Rework tests

This commit is contained in:
Zach Day 2024-08-12 22:41:57 -04:00
parent f7499aa14c
commit 1cfbecff36
2 changed files with 44 additions and 51 deletions

View File

@ -1,11 +1,11 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import * as overrides from "#app/overrides";
import { Moves } from "#enums/moves";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases.js";
import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@ -25,26 +25,23 @@ describe("Abilities - Aftermath", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BATTLE_BOND);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.battleType("single");
game.override.ability(Abilities.NONE);
game.override.enemyAbility(Abilities.AFTERMATH);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemySpecies(Species.BIDOOF);
});
it("deals 25% of attacker's HP as damage to attacker when defeated by contact move", async () => {
const moveToUse = Moves.TACKLE;
const enemyAbility = Abilities.AFTERMATH;
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BIDOOF);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
game.override.moveset(Array(4).fill(moveToUse));
await game.startBattle();
game.scene.getEnemyParty()[0].hp = 1;
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1;
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
@ -52,22 +49,19 @@ describe("Abilities - Aftermath", () => {
expect(game.phaseInterceptor.log).toContain("FaintPhase");
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
expect(game.scene.getParty()[0].hp).toBeCloseTo(Math.floor(game.scene.getParty()[0].getMaxHp() * 0.75));
expect(player.hp).toBeCloseTo(Math.floor(player.getMaxHp() * 0.75));
}, TIMEOUT);
it("does not activate on non-contact moves", async () => {
const moveToUse = Moves.WATER_GUN;
const enemyAbility = Abilities.AFTERMATH;
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BIDOOF);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
game.override.moveset(Array(4).fill(moveToUse));
await game.startBattle();
game.scene.getEnemyParty()[0].hp = 1;
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1;
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
@ -75,6 +69,6 @@ describe("Abilities - Aftermath", () => {
expect(game.phaseInterceptor.log).toContain("FaintPhase");
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
expect(game.scene.getParty()[0].getHpRatio()).toBeCloseTo(1);
expect(player.getHpRatio()).toBeCloseTo(1);
}, TIMEOUT);
});

View File

@ -1,12 +1,12 @@
import { Abilities } from "#app/enums/abilities.js";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import * as overrides from "#app/overrides";
import { TurnEndPhase, TurnStartPhase } from "#app/phases";
import { TurnEndPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@ -26,19 +26,19 @@ describe("Abilities - Damp", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.battleType("single");
game.override.disableCrits();
game.override.enemySpecies(Species.BIDOOF);
});
it("prevents explosive attacks used by others", async() => {
const moveToUse = Moves.EXPLOSION;
const enemyAbility = Abilities.DAMP;
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BIDOOF);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
game.override.ability(Abilities.NONE);
game.override.moveset(Array(4).fill(moveToUse));
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
@ -54,11 +54,11 @@ describe("Abilities - Damp", () => {
const moveToUse = Moves.EXPLOSION;
const playerAbility = Abilities.DAMP;
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(playerAbility);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BIDOOF);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
game.override.ability(playerAbility);
game.override.moveset(Array(4).fill(moveToUse));
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemySpecies(Species.BIDOOF);
game.override.enemyAbility(Abilities.NONE);
await game.startBattle();
@ -76,11 +76,11 @@ describe("Abilities - Damp", () => {
const playerAbility = Abilities.DAMP;
const enemyAbility = Abilities.AFTERMATH;
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(playerAbility);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BIDOOF);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
game.override.ability(playerAbility);
game.override.moveset(Array(4).fill(moveToUse));
game.override.enemyAbility(enemyAbility);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemySpecies(Species.BIDOOF);
await game.startBattle();
@ -101,17 +101,16 @@ describe("Abilities - Damp", () => {
const moveToUse = Moves.SPLASH;
const playerAbility = Abilities.DAMP;
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(playerAbility);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.EXPLOSION, Moves.SELF_DESTRUCT, Moves.MIND_BLOWN, Moves.MISTY_EXPLOSION]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BIDOOF);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
game.override.ability(playerAbility);
game.override.moveset(Array(4).fill(moveToUse));
game.override.enemyAbility(Abilities.NONE);
game.override.enemyMoveset([Moves.EXPLOSION, Moves.SELF_DESTRUCT, Moves.MIND_BLOWN, Moves.MISTY_EXPLOSION]);
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
await game.phaseInterceptor.to(TurnStartPhase);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
}, TIMEOUT);