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Fixup mock gameobject methods to match phaser gameobject returns
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ec3a54273d
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@ -14,11 +14,12 @@ export class PlayerBattleInfo extends BattleInfo {
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expBar.setOrigin(0);
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this.add(expBar);
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const expMaskRect = globalScene.make.graphics({});
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expMaskRect.setScale(6);
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expMaskRect.fillStyle(0xffffff);
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expMaskRect.beginPath();
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expMaskRect.fillRect(127, 126, 85, 2);
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const expMaskRect = globalScene.make
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.graphics({})
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.setScale(6)
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.fillStyle(0xffffff)
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.beginPath()
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.fillRect(127, 126, 85, 2);
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const expMask = expMaskRect.createGeometryMask();
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@ -1,3 +1,4 @@
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export interface MockGameObject {
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name: string;
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destroy?(): void;
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}
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@ -2,199 +2,252 @@ import type MockTextureManager from "#test/testUtils/mocks/mockTextureManager";
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import type { MockGameObject } from "../mockGameObject";
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export default class MockContainer implements MockGameObject {
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protected x;
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protected y;
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protected x: number;
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protected y: number;
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protected scene;
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protected width;
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protected height;
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protected visible;
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private alpha;
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protected width: number;
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protected height: number;
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protected visible: boolean;
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private alpha: number;
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private style;
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public frame;
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protected textureManager;
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public list: MockGameObject[] = [];
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public name: string;
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constructor(textureManager: MockTextureManager, x, y) {
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constructor(textureManager: MockTextureManager, x: number, y: number) {
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this.x = x;
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this.y = y;
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this.frame = {};
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this.textureManager = textureManager;
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}
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setVisible(visible) {
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setVisible(visible: boolean): this {
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this.visible = visible;
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return this;
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}
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once(_event, _callback, _source) {}
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once(_event, _callback, _source): this {
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return this;
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}
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off(_event, _callback, _source) {}
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off(_event, _callback, _source): this {
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return this;
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}
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removeFromDisplayList() {
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removeFromDisplayList(): this {
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// same as remove or destroy
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return this;
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}
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removeBetween(_startIndex, _endIndex, _destroyChild) {
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removeBetween(_startIndex, _endIndex, _destroyChild): this {
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// Removes multiple children across an index range
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return this;
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}
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addedToScene() {
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// This callback is invoked when this Game Object is added to a Scene.
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}
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setSize(_width, _height) {
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setSize(_width: number, _height: number): this {
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// Sets the size of this Game Object.
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return this;
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}
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setMask() {
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setMask(): this {
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/// Sets the mask that this Game Object will use to render with.
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return this;
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}
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setPositionRelative(_source, _x, _y) {
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/// Sets the position of this Game Object to be a relative position from the source Game Object.
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}
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setInteractive = () => null;
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setOrigin(x, y) {
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this.x = x;
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this.y = y;
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setInteractive(): this {
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return this;
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}
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setAlpha(alpha) {
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setOrigin(x = 0.5, y = x): this {
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this.x = x;
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this.y = y;
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return this;
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}
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setAlpha(alpha = 1): this {
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this.alpha = alpha;
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return this;
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}
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setFrame(_frame, _updateSize?: boolean, _updateOrigin?: boolean) {
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setFrame(_frame, _updateSize?: boolean, _updateOrigin?: boolean): this {
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// Sets the frame this Game Object will use to render with.
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return this;
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}
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setScale(_scale) {
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setScale(_x = 1, _y = _x): this {
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// Sets the scale of this Game Object.
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return this;
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}
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setPosition(x, y) {
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setPosition(x = 0, y = x, _z = 0, _w = 0): this {
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this.x = x;
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this.y = y;
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return this;
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}
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setX(x) {
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setX(x = 0): this {
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this.x = x;
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return this;
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}
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setY(y) {
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setY(y = 0): this {
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this.y = y;
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return this;
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}
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destroy() {
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this.list = [];
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}
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setShadow(_shadowXpos, _shadowYpos, _shadowColor) {
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setShadow(_shadowXpos, _shadowYpos, _shadowColor): this {
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// Sets the shadow settings for this Game Object.
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return this;
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}
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setLineSpacing(_lineSpacing) {
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setLineSpacing(_lineSpacing): this {
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// Sets the line spacing value of this Game Object.
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return this;
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}
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setText(_text) {
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setText(_text): this {
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// Sets the text this Game Object will display.
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return this;
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}
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setAngle(_angle) {
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setAngle(_angle): this {
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// Sets the angle of this Game Object.
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return this;
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}
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setShadowOffset(_offsetX, _offsetY) {
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setShadowOffset(_offsetX, _offsetY): this {
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// Sets the shadow offset values.
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return this;
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}
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setWordWrapWidth(_width) {
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// Sets the width (in pixels) to use for wrapping lines.
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}
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setFontSize(_fontSize) {
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setFontSize(_fontSize): this {
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// Sets the font size of this Game Object.
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return this;
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}
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getBounds() {
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return { width: this.width, height: this.height };
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}
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setColor(_color) {
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setColor(_color): this {
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// Sets the tint of this Game Object.
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return this;
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}
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setShadowColor(_color) {
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setShadowColor(_color): this {
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// Sets the shadow color.
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return this;
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}
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setTint(_color) {
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setTint(_color: this) {
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// Sets the tint of this Game Object.
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return this;
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}
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setStrokeStyle(_thickness, _color) {
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setStrokeStyle(_thickness, _color): this {
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// Sets the stroke style for the graphics.
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return this;
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}
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setDepth(_depth) {
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// Sets the depth of this Game Object.
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setDepth(_depth): this {
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// Sets the depth of this Game Object.\
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return this;
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}
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setTexture(_texture) {
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// Sets the texture this Game Object will use to render with.
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setTexture(_texture): this {
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// Sets the texture this Game Object will use to render with.\
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return this;
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}
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clearTint() {
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// Clears any previously set tint.
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clearTint(): this {
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// Clears any previously set tint.\
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return this;
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}
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sendToBack() {
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// Sends this Game Object to the back of its parent's display list.
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sendToBack(): this {
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// Sends this Game Object to the back of its parent's display list.\
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return this;
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}
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moveTo(_obj) {
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// Moves this Game Object to the given index in the list.
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moveTo(_obj): this {
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// Moves this Game Object to the given index in the list.\
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return this;
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}
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moveAbove(_obj) {
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moveAbove(_obj): this {
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// Moves this Game Object to be above the given Game Object in the display list.
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return this;
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}
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moveBelow(_obj) {
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moveBelow(_obj): this {
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// Moves this Game Object to be below the given Game Object in the display list.
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return this;
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}
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setName(name: string) {
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setName(name: string): this {
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this.name = name;
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return this;
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}
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bringToTop(_obj) {
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bringToTop(_obj): this {
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// Brings this Game Object to the top of its parents display list.
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return this;
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}
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on(_event, _callback, _source) {}
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on(_event, _callback, _source): this {
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return this;
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}
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add(obj) {
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add(...obj: MockGameObject[]): this {
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// Adds a child to this Game Object.
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this.list.push(obj);
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this.list.push(...obj);
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return this;
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}
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removeAll() {
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removeAll(): this {
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// Removes all Game Objects from this Container.
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this.list = [];
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return this;
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}
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addAt(obj, index) {
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addAt(obj: MockGameObject | MockGameObject[], index = 0): this {
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// Adds a Game Object to this Container at the given index.
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this.list.splice(index, 0, obj);
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if (!Array.isArray(obj)) {
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obj = [obj];
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}
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this.list.splice(index, 0, ...obj);
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return this;
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}
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remove(obj) {
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const index = this.list.indexOf(obj);
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if (index !== -1) {
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this.list.splice(index, 1);
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remove(obj: MockGameObject | MockGameObject[], destroyChild = false): this {
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if (!Array.isArray(obj)) {
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obj = [obj];
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}
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for (const item of obj) {
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const index = this.list.indexOf(item);
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if (index !== -1) {
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this.list.splice(index, 1);
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}
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if (destroyChild) {
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item.destroy?.();
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}
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}
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return this;
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}
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getIndex(obj) {
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@ -210,15 +263,28 @@ export default class MockContainer implements MockGameObject {
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return this.list;
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}
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getByName(key: string) {
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getByName(key: string): MockGameObject | null {
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return this.list.find(v => v.name === key) ?? new MockContainer(this.textureManager, 0, 0);
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}
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disableInteractive = () => null;
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disableInteractive(): this {
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return this;
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}
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each(method) {
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each(method): this {
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for (const item of this.list) {
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method(item);
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}
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return this;
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}
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copyPosition(source: { x?: number; y?: number }): this {
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if (source.x !== undefined) {
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this.x = source.x;
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}
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if (source.y !== undefined) {
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this.y = source.y;
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}
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return this;
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}
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}
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@ -8,34 +8,49 @@ export default class MockGraphics implements MockGameObject {
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this.scene = textureManager.scene;
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}
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fillStyle(_color) {
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fillStyle(_color): this {
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// Sets the fill style to be used by the fill methods.
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return this;
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}
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beginPath() {
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beginPath(): this {
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// Starts a new path by emptying the list of sub-paths. Call this method when you want to create a new path.
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return this;
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}
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fillRect(_x, _y, _width, _height) {
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fillRect(_x, _y, _width, _height): this {
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// Adds a rectangle shape to the path which is filled when you call fill().
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return this;
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}
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createGeometryMask() {
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createGeometryMask(): this {
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// Creates a geometry mask.
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return this;
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}
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setOrigin(_x, _y) {}
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setOrigin(_x, _y): this {
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return this;
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}
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setAlpha(_alpha) {}
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setAlpha(_alpha): this {
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return this;
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}
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setVisible(_visible) {}
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setVisible(_visible): this {
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return this;
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}
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setName(_name) {}
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setName(_name) {
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return this;
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}
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once(_event, _callback, _source) {}
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once(_event, _callback, _source) {
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return this;
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}
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removeFromDisplayList() {
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removeFromDisplayList(): this {
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// same as remove or destroy
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return this;
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}
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addedToScene() {
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@ -50,15 +65,18 @@ export default class MockGraphics implements MockGameObject {
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this.list = [];
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}
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setScale(_scale) {
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// Sets the scale of this Game Object.
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setScale(_scale): this {
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return this;
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}
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off(_event, _callback, _source) {}
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off(_event, _callback, _source): this {
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return this;
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}
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add(obj) {
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add(obj): this {
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// Adds a child to this Game Object.
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this.list.push(obj);
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return this;
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}
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removeAll() {
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@ -90,4 +108,8 @@ export default class MockGraphics implements MockGameObject {
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getAll() {
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return this.list;
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}
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copyPosition(_source): this {
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return this;
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}
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}
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@ -10,17 +10,28 @@ export default class MockRectangle implements MockGameObject {
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this.fillColor = fillColor;
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this.scene = textureManager.scene;
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}
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setOrigin(_x, _y) {}
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setOrigin(_x, _y): this {
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return this;
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}
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setAlpha(_alpha) {}
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setVisible(_visible) {}
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setAlpha(_alpha): this {
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return this;
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}
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setVisible(_visible): this {
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return this;
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}
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setName(_name) {}
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setName(_name): this {
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return this;
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}
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once(_event, _callback, _source) {}
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once(_event, _callback, _source): this {
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return this;
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}
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removeFromDisplayList() {
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removeFromDisplayList(): this {
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// same as remove or destroy
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return this;
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}
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addedToScene() {
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@ -35,9 +46,10 @@ export default class MockRectangle implements MockGameObject {
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this.list = [];
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}
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add(obj) {
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add(obj): this {
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// Adds a child to this Game Object.
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this.list.push(obj);
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return this;
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}
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removeAll() {
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@ -45,16 +57,18 @@ export default class MockRectangle implements MockGameObject {
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this.list = [];
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}
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addAt(obj, index) {
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addAt(obj, index): this {
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// Adds a Game Object to this Container at the given index.
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this.list.splice(index, 0, obj);
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return this;
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}
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remove(obj) {
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remove(obj): this {
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const index = this.list.indexOf(obj);
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if (index !== -1) {
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this.list.splice(index, 1);
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}
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return this;
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}
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getIndex(obj) {
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@ -69,9 +83,12 @@ export default class MockRectangle implements MockGameObject {
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getAll() {
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return this.list;
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}
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setScale(_scale) {
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setScale(_scale): this {
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// return this.phaserText.setScale(scale);
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return this;
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}
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off() {}
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off(): this {
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return this;
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}
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}
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@ -22,6 +22,7 @@ export default class MockSprite implements MockGameObject {
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// @ts-ignore
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Phaser.GameObjects.Sprite.prototype.setTexture = this.setTexture;
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Phaser.GameObjects.Sprite.prototype.setSizeToFrame = this.setSizeToFrame;
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// @ts-ignore
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Phaser.GameObjects.Sprite.prototype.setFrame = this.setFrame;
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// Phaser.GameObjects.Sprite.prototype.disable = this.disable;
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@ -37,7 +38,7 @@ export default class MockSprite implements MockGameObject {
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};
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}
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setTexture(_key: string, _frame?: string | number) {
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setTexture(_key: string, _frame?: string | number): this {
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return this;
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}
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@ -45,38 +46,47 @@ export default class MockSprite implements MockGameObject {
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return {} as Sprite;
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||||
}
|
||||
|
||||
setPipeline(obj) {
|
||||
setPipeline(obj): this {
|
||||
// Sets the pipeline of this Game Object.
|
||||
return this.phaserSprite.setPipeline(obj);
|
||||
this.phaserSprite.setPipeline(obj);
|
||||
return this;
|
||||
}
|
||||
|
||||
off(_event, _callback, _source) {}
|
||||
off(_event, _callback, _source): this {
|
||||
return this;
|
||||
}
|
||||
|
||||
setTintFill(color) {
|
||||
setTintFill(color): this {
|
||||
// Sets the tint fill color.
|
||||
return this.phaserSprite.setTintFill(color);
|
||||
this.phaserSprite.setTintFill(color);
|
||||
return this;
|
||||
}
|
||||
|
||||
setScale(scale) {
|
||||
return this.phaserSprite.setScale(scale);
|
||||
setScale(scale): this {
|
||||
this.phaserSprite.setScale(scale);
|
||||
return this;
|
||||
}
|
||||
|
||||
setOrigin(x, y) {
|
||||
return this.phaserSprite.setOrigin(x, y);
|
||||
setOrigin(x, y): this {
|
||||
this.phaserSprite.setOrigin(x, y);
|
||||
return this;
|
||||
}
|
||||
|
||||
setSize(width, height) {
|
||||
setSize(width, height): this {
|
||||
// Sets the size of this Game Object.
|
||||
return this.phaserSprite.setSize(width, height);
|
||||
this.phaserSprite.setSize(width, height);
|
||||
return this;
|
||||
}
|
||||
|
||||
once(event, callback, source) {
|
||||
return this.phaserSprite.once(event, callback, source);
|
||||
once(event, callback, source): this {
|
||||
this.phaserSprite.once(event, callback, source);
|
||||
return this;
|
||||
}
|
||||
|
||||
removeFromDisplayList() {
|
||||
removeFromDisplayList(): this {
|
||||
// same as remove or destroy
|
||||
return this.phaserSprite.removeFromDisplayList();
|
||||
this.phaserSprite.removeFromDisplayList();
|
||||
return this;
|
||||
}
|
||||
|
||||
addedToScene() {
|
||||
@ -84,97 +94,116 @@ export default class MockSprite implements MockGameObject {
|
||||
return this.phaserSprite.addedToScene();
|
||||
}
|
||||
|
||||
setVisible(visible) {
|
||||
return this.phaserSprite.setVisible(visible);
|
||||
setVisible(visible): this {
|
||||
this.phaserSprite.setVisible(visible);
|
||||
return this;
|
||||
}
|
||||
|
||||
setPosition(x, y) {
|
||||
return this.phaserSprite.setPosition(x, y);
|
||||
setPosition(x, y): this {
|
||||
this.phaserSprite.setPosition(x, y);
|
||||
return this;
|
||||
}
|
||||
|
||||
setRotation(radians) {
|
||||
return this.phaserSprite.setRotation(radians);
|
||||
setRotation(radians): this {
|
||||
this.phaserSprite.setRotation(radians);
|
||||
return this;
|
||||
}
|
||||
|
||||
stop() {
|
||||
return this.phaserSprite.stop();
|
||||
stop(): this {
|
||||
this.phaserSprite.stop();
|
||||
return this;
|
||||
}
|
||||
|
||||
setInteractive = () => null;
|
||||
|
||||
on(event, callback, source) {
|
||||
return this.phaserSprite.on(event, callback, source);
|
||||
setInteractive(): this {
|
||||
return this;
|
||||
}
|
||||
|
||||
setAlpha(alpha) {
|
||||
return this.phaserSprite.setAlpha(alpha);
|
||||
on(event, callback, source): this {
|
||||
this.phaserSprite.on(event, callback, source);
|
||||
return this;
|
||||
}
|
||||
|
||||
setTint(color) {
|
||||
setAlpha(alpha): this {
|
||||
this.phaserSprite.setAlpha(alpha);
|
||||
return this;
|
||||
}
|
||||
|
||||
setTint(color): this {
|
||||
// Sets the tint of this Game Object.
|
||||
return this.phaserSprite.setTint(color);
|
||||
this.phaserSprite.setTint(color);
|
||||
return this;
|
||||
}
|
||||
|
||||
setFrame(frame, _updateSize?: boolean, _updateOrigin?: boolean) {
|
||||
setFrame(frame, _updateSize?: boolean, _updateOrigin?: boolean): this {
|
||||
// Sets the frame this Game Object will use to render with.
|
||||
this.frame = frame;
|
||||
return frame;
|
||||
return this;
|
||||
}
|
||||
|
||||
setPositionRelative(source, x, y) {
|
||||
/// Sets the position of this Game Object to be a relative position from the source Game Object.
|
||||
return this.phaserSprite.setPositionRelative(source, x, y);
|
||||
this.phaserSprite.setPositionRelative(source, x, y);
|
||||
}
|
||||
|
||||
setY(y) {
|
||||
return this.phaserSprite.setY(y);
|
||||
setY(y: number): this {
|
||||
this.phaserSprite.setY(y);
|
||||
return this;
|
||||
}
|
||||
|
||||
setCrop(x, y, width, height) {
|
||||
setCrop(x: number, y: number, width: number, height: number): this {
|
||||
// Sets the crop size of this Game Object.
|
||||
return this.phaserSprite.setCrop(x, y, width, height);
|
||||
this.phaserSprite.setCrop(x, y, width, height);
|
||||
return this;
|
||||
}
|
||||
|
||||
clearTint() {
|
||||
clearTint(): this {
|
||||
// Clears any previously set tint.
|
||||
return this.phaserSprite.clearTint();
|
||||
this.phaserSprite.clearTint();
|
||||
return this;
|
||||
}
|
||||
|
||||
disableInteractive() {
|
||||
disableInteractive(): this {
|
||||
// Disables Interactive features of this Game Object.
|
||||
return null;
|
||||
return this;
|
||||
}
|
||||
|
||||
apply() {
|
||||
return this.phaserSprite.apply();
|
||||
this.phaserSprite.apply();
|
||||
return this;
|
||||
}
|
||||
|
||||
play() {
|
||||
play(): this {
|
||||
// return this.phaserSprite.play();
|
||||
return this;
|
||||
}
|
||||
|
||||
setPipelineData(key, value) {
|
||||
setPipelineData(key: string, value: any): this {
|
||||
this.pipelineData[key] = value;
|
||||
return this;
|
||||
}
|
||||
|
||||
destroy() {
|
||||
return this.phaserSprite.destroy();
|
||||
}
|
||||
|
||||
setName(name) {
|
||||
return this.phaserSprite.setName(name);
|
||||
setName(name: string): this {
|
||||
this.phaserSprite.setName(name);
|
||||
return this;
|
||||
}
|
||||
|
||||
setAngle(angle) {
|
||||
return this.phaserSprite.setAngle(angle);
|
||||
setAngle(angle): this {
|
||||
this.phaserSprite.setAngle(angle);
|
||||
return this;
|
||||
}
|
||||
|
||||
setMask() {}
|
||||
setMask(): this {
|
||||
return this;
|
||||
}
|
||||
|
||||
add(obj) {
|
||||
add(obj): this {
|
||||
// Adds a child to this Game Object.
|
||||
this.list.push(obj);
|
||||
return this;
|
||||
}
|
||||
|
||||
removeAll() {
|
||||
@ -182,16 +211,18 @@ export default class MockSprite implements MockGameObject {
|
||||
this.list = [];
|
||||
}
|
||||
|
||||
addAt(obj, index) {
|
||||
addAt(obj, index): this {
|
||||
// Adds a Game Object to this Container at the given index.
|
||||
this.list.splice(index, 0, obj);
|
||||
return this;
|
||||
}
|
||||
|
||||
remove(obj) {
|
||||
remove(obj): this {
|
||||
const index = this.list.indexOf(obj);
|
||||
if (index !== -1) {
|
||||
this.list.splice(index, 1);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
getIndex(obj) {
|
||||
@ -206,4 +237,9 @@ export default class MockSprite implements MockGameObject {
|
||||
getAll() {
|
||||
return this.list;
|
||||
}
|
||||
|
||||
copyPosition(obj): this {
|
||||
this.phaserSprite.copyPosition(obj);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
@ -107,42 +107,51 @@ export default class MockText implements MockGameObject {
|
||||
}
|
||||
}
|
||||
|
||||
setScale(_scale) {
|
||||
setScale(_scale): this {
|
||||
// return this.phaserText.setScale(scale);
|
||||
return this;
|
||||
}
|
||||
|
||||
setShadow(_shadowXpos, _shadowYpos, _shadowColor) {
|
||||
setShadow(_shadowXpos, _shadowYpos, _shadowColor): this {
|
||||
// Sets the shadow settings for this Game Object.
|
||||
// return this.phaserText.setShadow(shadowXpos, shadowYpos, shadowColor);
|
||||
return this;
|
||||
}
|
||||
|
||||
setLineSpacing(_lineSpacing) {
|
||||
setLineSpacing(_lineSpacing): this {
|
||||
// Sets the line spacing value of this Game Object.
|
||||
// return this.phaserText.setLineSpacing(lineSpacing);
|
||||
return this;
|
||||
}
|
||||
|
||||
setOrigin(_x, _y) {
|
||||
setOrigin(_x, _y): this {
|
||||
// return this.phaserText.setOrigin(x, y);
|
||||
return this;
|
||||
}
|
||||
|
||||
once(_event, _callback, _source) {
|
||||
once(_event, _callback, _source): this {
|
||||
// return this.phaserText.once(event, callback, source);
|
||||
return this;
|
||||
}
|
||||
|
||||
off(_event, _callback, _obj) {}
|
||||
|
||||
removedFromScene() {}
|
||||
|
||||
addToDisplayList() {}
|
||||
|
||||
setStroke(_color, _thickness) {
|
||||
// Sets the stroke color and thickness.
|
||||
// return this.phaserText.setStroke(color, thickness);
|
||||
addToDisplayList(): this {
|
||||
return this;
|
||||
}
|
||||
|
||||
removeFromDisplayList() {
|
||||
setStroke(_color, _thickness): this {
|
||||
// Sets the stroke color and thickness.
|
||||
// return this.phaserText.setStroke(color, thickness);
|
||||
return this;
|
||||
}
|
||||
|
||||
removeFromDisplayList(): this {
|
||||
// same as remove or destroy
|
||||
// return this.phaserText.removeFromDisplayList();
|
||||
return this;
|
||||
}
|
||||
|
||||
addedToScene() {
|
||||
@ -154,12 +163,14 @@ export default class MockText implements MockGameObject {
|
||||
// return this.phaserText.setVisible(visible);
|
||||
}
|
||||
|
||||
setY(_y) {
|
||||
setY(_y): this {
|
||||
// return this.phaserText.setY(y);
|
||||
return this;
|
||||
}
|
||||
|
||||
setX(_x) {
|
||||
setX(_x): this {
|
||||
// return this.phaserText.setX(x);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -169,17 +180,21 @@ export default class MockText implements MockGameObject {
|
||||
* @param z The z position of this Game Object. Default 0.
|
||||
* @param w The w position of this Game Object. Default 0.
|
||||
*/
|
||||
setPosition(_x?: number, _y?: number, _z?: number, _w?: number) {}
|
||||
setPosition(_x?: number, _y?: number, _z?: number, _w?: number): this {
|
||||
return this;
|
||||
}
|
||||
|
||||
setText(text) {
|
||||
setText(text): this {
|
||||
// Sets the text this Game Object will display.
|
||||
// return this.phaserText.setText\(text);
|
||||
this.text = text;
|
||||
return this;
|
||||
}
|
||||
|
||||
setAngle(_angle) {
|
||||
setAngle(_angle): this {
|
||||
// Sets the angle of this Game Object.
|
||||
// return this.phaserText.setAngle(angle);
|
||||
return this;
|
||||
}
|
||||
|
||||
setPositionRelative(_source, _x, _y) {
|
||||
@ -187,9 +202,10 @@ export default class MockText implements MockGameObject {
|
||||
// return this.phaserText.setPositionRelative(source, x, y);
|
||||
}
|
||||
|
||||
setShadowOffset(_offsetX, _offsetY) {
|
||||
setShadowOffset(_offsetX, _offsetY): this {
|
||||
// Sets the shadow offset values.
|
||||
// return this.phaserText.setShadowOffset(offsetX, offsetY);
|
||||
return this;
|
||||
}
|
||||
|
||||
setWordWrapWidth(width) {
|
||||
@ -197,9 +213,10 @@ export default class MockText implements MockGameObject {
|
||||
this.wordWrapWidth = width;
|
||||
}
|
||||
|
||||
setFontSize(_fontSize) {
|
||||
setFontSize(_fontSize): this {
|
||||
// Sets the font size of this Game Object.
|
||||
// return this.phaserText.setFontSize(fontSize);
|
||||
return this;
|
||||
}
|
||||
|
||||
getBounds() {
|
||||
@ -209,25 +226,31 @@ export default class MockText implements MockGameObject {
|
||||
};
|
||||
}
|
||||
|
||||
setColor(color: string) {
|
||||
setColor(color: string): this {
|
||||
this.color = color;
|
||||
return this;
|
||||
}
|
||||
|
||||
setInteractive = () => null;
|
||||
setInteractive(): this {
|
||||
return this;
|
||||
}
|
||||
|
||||
setShadowColor(_color) {
|
||||
setShadowColor(_color): this {
|
||||
// Sets the shadow color.
|
||||
// return this.phaserText.setShadowColor(color);
|
||||
return this;
|
||||
}
|
||||
|
||||
setTint(_color) {
|
||||
setTint(_color): this {
|
||||
// Sets the tint of this Game Object.
|
||||
// return this.phaserText.setTint(color);
|
||||
return this;
|
||||
}
|
||||
|
||||
setStrokeStyle(_thickness, _color) {
|
||||
setStrokeStyle(_thickness, _color): this {
|
||||
// Sets the stroke style for the graphics.
|
||||
// return this.phaserText.setStrokeStyle(thickness, color);
|
||||
return this;
|
||||
}
|
||||
|
||||
destroy() {
|
||||
@ -235,20 +258,24 @@ export default class MockText implements MockGameObject {
|
||||
this.list = [];
|
||||
}
|
||||
|
||||
setAlpha(_alpha) {
|
||||
setAlpha(_alpha): this {
|
||||
// return this.phaserText.setAlpha(alpha);
|
||||
return this;
|
||||
}
|
||||
|
||||
setName(name: string) {
|
||||
setName(name: string): this {
|
||||
this.name = name;
|
||||
return this;
|
||||
}
|
||||
|
||||
setAlign(_align) {
|
||||
setAlign(_align): this {
|
||||
// return this.phaserText.setAlign(align);
|
||||
return this;
|
||||
}
|
||||
|
||||
setMask() {
|
||||
setMask(): this {
|
||||
/// Sets the mask that this Game Object will use to render with.
|
||||
return this;
|
||||
}
|
||||
|
||||
getBottomLeft() {
|
||||
@ -265,37 +292,43 @@ export default class MockText implements MockGameObject {
|
||||
};
|
||||
}
|
||||
|
||||
disableInteractive() {
|
||||
disableInteractive(): this {
|
||||
// Disables interaction with this Game Object.
|
||||
return this;
|
||||
}
|
||||
|
||||
clearTint() {
|
||||
clearTint(): this {
|
||||
// Clears tint on this Game Object.
|
||||
return this;
|
||||
}
|
||||
|
||||
add(obj) {
|
||||
add(obj): this {
|
||||
// Adds a child to this Game Object.
|
||||
this.list.push(obj);
|
||||
return this;
|
||||
}
|
||||
|
||||
removeAll() {
|
||||
removeAll(): this {
|
||||
// Removes all Game Objects from this Container.
|
||||
this.list = [];
|
||||
return this;
|
||||
}
|
||||
|
||||
addAt(obj, index) {
|
||||
addAt(obj, index): this {
|
||||
// Adds a Game Object to this Container at the given index.
|
||||
this.list.splice(index, 0, obj);
|
||||
return this;
|
||||
}
|
||||
|
||||
remove(obj) {
|
||||
remove(obj): this {
|
||||
const index = this.list.indexOf(obj);
|
||||
if (index !== -1) {
|
||||
this.list.splice(index, 1);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
getIndex(obj) {
|
||||
getIndex(obj): number {
|
||||
const index = this.list.indexOf(obj);
|
||||
return index || -1;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user