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Fix merge conflict in taunt
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6dcc446786
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@ -4224,7 +4224,8 @@ export function initMoves() {
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new SelfStatusMove(Moves.CHARGE, "Charge", Type.ELECTRIC, -1, 20, "The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.", -1, 0, 3)
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new SelfStatusMove(Moves.CHARGE, "Charge", Type.ELECTRIC, -1, 20, "The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.", -1, 0, 3)
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.attr(StatChangeAttr, BattleStat.SPDEF, 1, true)
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.attr(StatChangeAttr, BattleStat.SPDEF, 1, true)
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.attr(AddBattlerTagAttr, BattlerTagType.CHARGED, true, true),
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.attr(AddBattlerTagAttr, BattlerTagType.CHARGED, true, true),
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new StatusMove(Moves.TAUNT, "Taunt (N)", Type.DARK, 100, 20, "The target is taunted into a rage that allows it to use only attack moves for three turns.", -1, 0, 3),
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new StatusMove(Moves.TAUNT, "Taunt", Type.DARK, 100, 20, "The target is taunted into a rage that allows it to use only attack moves for three turns.", -1, 0, 3)
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.unimplemented(),
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new StatusMove(Moves.HELPING_HAND, "Helping Hand", Type.NORMAL, -1, 20, "The user assists an ally by boosting the power of that ally's attack.", -1, 5, 3)
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new StatusMove(Moves.HELPING_HAND, "Helping Hand", Type.NORMAL, -1, 20, "The user assists an ally by boosting the power of that ally's attack.", -1, 5, 3)
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.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
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.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
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.target(MoveTarget.NEAR_ALLY),
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.target(MoveTarget.NEAR_ALLY),
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