Sanitize overrides before tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
This commit is contained in:
Sirz Benjie 2025-03-27 12:01:31 -05:00
parent bb052e0194
commit 1d96f00d96
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4 changed files with 25 additions and 34 deletions

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@ -15,29 +15,8 @@ on:
types: [checks_requested] types: [checks_requested]
jobs: jobs:
pre-test:
name: Run Pre-test
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
with:
submodules: 'recursive'
path: tests-action
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
working-directory: tests-action
run: npm ci
- name: Run Pre-test
working-directory: tests-action
run: npx vitest run --project pre ${{ !runner.debug && '--silent' || '' }}
run-tests: run-tests:
name: Run Tests name: Run Tests
needs: [pre-test]
strategy: strategy:
matrix: matrix:
shard: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] shard: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]

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@ -254,6 +254,11 @@ class DefaultOverrides {
* Note that, for all items in the array, `count` is not used. * Note that, for all items in the array, `count` is not used.
*/ */
readonly ITEM_REWARD_OVERRIDE: ModifierOverride[] = []; readonly ITEM_REWARD_OVERRIDE: ModifierOverride[] = [];
/**
* If `true`, disable all non-scripted opponent trainer encounters.
*/
readonly DISABLE_STANDARD_TRAINERS_OVERRIDE: boolean = false;
} }
export const defaultOverrides = new DefaultOverrides(); export const defaultOverrides = new DefaultOverrides();

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@ -57,6 +57,7 @@ import fs from "node:fs";
import { expect, vi } from "vitest"; import { expect, vi } from "vitest";
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import type StarterSelectUiHandler from "#app/ui/starter-select-ui-handler"; import type StarterSelectUiHandler from "#app/ui/starter-select-ui-handler";
import { MockFetch } from "./mocks/mockFetch";
/** /**
* Class to manage the game state and transitions between phases. * Class to manage the game state and transitions between phases.
@ -122,9 +123,12 @@ export default class GameManager {
this.settings = new SettingsHelper(this); this.settings = new SettingsHelper(this);
this.reload = new ReloadHelper(this); this.reload = new ReloadHelper(this);
this.modifiers = new ModifierHelper(this); this.modifiers = new ModifierHelper(this);
this.override.sanitizeOverrides();
// Disables Mystery Encounters on all tests (can be overridden at test level) // Disables Mystery Encounters on all tests (can be overridden at test level)
this.override.mysteryEncounterChance(0); this.override.mysteryEncounterChance(0);
global.fetch = vi.fn(MockFetch) as any;
} }
/** /**

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@ -6,7 +6,7 @@ import type { GameModes } from "#app/game-mode";
import { getGameMode } from "#app/game-mode"; import { getGameMode } from "#app/game-mode";
import type { ModifierOverride } from "#app/modifier/modifier-type"; import type { ModifierOverride } from "#app/modifier/modifier-type";
import type { BattleStyle } from "#app/overrides"; import type { BattleStyle } from "#app/overrides";
import Overrides from "#app/overrides"; import Overrides, { defaultOverrides } from "#app/overrides";
import type { Unlockables } from "#app/system/unlockables"; import type { Unlockables } from "#app/system/unlockables";
import { Biome } from "#enums/biome"; import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
@ -15,8 +15,9 @@ import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect"; import { StatusEffect } from "#enums/status-effect";
import type { WeatherType } from "#enums/weather-type"; import type { WeatherType } from "#enums/weather-type";
import { vi } from "vitest"; import { expect, vi } from "vitest";
import { GameManagerHelper } from "./gameManagerHelper"; import { GameManagerHelper } from "./gameManagerHelper";
import { shiftCharCodes } from "#app/utils";
/** /**
* Helper to handle overrides in tests * Helper to handle overrides in tests
@ -226,12 +227,7 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public disableTrainerWaves(): this { public disableTrainerWaves(): this {
const realFn = getGameMode; vi.spyOn(Overrides, "DISABLE_STANDARD_TRAINERS_OVERRIDE");
vi.spyOn(GameMode, "getGameMode").mockImplementation((gameMode: GameModes) => {
const mode = realFn(gameMode);
mode.hasTrainers = false;
return mode;
});
this.log("Standard trainer waves are disabled!"); this.log("Standard trainer waves are disabled!");
return this; return this;
} }
@ -263,11 +259,8 @@ export class OverridesHelper extends GameManagerHelper {
* @returns `this` * @returns `this`
*/ */
public seed(seed: string): this { public seed(seed: string): this {
vi.spyOn(this.game.scene, "resetSeed").mockImplementation(() => { // Shift the seed here with a negative wave number, to compensate for `resetSeed()` shifting the seed itself.
this.game.scene.waveSeed = seed; this.game.scene.setSeed(shiftCharCodes(seed, (this.game.scene.currentBattle?.waveIndex ?? 0) * -1));
Phaser.Math.RND.sow([seed]);
this.game.scene.rngCounter = 0;
});
this.game.scene.resetSeed(); this.game.scene.resetSeed();
this.log(`Seed set to "${seed}"!`); this.log(`Seed set to "${seed}"!`);
return this; return this;
@ -539,4 +532,14 @@ export class OverridesHelper extends GameManagerHelper {
private log(...params: any[]) { private log(...params: any[]) {
console.log("Overrides:", ...params); console.log("Overrides:", ...params);
} }
public sanitizeOverrides(): void {
for (const key of Object.keys(defaultOverrides)) {
if (Overrides[key] !== defaultOverrides[key]) {
vi.spyOn(Overrides, key as any, "get").mockReturnValue(defaultOverrides[key]);
}
}
expect(Overrides).toEqual(defaultOverrides);
this.log("Sanitizing all overrides!");
}
} }