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Fix improper critical hit key in move effect phase
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@ -859,7 +859,7 @@ export class MoveEffectPhase extends PokemonPhase {
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});
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if (isCritical) {
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globalScene.queueMessage(i18next.t("battle:criticalHit"));
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globalScene.queueMessage(i18next.t("battle:hitResultCriticalHit"));
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}
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if (damage <= 0) {
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