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removed .unimplemented from move
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@ -9444,7 +9444,6 @@ export function initMoves() {
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return userBerries.length > 0;
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})
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.makesContact(false),
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//.unimplemented(),
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new AttackMove(Moves.FEINT, Type.NORMAL, MoveCategory.PHYSICAL, 30, 100, 10, -1, 2, 4)
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.PROTECTED ])
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.attr(RemoveArenaTagsAttr, [ ArenaTagType.QUICK_GUARD, ArenaTagType.WIDE_GUARD, ArenaTagType.MAT_BLOCK, ArenaTagType.CRAFTY_SHIELD ], false)
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@ -16,6 +16,7 @@ import { StatusEffect } from "#enums/status-effect";
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import { TimeOfDay } from "#enums/time-of-day";
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import { VariantTier } from "#enums/variant-tier";
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import { WeatherType } from "#enums/weather-type";
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import { BerryType } from "#enums/berry-type";
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/**
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* Overrides that are using when testing different in game situations
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@ -32,7 +33,14 @@ import { WeatherType } from "#enums/weather-type";
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* }
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* ```
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*/
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const overrides = {} satisfies Partial<InstanceType<typeof DefaultOverrides>>;
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const overrides = {
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OPP_LEVEL_OVERRIDE: 100,
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OPP_SPECIES_OVERRIDE: Species.MAGIKARP,
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OPP_MOVESET_OVERRIDE: [ Moves.ELECTRIFY, Moves.SPLASH ],
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STARTING_LEVEL_OVERRIDE: 1,
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MOVESET_OVERRIDE: [ Moves.NATURAL_GIFT, Moves.ELECTRIFY ],
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STARTING_HELD_ITEMS_OVERRIDE: [{ name: "BERRY", type: BerryType.SITRUS, count: 1 }]
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} satisfies Partial<InstanceType<typeof DefaultOverrides>>;
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/**
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* If you need to add Overrides values for local testing do that inside {@linkcode overrides}
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