Merge branch 'pagefaultgames:beta' into fix_roar_whirlwind_failing_5010

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Sophia 2025-05-13 15:33:15 +01:00 committed by GitHub
commit 1db67ce585
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13 changed files with 66 additions and 31 deletions

4
package-lock.json generated
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@ -1,12 +1,12 @@
{
"name": "pokemon-rogue-battle",
"version": "1.9.1",
"version": "1.9.3",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "pokemon-rogue-battle",
"version": "1.9.1",
"version": "1.9.3",
"hasInstallScript": true,
"dependencies": {
"@material/material-color-utilities": "^0.2.7",

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@ -1,7 +1,7 @@
{
"name": "pokemon-rogue-battle",
"private": true,
"version": "1.9.1",
"version": "1.9.3",
"type": "module",
"scripts": {
"start": "vite",

@ -1 +1 @@
Subproject commit f4b8b7b737e47eaf7e7231855d0b59f8c7c7c0f8
Subproject commit ee6bb371afefe4c6d872cc7765f0e0d26e630d4e

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@ -1045,7 +1045,7 @@ export default class BattleScene extends SceneBase {
y: number,
originX = 0.5,
originY = 0.5,
ignoreOverride = false,
ignoreOverride = true,
useIllusion = false,
): Phaser.GameObjects.Container {
const container = this.add.container(x, y);
@ -1053,9 +1053,9 @@ export default class BattleScene extends SceneBase {
const icon = this.add.sprite(0, 0, pokemon.getIconAtlasKey(ignoreOverride, useIllusion));
icon.setName(`sprite-${pokemon.name}-icon`);
icon.setFrame(pokemon.getIconId(true, useIllusion));
icon.setFrame(pokemon.getIconId(ignoreOverride, useIllusion));
// Temporary fix to show pokemon's default icon if variant icon doesn't exist
if (icon.frame.name !== pokemon.getIconId(true, useIllusion)) {
if (icon.frame.name !== pokemon.getIconId(ignoreOverride, useIllusion)) {
console.log(`${pokemon.name}'s variant icon does not exist. Replacing with default.`);
const temp = pokemon.shiny;
pokemon.shiny = false;
@ -1071,7 +1071,7 @@ export default class BattleScene extends SceneBase {
const fusionIcon = this.add.sprite(0, 0, pokemon.getFusionIconAtlasKey(ignoreOverride, useIllusion));
fusionIcon.setName("sprite-fusion-icon");
fusionIcon.setOrigin(0.5, 0);
fusionIcon.setFrame(pokemon.getFusionIconId(true, useIllusion));
fusionIcon.setFrame(pokemon.getFusionIconId(ignoreOverride, useIllusion));
const originalWidth = icon.width;
const originalHeight = icon.height;
@ -2921,7 +2921,10 @@ export default class BattleScene extends SceneBase {
instant?: boolean,
cost?: number,
): boolean {
if (!modifier) {
// We check against modifier.type to stop a bug related to loading in a pokemon that has a form change item, which prior to some patch
// that changed form change modifiers worked, had previously set the `type` field to null.
// TODO: This is not the right place to check for this; it should ideally go in a session migrator.
if (!modifier || !modifier.type) {
return false;
}
let success = false;

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@ -598,7 +598,7 @@ export class Egg {
}
private getEggTier(): EggTier {
return speciesEggTiers[this.species];
return speciesEggTiers[this.species] ?? EggTier.COMMON;
}
////

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@ -186,6 +186,7 @@ import {
applyAllyStatMultiplierAbAttrs,
AllyStatMultiplierAbAttr,
MoveAbilityBypassAbAttr,
PreSummonAbAttr,
} from "#app/data/abilities/ability";
import { allAbilities } from "#app/data/data-lists";
import type PokemonData from "#app/system/pokemon-data";
@ -908,19 +909,22 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const originalWarn = console.warn;
// Ignore warnings for missing frames, because there will be a lot
console.warn = () => {};
const battleFrameNames = globalScene.anims.generateFrameNames(this.getBattleSpriteKey(), {
const battleSpriteKey = this.getBattleSpriteKey(this.isPlayer(), ignoreOverride);
const battleFrameNames = globalScene.anims.generateFrameNames(battleSpriteKey, {
zeroPad: 4,
suffix: ".png",
start: 1,
end: 400,
});
console.warn = originalWarn;
globalScene.anims.create({
key: this.getBattleSpriteKey(),
frames: battleFrameNames,
frameRate: 10,
repeat: -1,
});
if (!globalScene.anims.exists(battleSpriteKey)) {
globalScene.anims.create({
key: battleSpriteKey,
frames: battleFrameNames,
frameRate: 10,
repeat: -1,
});
}
}
// With everything loaded, now begin playing the animation.
this.playAnim();
@ -2414,8 +2418,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const suppressAbilitiesTag = arena.getTag(
ArenaTagType.NEUTRALIZING_GAS,
) as SuppressAbilitiesTag;
const suppressOffField = ability.hasAttr(PreSummonAbAttr);
if (
this.isOnField() &&
(this.isOnField() || suppressOffField) &&
suppressAbilitiesTag &&
!suppressAbilitiesTag.isBeingRemoved()
) {
@ -7859,6 +7864,11 @@ export class PokemonSummonData {
continue;
}
if (key === "moveset") {
this.moveset = value?.map((m: any) => PokemonMove.loadMove(m));
continue;
}
if (key === "tags") {
// load battler tags
this.tags = value.map((t: BattlerTag) => loadBattlerTag(t));

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@ -3640,7 +3640,7 @@ function getNewModifierTypeOption(
}
tier += upgradeCount;
}
} else if (retryCount === 10 && tier) {
} else if (retryCount >= 100 && tier) {
retryCount = 0;
tier--;
}

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@ -206,11 +206,13 @@ export class MoveEffectPhase extends PokemonPhase {
* @throws Error if there was an unexpected hit check result
*/
private applyToTargets(user: Pokemon, targets: Pokemon[]): void {
let firstHit = true;
for (const [i, target] of targets.entries()) {
const [hitCheckResult, effectiveness] = this.hitChecks[i];
switch (hitCheckResult) {
case HitCheckResult.HIT:
this.applyMoveEffects(target, effectiveness);
this.applyMoveEffects(target, effectiveness, firstHit);
firstHit = false;
if (isFieldTargeted(this.move)) {
// Stop processing other targets if the move is a field move
return;
@ -763,15 +765,12 @@ export class MoveEffectPhase extends PokemonPhase {
* - Invoking {@linkcode applyOnTargetEffects} if the move does not hit a substitute
* - Triggering form changes and emergency exit / wimp out if this is the last hit
*
* @param target the {@linkcode Pokemon} hit by this phase's move.
* @param effectiveness the effectiveness of the move (as previously evaluated in {@linkcode hitCheck})
* @param target - the {@linkcode Pokemon} hit by this phase's move.
* @param effectiveness - The effectiveness of the move (as previously evaluated in {@linkcode hitCheck})
* @param firstTarget - Whether this is the first target successfully struck by the move
*/
protected applyMoveEffects(target: Pokemon, effectiveness: TypeDamageMultiplier): void {
protected applyMoveEffects(target: Pokemon, effectiveness: TypeDamageMultiplier, firstTarget: boolean): void {
const user = this.getUserPokemon();
/** The first target hit by the move */
const firstTarget = target === this.getTargets().find((_, i) => this.hitChecks[i][1] > 0);
if (isNullOrUndefined(user)) {
return;
}
@ -905,6 +904,14 @@ export class MoveEffectPhase extends PokemonPhase {
target.destroySubstitute();
target.lapseTag(BattlerTagType.COMMANDED);
// Force `lastHit` to be true if this is a multi hit move with hits left
// `hitsLeft` must be left as-is in order for the message displaying the number of hits
// to display the proper number.
// Note: When Dragon Darts' smart targeting is implemented, this logic may need to be adjusted.
if (!this.lastHit && user.turnData.hitsLeft > 1) {
this.lastHit = true;
}
}
/**

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@ -13,6 +13,8 @@ export class SelectBiomePhase extends BattlePhase {
start() {
super.start();
globalScene.resetSeed();
const currentBiome = globalScene.arena.biomeType;
const nextWaveIndex = globalScene.currentBattle.waveIndex + 1;

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@ -1110,7 +1110,7 @@ export class GameData {
for (const p of sessionData.party) {
const pokemon = p.toPokemon() as PlayerPokemon;
pokemon.setVisible(false);
loadPokemonAssets.push(pokemon.loadAssets());
loadPokemonAssets.push(pokemon.loadAssets(false));
party.push(pokemon);
}

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@ -188,7 +188,7 @@ export default class PokemonData {
// when loading from saved session, recover summonData.speciesFrom and form index species object
// used to stay transformed on reload session
if (this.summonData.speciesForm) {
this.summonData.speciesForm = getPokemonSpeciesForm(
ret.summonData.speciesForm = getPokemonSpeciesForm(
this.summonData.speciesForm.speciesId,
this.summonDataSpeciesFormIndex,
);

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@ -1,5 +1,4 @@
import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator";
import { Status } from "#app/data/status-effect";
import { PokemonMove } from "#app/field/pokemon";
import type { SessionSaveData } from "#app/system/game-data";
import type PokemonData from "#app/system/pokemon-data";

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@ -65,7 +65,7 @@ describe("Abilities - Illusion", () => {
expect(!!zorua.summonData.illusion).equals(false);
});
it("break with neutralizing gas", async () => {
it("breaks with neutralizing gas", async () => {
game.override.enemyAbility(Abilities.NEUTRALIZING_GAS);
await game.classicMode.startBattle([Species.KOFFING]);
@ -74,6 +74,20 @@ describe("Abilities - Illusion", () => {
expect(!!zorua.summonData.illusion).equals(false);
});
it("does not activate if neutralizing gas is active", async () => {
game.override
.enemyAbility(Abilities.NEUTRALIZING_GAS)
.ability(Abilities.ILLUSION)
.moveset(Moves.SPLASH)
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS, Species.MAGIKARP]);
game.doSwitchPokemon(1);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.summonData.illusion).toBeFalsy();
});
it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
game.override.enemyMoveset([Moves.FLAMETHROWER, Moves.PSYCHIC, Moves.TACKLE]);
await game.classicMode.startBattle([Species.ZOROARK, Species.FEEBAS]);