mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-05 07:52:17 +02:00
Merge branch 'pagefaultgames:beta' into fix_roar_whirlwind_failing_5010
This commit is contained in:
commit
1db67ce585
4
package-lock.json
generated
4
package-lock.json
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@ -1,12 +1,12 @@
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{
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"name": "pokemon-rogue-battle",
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"version": "1.9.1",
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"version": "1.9.3",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "pokemon-rogue-battle",
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"version": "1.9.1",
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"version": "1.9.3",
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"hasInstallScript": true,
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"dependencies": {
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"@material/material-color-utilities": "^0.2.7",
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@ -1,7 +1,7 @@
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{
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"name": "pokemon-rogue-battle",
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"private": true,
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"version": "1.9.1",
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"version": "1.9.3",
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"type": "module",
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"scripts": {
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"start": "vite",
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@ -1 +1 @@
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Subproject commit f4b8b7b737e47eaf7e7231855d0b59f8c7c7c0f8
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Subproject commit ee6bb371afefe4c6d872cc7765f0e0d26e630d4e
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@ -1045,7 +1045,7 @@ export default class BattleScene extends SceneBase {
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y: number,
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originX = 0.5,
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originY = 0.5,
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ignoreOverride = false,
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ignoreOverride = true,
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useIllusion = false,
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): Phaser.GameObjects.Container {
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const container = this.add.container(x, y);
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@ -1053,9 +1053,9 @@ export default class BattleScene extends SceneBase {
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const icon = this.add.sprite(0, 0, pokemon.getIconAtlasKey(ignoreOverride, useIllusion));
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icon.setName(`sprite-${pokemon.name}-icon`);
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icon.setFrame(pokemon.getIconId(true, useIllusion));
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icon.setFrame(pokemon.getIconId(ignoreOverride, useIllusion));
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// Temporary fix to show pokemon's default icon if variant icon doesn't exist
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if (icon.frame.name !== pokemon.getIconId(true, useIllusion)) {
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if (icon.frame.name !== pokemon.getIconId(ignoreOverride, useIllusion)) {
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console.log(`${pokemon.name}'s variant icon does not exist. Replacing with default.`);
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const temp = pokemon.shiny;
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pokemon.shiny = false;
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@ -1071,7 +1071,7 @@ export default class BattleScene extends SceneBase {
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const fusionIcon = this.add.sprite(0, 0, pokemon.getFusionIconAtlasKey(ignoreOverride, useIllusion));
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fusionIcon.setName("sprite-fusion-icon");
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fusionIcon.setOrigin(0.5, 0);
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fusionIcon.setFrame(pokemon.getFusionIconId(true, useIllusion));
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fusionIcon.setFrame(pokemon.getFusionIconId(ignoreOverride, useIllusion));
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const originalWidth = icon.width;
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const originalHeight = icon.height;
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@ -2921,7 +2921,10 @@ export default class BattleScene extends SceneBase {
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instant?: boolean,
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cost?: number,
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): boolean {
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if (!modifier) {
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// We check against modifier.type to stop a bug related to loading in a pokemon that has a form change item, which prior to some patch
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// that changed form change modifiers worked, had previously set the `type` field to null.
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// TODO: This is not the right place to check for this; it should ideally go in a session migrator.
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if (!modifier || !modifier.type) {
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return false;
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}
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let success = false;
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@ -598,7 +598,7 @@ export class Egg {
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}
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private getEggTier(): EggTier {
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return speciesEggTiers[this.species];
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return speciesEggTiers[this.species] ?? EggTier.COMMON;
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}
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////
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@ -186,6 +186,7 @@ import {
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applyAllyStatMultiplierAbAttrs,
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AllyStatMultiplierAbAttr,
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MoveAbilityBypassAbAttr,
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PreSummonAbAttr,
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} from "#app/data/abilities/ability";
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import { allAbilities } from "#app/data/data-lists";
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import type PokemonData from "#app/system/pokemon-data";
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@ -908,19 +909,22 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const originalWarn = console.warn;
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// Ignore warnings for missing frames, because there will be a lot
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console.warn = () => {};
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const battleFrameNames = globalScene.anims.generateFrameNames(this.getBattleSpriteKey(), {
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const battleSpriteKey = this.getBattleSpriteKey(this.isPlayer(), ignoreOverride);
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const battleFrameNames = globalScene.anims.generateFrameNames(battleSpriteKey, {
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zeroPad: 4,
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suffix: ".png",
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start: 1,
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end: 400,
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});
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console.warn = originalWarn;
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globalScene.anims.create({
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key: this.getBattleSpriteKey(),
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frames: battleFrameNames,
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frameRate: 10,
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repeat: -1,
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});
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if (!globalScene.anims.exists(battleSpriteKey)) {
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globalScene.anims.create({
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key: battleSpriteKey,
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frames: battleFrameNames,
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frameRate: 10,
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repeat: -1,
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});
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}
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}
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// With everything loaded, now begin playing the animation.
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this.playAnim();
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@ -2414,8 +2418,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const suppressAbilitiesTag = arena.getTag(
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ArenaTagType.NEUTRALIZING_GAS,
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) as SuppressAbilitiesTag;
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const suppressOffField = ability.hasAttr(PreSummonAbAttr);
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if (
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this.isOnField() &&
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(this.isOnField() || suppressOffField) &&
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suppressAbilitiesTag &&
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!suppressAbilitiesTag.isBeingRemoved()
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) {
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@ -7859,6 +7864,11 @@ export class PokemonSummonData {
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continue;
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}
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if (key === "moveset") {
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this.moveset = value?.map((m: any) => PokemonMove.loadMove(m));
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continue;
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}
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if (key === "tags") {
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// load battler tags
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this.tags = value.map((t: BattlerTag) => loadBattlerTag(t));
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@ -3640,7 +3640,7 @@ function getNewModifierTypeOption(
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}
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tier += upgradeCount;
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}
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} else if (retryCount === 10 && tier) {
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} else if (retryCount >= 100 && tier) {
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retryCount = 0;
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tier--;
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}
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@ -206,11 +206,13 @@ export class MoveEffectPhase extends PokemonPhase {
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* @throws Error if there was an unexpected hit check result
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*/
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private applyToTargets(user: Pokemon, targets: Pokemon[]): void {
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let firstHit = true;
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for (const [i, target] of targets.entries()) {
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const [hitCheckResult, effectiveness] = this.hitChecks[i];
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switch (hitCheckResult) {
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case HitCheckResult.HIT:
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this.applyMoveEffects(target, effectiveness);
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this.applyMoveEffects(target, effectiveness, firstHit);
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firstHit = false;
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if (isFieldTargeted(this.move)) {
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// Stop processing other targets if the move is a field move
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return;
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@ -763,15 +765,12 @@ export class MoveEffectPhase extends PokemonPhase {
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* - Invoking {@linkcode applyOnTargetEffects} if the move does not hit a substitute
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* - Triggering form changes and emergency exit / wimp out if this is the last hit
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*
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* @param target the {@linkcode Pokemon} hit by this phase's move.
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* @param effectiveness the effectiveness of the move (as previously evaluated in {@linkcode hitCheck})
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* @param target - the {@linkcode Pokemon} hit by this phase's move.
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* @param effectiveness - The effectiveness of the move (as previously evaluated in {@linkcode hitCheck})
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* @param firstTarget - Whether this is the first target successfully struck by the move
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*/
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protected applyMoveEffects(target: Pokemon, effectiveness: TypeDamageMultiplier): void {
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protected applyMoveEffects(target: Pokemon, effectiveness: TypeDamageMultiplier, firstTarget: boolean): void {
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const user = this.getUserPokemon();
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/** The first target hit by the move */
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const firstTarget = target === this.getTargets().find((_, i) => this.hitChecks[i][1] > 0);
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if (isNullOrUndefined(user)) {
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return;
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}
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@ -905,6 +904,14 @@ export class MoveEffectPhase extends PokemonPhase {
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target.destroySubstitute();
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target.lapseTag(BattlerTagType.COMMANDED);
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// Force `lastHit` to be true if this is a multi hit move with hits left
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// `hitsLeft` must be left as-is in order for the message displaying the number of hits
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// to display the proper number.
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// Note: When Dragon Darts' smart targeting is implemented, this logic may need to be adjusted.
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if (!this.lastHit && user.turnData.hitsLeft > 1) {
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this.lastHit = true;
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}
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}
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/**
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start() {
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super.start();
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globalScene.resetSeed();
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const currentBiome = globalScene.arena.biomeType;
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const nextWaveIndex = globalScene.currentBattle.waveIndex + 1;
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@ -1110,7 +1110,7 @@ export class GameData {
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for (const p of sessionData.party) {
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const pokemon = p.toPokemon() as PlayerPokemon;
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pokemon.setVisible(false);
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loadPokemonAssets.push(pokemon.loadAssets());
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loadPokemonAssets.push(pokemon.loadAssets(false));
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party.push(pokemon);
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}
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@ -188,7 +188,7 @@ export default class PokemonData {
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// when loading from saved session, recover summonData.speciesFrom and form index species object
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// used to stay transformed on reload session
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if (this.summonData.speciesForm) {
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this.summonData.speciesForm = getPokemonSpeciesForm(
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ret.summonData.speciesForm = getPokemonSpeciesForm(
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this.summonData.speciesForm.speciesId,
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this.summonDataSpeciesFormIndex,
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);
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@ -1,5 +1,4 @@
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import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator";
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import { Status } from "#app/data/status-effect";
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import { PokemonMove } from "#app/field/pokemon";
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import type { SessionSaveData } from "#app/system/game-data";
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import type PokemonData from "#app/system/pokemon-data";
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@ -65,7 +65,7 @@ describe("Abilities - Illusion", () => {
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expect(!!zorua.summonData.illusion).equals(false);
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});
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it("break with neutralizing gas", async () => {
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it("breaks with neutralizing gas", async () => {
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game.override.enemyAbility(Abilities.NEUTRALIZING_GAS);
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await game.classicMode.startBattle([Species.KOFFING]);
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@ -74,6 +74,20 @@ describe("Abilities - Illusion", () => {
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expect(!!zorua.summonData.illusion).equals(false);
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});
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it("does not activate if neutralizing gas is active", async () => {
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game.override
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.enemyAbility(Abilities.NEUTRALIZING_GAS)
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.ability(Abilities.ILLUSION)
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.moveset(Moves.SPLASH)
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.enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS, Species.MAGIKARP]);
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!.summonData.illusion).toBeFalsy();
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});
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it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
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game.override.enemyMoveset([Moves.FLAMETHROWER, Moves.PSYCHIC, Moves.TACKLE]);
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await game.classicMode.startBattle([Species.ZOROARK, Species.FEEBAS]);
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