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Not setting tint to 0 in the container
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@ -201,7 +201,6 @@ export class PokedexMonContainer extends Phaser.GameObjects.Container {
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this.icon.setOrigin(0, 0);
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this.icon.setFrame(species.getIconId(defaultProps.female, defaultProps.formIndex, defaultProps.shiny, defaultProps.variant));
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this.checkIconId(defaultProps.female, defaultProps.formIndex, defaultProps.shiny, defaultProps.variant);
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this.icon.setTint(0);
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this.add(this.icon);
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}
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