Add quiet parameter to trySetStatus

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Sirz Benjie 2025-04-28 20:51:08 -05:00
parent 217fbe027a
commit 1da8f15418
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GPG Key ID: 4A524B4D196C759E
2 changed files with 4 additions and 3 deletions

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@ -5529,9 +5529,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
sourcePokemon: Pokemon | null = null,
turnsRemaining = 0,
sourceText: string | null = null,
overrideStatus?: boolean
overrideStatus?: boolean,
quiet = false,
): boolean {
if (!this.canSetStatus(effect, false, overrideStatus, sourcePokemon)) {
if (!this.canSetStatus(effect, quiet, overrideStatus, sourcePokemon)) {
return false;
}
if (this.isFainted() && effect !== StatusEffect.FAINT) {

View File

@ -1743,7 +1743,7 @@ export class TurnStatusEffectModifier extends PokemonHeldItemModifier {
* @returns `true` if the status effect was applied successfully
*/
override apply(pokemon: Pokemon): boolean {
return pokemon.trySetStatus(this.effect, true, undefined, undefined, this.type.name);
return pokemon.trySetStatus(this.effect, true, undefined, undefined, this.type.name, undefined, true);
}
getMaxHeldItemCount(_pokemon: Pokemon): number {