From 1f7a2d5979a4b9324c12b3ed58cc6546f6e0a2f3 Mon Sep 17 00:00:00 2001 From: Stophles <71789013+Stophles@users.noreply.github.com> Date: Sat, 6 Apr 2024 13:49:31 -0500 Subject: [PATCH] Added Flinch to PRE_MOVE Lapse Added Flinch to PRE_MOVE Lapse tag like recharge so that confusion and infatuation aren't checked if the mon is already flinched --- src/data/battler-tags.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/battler-tags.ts b/src/data/battler-tags.ts index 3ef72331c77..81ea8093858 100644 --- a/src/data/battler-tags.ts +++ b/src/data/battler-tags.ts @@ -134,7 +134,7 @@ export class TrappedTag extends BattlerTag { export class FlinchedTag extends BattlerTag { constructor(sourceMove: Moves) { - super(BattlerTagType.FLINCHED, BattlerTagLapseType.MOVE, 0, sourceMove); + super(BattlerTagType.FLINCHED, BattlerTagLapseType.PRE_MOVE, 0, sourceMove); } onAdd(pokemon: Pokemon): void {