From 1d4a9259b83441c358a6ca591afb282a2e7c88ca Mon Sep 17 00:00:00 2001 From: Dean <69436131+emdeann@users.noreply.github.com> Date: Thu, 30 Oct 2025 20:14:48 -0700 Subject: [PATCH] [Hotfix] Fix Queenly Majesty/Dazzling affecting user's moves instead of enemy's (#6722) Fix QM/Dazzling --- src/phases/move-phase.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/phases/move-phase.ts b/src/phases/move-phase.ts index 6350791e9bb..5115e3da595 100644 --- a/src/phases/move-phase.ts +++ b/src/phases/move-phase.ts @@ -286,7 +286,7 @@ export class MovePhase extends PokemonPhase { // Apply queenly majesty / dazzling if (!failed) { - const defendingSidePlayField = user.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField(); + const defendingSidePlayField = user.isPlayer() ? globalScene.getEnemyField() : globalScene.getPlayerField(); const cancelled = new BooleanHolder(false); defendingSidePlayField.forEach((pokemon: Pokemon) => { applyAbAttrs("FieldPriorityMoveImmunityAbAttr", {