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Update move-phase.ts
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@ -314,7 +314,7 @@ export class MovePhase extends BattlePhase {
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}
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// Check if the move has any attributes that can interrupt its own use **before** displaying text.
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applyMoveAttrs("PreUseInterruptAttr", this.pokemon, targets[0], move);
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// TODO: This should not rely on direct return values
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let failed = move.getAttrs("PreUseInterruptAttr").some(attr => attr.apply(this.pokemon, targets[0], move));
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if (failed) {
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this.failMove(false);
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