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Reverted unneeded test file changes
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@ -47,7 +47,7 @@ describe("Abilities - Disguise", () => {
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(mimikyu.hp).toBe(maxHp - disguiseDamage);
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expect(mimikyu.hp).equals(maxHp - disguiseDamage);
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expect(mimikyu.formIndex).toBe(bustedForm);
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});
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@ -79,12 +79,12 @@ describe("Abilities - Disguise", () => {
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// First hit
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(mimikyu.hp).toBe(maxHp - disguiseDamage);
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expect(mimikyu.hp).equals(maxHp - disguiseDamage);
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expect(mimikyu.formIndex).toBe(disguisedForm);
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// Second hit
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(mimikyu.hp).toBeLessThan(maxHp - disguiseDamage);
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expect(mimikyu.hp).lessThan(maxHp - disguiseDamage);
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expect(mimikyu.formIndex).toBe(bustedForm);
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});
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@ -118,7 +118,7 @@ describe("Abilities - Disguise", () => {
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(mimikyu.formIndex).toBe(bustedForm);
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expect(mimikyu.hp).toBe(maxHp - disguiseDamage);
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expect(mimikyu.hp).equals(maxHp - disguiseDamage);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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@ -1,10 +1,10 @@
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import { allMoves } from "#data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerIndex } from "#enums/battler-index";
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import { HitResult } from "#enums/hit-result";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { PokemonInstantReviveModifier } from "#modifiers/modifier";
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import type { PokemonInstantReviveModifier } from "#modifiers/modifier";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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@ -26,146 +26,112 @@ describe("Items - Reviver Seed", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.ENDURE])
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.NO_GUARD)
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.enemyAbility(AbilityId.BALL_FETCH)
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.startingHeldItems([{ name: "REVIVER_SEED" }])
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.enemyHeldItems([{ name: "REVIVER_SEED" }])
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100)
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.enemyLevel(100); // makes hp tests more accurate due to rounding
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});
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it("should be consumed upon fainting to revive the holder, removing temporary effects and healing to 50% max HP", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const enemy = game.field.getEnemyPokemon();
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enemy.hp = 1;
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enemy.setStatStage(Stat.ATK, 6);
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expect(enemy.getHeldItems()[0]).toBeInstanceOf(PokemonInstantReviveModifier);
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game.move.use(MoveId.TACKLE);
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await game.toEndOfTurn();
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// Enemy ate seed, was revived and healed to half HP, clearing its attack boost at the same time.
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expect(enemy).not.toHaveFainted();
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expect(enemy.getHpRatio()).toBeCloseTo(0.5);
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expect(enemy.getHeldItems()[0]).toBeUndefined();
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expect(enemy).toHaveStatStage(Stat.ATK, 0);
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expect(enemy.turnData.acted).toBe(true);
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});
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it("should nullify move effects on the killing blow and interrupt multi hits", async () => {
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// Give player a 4 hit lumina crash that lowers spdef by 2 stages per hit
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game.override.ability(AbilityId.PARENTAL_BOND).startingHeldItems([
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{ name: "REVIVER_SEED", count: 1 },
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{ name: "MULTI_LENS", count: 2 },
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]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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// give enemy 3 hp, dying 3 hits into the move
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const enemy = game.field.getEnemyPokemon();
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enemy.hp = 3;
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vi.spyOn(enemy, "getAttackDamage").mockReturnValue({ cancelled: false, damage: 1, result: HitResult.EFFECTIVE });
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game.move.use(MoveId.LUMINA_CRASH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("FaintPhase", false);
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// killing hit effect got nullified due to fainting the target
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expect(enemy).toHaveStatStage(Stat.SPDEF, 4);
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expect(enemy.getAttackDamage).toHaveBeenCalledTimes(3);
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await game.toEndOfTurn();
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// Attack was cut short due to lack of targets, after which the enemy was revived and their stat stages reset
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expect(enemy).not.toHaveFainted();
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expect(enemy).toHaveStatStage(Stat.SPDEF, 0);
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expect(enemy.getHpRatio()).toBeCloseTo(0.5);
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expect(enemy.getHeldItems()[0]).toBeUndefined();
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const player = game.field.getPlayerPokemon();
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expect(player.turnData.hitsLeft).toBe(1);
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.enemyMoveset(MoveId.SPLASH);
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vi.spyOn(allMoves[MoveId.SHEER_COLD], "accuracy", "get").mockReturnValue(100);
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vi.spyOn(allMoves[MoveId.LEECH_SEED], "accuracy", "get").mockReturnValue(100);
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vi.spyOn(allMoves[MoveId.WHIRLPOOL], "accuracy", "get").mockReturnValue(100);
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vi.spyOn(allMoves[MoveId.WILL_O_WISP], "accuracy", "get").mockReturnValue(100);
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});
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it.each([
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{ moveType: "Physical Moves", move: MoveId.TACKLE },
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{ moveType: "Special Moves", move: MoveId.WATER_GUN },
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{ moveType: "Fixed Damage Moves", move: MoveId.SEISMIC_TOSS },
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{ moveType: "Special Move", move: MoveId.WATER_GUN },
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{ moveType: "Physical Move", move: MoveId.TACKLE },
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{ moveType: "Fixed Damage Move", move: MoveId.SEISMIC_TOSS },
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{ moveType: "Final Gambit", move: MoveId.FINAL_GAMBIT },
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{ moveType: "Counter Moves", move: MoveId.COUNTER },
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{ moveType: "OHKOs", move: MoveId.SHEER_COLD },
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{ moveType: "Confusion Self-hits", move: MoveId.CONFUSE_RAY },
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])("should activate from $moveType", async ({ move }) => {
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game.override.confusionActivation(true);
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{ moveType: "Counter", move: MoveId.COUNTER },
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{ moveType: "OHKO", move: MoveId.SHEER_COLD },
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])("should activate the holder's reviver seed from a $moveType", async ({ move }) => {
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game.override.enemyLevel(100).startingLevel(1).enemyMoveset(move);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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const player = game.field.getPlayerPokemon();
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player.hp = 1;
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
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const seedSpy = vi.spyOn(reviverSeed, "apply");
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vi.spyOn(reviverSeed, "apply");
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game.move.use(MoveId.TACKLE);
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await game.move.forceEnemyMove(move);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toEndOfTurn();
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(player).not.toHaveFainted();
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expect(seedSpy).toHaveBeenCalled();
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expect(player.isFainted()).toBeFalsy();
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});
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// Damaging tests
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it.each([
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{ moveType: "Salt Cure", move: MoveId.SALT_CURE },
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{ moveType: "Leech Seed", move: MoveId.LEECH_SEED },
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{ moveType: "Partial Trapping Move", move: MoveId.WHIRLPOOL },
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{ moveType: "Status Effect", move: MoveId.WILL_O_WISP },
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{ moveType: "Weather", move: MoveId.SANDSTORM },
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])("should not activate from $moveType damage", async ({ move }) => {
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game.override.enemyMoveset(MoveId.ENDURE);
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it("should activate the holder's reviver seed from confusion self-hit", async () => {
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game.override.enemyLevel(1).startingLevel(100).enemyMoveset(MoveId.SPLASH);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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const enemy = game.field.getEnemyPokemon();
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enemy.hp = 2;
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// Mock any direct attacks to deal 1 damage (ensuring Whirlpool/etc do not kill)
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vi.spyOn(enemy, "getAttackDamage").mockReturnValueOnce({
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cancelled: false,
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damage: 1,
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result: HitResult.EFFECTIVE,
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});
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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player.addTag(BattlerTagType.CONFUSED, 3);
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game.move.use(move);
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await game.toEndOfTurn();
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const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
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vi.spyOn(reviverSeed, "apply");
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expect(enemy).toHaveFainted();
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vi.spyOn(player, "randBattleSeedInt").mockReturnValue(0); // Force confusion self-hit
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(player.isFainted()).toBeFalsy();
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});
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// Damaging opponents tests
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it.each([
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{ moveType: "Damaging Move Chip Damage", move: MoveId.SALT_CURE },
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{ moveType: "Chip Damage", move: MoveId.LEECH_SEED },
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{ moveType: "Trapping Chip Damage", move: MoveId.WHIRLPOOL },
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{ moveType: "Status Effect Damage", move: MoveId.WILL_O_WISP },
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{ moveType: "Weather", move: MoveId.SANDSTORM },
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])("should not activate the holder's reviver seed from $moveType", async ({ move }) => {
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game.override
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.enemyLevel(1)
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.startingLevel(100)
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.enemySpecies(SpeciesId.MAGIKARP)
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.moveset(move)
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.enemyMoveset(MoveId.ENDURE);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.damageAndUpdate(enemy.hp - 1);
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game.move.select(move);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.isFainted()).toBeTruthy();
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});
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// Self-damage tests
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it.each([
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{ moveType: "Recoil", move: MoveId.DOUBLE_EDGE },
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{ moveType: "Sacrificial", move: MoveId.EXPLOSION },
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{ moveType: "Ghost-type Curse", move: MoveId.CURSE },
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{ moveType: "Self-KO", move: MoveId.EXPLOSION },
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{ moveType: "Self-Deduction", move: MoveId.CURSE },
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{ moveType: "Liquid Ooze", move: MoveId.GIGA_DRAIN },
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])("should not activate from $moveType self-damage", async ({ move }) => {
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game.override.enemyAbility(AbilityId.LIQUID_OOZE);
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])("should not activate the holder's reviver seed from $moveType", async ({ move }) => {
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game.override
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.enemyLevel(100)
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.startingLevel(1)
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.enemySpecies(SpeciesId.MAGIKARP)
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.moveset(move)
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.enemyAbility(AbilityId.LIQUID_OOZE)
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.enemyMoveset(MoveId.SPLASH);
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await game.classicMode.startBattle([SpeciesId.GASTLY, SpeciesId.FEEBAS]);
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const player = game.field.getPlayerPokemon();
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player.hp = 1;
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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const playerSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
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const seedSpy = vi.spyOn(playerSeed, "apply");
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vi.spyOn(playerSeed, "apply");
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game.move.use(move);
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await game.toEndOfTurn();
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game.move.select(move);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player).toHaveFainted();
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expect(seedSpy).not.toHaveBeenCalled();
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expect(player.isFainted()).toBeTruthy();
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});
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it("should not activate from Destiny Bond fainting", async () => {
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it("should not activate the holder's reviver seed from Destiny Bond fainting", async () => {
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game.override
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.enemyLevel(100)
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.startingLevel(1)
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@ -174,15 +140,14 @@ describe("Items - Reviver Seed", () => {
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.startingHeldItems([]) // reset held items to nothing so user doesn't revive and not trigger Destiny Bond
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.enemyMoveset(MoveId.TACKLE);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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const enemy = game.scene.getEnemyPokemon()!;
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const player = game.field.getPlayerPokemon();
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player.hp = 1;
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const enemy = game.field.getEnemyPokemon();
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game.move.use(MoveId.DESTINY_BOND);
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game.move.select(MoveId.DESTINY_BOND);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toEndOfTurn();
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy).toHaveFainted();
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expect(enemy.isFainted()).toBeTruthy();
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});
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});
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