, true);
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this.remove(this.loadingLabel, true);
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var lbl = `???`
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var lbl = `???`
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lbl = data.title
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lbl = data.title
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if (this.slotId) {
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if (this.slotId != undefined) {
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lbl = `[${this.slotId + 1}] ${lbl}`
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lbl = `[${this.slotId + 1}] ${lbl}`
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}
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}
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console.log(data, this.slotId, this.autoSlot, lbl)
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console.log(data, this.slotId, this.autoSlot, lbl)
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