mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-24 00:09:31 +02:00
Merge branch 'beta' into moveRestrictionBugs
This commit is contained in:
commit
1ecff43dec
@ -17,7 +17,12 @@ If you have the motivation and experience with Typescript/Javascript (or are wil
|
||||
2. Run `npm run start:dev` to locally run the project in `localhost:8000`
|
||||
|
||||
#### Linting
|
||||
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the `npm run eslint` script.
|
||||
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the `npm run eslint` script. To view the complete rules, check out the [eslint.config.js](./eslint.config.js) file.
|
||||
|
||||
### 📚 Documentation
|
||||
You can find the auto-generated documentation [here](https://pagefaultgames.github.io/pokerogue/main/index.html).
|
||||
For information on enemy AI, check out the [enemy-ai.md](./docs/enemy-ai.md) file.
|
||||
For detailed guidelines on documenting your code, refer to the [comments.md](./docs/comments.md) file.
|
||||
|
||||
### ❔ FAQ
|
||||
|
||||
|
1
package-lock.json
generated
1
package-lock.json
generated
@ -7,6 +7,7 @@
|
||||
"": {
|
||||
"name": "pokemon-rogue-battle",
|
||||
"version": "1.0.4",
|
||||
"hasInstallScript": true,
|
||||
"dependencies": {
|
||||
"@material/material-color-utilities": "^0.2.7",
|
||||
"crypto-js": "^4.2.0",
|
||||
|
@ -853,14 +853,14 @@
|
||||
"spriteSourceSize": { "x": 7, "y": 2, "w": 27, "h": 26 },
|
||||
"sourceSize": { "w": 40, "h": 30 }
|
||||
},
|
||||
"981_2.png": {
|
||||
"981_2": {
|
||||
"frame": { "x": 108, "y": 87, "w": 23, "h": 30 },
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
"spriteSourceSize": { "x": 9, "y": 0, "w": 23, "h": 30 },
|
||||
"sourceSize": { "w": 40, "h": 30 }
|
||||
},
|
||||
"981_3.png": {
|
||||
"981_3": {
|
||||
"frame": { "x": 246, "y": 86, "w": 23, "h": 30 },
|
||||
"rotated": false,
|
||||
"trimmed": true,
|
||||
|
@ -1,57 +1,57 @@
|
||||
import Phaser from "phaser";
|
||||
import UI from "./ui/ui";
|
||||
import Pokemon, { EnemyPokemon, PlayerPokemon } from "./field/pokemon";
|
||||
import PokemonSpecies, { allSpecies, getPokemonSpecies, PokemonSpeciesFilter } from "./data/pokemon-species";
|
||||
import UI from "#app/ui/ui";
|
||||
import Pokemon, { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
|
||||
import PokemonSpecies, { allSpecies, getPokemonSpecies, PokemonSpeciesFilter } from "#app/data/pokemon-species";
|
||||
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
|
||||
import * as Utils from "./utils";
|
||||
import * as Utils from "#app/utils";
|
||||
import { ConsumableModifier, ConsumablePokemonModifier, DoubleBattleChanceBoosterModifier, ExpBalanceModifier, ExpShareModifier, FusePokemonModifier, HealingBoosterModifier, Modifier, ModifierBar, ModifierPredicate, MultipleParticipantExpBonusModifier, overrideHeldItems, overrideModifiers, PersistentModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, TerastallizeModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
|
||||
import { PokeballType } from "./data/pokeball";
|
||||
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from "./data/battle-anims";
|
||||
import { Phase } from "./phase";
|
||||
import { initGameSpeed } from "./system/game-speed";
|
||||
import { Arena, ArenaBase } from "./field/arena";
|
||||
import { GameData } from "./system/game-data";
|
||||
import { addTextObject, getTextColor, TextStyle } from "./ui/text";
|
||||
import { allMoves } from "./data/move";
|
||||
import { getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getModifierType, getPartyLuckValue, ModifierPoolType, modifierTypes, PokemonHeldItemModifierType } from "./modifier/modifier-type";
|
||||
import AbilityBar from "./ui/ability-bar";
|
||||
import { allAbilities, applyAbAttrs, applyPostBattleInitAbAttrs, BlockItemTheftAbAttr, ChangeMovePriorityAbAttr, DoubleBattleChanceAbAttr, PostBattleInitAbAttr } from "./data/ability";
|
||||
import Battle, { BattleType, FixedBattleConfig } from "./battle";
|
||||
import { GameMode, GameModes, getGameMode } from "./game-mode";
|
||||
import FieldSpritePipeline from "./pipelines/field-sprite";
|
||||
import SpritePipeline from "./pipelines/sprite";
|
||||
import PartyExpBar from "./ui/party-exp-bar";
|
||||
import { trainerConfigs, TrainerSlot } from "./data/trainer-config";
|
||||
import Trainer, { TrainerVariant } from "./field/trainer";
|
||||
import TrainerData from "./system/trainer-data";
|
||||
import { PokeballType } from "#app/data/pokeball";
|
||||
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from "#app/data/battle-anims";
|
||||
import { Phase } from "#app/phase";
|
||||
import { initGameSpeed } from "#app/system/game-speed";
|
||||
import { Arena, ArenaBase } from "#app/field/arena";
|
||||
import { GameData } from "#app/system/game-data";
|
||||
import { addTextObject, getTextColor, TextStyle } from "#app/ui/text";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getModifierType, getPartyLuckValue, ModifierPoolType, modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
import AbilityBar from "#app/ui/ability-bar";
|
||||
import { allAbilities, applyAbAttrs, applyPostBattleInitAbAttrs, BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, PostBattleInitAbAttr } from "#app/data/ability";
|
||||
import Battle, { BattleType, FixedBattleConfig } from "#app/battle";
|
||||
import { GameMode, GameModes, getGameMode } from "#app/game-mode";
|
||||
import FieldSpritePipeline from "#app/pipelines/field-sprite";
|
||||
import SpritePipeline from "#app/pipelines/sprite";
|
||||
import PartyExpBar from "#app/ui/party-exp-bar";
|
||||
import { trainerConfigs, TrainerSlot } from "#app/data/trainer-config";
|
||||
import Trainer, { TrainerVariant } from "#app/field/trainer";
|
||||
import TrainerData from "#app/system/trainer-data";
|
||||
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
|
||||
import { pokemonPrevolutions } from "./data/balance/pokemon-evolutions";
|
||||
import PokeballTray from "./ui/pokeball-tray";
|
||||
import InvertPostFX from "./pipelines/invert";
|
||||
import { Achv, achvs, ModifierAchv, MoneyAchv } from "./system/achv";
|
||||
import { Voucher, vouchers } from "./system/voucher";
|
||||
import { Gender } from "./data/gender";
|
||||
import { pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
|
||||
import PokeballTray from "#app/ui/pokeball-tray";
|
||||
import InvertPostFX from "#app/pipelines/invert";
|
||||
import { Achv, achvs, ModifierAchv, MoneyAchv } from "#app/system/achv";
|
||||
import { Voucher, vouchers } from "#app/system/voucher";
|
||||
import { Gender } from "#app/data/gender";
|
||||
import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
|
||||
import { addUiThemeOverrides } from "./ui/ui-theme";
|
||||
import PokemonData from "./system/pokemon-data";
|
||||
import { Nature } from "./data/nature";
|
||||
import { FormChangeItem, pokemonFormChanges, SpeciesFormChange, SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger } from "./data/pokemon-forms";
|
||||
import { FormChangePhase } from "./phases/form-change-phase";
|
||||
import { getTypeRgb } from "./data/type";
|
||||
import PokemonSpriteSparkleHandler from "./field/pokemon-sprite-sparkle-handler";
|
||||
import CharSprite from "./ui/char-sprite";
|
||||
import DamageNumberHandler from "./field/damage-number-handler";
|
||||
import PokemonInfoContainer from "./ui/pokemon-info-container";
|
||||
import { biomeDepths, getBiomeName } from "./data/balance/biomes";
|
||||
import { SceneBase } from "./scene-base";
|
||||
import CandyBar from "./ui/candy-bar";
|
||||
import { Variant, variantData } from "./data/variant";
|
||||
import { addUiThemeOverrides } from "#app/ui/ui-theme";
|
||||
import PokemonData from "#app/system/pokemon-data";
|
||||
import { Nature } from "#app/data/nature";
|
||||
import { FormChangeItem, pokemonFormChanges, SpeciesFormChange, SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger } from "#app/data/pokemon-forms";
|
||||
import { FormChangePhase } from "#app/phases/form-change-phase";
|
||||
import { getTypeRgb } from "#app/data/type";
|
||||
import PokemonSpriteSparkleHandler from "#app/field/pokemon-sprite-sparkle-handler";
|
||||
import CharSprite from "#app/ui/char-sprite";
|
||||
import DamageNumberHandler from "#app/field/damage-number-handler";
|
||||
import PokemonInfoContainer from "#app/ui/pokemon-info-container";
|
||||
import { biomeDepths, getBiomeName } from "#app/data/balance/biomes";
|
||||
import { SceneBase } from "#app/scene-base";
|
||||
import CandyBar from "#app/ui/candy-bar";
|
||||
import { Variant, variantData } from "#app/data/variant";
|
||||
import { Localizable } from "#app/interfaces/locales";
|
||||
import Overrides from "#app/overrides";
|
||||
import { InputsController } from "./inputs-controller";
|
||||
import { UiInputs } from "./ui-inputs";
|
||||
import { NewArenaEvent } from "./events/battle-scene";
|
||||
import { ArenaFlyout } from "./ui/arena-flyout";
|
||||
import { InputsController } from "#app/inputs-controller";
|
||||
import { UiInputs } from "#app/ui-inputs";
|
||||
import { NewArenaEvent } from "#app/events/battle-scene";
|
||||
import { ArenaFlyout } from "#app/ui/arena-flyout";
|
||||
import { EaseType } from "#enums/ease-type";
|
||||
import { BattleSpec } from "#enums/battle-spec";
|
||||
import { BattleStyle } from "#enums/battle-style";
|
||||
@ -66,27 +66,27 @@ import { TimedEventManager } from "#app/timed-event-manager";
|
||||
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import i18next from "i18next";
|
||||
import { TrainerType } from "#enums/trainer-type";
|
||||
import { battleSpecDialogue } from "./data/dialogue";
|
||||
import { LoadingScene } from "./loading-scene";
|
||||
import { LevelCapPhase } from "./phases/level-cap-phase";
|
||||
import { LoginPhase } from "./phases/login-phase";
|
||||
import { MessagePhase } from "./phases/message-phase";
|
||||
import { MovePhase } from "./phases/move-phase";
|
||||
import { NewBiomeEncounterPhase } from "./phases/new-biome-encounter-phase";
|
||||
import { NextEncounterPhase } from "./phases/next-encounter-phase";
|
||||
import { PokemonAnimPhase } from "./phases/pokemon-anim-phase";
|
||||
import { QuietFormChangePhase } from "./phases/quiet-form-change-phase";
|
||||
import { ReturnPhase } from "./phases/return-phase";
|
||||
import { SelectBiomePhase } from "./phases/select-biome-phase";
|
||||
import { ShowTrainerPhase } from "./phases/show-trainer-phase";
|
||||
import { SummonPhase } from "./phases/summon-phase";
|
||||
import { SwitchPhase } from "./phases/switch-phase";
|
||||
import { TitlePhase } from "./phases/title-phase";
|
||||
import { ToggleDoublePositionPhase } from "./phases/toggle-double-position-phase";
|
||||
import { TurnInitPhase } from "./phases/turn-init-phase";
|
||||
import { ShopCursorTarget } from "./enums/shop-cursor-target";
|
||||
import MysteryEncounter from "./data/mystery-encounters/mystery-encounter";
|
||||
import { allMysteryEncounters, ANTI_VARIANCE_WEIGHT_MODIFIER, AVERAGE_ENCOUNTERS_PER_RUN_TARGET, BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT, MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT, mysteryEncountersByBiome, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "./data/mystery-encounters/mystery-encounters";
|
||||
import { battleSpecDialogue } from "#app/data/dialogue";
|
||||
import { LoadingScene } from "#app/loading-scene";
|
||||
import { LevelCapPhase } from "#app/phases/level-cap-phase";
|
||||
import { LoginPhase } from "#app/phases/login-phase";
|
||||
import { MessagePhase } from "#app/phases/message-phase";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase";
|
||||
import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
|
||||
import { PokemonAnimPhase } from "#app/phases/pokemon-anim-phase";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { ReturnPhase } from "#app/phases/return-phase";
|
||||
import { SelectBiomePhase } from "#app/phases/select-biome-phase";
|
||||
import { ShowTrainerPhase } from "#app/phases/show-trainer-phase";
|
||||
import { SummonPhase } from "#app/phases/summon-phase";
|
||||
import { SwitchPhase } from "#app/phases/switch-phase";
|
||||
import { TitlePhase } from "#app/phases/title-phase";
|
||||
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
|
||||
import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
|
||||
import { allMysteryEncounters, ANTI_VARIANCE_WEIGHT_MODIFIER, AVERAGE_ENCOUNTERS_PER_RUN_TARGET, BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT, MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT, mysteryEncountersByBiome, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
|
||||
import { MysteryEncounterSaveData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
@ -94,7 +94,7 @@ import HeldModifierConfig from "#app/interfaces/held-modifier-config";
|
||||
import { ExpPhase } from "#app/phases/exp-phase";
|
||||
import { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase";
|
||||
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
|
||||
import { ExpGainsSpeed } from "./enums/exp-gains-speed";
|
||||
import { ExpGainsSpeed } from "#enums/exp-gains-speed";
|
||||
|
||||
export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
|
||||
|
||||
@ -2359,17 +2359,6 @@ export default class BattleScene extends SceneBase {
|
||||
return false;
|
||||
}
|
||||
|
||||
pushMovePhase(movePhase: MovePhase, priorityOverride?: integer): void {
|
||||
const movePriority = new Utils.IntegerHolder(priorityOverride !== undefined ? priorityOverride : movePhase.move.getMove().priority);
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, movePhase.pokemon, null, false, movePhase.move.getMove(), movePriority);
|
||||
const lowerPriorityPhase = this.phaseQueue.find(p => p instanceof MovePhase && p.move.getMove().priority < movePriority.value);
|
||||
if (lowerPriorityPhase) {
|
||||
this.phaseQueue.splice(this.phaseQueue.indexOf(lowerPriorityPhase), 0, movePhase);
|
||||
} else {
|
||||
this.pushPhase(movePhase);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to add the input phase to index before target phase in the phaseQueue, else simply calls unshiftPhase()
|
||||
* @param phase {@linkcode Phase} the phase to be added
|
||||
|
@ -19,6 +19,7 @@ import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
|
||||
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
|
||||
export enum ArenaTagSide {
|
||||
BOTH,
|
||||
@ -512,15 +513,16 @@ class WaterSportTag extends WeakenMoveTypeTag {
|
||||
}
|
||||
|
||||
/**
|
||||
* Arena Tag class for the secondary effect of {@link https://bulbapedia.bulbagarden.net/wiki/Plasma_Fists_(move) | Plasma Fists}.
|
||||
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Ion_Deluge_(move) | Ion Deluge}
|
||||
* and the secondary effect of {@link https://bulbapedia.bulbagarden.net/wiki/Plasma_Fists_(move) | Plasma Fists}.
|
||||
* Converts Normal-type moves to Electric type for the rest of the turn.
|
||||
*/
|
||||
export class PlasmaFistsTag extends ArenaTag {
|
||||
constructor() {
|
||||
super(ArenaTagType.PLASMA_FISTS, 1, Moves.PLASMA_FISTS);
|
||||
export class IonDelugeTag extends ArenaTag {
|
||||
constructor(sourceMove?: Moves) {
|
||||
super(ArenaTagType.ION_DELUGE, 1, sourceMove);
|
||||
}
|
||||
|
||||
/** Queues Plasma Fists' on-add message */
|
||||
/** Queues an on-add message */
|
||||
onAdd(arena: Arena): void {
|
||||
arena.scene.queueMessage(i18next.t("arenaTag:plasmaFistsOnAdd"));
|
||||
}
|
||||
@ -1031,6 +1033,81 @@ class ImprisonTag extends ArenaTrapTag {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Arena Tag implementing the "sea of fire" effect from the combination
|
||||
* of {@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Fire Pledge}
|
||||
* and {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Grass Pledge}.
|
||||
* Damages all non-Fire-type Pokemon on the given side of the field at the end
|
||||
* of each turn for 4 turns.
|
||||
*/
|
||||
class FireGrassPledgeTag extends ArenaTag {
|
||||
constructor(sourceId: number, side: ArenaTagSide) {
|
||||
super(ArenaTagType.FIRE_GRASS_PLEDGE, 4, Moves.FIRE_PLEDGE, sourceId, side);
|
||||
}
|
||||
|
||||
override onAdd(arena: Arena): void {
|
||||
// "A sea of fire enveloped your/the opposing team!"
|
||||
arena.scene.queueMessage(i18next.t(`arenaTag:fireGrassPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
|
||||
}
|
||||
|
||||
override lapse(arena: Arena): boolean {
|
||||
const field: Pokemon[] = (this.side === ArenaTagSide.PLAYER)
|
||||
? arena.scene.getPlayerField()
|
||||
: arena.scene.getEnemyField();
|
||||
|
||||
field.filter(pokemon => !pokemon.isOfType(Type.FIRE)).forEach(pokemon => {
|
||||
// "{pokemonNameWithAffix} was hurt by the sea of fire!"
|
||||
pokemon.scene.queueMessage(i18next.t("arenaTag:fireGrassPledgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
|
||||
// TODO: Replace this with a proper animation
|
||||
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.MAGMA_STORM));
|
||||
pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 8));
|
||||
});
|
||||
|
||||
return super.lapse(arena);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Arena Tag implementing the "rainbow" effect from the combination
|
||||
* of {@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Water Pledge}
|
||||
* and {@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Fire Pledge}.
|
||||
* Doubles the secondary effect chance of moves from Pokemon on the
|
||||
* given side of the field for 4 turns.
|
||||
*/
|
||||
class WaterFirePledgeTag extends ArenaTag {
|
||||
constructor(sourceId: number, side: ArenaTagSide) {
|
||||
super(ArenaTagType.WATER_FIRE_PLEDGE, 4, Moves.WATER_PLEDGE, sourceId, side);
|
||||
}
|
||||
|
||||
override onAdd(arena: Arena): void {
|
||||
// "A rainbow appeared in the sky on your/the opposing team's side!"
|
||||
arena.scene.queueMessage(i18next.t(`arenaTag:waterFirePledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
|
||||
}
|
||||
|
||||
override apply(arena: Arena, args: any[]): boolean {
|
||||
const moveChance = args[0] as Utils.NumberHolder;
|
||||
moveChance.value *= 2;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Arena Tag implementing the "swamp" effect from the combination
|
||||
* of {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Grass Pledge}
|
||||
* and {@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Water Pledge}.
|
||||
* Quarters the Speed of Pokemon on the given side of the field for 4 turns.
|
||||
*/
|
||||
class GrassWaterPledgeTag extends ArenaTag {
|
||||
constructor(sourceId: number, side: ArenaTagSide) {
|
||||
super(ArenaTagType.GRASS_WATER_PLEDGE, 4, Moves.GRASS_PLEDGE, sourceId, side);
|
||||
}
|
||||
|
||||
override onAdd(arena: Arena): void {
|
||||
// "A swamp enveloped your/the opposing team!"
|
||||
arena.scene.queueMessage(i18next.t(`arenaTag:grassWaterPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
|
||||
}
|
||||
}
|
||||
|
||||
export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
|
||||
switch (tagType) {
|
||||
case ArenaTagType.MIST:
|
||||
@ -1049,8 +1126,8 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
|
||||
return new MudSportTag(turnCount, sourceId);
|
||||
case ArenaTagType.WATER_SPORT:
|
||||
return new WaterSportTag(turnCount, sourceId);
|
||||
case ArenaTagType.PLASMA_FISTS:
|
||||
return new PlasmaFistsTag();
|
||||
case ArenaTagType.ION_DELUGE:
|
||||
return new IonDelugeTag(sourceMove);
|
||||
case ArenaTagType.SPIKES:
|
||||
return new SpikesTag(sourceId, side);
|
||||
case ArenaTagType.TOXIC_SPIKES:
|
||||
@ -1082,6 +1159,12 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
|
||||
return new SafeguardTag(turnCount, sourceId, side);
|
||||
case ArenaTagType.IMPRISON:
|
||||
return new ImprisonTag(sourceId, side);
|
||||
case ArenaTagType.FIRE_GRASS_PLEDGE:
|
||||
return new FireGrassPledgeTag(sourceId, side);
|
||||
case ArenaTagType.WATER_FIRE_PLEDGE:
|
||||
return new WaterFirePledgeTag(sourceId, side);
|
||||
case ArenaTagType.GRASS_WATER_PLEDGE:
|
||||
return new GrassWaterPledgeTag(sourceId, side);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2322,6 +2322,21 @@ export class TarShotTag extends BattlerTag {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Battler Tag implementing the type-changing effect of {@link https://bulbapedia.bulbagarden.net/wiki/Electrify_(move) | Electrify}.
|
||||
* While this tag is in effect, the afflicted Pokemon's moves are changed to Electric type.
|
||||
*/
|
||||
export class ElectrifiedTag extends BattlerTag {
|
||||
constructor() {
|
||||
super(BattlerTagType.ELECTRIFIED, BattlerTagLapseType.TURN_END, 1, Moves.ELECTRIFY);
|
||||
}
|
||||
|
||||
override onAdd(pokemon: Pokemon): void {
|
||||
// "{pokemonNameWithAffix}'s moves have been electrified!"
|
||||
pokemon.scene.queueMessage(i18next.t("battlerTags:electrifiedOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Battler Tag that keeps track of how many times the user has Autotomized
|
||||
* Each count of Autotomization reduces the weight by 100kg
|
||||
@ -2835,6 +2850,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
|
||||
return new GulpMissileTag(tagType, sourceMove);
|
||||
case BattlerTagType.TAR_SHOT:
|
||||
return new TarShotTag();
|
||||
case BattlerTagType.ELECTRIFIED:
|
||||
return new ElectrifiedTag();
|
||||
case BattlerTagType.THROAT_CHOPPED:
|
||||
return new ThroatChoppedTag();
|
||||
case BattlerTagType.GORILLA_TACTICS:
|
||||
|
215
src/data/move.ts
215
src/data/move.ts
@ -1010,7 +1010,14 @@ export class MoveEffectAttr extends MoveAttr {
|
||||
*/
|
||||
getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean, showAbility?: Boolean): integer {
|
||||
const moveChance = new Utils.NumberHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, moveChance, move, target, selfEffect, showAbility);
|
||||
|
||||
if (!move.hasAttr(FlinchAttr) || moveChance.value <= move.chance) {
|
||||
const userSide = user.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
user.scene.arena.applyTagsForSide(ArenaTagType.WATER_FIRE_PLEDGE, userSide, moveChance);
|
||||
}
|
||||
|
||||
if (!selfEffect) {
|
||||
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, target, user, null, null, false, moveChance);
|
||||
}
|
||||
@ -2687,6 +2694,62 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute that cancels the associated move's effects when set to be combined with the user's ally's
|
||||
* subsequent move this turn. Used for Grass Pledge, Water Pledge, and Fire Pledge.
|
||||
* @extends OverrideMoveEffectAttr
|
||||
*/
|
||||
export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
|
||||
constructor() {
|
||||
super(true);
|
||||
}
|
||||
/**
|
||||
* If the user's ally is set to use a different move with this attribute,
|
||||
* defer this move's effects for a combined move on the ally's turn.
|
||||
* @param user the {@linkcode Pokemon} using this move
|
||||
* @param target n/a
|
||||
* @param move the {@linkcode Move} being used
|
||||
* @param args
|
||||
* - [0] a {@linkcode Utils.BooleanHolder} indicating whether the move's base
|
||||
* effects should be overridden this turn.
|
||||
* @returns `true` if base move effects were overridden; `false` otherwise
|
||||
*/
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (user.turnData.combiningPledge) {
|
||||
// "The two moves have become one!\nIt's a combined move!"
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:combiningPledge"));
|
||||
return false;
|
||||
}
|
||||
|
||||
const overridden = args[0] as Utils.BooleanHolder;
|
||||
|
||||
const allyMovePhase = user.scene.findPhase<MovePhase>((phase) => phase instanceof MovePhase && phase.pokemon.isPlayer() === user.isPlayer());
|
||||
if (allyMovePhase) {
|
||||
const allyMove = allyMovePhase.move.getMove();
|
||||
if (allyMove !== move && allyMove.hasAttr(AwaitCombinedPledgeAttr)) {
|
||||
[ user, allyMovePhase.pokemon ].forEach((p) => p.turnData.combiningPledge = move.id);
|
||||
|
||||
// "{userPokemonName} is waiting for {allyPokemonName}'s move..."
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:awaitingPledge", {
|
||||
userPokemonName: getPokemonNameWithAffix(user),
|
||||
allyPokemonName: getPokemonNameWithAffix(allyMovePhase.pokemon)
|
||||
}));
|
||||
|
||||
// Move the ally's MovePhase (if needed) so that the ally moves next
|
||||
const allyMovePhaseIndex = user.scene.phaseQueue.indexOf(allyMovePhase);
|
||||
const firstMovePhaseIndex = user.scene.phaseQueue.findIndex((phase) => phase instanceof MovePhase);
|
||||
if (allyMovePhaseIndex !== firstMovePhaseIndex) {
|
||||
user.scene.prependToPhase(user.scene.phaseQueue.splice(allyMovePhaseIndex, 1)[0], MovePhase);
|
||||
}
|
||||
|
||||
overridden.value = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for moves that change stat stages
|
||||
* @param stats {@linkcode BattleStat} array of stats to be changed
|
||||
@ -3762,6 +3825,45 @@ export class LastMoveDoublePowerAttr extends VariablePowerAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes a Pledge move's power to 150 when combined with another unique Pledge
|
||||
* move from an ally.
|
||||
*/
|
||||
export class CombinedPledgePowerAttr extends VariablePowerAttr {
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const power = args[0];
|
||||
if (!(power instanceof Utils.NumberHolder)) {
|
||||
return false;
|
||||
}
|
||||
const combinedPledgeMove = user.turnData.combiningPledge;
|
||||
|
||||
if (combinedPledgeMove && combinedPledgeMove !== move.id) {
|
||||
power.value *= 150 / 80;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies STAB to the given Pledge move if the move is part of a combined attack.
|
||||
*/
|
||||
export class CombinedPledgeStabBoostAttr extends MoveAttr {
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const stabMultiplier = args[0];
|
||||
if (!(stabMultiplier instanceof Utils.NumberHolder)) {
|
||||
return false;
|
||||
}
|
||||
const combinedPledgeMove = user.turnData.combiningPledge;
|
||||
|
||||
if (combinedPledgeMove && combinedPledgeMove !== move.id) {
|
||||
stabMultiplier.value = 1.5;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export class VariableAtkAttr extends MoveAttr {
|
||||
constructor() {
|
||||
super();
|
||||
@ -4358,6 +4460,47 @@ export class MatchUserTypeAttr extends VariableMoveTypeAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the type of a Pledge move based on the Pledge move combined with it.
|
||||
* @extends VariableMoveTypeAttr
|
||||
*/
|
||||
export class CombinedPledgeTypeAttr extends VariableMoveTypeAttr {
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const moveType = args[0];
|
||||
if (!(moveType instanceof Utils.NumberHolder)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const combinedPledgeMove = user.turnData.combiningPledge;
|
||||
if (!combinedPledgeMove) {
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (move.id) {
|
||||
case Moves.FIRE_PLEDGE:
|
||||
if (combinedPledgeMove === Moves.WATER_PLEDGE) {
|
||||
moveType.value = Type.WATER;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
case Moves.WATER_PLEDGE:
|
||||
if (combinedPledgeMove === Moves.GRASS_PLEDGE) {
|
||||
moveType.value = Type.GRASS;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
case Moves.GRASS_PLEDGE:
|
||||
if (combinedPledgeMove === Moves.FIRE_PLEDGE) {
|
||||
moveType.value = Type.FIRE;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class VariableMoveTypeMultiplierAttr extends MoveAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
return false;
|
||||
@ -4505,7 +4648,15 @@ export class TypelessAttr extends MoveAttr { }
|
||||
* Attribute used for moves which ignore redirection effects, and always target their original target, i.e. Snipe Shot
|
||||
* Bypasses Storm Drain, Follow Me, Ally Switch, and the like.
|
||||
*/
|
||||
export class BypassRedirectAttr extends MoveAttr { }
|
||||
export class BypassRedirectAttr extends MoveAttr {
|
||||
/** `true` if this move only bypasses redirection from Abilities */
|
||||
public readonly abilitiesOnly: boolean;
|
||||
|
||||
constructor(abilitiesOnly: boolean = false) {
|
||||
super();
|
||||
this.abilitiesOnly = abilitiesOnly;
|
||||
}
|
||||
}
|
||||
|
||||
export class FrenzyAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
@ -5196,6 +5347,32 @@ export class SwapArenaTagsAttr extends MoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute that adds a secondary effect to the field when two unique Pledge moves
|
||||
* are combined. The effect added varies based on the two Pledge moves combined.
|
||||
*/
|
||||
export class AddPledgeEffectAttr extends AddArenaTagAttr {
|
||||
private readonly requiredPledge: Moves;
|
||||
|
||||
constructor(tagType: ArenaTagType, requiredPledge: Moves, selfSideTarget: boolean = false) {
|
||||
super(tagType, 4, false, selfSideTarget);
|
||||
|
||||
this.requiredPledge = requiredPledge;
|
||||
}
|
||||
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
// TODO: add support for `HIT` effect triggering in AddArenaTagAttr to remove the need for this check
|
||||
if (user.getLastXMoves(1)[0].result !== MoveResult.SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (user.turnData.combiningPledge === this.requiredPledge) {
|
||||
return super.apply(user, target, move, args);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for Revival Blessing.
|
||||
* @extends MoveEffectAttr
|
||||
@ -8342,11 +8519,29 @@ export function initMoves() {
|
||||
new AttackMove(Moves.INFERNO, Type.FIRE, MoveCategory.SPECIAL, 100, 50, 5, 100, 0, 5)
|
||||
.attr(StatusEffectAttr, StatusEffect.BURN),
|
||||
new AttackMove(Moves.WATER_PLEDGE, Type.WATER, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5)
|
||||
.partial(),
|
||||
.attr(AwaitCombinedPledgeAttr)
|
||||
.attr(CombinedPledgeTypeAttr)
|
||||
.attr(CombinedPledgePowerAttr)
|
||||
.attr(CombinedPledgeStabBoostAttr)
|
||||
.attr(AddPledgeEffectAttr, ArenaTagType.WATER_FIRE_PLEDGE, Moves.FIRE_PLEDGE, true)
|
||||
.attr(AddPledgeEffectAttr, ArenaTagType.GRASS_WATER_PLEDGE, Moves.GRASS_PLEDGE)
|
||||
.attr(BypassRedirectAttr, true),
|
||||
new AttackMove(Moves.FIRE_PLEDGE, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5)
|
||||
.partial(),
|
||||
.attr(AwaitCombinedPledgeAttr)
|
||||
.attr(CombinedPledgeTypeAttr)
|
||||
.attr(CombinedPledgePowerAttr)
|
||||
.attr(CombinedPledgeStabBoostAttr)
|
||||
.attr(AddPledgeEffectAttr, ArenaTagType.FIRE_GRASS_PLEDGE, Moves.GRASS_PLEDGE)
|
||||
.attr(AddPledgeEffectAttr, ArenaTagType.WATER_FIRE_PLEDGE, Moves.WATER_PLEDGE, true)
|
||||
.attr(BypassRedirectAttr, true),
|
||||
new AttackMove(Moves.GRASS_PLEDGE, Type.GRASS, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5)
|
||||
.partial(),
|
||||
.attr(AwaitCombinedPledgeAttr)
|
||||
.attr(CombinedPledgeTypeAttr)
|
||||
.attr(CombinedPledgePowerAttr)
|
||||
.attr(CombinedPledgeStabBoostAttr)
|
||||
.attr(AddPledgeEffectAttr, ArenaTagType.GRASS_WATER_PLEDGE, Moves.WATER_PLEDGE)
|
||||
.attr(AddPledgeEffectAttr, ArenaTagType.FIRE_GRASS_PLEDGE, Moves.FIRE_PLEDGE)
|
||||
.attr(BypassRedirectAttr, true),
|
||||
new AttackMove(Moves.VOLT_SWITCH, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 5)
|
||||
.attr(ForceSwitchOutAttr, true),
|
||||
new AttackMove(Moves.STRUGGLE_BUG, Type.BUG, MoveCategory.SPECIAL, 50, 100, 20, 100, 0, 5)
|
||||
@ -8494,8 +8689,8 @@ export function initMoves() {
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1)
|
||||
.soundBased(),
|
||||
new StatusMove(Moves.ION_DELUGE, Type.ELECTRIC, -1, 25, -1, 1, 6)
|
||||
.target(MoveTarget.BOTH_SIDES)
|
||||
.unimplemented(),
|
||||
.attr(AddArenaTagAttr, ArenaTagType.ION_DELUGE)
|
||||
.target(MoveTarget.BOTH_SIDES),
|
||||
new AttackMove(Moves.PARABOLIC_CHARGE, Type.ELECTRIC, MoveCategory.SPECIAL, 65, 100, 20, -1, 0, 6)
|
||||
.attr(HitHealAttr)
|
||||
.target(MoveTarget.ALL_NEAR_OTHERS)
|
||||
@ -8538,7 +8733,7 @@ export function initMoves() {
|
||||
.attr(TerrainChangeAttr, TerrainType.MISTY)
|
||||
.target(MoveTarget.BOTH_SIDES),
|
||||
new StatusMove(Moves.ELECTRIFY, Type.ELECTRIC, -1, 20, -1, 0, 6)
|
||||
.unimplemented(),
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ELECTRIFIED, false, true),
|
||||
new AttackMove(Moves.PLAY_ROUGH, Type.FAIRY, MoveCategory.PHYSICAL, 90, 90, 10, 10, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK ], -1),
|
||||
new AttackMove(Moves.FAIRY_WIND, Type.FAIRY, MoveCategory.SPECIAL, 40, 100, 30, -1, 0, 6)
|
||||
@ -8562,7 +8757,7 @@ export function initMoves() {
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
|
||||
.soundBased(),
|
||||
new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, undefined, undefined, undefined, undefined, true)
|
||||
.makesContact(false)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6)
|
||||
@ -8964,7 +9159,7 @@ export function initMoves() {
|
||||
.attr(HalfSacrificialAttr)
|
||||
.target(MoveTarget.ALL_NEAR_OTHERS),
|
||||
new AttackMove(Moves.PLASMA_FISTS, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 100, 15, -1, 0, 7)
|
||||
.attr(AddArenaTagAttr, ArenaTagType.PLASMA_FISTS, 1)
|
||||
.attr(AddArenaTagAttr, ArenaTagType.ION_DELUGE, 1)
|
||||
.punchingMove(),
|
||||
new AttackMove(Moves.PHOTON_GEYSER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 7)
|
||||
.attr(PhotonGeyserCategoryAttr)
|
||||
@ -8989,7 +9184,7 @@ export function initMoves() {
|
||||
.makesContact(false)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, undefined, undefined, undefined, undefined, true)
|
||||
.soundBased()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
||||
.partial()
|
||||
|
@ -24,5 +24,8 @@ export enum ArenaTagType {
|
||||
SAFEGUARD = "SAFEGUARD",
|
||||
NO_CRIT = "NO_CRIT",
|
||||
IMPRISON = "IMPRISON",
|
||||
PLASMA_FISTS = "PLASMA_FISTS",
|
||||
ION_DELUGE = "ION_DELUGE",
|
||||
FIRE_GRASS_PLEDGE = "FIRE_GRASS_PLEDGE",
|
||||
WATER_FIRE_PLEDGE = "WATER_FIRE_PLEDGE",
|
||||
GRASS_WATER_PLEDGE = "GRASS_WATER_PLEDGE",
|
||||
}
|
||||
|
@ -85,4 +85,5 @@ export enum BattlerTagType {
|
||||
TAUNT = "TAUNT",
|
||||
IMPRISON = "IMPRISON",
|
||||
SYRUP_BOMB = "SYRUP_BOMB",
|
||||
ELECTRIFIED = "ELECTRIFIED",
|
||||
}
|
||||
|
@ -392,16 +392,16 @@ export class Arena {
|
||||
return true;
|
||||
}
|
||||
|
||||
isMoveWeatherCancelled(user: Pokemon, move: Move) {
|
||||
return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(user, move);
|
||||
public isMoveWeatherCancelled(user: Pokemon, move: Move): boolean {
|
||||
return !!this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(user, move);
|
||||
}
|
||||
|
||||
isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move) {
|
||||
return this.terrain && this.terrain.isMoveTerrainCancelled(user, targets, move);
|
||||
public isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move): boolean {
|
||||
return !!this.terrain && this.terrain.isMoveTerrainCancelled(user, targets, move);
|
||||
}
|
||||
|
||||
getTerrainType() : TerrainType {
|
||||
return this.terrain?.terrainType || TerrainType.NONE;
|
||||
public getTerrainType(): TerrainType {
|
||||
return this.terrain?.terrainType ?? TerrainType.NONE;
|
||||
}
|
||||
|
||||
getAttackTypeMultiplier(attackType: Type, grounded: boolean): number {
|
||||
|
@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "#app/battle-scene";
|
||||
import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
|
||||
import { variantData } from "#app/data/variant";
|
||||
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "#app/ui/battle-info";
|
||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "#app/data/move";
|
||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr } from "#app/data/move";
|
||||
import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { starterPassiveAbilities } from "#app/data/balance/passives";
|
||||
@ -924,11 +924,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
}
|
||||
break;
|
||||
case Stat.SPD:
|
||||
// Check both the player and enemy to see if Tailwind should be multiplying the speed of the Pokemon
|
||||
if ((this.isPlayer() && this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.PLAYER))
|
||||
|| (!this.isPlayer() && this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.ENEMY))) {
|
||||
const side = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
if (this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, side)) {
|
||||
ret *= 2;
|
||||
}
|
||||
if (this.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, side)) {
|
||||
ret >>= 2;
|
||||
}
|
||||
|
||||
if (this.getTag(BattlerTagType.SLOW_START)) {
|
||||
ret >>= 1;
|
||||
@ -1525,7 +1527,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
applyMoveAttrs(VariableMoveTypeAttr, this, null, move, moveTypeHolder);
|
||||
applyPreAttackAbAttrs(MoveTypeChangeAbAttr, this, null, move, simulated, moveTypeHolder);
|
||||
|
||||
this.scene.arena.applyTags(ArenaTagType.PLASMA_FISTS, moveTypeHolder);
|
||||
this.scene.arena.applyTags(ArenaTagType.ION_DELUGE, moveTypeHolder);
|
||||
if (this.getTag(BattlerTagType.ELECTRIFIED)) {
|
||||
moveTypeHolder.value = Type.ELECTRIC;
|
||||
}
|
||||
|
||||
return moveTypeHolder.value as Type;
|
||||
}
|
||||
@ -2562,6 +2567,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
if (matchesSourceType) {
|
||||
stabMultiplier.value += 0.5;
|
||||
}
|
||||
applyMoveAttrs(CombinedPledgeStabBoostAttr, source, this, move, stabMultiplier);
|
||||
if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === moveType) {
|
||||
stabMultiplier.value += 0.5;
|
||||
}
|
||||
@ -5027,8 +5033,12 @@ export class PokemonBattleSummonData {
|
||||
export class PokemonTurnData {
|
||||
public flinched: boolean = false;
|
||||
public acted: boolean = false;
|
||||
public hitCount: number;
|
||||
public hitsLeft: number;
|
||||
public hitCount: number = 0;
|
||||
/**
|
||||
* - `-1` = Calculate how many hits are left
|
||||
* - `0` = Move is finished
|
||||
*/
|
||||
public hitsLeft: number = -1;
|
||||
public damageDealt: number = 0;
|
||||
public currDamageDealt: number = 0;
|
||||
public damageTaken: number = 0;
|
||||
@ -5037,6 +5047,7 @@ export class PokemonTurnData {
|
||||
public statStagesIncreased: boolean = false;
|
||||
public statStagesDecreased: boolean = false;
|
||||
public moveEffectiveness: TypeDamageMultiplier | null = null;
|
||||
public combiningPledge?: Moves;
|
||||
}
|
||||
|
||||
export enum AiType {
|
||||
@ -5114,7 +5125,7 @@ export class PokemonMove {
|
||||
* @param {boolean} ignoreRestrictionTags If `true`, skips the check for move restriction tags (see {@link MoveRestrictionBattlerTag})
|
||||
* @returns `true` if the move can be selected and used by the Pokemon, otherwise `false`.
|
||||
*/
|
||||
isUsable(pokemon: Pokemon, ignorePp?: boolean, ignoreRestrictionTags?: boolean): boolean {
|
||||
isUsable(pokemon: Pokemon, ignorePp: boolean = false, ignoreRestrictionTags: boolean = false): boolean {
|
||||
if (this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId, pokemon)) {
|
||||
return false;
|
||||
}
|
||||
|
@ -70,7 +70,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* resolve the move's total hit count. This block combines the
|
||||
* effects of the move itself, Parental Bond, and Multi-Lens to do so.
|
||||
*/
|
||||
if (user.turnData.hitsLeft === undefined) {
|
||||
if (user.turnData.hitsLeft === -1) {
|
||||
const hitCount = new Utils.IntegerHolder(1);
|
||||
// Assume single target for multi hit
|
||||
applyMoveAttrs(MultiHitAttr, user, this.getTarget() ?? null, move, hitCount);
|
||||
|
@ -1,5 +1,5 @@
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr } from "#app/data/ability";
|
||||
import { CommonAnim } from "#app/data/battle-anims";
|
||||
import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
|
||||
@ -15,236 +15,149 @@ import { StatusEffect } from "#app/enums/status-effect";
|
||||
import { MoveUsedEvent } from "#app/events/battle-scene";
|
||||
import Pokemon, { MoveResult, PokemonMove, TurnMove } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { BattlePhase } from "#app/phases/battle-phase";
|
||||
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
|
||||
import * as Utils from "#app/utils";
|
||||
import i18next from "i18next";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import { CommonAnimPhase } from "./common-anim-phase";
|
||||
import { MoveEffectPhase } from "./move-effect-phase";
|
||||
import { MoveEndPhase } from "./move-end-phase";
|
||||
import { ShowAbilityPhase } from "./show-ability-phase";
|
||||
|
||||
export class MovePhase extends BattlePhase {
|
||||
public pokemon: Pokemon;
|
||||
public move: PokemonMove;
|
||||
public targets: BattlerIndex[];
|
||||
protected _pokemon: Pokemon;
|
||||
protected _move: PokemonMove;
|
||||
protected _targets: BattlerIndex[];
|
||||
protected followUp: boolean;
|
||||
protected ignorePp: boolean;
|
||||
protected failed: boolean;
|
||||
protected cancelled: boolean;
|
||||
protected failed: boolean = false;
|
||||
protected cancelled: boolean = false;
|
||||
|
||||
constructor(scene: BattleScene, pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, followUp?: boolean, ignorePp?: boolean) {
|
||||
public get pokemon(): Pokemon {
|
||||
return this._pokemon;
|
||||
}
|
||||
|
||||
protected set pokemon(pokemon: Pokemon) {
|
||||
this._pokemon = pokemon;
|
||||
}
|
||||
|
||||
public get move(): PokemonMove {
|
||||
return this._move;
|
||||
}
|
||||
|
||||
protected set move(move: PokemonMove) {
|
||||
this._move = move;
|
||||
}
|
||||
|
||||
public get targets(): BattlerIndex[] {
|
||||
return this._targets;
|
||||
}
|
||||
|
||||
protected set targets(targets: BattlerIndex[]) {
|
||||
this._targets = targets;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param followUp Indicates that the move being uses is a "follow-up" - for example, a move being used by Metronome or Dancer.
|
||||
* Follow-ups bypass a few failure conditions, including flinches, sleep/paralysis/freeze and volatile status checks, etc.
|
||||
*/
|
||||
constructor(scene: BattleScene, pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, followUp: boolean = false, ignorePp: boolean = false) {
|
||||
super(scene);
|
||||
|
||||
this.pokemon = pokemon;
|
||||
this.targets = targets;
|
||||
this.move = move;
|
||||
this.followUp = followUp ?? false;
|
||||
this.ignorePp = ignorePp ?? false;
|
||||
this.failed = false;
|
||||
this.cancelled = false;
|
||||
this.followUp = followUp;
|
||||
this.ignorePp = ignorePp;
|
||||
}
|
||||
|
||||
canMove(ignoreDisableTags?: boolean): boolean {
|
||||
/**
|
||||
* Checks if the pokemon is active, if the move is usable, and that the move is targetting something.
|
||||
* @param ignoreDisableTags `true` to not check if the move is disabled
|
||||
* @returns `true` if all the checks pass
|
||||
*/
|
||||
public canMove(ignoreDisableTags: boolean = false): boolean {
|
||||
return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp, ignoreDisableTags) && !!this.targets.length;
|
||||
}
|
||||
|
||||
/**Signifies the current move should fail but still use PP */
|
||||
fail(): void {
|
||||
public fail(): void {
|
||||
this.failed = true;
|
||||
}
|
||||
|
||||
/**Signifies the current move should cancel and retain PP */
|
||||
cancel(): void {
|
||||
public cancel(): void {
|
||||
this.cancelled = true;
|
||||
}
|
||||
|
||||
start() {
|
||||
public start() {
|
||||
super.start();
|
||||
|
||||
console.log(Moves[this.move.moveId]);
|
||||
|
||||
// Check if move is unusable (e.g. because it's out of PP due to a mid-turn Spite).
|
||||
if (!this.canMove(true)) {
|
||||
if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) { // if the move PP was reduced from Spite or otherwise, the move fails
|
||||
if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) {
|
||||
this.fail();
|
||||
this.showMoveText();
|
||||
this.showFailedText();
|
||||
}
|
||||
|
||||
return this.end();
|
||||
}
|
||||
|
||||
this.pokemon.turnData.acted = true;
|
||||
|
||||
// Reset hit-related turn data when starting follow-up moves (e.g. Metronomed moves, Dancer repeats)
|
||||
if (this.followUp) {
|
||||
this.pokemon.turnData.hitsLeft = -1;
|
||||
this.pokemon.turnData.hitCount = 0;
|
||||
}
|
||||
|
||||
// Check move to see if arena.ignoreAbilities should be true.
|
||||
if (!this.followUp) {
|
||||
if (this.move.getMove().checkFlag(MoveFlags.IGNORE_ABILITIES, this.pokemon, null)) {
|
||||
this.scene.arena.setIgnoreAbilities(true, this.pokemon.getBattlerIndex());
|
||||
}
|
||||
}
|
||||
|
||||
this.resolveRedirectTarget();
|
||||
|
||||
this.resolveCounterAttackTarget();
|
||||
|
||||
this.resolvePreMoveStatusEffects();
|
||||
|
||||
this.lapsePreMoveAndMoveTags();
|
||||
|
||||
this.resolveFinalPreMoveCancellationChecks();
|
||||
|
||||
if (this.cancelled || this.failed) {
|
||||
this.handlePreMoveFailures();
|
||||
} else {
|
||||
this.pokemon.turnData.hitsLeft = 0; // TODO: is `0` correct?
|
||||
this.pokemon.turnData.hitCount = 0; // TODO: is `0` correct?
|
||||
this.useMove();
|
||||
}
|
||||
|
||||
// Move redirection abilities (ie. Storm Drain) only support single target moves
|
||||
const moveTarget = this.targets.length === 1
|
||||
? new Utils.IntegerHolder(this.targets[0])
|
||||
: null;
|
||||
if (moveTarget) {
|
||||
const oldTarget = moveTarget.value;
|
||||
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, moveTarget));
|
||||
this.pokemon.getOpponents().forEach(p => {
|
||||
const redirectTag = p.getTag(CenterOfAttentionTag) as CenterOfAttentionTag;
|
||||
if (redirectTag && (!redirectTag.powder || (!this.pokemon.isOfType(Type.GRASS) && !this.pokemon.hasAbility(Abilities.OVERCOAT)))) {
|
||||
moveTarget.value = p.getBattlerIndex();
|
||||
}
|
||||
});
|
||||
//Check if this move is immune to being redirected, and restore its target to the intended target if it is.
|
||||
if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) || this.move.getMove().hasAttr(BypassRedirectAttr))) {
|
||||
//If an ability prevented this move from being redirected, display its ability pop up.
|
||||
if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) && !this.move.getMove().hasAttr(BypassRedirectAttr)) && oldTarget !== moveTarget.value) {
|
||||
this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr)));
|
||||
}
|
||||
moveTarget.value = oldTarget;
|
||||
}
|
||||
this.targets[0] = moveTarget.value;
|
||||
this.end();
|
||||
}
|
||||
|
||||
/** Check for cancellation edge cases - no targets remaining, or {@linkcode Moves.NONE} is in the queue */
|
||||
protected resolveFinalPreMoveCancellationChecks() {
|
||||
const targets = this.getActiveTargetPokemon();
|
||||
const moveQueue = this.pokemon.getMoveQueue();
|
||||
|
||||
if (targets.length === 0 || (moveQueue.length && moveQueue[0].move === Moves.NONE)) {
|
||||
this.showFailedText();
|
||||
this.cancelled = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for counterattack moves to switch target
|
||||
if (this.targets.length === 1 && this.targets[0] === BattlerIndex.ATTACKER) {
|
||||
if (this.pokemon.turnData.attacksReceived.length) {
|
||||
const attack = this.pokemon.turnData.attacksReceived[0];
|
||||
this.targets[0] = attack.sourceBattlerIndex;
|
||||
|
||||
// account for metal burst and comeuppance hitting remaining targets in double battles
|
||||
// counterattack will redirect to remaining ally if original attacker faints
|
||||
if (this.scene.currentBattle.double && this.move.getMove().hasFlag(MoveFlags.REDIRECT_COUNTER)) {
|
||||
if (this.scene.getField()[this.targets[0]].hp === 0) {
|
||||
const opposingField = this.pokemon.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
|
||||
//@ts-ignore
|
||||
this.targets[0] = opposingField.find(p => p.hp > 0)?.getBattlerIndex(); //TODO: fix ts-ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.targets[0] === BattlerIndex.ATTACKER) {
|
||||
this.fail(); // Marks the move as failed for later in doMove
|
||||
this.showMoveText();
|
||||
this.showFailedText();
|
||||
}
|
||||
}
|
||||
|
||||
const targets = this.scene.getField(true).filter(p => {
|
||||
if (this.targets.indexOf(p.getBattlerIndex()) > -1) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
const doMove = () => {
|
||||
this.pokemon.turnData.acted = true; // Record that the move was attempted, even if it fails
|
||||
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE);
|
||||
|
||||
let ppUsed = 1;
|
||||
// Filter all opponents to include only those this move is targeting
|
||||
const targetedOpponents = this.pokemon.getOpponents().filter(o => this.targets.includes(o.getBattlerIndex()));
|
||||
for (const opponent of targetedOpponents) {
|
||||
if (this.move.ppUsed + ppUsed >= this.move.getMovePp()) { // If we're already at max PP usage, stop checking
|
||||
break;
|
||||
}
|
||||
if (opponent.hasAbilityWithAttr(IncreasePpAbAttr)) { // Accounting for abilities like Pressure
|
||||
ppUsed++;
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.followUp && this.canMove() && !this.cancelled) {
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE);
|
||||
}
|
||||
|
||||
const moveQueue = this.pokemon.getMoveQueue();
|
||||
if (this.cancelled || this.failed) {
|
||||
if (this.failed) {
|
||||
this.move.usePp(ppUsed); // Only use PP if the move failed
|
||||
this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed));
|
||||
}
|
||||
|
||||
// Record a failed move so Abilities like Truant don't trigger next turn and soft-lock
|
||||
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
|
||||
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); // Remove any tags from moves like Fly/Dive/etc.
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
|
||||
moveQueue.shift(); // Remove the second turn of charge moves
|
||||
return this.end();
|
||||
}
|
||||
|
||||
this.scene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger);
|
||||
|
||||
if (this.move.moveId) {
|
||||
this.showMoveText();
|
||||
}
|
||||
|
||||
// This should only happen when there are no valid targets left on the field
|
||||
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) {
|
||||
this.showFailedText();
|
||||
this.cancel();
|
||||
|
||||
// Record a failed move so Abilities like Truant don't trigger next turn and soft-lock
|
||||
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
|
||||
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); // Remove any tags from moves like Fly/Dive/etc.
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
|
||||
|
||||
moveQueue.shift();
|
||||
return this.end();
|
||||
}
|
||||
|
||||
if ((!moveQueue.length || !moveQueue.shift()?.ignorePP) && !this.ignorePp) { // using .shift here clears out two turn moves once they've been used
|
||||
this.move.usePp(ppUsed);
|
||||
this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed));
|
||||
}
|
||||
|
||||
if (!allMoves[this.move.moveId].hasAttr(CopyMoveAttr)) {
|
||||
this.scene.currentBattle.lastMove = this.move.moveId;
|
||||
}
|
||||
|
||||
// Assume conditions affecting targets only apply to moves with a single target
|
||||
let success = this.move.getMove().applyConditions(this.pokemon, targets[0], this.move.getMove());
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
let failedText = this.move.getMove().getFailedText(this.pokemon, targets[0], this.move.getMove(), cancelled);
|
||||
if (success && this.scene.arena.isMoveWeatherCancelled(this.pokemon, this.move.getMove())) {
|
||||
success = false;
|
||||
} else if (success && this.scene.arena.isMoveTerrainCancelled(this.pokemon, this.targets, this.move.getMove())) {
|
||||
success = false;
|
||||
if (failedText === null) {
|
||||
failedText = getTerrainBlockMessage(targets[0], this.scene.arena.terrain?.terrainType!); // TODO: is this bang correct?
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Trigger pokemon type change before playing the move animation
|
||||
* Will still change the user's type when using Roar, Whirlwind, Trick-or-Treat, and Forest's Curse,
|
||||
* regardless of whether the move successfully executes or not.
|
||||
*/
|
||||
if (success || [ Moves.ROAR, Moves.WHIRLWIND, Moves.TRICK_OR_TREAT, Moves.FORESTS_CURSE ].includes(this.move.moveId)) {
|
||||
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
|
||||
}
|
||||
|
||||
if (success) {
|
||||
this.scene.unshiftPhase(this.getEffectPhase());
|
||||
} else {
|
||||
this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
|
||||
if (!cancelled.value) {
|
||||
this.showFailedText(failedText);
|
||||
}
|
||||
}
|
||||
// Checks if Dancer ability is triggered
|
||||
if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !this.followUp) {
|
||||
// Pokemon with Dancer can be on either side of the battle so we check in both cases
|
||||
this.scene.getPlayerField().forEach(pokemon => {
|
||||
applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets);
|
||||
});
|
||||
this.scene.getEnemyField().forEach(pokemon => {
|
||||
applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets);
|
||||
});
|
||||
}
|
||||
this.end();
|
||||
};
|
||||
public getActiveTargetPokemon() {
|
||||
return this.scene.getField(true).filter(p => this.targets.includes(p.getBattlerIndex()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles {@link StatusEffect.SLEEP Sleep}/{@link StatusEffect.PARALYSIS Paralysis}/{@link StatusEffect.FREEZE Freeze} rolls and side effects.
|
||||
*/
|
||||
protected resolvePreMoveStatusEffects() {
|
||||
if (!this.followUp && this.pokemon.status && !this.pokemon.status.isPostTurn()) {
|
||||
this.pokemon.status.incrementTurn();
|
||||
let activated = false;
|
||||
@ -273,25 +186,265 @@ export class MovePhase extends BattlePhase {
|
||||
if (activated) {
|
||||
this.scene.queueMessage(getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)));
|
||||
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, this.pokemon.getBattlerIndex(), undefined, CommonAnim.POISON + (this.pokemon.status.effect - 1)));
|
||||
doMove();
|
||||
} else {
|
||||
if (healed) {
|
||||
this.scene.queueMessage(getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)));
|
||||
this.pokemon.resetStatus();
|
||||
this.pokemon.updateInfo();
|
||||
}
|
||||
doMove();
|
||||
} else if (healed) {
|
||||
this.scene.queueMessage(getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)));
|
||||
this.pokemon.resetStatus();
|
||||
this.pokemon.updateInfo();
|
||||
}
|
||||
} else {
|
||||
doMove();
|
||||
}
|
||||
}
|
||||
|
||||
getEffectPhase(): MoveEffectPhase {
|
||||
return new MoveEffectPhase(this.scene, this.pokemon.getBattlerIndex(), this.targets, this.move);
|
||||
/**
|
||||
* Lapse {@linkcode BattlerTagLapseType.PRE_MOVE PRE_MOVE} tags that trigger before a move is used, regardless of whether or not it failed.
|
||||
* Also lapse {@linkcode BattlerTagLapseType.MOVE MOVE} tags if the move should be successful.
|
||||
*/
|
||||
protected lapsePreMoveAndMoveTags() {
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE);
|
||||
|
||||
// TODO: does this intentionally happen before the no targets/Moves.NONE on queue cancellation case is checked?
|
||||
if (!this.followUp && this.canMove() && !this.cancelled) {
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE);
|
||||
}
|
||||
}
|
||||
|
||||
showMoveText(): void {
|
||||
protected useMove() {
|
||||
const targets = this.getActiveTargetPokemon();
|
||||
const moveQueue = this.pokemon.getMoveQueue();
|
||||
|
||||
// form changes happen even before we know that the move wll execute.
|
||||
this.scene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger);
|
||||
|
||||
this.showMoveText();
|
||||
|
||||
// TODO: Clean up implementation of two-turn moves.
|
||||
if (moveQueue.length > 0) { // Using .shift here clears out two turn moves once they've been used
|
||||
this.ignorePp = moveQueue.shift()?.ignorePP ?? false;
|
||||
}
|
||||
|
||||
// "commit" to using the move, deducting PP.
|
||||
if (!this.ignorePp) {
|
||||
const ppUsed = 1 + this.getPpIncreaseFromPressure(targets);
|
||||
|
||||
this.move.usePp(ppUsed);
|
||||
this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed));
|
||||
}
|
||||
|
||||
// Update the battle's "last move" pointer, unless we're currently mimicking a move.
|
||||
if (!allMoves[this.move.moveId].hasAttr(CopyMoveAttr)) {
|
||||
this.scene.currentBattle.lastMove = this.move.moveId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine if the move is successful (meaning that its damage/effects can be attempted)
|
||||
* by checking that all of the following are true:
|
||||
* - Conditional attributes of the move are all met
|
||||
* - The target's `ForceSwitchOutImmunityAbAttr` is not triggered (see {@linkcode Move.prototype.applyConditions})
|
||||
* - Weather does not block the move
|
||||
* - Terrain does not block the move
|
||||
*
|
||||
* TODO: These steps are straightforward, but the implementation below is extremely convoluted.
|
||||
*/
|
||||
|
||||
const move = this.move.getMove();
|
||||
|
||||
/**
|
||||
* Move conditions assume the move has a single target
|
||||
* TODO: is this sustainable?
|
||||
*/
|
||||
const passesConditions = move.applyConditions(this.pokemon, targets[0], move);
|
||||
const failedDueToWeather: boolean = this.scene.arena.isMoveWeatherCancelled(this.pokemon, move);
|
||||
const failedDueToTerrain: boolean = this.scene.arena.isMoveTerrainCancelled(this.pokemon, this.targets, move);
|
||||
|
||||
const success = passesConditions && !failedDueToWeather && !failedDueToTerrain;
|
||||
|
||||
/**
|
||||
* If the move has not failed, trigger ability-based user type changes and then execute it.
|
||||
*
|
||||
* Notably, Roar, Whirlwind, Trick-or-Treat, and Forest's Curse will trigger these type changes even
|
||||
* if the move fails.
|
||||
*/
|
||||
if (success) {
|
||||
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
|
||||
this.scene.unshiftPhase(new MoveEffectPhase(this.scene, this.pokemon.getBattlerIndex(), this.targets, this.move));
|
||||
|
||||
} else {
|
||||
if ([ Moves.ROAR, Moves.WHIRLWIND, Moves.TRICK_OR_TREAT, Moves.FORESTS_CURSE ].includes(this.move.moveId)) {
|
||||
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
|
||||
}
|
||||
|
||||
this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
|
||||
|
||||
let failedText: string | undefined;
|
||||
const failureMessage = move.getFailedText(this.pokemon, targets[0], move, new Utils.BooleanHolder(false));
|
||||
|
||||
if (failureMessage) {
|
||||
failedText = failureMessage;
|
||||
} else if (failedDueToTerrain) {
|
||||
failedText = getTerrainBlockMessage(this.pokemon, this.scene.arena.getTerrainType());
|
||||
}
|
||||
|
||||
this.showFailedText(failedText);
|
||||
}
|
||||
|
||||
// Handle Dancer, which triggers immediately after a move is used (rather than waiting on `this.end()`).
|
||||
// Note that the `!this.followUp` check here prevents an infinite Dancer loop.
|
||||
if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !this.followUp) {
|
||||
this.scene.getField(true).forEach(pokemon => {
|
||||
applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Queues a {@linkcode MoveEndPhase} if the move wasn't a {@linkcode followUp} and {@linkcode canMove()} returns `true`,
|
||||
* then ends the phase.
|
||||
*/
|
||||
public end() {
|
||||
if (!this.followUp && this.canMove()) {
|
||||
this.scene.unshiftPhase(new MoveEndPhase(this.scene, this.pokemon.getBattlerIndex()));
|
||||
}
|
||||
|
||||
super.end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies PP increasing abilities (currently only {@link Abilities.PRESSURE Pressure}) if they exist on the target pokemon.
|
||||
* Note that targets must include only active pokemon.
|
||||
*
|
||||
* TODO: This hardcodes the PP increase at 1 per opponent, rather than deferring to the ability.
|
||||
*/
|
||||
public getPpIncreaseFromPressure(targets: Pokemon[]) {
|
||||
const foesWithPressure = this.pokemon.getOpponents().filter(o => targets.includes(o) && o.isActive(true) && o.hasAbilityWithAttr(IncreasePpAbAttr));
|
||||
return foesWithPressure.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Modifies `this.targets` in place, based upon:
|
||||
* - Move redirection abilities, effects, etc.
|
||||
* - Counterattacks, which pass a special value into the `targets` constructor param (`[`{@linkcode BattlerIndex.ATTACKER}`]`).
|
||||
*/
|
||||
protected resolveRedirectTarget() {
|
||||
if (this.targets.length === 1) {
|
||||
const currentTarget = this.targets[0];
|
||||
const redirectTarget = new Utils.NumberHolder(currentTarget);
|
||||
|
||||
// check move redirection abilities of every pokemon *except* the user.
|
||||
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, redirectTarget));
|
||||
|
||||
/** `true` if an Ability is responsible for redirecting the move to another target; `false` otherwise */
|
||||
let redirectedByAbility = (currentTarget !== redirectTarget.value);
|
||||
|
||||
// check for center-of-attention tags (note that this will override redirect abilities)
|
||||
this.pokemon.getOpponents().forEach(p => {
|
||||
const redirectTag = p.getTag(CenterOfAttentionTag);
|
||||
|
||||
// TODO: don't hardcode this interaction.
|
||||
// Handle interaction between the rage powder center-of-attention tag and moves used by grass types/overcoat-havers (which are immune to RP's redirect)
|
||||
if (redirectTag && (!redirectTag.powder || (!this.pokemon.isOfType(Type.GRASS) && !this.pokemon.hasAbility(Abilities.OVERCOAT)))) {
|
||||
redirectTarget.value = p.getBattlerIndex();
|
||||
redirectedByAbility = false;
|
||||
}
|
||||
});
|
||||
|
||||
if (currentTarget !== redirectTarget.value) {
|
||||
const bypassRedirectAttrs = this.move.getMove().getAttrs(BypassRedirectAttr);
|
||||
bypassRedirectAttrs.forEach((attr) => {
|
||||
if (!attr.abilitiesOnly || redirectedByAbility) {
|
||||
redirectTarget.value = currentTarget;
|
||||
}
|
||||
});
|
||||
|
||||
if (this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr)) {
|
||||
redirectTarget.value = currentTarget;
|
||||
this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr)));
|
||||
}
|
||||
|
||||
this.targets[0] = redirectTarget.value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Counter-attacking moves pass in `[`{@linkcode BattlerIndex.ATTACKER}`]` into the constructor's `targets` param.
|
||||
* This function modifies `this.targets` to reflect the actual battler index of the user's last
|
||||
* attacker.
|
||||
*
|
||||
* If there is no last attacker, or they are no longer on the field, a message is displayed and the
|
||||
* move is marked for failure.
|
||||
*/
|
||||
protected resolveCounterAttackTarget() {
|
||||
if (this.targets.length === 1 && this.targets[0] === BattlerIndex.ATTACKER) {
|
||||
if (this.pokemon.turnData.attacksReceived.length) {
|
||||
const attacker = this.pokemon.scene.getPokemonById(this.pokemon.turnData.attacksReceived[0].sourceId);
|
||||
|
||||
if (attacker?.isActive(true)) {
|
||||
this.targets[0] = attacker.getBattlerIndex();
|
||||
}
|
||||
|
||||
// account for metal burst and comeuppance hitting remaining targets in double battles
|
||||
// counterattack will redirect to remaining ally if original attacker faints
|
||||
if (this.scene.currentBattle.double && this.move.getMove().hasFlag(MoveFlags.REDIRECT_COUNTER)) {
|
||||
if (this.scene.getField()[this.targets[0]].hp === 0) {
|
||||
const opposingField = this.pokemon.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
|
||||
this.targets[0] = opposingField.find(p => p.hp > 0)?.getBattlerIndex() ?? BattlerIndex.ATTACKER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.targets[0] === BattlerIndex.ATTACKER) {
|
||||
this.fail();
|
||||
this.showMoveText();
|
||||
this.showFailedText();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the case where the move was cancelled or failed:
|
||||
* - Uses PP if the move failed (not cancelled) and should use PP (failed moves are not affected by {@link Abilities.PRESSURE Pressure})
|
||||
* - Records a cancelled OR failed move in move history, so abilities like {@link Abilities.TRUANT Truant} don't trigger on the
|
||||
* next turn and soft-lock.
|
||||
* - Lapses `MOVE_EFFECT` tags:
|
||||
* - Semi-invulnerable battler tags (Fly/Dive/etc.) are intended to lapse on move effects, but also need
|
||||
* to lapse on move failure/cancellation.
|
||||
*
|
||||
* TODO: ...this seems weird.
|
||||
* - Lapses `AFTER_MOVE` tags:
|
||||
* - This handles the effects of {@link Moves.SUBSTITUTE Substitute}
|
||||
* - Removes the second turn of charge moves
|
||||
*
|
||||
* TODO: handle charge moves more gracefully
|
||||
*/
|
||||
protected handlePreMoveFailures() {
|
||||
if (this.cancelled || this.failed) {
|
||||
if (this.failed) {
|
||||
const ppUsed = this.ignorePp ? 0 : 1;
|
||||
|
||||
if (ppUsed) {
|
||||
this.move.usePp();
|
||||
}
|
||||
|
||||
this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed));
|
||||
}
|
||||
|
||||
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
|
||||
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
|
||||
|
||||
this.pokemon.getMoveQueue().shift();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the move's usage text to the player, unless it's a charge turn (ie: {@link Moves.SOLAR_BEAM Solar Beam}),
|
||||
* the pokemon is on a recharge turn (ie: {@link Moves.HYPER_BEAM Hyper Beam}), or a 2-turn move was interrupted (ie: {@link Moves.FLY Fly}).
|
||||
*/
|
||||
protected showMoveText(): void {
|
||||
if (this.move.moveId === Moves.NONE) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.move.getMove().hasAttr(ChargeAttr)) {
|
||||
const lastMove = this.pokemon.getLastXMoves() as TurnMove[];
|
||||
if (!lastMove.length || lastMove[0].move !== this.move.getMove().id || lastMove[0].result !== MoveResult.OTHER) {
|
||||
@ -311,18 +464,10 @@ export class MovePhase extends BattlePhase {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon),
|
||||
moveName: this.move.getName()
|
||||
}), 500);
|
||||
applyMoveAttrs(PreMoveMessageAttr, this.pokemon, this.pokemon.getOpponents().find(() => true)!, this.move.getMove()); //TODO: is the bang correct here?
|
||||
applyMoveAttrs(PreMoveMessageAttr, this.pokemon, this.pokemon.getOpponents()[0], this.move.getMove());
|
||||
}
|
||||
|
||||
showFailedText(failedText: string | null = null): void {
|
||||
this.scene.queueMessage(failedText || i18next.t("battle:attackFailed"));
|
||||
}
|
||||
|
||||
end() {
|
||||
if (!this.followUp && this.canMove()) {
|
||||
this.scene.unshiftPhase(new MoveEndPhase(this.scene, this.pokemon.getBattlerIndex()));
|
||||
}
|
||||
|
||||
super.end();
|
||||
protected showFailedText(failedText?: string): void {
|
||||
this.scene.queueMessage(failedText ?? i18next.t("battle:attackFailed"));
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ import { Moves } from "#app/enums/moves";
|
||||
import { Biome } from "#app/enums/biome";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
|
||||
import { Species } from "#enums/species";
|
||||
|
||||
//const TIMEOUT = 20 * 1000;
|
||||
|
||||
@ -53,12 +54,11 @@ describe("Shop modifications", async () => {
|
||||
|
||||
game.override
|
||||
.startingWave(9)
|
||||
.startingBiome(Biome.ICE_CAVE) // Will lead to Snowy Forest with randomly generated weather
|
||||
.startingBiome(Biome.ICE_CAVE)
|
||||
.battleType("single")
|
||||
.startingLevel(100) // Avoid levelling up
|
||||
.enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents()
|
||||
.disableTrainerWaves()
|
||||
.moveset([ Moves.KOWTOW_CLEAVE ])
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
game.modifiers
|
||||
.addCheck("EVIOLITE")
|
||||
@ -71,9 +71,8 @@ describe("Shop modifications", async () => {
|
||||
});
|
||||
|
||||
it("should not have Eviolite and Mini Black Hole available in Classic if not unlocked", async () => {
|
||||
await game.classicMode.startBattle();
|
||||
game.move.select(Moves.KOWTOW_CLEAVE);
|
||||
await game.phaseInterceptor.to("DamagePhase");
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to("BattleEndPhase");
|
||||
game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
|
||||
@ -86,8 +85,7 @@ describe("Shop modifications", async () => {
|
||||
|
||||
it("should have Eviolite and Mini Black Hole available in Daily", async () => {
|
||||
await game.dailyMode.startBattle();
|
||||
game.move.select(Moves.KOWTOW_CLEAVE);
|
||||
await game.phaseInterceptor.to("DamagePhase");
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to("BattleEndPhase");
|
||||
game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
|
||||
|
46
src/test/moves/diamond_storm.test.ts
Normal file
46
src/test/moves/diamond_storm.test.ts
Normal file
@ -0,0 +1,46 @@
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Stat } from "#enums/stat";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Diamond Storm", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.DIAMOND_STORM ])
|
||||
.battleType("single")
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should only increase defense once even if hitting 2 pokemon", async () => {
|
||||
game.override.battleType("double");
|
||||
const diamondStorm = allMoves[Moves.DIAMOND_STORM];
|
||||
vi.spyOn(diamondStorm, "chance", "get").mockReturnValue(100);
|
||||
vi.spyOn(diamondStorm, "accuracy", "get").mockReturnValue(100);
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
game.move.select(Moves.DIAMOND_STORM);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.DEF)).toBe(2);
|
||||
});
|
||||
});
|
69
src/test/moves/electrify.test.ts
Normal file
69
src/test/moves/electrify.test.ts
Normal file
@ -0,0 +1,69 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
|
||||
|
||||
describe("Moves - Electrify", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset(Moves.ELECTRIFY)
|
||||
.battleType("single")
|
||||
.startingLevel(100)
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.TACKLE)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
it("should convert attacks to Electric type", async () => {
|
||||
await game.classicMode.startBattle([ Species.EXCADRILL ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
vi.spyOn(enemyPokemon, "getMoveType");
|
||||
|
||||
game.move.select(Moves.ELECTRIFY);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(Type.ELECTRIC);
|
||||
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
|
||||
});
|
||||
|
||||
it("should override type changes from abilities", async () => {
|
||||
game.override.enemyAbility(Abilities.PIXILATE);
|
||||
|
||||
await game.classicMode.startBattle([ Species.EXCADRILL ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(enemyPokemon, "getMoveType");
|
||||
|
||||
game.move.select(Moves.ELECTRIFY);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(Type.ELECTRIC);
|
||||
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
|
||||
});
|
||||
});
|
337
src/test/moves/pledge_moves.test.ts
Normal file
337
src/test/moves/pledge_moves.test.ts
Normal file
@ -0,0 +1,337 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { allAbilities } from "#app/data/ability";
|
||||
import { ArenaTagSide } from "#app/data/arena-tag";
|
||||
import { allMoves, FlinchAttr } from "#app/data/move";
|
||||
import { Type } from "#app/data/type";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
|
||||
|
||||
describe("Moves - Pledge Moves", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("double")
|
||||
.startingLevel(100)
|
||||
.moveset([ Moves.FIRE_PLEDGE, Moves.GRASS_PLEDGE, Moves.WATER_PLEDGE, Moves.SPLASH ])
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyLevel(100)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it(
|
||||
"Fire Pledge - should be an 80-power Fire-type attack outside of combination",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const firePledge = allMoves[Moves.FIRE_PLEDGE];
|
||||
vi.spyOn(firePledge, "calculateBattlePower");
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
vi.spyOn(playerPokemon[0], "getMoveType");
|
||||
|
||||
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("MoveEndPhase", false);
|
||||
|
||||
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
|
||||
expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(Type.FIRE);
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Fire Pledge - should not combine with an ally using Fire Pledge",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const firePledge = allMoves[Moves.FIRE_PLEDGE];
|
||||
vi.spyOn(firePledge, "calculateBattlePower");
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
playerPokemon.forEach(p => vi.spyOn(p, "getMoveType"));
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
|
||||
expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(Type.FIRE);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
|
||||
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.FIRE);
|
||||
|
||||
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Fire Pledge - should not combine with an enemy's Pledge move",
|
||||
async () => {
|
||||
game.override
|
||||
.battleType("single")
|
||||
.enemyMoveset(Moves.GRASS_PLEDGE);
|
||||
|
||||
await game.classicMode.startBattle([ Species.CHARIZARD ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.FIRE_PLEDGE);
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
// Neither Pokemon should defer their move's effects as they would
|
||||
// if they combined moves, so both should be damaged.
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||
expect(game.scene.arena.getTag(ArenaTagType.FIRE_GRASS_PLEDGE)).toBeUndefined();
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Grass Pledge - should combine with Fire Pledge to form a 150-power Fire-type attack that creates a 'sea of fire'",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
|
||||
|
||||
const grassPledge = allMoves[Moves.GRASS_PLEDGE];
|
||||
vi.spyOn(grassPledge, "calculateBattlePower");
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
vi.spyOn(playerPokemon[1], "getMoveType");
|
||||
const baseDmgMock = vi.spyOn(enemyPokemon[0], "getBaseDamage");
|
||||
|
||||
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
|
||||
game.move.select(Moves.GRASS_PLEDGE, 1, BattlerIndex.ENEMY);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
// advance to the end of PLAYER_2's move this turn
|
||||
for (let i = 0; i < 2; i++) {
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
}
|
||||
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.FIRE);
|
||||
expect(grassPledge.calculateBattlePower).toHaveLastReturnedWith(150);
|
||||
|
||||
const baseDmg = baseDmgMock.mock.results[baseDmgMock.mock.results.length - 1].value;
|
||||
expect(enemyPokemon[0].getMaxHp() - enemyPokemon[0].hp).toBe(toDmgValue(baseDmg * 1.5));
|
||||
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.FIRE_GRASS_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
|
||||
|
||||
const enemyStartingHp = enemyPokemon.map(p => p.hp);
|
||||
await game.toNextTurn();
|
||||
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(toDmgValue(p.getMaxHp() / 8)));
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Fire Pledge - should combine with Water Pledge to form a 150-power Water-type attack that creates a 'rainbow'",
|
||||
async () => {
|
||||
game.override.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.FIERY_DANCE, Moves.SPLASH ]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.VENUSAUR ]);
|
||||
|
||||
const firePledge = allMoves[Moves.FIRE_PLEDGE];
|
||||
vi.spyOn(firePledge, "calculateBattlePower");
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
vi.spyOn(playerPokemon[1], "getMoveType");
|
||||
|
||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY_2);
|
||||
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
// advance to the end of PLAYER_2's move this turn
|
||||
for (let i = 0; i < 2; i++) {
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
}
|
||||
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.WATER);
|
||||
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(150);
|
||||
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.FIERY_DANCE, 0, BattlerIndex.ENEMY_2);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
|
||||
// Rainbow effect should increase Fiery Dance's chance of raising Sp. Atk to 100%
|
||||
expect(playerPokemon[0].getStatStage(Stat.SPATK)).toBe(1);
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Water Pledge - should combine with Grass Pledge to form a 150-power Grass-type attack that creates a 'swamp'",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const waterPledge = allMoves[Moves.WATER_PLEDGE];
|
||||
vi.spyOn(waterPledge, "calculateBattlePower");
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
const enemyStartingSpd = enemyPokemon.map(p => p.getEffectiveStat(Stat.SPD));
|
||||
|
||||
vi.spyOn(playerPokemon[1], "getMoveType");
|
||||
|
||||
game.move.select(Moves.GRASS_PLEDGE, 0, BattlerIndex.ENEMY_2);
|
||||
game.move.select(Moves.WATER_PLEDGE, 1, BattlerIndex.ENEMY);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
// advance to the end of PLAYER_2's move this turn
|
||||
for (let i = 0; i < 2; i++) {
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
}
|
||||
|
||||
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.GRASS);
|
||||
expect(waterPledge.calculateBattlePower).toHaveLastReturnedWith(150);
|
||||
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
|
||||
enemyPokemon.forEach((p, i) => expect(p.getEffectiveStat(Stat.SPD)).toBe(Math.floor(enemyStartingSpd[i] / 4)));
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Pledge Moves - should alter turn order when used in combination",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
|
||||
// PLAYER_2 should act with a combined move immediately after PLAYER as the second move in the turn
|
||||
for (let i = 0; i < 2; i++) {
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
}
|
||||
expect(enemyPokemon[0].hp).toBe(enemyPokemon[0].getMaxHp());
|
||||
expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Pledge Moves - 'rainbow' effect should not stack with Serene Grace when applied to flinching moves",
|
||||
async () => {
|
||||
game.override
|
||||
.ability(Abilities.SERENE_GRACE)
|
||||
.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.IRON_HEAD, Moves.SPLASH ]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const ironHeadFlinchAttr = allMoves[Moves.IRON_HEAD].getAttrs(FlinchAttr)[0];
|
||||
vi.spyOn(ironHeadFlinchAttr, "getMoveChance");
|
||||
|
||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
|
||||
|
||||
game.move.select(Moves.IRON_HEAD, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(ironHeadFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Pledge Moves - should have no effect when the second ally's move is cancelled",
|
||||
async () => {
|
||||
game.override
|
||||
.enemyMoveset([ Moves.SPLASH, Moves.SPORE ]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.GRASS_PLEDGE, 1, BattlerIndex.ENEMY_2);
|
||||
|
||||
await game.forceEnemyMove(Moves.SPORE, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2 ]);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
enemyPokemon.forEach((p) => expect(p.hp).toBe(p.getMaxHp()));
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Pledge Moves - should ignore redirection from another Pokemon's Storm Drain",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
vi.spyOn(enemyPokemon[1], "getAbility").mockReturnValue(allAbilities[Abilities.STORM_DRAIN]);
|
||||
|
||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase", false);
|
||||
|
||||
expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
|
||||
expect(enemyPokemon[1].getStatStage(Stat.SPATK)).toBe(0);
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Pledge Moves - should not ignore redirection from another Pokemon's Follow Me",
|
||||
async () => {
|
||||
game.override.enemyMoveset([ Moves.FOLLOW_ME, Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.FOLLOW_ME);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
expect(enemyPokemon[0].hp).toBe(enemyPokemon[0].getMaxHp());
|
||||
expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
|
||||
}
|
||||
);
|
||||
});
|
@ -1,12 +1,11 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Whirlwind", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -40,14 +39,11 @@ describe("Moves - Whirlwind", () => {
|
||||
await game.classicMode.startBattle([ Species.STARAPTOR ]);
|
||||
|
||||
const staraptor = game.scene.getPlayerPokemon()!;
|
||||
const whirlwind = allMoves[Moves.WHIRLWIND];
|
||||
vi.spyOn(whirlwind, "getFailedText");
|
||||
|
||||
game.move.select(move);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(staraptor.findTag((t) => t.tagType === BattlerTagType.FLYING)).toBeDefined();
|
||||
expect(whirlwind.getFailedText).toHaveBeenCalledOnce();
|
||||
expect(game.scene.getEnemyPokemon()!.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
|
||||
});
|
||||
});
|
||||
|
@ -44,15 +44,13 @@ describe("Reload", () => {
|
||||
.startingWave(10)
|
||||
.battleType("single")
|
||||
.startingLevel(100) // Avoid levelling up
|
||||
.enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents()
|
||||
.disableTrainerWaves()
|
||||
.moveset([ Moves.KOWTOW_CLEAVE ])
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
await game.dailyMode.startBattle();
|
||||
|
||||
// Transition from Wave 10 to Wave 11 in order to trigger biome switch
|
||||
game.move.select(Moves.KOWTOW_CLEAVE);
|
||||
await game.phaseInterceptor.to("DamagePhase");
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
game.onNextPrompt("SelectBiomePhase", Mode.OPTION_SELECT, () => {
|
||||
(game.scene.time as MockClock).overrideDelay = null;
|
||||
@ -79,15 +77,13 @@ describe("Reload", () => {
|
||||
.startingBiome(Biome.ICE_CAVE) // Will lead to Snowy Forest with randomly generated weather
|
||||
.battleType("single")
|
||||
.startingLevel(100) // Avoid levelling up
|
||||
.enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents()
|
||||
.disableTrainerWaves()
|
||||
.moveset([ Moves.KOWTOW_CLEAVE ])
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
await game.classicMode.startBattle(); // Apparently daily mode would override the biome
|
||||
|
||||
// Transition from Wave 10 to Wave 11 in order to trigger biome switch
|
||||
game.move.select(Moves.KOWTOW_CLEAVE);
|
||||
await game.phaseInterceptor.to("DamagePhase");
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
expect(game.phaseInterceptor.log).toContain("NewBiomeEncounterPhase");
|
||||
|
@ -308,13 +308,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
||||
private starterIconsCursorObj: Phaser.GameObjects.Image;
|
||||
private valueLimitLabel: Phaser.GameObjects.Text;
|
||||
private startCursorObj: Phaser.GameObjects.NineSlice;
|
||||
// private starterValueLabels: Phaser.GameObjects.Text[];
|
||||
// private shinyIcons: Phaser.GameObjects.Image[][];
|
||||
// private hiddenAbilityIcons: Phaser.GameObjects.Image[];
|
||||
// private classicWinIcons: Phaser.GameObjects.Image[];
|
||||
// private candyUpgradeIcon: Phaser.GameObjects.Image[];
|
||||
// private candyUpgradeOverlayIcon: Phaser.GameObjects.Image[];
|
||||
//
|
||||
|
||||
private iconAnimHandler: PokemonIconAnimHandler;
|
||||
|
||||
//variables to keep track of the dynamically rendered list of instruction prompts for starter select
|
||||
@ -1316,12 +1310,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
||||
}
|
||||
break;
|
||||
case Button.UP:
|
||||
// UP from start button: go to pokemon in team if any, otherwise filter
|
||||
this.startCursorObj.setVisible(false);
|
||||
if (this.starterSpecies.length > 0) {
|
||||
this.starterIconsCursorIndex = this.starterSpecies.length - 1;
|
||||
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
|
||||
} else {
|
||||
// up from start button with no Pokemon in the team > go to filter
|
||||
this.startCursorObj.setVisible(false);
|
||||
this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
|
||||
this.setFilterMode(true);
|
||||
@ -1329,29 +1323,27 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
||||
success = true;
|
||||
break;
|
||||
case Button.DOWN:
|
||||
// DOWN from start button: Go to filters
|
||||
this.startCursorObj.setVisible(false);
|
||||
if (this.starterSpecies.length > 0) {
|
||||
this.starterIconsCursorIndex = 0;
|
||||
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
|
||||
} else {
|
||||
// down from start button with no Pokemon in the team > go to filter
|
||||
this.startCursorObj.setVisible(false);
|
||||
this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
|
||||
this.setFilterMode(true);
|
||||
}
|
||||
this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
|
||||
this.setFilterMode(true);
|
||||
success = true;
|
||||
break;
|
||||
case Button.LEFT:
|
||||
this.startCursorObj.setVisible(false);
|
||||
this.cursorObj.setVisible(true);
|
||||
success = this.setCursor(onScreenFirstIndex + (onScreenNumberOfRows - 1) * 9 + 8); // set last column
|
||||
success = true;
|
||||
if (numberOfStarters > 0) {
|
||||
this.startCursorObj.setVisible(false);
|
||||
this.cursorObj.setVisible(true);
|
||||
this.setCursor(onScreenFirstIndex + (onScreenNumberOfRows - 1) * 9 + 8); // set last column
|
||||
success = true;
|
||||
}
|
||||
break;
|
||||
case Button.RIGHT:
|
||||
this.startCursorObj.setVisible(false);
|
||||
this.cursorObj.setVisible(true);
|
||||
success = this.setCursor(onScreenFirstIndex + (onScreenNumberOfRows - 1) * 9); // set first column
|
||||
success = true;
|
||||
if (numberOfStarters > 0) {
|
||||
this.startCursorObj.setVisible(false);
|
||||
this.cursorObj.setVisible(true);
|
||||
this.setCursor(onScreenFirstIndex + (onScreenNumberOfRows - 1) * 9); // set first column
|
||||
success = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
} else if (this.filterMode) {
|
||||
@ -1373,7 +1365,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
||||
case Button.UP:
|
||||
if (this.filterBar.openDropDown) {
|
||||
success = this.filterBar.decDropDownCursor();
|
||||
// else if there is filtered starters
|
||||
} else if (this.filterBarCursor === this.filterBar.numFilters - 1 && this.starterSpecies.length > 0) {
|
||||
// UP from the last filter, move to start button
|
||||
this.setFilterMode(false);
|
||||
this.cursorObj.setVisible(false);
|
||||
this.startCursorObj.setVisible(true);
|
||||
success = true;
|
||||
} else if (numberOfStarters > 0) {
|
||||
// UP from filter bar to bottom of Pokemon list
|
||||
this.setFilterMode(false);
|
||||
@ -1392,6 +1389,13 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
||||
case Button.DOWN:
|
||||
if (this.filterBar.openDropDown) {
|
||||
success = this.filterBar.incDropDownCursor();
|
||||
} else if (this.filterBarCursor === this.filterBar.numFilters - 1 && this.starterSpecies.length > 0) {
|
||||
// DOWN from the last filter, move to Pokemon in party if any
|
||||
this.setFilterMode(false);
|
||||
this.cursorObj.setVisible(false);
|
||||
this.starterIconsCursorIndex = 0;
|
||||
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
|
||||
success = true;
|
||||
} else if (numberOfStarters > 0) {
|
||||
// DOWN from filter bar to top of Pokemon list
|
||||
this.setFilterMode(false);
|
||||
@ -2656,9 +2660,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
||||
this.pokemonShinyIcon.setTint(tint);
|
||||
this.setSpecies(species);
|
||||
this.updateInstructions();
|
||||
} else {
|
||||
console.warn("Species is undefined for cursor position", cursor);
|
||||
this.setFilterMode(true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -3326,6 +3327,18 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
||||
}
|
||||
}
|
||||
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
|
||||
} else if (this.startCursorObj.visible && this.starterSpecies.length === 0) {
|
||||
// On the start button and no more Pokemon in party
|
||||
this.startCursorObj.setVisible(false);
|
||||
if (this.filteredStarterContainers.length > 0) {
|
||||
// Back to the first Pokemon if there is one
|
||||
this.cursorObj.setVisible(true);
|
||||
this.setCursor(0 + this.scrollCursor * 9);
|
||||
} else {
|
||||
// Back to filters
|
||||
this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
|
||||
this.setFilterMode(true);
|
||||
}
|
||||
}
|
||||
|
||||
this.tryUpdateValue();
|
||||
|
Loading…
Reference in New Issue
Block a user