Updating optionSelectUiHandler to simplify logic and fix bug of autocomplete showing options incorrectly

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Wlowscha 2025-01-21 02:26:43 +01:00
parent 379f1976d7
commit 1d234c790d
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@ -88,21 +88,9 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
protected setupOptions() {
const configOptions = this.config?.options ?? [];
let options: OptionSelectItem[];
const options: OptionSelectItem[] = configOptions;
// for performance reasons, this limits how many options we can see at once. Without this, it would try to make text options for every single options
// which makes the performance take a hit. If there's not enough options to do this (set to 10 at the moment) and the ui mode !== Mode.AUTO_COMPLETE,
// this is ignored and the original code is untouched, with the options array being all the options from the config
if (configOptions.length >= 10 && globalScene.ui.getMode() === Mode.AUTO_COMPLETE) {
const optionsScrollTotal = configOptions.length;
const optionStartIndex = this.scrollCursor;
const optionEndIndex = Math.min(optionsScrollTotal, optionStartIndex + (!optionStartIndex || this.scrollCursor + (this.config?.maxOptions! - 1) >= optionsScrollTotal ? this.config?.maxOptions! - 1 : this.config?.maxOptions! - 2));
options = configOptions.slice(optionStartIndex, optionEndIndex + 2);
} else {
options = configOptions;
}
this.unskippedIndices = this.getUnskippedIndices(options);
this.unskippedIndices = this.getUnskippedIndices(configOptions);
if (this.optionSelectText) {
if (this.optionSelectText instanceof BBCodeText) {
@ -121,10 +109,15 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
this.optionSelectIcons.splice(0, this.optionSelectIcons.length);
}
const optionsWithScroll = (this.config?.options && this.config?.options.length > (this.config?.maxOptions!)) ? this.getOptionsWithScroll() : options;
// Setting the initial text to establish the width of the select object. We consider all options, even ones that are not displayed,
// Except in the case of autocomplete, where we don't want to set up a text element with potentially hundreds of lines.
const optionsForWidth = globalScene.ui.getMode() === Mode.AUTO_COMPLETE ? optionsWithScroll : options;
this.optionSelectText = addBBCodeTextObject(
0, 0, options.map(o => o.item
? `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, globalScene.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, globalScene.uiTheme)}] ${o.label}[/color]`
: `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, globalScene.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, globalScene.uiTheme)}]${o.label}[/color]`
0, 0, optionsForWidth.map(o => o.item
? `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, globalScene.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, globalScene.uiTheme)}] ${o.label}[/color][/shadow]`
: `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, globalScene.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, globalScene.uiTheme)}]${o.label}[/color][/shadow]`
).join("\n"),
TextStyle.WINDOW, { maxLines: options.length, lineSpacing: 12 }
);
@ -132,20 +125,18 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
this.optionSelectText.setName("text-option-select");
this.optionSelectContainer.add(this.optionSelectText);
this.optionSelectContainer.setPosition((globalScene.game.canvas.width / 6) - 1 - (this.config?.xOffset || 0), -48 + (this.config?.yOffset || 0));
this.optionSelectBg.width = Math.max(this.optionSelectText.displayWidth + 24, this.getWindowWidth());
if (this.config?.options && this.config?.options.length > (this.config?.maxOptions!)) { // TODO: is this bang correct?
this.optionSelectText.setText(this.getOptionsWithScroll().map(o => o.item
? `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, globalScene.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, globalScene.uiTheme)}] ${o.label}[/color]`
: `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, globalScene.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, globalScene.uiTheme)}]${o.label}[/color]`
).join("\n"));
}
this.optionSelectBg.height = this.getWindowHeight();
this.optionSelectText.setPosition(this.optionSelectBg.x - this.optionSelectBg.width + 12 + 24 * this.scale, this.optionSelectBg.y - this.optionSelectBg.height + 2 + 42 * this.scale);
// Now that the container and background widths are established, we can set up the proper text restricted to visible options
this.optionSelectText.setText(optionsWithScroll.map(o => o.item
? `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, globalScene.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, globalScene.uiTheme)}] ${o.label}[/color][/shadow]`
: `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, globalScene.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, globalScene.uiTheme)}]${o.label}[/color][/shadow]`
).join("\n")
);
options.forEach((option: OptionSelectItem, i: integer) => {
if (option.item) {
const itemIcon = globalScene.add.sprite(0, 0, "items", option.item);
@ -304,7 +295,9 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
const optionsScrollTotal = options.length;
const optionStartIndex = this.scrollCursor;
const optionEndIndex = Math.min(optionsScrollTotal, optionStartIndex + (!optionStartIndex || this.scrollCursor + (this.config.maxOptions - 1) >= optionsScrollTotal ? this.config.maxOptions - 1 : this.config.maxOptions - 2));
const optionEndIndex = Math.min(optionsScrollTotal, optionStartIndex +
(!optionStartIndex || this.scrollCursor + (this.config.maxOptions - 1) >= optionsScrollTotal ? this.config.maxOptions - 1 : this.config.maxOptions - 2)
);
if (this.config?.maxOptions && options.length > this.config.maxOptions) {
options.splice(optionEndIndex, optionsScrollTotal);