mirror of
https://github.com/pagefaultgames/pokerogue.git
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[Refactor] Ensure that new phases are created through the phase manager
https://github.com/pagefaultgames/pokerogue/pull/5955 * Add newPhase method to phase-manager * Update calls to append/prepend phase to use string phase * Replace instantiations of new phase with phase manager
This commit is contained in:
parent
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@ -1,286 +1,25 @@
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import type { MoveAnim } from "#app/data/battle-anims";
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import type { AddEnemyBuffModifierPhase } from "#app/phases/add-enemy-buff-modifier-phase";
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import type { AttemptCapturePhase } from "#app/phases/attempt-capture-phase";
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import type { AttemptRunPhase } from "#app/phases/attempt-run-phase";
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import type { BattleEndPhase } from "#app/phases/battle-end-phase";
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import type { BerryPhase } from "#app/phases/berry-phase";
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import type { CheckStatusEffectPhase } from "#app/phases/check-status-effect-phase";
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import type { CheckSwitchPhase } from "#app/phases/check-switch-phase";
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import type { CommandPhase } from "#app/phases/command-phase";
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import type { CommonAnimPhase } from "#app/phases/common-anim-phase";
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import type { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import type { EggHatchPhase } from "#app/phases/egg-hatch-phase";
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import type { EggLapsePhase } from "#app/phases/egg-lapse-phase";
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import type { EggSummaryPhase } from "#app/phases/egg-summary-phase";
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import type { EncounterPhase } from "#app/phases/encounter-phase";
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import type { EndCardPhase } from "#app/phases/end-card-phase";
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import type { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
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import type { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import type { EvolutionPhase } from "#app/phases/evolution-phase";
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import type { ExpPhase } from "#app/phases/exp-phase";
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import type { FaintPhase } from "#app/phases/faint-phase";
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import type { FormChangePhase } from "#app/phases/form-change-phase";
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import type { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
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import type { GameOverPhase } from "#app/phases/game-over-phase";
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import type { HideAbilityPhase } from "#app/phases/hide-ability-phase";
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import type { HidePartyExpBarPhase } from "#app/phases/hide-party-exp-bar-phase";
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import type { LearnMovePhase } from "#app/phases/learn-move-phase";
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import type { LevelCapPhase } from "#app/phases/level-cap-phase";
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import type { LevelUpPhase } from "#app/phases/level-up-phase";
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import type { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase";
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import type { LoginPhase } from "#app/phases/login-phase";
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import type { MessagePhase } from "#app/phases/message-phase";
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import type { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
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import type { MoneyRewardPhase } from "#app/phases/money-reward-phase";
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import type { MoveAnimPhase } from "#app/phases/move-anim-phase";
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import type { MoveChargePhase } from "#app/phases/move-charge-phase";
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import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import type { MoveEndPhase } from "#app/phases/move-end-phase";
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import type { MoveHeaderPhase } from "#app/phases/move-header-phase";
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import type { MovePhase } from "#app/phases/move-phase";
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import type {
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MysteryEncounterPhase,
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MysteryEncounterOptionSelectedPhase,
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MysteryEncounterBattlePhase,
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MysteryEncounterRewardsPhase,
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PostMysteryEncounterPhase,
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MysteryEncounterBattleStartCleanupPhase,
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} from "#app/phases/mystery-encounter-phases";
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import type { NewBattlePhase } from "#app/phases/new-battle-phase";
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import type { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase";
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import type { NextEncounterPhase } from "#app/phases/next-encounter-phase";
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import type { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
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import type { PartyExpPhase } from "#app/phases/party-exp-phase";
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import type { PartyHealPhase } from "#app/phases/party-heal-phase";
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import type { PokemonAnimPhase } from "#app/phases/pokemon-anim-phase";
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import type { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
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import type { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
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import type { PostGameOverPhase } from "#app/phases/post-game-over-phase";
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import type { PostSummonPhase } from "#app/phases/post-summon-phase";
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import type { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase";
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import type { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
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import type { ReloadSessionPhase } from "#app/phases/reload-session-phase";
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import type { ResetStatusPhase } from "#app/phases/reset-status-phase";
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import type { ReturnPhase } from "#app/phases/return-phase";
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import type { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
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import type { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase";
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import type { ScanIvsPhase } from "#app/phases/scan-ivs-phase";
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import type { SelectBiomePhase } from "#app/phases/select-biome-phase";
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import type { SelectChallengePhase } from "#app/phases/select-challenge-phase";
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import type { SelectGenderPhase } from "#app/phases/select-gender-phase";
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import type { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import type { SelectStarterPhase } from "#app/phases/select-starter-phase";
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import type { SelectTargetPhase } from "#app/phases/select-target-phase";
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import type { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase";
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import type { ShowAbilityPhase } from "#app/phases/show-ability-phase";
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import type { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase";
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import type { ShowTrainerPhase } from "#app/phases/show-trainer-phase";
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import type { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
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import type { SummonMissingPhase } from "#app/phases/summon-missing-phase";
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import type { SummonPhase } from "#app/phases/summon-phase";
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import type { SwitchBiomePhase } from "#app/phases/switch-biome-phase";
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import type { SwitchPhase } from "#app/phases/switch-phase";
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import type { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
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import type { TeraPhase } from "#app/phases/tera-phase";
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import type { TitlePhase } from "#app/phases/title-phase";
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import type { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
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import type { TrainerVictoryPhase } from "#app/phases/trainer-victory-phase";
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import type { TurnEndPhase } from "#app/phases/turn-end-phase";
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import type { TurnInitPhase } from "#app/phases/turn-init-phase";
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import type { TurnStartPhase } from "#app/phases/turn-start-phase";
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import type { UnavailablePhase } from "#app/phases/unavailable-phase";
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import type { UnlockPhase } from "#app/phases/unlock-phase";
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import type { VictoryPhase } from "#app/phases/victory-phase";
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import type { WeatherEffectPhase } from "#app/phases/weather-effect-phase";
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import type { PhaseConstructorMap } from "#app/phase-manager";
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export type PhaseClass =
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| typeof AddEnemyBuffModifierPhase
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| typeof AttemptCapturePhase
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| typeof AttemptRunPhase
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| typeof BattleEndPhase
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| typeof BerryPhase
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| typeof CheckStatusEffectPhase
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| typeof CheckSwitchPhase
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| typeof CommandPhase
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| typeof CommonAnimPhase
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| typeof DamageAnimPhase
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| typeof EggHatchPhase
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| typeof EggLapsePhase
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| typeof EggSummaryPhase
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| typeof EncounterPhase
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| typeof EndCardPhase
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| typeof EndEvolutionPhase
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| typeof EnemyCommandPhase
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| typeof EvolutionPhase
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| typeof FormChangePhase
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| typeof ExpPhase
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| typeof FaintPhase
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| typeof FormChangePhase
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| typeof GameOverPhase
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| typeof GameOverModifierRewardPhase
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| typeof HideAbilityPhase
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| typeof HidePartyExpBarPhase
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| typeof LearnMovePhase
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| typeof LevelUpPhase
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| typeof LevelCapPhase
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| typeof LoadMoveAnimPhase
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| typeof LoginPhase
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| typeof MessagePhase
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| typeof ModifierRewardPhase
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| typeof MoneyRewardPhase
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| typeof MoveAnimPhase
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| typeof MoveChargePhase
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| typeof MoveEffectPhase
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| typeof MoveEndPhase
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| typeof MoveHeaderPhase
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| typeof MovePhase
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| typeof MysteryEncounterPhase
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| typeof MysteryEncounterOptionSelectedPhase
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| typeof MysteryEncounterBattlePhase
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| typeof MysteryEncounterRewardsPhase
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| typeof MysteryEncounterBattleStartCleanupPhase
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| typeof MysteryEncounterRewardsPhase
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| typeof PostMysteryEncounterPhase
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| typeof NewBattlePhase
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| typeof NewBiomeEncounterPhase
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| typeof NextEncounterPhase
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| typeof ObtainStatusEffectPhase
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| typeof PartyExpPhase
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| typeof PartyHealPhase
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| typeof PokemonAnimPhase
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| typeof PokemonHealPhase
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| typeof PokemonTransformPhase
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| typeof PostGameOverPhase
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| typeof PostSummonPhase
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| typeof PostTurnStatusEffectPhase
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| typeof QuietFormChangePhase
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| typeof ReloadSessionPhase
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| typeof ResetStatusPhase
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| typeof ReturnPhase
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| typeof RevivalBlessingPhase
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| typeof RibbonModifierRewardPhase
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| typeof ScanIvsPhase
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| typeof SelectBiomePhase
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| typeof SelectChallengePhase
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| typeof SelectGenderPhase
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| typeof SelectModifierPhase
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| typeof SelectStarterPhase
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| typeof SelectTargetPhase
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| typeof ShinySparklePhase
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| typeof ShowAbilityPhase
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| typeof ShowTrainerPhase
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| typeof ShowPartyExpBarPhase
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| typeof StatStageChangePhase
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| typeof SummonMissingPhase
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| typeof SummonPhase
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| typeof SwitchBiomePhase
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| typeof SwitchPhase
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| typeof SwitchSummonPhase
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| typeof TeraPhase
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| typeof TitlePhase
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| typeof ToggleDoublePositionPhase
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| typeof TrainerVictoryPhase
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| typeof TurnEndPhase
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| typeof TurnInitPhase
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| typeof TurnStartPhase
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| typeof UnavailablePhase
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| typeof UnlockPhase
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| typeof VictoryPhase
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| typeof WeatherEffectPhase;
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// Intentionally export the types of everything in phase-manager, as this file is meant to be
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// the centralized place for type definitions for the phase system.
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export type * from "#app/phase-manager";
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/** Typescript map used to map a string phase to the actual phase type */
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// This file includes helpful types for the phase system.
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// It intentionally imports the phase constructor map from the phase manager (and re-exports it)
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/**
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* Map of phase names to constructors for said phase
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*/
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export type PhaseMap = {
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AddEnemyBuffModifierPhase: AddEnemyBuffModifierPhase;
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AttemptCapturePhase: AttemptCapturePhase;
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AttemptRunPhase: AttemptRunPhase;
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BattleEndPhase: BattleEndPhase;
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BerryPhase: BerryPhase;
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CheckStatusEffectPhase: CheckStatusEffectPhase;
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CheckSwitchPhase: CheckSwitchPhase;
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CommandPhase: CommandPhase;
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CommonAnimPhase: CommonAnimPhase;
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DamageAnimPhase: DamageAnimPhase;
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EggHatchPhase: EggHatchPhase;
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EggLapsePhase: EggLapsePhase;
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EggSummaryPhase: EggSummaryPhase;
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EncounterPhase: EncounterPhase;
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EndCardPhase: EndCardPhase;
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EndEvolutionPhase: EndEvolutionPhase;
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EnemyCommandPhase: EnemyCommandPhase;
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EvolutionPhase: EvolutionPhase;
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ExpPhase: ExpPhase;
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FaintPhase: FaintPhase;
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FormChangePhase: FormChangePhase;
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GameOverPhase: GameOverPhase;
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GameOverModifierRewardPhase: GameOverModifierRewardPhase;
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HideAbilityPhase: HideAbilityPhase;
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HidePartyExpBarPhase: HidePartyExpBarPhase;
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LearnMovePhase: LearnMovePhase;
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LevelCapPhase: LevelCapPhase;
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LevelUpPhase: LevelUpPhase;
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LoadMoveAnimPhase: LoadMoveAnimPhase;
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LoginPhase: LoginPhase;
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MessagePhase: MessagePhase;
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ModifierRewardPhase: ModifierRewardPhase;
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MoneyRewardPhase: MoneyRewardPhase;
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MoveAnimPhase: MoveAnimPhase<MoveAnim>;
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MoveChargePhase: MoveChargePhase;
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MoveEffectPhase: MoveEffectPhase;
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MoveEndPhase: MoveEndPhase;
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MoveHeaderPhase: MoveHeaderPhase;
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MovePhase: MovePhase;
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MysteryEncounterPhase: MysteryEncounterPhase;
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MysteryEncounterOptionSelectedPhase: MysteryEncounterOptionSelectedPhase;
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MysteryEncounterBattlePhase: MysteryEncounterBattlePhase;
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MysteryEncounterBattleStartCleanupPhase: MysteryEncounterBattleStartCleanupPhase;
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MysteryEncounterRewardsPhase: MysteryEncounterRewardsPhase;
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PostMysteryEncounterPhase: PostMysteryEncounterPhase;
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NewBattlePhase: NewBattlePhase;
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NewBiomeEncounterPhase: NewBiomeEncounterPhase;
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NextEncounterPhase: NextEncounterPhase;
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ObtainStatusEffectPhase: ObtainStatusEffectPhase;
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PartyExpPhase: PartyExpPhase;
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PartyHealPhase: PartyHealPhase;
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PokemonAnimPhase: PokemonAnimPhase;
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PokemonHealPhase: PokemonHealPhase;
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PokemonTransformPhase: PokemonTransformPhase;
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PostGameOverPhase: PostGameOverPhase;
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PostSummonPhase: PostSummonPhase;
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PostTurnStatusEffectPhase: PostTurnStatusEffectPhase;
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QuietFormChangePhase: QuietFormChangePhase;
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ReloadSessionPhase: ReloadSessionPhase;
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ResetStatusPhase: ResetStatusPhase;
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ReturnPhase: ReturnPhase;
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RevivalBlessingPhase: RevivalBlessingPhase;
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RibbonModifierRewardPhase: RibbonModifierRewardPhase;
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ScanIvsPhase: ScanIvsPhase;
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SelectBiomePhase: SelectBiomePhase;
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SelectChallengePhase: SelectChallengePhase;
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SelectGenderPhase: SelectGenderPhase;
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SelectModifierPhase: SelectModifierPhase;
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SelectStarterPhase: SelectStarterPhase;
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SelectTargetPhase: SelectTargetPhase;
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ShinySparklePhase: ShinySparklePhase;
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ShowAbilityPhase: ShowAbilityPhase;
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ShowPartyExpBarPhase: ShowPartyExpBarPhase;
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ShowTrainerPhase: ShowTrainerPhase;
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StatStageChangePhase: StatStageChangePhase;
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SummonMissingPhase: SummonMissingPhase;
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SummonPhase: SummonPhase;
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SwitchBiomePhase: SwitchBiomePhase;
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SwitchPhase: SwitchPhase;
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SwitchSummonPhase: SwitchSummonPhase;
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TeraPhase: TeraPhase;
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TitlePhase: TitlePhase;
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ToggleDoublePositionPhase: ToggleDoublePositionPhase;
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TrainerVictoryPhase: TrainerVictoryPhase;
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TurnEndPhase: TurnEndPhase;
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TurnInitPhase: TurnInitPhase;
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TurnStartPhase: TurnStartPhase;
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UnavailablePhase: UnavailablePhase;
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UnlockPhase: UnlockPhase;
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VictoryPhase: VictoryPhase;
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WeatherEffectPhase: WeatherEffectPhase;
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[K in keyof PhaseConstructorMap]: InstanceType<PhaseConstructorMap[K]>;
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};
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/**
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* Union type of all phase constructors.
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*/
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export type PhaseClass = PhaseConstructorMap[keyof PhaseConstructorMap];
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/**
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* Union type of all phase names as strings.
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*/
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export type PhaseString = keyof PhaseMap;
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@ -108,7 +108,6 @@ import {
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SpeciesFormChangeManualTrigger,
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SpeciesFormChangeTimeOfDayTrigger,
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} from "#app/data/pokemon-forms";
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import { FormChangePhase } from "#app/phases/form-change-phase";
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import { getTypeRgb } from "#app/data/type";
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import { PokemonType } from "#enums/pokemon-type";
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import PokemonSpriteSparkleHandler from "#app/field/pokemon-sprite-sparkle-handler";
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@ -142,18 +141,7 @@ import i18next from "i18next";
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import { TrainerType } from "#enums/trainer-type";
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import { battleSpecDialogue } from "#app/data/dialogue";
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import { LoadingScene } from "#app/loading-scene";
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import { LevelCapPhase } from "#app/phases/level-cap-phase";
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import { LoginPhase } from "#app/phases/login-phase";
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import type { MovePhase } from "#app/phases/move-phase";
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import { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase";
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import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
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import { PokemonAnimPhase } from "#app/phases/pokemon-anim-phase";
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import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
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import { ReturnPhase } from "#app/phases/return-phase";
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import { ShowTrainerPhase } from "#app/phases/show-trainer-phase";
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import { SummonPhase } from "#app/phases/summon-phase";
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import { TitlePhase } from "#app/phases/title-phase";
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import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
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import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
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import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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import {
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@ -168,8 +156,6 @@ import { MysteryEncounterSaveData } from "#app/data/mystery-encounters/mystery-e
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import type HeldModifierConfig from "#app/@types/held-modifier-config";
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import { ExpPhase } from "#app/phases/exp-phase";
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import { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase";
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import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import { ExpGainsSpeed } from "#enums/exp-gains-speed";
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import { BattlerTagType } from "#enums/battler-tag-type";
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@ -699,8 +685,8 @@ export default class BattleScene extends SceneBase {
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).then(() => loadMoveAnimAssets(defaultMoves, true)),
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this.initStarterColors(),
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]).then(() => {
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this.phaseManager.pushPhase(new LoginPhase());
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this.phaseManager.pushPhase(new TitlePhase());
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this.phaseManager.pushNew("LoginPhase");
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this.phaseManager.pushNew("TitlePhase");
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this.phaseManager.shiftPhase();
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});
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@ -1475,7 +1461,7 @@ export default class BattleScene extends SceneBase {
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playerField.forEach((pokemon, p) => {
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if (pokemon.isOnField()) {
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this.phaseManager.pushPhase(new ReturnPhase(p));
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this.phaseManager.pushNew("ReturnPhase", p);
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}
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});
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@ -1492,7 +1478,7 @@ export default class BattleScene extends SceneBase {
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}
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if (!this.trainer.visible) {
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this.phaseManager.pushPhase(new ShowTrainerPhase());
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this.phaseManager.pushNew("ShowTrainerPhase");
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}
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}
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@ -1501,13 +1487,13 @@ export default class BattleScene extends SceneBase {
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}
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if (!this.gameMode.hasRandomBiomes && !isNewBiome) {
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this.phaseManager.pushPhase(new NextEncounterPhase());
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this.phaseManager.pushNew("NextEncounterPhase");
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} else {
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this.phaseManager.pushPhase(new NewBiomeEncounterPhase());
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this.phaseManager.pushNew("NewBiomeEncounterPhase");
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const newMaxExpLevel = this.getMaxExpLevel();
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if (newMaxExpLevel > maxExpLevel) {
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this.phaseManager.pushPhase(new LevelCapPhase());
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this.phaseManager.pushNew("LevelCapPhase");
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}
|
||||
}
|
||||
}
|
||||
@ -3199,9 +3185,9 @@ export default class BattleScene extends SceneBase {
|
||||
if (matchingFormChange) {
|
||||
let phase: Phase;
|
||||
if (pokemon.isPlayer() && !matchingFormChange.quiet) {
|
||||
phase = new FormChangePhase(pokemon, matchingFormChange, modal);
|
||||
phase = this.phaseManager.create("FormChangePhase", pokemon, matchingFormChange, modal);
|
||||
} else {
|
||||
phase = new QuietFormChangePhase(pokemon, matchingFormChange);
|
||||
phase = this.phaseManager.create("QuietFormChangePhase", pokemon, matchingFormChange);
|
||||
}
|
||||
if (pokemon.isPlayer() && !matchingFormChange.quiet && modal) {
|
||||
this.phaseManager.overridePhase(phase);
|
||||
@ -3223,11 +3209,12 @@ export default class BattleScene extends SceneBase {
|
||||
fieldAssets?: Phaser.GameObjects.Sprite[],
|
||||
delayed = false,
|
||||
): boolean {
|
||||
const phase: Phase = new PokemonAnimPhase(battleAnimType, pokemon, fieldAssets);
|
||||
const phaseManager = this.phaseManager;
|
||||
const phase: Phase = phaseManager.create("PokemonAnimPhase", battleAnimType, pokemon, fieldAssets);
|
||||
if (delayed) {
|
||||
this.phaseManager.pushPhase(phase);
|
||||
phaseManager.pushPhase(phase);
|
||||
} else {
|
||||
this.phaseManager.unshiftPhase(phase);
|
||||
phaseManager.unshiftPhase(phase);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -3335,9 +3322,9 @@ export default class BattleScene extends SceneBase {
|
||||
this.currentBattle.double = true;
|
||||
const availablePartyMembers = this.getPlayerParty().filter(p => p.isAllowedInBattle());
|
||||
if (availablePartyMembers.length > 1) {
|
||||
this.phaseManager.pushPhase(new ToggleDoublePositionPhase(true));
|
||||
this.phaseManager.pushNew("ToggleDoublePositionPhase", true);
|
||||
if (!availablePartyMembers[1].isOnField()) {
|
||||
this.phaseManager.pushPhase(new SummonPhase(1));
|
||||
this.phaseManager.pushNew("SummonPhase", 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -3461,8 +3448,8 @@ export default class BattleScene extends SceneBase {
|
||||
const partyMemberIndex = party.indexOf(expPartyMembers[pm]);
|
||||
this.phaseManager.unshiftPhase(
|
||||
expPartyMembers[pm].isOnField()
|
||||
? new ExpPhase(partyMemberIndex, exp)
|
||||
: new ShowPartyExpBarPhase(partyMemberIndex, exp),
|
||||
? this.phaseManager.create("ExpPhase", partyMemberIndex, exp)
|
||||
: this.phaseManager.create("ShowPartyExpBarPhase", partyMemberIndex, exp),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -47,16 +47,8 @@ import { Command } from "#app/ui/command-ui-handler";
|
||||
import { BerryModifierType } from "#app/modifier/modifier-type";
|
||||
import { getPokeballName } from "#app/data/pokeball";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import type { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { SwitchPhase } from "#app/phases/switch-phase";
|
||||
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
||||
import { BattleEndPhase } from "#app/phases/battle-end-phase";
|
||||
import { NewBattlePhase } from "#app/phases/new-battle-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
|
||||
import { allAbilities } from "#app/data/data-lists";
|
||||
import { AbAttr } from "#app/data/abilities/ab-attrs/ab-attr";
|
||||
import { Ability } from "#app/data/abilities/ability-class";
|
||||
@ -77,7 +69,6 @@ import { MoveFlags } from "#enums/MoveFlags";
|
||||
import { MoveTarget } from "#enums/MoveTarget";
|
||||
import { MoveCategory } from "#enums/MoveCategory";
|
||||
import type { BerryType } from "#enums/berry-type";
|
||||
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
import { CommonAnim } from "../battle-anims";
|
||||
import { getBerryEffectFunc } from "../berry";
|
||||
import { BerryUsedEvent } from "#app/events/battle-scene";
|
||||
@ -98,7 +89,6 @@ import type {
|
||||
import type { BattlerIndex } from "#app/battle";
|
||||
import type Move from "#app/data/moves/move";
|
||||
import type { ArenaTrapTag, SuppressAbilitiesTag } from "#app/data/arena-tag";
|
||||
import { SelectBiomePhase } from "#app/phases/select-biome-phase";
|
||||
import { noAbilityTypeOverrideMoves } from "../moves/invalid-moves";
|
||||
|
||||
export class BlockRecoilDamageAttr extends AbAttr {
|
||||
@ -200,10 +190,13 @@ export class PostTeraFormChangeStatChangeAbAttr extends AbAttr {
|
||||
const statStageChangePhases: StatStageChangePhase[] = [];
|
||||
|
||||
if (!simulated) {
|
||||
statStageChangePhases.push(new StatStageChangePhase(pokemon.getBattlerIndex(), true, this.stats, this.stages));
|
||||
const phaseManager = globalScene.phaseManager;
|
||||
statStageChangePhases.push(
|
||||
phaseManager.create("StatStageChangePhase", pokemon.getBattlerIndex(), true, this.stats, this.stages),
|
||||
);
|
||||
|
||||
for (const statStageChangePhase of statStageChangePhases) {
|
||||
globalScene.phaseManager.unshiftPhase(statStageChangePhase);
|
||||
phaseManager.unshiftPhase(statStageChangePhase);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -581,16 +574,15 @@ export class TypeImmunityHealAbAttr extends TypeImmunityAbAttr {
|
||||
super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args);
|
||||
if (!pokemon.isFullHp() && !simulated) {
|
||||
const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 4),
|
||||
i18next.t("abilityTriggers:typeImmunityHeal", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
abilityName,
|
||||
}),
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 4),
|
||||
i18next.t("abilityTriggers:typeImmunityHeal", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
abilityName,
|
||||
}),
|
||||
true,
|
||||
);
|
||||
cancelled.value = true; // Suppresses "No Effect" message
|
||||
}
|
||||
@ -632,8 +624,12 @@ class TypeImmunityStatStageChangeAbAttr extends TypeImmunityAbAttr {
|
||||
super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args);
|
||||
cancelled.value = true; // Suppresses "No Effect" message
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [this.stat], this.stages),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[this.stat],
|
||||
this.stages,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -960,8 +956,12 @@ export class MoveImmunityStatStageChangeAbAttr extends MoveImmunityAbAttr {
|
||||
args: any[],
|
||||
): void {
|
||||
super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [this.stat], this.stages),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[this.stat],
|
||||
this.stages,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -1063,18 +1063,21 @@ export class PostDefendStatStageChangeAbAttr extends PostDefendAbAttr {
|
||||
const ally = pokemon.getAlly();
|
||||
const otherPokemon = !isNullOrUndefined(ally) ? pokemon.getOpponents().concat([ally]) : pokemon.getOpponents();
|
||||
for (const other of otherPokemon) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(other.getBattlerIndex(), false, [this.stat], this.stages),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
other.getBattlerIndex(),
|
||||
false,
|
||||
[this.stat],
|
||||
this.stages,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(
|
||||
(this.selfTarget ? pokemon : attacker).getBattlerIndex(),
|
||||
this.selfTarget,
|
||||
[this.stat],
|
||||
this.stages,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
(this.selfTarget ? pokemon : attacker).getBattlerIndex(),
|
||||
this.selfTarget,
|
||||
[this.stat],
|
||||
this.stages,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -1130,13 +1133,12 @@ export class PostDefendHpGatedStatStageChangeAbAttr extends PostDefendAbAttr {
|
||||
_args: any[],
|
||||
): void {
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(
|
||||
(this.selfTarget ? pokemon : attacker).getBattlerIndex(),
|
||||
true,
|
||||
this.stats,
|
||||
this.stages,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
(this.selfTarget ? pokemon : attacker).getBattlerIndex(),
|
||||
true,
|
||||
this.stats,
|
||||
this.stages,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -1450,8 +1452,12 @@ export class PostDefendCritStatStageChangeAbAttr extends PostDefendAbAttr {
|
||||
_args: any[],
|
||||
): void {
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [this.stat], this.stages),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[this.stat],
|
||||
this.stages,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -1766,8 +1772,12 @@ export class PostStatStageChangeStatStageChangeAbAttr extends PostStatStageChang
|
||||
_args: any[],
|
||||
): void {
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, this.statsToChange, this.stages),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
this.statsToChange,
|
||||
this.stages,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -2928,9 +2938,7 @@ class PostVictoryStatStageChangeAbAttr extends PostVictoryAbAttr {
|
||||
override applyPostVictory(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void {
|
||||
const stat = typeof this.stat === "function" ? this.stat(pokemon) : this.stat;
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [stat], this.stages),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), true, [stat], this.stages);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2996,9 +3004,7 @@ export class PostKnockOutStatStageChangeAbAttr extends PostKnockOutAbAttr {
|
||||
): void {
|
||||
const stat = typeof this.stat === "function" ? this.stat(pokemon) : this.stat;
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [stat], this.stages),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), true, [stat], this.stages);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3112,8 +3118,12 @@ export class PostIntimidateStatStageChangeAbAttr extends AbAttr {
|
||||
_args: any[],
|
||||
): void {
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.pushPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), false, this.stats, this.stages),
|
||||
globalScene.phaseManager.pushNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
false,
|
||||
this.stats,
|
||||
this.stages,
|
||||
);
|
||||
}
|
||||
cancelled.value = this.overwrites;
|
||||
@ -3315,8 +3325,12 @@ export class PostSummonStatStageChangeAbAttr extends PostSummonAbAttr {
|
||||
if (this.selfTarget) {
|
||||
// we unshift the StatStageChangePhase to put it right after the showAbility and not at the end of the
|
||||
// phase list (which could be after CommandPhase for example)
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, this.stats, this.stages),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
this.stats,
|
||||
this.stages,
|
||||
);
|
||||
} else {
|
||||
for (const opponent of pokemon.getOpponents()) {
|
||||
@ -3330,8 +3344,12 @@ export class PostSummonStatStageChangeAbAttr extends PostSummonAbAttr {
|
||||
}
|
||||
}
|
||||
if (!cancelled.value) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(opponent.getBattlerIndex(), false, this.stats, this.stages),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
opponent.getBattlerIndex(),
|
||||
false,
|
||||
this.stats,
|
||||
this.stages,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -3357,17 +3375,16 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr {
|
||||
override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void {
|
||||
const target = pokemon.getAlly();
|
||||
if (!simulated && !isNullOrUndefined(target)) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
target.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / this.healRatio),
|
||||
i18next.t("abilityTriggers:postSummonAllyHeal", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(target),
|
||||
pokemonName: pokemon.name,
|
||||
}),
|
||||
true,
|
||||
!this.showAnim,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
target.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / this.healRatio),
|
||||
i18next.t("abilityTriggers:postSummonAllyHeal", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(target),
|
||||
pokemonName: pokemon.name,
|
||||
}),
|
||||
true,
|
||||
!this.showAnim,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -3445,7 +3462,7 @@ export class DownloadAbAttr extends PostSummonAbAttr {
|
||||
}
|
||||
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), false, this.stats, 1));
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), false, this.stats, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3726,8 +3743,11 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
|
||||
override applyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void {
|
||||
const target = this.getTarget(pokemon.getOpponents());
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonTransformPhase(pokemon.getBattlerIndex(), target.getBattlerIndex(), true),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonTransformPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
target.getBattlerIndex(),
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -4110,8 +4130,17 @@ export class ReflectStatStageChangeAbAttr extends PreStatStageChangeAbAttr {
|
||||
const stages = args[1];
|
||||
this.reflectedStat = stat;
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(attacker.getBattlerIndex(), false, [stat], stages, true, false, true, null, true),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
attacker.getBattlerIndex(),
|
||||
false,
|
||||
[stat],
|
||||
stages,
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
null,
|
||||
true,
|
||||
);
|
||||
}
|
||||
cancelled.value = true;
|
||||
@ -5212,16 +5241,15 @@ export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr {
|
||||
): void {
|
||||
const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / (16 / this.healFactor)),
|
||||
i18next.t("abilityTriggers:postWeatherLapseHeal", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
abilityName,
|
||||
}),
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / (16 / this.healFactor)),
|
||||
i18next.t("abilityTriggers:postWeatherLapseHeal", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
abilityName,
|
||||
}),
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -5366,13 +5394,12 @@ export class PostTurnStatusHealAbAttr extends PostTurnAbAttr {
|
||||
override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, _args: any[]): void {
|
||||
if (!simulated) {
|
||||
const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 8),
|
||||
i18next.t("abilityTriggers:poisonHeal", { pokemonName: getPokemonNameWithAffix(pokemon), abilityName }),
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 8),
|
||||
i18next.t("abilityTriggers:poisonHeal", { pokemonName: getPokemonNameWithAffix(pokemon), abilityName }),
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -5529,8 +5556,11 @@ export class RepeatBerryNextTurnAbAttr extends PostTurnAbAttr {
|
||||
_cancelled: BooleanHolder | null,
|
||||
_args: any[],
|
||||
): void {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.USE_ITEM),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"CommonAnimPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
pokemon.getBattlerIndex(),
|
||||
CommonAnim.USE_ITEM,
|
||||
);
|
||||
|
||||
// Re-apply effects of all berries previously scarfed.
|
||||
@ -5593,15 +5623,11 @@ export class MoodyAbAttr extends PostTurnAbAttr {
|
||||
if (canRaise.length > 0) {
|
||||
const raisedStat = canRaise[pokemon.randBattleSeedInt(canRaise.length)];
|
||||
canLower = canRaise.filter(s => s !== raisedStat);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [raisedStat], 2),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), true, [raisedStat], 2);
|
||||
}
|
||||
if (canLower.length > 0) {
|
||||
const loweredStat = canLower[pokemon.randBattleSeedInt(canLower.length)];
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [loweredStat], -1),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), true, [loweredStat], -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5617,7 +5643,7 @@ export class SpeedBoostAbAttr extends PostTurnAbAttr {
|
||||
}
|
||||
|
||||
override applyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void {
|
||||
globalScene.phaseManager.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.SPD], 1));
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), true, [Stat.SPD], 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -5629,16 +5655,15 @@ export class PostTurnHealAbAttr extends PostTurnAbAttr {
|
||||
override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, _args: any[]): void {
|
||||
if (!simulated) {
|
||||
const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 16),
|
||||
i18next.t("abilityTriggers:postTurnHeal", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
abilityName,
|
||||
}),
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 16),
|
||||
i18next.t("abilityTriggers:postTurnHeal", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
abilityName,
|
||||
}),
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -5857,13 +5882,14 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
|
||||
): void {
|
||||
if (!simulated) {
|
||||
dancer.turnData.extraTurns++;
|
||||
const phaseManager = globalScene.phaseManager;
|
||||
// If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance
|
||||
if (move.getMove() instanceof AttackMove || move.getMove() instanceof StatusMove) {
|
||||
const target = this.getTarget(dancer, source, targets);
|
||||
globalScene.phaseManager.unshiftPhase(new MovePhase(dancer, target, move, true, true));
|
||||
phaseManager.unshiftNew("MovePhase", dancer, target, move, true, true);
|
||||
} else if (move.getMove() instanceof SelfStatusMove) {
|
||||
// If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself
|
||||
globalScene.phaseManager.unshiftPhase(new MovePhase(dancer, [dancer.getBattlerIndex()], move, true, true));
|
||||
phaseManager.unshiftNew("MovePhase", dancer, [dancer.getBattlerIndex()], move, true, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5949,16 +5975,15 @@ export class StatStageChangeCopyAbAttr extends AbAttr {
|
||||
args: any[],
|
||||
): void {
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
args[0] as BattleStat[],
|
||||
args[1] as number,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
args[0] as BattleStat[],
|
||||
args[1] as number,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -6058,16 +6083,15 @@ export class HealFromBerryUseAbAttr extends AbAttr {
|
||||
}
|
||||
|
||||
const { name: abilityName } = passive ? pokemon.getPassiveAbility() : pokemon.getAbility();
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() * this.healPercent),
|
||||
i18next.t("abilityTriggers:healFromBerryUse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
abilityName,
|
||||
}),
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() * this.healPercent),
|
||||
i18next.t("abilityTriggers:healFromBerryUse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
abilityName,
|
||||
}),
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -6502,8 +6526,12 @@ export class FlinchStatStageChangeAbAttr extends FlinchEffectAbAttr {
|
||||
_args: any[],
|
||||
): void {
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, this.stats, this.stages),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
this.stats,
|
||||
this.stages,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -7241,9 +7269,13 @@ class ForceSwitchOutHelper {
|
||||
|
||||
if (switchOutTarget.hp > 0) {
|
||||
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
|
||||
globalScene.phaseManager.prependToPhase(
|
||||
new SwitchPhase(this.switchType, switchOutTarget.getFieldIndex(), true, true),
|
||||
MoveEndPhase,
|
||||
globalScene.phaseManager.prependNewToPhase(
|
||||
"MoveEndPhase",
|
||||
"SwitchPhase",
|
||||
this.switchType,
|
||||
switchOutTarget.getFieldIndex(),
|
||||
true,
|
||||
true,
|
||||
);
|
||||
return true;
|
||||
}
|
||||
@ -7260,9 +7292,14 @@ class ForceSwitchOutHelper {
|
||||
const summonIndex = globalScene.currentBattle.trainer
|
||||
? globalScene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot)
|
||||
: 0;
|
||||
globalScene.phaseManager.prependToPhase(
|
||||
new SwitchSummonPhase(this.switchType, switchOutTarget.getFieldIndex(), summonIndex, false, false),
|
||||
MoveEndPhase,
|
||||
globalScene.phaseManager.prependNewToPhase(
|
||||
"MoveEndPhase",
|
||||
"SwitchSummonPhase",
|
||||
this.switchType,
|
||||
switchOutTarget.getFieldIndex(),
|
||||
summonIndex,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
return true;
|
||||
}
|
||||
@ -7294,13 +7331,13 @@ class ForceSwitchOutHelper {
|
||||
globalScene.clearEnemyHeldItemModifiers();
|
||||
|
||||
if (switchOutTarget.hp) {
|
||||
globalScene.phaseManager.pushPhase(new BattleEndPhase(false));
|
||||
globalScene.phaseManager.pushNew("BattleEndPhase", false);
|
||||
|
||||
if (globalScene.gameMode.hasRandomBiomes || globalScene.isNewBiome()) {
|
||||
globalScene.phaseManager.pushPhase(new SelectBiomePhase());
|
||||
globalScene.phaseManager.pushNew("SelectBiomePhase");
|
||||
}
|
||||
|
||||
globalScene.phaseManager.pushPhase(new NewBattlePhase());
|
||||
globalScene.phaseManager.pushNew("NewBattlePhase");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,10 +26,6 @@ import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
|
||||
export enum ArenaTagSide {
|
||||
BOTH,
|
||||
@ -568,9 +564,7 @@ class WishTag extends ArenaTag {
|
||||
const target = globalScene.getField()[this.battlerIndex];
|
||||
if (target?.isActive(true)) {
|
||||
globalScene.phaseManager.queueMessage(this.triggerMessage);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(target.getBattlerIndex(), this.healHp, null, true, false),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(), this.healHp, null, true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -893,8 +887,13 @@ export class DelayedAttackTag extends ArenaTag {
|
||||
const ret = super.lapse(arena);
|
||||
|
||||
if (!ret) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new MoveEffectPhase(this.sourceId!, [this.targetIndex], allMoves[this.sourceMove!], false, true),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"MoveEffectPhase",
|
||||
this.sourceId!,
|
||||
[this.targetIndex],
|
||||
allMoves[this.sourceMove!],
|
||||
false,
|
||||
true,
|
||||
); // TODO: are those bangs correct?
|
||||
}
|
||||
|
||||
@ -1028,19 +1027,18 @@ class StickyWebTag extends ArenaTrapTag {
|
||||
}),
|
||||
);
|
||||
const stages = new NumberHolder(-1);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
false,
|
||||
[Stat.SPD],
|
||||
stages.value,
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
null,
|
||||
false,
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
false,
|
||||
[Stat.SPD],
|
||||
stages.value,
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
null,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
return true;
|
||||
}
|
||||
@ -1138,26 +1136,26 @@ class TailwindTag extends ArenaTag {
|
||||
|
||||
const source = globalScene.getPokemonById(this.sourceId!); //TODO: this bang is questionable!
|
||||
const party = (source?.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField()) ?? [];
|
||||
const phaseManager = globalScene.phaseManager;
|
||||
|
||||
for (const pokemon of party) {
|
||||
// Apply the CHARGED tag to party members with the WIND_POWER ability
|
||||
if (pokemon.hasAbility(AbilityId.WIND_POWER) && !pokemon.getTag(BattlerTagType.CHARGED)) {
|
||||
pokemon.addTag(BattlerTagType.CHARGED);
|
||||
globalScene.phaseManager.queueMessage(
|
||||
phaseManager.queueMessage(
|
||||
i18next.t("abilityTriggers:windPowerCharged", {
|
||||
pokemonName: getPokemonNameWithAffix(pokemon),
|
||||
moveName: this.getMoveName(),
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
// Raise attack by one stage if party member has WIND_RIDER ability
|
||||
// TODO: Ability displays should be handled by the ability
|
||||
if (pokemon.hasAbility(AbilityId.WIND_RIDER)) {
|
||||
globalScene.phaseManager.queueAbilityDisplay(pokemon, false, true);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.ATK], 1, true),
|
||||
);
|
||||
globalScene.phaseManager.queueAbilityDisplay(pokemon, false, false);
|
||||
phaseManager.queueAbilityDisplay(pokemon, false, true);
|
||||
phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), true, [Stat.ATK], 1, true);
|
||||
phaseManager.queueAbilityDisplay(pokemon, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1319,8 +1317,11 @@ class FireGrassPledgeTag extends ArenaTag {
|
||||
}),
|
||||
);
|
||||
// TODO: Replace this with a proper animation
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.MAGMA_STORM),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"CommonAnimPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
pokemon.getBattlerIndex(),
|
||||
CommonAnim.MAGMA_STORM,
|
||||
);
|
||||
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
|
||||
});
|
||||
|
@ -27,12 +27,9 @@ import { PokemonType } from "#enums/pokemon-type";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { HitResult, MoveResult } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
|
||||
import type { MovePhase } from "#app/phases/move-phase";
|
||||
import type { StatStageChangeCallback } from "#app/phases/stat-stage-change-phase";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import i18next from "#app/plugins/i18n";
|
||||
import { BooleanHolder, getFrameMs, NumberHolder, toDmgValue } from "#app/utils/common";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
@ -560,7 +557,7 @@ export class ShellTrapTag extends BattlerTag {
|
||||
// Only shift MovePhase timing if it's not already next up
|
||||
if (shellTrapPhaseIndex !== -1 && shellTrapPhaseIndex !== firstMovePhaseIndex) {
|
||||
const shellTrapMovePhase = globalScene.phaseManager.phaseQueue.splice(shellTrapPhaseIndex, 1)[0];
|
||||
globalScene.phaseManager.prependToPhase(shellTrapMovePhase, MovePhase);
|
||||
globalScene.phaseManager.prependToPhase(shellTrapMovePhase, "MovePhase");
|
||||
}
|
||||
|
||||
this.activated = true;
|
||||
@ -719,9 +716,7 @@ export class ConfusedTag extends BattlerTag {
|
||||
onAdd(pokemon: Pokemon): void {
|
||||
super.onAdd(pokemon);
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(pokemon.getBattlerIndex(), undefined, CommonAnim.CONFUSION),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, CommonAnim.CONFUSION);
|
||||
globalScene.phaseManager.queueMessage(
|
||||
i18next.t("battlerTags:confusedOnAdd", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
@ -756,14 +751,14 @@ export class ConfusedTag extends BattlerTag {
|
||||
return false;
|
||||
}
|
||||
|
||||
globalScene.phaseManager.queueMessage(
|
||||
const phaseManager = globalScene.phaseManager;
|
||||
|
||||
phaseManager.queueMessage(
|
||||
i18next.t("battlerTags:confusedLapse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(pokemon.getBattlerIndex(), undefined, CommonAnim.CONFUSION),
|
||||
);
|
||||
phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, CommonAnim.CONFUSION);
|
||||
|
||||
// 1/3 chance of hitting self with a 40 base power move
|
||||
if (pokemon.randBattleSeedInt(3) === 0 || Overrides.CONFUSION_ACTIVATION_OVERRIDE === true) {
|
||||
@ -773,9 +768,9 @@ export class ConfusedTag extends BattlerTag {
|
||||
((((2 * pokemon.level) / 5 + 2) * 40 * atk) / def / 50 + 2) * (pokemon.randBattleSeedIntRange(85, 100) / 100),
|
||||
);
|
||||
// Intentionally don't increment rage fist's hitCount
|
||||
globalScene.phaseManager.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
|
||||
phaseManager.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
|
||||
pokemon.damageAndUpdate(damage, { result: HitResult.CONFUSION });
|
||||
(globalScene.phaseManager.getCurrentPhase() as MovePhase).cancel();
|
||||
(phaseManager.getCurrentPhase() as MovePhase).cancel();
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -881,24 +876,24 @@ export class InfatuatedTag extends BattlerTag {
|
||||
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||
const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
|
||||
|
||||
const phaseManager = globalScene.phaseManager;
|
||||
|
||||
if (ret) {
|
||||
globalScene.phaseManager.queueMessage(
|
||||
phaseManager.queueMessage(
|
||||
i18next.t("battlerTags:infatuatedLapse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
sourcePokemonName: getPokemonNameWithAffix(globalScene.getPokemonById(this.sourceId!) ?? undefined), // TODO: is that bang correct?
|
||||
}),
|
||||
);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(pokemon.getBattlerIndex(), undefined, CommonAnim.ATTRACT),
|
||||
);
|
||||
phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, CommonAnim.ATTRACT);
|
||||
|
||||
if (pokemon.randBattleSeedInt(2)) {
|
||||
globalScene.phaseManager.queueMessage(
|
||||
phaseManager.queueMessage(
|
||||
i18next.t("battlerTags:infatuatedLapseImmobilize", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
);
|
||||
(globalScene.phaseManager.getCurrentPhase() as MovePhase).cancel();
|
||||
(phaseManager.getCurrentPhase() as MovePhase).cancel();
|
||||
}
|
||||
}
|
||||
|
||||
@ -965,26 +960,28 @@ export class SeedTag extends BattlerTag {
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
|
||||
if (!cancelled.value) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"CommonAnimPhase",
|
||||
source.getBattlerIndex(),
|
||||
pokemon.getBattlerIndex(),
|
||||
CommonAnim.LEECH_SEED,
|
||||
);
|
||||
|
||||
const damage = pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
|
||||
const reverseDrain = pokemon.hasAbilityWithAttr(ReverseDrainAbAttr, false);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
source.getBattlerIndex(),
|
||||
!reverseDrain ? damage : damage * -1,
|
||||
!reverseDrain
|
||||
? i18next.t("battlerTags:seededLapse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
})
|
||||
: i18next.t("battlerTags:seededLapseShed", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
false,
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
source.getBattlerIndex(),
|
||||
!reverseDrain ? damage : damage * -1,
|
||||
!reverseDrain
|
||||
? i18next.t("battlerTags:seededLapse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
})
|
||||
: i18next.t("battlerTags:seededLapseShed", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
false,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -1039,9 +1036,9 @@ export class PowderTag extends BattlerTag {
|
||||
movePhase.fail();
|
||||
movePhase.showMoveText();
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.POWDER),
|
||||
);
|
||||
const idx = pokemon.getBattlerIndex();
|
||||
|
||||
globalScene.phaseManager.unshiftNew("CommonAnimPhase", idx, idx, CommonAnim.POWDER);
|
||||
|
||||
const cancelDamage = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelDamage);
|
||||
@ -1088,14 +1085,13 @@ export class NightmareTag extends BattlerTag {
|
||||
const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
|
||||
|
||||
if (ret) {
|
||||
globalScene.phaseManager.queueMessage(
|
||||
const phaseManager = globalScene.phaseManager;
|
||||
phaseManager.queueMessage(
|
||||
i18next.t("battlerTags:nightmareLapse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE),
|
||||
); // TODO: Update animation type
|
||||
phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE); // TODO: Update animation type
|
||||
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
@ -1194,7 +1190,7 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
|
||||
const lastMove = pokemon.getLastXMoves(1)[0];
|
||||
globalScene.phaseManager.tryReplacePhase(
|
||||
m => m.is("MovePhase") && m.pokemon === pokemon,
|
||||
new MovePhase(pokemon, lastMove.targets ?? [], movesetMove),
|
||||
globalScene.phaseManager.create("MovePhase", pokemon, lastMove.targets ?? [], movesetMove),
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -1276,15 +1272,14 @@ export class IngrainTag extends TrappedTag {
|
||||
const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
|
||||
|
||||
if (ret) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 16),
|
||||
i18next.t("battlerTags:ingrainLapse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 16),
|
||||
i18next.t("battlerTags:ingrainLapse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
@ -1315,8 +1310,12 @@ export class OctolockTag extends TrappedTag {
|
||||
const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
|
||||
|
||||
if (shouldLapse) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), false, [Stat.DEF, Stat.SPDEF], -1),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
false,
|
||||
[Stat.DEF, Stat.SPDEF],
|
||||
-1,
|
||||
);
|
||||
return true;
|
||||
}
|
||||
@ -1344,16 +1343,15 @@ export class AquaRingTag extends BattlerTag {
|
||||
const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
|
||||
|
||||
if (ret) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 16),
|
||||
i18next.t("battlerTags:aquaRingLapse", {
|
||||
moveName: this.getMoveName(),
|
||||
pokemonName: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 16),
|
||||
i18next.t("battlerTags:aquaRingLapse", {
|
||||
moveName: this.getMoveName(),
|
||||
pokemonName: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
@ -1445,13 +1443,14 @@ export abstract class DamagingTrapTag extends TrappedTag {
|
||||
const ret = super.lapse(pokemon, lapseType);
|
||||
|
||||
if (ret) {
|
||||
globalScene.phaseManager.queueMessage(
|
||||
const phaseManager = globalScene.phaseManager;
|
||||
phaseManager.queueMessage(
|
||||
i18next.t("battlerTags:damagingTrapLapse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
moveName: this.getMoveName(),
|
||||
}),
|
||||
);
|
||||
globalScene.phaseManager.unshiftPhase(new CommonAnimPhase(pokemon.getBattlerIndex(), undefined, this.commonAnim));
|
||||
phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, this.commonAnim);
|
||||
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
@ -1764,8 +1763,12 @@ export class ContactStatStageChangeProtectedTag extends DamageProtectedTag {
|
||||
* @param user - The pokemon that is being attacked and has the tag
|
||||
*/
|
||||
override onContact(attacker: Pokemon, _user: Pokemon): void {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(attacker.getBattlerIndex(), false, [this.stat], this.levels),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
attacker.getBattlerIndex(),
|
||||
false,
|
||||
[this.stat],
|
||||
this.levels,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -2281,8 +2284,11 @@ export class SaltCuredTag extends BattlerTag {
|
||||
const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
|
||||
|
||||
if (ret) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.SALT_CURE),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"CommonAnimPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
pokemon.getBattlerIndex(),
|
||||
CommonAnim.SALT_CURE,
|
||||
);
|
||||
|
||||
const cancelled = new BooleanHolder(false);
|
||||
@ -2332,8 +2338,11 @@ export class CursedTag extends BattlerTag {
|
||||
const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
|
||||
|
||||
if (ret) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.SALT_CURE),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"CommonAnimPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
pokemon.getBattlerIndex(),
|
||||
CommonAnim.SALT_CURE,
|
||||
);
|
||||
|
||||
const cancelled = new BooleanHolder(false);
|
||||
@ -2509,13 +2518,12 @@ export class CommandedTag extends BattlerTag {
|
||||
/** Caches the Tatsugiri's form key and sharply boosts the tagged Pokemon's stats */
|
||||
override onAdd(pokemon: Pokemon): void {
|
||||
this._tatsugiriFormKey = this.getSourcePokemon()?.getFormKey() ?? "curly";
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD],
|
||||
2,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD],
|
||||
2,
|
||||
);
|
||||
}
|
||||
|
||||
@ -2592,17 +2600,16 @@ export class StockpilingTag extends BattlerTag {
|
||||
);
|
||||
|
||||
// Attempt to increase DEF and SPDEF by one stage, keeping track of successful changes.
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[Stat.SPDEF, Stat.DEF],
|
||||
1,
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
this.onStatStagesChanged,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[Stat.SPDEF, Stat.DEF],
|
||||
1,
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
this.onStatStagesChanged,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -2620,14 +2627,28 @@ export class StockpilingTag extends BattlerTag {
|
||||
const spDefChange = this.statChangeCounts[Stat.SPDEF];
|
||||
|
||||
if (defChange) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.DEF], -defChange, true, false, true),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[Stat.DEF],
|
||||
-defChange,
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
if (spDefChange) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.SPDEF], -spDefChange, true, false, true),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[Stat.SPDEF],
|
||||
-spDefChange,
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -2667,9 +2688,7 @@ export class GulpMissileTag extends BattlerTag {
|
||||
}
|
||||
|
||||
if (this.tagType === BattlerTagType.GULP_MISSILE_ARROKUDA) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(attacker.getBattlerIndex(), false, [Stat.DEF], -1),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", attacker.getBattlerIndex(), false, [Stat.DEF], -1);
|
||||
} else {
|
||||
attacker.trySetStatus(StatusEffect.PARALYSIS, true, pokemon);
|
||||
}
|
||||
@ -3290,8 +3309,15 @@ export class SyrupBombTag extends BattlerTag {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.SPD], -1, true, false, true),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[Stat.SPD],
|
||||
-1,
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
return --this.turnCount > 0;
|
||||
}
|
||||
|
@ -8,8 +8,6 @@ import i18next from "i18next";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { Stat, type BattleStat } from "#app/enums/stat";
|
||||
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export function getBerryName(berryType: BerryType): string {
|
||||
@ -75,16 +73,15 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
|
||||
{
|
||||
const hpHealed = new NumberHolder(toDmgValue(consumer.getMaxHp() / 4));
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, hpHealed);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
consumer.getBattlerIndex(),
|
||||
hpHealed.value,
|
||||
i18next.t("battle:hpHealBerry", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(consumer),
|
||||
berryName: getBerryName(berryType),
|
||||
}),
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
consumer.getBattlerIndex(),
|
||||
hpHealed.value,
|
||||
i18next.t("battle:hpHealBerry", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(consumer),
|
||||
berryName: getBerryName(berryType),
|
||||
}),
|
||||
true,
|
||||
);
|
||||
}
|
||||
break;
|
||||
@ -109,8 +106,12 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
|
||||
const stat: BattleStat = berryType - BerryType.ENIGMA;
|
||||
const statStages = new NumberHolder(1);
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, statStages);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(consumer.getBattlerIndex(), true, [stat], statStages.value),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
consumer.getBattlerIndex(),
|
||||
true,
|
||||
[stat],
|
||||
statStages.value,
|
||||
);
|
||||
}
|
||||
break;
|
||||
@ -126,8 +127,12 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
|
||||
const randStat = randSeedInt(Stat.SPD, Stat.ATK);
|
||||
const stages = new NumberHolder(2);
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, stages);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(consumer.getBattlerIndex(), true, [randStat], stages.value),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
consumer.getBattlerIndex(),
|
||||
true,
|
||||
[randStat],
|
||||
stages.value,
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
@ -1890,8 +1890,8 @@ export class HealAttr extends MoveEffectAttr {
|
||||
* This heals the target and shows the appropriate message.
|
||||
*/
|
||||
addHealPhase(target: Pokemon, healRatio: number) {
|
||||
globalScene.phaseManager.unshiftPhase(new PokemonHealPhase(target.getBattlerIndex(),
|
||||
toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim));
|
||||
globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(),
|
||||
toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim);
|
||||
}
|
||||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
@ -2021,8 +2021,10 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
|
||||
const party = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty();
|
||||
const maxPartyMemberHp = party.map(p => p.getMaxHp()).reduce((maxHp: number, hp: number) => Math.max(hp, maxHp), 0);
|
||||
|
||||
globalScene.phaseManager.pushPhase(
|
||||
new PokemonHealPhase(
|
||||
const pm = globalScene.phaseManager;
|
||||
|
||||
pm.pushPhase(
|
||||
pm.create("PokemonHealPhase",
|
||||
user.getBattlerIndex(),
|
||||
maxPartyMemberHp,
|
||||
i18next.t(this.moveMessage, { pokemonName: getPokemonNameWithAffix(user) }),
|
||||
@ -2233,7 +2235,7 @@ export class HitHealAttr extends MoveEffectAttr {
|
||||
message = "";
|
||||
}
|
||||
}
|
||||
globalScene.phaseManager.unshiftPhase(new PokemonHealPhase(user.getBattlerIndex(), healAmount, message, false, true));
|
||||
globalScene.phaseManager.unshiftNew("PokemonHealPhase", user.getBattlerIndex(), healAmount, message, false, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -3067,7 +3069,7 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
|
||||
|
||||
if (!virtual) {
|
||||
overridden.value = true;
|
||||
globalScene.phaseManager.unshiftPhase(new MoveAnimPhase(new MoveChargeAnim(this.chargeAnim, move.id, user)));
|
||||
globalScene.phaseManager.unshiftNew("MoveAnimPhase", new MoveChargeAnim(this.chargeAnim, move.id, user));
|
||||
globalScene.phaseManager.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user)));
|
||||
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
|
||||
const side = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
@ -3125,7 +3127,7 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
|
||||
const allyMovePhaseIndex = globalScene.phaseManager.phaseQueue.indexOf(allyMovePhase);
|
||||
const firstMovePhaseIndex = globalScene.phaseManager.phaseQueue.findIndex((phase) => phase.is("MovePhase"));
|
||||
if (allyMovePhaseIndex !== firstMovePhaseIndex) {
|
||||
globalScene.phaseManager.prependToPhase(globalScene.phaseManager.phaseQueue.splice(allyMovePhaseIndex, 1)[0], MovePhase);
|
||||
globalScene.phaseManager.prependToPhase(globalScene.phaseManager.phaseQueue.splice(allyMovePhaseIndex, 1)[0], "MovePhase");
|
||||
}
|
||||
|
||||
overridden.value = true;
|
||||
@ -3207,7 +3209,7 @@ export class StatStageChangeAttr extends MoveEffectAttr {
|
||||
const moveChance = this.getMoveChance(user, target, move, this.selfTarget, true);
|
||||
if (moveChance < 0 || moveChance === 100 || user.randBattleSeedInt(100) < moveChance) {
|
||||
const stages = this.getLevels(user);
|
||||
globalScene.phaseManager.unshiftPhase(new StatStageChangePhase((this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, stages, this.showMessage));
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, stages, this.showMessage);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -3432,7 +3434,7 @@ export class AcupressureStatStageChangeAttr extends MoveEffectAttr {
|
||||
const randStats = BATTLE_STATS.filter((s) => target.getStatStage(s) < 6);
|
||||
if (randStats.length > 0) {
|
||||
const boostStat = [ randStats[user.randBattleSeedInt(randStats.length)] ];
|
||||
globalScene.phaseManager.unshiftPhase(new StatStageChangePhase(target.getBattlerIndex(), this.selfTarget, boostStat, 2));
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", target.getBattlerIndex(), this.selfTarget, boostStat, 2);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -3510,7 +3512,7 @@ export class OrderUpStatBoostAttr extends MoveEffectAttr {
|
||||
break;
|
||||
}
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(new StatStageChangePhase(user.getBattlerIndex(), this.selfTarget, [ increasedStat ], 1));
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", user.getBattlerIndex(), this.selfTarget, [ increasedStat ], 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -4227,8 +4229,8 @@ export class PresentPowerAttr extends VariablePowerAttr {
|
||||
// If this move is multi-hit, disable all other hits
|
||||
user.turnData.hitCount = 1;
|
||||
user.turnData.hitsLeft = 1;
|
||||
globalScene.phaseManager.unshiftPhase(new PokemonHealPhase(target.getBattlerIndex(),
|
||||
toDmgValue(target.getMaxHp() / 4), i18next.t("moveTriggers:regainedHealth", { pokemonName: getPokemonNameWithAffix(target) }), true));
|
||||
globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(),
|
||||
toDmgValue(target.getMaxHp() / 4), i18next.t("moveTriggers:regainedHealth", { pokemonName: getPokemonNameWithAffix(target) }), true);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -4488,7 +4490,7 @@ export class CueNextRoundAttr extends MoveEffectAttr {
|
||||
const nextRoundIndex = globalScene.phaseManager.phaseQueue.indexOf(nextRoundPhase);
|
||||
const nextMoveIndex = globalScene.phaseManager.phaseQueue.findIndex(phase => phase.is("MovePhase"));
|
||||
if (nextRoundIndex !== nextMoveIndex) {
|
||||
globalScene.phaseManager.prependToPhase(globalScene.phaseManager.phaseQueue.splice(nextRoundIndex, 1)[0], MovePhase);
|
||||
globalScene.phaseManager.prependToPhase(globalScene.phaseManager.phaseQueue.splice(nextRoundIndex, 1)[0], "MovePhase");
|
||||
}
|
||||
|
||||
// Mark the corresponding Pokemon as having "joined the Round" (for doubling power later)
|
||||
@ -4546,7 +4548,7 @@ export class SpectralThiefAttr extends StatChangeBeforeDmgCalcAttr {
|
||||
*/
|
||||
const availableToSteal = Math.min(statStageValueTarget, 6 - statStageValueUser);
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(new StatStageChangePhase(user.getBattlerIndex(), this.selfTarget, [ s ], availableToSteal));
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", user.getBattlerIndex(), this.selfTarget, [ s ], availableToSteal);
|
||||
target.setStatStage(s, statStageValueTarget - availableToSteal);
|
||||
}
|
||||
}
|
||||
@ -5680,8 +5682,8 @@ export class CurseAttr extends MoveEffectAttr {
|
||||
target.addTag(BattlerTagType.CURSED, 0, move.id, user.id);
|
||||
return true;
|
||||
} else {
|
||||
globalScene.phaseManager.unshiftPhase(new StatStageChangePhase(user.getBattlerIndex(), true, [ Stat.ATK, Stat.DEF ], 1));
|
||||
globalScene.phaseManager.unshiftPhase(new StatStageChangePhase(user.getBattlerIndex(), true, [ Stat.SPD ], -1));
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", user.getBattlerIndex(), true, [ Stat.ATK, Stat.DEF ], 1);
|
||||
globalScene.phaseManager.unshiftNew("StatStageChangePhase", user.getBattlerIndex(), true, [ Stat.SPD ], -1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -6154,7 +6156,7 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
// If user is player, checks if the user has fainted pokemon
|
||||
if (user.isPlayer()) {
|
||||
globalScene.phaseManager.unshiftPhase(new RevivalBlessingPhase(user));
|
||||
globalScene.phaseManager.unshiftNew("RevivalBlessingPhase", user);
|
||||
return true;
|
||||
} else if (user.isEnemy() && user.hasTrainer() && globalScene.getEnemyParty().findIndex((p) => p.isFainted() && !p.isBoss()) > -1) {
|
||||
// If used by an enemy trainer with at least one fainted non-boss Pokemon, this
|
||||
@ -6177,7 +6179,7 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
|
||||
if (user.fieldPosition === FieldPosition.CENTER) {
|
||||
user.setFieldPosition(FieldPosition.LEFT);
|
||||
}
|
||||
globalScene.phaseManager.unshiftPhase(new SwitchSummonPhase(SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, false));
|
||||
globalScene.phaseManager.unshiftNew("SwitchSummonPhase", SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, false);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@ -6255,26 +6257,23 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
if (this.switchType === SwitchType.FORCE_SWITCH) {
|
||||
switchOutTarget.leaveField(true);
|
||||
const slotIndex = eligibleNewIndices[user.randBattleSeedInt(eligibleNewIndices.length)];
|
||||
globalScene.phaseManager.prependToPhase(
|
||||
new SwitchSummonPhase(
|
||||
this.switchType,
|
||||
switchOutTarget.getFieldIndex(),
|
||||
slotIndex,
|
||||
false,
|
||||
true
|
||||
),
|
||||
MoveEndPhase
|
||||
globalScene.phaseManager.prependNewToPhase(
|
||||
"MoveEndPhase",
|
||||
"SwitchSummonPhase",
|
||||
this.switchType,
|
||||
switchOutTarget.getFieldIndex(),
|
||||
slotIndex,
|
||||
false,
|
||||
true
|
||||
);
|
||||
} else {
|
||||
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
|
||||
globalScene.phaseManager.prependToPhase(
|
||||
new SwitchPhase(
|
||||
globalScene.phaseManager.prependNewToPhase("MoveEndPhase",
|
||||
"SwitchPhase",
|
||||
this.switchType,
|
||||
switchOutTarget.getFieldIndex(),
|
||||
true,
|
||||
true
|
||||
),
|
||||
MoveEndPhase
|
||||
);
|
||||
return true;
|
||||
}
|
||||
@ -6298,27 +6297,23 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
if (this.switchType === SwitchType.FORCE_SWITCH) {
|
||||
switchOutTarget.leaveField(true);
|
||||
const slotIndex = eligibleNewIndices[user.randBattleSeedInt(eligibleNewIndices.length)];
|
||||
globalScene.phaseManager.prependToPhase(
|
||||
new SwitchSummonPhase(
|
||||
globalScene.phaseManager.prependNewToPhase("MoveEndPhase",
|
||||
"SwitchSummonPhase",
|
||||
this.switchType,
|
||||
switchOutTarget.getFieldIndex(),
|
||||
slotIndex,
|
||||
false,
|
||||
false
|
||||
),
|
||||
MoveEndPhase
|
||||
);
|
||||
} else {
|
||||
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
|
||||
globalScene.phaseManager.prependToPhase(
|
||||
new SwitchSummonPhase(
|
||||
this.switchType,
|
||||
switchOutTarget.getFieldIndex(),
|
||||
(globalScene.currentBattle.trainer ? globalScene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
|
||||
false,
|
||||
false
|
||||
),
|
||||
MoveEndPhase
|
||||
globalScene.phaseManager.prependNewToPhase("MoveEndPhase",
|
||||
"SwitchSummonPhase",
|
||||
this.switchType,
|
||||
switchOutTarget.getFieldIndex(),
|
||||
(globalScene.currentBattle.trainer ? globalScene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
|
||||
false,
|
||||
false
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -6351,13 +6346,13 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
globalScene.clearEnemyHeldItemModifiers(switchOutTarget);
|
||||
|
||||
if (!allyPokemon?.isActive(true) && switchOutTarget.hp) {
|
||||
globalScene.phaseManager.pushPhase(new BattleEndPhase(false));
|
||||
globalScene.phaseManager.pushNew("BattleEndPhase", false);
|
||||
|
||||
if (globalScene.gameMode.hasRandomBiomes || globalScene.isNewBiome()) {
|
||||
globalScene.phaseManager.pushPhase(new SelectBiomePhase());
|
||||
globalScene.phaseManager.pushNew("SelectBiomePhase");
|
||||
}
|
||||
|
||||
globalScene.phaseManager.pushPhase(new NewBattlePhase());
|
||||
globalScene.phaseManager.pushNew("NewBattlePhase");
|
||||
}
|
||||
}
|
||||
|
||||
@ -6733,8 +6728,8 @@ class CallMoveAttr extends OverrideMoveEffectAttr {
|
||||
? moveTargets.targets
|
||||
: [ this.hasTarget ? target.getBattlerIndex() : moveTargets.targets[user.randBattleSeedInt(moveTargets.targets.length)] ]; // account for Mirror Move having a target already
|
||||
user.getMoveQueue().push({ move: move.id, targets: targets, virtual: true, ignorePP: true });
|
||||
globalScene.phaseManager.unshiftPhase(new LoadMoveAnimPhase(move.id));
|
||||
globalScene.phaseManager.unshiftPhase(new MovePhase(user, targets, new PokemonMove(move.id, 0, 0, true), true, true));
|
||||
globalScene.phaseManager.unshiftNew("LoadMoveAnimPhase", move.id);
|
||||
globalScene.phaseManager.unshiftNew("MovePhase", user, targets, new PokemonMove(move.id, 0, 0, true), true, true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -6962,8 +6957,8 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
|
||||
}
|
||||
|
||||
user.getMoveQueue().push({ move: moveId, targets: [ target.getBattlerIndex() ], ignorePP: true });
|
||||
globalScene.phaseManager.unshiftPhase(new LoadMoveAnimPhase(moveId));
|
||||
globalScene.phaseManager.unshiftPhase(new MovePhase(user, [ target.getBattlerIndex() ], new PokemonMove(moveId, 0, 0, true), true));
|
||||
globalScene.phaseManager.unshiftNew("LoadMoveAnimPhase", moveId);
|
||||
globalScene.phaseManager.unshiftNew("MovePhase", user, [ target.getBattlerIndex() ], new PokemonMove(moveId, 0, 0, true), true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -7050,7 +7045,7 @@ export class RepeatMoveAttr extends MoveEffectAttr {
|
||||
}));
|
||||
target.getMoveQueue().unshift({ move: lastMove.move, targets: moveTargets, ignorePP: false });
|
||||
target.turnData.extraTurns++;
|
||||
globalScene.phaseManager.appendToPhase(new MovePhase(target, moveTargets, movesetMove), MoveEndPhase);
|
||||
globalScene.phaseManager.appendNewToPhase("MoveEndPhase", "MovePhase", target, moveTargets, movesetMove);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -7550,7 +7545,7 @@ export class TransformAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(new PokemonTransformPhase(user.getBattlerIndex(), target.getBattlerIndex()));
|
||||
globalScene.phaseManager.unshiftNew("PokemonTransformPhase", user.getBattlerIndex(), target.getBattlerIndex());
|
||||
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:transformedIntoTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
|
||||
|
||||
@ -7852,7 +7847,7 @@ export class AfterYouAttr extends MoveEffectAttr {
|
||||
//Will find next acting phase of the targeted pokémon, delete it and queue it next on successful delete.
|
||||
const nextAttackPhase = globalScene.phaseManager.findPhase<MovePhase>((phase) => phase.pokemon === target);
|
||||
if (nextAttackPhase && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
|
||||
globalScene.phaseManager.prependToPhase(new MovePhase(target, [ ...nextAttackPhase.targets ], nextAttackPhase.move), MovePhase);
|
||||
globalScene.phaseManager.prependNewToPhase("MovePhase", "MovePhase", target, [ ...nextAttackPhase.targets ], nextAttackPhase.move);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -7889,7 +7884,7 @@ export class ForceLastAttr extends MoveEffectAttr {
|
||||
globalScene.phaseManager.phaseQueue.splice(
|
||||
globalScene.phaseManager.phaseQueue.indexOf(prependPhase),
|
||||
0,
|
||||
new MovePhase(target, [ ...targetMovePhase.targets ], targetMovePhase.move, false, false, false, true)
|
||||
globalScene.phaseManager.create("MovePhase", target, [ ...targetMovePhase.targets ], targetMovePhase.move, false, false, false, true)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,6 @@ import i18next from "i18next";
|
||||
import type { IEggOptions } from "#app/data/egg";
|
||||
import { EggSourceType } from "#enums/egg-source-types";
|
||||
import { EggTier } from "#enums/egg-type";
|
||||
import { PartyHealPhase } from "#app/phases/party-heal-phase";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
@ -182,7 +181,7 @@ export const ATrainersTestEncounter: MysteryEncounter = MysteryEncounterBuilder.
|
||||
async () => {
|
||||
const encounter = globalScene.currentBattle.mysteryEncounter!;
|
||||
// Full heal party
|
||||
globalScene.phaseManager.unshiftPhase(new PartyHealPhase(true));
|
||||
globalScene.phaseManager.unshiftNew("PartyHealPhase", true);
|
||||
|
||||
const eggOptions: IEggOptions = {
|
||||
pulled: false,
|
||||
|
@ -35,7 +35,6 @@ import { TrainerSlot } from "#enums/trainer-slot";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import type HeldModifierConfig from "#app/@types/held-modifier-config";
|
||||
import type { BerryType } from "#enums/berry-type";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { Stat } from "#enums/stat";
|
||||
import i18next from "i18next";
|
||||
|
||||
@ -237,8 +236,12 @@ export const AbsoluteAvariceEncounter: MysteryEncounter = MysteryEncounterBuilde
|
||||
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
|
||||
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
|
||||
queueEncounterMessage(`${namespace}:option.1.boss_enraged`);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, statChangesForBattle, 1),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
statChangesForBattle,
|
||||
1,
|
||||
);
|
||||
},
|
||||
},
|
||||
|
@ -22,7 +22,6 @@ import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import i18next from "i18next";
|
||||
|
||||
@ -137,7 +136,7 @@ export const AnOfferYouCantRefuseEncounter: MysteryEncounter = MysteryEncounterB
|
||||
})
|
||||
.withOptionPhase(async () => {
|
||||
// Give the player a Shiny Charm
|
||||
globalScene.phaseManager.unshiftPhase(new ModifierRewardPhase(modifierTypes.SHINY_CHARM));
|
||||
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.SHINY_CHARM);
|
||||
leaveEncounterWithoutBattle(true);
|
||||
})
|
||||
.build(),
|
||||
|
@ -35,7 +35,6 @@ import { BerryModifier } from "#app/modifier/modifier";
|
||||
import i18next from "#app/plugins/i18n";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { PERMANENT_STATS, Stat } from "#enums/stat";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
|
||||
/** the i18n namespace for the encounter */
|
||||
@ -237,8 +236,12 @@ export const BerriesAboundEncounter: MysteryEncounter = MysteryEncounterBuilder.
|
||||
config.pokemonConfigs![0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
|
||||
config.pokemonConfigs![0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => {
|
||||
queueEncounterMessage(`${namespace}:option.2.boss_enraged`);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, statChangesForBattle, 1),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
statChangesForBattle,
|
||||
1,
|
||||
);
|
||||
};
|
||||
setEncounterRewards(
|
||||
|
@ -26,7 +26,6 @@ import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { PokemonMove } from "#app/field/pokemon";
|
||||
import { getEncounterText, showEncounterDialogue } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import { LearnMovePhase } from "#app/phases/learn-move-phase";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
|
||||
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
@ -766,8 +765,10 @@ function doBugTypeMoveTutor(): Promise<void> {
|
||||
|
||||
// Option select complete, handle if they are learning a move
|
||||
if (result && result.selectedOptionIndex < moveOptions.length) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new LearnMovePhase(result.selectedPokemonIndex, moveOptions[result.selectedOptionIndex].moveId),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"LearnMovePhase",
|
||||
result.selectedPokemonIndex,
|
||||
moveOptions[result.selectedOptionIndex].moveId,
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -26,8 +26,6 @@ import type Pokemon from "#app/field/pokemon";
|
||||
import { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { LearnMovePhase } from "#app/phases/learn-move-phase";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import PokemonData from "#app/system/pokemon-data";
|
||||
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
@ -176,13 +174,12 @@ export const DancingLessonsEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
|
||||
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
|
||||
queueEncounterMessage(`${namespace}:option.1.boss_enraged`);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF],
|
||||
1,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF],
|
||||
1,
|
||||
);
|
||||
},
|
||||
},
|
||||
@ -245,8 +242,10 @@ export const DancingLessonsEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
encounter.setDialogueToken("selectedPokemon", pokemon.getNameToRender());
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new LearnMovePhase(globalScene.getPlayerParty().indexOf(pokemon), MoveId.REVELATION_DANCE),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"LearnMovePhase",
|
||||
globalScene.getPlayerParty().indexOf(pokemon),
|
||||
MoveId.REVELATION_DANCE,
|
||||
);
|
||||
|
||||
// Play animation again to "learn" the dance
|
||||
|
@ -16,7 +16,6 @@ import {
|
||||
} from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
|
||||
import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||
import { PokemonFormChangeItemModifier } from "#app/modifier/modifier";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
@ -165,7 +164,7 @@ export const DarkDealEncounter: MysteryEncounter = MysteryEncounterBuilder.withE
|
||||
.withOptionPhase(async () => {
|
||||
// Give the player 5 Rogue Balls
|
||||
const encounter = globalScene.currentBattle.mysteryEncounter!;
|
||||
globalScene.phaseManager.unshiftPhase(new ModifierRewardPhase(modifierTypes.ROGUE_BALL));
|
||||
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.ROGUE_BALL);
|
||||
|
||||
// Start encounter with random legendary (7-10 starter strength) that has level additive
|
||||
// If this is a mono-type challenge, always ensure the required type is filtered for
|
||||
|
@ -29,7 +29,6 @@ import {
|
||||
} from "#app/modifier/modifier";
|
||||
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
|
||||
import i18next from "#app/plugins/i18n";
|
||||
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
|
||||
import { randSeedItem } from "#app/utils/common";
|
||||
@ -65,10 +64,10 @@ const doEventReward = () => {
|
||||
return !(existingCharm && existingCharm.getStackCount() >= existingCharm.getMaxStackCount());
|
||||
});
|
||||
if (candidates.length > 0) {
|
||||
globalScene.phaseManager.unshiftPhase(new ModifierRewardPhase(modifierTypes[randSeedItem(candidates)]));
|
||||
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes[randSeedItem(candidates)]);
|
||||
} else {
|
||||
// At max stacks, give a Voucher instead
|
||||
globalScene.phaseManager.unshiftPhase(new ModifierRewardPhase(modifierTypes.VOUCHER));
|
||||
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.VOUCHER);
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -181,7 +180,7 @@ export const DelibirdyEncounter: MysteryEncounter = MysteryEncounterBuilder.with
|
||||
);
|
||||
doEventReward();
|
||||
} else {
|
||||
globalScene.phaseManager.unshiftPhase(new ModifierRewardPhase(modifierTypes.AMULET_COIN));
|
||||
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.AMULET_COIN);
|
||||
doEventReward();
|
||||
}
|
||||
|
||||
@ -266,7 +265,7 @@ export const DelibirdyEncounter: MysteryEncounter = MysteryEncounterBuilder.with
|
||||
);
|
||||
doEventReward();
|
||||
} else {
|
||||
globalScene.phaseManager.unshiftPhase(new ModifierRewardPhase(modifierTypes.CANDY_JAR));
|
||||
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.CANDY_JAR);
|
||||
doEventReward();
|
||||
}
|
||||
} else {
|
||||
@ -288,7 +287,7 @@ export const DelibirdyEncounter: MysteryEncounter = MysteryEncounterBuilder.with
|
||||
);
|
||||
doEventReward();
|
||||
} else {
|
||||
globalScene.phaseManager.unshiftPhase(new ModifierRewardPhase(modifierTypes.BERRY_POUCH));
|
||||
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.BERRY_POUCH);
|
||||
doEventReward();
|
||||
}
|
||||
}
|
||||
@ -372,7 +371,7 @@ export const DelibirdyEncounter: MysteryEncounter = MysteryEncounterBuilder.with
|
||||
);
|
||||
doEventReward();
|
||||
} else {
|
||||
globalScene.phaseManager.unshiftPhase(new ModifierRewardPhase(modifierTypes.HEALING_CHARM));
|
||||
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.HEALING_CHARM);
|
||||
doEventReward();
|
||||
}
|
||||
|
||||
|
@ -44,7 +44,6 @@ import { EncounterAnim } from "#enums/encounter-anims";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { Ability } from "#app/data/abilities/ability-class";
|
||||
import { FIRE_RESISTANT_ABILITIES } from "#app/data/mystery-encounters/requirements/requirement-groups";
|
||||
@ -92,8 +91,12 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w
|
||||
gender: Gender.MALE,
|
||||
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
|
||||
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.SPDEF, Stat.SPD], 1),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[Stat.SPDEF, Stat.SPD],
|
||||
1,
|
||||
);
|
||||
},
|
||||
},
|
||||
@ -103,8 +106,12 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w
|
||||
gender: Gender.FEMALE,
|
||||
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
|
||||
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.SPDEF, Stat.SPD], 1),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[Stat.SPDEF, Stat.SPD],
|
||||
1,
|
||||
);
|
||||
},
|
||||
},
|
||||
|
@ -32,7 +32,6 @@ import PokemonData from "#app/system/pokemon-data";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import { randSeedInt } from "#app/utils/common";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
|
||||
/** the i18n namespace for the encounter */
|
||||
@ -76,8 +75,12 @@ export const FightOrFlightEncounter: MysteryEncounter = MysteryEncounterBuilder.
|
||||
queueEncounterMessage(`${namespace}:option.1.stat_boost`);
|
||||
// Randomly boost 1 stat 2 stages
|
||||
// Cannot boost Spd, Acc, or Evasion
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [randSeedInt(4, 1)], 2),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[randSeedInt(4, 1)],
|
||||
2,
|
||||
);
|
||||
},
|
||||
},
|
||||
|
@ -25,9 +25,7 @@ import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { PlayerGender } from "#enums/player-gender";
|
||||
import { getPokeballAtlasKey, getPokeballTintColor } from "#app/data/pokeball";
|
||||
import { addPokeballOpenParticles } from "#app/field/anims";
|
||||
import { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase";
|
||||
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
|
||||
import { PostSummonPhase } from "#app/phases/post-summon-phase";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
@ -411,13 +409,13 @@ function summonPlayerPokemonAnimation(pokemon: PlayerPokemon): Promise<void> {
|
||||
pokemon.resetSummonData();
|
||||
globalScene.time.delayedCall(1000, () => {
|
||||
if (pokemon.isShiny()) {
|
||||
globalScene.phaseManager.unshiftPhase(new ShinySparklePhase(pokemon.getBattlerIndex()));
|
||||
globalScene.phaseManager.unshiftNew("ShinySparklePhase", pokemon.getBattlerIndex());
|
||||
}
|
||||
|
||||
pokemon.resetTurnData();
|
||||
|
||||
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
|
||||
globalScene.phaseManager.pushPhase(new PostSummonPhase(pokemon.getBattlerIndex()));
|
||||
globalScene.phaseManager.pushNew("PostSummonPhase", pokemon.getBattlerIndex());
|
||||
resolve();
|
||||
});
|
||||
},
|
||||
|
@ -17,7 +17,6 @@ import {
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import { GameOverPhase } from "#app/phases/game-over-phase";
|
||||
import { randSeedInt } from "#app/utils/common";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
@ -190,7 +189,7 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde
|
||||
if (allowedPokemon.length === 0) {
|
||||
// If there are no longer any legal pokemon in the party, game over.
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.unshiftPhase(new GameOverPhase());
|
||||
globalScene.phaseManager.unshiftNew("GameOverPhase");
|
||||
} else {
|
||||
// Show which Pokemon was KOed, then start battle against Gimmighoul
|
||||
await transitionMysteryEncounterIntroVisuals(true, true, 500);
|
||||
|
@ -29,8 +29,6 @@ import { getEncounterText, showEncounterText } from "#app/data/mystery-encounter
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { ScanIvsPhase } from "#app/phases/scan-ivs-phase";
|
||||
import { SummonPhase } from "#app/phases/summon-phase";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import { NON_LEGEND_PARADOX_POKEMON } from "#app/data/balance/special-species-groups";
|
||||
|
||||
@ -325,7 +323,7 @@ async function summonSafariPokemon() {
|
||||
encounter.misc.pokemon = pokemon;
|
||||
encounter.misc.safariPokemonRemaining -= 1;
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(new SummonPhase(0, false));
|
||||
globalScene.phaseManager.unshiftNew("SummonPhase", 0, false);
|
||||
|
||||
encounter.setDialogueToken("pokemonName", getPokemonNameWithAffix(pokemon));
|
||||
|
||||
@ -336,7 +334,7 @@ async function summonSafariPokemon() {
|
||||
|
||||
const ivScannerModifier = globalScene.findModifier(m => m instanceof IvScannerModifier);
|
||||
if (ivScannerModifier) {
|
||||
globalScene.phaseManager.pushPhase(new ScanIvsPhase(pokemon.getBattlerIndex()));
|
||||
globalScene.phaseManager.pushNew("ScanIvsPhase", pokemon.getBattlerIndex());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -26,7 +26,6 @@ import { AiType, PokemonMove } from "#app/field/pokemon";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { PartyHealPhase } from "#app/phases/party-heal-phase";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
@ -155,7 +154,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuil
|
||||
async () => {
|
||||
// Fall asleep waiting for Snorlax
|
||||
// Full heal party
|
||||
globalScene.phaseManager.unshiftPhase(new PartyHealPhase(true));
|
||||
globalScene.phaseManager.unshiftNew("PartyHealPhase", true);
|
||||
queueEncounterMessage(`${namespace}:option.2.rest_result`);
|
||||
leaveEncounterWithoutBattle();
|
||||
},
|
||||
|
@ -27,7 +27,6 @@ import { getPartyLuckValue, modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { TrainerSlot } from "#enums/trainer-slot";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import {
|
||||
@ -227,8 +226,12 @@ async function doBiomeTransitionDialogueAndBattleInit() {
|
||||
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
|
||||
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
|
||||
queueEncounterMessage(`${namespace}:boss_enraged`);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, statChangesForBattle, 1),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
statChangesForBattle,
|
||||
1,
|
||||
);
|
||||
},
|
||||
},
|
||||
|
@ -27,7 +27,6 @@ import { BerryType } from "#enums/berry-type";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
|
||||
/** the i18n namespace for the encounter */
|
||||
@ -116,8 +115,12 @@ export const TheStrongStuffEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
|
||||
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
|
||||
queueEncounterMessage(`${namespace}:option.2.stat_boost`);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.DEF, Stat.SPDEF], 1),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[Stat.DEF, Stat.SPDEF],
|
||||
1,
|
||||
);
|
||||
},
|
||||
},
|
||||
|
@ -27,9 +27,6 @@ import { SpeciesFormChangeAbilityTrigger } from "#app/data/pokemon-forms";
|
||||
import { applyPostBattleInitAbAttrs, PostBattleInitAbAttr } from "#app/data/abilities/ability";
|
||||
import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
|
||||
import { PartyHealPhase } from "#app/phases/party-heal-phase";
|
||||
import { ShowTrainerPhase } from "#app/phases/show-trainer-phase";
|
||||
import { ReturnPhase } from "#app/phases/return-phase";
|
||||
import i18next from "i18next";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
@ -143,7 +140,7 @@ export const TheWinstrateChallengeEncounter: MysteryEncounter = MysteryEncounter
|
||||
},
|
||||
async () => {
|
||||
// Refuse the challenge, they full heal the party and give the player a Rarer Candy
|
||||
globalScene.phaseManager.unshiftPhase(new PartyHealPhase(true));
|
||||
globalScene.phaseManager.unshiftNew("PartyHealPhase", true);
|
||||
setEncounterRewards({
|
||||
guaranteedModifierTypeFuncs: [modifierTypes.RARER_CANDY],
|
||||
fillRemaining: false,
|
||||
@ -209,7 +206,7 @@ function endTrainerBattleAndShowDialogue(): Promise<void> {
|
||||
for (const pokemon of playerField) {
|
||||
pokemon.lapseTag(BattlerTagType.COMMANDED);
|
||||
}
|
||||
playerField.forEach((_, p) => globalScene.phaseManager.unshiftPhase(new ReturnPhase(p)));
|
||||
playerField.forEach((_, p) => globalScene.phaseManager.unshiftNew("ReturnPhase", p));
|
||||
|
||||
for (const pokemon of globalScene.getPlayerParty()) {
|
||||
// Only trigger form change when Eiscue is in Noice form
|
||||
@ -227,7 +224,7 @@ function endTrainerBattleAndShowDialogue(): Promise<void> {
|
||||
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
|
||||
}
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(new ShowTrainerPhase());
|
||||
globalScene.phaseManager.unshiftNew("ShowTrainerPhase");
|
||||
// Hide the trainer and init next battle
|
||||
const trainer = globalScene.currentBattle.trainer;
|
||||
// Unassign previous trainer from battle so it isn't destroyed before animation completes
|
||||
|
@ -35,7 +35,6 @@ import { PokeballType } from "#enums/pokeball";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import { BerryModifier } from "#app/modifier/modifier";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
|
||||
@ -103,8 +102,12 @@ export const UncommonBreedEncounter: MysteryEncounter = MysteryEncounterBuilder.
|
||||
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
|
||||
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
|
||||
queueEncounterMessage(`${namespace}:option.1.stat_boost`);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(pokemon.getBattlerIndex(), true, statChangesForBattle, 1),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
statChangesForBattle,
|
||||
1,
|
||||
);
|
||||
},
|
||||
},
|
||||
|
@ -20,12 +20,6 @@ import {
|
||||
modifierTypes,
|
||||
regenerateModifierPoolThresholds,
|
||||
} from "#app/modifier/modifier-type";
|
||||
import {
|
||||
MysteryEncounterBattlePhase,
|
||||
MysteryEncounterBattleStartCleanupPhase,
|
||||
MysteryEncounterPhase,
|
||||
MysteryEncounterRewardsPhase,
|
||||
} from "#app/phases/mystery-encounter-phases";
|
||||
import type PokemonData from "#app/system/pokemon-data";
|
||||
import type { OptionSelectConfig, OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
|
||||
import type { PartyOption, PokemonSelectFilter } from "#app/ui/party-ui-handler";
|
||||
@ -51,13 +45,6 @@ import type { IEggOptions } from "#app/data/egg";
|
||||
import { Egg } from "#app/data/egg";
|
||||
import type { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import type HeldModifierConfig from "#app/@types/held-modifier-config";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { EggLapsePhase } from "#app/phases/egg-lapse-phase";
|
||||
import { TrainerVictoryPhase } from "#app/phases/trainer-victory-phase";
|
||||
import { BattleEndPhase } from "#app/phases/battle-end-phase";
|
||||
import { GameOverPhase } from "#app/phases/game-over-phase";
|
||||
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
|
||||
import { PartyExpPhase } from "#app/phases/party-exp-phase";
|
||||
import type { Variant } from "#app/sprites/variant";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
@ -428,7 +415,7 @@ export async function initBattleWithEnemyConfig(partyConfig: EnemyPartyConfig):
|
||||
console.log("Moveset:", moveset);
|
||||
});
|
||||
|
||||
globalScene.phaseManager.pushPhase(new MysteryEncounterBattlePhase(partyConfig.disableSwitch));
|
||||
globalScene.phaseManager.pushNew("MysteryEncounterBattlePhase", partyConfig.disableSwitch);
|
||||
|
||||
await Promise.all(loadEnemyAssets);
|
||||
battle.enemyParty.forEach((enemyPokemon_2, e_1) => {
|
||||
@ -767,7 +754,7 @@ export function setEncounterRewards(
|
||||
}
|
||||
|
||||
if (customShopRewards) {
|
||||
globalScene.phaseManager.unshiftPhase(new SelectModifierPhase(0, undefined, customShopRewards));
|
||||
globalScene.phaseManager.unshiftNew("SelectModifierPhase", 0, undefined, customShopRewards);
|
||||
} else {
|
||||
globalScene.phaseManager.tryRemovePhase(p => p.is("MysteryEncounterRewardsPhase"));
|
||||
}
|
||||
@ -807,7 +794,7 @@ export function setEncounterExp(participantId: number | number[], baseExpValue:
|
||||
const participantIds = Array.isArray(participantId) ? participantId : [participantId];
|
||||
|
||||
globalScene.currentBattle.mysteryEncounter!.doEncounterExp = () => {
|
||||
globalScene.phaseManager.unshiftPhase(new PartyExpPhase(baseExpValue, useWaveIndex, new Set(participantIds)));
|
||||
globalScene.phaseManager.unshiftNew("PartyExpPhase", baseExpValue, useWaveIndex, new Set(participantIds));
|
||||
|
||||
return true;
|
||||
};
|
||||
@ -829,7 +816,7 @@ export class OptionSelectSettings {
|
||||
* @param optionSelectSettings
|
||||
*/
|
||||
export function initSubsequentOptionSelect(optionSelectSettings: OptionSelectSettings) {
|
||||
globalScene.phaseManager.pushPhase(new MysteryEncounterPhase(optionSelectSettings));
|
||||
globalScene.phaseManager.pushNew("MysteryEncounterPhase", optionSelectSettings);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -858,7 +845,7 @@ export function handleMysteryEncounterVictory(addHealPhase = false, doNotContinu
|
||||
|
||||
if (allowedPkm.length === 0) {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.unshiftPhase(new GameOverPhase());
|
||||
globalScene.phaseManager.unshiftNew("GameOverPhase");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -869,8 +856,8 @@ export function handleMysteryEncounterVictory(addHealPhase = false, doNotContinu
|
||||
return;
|
||||
}
|
||||
if (encounter.encounterMode === MysteryEncounterMode.NO_BATTLE) {
|
||||
globalScene.phaseManager.pushPhase(new MysteryEncounterRewardsPhase(addHealPhase));
|
||||
globalScene.phaseManager.pushPhase(new EggLapsePhase());
|
||||
globalScene.phaseManager.pushNew("MysteryEncounterRewardsPhase", addHealPhase);
|
||||
globalScene.phaseManager.pushNew("EggLapsePhase");
|
||||
} else if (
|
||||
!globalScene
|
||||
.getEnemyParty()
|
||||
@ -878,15 +865,15 @@ export function handleMysteryEncounterVictory(addHealPhase = false, doNotContinu
|
||||
encounter.encounterMode !== MysteryEncounterMode.TRAINER_BATTLE ? p.isOnField() : !p?.isFainted(true),
|
||||
)
|
||||
) {
|
||||
globalScene.phaseManager.pushPhase(new BattleEndPhase(true));
|
||||
globalScene.phaseManager.pushNew("BattleEndPhase", true);
|
||||
if (encounter.encounterMode === MysteryEncounterMode.TRAINER_BATTLE) {
|
||||
globalScene.phaseManager.pushPhase(new TrainerVictoryPhase());
|
||||
globalScene.phaseManager.pushNew("TrainerVictoryPhase");
|
||||
}
|
||||
if (globalScene.gameMode.isEndless || !globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) {
|
||||
globalScene.phaseManager.pushPhase(new MysteryEncounterRewardsPhase(addHealPhase));
|
||||
globalScene.phaseManager.pushNew("MysteryEncounterRewardsPhase", addHealPhase);
|
||||
if (!encounter.doContinueEncounter) {
|
||||
// Only lapse eggs once for multi-battle encounters
|
||||
globalScene.phaseManager.pushPhase(new EggLapsePhase());
|
||||
globalScene.phaseManager.pushNew("EggLapsePhase");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -901,7 +888,7 @@ export function handleMysteryEncounterBattleFailed(addHealPhase = false, doNotCo
|
||||
|
||||
if (allowedPkm.length === 0) {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.unshiftPhase(new GameOverPhase());
|
||||
globalScene.phaseManager.unshiftNew("GameOverPhase");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -912,14 +899,14 @@ export function handleMysteryEncounterBattleFailed(addHealPhase = false, doNotCo
|
||||
return;
|
||||
}
|
||||
if (encounter.encounterMode !== MysteryEncounterMode.NO_BATTLE) {
|
||||
globalScene.phaseManager.pushPhase(new BattleEndPhase(false));
|
||||
globalScene.phaseManager.pushNew("BattleEndPhase", false);
|
||||
}
|
||||
|
||||
globalScene.phaseManager.pushPhase(new MysteryEncounterRewardsPhase(addHealPhase));
|
||||
globalScene.phaseManager.pushNew("MysteryEncounterRewardsPhase", addHealPhase);
|
||||
|
||||
if (!encounter.doContinueEncounter) {
|
||||
// Only lapse eggs once for multi-battle encounters
|
||||
globalScene.phaseManager.pushPhase(new EggLapsePhase());
|
||||
globalScene.phaseManager.pushNew("EggLapsePhase");
|
||||
}
|
||||
}
|
||||
|
||||
@ -1004,14 +991,19 @@ export function handleMysteryEncounterBattleStartEffects() {
|
||||
} else {
|
||||
source = globalScene.getEnemyField()[0];
|
||||
}
|
||||
globalScene.phaseManager.pushPhase(
|
||||
// @ts-ignore: source cannot be undefined
|
||||
new MovePhase(source, effect.targets, effect.move, effect.followUp, effect.ignorePp),
|
||||
globalScene.phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
// @ts-expect-error: source is guaranteed to be defined
|
||||
source,
|
||||
effect.targets,
|
||||
effect.move,
|
||||
effect.followUp,
|
||||
effect.ignorePp,
|
||||
);
|
||||
});
|
||||
|
||||
// Pseudo turn end phase to reset flinch states, Endure, etc.
|
||||
globalScene.phaseManager.pushPhase(new MysteryEncounterBattleStartCleanupPhase());
|
||||
globalScene.phaseManager.pushNew("MysteryEncounterBattleStartCleanupPhase");
|
||||
|
||||
encounter.startOfBattleEffectsComplete = true;
|
||||
}
|
||||
|
@ -32,7 +32,6 @@ import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { Gender } from "#app/data/gender";
|
||||
import type { PermanentStat } from "#enums/stat";
|
||||
import { VictoryPhase } from "#app/phases/victory-phase";
|
||||
import { SummaryUiMode } from "#app/ui/summary-ui-handler";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import type { AbilityId } from "#enums/ability-id";
|
||||
@ -675,7 +674,7 @@ export async function catchPokemon(
|
||||
if (!globalScene.getEnemyParty().some(p => p.id === pokemon.id)) {
|
||||
globalScene.getEnemyParty().push(pokemon);
|
||||
}
|
||||
globalScene.phaseManager.unshiftPhase(new VictoryPhase(pokemon.id, true));
|
||||
globalScene.phaseManager.unshiftNew("VictoryPhase", pokemon.id, true);
|
||||
globalScene.pokemonInfoContainer.hide();
|
||||
if (pokeball) {
|
||||
removePb(pokeball);
|
||||
|
@ -38,7 +38,6 @@ import { TimeOfDay } from "#enums/time-of-day";
|
||||
import { TrainerType } from "#enums/trainer-type";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "#app/data/pokemon-forms";
|
||||
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { FieldEffectModifier } from "#app/modifier/modifier";
|
||||
|
||||
@ -297,7 +296,7 @@ export class Arena {
|
||||
*/
|
||||
trySetWeatherOverride(weather: WeatherType): boolean {
|
||||
this.weather = new Weather(weather, 0);
|
||||
globalScene.phaseManager.unshiftPhase(new CommonAnimPhase(undefined, undefined, CommonAnim.SUNNY + (weather - 1)));
|
||||
globalScene.phaseManager.unshiftNew("CommonAnimPhase", undefined, undefined, CommonAnim.SUNNY + (weather - 1));
|
||||
globalScene.phaseManager.queueMessage(getWeatherStartMessage(weather)!); // TODO: is this bang correct?
|
||||
return true;
|
||||
}
|
||||
@ -328,8 +327,12 @@ export class Arena {
|
||||
this.weather?.isImmutable() &&
|
||||
![WeatherType.HARSH_SUN, WeatherType.HEAVY_RAIN, WeatherType.STRONG_WINDS, WeatherType.NONE].includes(weather)
|
||||
) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(undefined, undefined, CommonAnim.SUNNY + (oldWeatherType - 1), true),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"CommonAnimPhase",
|
||||
undefined,
|
||||
undefined,
|
||||
CommonAnim.SUNNY + (oldWeatherType - 1),
|
||||
true,
|
||||
);
|
||||
globalScene.phaseManager.queueMessage(getLegendaryWeatherContinuesMessage(oldWeatherType)!);
|
||||
return false;
|
||||
@ -348,8 +351,12 @@ export class Arena {
|
||||
); // TODO: is this bang correct?
|
||||
|
||||
if (this.weather) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(undefined, undefined, CommonAnim.SUNNY + (weather - 1), true),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"CommonAnimPhase",
|
||||
undefined,
|
||||
undefined,
|
||||
CommonAnim.SUNNY + (weather - 1),
|
||||
true,
|
||||
);
|
||||
globalScene.phaseManager.queueMessage(getWeatherStartMessage(weather)!); // TODO: is this bang correct?
|
||||
} else {
|
||||
@ -433,8 +440,11 @@ export class Arena {
|
||||
|
||||
if (this.terrain) {
|
||||
if (!ignoreAnim) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(undefined, undefined, CommonAnim.MISTY_TERRAIN + (terrain - 1)),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"CommonAnimPhase",
|
||||
undefined,
|
||||
undefined,
|
||||
CommonAnim.MISTY_TERRAIN + (terrain - 1),
|
||||
);
|
||||
}
|
||||
globalScene.phaseManager.queueMessage(getTerrainStartMessage(terrain)!); // TODO: is this bang correct?
|
||||
|
@ -230,13 +230,6 @@ import { BiomeId } from "#enums/biome-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
|
||||
import { FaintPhase } from "#app/phases/faint-phase";
|
||||
import { LearnMovePhase } from "#app/phases/learn-move-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
|
||||
@ -256,7 +249,6 @@ import { doShinySparkleAnim } from "#app/field/anims";
|
||||
import { MoveFlags } from "#enums/MoveFlags";
|
||||
import { timedEventManager } from "#app/global-event-manager";
|
||||
import { loadMoveAnimations } from "#app/sprites/pokemon-asset-loader";
|
||||
import { ResetStatusPhase } from "#app/phases/reset-status-phase";
|
||||
|
||||
export enum LearnMoveSituation {
|
||||
MISC,
|
||||
@ -4013,7 +4005,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
* Once the MoveEffectPhase is over (and calls it's .end() function, shiftPhase() will reset the PhaseQueueSplice via clearPhaseQueueSplice() )
|
||||
*/
|
||||
globalScene.phaseManager.setPhaseQueueSplice();
|
||||
globalScene.phaseManager.unshiftPhase(new FaintPhase(this.getBattlerIndex(), preventEndure));
|
||||
globalScene.phaseManager.unshiftNew("FaintPhase", this.getBattlerIndex(), preventEndure);
|
||||
this.destroySubstitute();
|
||||
this.lapseTag(BattlerTagType.COMMANDED);
|
||||
}
|
||||
@ -4049,7 +4041,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
} = {},
|
||||
): number {
|
||||
const isIndirectDamage = [HitResult.INDIRECT, HitResult.INDIRECT_KO].includes(result);
|
||||
const damagePhase = new DamageAnimPhase(this.getBattlerIndex(), damage, result as DamageResult, isCritical);
|
||||
const damagePhase = globalScene.phaseManager.create(
|
||||
"DamageAnimPhase",
|
||||
this.getBattlerIndex(),
|
||||
damage,
|
||||
result as DamageResult,
|
||||
isCritical,
|
||||
);
|
||||
globalScene.phaseManager.unshiftPhase(damagePhase);
|
||||
if (this.switchOutStatus && source) {
|
||||
damage = 0;
|
||||
@ -4778,8 +4776,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
if (overrideStatus) {
|
||||
this.resetStatus(false);
|
||||
}
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new ObtainStatusEffectPhase(this.getBattlerIndex(), effect, turnsRemaining, sourceText, sourcePokemon),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"ObtainStatusEffectPhase",
|
||||
this.getBattlerIndex(),
|
||||
effect,
|
||||
turnsRemaining,
|
||||
sourceText,
|
||||
sourcePokemon,
|
||||
);
|
||||
return true;
|
||||
}
|
||||
@ -4828,7 +4831,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
}
|
||||
|
||||
if (asPhase) {
|
||||
globalScene.phaseManager.unshiftPhase(new ResetStatusPhase(this, confusion, reloadAssets));
|
||||
globalScene.phaseManager.unshiftNew("ResetStatusPhase", this, confusion, reloadAssets);
|
||||
} else {
|
||||
this.clearStatus(confusion, reloadAssets);
|
||||
}
|
||||
@ -5635,9 +5638,13 @@ export class PlayerPokemon extends Pokemon {
|
||||
this.getFieldIndex(),
|
||||
(slotIndex: number, _option: PartyOption) => {
|
||||
if (slotIndex >= globalScene.currentBattle.getBattlerCount() && slotIndex < 6) {
|
||||
globalScene.phaseManager.prependToPhase(
|
||||
new SwitchSummonPhase(switchType, this.getFieldIndex(), slotIndex, false),
|
||||
MoveEndPhase,
|
||||
globalScene.phaseManager.prependNewToPhase(
|
||||
"MoveEndPhase",
|
||||
"SwitchSummonPhase",
|
||||
switchType,
|
||||
this.getFieldIndex(),
|
||||
slotIndex,
|
||||
false,
|
||||
);
|
||||
}
|
||||
globalScene.ui.setMode(UiMode.MESSAGE).then(resolve);
|
||||
@ -6001,7 +6008,7 @@ export class PlayerPokemon extends Pokemon {
|
||||
pokemon
|
||||
.getMoveset(true)
|
||||
.map((m: PokemonMove) =>
|
||||
globalScene.phaseManager.unshiftPhase(new LearnMovePhase(newPartyMemberIndex, m.getMove().id)),
|
||||
globalScene.phaseManager.unshiftNew("LearnMovePhase", newPartyMemberIndex, m.getMove().id),
|
||||
);
|
||||
pokemon.destroy();
|
||||
this.updateFusionPalette();
|
||||
@ -6644,8 +6651,14 @@ export class EnemyPokemon extends Pokemon {
|
||||
stages++;
|
||||
}
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(this.getBattlerIndex(), true, [boostedStat!], stages, true, true),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
this.getBattlerIndex(),
|
||||
true,
|
||||
[boostedStat!],
|
||||
stages,
|
||||
true,
|
||||
true,
|
||||
);
|
||||
this.bossSegmentIndex--;
|
||||
}
|
||||
|
@ -8,10 +8,7 @@ import { getStatusEffectHealText } from "#app/data/status-effect";
|
||||
import Pokemon, { type PlayerPokemon } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import Overrides from "#app/overrides";
|
||||
import { EvolutionPhase } from "#app/phases/evolution-phase";
|
||||
import { LearnMovePhase, LearnMoveType } from "#app/phases/learn-move-phase";
|
||||
import { LevelUpPhase } from "#app/phases/level-up-phase";
|
||||
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
|
||||
import { LearnMoveType } from "#app/phases/learn-move-phase";
|
||||
import type { VoucherType } from "#app/system/voucher";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { addTextObject, TextStyle } from "#app/ui/text";
|
||||
@ -1684,16 +1681,15 @@ export class TurnHealModifier extends PokemonHeldItemModifier {
|
||||
*/
|
||||
override apply(pokemon: Pokemon): boolean {
|
||||
if (!pokemon.isFullHp()) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 16) * this.stackCount,
|
||||
i18next.t("modifier:turnHealApply", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
typeName: this.type.name,
|
||||
}),
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 16) * this.stackCount,
|
||||
i18next.t("modifier:turnHealApply", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
typeName: this.type.name,
|
||||
}),
|
||||
true,
|
||||
);
|
||||
return true;
|
||||
}
|
||||
@ -1782,16 +1778,15 @@ export class HitHealModifier extends PokemonHeldItemModifier {
|
||||
override apply(pokemon: Pokemon): boolean {
|
||||
if (pokemon.turnData.totalDamageDealt && !pokemon.isFullHp()) {
|
||||
// TODO: this shouldn't be undefined AFAIK
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.turnData.totalDamageDealt / 8) * this.stackCount,
|
||||
i18next.t("modifier:hitHealApply", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
typeName: this.type.name,
|
||||
}),
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.turnData.totalDamageDealt / 8) * this.stackCount,
|
||||
i18next.t("modifier:hitHealApply", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
typeName: this.type.name,
|
||||
}),
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
@ -1950,18 +1945,17 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier {
|
||||
*/
|
||||
override apply(pokemon: Pokemon): boolean {
|
||||
// Restore the Pokemon to half HP
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 2),
|
||||
i18next.t("modifier:pokemonInstantReviveApply", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
typeName: this.type.name,
|
||||
}),
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 2),
|
||||
i18next.t("modifier:pokemonInstantReviveApply", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
typeName: this.type.name,
|
||||
}),
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
|
||||
// Remove the Pokemon's FAINT status
|
||||
@ -2323,12 +2317,11 @@ export class PokemonLevelIncrementModifier extends ConsumablePokemonModifier {
|
||||
|
||||
playerPokemon.addFriendship(FRIENDSHIP_GAIN_FROM_RARE_CANDY);
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new LevelUpPhase(
|
||||
globalScene.getPlayerParty().indexOf(playerPokemon),
|
||||
playerPokemon.level - levelCount.value,
|
||||
playerPokemon.level,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"LevelUpPhase",
|
||||
globalScene.getPlayerParty().indexOf(playerPokemon),
|
||||
playerPokemon.level - levelCount.value,
|
||||
playerPokemon.level,
|
||||
);
|
||||
|
||||
return true;
|
||||
@ -2344,8 +2337,11 @@ export class TmModifier extends ConsumablePokemonModifier {
|
||||
* @returns always `true`
|
||||
*/
|
||||
override apply(playerPokemon: PlayerPokemon): boolean {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new LearnMovePhase(globalScene.getPlayerParty().indexOf(playerPokemon), this.type.moveId, LearnMoveType.TM),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"LearnMovePhase",
|
||||
globalScene.getPlayerParty().indexOf(playerPokemon),
|
||||
this.type.moveId,
|
||||
LearnMoveType.TM,
|
||||
);
|
||||
|
||||
return true;
|
||||
@ -2367,13 +2363,12 @@ export class RememberMoveModifier extends ConsumablePokemonModifier {
|
||||
* @returns always `true`
|
||||
*/
|
||||
override apply(playerPokemon: PlayerPokemon, cost?: number): boolean {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new LearnMovePhase(
|
||||
globalScene.getPlayerParty().indexOf(playerPokemon),
|
||||
playerPokemon.getLearnableLevelMoves()[this.levelMoveIndex],
|
||||
LearnMoveType.MEMORY,
|
||||
cost,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"LearnMovePhase",
|
||||
globalScene.getPlayerParty().indexOf(playerPokemon),
|
||||
playerPokemon.getLearnableLevelMoves()[this.levelMoveIndex],
|
||||
LearnMoveType.MEMORY,
|
||||
cost,
|
||||
);
|
||||
|
||||
return true;
|
||||
@ -2410,9 +2405,7 @@ export class EvolutionItemModifier extends ConsumablePokemonModifier {
|
||||
}
|
||||
|
||||
if (matchingEvolution) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new EvolutionPhase(playerPokemon, matchingEvolution, playerPokemon.level - 1),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("EvolutionPhase", playerPokemon, matchingEvolution, playerPokemon.level - 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -3574,19 +3567,18 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier {
|
||||
*/
|
||||
override apply(enemyPokemon: Pokemon): boolean {
|
||||
if (!enemyPokemon.isFullHp()) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
enemyPokemon.getBattlerIndex(),
|
||||
Math.max(Math.floor(enemyPokemon.getMaxHp() / (100 / this.healPercent)) * this.stackCount, 1),
|
||||
i18next.t("modifier:enemyTurnHealApply", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(enemyPokemon),
|
||||
}),
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
enemyPokemon.getBattlerIndex(),
|
||||
Math.max(Math.floor(enemyPokemon.getMaxHp() / (100 / this.healPercent)) * this.stackCount, 1),
|
||||
i18next.t("modifier:enemyTurnHealApply", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(enemyPokemon),
|
||||
}),
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
return true;
|
||||
}
|
||||
|
@ -1,11 +1,100 @@
|
||||
import { HideAbilityPhase } from "./phases/hide-ability-phase";
|
||||
import { ShowAbilityPhase } from "./phases/show-ability-phase";
|
||||
import { TurnInitPhase } from "./phases/turn-init-phase";
|
||||
import type { Phase } from "#app/phase";
|
||||
import type { default as Pokemon } from "#app/field/pokemon";
|
||||
import type { Constructor } from "#app/utils/common";
|
||||
import { MessagePhase } from "./phases/message-phase";
|
||||
import type { PhaseMap, PhaseString } from "./@types/phase-types";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { AddEnemyBuffModifierPhase } from "#app/phases/add-enemy-buff-modifier-phase";
|
||||
import { AttemptCapturePhase } from "#app/phases/attempt-capture-phase";
|
||||
import { AttemptRunPhase } from "#app/phases/attempt-run-phase";
|
||||
import { BattleEndPhase } from "#app/phases/battle-end-phase";
|
||||
import { BerryPhase } from "#app/phases/berry-phase";
|
||||
import { CheckStatusEffectPhase } from "#app/phases/check-status-effect-phase";
|
||||
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
|
||||
import { EggHatchPhase } from "#app/phases/egg-hatch-phase";
|
||||
import { EggLapsePhase } from "#app/phases/egg-lapse-phase";
|
||||
import { EggSummaryPhase } from "#app/phases/egg-summary-phase";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase";
|
||||
import { EndCardPhase } from "#app/phases/end-card-phase";
|
||||
import { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
||||
import { EvolutionPhase } from "#app/phases/evolution-phase";
|
||||
import { ExpPhase } from "#app/phases/exp-phase";
|
||||
import { FaintPhase } from "#app/phases/faint-phase";
|
||||
import { FormChangePhase } from "#app/phases/form-change-phase";
|
||||
import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
|
||||
import { GameOverPhase } from "#app/phases/game-over-phase";
|
||||
import { HideAbilityPhase } from "#app/phases/hide-ability-phase";
|
||||
import { HidePartyExpBarPhase } from "#app/phases/hide-party-exp-bar-phase";
|
||||
import { LearnMovePhase } from "#app/phases/learn-move-phase";
|
||||
import { LevelCapPhase } from "#app/phases/level-cap-phase";
|
||||
import { LevelUpPhase } from "#app/phases/level-up-phase";
|
||||
import { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase";
|
||||
import { LoginPhase } from "#app/phases/login-phase";
|
||||
import { MessagePhase } from "#app/phases/message-phase";
|
||||
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
|
||||
import { MoneyRewardPhase } from "#app/phases/money-reward-phase";
|
||||
import { MoveAnimPhase } from "#app/phases/move-anim-phase";
|
||||
import { MoveChargePhase } from "#app/phases/move-charge-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { MoveHeaderPhase } from "#app/phases/move-header-phase";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import {
|
||||
MysteryEncounterPhase,
|
||||
MysteryEncounterOptionSelectedPhase,
|
||||
MysteryEncounterBattlePhase,
|
||||
MysteryEncounterRewardsPhase,
|
||||
PostMysteryEncounterPhase,
|
||||
MysteryEncounterBattleStartCleanupPhase,
|
||||
} from "#app/phases/mystery-encounter-phases";
|
||||
import { NewBattlePhase } from "#app/phases/new-battle-phase";
|
||||
import { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase";
|
||||
import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
|
||||
import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
|
||||
import { PartyExpPhase } from "#app/phases/party-exp-phase";
|
||||
import { PartyHealPhase } from "#app/phases/party-heal-phase";
|
||||
import { PokemonAnimPhase } from "#app/phases/pokemon-anim-phase";
|
||||
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
|
||||
import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
|
||||
import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
|
||||
import { PostSummonPhase } from "#app/phases/post-summon-phase";
|
||||
import { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { ReloadSessionPhase } from "#app/phases/reload-session-phase";
|
||||
import { ResetStatusPhase } from "#app/phases/reset-status-phase";
|
||||
import { ReturnPhase } from "#app/phases/return-phase";
|
||||
import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
|
||||
import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase";
|
||||
import { ScanIvsPhase } from "#app/phases/scan-ivs-phase";
|
||||
import { SelectBiomePhase } from "#app/phases/select-biome-phase";
|
||||
import { SelectChallengePhase } from "#app/phases/select-challenge-phase";
|
||||
import { SelectGenderPhase } from "#app/phases/select-gender-phase";
|
||||
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
|
||||
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
|
||||
import { SelectTargetPhase } from "#app/phases/select-target-phase";
|
||||
import { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase";
|
||||
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
|
||||
import { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase";
|
||||
import { ShowTrainerPhase } from "#app/phases/show-trainer-phase";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { SummonMissingPhase } from "#app/phases/summon-missing-phase";
|
||||
import { SummonPhase } from "#app/phases/summon-phase";
|
||||
import { SwitchBiomePhase } from "#app/phases/switch-biome-phase";
|
||||
import { SwitchPhase } from "#app/phases/switch-phase";
|
||||
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
||||
import { TeraPhase } from "#app/phases/tera-phase";
|
||||
import { TitlePhase } from "#app/phases/title-phase";
|
||||
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
|
||||
import { TrainerVictoryPhase } from "#app/phases/trainer-victory-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { TurnStartPhase } from "#app/phases/turn-start-phase";
|
||||
import { UnavailablePhase } from "#app/phases/unavailable-phase";
|
||||
import { UnlockPhase } from "#app/phases/unlock-phase";
|
||||
import { VictoryPhase } from "#app/phases/victory-phase";
|
||||
import { WeatherEffectPhase } from "#app/phases/weather-effect-phase";
|
||||
|
||||
/**
|
||||
* Manager for phases used by battle scene.
|
||||
@ -13,6 +102,115 @@ import { globalScene } from "#app/global-scene";
|
||||
* *This file must not be imported or used directly. The manager is exclusively used by the battle scene and is not intended for external use.*
|
||||
*/
|
||||
|
||||
/**
|
||||
* Object that holds all of the phase constructors.
|
||||
* This is used to create new phases dynamically using the `newPhase` method in the `PhaseManager`.
|
||||
*
|
||||
* @remarks
|
||||
* The keys of this object are the names of the phases, and the values are the constructors of the phases.
|
||||
* This allows for easy creation of new phases without needing to import each phase individually.
|
||||
*/
|
||||
const PHASES = Object.freeze({
|
||||
AddEnemyBuffModifierPhase,
|
||||
AttemptCapturePhase,
|
||||
AttemptRunPhase,
|
||||
BattleEndPhase,
|
||||
BerryPhase,
|
||||
CheckStatusEffectPhase,
|
||||
CheckSwitchPhase,
|
||||
CommandPhase,
|
||||
CommonAnimPhase,
|
||||
DamageAnimPhase,
|
||||
EggHatchPhase,
|
||||
EggLapsePhase,
|
||||
EggSummaryPhase,
|
||||
EncounterPhase,
|
||||
EndCardPhase,
|
||||
EndEvolutionPhase,
|
||||
EnemyCommandPhase,
|
||||
EvolutionPhase,
|
||||
ExpPhase,
|
||||
FaintPhase,
|
||||
FormChangePhase,
|
||||
GameOverPhase,
|
||||
GameOverModifierRewardPhase,
|
||||
HideAbilityPhase,
|
||||
HidePartyExpBarPhase,
|
||||
LearnMovePhase,
|
||||
LevelCapPhase,
|
||||
LevelUpPhase,
|
||||
LoadMoveAnimPhase,
|
||||
LoginPhase,
|
||||
MessagePhase,
|
||||
ModifierRewardPhase,
|
||||
MoneyRewardPhase,
|
||||
MoveAnimPhase,
|
||||
MoveChargePhase,
|
||||
MoveEffectPhase,
|
||||
MoveEndPhase,
|
||||
MoveHeaderPhase,
|
||||
MovePhase,
|
||||
MysteryEncounterPhase,
|
||||
MysteryEncounterOptionSelectedPhase,
|
||||
MysteryEncounterBattlePhase,
|
||||
MysteryEncounterBattleStartCleanupPhase,
|
||||
MysteryEncounterRewardsPhase,
|
||||
PostMysteryEncounterPhase,
|
||||
NewBattlePhase,
|
||||
NewBiomeEncounterPhase,
|
||||
NextEncounterPhase,
|
||||
ObtainStatusEffectPhase,
|
||||
PartyExpPhase,
|
||||
PartyHealPhase,
|
||||
PokemonAnimPhase,
|
||||
PokemonHealPhase,
|
||||
PokemonTransformPhase,
|
||||
PostGameOverPhase,
|
||||
PostSummonPhase,
|
||||
PostTurnStatusEffectPhase,
|
||||
QuietFormChangePhase,
|
||||
ReloadSessionPhase,
|
||||
ResetStatusPhase,
|
||||
ReturnPhase,
|
||||
RevivalBlessingPhase,
|
||||
RibbonModifierRewardPhase,
|
||||
ScanIvsPhase,
|
||||
SelectBiomePhase,
|
||||
SelectChallengePhase,
|
||||
SelectGenderPhase,
|
||||
SelectModifierPhase,
|
||||
SelectStarterPhase,
|
||||
SelectTargetPhase,
|
||||
ShinySparklePhase,
|
||||
ShowAbilityPhase,
|
||||
ShowPartyExpBarPhase,
|
||||
ShowTrainerPhase,
|
||||
StatStageChangePhase,
|
||||
SummonMissingPhase,
|
||||
SummonPhase,
|
||||
SwitchBiomePhase,
|
||||
SwitchPhase,
|
||||
SwitchSummonPhase,
|
||||
TeraPhase,
|
||||
TitlePhase,
|
||||
ToggleDoublePositionPhase,
|
||||
TrainerVictoryPhase,
|
||||
TurnEndPhase,
|
||||
TurnInitPhase,
|
||||
TurnStartPhase,
|
||||
UnavailablePhase,
|
||||
UnlockPhase,
|
||||
VictoryPhase,
|
||||
WeatherEffectPhase,
|
||||
});
|
||||
|
||||
// This type export cannot be moved to `@types`, as `Phases` is intentionally private to this file
|
||||
/** Maps Phase strings to their constructors */
|
||||
export type PhaseConstructorMap = typeof PHASES;
|
||||
|
||||
/**
|
||||
* PhaseManager is responsible for managing the phases in the battle scene
|
||||
*/
|
||||
export class PhaseManager {
|
||||
/** PhaseQueue: dequeue/remove the first element to get the next phase */
|
||||
public phaseQueue: Phase[] = [];
|
||||
@ -213,15 +411,16 @@ export class PhaseManager {
|
||||
|
||||
/**
|
||||
* Tries to add the input phase to index before target phase in the phaseQueue, else simply calls unshiftPhase()
|
||||
* @param phase {@linkcode Phase} the phase to be added
|
||||
* @param targetPhase {@linkcode Phase} the type of phase to search for in phaseQueue
|
||||
* @param phase - The phase to be added
|
||||
* @param targetPhase - The phase to search for in phaseQueue
|
||||
* @returns boolean if a targetPhase was found and added
|
||||
*/
|
||||
prependToPhase(phase: Phase | Phase[], targetPhase: Constructor<Phase>): boolean {
|
||||
prependToPhase(phase: Phase | Phase[], targetPhase: PhaseString): boolean {
|
||||
if (!Array.isArray(phase)) {
|
||||
phase = [phase];
|
||||
}
|
||||
const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof targetPhase);
|
||||
const target = PHASES[targetPhase];
|
||||
const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof target);
|
||||
|
||||
if (targetIndex !== -1) {
|
||||
this.phaseQueue.splice(targetIndex, 0, ...phase);
|
||||
@ -234,14 +433,15 @@ export class PhaseManager {
|
||||
/**
|
||||
* Attempt to add the input phase(s) to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()}
|
||||
* @param phase - The phase(s) to be added
|
||||
* @param targetPhase - The type of phase to search for in {@linkcode phaseQueue}
|
||||
* @param targetPhase - The phase to search for in phaseQueue
|
||||
* @returns `true` if a `targetPhase` was found to append to
|
||||
*/
|
||||
appendToPhase(phase: Phase | Phase[], targetPhase: Constructor<Phase>): boolean {
|
||||
appendToPhase(phase: Phase | Phase[], targetPhase: PhaseString): boolean {
|
||||
if (!Array.isArray(phase)) {
|
||||
phase = [phase];
|
||||
}
|
||||
const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof targetPhase);
|
||||
const target = PHASES[targetPhase];
|
||||
const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof target);
|
||||
|
||||
if (targetIndex !== -1 && this.phaseQueue.length > targetIndex) {
|
||||
this.phaseQueue.splice(targetIndex + 1, 0, ...phase);
|
||||
@ -308,4 +508,74 @@ export class PhaseManager {
|
||||
}
|
||||
this.phaseQueue.push(new TurnInitPhase());
|
||||
}
|
||||
|
||||
/**
|
||||
* Dynamically create the named phase from the provided arguments
|
||||
*
|
||||
* @remarks
|
||||
* Used to avoid importing each phase individually, allowing for dynamic creation of phases.
|
||||
* @param phase - The name of the phase to create.
|
||||
* @param args - The arguments to pass to the phase constructor.
|
||||
* @returns The requested phase instance
|
||||
*/
|
||||
public create<T extends PhaseString>(phase: T, ...args: ConstructorParameters<PhaseConstructorMap[T]>): PhaseMap[T] {
|
||||
const PhaseClass = PHASES[phase];
|
||||
|
||||
if (!PhaseClass) {
|
||||
throw new Error(`Phase ${phase} does not exist in PhaseMap.`);
|
||||
}
|
||||
|
||||
// @ts-expect-error: Typescript does not support narrowing the type of operands in generic methods (see https://stackoverflow.com/a/72891234)
|
||||
return new PhaseClass(...args);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new phase and immediately push it to the phase queue. Equivalent to calling {@linkcode create} followed by {@linkcode pushPhase}.
|
||||
* @param phase - The name of the phase to create
|
||||
* @param args - The arguments to pass to the phase constructor
|
||||
*/
|
||||
public pushNew<T extends PhaseString>(phase: T, ...args: ConstructorParameters<PhaseConstructorMap[T]>): void {
|
||||
this.pushPhase(this.create(phase, ...args));
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new phase and immediately unshift it to the phase queue. Equivalent to calling {@linkcode create} followed by {@linkcode unshiftPhase}.
|
||||
* @param phase - The name of the phase to create
|
||||
* @param args - The arguments to pass to the phase constructor
|
||||
*/
|
||||
public unshiftNew<T extends PhaseString>(phase: T, ...args: ConstructorParameters<PhaseConstructorMap[T]>): void {
|
||||
this.unshiftPhase(this.create(phase, ...args));
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new phase and immediately prepend it to an existing phase in the phase queue.
|
||||
* Equivalent to calling {@linkcode create} followed by {@linkcode prependToPhase}.
|
||||
* @param targetPhase - The phase to search for in phaseQueue
|
||||
* @param phase - The name of the phase to create
|
||||
* @param args - The arguments to pass to the phase constructor
|
||||
* @returns `true` if a `targetPhase` was found to prepend to
|
||||
*/
|
||||
public prependNewToPhase<T extends PhaseString>(
|
||||
targetPhase: PhaseString,
|
||||
phase: T,
|
||||
...args: ConstructorParameters<PhaseConstructorMap[T]>
|
||||
): boolean {
|
||||
return this.prependToPhase(this.create(phase, ...args), targetPhase);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new phase and immediately append it to an existing phase the phase queue.
|
||||
* Equivalent to calling {@linkcode create} followed by {@linkcode appendToPhase}.
|
||||
* @param targetPhase - The phase to search for in phaseQueue
|
||||
* @param phase - The name of the phase to create
|
||||
* @param args - The arguments to pass to the phase constructor
|
||||
* @returns `true` if a `targetPhase` was found to append to
|
||||
*/
|
||||
public appendNewToPhase<T extends PhaseString>(
|
||||
targetPhase: PhaseString,
|
||||
phase: T,
|
||||
...args: ConstructorParameters<PhaseConstructorMap[T]>
|
||||
): boolean {
|
||||
return this.appendToPhase(this.create(phase, ...args), targetPhase);
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,6 @@ import type { EnemyPokemon } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||
import { PokemonPhase } from "#app/phases/pokemon-phase";
|
||||
import { VictoryPhase } from "#app/phases/victory-phase";
|
||||
import { achvs } from "#app/system/achv";
|
||||
import type { PartyOption } from "#app/ui/party-ui-handler";
|
||||
import { PartyUiMode } from "#app/ui/party-ui-handler";
|
||||
@ -257,7 +256,7 @@ export class AttemptCapturePhase extends PokemonPhase {
|
||||
null,
|
||||
() => {
|
||||
const end = () => {
|
||||
globalScene.phaseManager.unshiftPhase(new VictoryPhase(this.battlerIndex));
|
||||
globalScene.phaseManager.unshiftNew("VictoryPhase", this.battlerIndex);
|
||||
globalScene.pokemonInfoContainer.hide();
|
||||
this.removePb();
|
||||
this.end();
|
||||
|
@ -10,11 +10,8 @@ import type { PlayerPokemon, EnemyPokemon } from "#app/field/pokemon";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import i18next from "i18next";
|
||||
import { NumberHolder } from "#app/utils/common";
|
||||
import { BattleEndPhase } from "./battle-end-phase";
|
||||
import { NewBattlePhase } from "./new-battle-phase";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { SelectBiomePhase } from "./select-biome-phase";
|
||||
|
||||
export class AttemptRunPhase extends PokemonPhase {
|
||||
public readonly phaseName = "AttemptRunPhase";
|
||||
@ -60,13 +57,13 @@ export class AttemptRunPhase extends PokemonPhase {
|
||||
enemyPokemon.trySetStatus(StatusEffect.FAINT);
|
||||
});
|
||||
|
||||
globalScene.phaseManager.pushPhase(new BattleEndPhase(false));
|
||||
globalScene.phaseManager.pushNew("BattleEndPhase", false);
|
||||
|
||||
if (globalScene.gameMode.hasRandomBiomes || globalScene.isNewBiome()) {
|
||||
globalScene.phaseManager.pushPhase(new SelectBiomePhase());
|
||||
globalScene.phaseManager.pushNew("SelectBiomePhase");
|
||||
}
|
||||
|
||||
globalScene.phaseManager.pushPhase(new NewBattlePhase());
|
||||
globalScene.phaseManager.pushNew("NewBattlePhase");
|
||||
} else {
|
||||
playerPokemon.turnData.failedRunAway = true;
|
||||
globalScene.phaseManager.queueMessage(i18next.t("battle:runAwayCannotEscape"), null, true, 500);
|
||||
|
@ -2,7 +2,6 @@ import { globalScene } from "#app/global-scene";
|
||||
import { applyPostBattleAbAttrs, PostBattleAbAttr } from "#app/data/abilities/ability";
|
||||
import { LapsingPersistentModifier, LapsingPokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import { GameOverPhase } from "./game-over-phase";
|
||||
|
||||
export class BattleEndPhase extends BattlePhase {
|
||||
public readonly phaseName = "BattleEndPhase";
|
||||
@ -56,7 +55,7 @@ export class BattleEndPhase extends BattlePhase {
|
||||
// Endless graceful end
|
||||
if (globalScene.gameMode.isEndless && globalScene.currentBattle.waveIndex >= 5850) {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.unshiftPhase(new GameOverPhase(true));
|
||||
globalScene.phaseManager.unshiftNew("GameOverPhase", true);
|
||||
}
|
||||
|
||||
for (const pokemon of globalScene.getField()) {
|
||||
|
@ -11,7 +11,6 @@ import { BerryModifier } from "#app/modifier/modifier";
|
||||
import i18next from "i18next";
|
||||
import { BooleanHolder } from "#app/utils/common";
|
||||
import { FieldPhase } from "./field-phase";
|
||||
import { CommonAnimPhase } from "./common-anim-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
|
||||
@ -58,8 +57,11 @@ export class BerryPhase extends FieldPhase {
|
||||
return;
|
||||
}
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.USE_ITEM),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"CommonAnimPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
pokemon.getBattlerIndex(),
|
||||
CommonAnim.USE_ITEM,
|
||||
);
|
||||
|
||||
for (const berryModifier of globalScene.applyModifiers(BerryModifier, pokemon.isPlayer(), pokemon)) {
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase";
|
||||
import { Phase } from "#app/phase";
|
||||
import type { BattlerIndex } from "#app/battle";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
@ -15,7 +14,7 @@ export class CheckStatusEffectPhase extends Phase {
|
||||
const field = globalScene.getField();
|
||||
for (const o of this.order) {
|
||||
if (field[o].status?.isPostTurn()) {
|
||||
globalScene.phaseManager.unshiftPhase(new PostTurnStatusEffectPhase(o));
|
||||
globalScene.phaseManager.unshiftNew("PostTurnStatusEffectPhase", o);
|
||||
}
|
||||
}
|
||||
this.end();
|
||||
|
@ -5,8 +5,6 @@ import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import i18next from "i18next";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import { SummonMissingPhase } from "./summon-missing-phase";
|
||||
import { SwitchPhase } from "./switch-phase";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
||||
export class CheckSwitchPhase extends BattlePhase {
|
||||
@ -35,7 +33,7 @@ export class CheckSwitchPhase extends BattlePhase {
|
||||
|
||||
// ...if the checked Pokemon is somehow not on the field
|
||||
if (globalScene.field.getAll().indexOf(pokemon) === -1) {
|
||||
globalScene.phaseManager.unshiftPhase(new SummonMissingPhase(this.fieldIndex));
|
||||
globalScene.phaseManager.unshiftNew("SummonMissingPhase", this.fieldIndex);
|
||||
return super.end();
|
||||
}
|
||||
|
||||
@ -68,9 +66,7 @@ export class CheckSwitchPhase extends BattlePhase {
|
||||
UiMode.CONFIRM,
|
||||
() => {
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new SwitchPhase(SwitchType.INITIAL_SWITCH, this.fieldIndex, false, true),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("SwitchPhase", SwitchType.INITIAL_SWITCH, this.fieldIndex, false, true);
|
||||
this.end();
|
||||
},
|
||||
() => {
|
||||
|
@ -18,7 +18,6 @@ import { Command } from "#app/ui/command-ui-handler";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import i18next from "i18next";
|
||||
import { FieldPhase } from "./field-phase";
|
||||
import { SelectTargetPhase } from "./select-target-phase";
|
||||
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
|
||||
import { isNullOrUndefined } from "#app/utils/common";
|
||||
import { ArenaTagSide } from "#app/data/arena-tag";
|
||||
@ -192,7 +191,7 @@ export class CommandPhase extends FieldPhase {
|
||||
}
|
||||
console.log(moveTargets, getPokemonNameWithAffix(playerPokemon));
|
||||
if (moveTargets.targets.length > 1 && moveTargets.multiple) {
|
||||
globalScene.phaseManager.unshiftPhase(new SelectTargetPhase(this.fieldIndex));
|
||||
globalScene.phaseManager.unshiftNew("SelectTargetPhase", this.fieldIndex);
|
||||
}
|
||||
if (turnCommand.move && (moveTargets.targets.length <= 1 || moveTargets.multiple)) {
|
||||
turnCommand.move.targets = moveTargets.targets;
|
||||
@ -203,7 +202,7 @@ export class CommandPhase extends FieldPhase {
|
||||
) {
|
||||
turnCommand.move.targets = playerPokemon.getMoveQueue()[0].targets;
|
||||
} else {
|
||||
globalScene.phaseManager.unshiftPhase(new SelectTargetPhase(this.fieldIndex));
|
||||
globalScene.phaseManager.unshiftNew("SelectTargetPhase", this.fieldIndex);
|
||||
}
|
||||
globalScene.currentBattle.preTurnCommands[this.fieldIndex] = preTurnCommand;
|
||||
globalScene.currentBattle.turnCommands[this.fieldIndex] = turnCommand;
|
||||
@ -457,8 +456,8 @@ export class CommandPhase extends FieldPhase {
|
||||
|
||||
cancel() {
|
||||
if (this.fieldIndex) {
|
||||
globalScene.phaseManager.unshiftPhase(new CommandPhase(0));
|
||||
globalScene.phaseManager.unshiftPhase(new CommandPhase(1));
|
||||
globalScene.phaseManager.unshiftNew("CommandPhase", 0);
|
||||
globalScene.phaseManager.unshiftNew("CommandPhase", 1);
|
||||
this.end();
|
||||
}
|
||||
}
|
||||
|
@ -4,11 +4,9 @@ import { EGG_SEED } from "#app/data/egg";
|
||||
import { Phase } from "#app/phase";
|
||||
import i18next from "i18next";
|
||||
import Overrides from "#app/overrides";
|
||||
import { EggHatchPhase } from "./egg-hatch-phase";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { achvs } from "#app/system/achv";
|
||||
import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { EggSummaryPhase } from "./egg-summary-phase";
|
||||
import { EggHatchData } from "#app/data/egg-hatch-data";
|
||||
|
||||
/**
|
||||
@ -83,7 +81,7 @@ export class EggLapsePhase extends Phase {
|
||||
hatchEggsRegular(eggsToHatch: Egg[]) {
|
||||
let eggsToHatchCount: number = eggsToHatch.length;
|
||||
for (const egg of eggsToHatch) {
|
||||
globalScene.phaseManager.unshiftPhase(new EggHatchPhase(this, egg, eggsToHatchCount));
|
||||
globalScene.phaseManager.unshiftNew("EggHatchPhase", this, egg, eggsToHatchCount);
|
||||
eggsToHatchCount--;
|
||||
}
|
||||
}
|
||||
@ -99,7 +97,7 @@ export class EggLapsePhase extends Phase {
|
||||
}
|
||||
|
||||
showSummary() {
|
||||
globalScene.phaseManager.unshiftPhase(new EggSummaryPhase(this.eggHatchData));
|
||||
globalScene.phaseManager.unshiftNew("EggSummaryPhase", this.eggHatchData);
|
||||
this.end();
|
||||
}
|
||||
|
||||
|
@ -23,15 +23,6 @@ import { BoostBugSpawnModifier, IvScannerModifier, TurnHeldItemTransferModifier
|
||||
import { ModifierPoolType, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
|
||||
import Overrides from "#app/overrides";
|
||||
import { BattlePhase } from "#app/phases/battle-phase";
|
||||
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
|
||||
import { GameOverPhase } from "#app/phases/game-over-phase";
|
||||
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
|
||||
import { PostSummonPhase } from "#app/phases/post-summon-phase";
|
||||
import { ReturnPhase } from "#app/phases/return-phase";
|
||||
import { ScanIvsPhase } from "#app/phases/scan-ivs-phase";
|
||||
import { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase";
|
||||
import { SummonPhase } from "#app/phases/summon-phase";
|
||||
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
|
||||
import { achvs } from "#app/system/achv";
|
||||
import { handleTutorial, Tutorial } from "#app/tutorial";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
@ -68,7 +59,7 @@ export class EncounterPhase extends BattlePhase {
|
||||
|
||||
// Failsafe if players somehow skip floor 200 in classic mode
|
||||
if (globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex > 200) {
|
||||
globalScene.phaseManager.unshiftPhase(new GameOverPhase());
|
||||
globalScene.phaseManager.unshiftNew("GameOverPhase");
|
||||
}
|
||||
|
||||
const loadEnemyAssets: Promise<void>[] = [];
|
||||
@ -438,9 +429,9 @@ export class EncounterPhase extends BattlePhase {
|
||||
const doTrainerSummon = () => {
|
||||
this.hideEnemyTrainer();
|
||||
const availablePartyMembers = globalScene.getEnemyParty().filter(p => !p.isFainted()).length;
|
||||
globalScene.phaseManager.unshiftPhase(new SummonPhase(0, false));
|
||||
globalScene.phaseManager.unshiftNew("SummonPhase", 0, false);
|
||||
if (globalScene.currentBattle.double && availablePartyMembers > 1) {
|
||||
globalScene.phaseManager.unshiftPhase(new SummonPhase(1, false));
|
||||
globalScene.phaseManager.unshiftNew("SummonPhase", 1, false);
|
||||
}
|
||||
this.end();
|
||||
};
|
||||
@ -496,7 +487,7 @@ export class EncounterPhase extends BattlePhase {
|
||||
globalScene.ui.clearText();
|
||||
globalScene.ui.getMessageHandler().hideNameText();
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(new MysteryEncounterPhase());
|
||||
globalScene.phaseManager.unshiftNew("MysteryEncounterPhase");
|
||||
this.end();
|
||||
};
|
||||
|
||||
@ -554,7 +545,7 @@ export class EncounterPhase extends BattlePhase {
|
||||
|
||||
enemyField.forEach((enemyPokemon, e) => {
|
||||
if (enemyPokemon.isShiny(true)) {
|
||||
globalScene.phaseManager.unshiftPhase(new ShinySparklePhase(BattlerIndex.ENEMY + e));
|
||||
globalScene.phaseManager.unshiftNew("ShinySparklePhase", BattlerIndex.ENEMY + e);
|
||||
}
|
||||
/** This sets Eternatus' held item to be untransferrable, preventing it from being stolen */
|
||||
if (
|
||||
@ -576,25 +567,31 @@ export class EncounterPhase extends BattlePhase {
|
||||
|
||||
if (![BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(globalScene.currentBattle.battleType)) {
|
||||
enemyField.map(p =>
|
||||
globalScene.phaseManager.pushConditionalPhase(new PostSummonPhase(p.getBattlerIndex()), () => {
|
||||
// if there is not a player party, we can't continue
|
||||
if (!globalScene.getPlayerParty().length) {
|
||||
return false;
|
||||
}
|
||||
// how many player pokemon are on the field ?
|
||||
const pokemonsOnFieldCount = globalScene.getPlayerParty().filter(p => p.isOnField()).length;
|
||||
// if it's a 2vs1, there will never be a 2nd pokemon on our field even
|
||||
const requiredPokemonsOnField = Math.min(globalScene.getPlayerParty().filter(p => !p.isFainted()).length, 2);
|
||||
// if it's a double, there should be 2, otherwise 1
|
||||
if (globalScene.currentBattle.double) {
|
||||
return pokemonsOnFieldCount === requiredPokemonsOnField;
|
||||
}
|
||||
return pokemonsOnFieldCount === 1;
|
||||
}),
|
||||
globalScene.phaseManager.pushConditionalPhase(
|
||||
globalScene.phaseManager.create("PostSummonPhase", p.getBattlerIndex()),
|
||||
() => {
|
||||
// if there is not a player party, we can't continue
|
||||
if (!globalScene.getPlayerParty().length) {
|
||||
return false;
|
||||
}
|
||||
// how many player pokemon are on the field ?
|
||||
const pokemonsOnFieldCount = globalScene.getPlayerParty().filter(p => p.isOnField()).length;
|
||||
// if it's a 2vs1, there will never be a 2nd pokemon on our field even
|
||||
const requiredPokemonsOnField = Math.min(
|
||||
globalScene.getPlayerParty().filter(p => !p.isFainted()).length,
|
||||
2,
|
||||
);
|
||||
// if it's a double, there should be 2, otherwise 1
|
||||
if (globalScene.currentBattle.double) {
|
||||
return pokemonsOnFieldCount === requiredPokemonsOnField;
|
||||
}
|
||||
return pokemonsOnFieldCount === 1;
|
||||
},
|
||||
),
|
||||
);
|
||||
const ivScannerModifier = globalScene.findModifier(m => m instanceof IvScannerModifier);
|
||||
if (ivScannerModifier) {
|
||||
enemyField.map(p => globalScene.phaseManager.pushPhase(new ScanIvsPhase(p.getBattlerIndex())));
|
||||
enemyField.map(p => globalScene.phaseManager.pushNew("ScanIvsPhase", p.getBattlerIndex()));
|
||||
}
|
||||
}
|
||||
|
||||
@ -602,21 +599,21 @@ export class EncounterPhase extends BattlePhase {
|
||||
const availablePartyMembers = globalScene.getPokemonAllowedInBattle();
|
||||
|
||||
if (!availablePartyMembers[0].isOnField()) {
|
||||
globalScene.phaseManager.pushPhase(new SummonPhase(0));
|
||||
globalScene.phaseManager.pushNew("SummonPhase", 0);
|
||||
}
|
||||
|
||||
if (globalScene.currentBattle.double) {
|
||||
if (availablePartyMembers.length > 1) {
|
||||
globalScene.phaseManager.pushPhase(new ToggleDoublePositionPhase(true));
|
||||
globalScene.phaseManager.pushNew("ToggleDoublePositionPhase", true);
|
||||
if (!availablePartyMembers[1].isOnField()) {
|
||||
globalScene.phaseManager.pushPhase(new SummonPhase(1));
|
||||
globalScene.phaseManager.pushNew("SummonPhase", 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) {
|
||||
globalScene.phaseManager.pushPhase(new ReturnPhase(1));
|
||||
globalScene.phaseManager.pushNew("ReturnPhase", 1);
|
||||
}
|
||||
globalScene.phaseManager.pushPhase(new ToggleDoublePositionPhase(false));
|
||||
globalScene.phaseManager.pushNew("ToggleDoublePositionPhase", false);
|
||||
}
|
||||
|
||||
if (
|
||||
@ -625,9 +622,9 @@ export class EncounterPhase extends BattlePhase {
|
||||
) {
|
||||
const minPartySize = globalScene.currentBattle.double ? 2 : 1;
|
||||
if (availablePartyMembers.length > minPartySize) {
|
||||
globalScene.phaseManager.pushPhase(new CheckSwitchPhase(0, globalScene.currentBattle.double));
|
||||
globalScene.phaseManager.pushNew("CheckSwitchPhase", 0, globalScene.currentBattle.double);
|
||||
if (globalScene.currentBattle.double) {
|
||||
globalScene.phaseManager.pushPhase(new CheckSwitchPhase(1, globalScene.currentBattle.double));
|
||||
globalScene.phaseManager.pushNew("CheckSwitchPhase", 1, globalScene.currentBattle.double);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,8 +14,6 @@ import { LearnMoveSituation } from "#app/field/pokemon";
|
||||
import { getTypeRgb } from "#app/data/type";
|
||||
import i18next from "i18next";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { LearnMovePhase } from "#app/phases/learn-move-phase";
|
||||
import { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
|
||||
import { EVOLVE_MOVE } from "#app/data/balance/pokemon-level-moves";
|
||||
|
||||
export class EvolutionPhase extends Phase {
|
||||
@ -262,7 +260,7 @@ export class EvolutionPhase extends Phase {
|
||||
|
||||
SoundFade.fadeOut(globalScene, this.evolutionBgm, 100);
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(new EndEvolutionPhase());
|
||||
globalScene.phaseManager.unshiftNew("EndEvolutionPhase");
|
||||
|
||||
globalScene.ui.showText(
|
||||
i18next.t("menu:stoppedEvolving", {
|
||||
@ -355,11 +353,13 @@ export class EvolutionPhase extends Phase {
|
||||
.getLevelMoves(this.lastLevel + 1, true, false, false, learnSituation)
|
||||
.filter(lm => lm[0] === EVOLVE_MOVE);
|
||||
for (const lm of levelMoves) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new LearnMovePhase(globalScene.getPlayerParty().indexOf(this.pokemon), lm[1]),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"LearnMovePhase",
|
||||
globalScene.getPlayerParty().indexOf(this.pokemon),
|
||||
lm[1],
|
||||
);
|
||||
}
|
||||
globalScene.phaseManager.unshiftPhase(new EndEvolutionPhase());
|
||||
globalScene.phaseManager.unshiftNew("EndEvolutionPhase");
|
||||
|
||||
globalScene.playSound("se/shine");
|
||||
this.doSpray();
|
||||
|
@ -4,7 +4,6 @@ import { ExpBoosterModifier } from "#app/modifier/modifier";
|
||||
import i18next from "i18next";
|
||||
import { NumberHolder } from "#app/utils/common";
|
||||
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
|
||||
import { LevelUpPhase } from "./level-up-phase";
|
||||
|
||||
export class ExpPhase extends PlayerPartyMemberPokemonPhase {
|
||||
public readonly phaseName = "ExpPhase";
|
||||
@ -34,7 +33,7 @@ export class ExpPhase extends PlayerPartyMemberPokemonPhase {
|
||||
pokemon.addExp(exp.value);
|
||||
const newLevel = pokemon.level;
|
||||
if (newLevel > lastLevel) {
|
||||
globalScene.phaseManager.unshiftPhase(new LevelUpPhase(this.partyMemberIndex, lastLevel, newLevel));
|
||||
globalScene.phaseManager.unshiftNew("LevelUpPhase", this.partyMemberIndex, lastLevel, newLevel);
|
||||
}
|
||||
pokemon.updateInfo().then(() => this.end());
|
||||
},
|
||||
|
@ -24,13 +24,7 @@ import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { PokemonInstantReviveModifier } from "#app/modifier/modifier";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import i18next from "i18next";
|
||||
import { DamageAnimPhase } from "./damage-anim-phase";
|
||||
import { GameOverPhase } from "./game-over-phase";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import { SwitchPhase } from "./switch-phase";
|
||||
import { SwitchSummonPhase } from "./switch-summon-phase";
|
||||
import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
|
||||
import { VictoryPhase } from "./victory-phase";
|
||||
import { isNullOrUndefined } from "#app/utils/common";
|
||||
import { FRIENDSHIP_LOSS_FROM_FAINT } from "#app/data/balance/starters";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
@ -166,7 +160,7 @@ export class FaintPhase extends PokemonPhase {
|
||||
const legalPlayerPartyPokemon = legalPlayerPokemon.filter(p => !p.isActive(true));
|
||||
if (!legalPlayerPokemon.length) {
|
||||
/** If the player doesn't have any legal Pokemon, end the game */
|
||||
globalScene.phaseManager.unshiftPhase(new GameOverPhase());
|
||||
globalScene.phaseManager.unshiftNew("GameOverPhase");
|
||||
} else if (
|
||||
globalScene.currentBattle.double &&
|
||||
legalPlayerPokemon.length === 1 &&
|
||||
@ -176,25 +170,23 @@ export class FaintPhase extends PokemonPhase {
|
||||
* If the player has exactly one Pokemon in total at this point in a double battle, and that Pokemon
|
||||
* is already on the field, unshift a phase that moves that Pokemon to center position.
|
||||
*/
|
||||
globalScene.phaseManager.unshiftPhase(new ToggleDoublePositionPhase(true));
|
||||
globalScene.phaseManager.unshiftNew("ToggleDoublePositionPhase", true);
|
||||
} else if (legalPlayerPartyPokemon.length > 0) {
|
||||
/**
|
||||
* If previous conditions weren't met, and the player has at least 1 legal Pokemon off the field,
|
||||
* push a phase that prompts the player to summon a Pokemon from their party.
|
||||
*/
|
||||
globalScene.phaseManager.pushPhase(new SwitchPhase(SwitchType.SWITCH, this.fieldIndex, true, false));
|
||||
globalScene.phaseManager.pushNew("SwitchPhase", SwitchType.SWITCH, this.fieldIndex, true, false);
|
||||
}
|
||||
} else {
|
||||
globalScene.phaseManager.unshiftPhase(new VictoryPhase(this.battlerIndex));
|
||||
globalScene.phaseManager.unshiftNew("VictoryPhase", this.battlerIndex);
|
||||
if ([BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(globalScene.currentBattle.battleType)) {
|
||||
const hasReservePartyMember = !!globalScene
|
||||
.getEnemyParty()
|
||||
.filter(p => p.isActive() && !p.isOnField() && p.trainerSlot === (pokemon as EnemyPokemon).trainerSlot)
|
||||
.length;
|
||||
if (hasReservePartyMember) {
|
||||
globalScene.phaseManager.pushPhase(
|
||||
new SwitchSummonPhase(SwitchType.SWITCH, this.fieldIndex, -1, false, false),
|
||||
);
|
||||
globalScene.phaseManager.pushNew("SwitchSummonPhase", SwitchType.SWITCH, this.fieldIndex, -1, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -249,7 +241,7 @@ export class FaintPhase extends PokemonPhase {
|
||||
} else {
|
||||
// Final boss' HP threshold has been bypassed; cancel faint and force check for 2nd phase
|
||||
enemy.hp++;
|
||||
globalScene.phaseManager.unshiftPhase(new DamageAnimPhase(enemy.getBattlerIndex(), 0, HitResult.INDIRECT));
|
||||
globalScene.phaseManager.unshiftNew("DamageAnimPhase", enemy.getBattlerIndex(), 0, HitResult.INDIRECT);
|
||||
this.end();
|
||||
}
|
||||
return true;
|
||||
|
@ -7,7 +7,6 @@ import type { PlayerPokemon } from "../field/pokemon";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import type PartyUiHandler from "../ui/party-ui-handler";
|
||||
import { getPokemonNameWithAffix } from "../messages";
|
||||
import { EndEvolutionPhase } from "./end-evolution-phase";
|
||||
import { EvolutionPhase } from "./evolution-phase";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { SpeciesFormKey } from "#enums/species-form-key";
|
||||
@ -100,7 +99,7 @@ export class FormChangePhase extends EvolutionPhase {
|
||||
globalScene.time.delayedCall(900, () => {
|
||||
this.pokemon.changeForm(this.formChange).then(() => {
|
||||
if (!this.modal) {
|
||||
globalScene.phaseManager.unshiftPhase(new EndEvolutionPhase());
|
||||
globalScene.phaseManager.unshiftNew("EndEvolutionPhase");
|
||||
}
|
||||
|
||||
globalScene.playSound("se/shine");
|
||||
|
@ -9,14 +9,7 @@ import { trainerConfigs } from "#app/data/trainers/trainer-config";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { BattlePhase } from "#app/phases/battle-phase";
|
||||
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase";
|
||||
import { EndCardPhase } from "#app/phases/end-card-phase";
|
||||
import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
|
||||
import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
|
||||
import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase";
|
||||
import { SummonPhase } from "#app/phases/summon-phase";
|
||||
import { UnlockPhase } from "#app/phases/unlock-phase";
|
||||
import type { EndCardPhase } from "#app/phases/end-card-phase";
|
||||
import { achvs, ChallengeAchv } from "#app/system/achv";
|
||||
import { Unlockables } from "#app/system/unlockables";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
@ -31,7 +24,6 @@ import ChallengeData from "#app/system/challenge-data";
|
||||
import TrainerData from "#app/system/trainer-data";
|
||||
import ArenaData from "#app/system/arena-data";
|
||||
import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
|
||||
import { MessagePhase } from "./message-phase";
|
||||
|
||||
export class GameOverPhase extends BattlePhase {
|
||||
public readonly phaseName = "GameOverPhase";
|
||||
@ -86,21 +78,21 @@ export class GameOverPhase extends BattlePhase {
|
||||
globalScene.reset();
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.gameData.loadSession(globalScene.sessionSlotId).then(() => {
|
||||
globalScene.phaseManager.pushPhase(new EncounterPhase(true));
|
||||
globalScene.phaseManager.pushNew("EncounterPhase", true);
|
||||
|
||||
const availablePartyMembers = globalScene.getPokemonAllowedInBattle().length;
|
||||
|
||||
globalScene.phaseManager.pushPhase(new SummonPhase(0));
|
||||
globalScene.phaseManager.pushNew("SummonPhase", 0);
|
||||
if (globalScene.currentBattle.double && availablePartyMembers > 1) {
|
||||
globalScene.phaseManager.pushPhase(new SummonPhase(1));
|
||||
globalScene.phaseManager.pushNew("SummonPhase", 1);
|
||||
}
|
||||
if (
|
||||
globalScene.currentBattle.waveIndex > 1 &&
|
||||
globalScene.currentBattle.battleType !== BattleType.TRAINER
|
||||
) {
|
||||
globalScene.phaseManager.pushPhase(new CheckSwitchPhase(0, globalScene.currentBattle.double));
|
||||
globalScene.phaseManager.pushNew("CheckSwitchPhase", 0, globalScene.currentBattle.double);
|
||||
if (globalScene.currentBattle.double && availablePartyMembers > 1) {
|
||||
globalScene.phaseManager.pushPhase(new CheckSwitchPhase(1, globalScene.currentBattle.double));
|
||||
globalScene.phaseManager.pushNew("CheckSwitchPhase", 1, globalScene.currentBattle.double);
|
||||
}
|
||||
}
|
||||
|
||||
@ -160,17 +152,15 @@ export class GameOverPhase extends BattlePhase {
|
||||
this.handleUnlocks();
|
||||
|
||||
for (const species of this.firstRibbons) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new RibbonModifierRewardPhase(modifierTypes.VOUCHER_PLUS, species),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("RibbonModifierRewardPhase", modifierTypes.VOUCHER_PLUS, species);
|
||||
}
|
||||
if (!firstClear) {
|
||||
globalScene.phaseManager.unshiftPhase(new GameOverModifierRewardPhase(modifierTypes.VOUCHER_PREMIUM));
|
||||
globalScene.phaseManager.unshiftNew("GameOverModifierRewardPhase", modifierTypes.VOUCHER_PREMIUM);
|
||||
}
|
||||
}
|
||||
this.getRunHistoryEntry().then(runHistoryEntry => {
|
||||
globalScene.gameData.saveRunHistory(runHistoryEntry, this.isVictory);
|
||||
globalScene.phaseManager.pushPhase(new PostGameOverPhase(endCardPhase));
|
||||
globalScene.phaseManager.pushNew("PostGameOverPhase", endCardPhase);
|
||||
this.end();
|
||||
});
|
||||
};
|
||||
@ -199,7 +189,7 @@ export class GameOverPhase extends BattlePhase {
|
||||
() => {
|
||||
globalScene.ui.fadeOut(500).then(() => {
|
||||
globalScene.charSprite.hide().then(() => {
|
||||
const endCardPhase = new EndCardPhase();
|
||||
const endCardPhase = globalScene.phaseManager.create("EndCardPhase");
|
||||
globalScene.phaseManager.unshiftPhase(endCardPhase);
|
||||
clear(endCardPhase);
|
||||
});
|
||||
@ -209,7 +199,7 @@ export class GameOverPhase extends BattlePhase {
|
||||
});
|
||||
});
|
||||
} else {
|
||||
const endCardPhase = new EndCardPhase();
|
||||
const endCardPhase = globalScene.phaseManager.create("EndCardPhase");
|
||||
globalScene.phaseManager.unshiftPhase(endCardPhase);
|
||||
clear(endCardPhase);
|
||||
}
|
||||
@ -234,7 +224,7 @@ export class GameOverPhase extends BattlePhase {
|
||||
.catch(_err => {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.clearPhaseQueueSplice();
|
||||
globalScene.phaseManager.unshiftPhase(new MessagePhase(i18next.t("menu:serverCommunicationFailed"), 2500));
|
||||
globalScene.phaseManager.unshiftNew("MessagePhase", i18next.t("menu:serverCommunicationFailed"), 2500);
|
||||
// force the game to reload after 2 seconds.
|
||||
setTimeout(() => {
|
||||
window.location.reload();
|
||||
@ -253,22 +243,22 @@ export class GameOverPhase extends BattlePhase {
|
||||
handleUnlocks(): void {
|
||||
if (this.isVictory && globalScene.gameMode.isClassic) {
|
||||
if (!globalScene.gameData.unlocks[Unlockables.ENDLESS_MODE]) {
|
||||
globalScene.phaseManager.unshiftPhase(new UnlockPhase(Unlockables.ENDLESS_MODE));
|
||||
globalScene.phaseManager.unshiftNew("UnlockPhase", Unlockables.ENDLESS_MODE);
|
||||
}
|
||||
if (
|
||||
globalScene.getPlayerParty().filter(p => p.fusionSpecies).length &&
|
||||
!globalScene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]
|
||||
) {
|
||||
globalScene.phaseManager.unshiftPhase(new UnlockPhase(Unlockables.SPLICED_ENDLESS_MODE));
|
||||
globalScene.phaseManager.unshiftNew("UnlockPhase", Unlockables.SPLICED_ENDLESS_MODE);
|
||||
}
|
||||
if (!globalScene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE]) {
|
||||
globalScene.phaseManager.unshiftPhase(new UnlockPhase(Unlockables.MINI_BLACK_HOLE));
|
||||
globalScene.phaseManager.unshiftNew("UnlockPhase", Unlockables.MINI_BLACK_HOLE);
|
||||
}
|
||||
if (
|
||||
!globalScene.gameData.unlocks[Unlockables.EVIOLITE] &&
|
||||
globalScene.getPlayerParty().some(p => p.getSpeciesForm(true).speciesId in pokemonEvolutions)
|
||||
) {
|
||||
globalScene.phaseManager.unshiftPhase(new UnlockPhase(Unlockables.EVIOLITE));
|
||||
globalScene.phaseManager.unshiftNew("UnlockPhase", Unlockables.EVIOLITE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,8 +2,6 @@ import { globalScene } from "#app/global-scene";
|
||||
import { ExpNotification } from "#app/enums/exp-notification";
|
||||
import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { EvolutionPhase } from "#app/phases/evolution-phase";
|
||||
import { LearnMovePhase } from "#app/phases/learn-move-phase";
|
||||
import { PlayerPartyMemberPokemonPhase } from "#app/phases/player-party-member-pokemon-phase";
|
||||
import { LevelAchv } from "#app/system/achv";
|
||||
import { NumberHolder } from "#app/utils/common";
|
||||
@ -66,14 +64,14 @@ export class LevelUpPhase extends PlayerPartyMemberPokemonPhase {
|
||||
// this feels like an unnecessary optimization
|
||||
const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1);
|
||||
for (const lm of levelMoves) {
|
||||
globalScene.phaseManager.unshiftPhase(new LearnMovePhase(this.partyMemberIndex, lm[1]));
|
||||
globalScene.phaseManager.unshiftNew("LearnMovePhase", this.partyMemberIndex, lm[1]);
|
||||
}
|
||||
}
|
||||
if (!this.pokemon.pauseEvolutions) {
|
||||
const evolution = this.pokemon.getEvolution();
|
||||
if (evolution) {
|
||||
this.pokemon.breakIllusion();
|
||||
globalScene.phaseManager.unshiftPhase(new EvolutionPhase(this.pokemon, evolution, this.lastLevel));
|
||||
globalScene.phaseManager.unshiftNew("EvolutionPhase", this.pokemon, evolution, this.lastLevel);
|
||||
}
|
||||
}
|
||||
return super.end();
|
||||
|
@ -7,8 +7,6 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import i18next, { t } from "i18next";
|
||||
import { sessionIdKey, executeIf } from "#app/utils/common";
|
||||
import { getCookie, removeCookie } from "#app/utils/cookies";
|
||||
import { SelectGenderPhase } from "./select-gender-phase";
|
||||
import { UnavailablePhase } from "./unavailable-phase";
|
||||
|
||||
export class LoginPhase extends Phase {
|
||||
public readonly phaseName = "LoginPhase";
|
||||
@ -70,7 +68,7 @@ export class LoginPhase extends Phase {
|
||||
});
|
||||
},
|
||||
() => {
|
||||
globalScene.phaseManager.unshiftPhase(new LoginPhase(false));
|
||||
globalScene.phaseManager.unshiftNew("LoginPhase", false);
|
||||
this.end();
|
||||
},
|
||||
],
|
||||
@ -94,7 +92,7 @@ export class LoginPhase extends Phase {
|
||||
removeCookie(sessionIdKey);
|
||||
globalScene.reset(true, true);
|
||||
} else {
|
||||
globalScene.phaseManager.unshiftPhase(new UnavailablePhase());
|
||||
globalScene.phaseManager.unshiftNew("UnavailablePhase");
|
||||
super.end();
|
||||
}
|
||||
return null;
|
||||
@ -114,7 +112,7 @@ export class LoginPhase extends Phase {
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
|
||||
if (!globalScene.gameData.gender) {
|
||||
globalScene.phaseManager.unshiftPhase(new SelectGenderPhase());
|
||||
globalScene.phaseManager.unshiftNew("SelectGenderPhase");
|
||||
}
|
||||
|
||||
handleTutorial(Tutorial.Intro).then(() => super.end());
|
||||
|
@ -44,8 +44,13 @@ export class MessagePhase extends Phase {
|
||||
page0 = page0.split(repname[p]).join(pokename[p]);
|
||||
page1 = page1.split(repname[p]).join(pokename[p]);
|
||||
}
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new MessagePhase(page1, this.callbackDelay, this.prompt, this.promptDelay, this.speaker),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"MessagePhase",
|
||||
page1,
|
||||
this.callbackDelay,
|
||||
this.prompt,
|
||||
this.promptDelay,
|
||||
this.speaker,
|
||||
);
|
||||
this.text = page0.trim();
|
||||
} else {
|
||||
|
@ -6,7 +6,6 @@ import type { PokemonMove } from "#app/field/pokemon";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { BooleanHolder } from "#app/utils/common";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { PokemonPhase } from "#app/phases/pokemon-phase";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
|
||||
@ -64,7 +63,7 @@ export class MoveChargePhase extends PokemonPhase {
|
||||
// this MoveEndPhase will be duplicated by the queued MovePhase if not removed
|
||||
globalScene.phaseManager.tryRemovePhase(phase => phase.is("MoveEndPhase") && phase.getPokemon() === user);
|
||||
// queue a new MovePhase for this move's attack phase
|
||||
globalScene.phaseManager.unshiftPhase(new MovePhase(user, [this.targetIndex], this.move, false));
|
||||
globalScene.phaseManager.unshiftNew("MovePhase", user, [this.targetIndex], this.move, false);
|
||||
} else {
|
||||
user.getMoveQueue().push({ move: move.id, targets: [this.targetIndex] });
|
||||
}
|
||||
|
@ -68,15 +68,10 @@ import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import i18next from "i18next";
|
||||
import type { Phase } from "#app/phase";
|
||||
import { ShowAbilityPhase } from "./show-ability-phase";
|
||||
import { MovePhase } from "./move-phase";
|
||||
import { MoveEndPhase } from "./move-end-phase";
|
||||
import { HideAbilityPhase } from "#app/phases/hide-ability-phase";
|
||||
import type { TypeDamageMultiplier } from "#app/data/type";
|
||||
import { HitCheckResult } from "#enums/hit-check-result";
|
||||
import type Move from "#app/data/moves/move";
|
||||
import { isFieldTargeted } from "#app/data/moves/move-utils";
|
||||
import { FaintPhase } from "./faint-phase";
|
||||
import { DamageAchv } from "#app/system/achv";
|
||||
|
||||
type HitCheckEntry = [HitCheckResult, TypeDamageMultiplier];
|
||||
@ -191,13 +186,25 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
// TODO: ability displays should be handled by the ability
|
||||
if (!target.getTag(BattlerTagType.MAGIC_COAT)) {
|
||||
this.queuedPhases.push(
|
||||
new ShowAbilityPhase(target.getBattlerIndex(), target.getPassiveAbility().hasAttr(ReflectStatusMoveAbAttr)),
|
||||
globalScene.phaseManager.create(
|
||||
"ShowAbilityPhase",
|
||||
target.getBattlerIndex(),
|
||||
target.getPassiveAbility().hasAttr(ReflectStatusMoveAbAttr),
|
||||
),
|
||||
);
|
||||
this.queuedPhases.push(new HideAbilityPhase());
|
||||
this.queuedPhases.push(globalScene.phaseManager.create("HideAbilityPhase"));
|
||||
}
|
||||
|
||||
this.queuedPhases.push(
|
||||
new MovePhase(target, newTargets, new PokemonMove(this.move.id, 0, 0, true), true, true, true),
|
||||
globalScene.phaseManager.create(
|
||||
"MovePhase",
|
||||
target,
|
||||
newTargets,
|
||||
new PokemonMove(this.move.id, 0, 0, true),
|
||||
true,
|
||||
true,
|
||||
true,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
@ -384,7 +391,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}
|
||||
|
||||
if (this.queuedPhases.length) {
|
||||
globalScene.phaseManager.appendToPhase(this.queuedPhases, MoveEndPhase);
|
||||
globalScene.phaseManager.appendToPhase(this.queuedPhases, "MoveEndPhase");
|
||||
}
|
||||
const moveType = user.getMoveType(this.move, true);
|
||||
if (this.move.category !== MoveCategory.STATUS && !user.stellarTypesBoosted.includes(moveType)) {
|
||||
@ -903,7 +910,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
// set splice index here, so future scene queues happen before FaintedPhase
|
||||
globalScene.phaseManager.setPhaseQueueSplice();
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(new FaintPhase(target.getBattlerIndex(), false, user));
|
||||
globalScene.phaseManager.unshiftNew("FaintPhase", target.getBattlerIndex(), false, user);
|
||||
|
||||
target.destroySubstitute();
|
||||
target.lapseTag(BattlerTagType.COMMANDED);
|
||||
|
@ -39,10 +39,6 @@ import { MoveResult } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import Overrides from "#app/overrides";
|
||||
import { BattlePhase } from "#app/phases/battle-phase";
|
||||
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
import { MoveChargePhase } from "#app/phases/move-charge-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { NumberHolder } from "#app/utils/common";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
@ -271,12 +267,11 @@ export class MovePhase extends BattlePhase {
|
||||
globalScene.phaseManager.queueMessage(
|
||||
getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)),
|
||||
);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new CommonAnimPhase(
|
||||
this.pokemon.getBattlerIndex(),
|
||||
undefined,
|
||||
CommonAnim.POISON + (this.pokemon.status.effect - 1),
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"CommonAnimPhase",
|
||||
this.pokemon.getBattlerIndex(),
|
||||
undefined,
|
||||
CommonAnim.POISON + (this.pokemon.status.effect - 1),
|
||||
);
|
||||
} else if (healed) {
|
||||
globalScene.phaseManager.queueMessage(
|
||||
@ -407,8 +402,13 @@ export class MovePhase extends BattlePhase {
|
||||
if (success) {
|
||||
const move = this.move.getMove();
|
||||
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, move);
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new MoveEffectPhase(this.pokemon.getBattlerIndex(), this.targets, move, this.reflected, this.move.virtual),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"MoveEffectPhase",
|
||||
this.pokemon.getBattlerIndex(),
|
||||
this.targets,
|
||||
move,
|
||||
this.reflected,
|
||||
this.move.virtual,
|
||||
);
|
||||
} else {
|
||||
if ([MoveId.ROAR, MoveId.WHIRLWIND, MoveId.TRICK_OR_TREAT, MoveId.FORESTS_CURSE].includes(this.move.moveId)) {
|
||||
@ -457,8 +457,11 @@ export class MovePhase extends BattlePhase {
|
||||
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
|
||||
|
||||
this.showMoveText();
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new MoveChargePhase(this.pokemon.getBattlerIndex(), this.targets[0], this.move),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"MoveChargePhase",
|
||||
this.pokemon.getBattlerIndex(),
|
||||
this.targets[0],
|
||||
this.move,
|
||||
);
|
||||
} else {
|
||||
this.pokemon.pushMoveHistory({
|
||||
@ -481,8 +484,11 @@ export class MovePhase extends BattlePhase {
|
||||
* Queues a {@linkcode MoveEndPhase} and then ends the phase
|
||||
*/
|
||||
public end(): void {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new MoveEndPhase(this.pokemon.getBattlerIndex(), this.getActiveTargetPokemon(), this.followUp),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"MoveEndPhase",
|
||||
this.pokemon.getBattlerIndex(),
|
||||
this.getActiveTargetPokemon(),
|
||||
this.followUp,
|
||||
);
|
||||
|
||||
super.end();
|
||||
|
@ -3,15 +3,6 @@ import type { OptionPhaseCallback } from "#app/data/mystery-encounters/mystery-e
|
||||
import type MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
import { SeenEncounterData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
|
||||
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
|
||||
import { GameOverPhase } from "#app/phases/game-over-phase";
|
||||
import { NewBattlePhase } from "#app/phases/new-battle-phase";
|
||||
import { ReturnPhase } from "#app/phases/return-phase";
|
||||
import { ScanIvsPhase } from "#app/phases/scan-ivs-phase";
|
||||
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
|
||||
import { SummonPhase } from "#app/phases/summon-phase";
|
||||
import { SwitchPhase } from "#app/phases/switch-phase";
|
||||
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
|
||||
import { BattleSpec } from "#enums/battle-spec";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
|
||||
@ -26,7 +17,6 @@ import { IvScannerModifier } from "../modifier/modifier";
|
||||
import { Phase } from "../phase";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { isNullOrUndefined, randSeedItem } from "#app/utils/common";
|
||||
import { SelectBiomePhase } from "./select-biome-phase";
|
||||
|
||||
/**
|
||||
* Will handle (in order):
|
||||
@ -124,7 +114,7 @@ export class MysteryEncounterPhase extends Phase {
|
||||
*/
|
||||
continueEncounter() {
|
||||
const endDialogueAndContinueEncounter = () => {
|
||||
globalScene.phaseManager.pushPhase(new MysteryEncounterOptionSelectedPhase());
|
||||
globalScene.phaseManager.pushNew("MysteryEncounterOptionSelectedPhase");
|
||||
this.end();
|
||||
};
|
||||
|
||||
@ -256,7 +246,7 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase {
|
||||
// The total number of legal player Pokemon that aren't currently on the field
|
||||
const legalPlayerPartyPokemon = legalPlayerPokemon.filter(p => !p.isActive(true));
|
||||
if (!legalPlayerPokemon.length) {
|
||||
globalScene.phaseManager.unshiftPhase(new GameOverPhase());
|
||||
globalScene.phaseManager.unshiftNew("GameOverPhase");
|
||||
return this.end();
|
||||
}
|
||||
|
||||
@ -265,13 +255,13 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase {
|
||||
const playerField = globalScene.getPlayerField();
|
||||
playerField.forEach((pokemon, i) => {
|
||||
if (!pokemon.isAllowedInBattle() && legalPlayerPartyPokemon.length > i) {
|
||||
globalScene.phaseManager.unshiftPhase(new SwitchPhase(SwitchType.SWITCH, i, true, false));
|
||||
globalScene.phaseManager.unshiftNew("SwitchPhase", SwitchType.SWITCH, i, true, false);
|
||||
}
|
||||
});
|
||||
|
||||
// THEN, if is a double battle, and player only has 1 summoned pokemon, center pokemon on field
|
||||
if (globalScene.currentBattle.double && legalPlayerPokemon.length === 1 && legalPlayerPartyPokemon.length === 0) {
|
||||
globalScene.phaseManager.unshiftPhase(new ToggleDoublePositionPhase(true));
|
||||
globalScene.phaseManager.unshiftNew("ToggleDoublePositionPhase", true);
|
||||
}
|
||||
|
||||
this.end();
|
||||
@ -348,9 +338,9 @@ export class MysteryEncounterBattlePhase extends Phase {
|
||||
globalScene.playBgm();
|
||||
}
|
||||
const availablePartyMembers = globalScene.getEnemyParty().filter(p => !p.isFainted()).length;
|
||||
globalScene.phaseManager.unshiftPhase(new SummonPhase(0, false));
|
||||
globalScene.phaseManager.unshiftNew("SummonPhase", 0, false);
|
||||
if (globalScene.currentBattle.double && availablePartyMembers > 1) {
|
||||
globalScene.phaseManager.unshiftPhase(new SummonPhase(1, false));
|
||||
globalScene.phaseManager.unshiftNew("SummonPhase", 1, false);
|
||||
}
|
||||
|
||||
if (!globalScene.currentBattle.mysteryEncounter?.hideBattleIntroMessage) {
|
||||
@ -368,9 +358,9 @@ export class MysteryEncounterBattlePhase extends Phase {
|
||||
const doTrainerSummon = () => {
|
||||
this.hideEnemyTrainer();
|
||||
const availablePartyMembers = globalScene.getEnemyParty().filter(p => !p.isFainted()).length;
|
||||
globalScene.phaseManager.unshiftPhase(new SummonPhase(0, false));
|
||||
globalScene.phaseManager.unshiftNew("SummonPhase", 0, false);
|
||||
if (globalScene.currentBattle.double && availablePartyMembers > 1) {
|
||||
globalScene.phaseManager.unshiftPhase(new SummonPhase(1, false));
|
||||
globalScene.phaseManager.unshiftNew("SummonPhase", 1, false);
|
||||
}
|
||||
this.endBattleSetup();
|
||||
};
|
||||
@ -426,37 +416,37 @@ export class MysteryEncounterBattlePhase extends Phase {
|
||||
if (encounterMode !== MysteryEncounterMode.TRAINER_BATTLE) {
|
||||
const ivScannerModifier = globalScene.findModifier(m => m instanceof IvScannerModifier);
|
||||
if (ivScannerModifier) {
|
||||
enemyField.map(p => globalScene.phaseManager.pushPhase(new ScanIvsPhase(p.getBattlerIndex())));
|
||||
enemyField.map(p => globalScene.phaseManager.pushNew("ScanIvsPhase", p.getBattlerIndex()));
|
||||
}
|
||||
}
|
||||
|
||||
const availablePartyMembers = globalScene.getPlayerParty().filter(p => p.isAllowedInBattle());
|
||||
|
||||
if (!availablePartyMembers[0].isOnField()) {
|
||||
globalScene.phaseManager.pushPhase(new SummonPhase(0));
|
||||
globalScene.phaseManager.pushNew("SummonPhase", 0);
|
||||
}
|
||||
|
||||
if (globalScene.currentBattle.double) {
|
||||
if (availablePartyMembers.length > 1) {
|
||||
globalScene.phaseManager.pushPhase(new ToggleDoublePositionPhase(true));
|
||||
globalScene.phaseManager.pushNew("ToggleDoublePositionPhase", true);
|
||||
if (!availablePartyMembers[1].isOnField()) {
|
||||
globalScene.phaseManager.pushPhase(new SummonPhase(1));
|
||||
globalScene.phaseManager.pushNew("SummonPhase", 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) {
|
||||
globalScene.getPlayerField().forEach(pokemon => pokemon.lapseTag(BattlerTagType.COMMANDED));
|
||||
globalScene.phaseManager.pushPhase(new ReturnPhase(1));
|
||||
globalScene.phaseManager.pushNew("ReturnPhase", 1);
|
||||
}
|
||||
globalScene.phaseManager.pushPhase(new ToggleDoublePositionPhase(false));
|
||||
globalScene.phaseManager.pushNew("ToggleDoublePositionPhase", false);
|
||||
}
|
||||
|
||||
if (encounterMode !== MysteryEncounterMode.TRAINER_BATTLE && !this.disableSwitch) {
|
||||
const minPartySize = globalScene.currentBattle.double ? 2 : 1;
|
||||
if (availablePartyMembers.length > minPartySize) {
|
||||
globalScene.phaseManager.pushPhase(new CheckSwitchPhase(0, globalScene.currentBattle.double));
|
||||
globalScene.phaseManager.pushNew("CheckSwitchPhase", 0, globalScene.currentBattle.double);
|
||||
if (globalScene.currentBattle.double) {
|
||||
globalScene.phaseManager.pushPhase(new CheckSwitchPhase(1, globalScene.currentBattle.double));
|
||||
globalScene.phaseManager.pushNew("CheckSwitchPhase", 1, globalScene.currentBattle.double);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -563,15 +553,13 @@ export class MysteryEncounterRewardsPhase extends Phase {
|
||||
encounter.doEncounterRewards();
|
||||
} else if (this.addHealPhase) {
|
||||
globalScene.phaseManager.tryRemovePhase(p => p.is("SelectModifierPhase"));
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new SelectModifierPhase(0, undefined, {
|
||||
fillRemaining: false,
|
||||
rerollMultiplier: -1,
|
||||
}),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("SelectModifierPhase", 0, undefined, {
|
||||
fillRemaining: false,
|
||||
rerollMultiplier: -1,
|
||||
});
|
||||
}
|
||||
|
||||
globalScene.phaseManager.pushPhase(new PostMysteryEncounterPhase());
|
||||
globalScene.phaseManager.pushNew("PostMysteryEncounterPhase");
|
||||
this.end();
|
||||
}
|
||||
}
|
||||
@ -618,10 +606,10 @@ export class PostMysteryEncounterPhase extends Phase {
|
||||
continueEncounter() {
|
||||
const endPhase = () => {
|
||||
if (globalScene.gameMode.hasRandomBiomes || globalScene.isNewBiome()) {
|
||||
globalScene.phaseManager.pushPhase(new SelectBiomePhase());
|
||||
globalScene.phaseManager.pushNew("SelectBiomePhase");
|
||||
}
|
||||
|
||||
globalScene.phaseManager.pushPhase(new NewBattlePhase());
|
||||
globalScene.phaseManager.pushNew("NewBattlePhase");
|
||||
this.end();
|
||||
};
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { Phase } from "#app/phase";
|
||||
import type { EndCardPhase } from "./end-card-phase";
|
||||
import { TitlePhase } from "./title-phase";
|
||||
|
||||
export class PostGameOverPhase extends Phase {
|
||||
public readonly phaseName = "PostGameOverPhase";
|
||||
@ -28,7 +27,7 @@ export class PostGameOverPhase extends Phase {
|
||||
return globalScene.reset(true);
|
||||
}
|
||||
globalScene.reset();
|
||||
globalScene.phaseManager.unshiftPhase(new TitlePhase());
|
||||
globalScene.phaseManager.unshiftNew("TitlePhase");
|
||||
this.end();
|
||||
});
|
||||
});
|
||||
|
@ -9,7 +9,6 @@ import type Pokemon from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import type { MovePhase } from "./move-phase";
|
||||
import { PokemonHealPhase } from "./pokemon-heal-phase";
|
||||
import {
|
||||
applyAbAttrs,
|
||||
ClearTerrainAbAttr,
|
||||
@ -159,8 +158,15 @@ export class QuietFormChangePhase extends BattlePhase {
|
||||
this.pokemon.findAndRemoveTags(t => t.tagType === BattlerTagType.AUTOTOMIZED);
|
||||
if (globalScene?.currentBattle.battleSpec === BattleSpec.FINAL_BOSS && this.pokemon.isEnemy()) {
|
||||
globalScene.playBgm();
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(this.pokemon.getBattlerIndex(), this.pokemon.getMaxHp(), null, false, false, false, true),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
this.pokemon.getBattlerIndex(),
|
||||
this.pokemon.getMaxHp(),
|
||||
null,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
this.pokemon.findAndRemoveTags(() => true);
|
||||
this.pokemon.bossSegments = 5;
|
||||
|
@ -6,8 +6,6 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import i18next from "i18next";
|
||||
import { toDmgValue, isNullOrUndefined } from "#app/utils/common";
|
||||
import { BattlePhase } from "#app/phases/battle-phase";
|
||||
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
||||
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
|
||||
import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
|
||||
/**
|
||||
@ -51,16 +49,26 @@ export class RevivalBlessingPhase extends BattlePhase {
|
||||
) {
|
||||
if (slotIndex <= 1) {
|
||||
// Revived ally pokemon
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new SwitchSummonPhase(SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"SwitchSummonPhase",
|
||||
SwitchType.SWITCH,
|
||||
pokemon.getFieldIndex(),
|
||||
slotIndex,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
globalScene.phaseManager.unshiftPhase(new ToggleDoublePositionPhase(true));
|
||||
globalScene.phaseManager.unshiftNew("ToggleDoublePositionPhase", true);
|
||||
} else if (allyPokemon.isFainted()) {
|
||||
// Revived party pokemon, and ally pokemon is fainted
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new SwitchSummonPhase(SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"SwitchSummonPhase",
|
||||
SwitchType.SWITCH,
|
||||
allyPokemon.getFieldIndex(),
|
||||
slotIndex,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
globalScene.phaseManager.unshiftPhase(new ToggleDoublePositionPhase(true));
|
||||
globalScene.phaseManager.unshiftNew("ToggleDoublePositionPhase", true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,8 +6,6 @@ import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import { randSeedInt } from "#app/utils/common";
|
||||
import { PartyHealPhase } from "./party-heal-phase";
|
||||
import { SwitchBiomePhase } from "./switch-biome-phase";
|
||||
|
||||
export class SelectBiomePhase extends BattlePhase {
|
||||
public readonly phaseName = "SelectBiomePhase";
|
||||
@ -22,9 +20,9 @@ export class SelectBiomePhase extends BattlePhase {
|
||||
const setNextBiome = (nextBiome: BiomeId) => {
|
||||
if (nextWaveIndex % 10 === 1) {
|
||||
globalScene.applyModifiers(MoneyInterestModifier, true);
|
||||
globalScene.phaseManager.unshiftPhase(new PartyHealPhase(false));
|
||||
globalScene.phaseManager.unshiftNew("PartyHealPhase", false);
|
||||
}
|
||||
globalScene.phaseManager.unshiftPhase(new SwitchBiomePhase(nextBiome));
|
||||
globalScene.phaseManager.unshiftNew("SwitchBiomePhase", nextBiome);
|
||||
this.end();
|
||||
};
|
||||
|
||||
|
@ -123,11 +123,10 @@ export class SelectModifierPhase extends BattlePhase {
|
||||
return false;
|
||||
}
|
||||
globalScene.reroll = true;
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new SelectModifierPhase(
|
||||
this.rerollCount + 1,
|
||||
this.typeOptions.map(o => o.type?.tier).filter(t => t !== undefined) as ModifierTier[],
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"SelectModifierPhase",
|
||||
this.rerollCount + 1,
|
||||
this.typeOptions.map(o => o.type?.tier).filter(t => t !== undefined) as ModifierTier[],
|
||||
);
|
||||
globalScene.ui.clearText();
|
||||
globalScene.ui.setMode(UiMode.MESSAGE).then(() => super.end());
|
||||
@ -419,7 +418,8 @@ export class SelectModifierPhase extends BattlePhase {
|
||||
}
|
||||
|
||||
copy(): SelectModifierPhase {
|
||||
return new SelectModifierPhase(
|
||||
return globalScene.phaseManager.create(
|
||||
"SelectModifierPhase",
|
||||
this.rerollCount,
|
||||
this.modifierTiers,
|
||||
{
|
||||
|
@ -6,7 +6,6 @@ import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { overrideHeldItems, overrideModifiers } from "#app/modifier/modifier";
|
||||
import Overrides from "#app/overrides";
|
||||
import { Phase } from "#app/phase";
|
||||
import { TitlePhase } from "#app/phases/title-phase";
|
||||
import { SaveSlotUiMode } from "#app/ui/save-slot-select-ui-handler";
|
||||
import type { Starter } from "#app/ui/starter-select-ui-handler";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
@ -26,7 +25,7 @@ export class SelectStarterPhase extends Phase {
|
||||
globalScene.ui.setMode(UiMode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: number) => {
|
||||
if (slotId === -1) {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.pushPhase(new TitlePhase());
|
||||
globalScene.phaseManager.pushNew("TitlePhase");
|
||||
return this.end();
|
||||
}
|
||||
globalScene.sessionSlotId = slotId;
|
||||
|
@ -2,7 +2,6 @@ import { globalScene } from "#app/global-scene";
|
||||
import type { BattlerIndex } from "#app/battle";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { CommandPhase } from "./command-phase";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import i18next from "#app/plugins/i18n";
|
||||
import { allMoves } from "#app/data/data-lists";
|
||||
@ -33,7 +32,7 @@ export class SelectTargetPhase extends PokemonPhase {
|
||||
}
|
||||
if (targets.length < 1) {
|
||||
globalScene.currentBattle.turnCommands[this.fieldIndex] = null;
|
||||
globalScene.phaseManager.unshiftPhase(new CommandPhase(this.fieldIndex));
|
||||
globalScene.phaseManager.unshiftNew("CommandPhase", this.fieldIndex);
|
||||
} else {
|
||||
turnCommand!.targets = targets; //TODO: is the bang correct here?
|
||||
}
|
||||
|
@ -2,7 +2,6 @@ import { globalScene } from "#app/global-scene";
|
||||
import type { BattlerIndex } from "#app/battle";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { HideAbilityPhase } from "#app/phases/hide-ability-phase";
|
||||
|
||||
export class ShowAbilityPhase extends PokemonPhase {
|
||||
public readonly phaseName = "ShowAbilityPhase";
|
||||
@ -36,8 +35,8 @@ export class ShowAbilityPhase extends PokemonPhase {
|
||||
|
||||
// If the bar is already out, hide it before showing the new one
|
||||
if (globalScene.abilityBar.isVisible()) {
|
||||
globalScene.phaseManager.unshiftPhase(new HideAbilityPhase());
|
||||
globalScene.phaseManager.unshiftPhase(new ShowAbilityPhase(this.battlerIndex, this.passive));
|
||||
globalScene.phaseManager.unshiftNew("HideAbilityPhase");
|
||||
globalScene.phaseManager.unshiftNew("ShowAbilityPhase", this.battlerIndex, this.passive);
|
||||
return this.end();
|
||||
}
|
||||
|
||||
|
@ -3,8 +3,6 @@ import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
|
||||
import { ExpNotification } from "#app/enums/exp-notification";
|
||||
import { ExpBoosterModifier } from "#app/modifier/modifier";
|
||||
import { NumberHolder } from "#app/utils/common";
|
||||
import { HidePartyExpBarPhase } from "./hide-party-exp-bar-phase";
|
||||
import { LevelUpPhase } from "./level-up-phase";
|
||||
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
|
||||
|
||||
export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
|
||||
@ -29,9 +27,9 @@ export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
|
||||
pokemon.addExp(exp.value);
|
||||
const newLevel = pokemon.level;
|
||||
if (newLevel > lastLevel) {
|
||||
globalScene.phaseManager.unshiftPhase(new LevelUpPhase(this.partyMemberIndex, lastLevel, newLevel));
|
||||
globalScene.phaseManager.unshiftNew("LevelUpPhase", this.partyMemberIndex, lastLevel, newLevel);
|
||||
}
|
||||
globalScene.phaseManager.unshiftPhase(new HidePartyExpBarPhase());
|
||||
globalScene.phaseManager.unshiftNew("HidePartyExpBarPhase");
|
||||
pokemon.updateInfo();
|
||||
|
||||
if (globalScene.expParty === ExpNotification.SKIP) {
|
||||
|
@ -72,18 +72,17 @@ export class StatStageChangePhase extends PokemonPhase {
|
||||
if (this.stats.length > 1) {
|
||||
for (let i = 0; i < this.stats.length; i++) {
|
||||
const stat = [this.stats[i]];
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new StatStageChangePhase(
|
||||
this.battlerIndex,
|
||||
this.selfTarget,
|
||||
stat,
|
||||
this.stages,
|
||||
this.showMessage,
|
||||
this.ignoreAbilities,
|
||||
this.canBeCopied,
|
||||
this.onChange,
|
||||
this.comingFromMirrorArmorUser,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"StatStageChangePhase",
|
||||
this.battlerIndex,
|
||||
this.selfTarget,
|
||||
stat,
|
||||
this.stages,
|
||||
this.showMessage,
|
||||
this.ignoreAbilities,
|
||||
this.canBeCopied,
|
||||
this.onChange,
|
||||
this.comingFromMirrorArmorUser,
|
||||
);
|
||||
}
|
||||
return this.end();
|
||||
|
@ -9,9 +9,6 @@ import { FieldPosition } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import i18next from "i18next";
|
||||
import { PartyMemberPokemonPhase } from "./party-member-pokemon-phase";
|
||||
import { PostSummonPhase } from "./post-summon-phase";
|
||||
import { GameOverPhase } from "./game-over-phase";
|
||||
import { ShinySparklePhase } from "./shiny-sparkle-phase";
|
||||
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
|
||||
import { applyPreSummonAbAttrs, PreSummonAbAttr } from "#app/data/abilities/ability";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
@ -58,7 +55,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
|
||||
console.error("Party Details:\n", party);
|
||||
console.error("All available Pokemon were fainted or illegal!");
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.unshiftPhase(new GameOverPhase());
|
||||
globalScene.phaseManager.unshiftNew("GameOverPhase");
|
||||
this.end();
|
||||
return;
|
||||
}
|
||||
@ -275,7 +272,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
|
||||
const pokemon = this.getPokemon();
|
||||
|
||||
if (pokemon.isShiny(true)) {
|
||||
globalScene.phaseManager.unshiftPhase(new ShinySparklePhase(pokemon.getBattlerIndex()));
|
||||
globalScene.phaseManager.unshiftNew("ShinySparklePhase", pokemon.getBattlerIndex());
|
||||
}
|
||||
|
||||
pokemon.resetTurnData();
|
||||
@ -291,7 +288,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
|
||||
}
|
||||
|
||||
queuePostSummon(): void {
|
||||
globalScene.phaseManager.pushPhase(new PostSummonPhase(this.getPokemon().getBattlerIndex()));
|
||||
globalScene.phaseManager.pushNew("PostSummonPhase", this.getPokemon().getBattlerIndex());
|
||||
}
|
||||
|
||||
end() {
|
||||
|
@ -3,7 +3,6 @@ import PartyUiHandler, { PartyOption, PartyUiMode } from "#app/ui/party-ui-handl
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import { SwitchSummonPhase } from "./switch-summon-phase";
|
||||
|
||||
/**
|
||||
* Opens the party selector UI and transitions into a {@linkcode SwitchSummonPhase}
|
||||
@ -80,9 +79,7 @@ export class SwitchPhase extends BattlePhase {
|
||||
p => p.is("PostSummonPhase") && p.player && p.fieldIndex === this.fieldIndex,
|
||||
);
|
||||
const switchType = option === PartyOption.PASS_BATON ? SwitchType.BATON_PASS : this.switchType;
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new SwitchSummonPhase(switchType, fieldIndex, slotIndex, this.doReturn),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("SwitchSummonPhase", switchType, fieldIndex, slotIndex, this.doReturn);
|
||||
}
|
||||
globalScene.ui.setMode(UiMode.MESSAGE).then(() => super.end());
|
||||
},
|
||||
|
@ -16,7 +16,6 @@ import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { SwitchEffectTransferModifier } from "#app/modifier/modifier";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import i18next from "i18next";
|
||||
import { PostSummonPhase } from "./post-summon-phase";
|
||||
import { SummonPhase } from "./summon-phase";
|
||||
import { SubstituteTag } from "#app/data/battler-tags";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
@ -265,6 +264,6 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
}
|
||||
|
||||
queuePostSummon(): void {
|
||||
globalScene.phaseManager.unshiftPhase(new PostSummonPhase(this.getPokemon().getBattlerIndex()));
|
||||
globalScene.phaseManager.unshiftNew("PostSummonPhase", this.getPokemon().getBattlerIndex());
|
||||
}
|
||||
}
|
||||
|
@ -20,11 +20,6 @@ import { SaveSlotUiMode } from "#app/ui/save-slot-select-ui-handler";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { isLocal, isLocalServerConnected, isNullOrUndefined } from "#app/utils/common";
|
||||
import i18next from "i18next";
|
||||
import { CheckSwitchPhase } from "./check-switch-phase";
|
||||
import { EncounterPhase } from "./encounter-phase";
|
||||
import { SelectChallengePhase } from "./select-challenge-phase";
|
||||
import { SelectStarterPhase } from "./select-starter-phase";
|
||||
import { SummonPhase } from "./summon-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import Overrides from "#app/overrides";
|
||||
|
||||
@ -125,7 +120,7 @@ export class TitlePhase extends Phase {
|
||||
label: i18next.t("menu:cancel"),
|
||||
handler: () => {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.pushPhase(new TitlePhase());
|
||||
globalScene.phaseManager.pushNew("TitlePhase");
|
||||
super.end();
|
||||
return true;
|
||||
},
|
||||
@ -200,7 +195,7 @@ export class TitlePhase extends Phase {
|
||||
globalScene.ui.setMode(UiMode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: number) => {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
if (slotId === -1) {
|
||||
globalScene.phaseManager.pushPhase(new TitlePhase());
|
||||
globalScene.phaseManager.pushNew("TitlePhase");
|
||||
return super.end();
|
||||
}
|
||||
globalScene.sessionSlotId = slotId;
|
||||
@ -304,23 +299,23 @@ export class TitlePhase extends Phase {
|
||||
globalScene.arena.preloadBgm();
|
||||
globalScene.gameMode = getGameMode(this.gameMode);
|
||||
if (this.gameMode === GameModes.CHALLENGE) {
|
||||
globalScene.phaseManager.pushPhase(new SelectChallengePhase());
|
||||
globalScene.phaseManager.pushNew("SelectChallengePhase");
|
||||
} else {
|
||||
globalScene.phaseManager.pushPhase(new SelectStarterPhase());
|
||||
globalScene.phaseManager.pushNew("SelectStarterPhase");
|
||||
}
|
||||
globalScene.newArena(globalScene.gameMode.getStartingBiome());
|
||||
} else {
|
||||
globalScene.playBgm();
|
||||
}
|
||||
|
||||
globalScene.phaseManager.pushPhase(new EncounterPhase(this.loaded));
|
||||
globalScene.phaseManager.pushNew("EncounterPhase", this.loaded);
|
||||
|
||||
if (this.loaded) {
|
||||
const availablePartyMembers = globalScene.getPokemonAllowedInBattle().length;
|
||||
|
||||
globalScene.phaseManager.pushPhase(new SummonPhase(0, true, true));
|
||||
globalScene.phaseManager.pushNew("SummonPhase", 0, true, true);
|
||||
if (globalScene.currentBattle.double && availablePartyMembers > 1) {
|
||||
globalScene.phaseManager.pushPhase(new SummonPhase(1, true, true));
|
||||
globalScene.phaseManager.pushNew("SummonPhase", 1, true, true);
|
||||
}
|
||||
|
||||
if (
|
||||
@ -329,9 +324,9 @@ export class TitlePhase extends Phase {
|
||||
) {
|
||||
const minPartySize = globalScene.currentBattle.double ? 2 : 1;
|
||||
if (availablePartyMembers > minPartySize) {
|
||||
globalScene.phaseManager.pushPhase(new CheckSwitchPhase(0, globalScene.currentBattle.double));
|
||||
globalScene.phaseManager.pushNew("CheckSwitchPhase", 0, globalScene.currentBattle.double);
|
||||
if (globalScene.currentBattle.double) {
|
||||
globalScene.phaseManager.pushPhase(new CheckSwitchPhase(1, globalScene.currentBattle.double));
|
||||
globalScene.phaseManager.pushNew("CheckSwitchPhase", 1, globalScene.currentBattle.double);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,8 +5,6 @@ import { vouchers } from "#app/system/voucher";
|
||||
import i18next from "i18next";
|
||||
import { randSeedItem } from "#app/utils/common";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import { ModifierRewardPhase } from "./modifier-reward-phase";
|
||||
import { MoneyRewardPhase } from "./money-reward-phase";
|
||||
import { TrainerSlot } from "#enums/trainer-slot";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { BiomeId } from "#enums/biome-id";
|
||||
@ -20,13 +18,11 @@ export class TrainerVictoryPhase extends BattlePhase {
|
||||
|
||||
globalScene.playBgm(globalScene.currentBattle.trainer?.config.victoryBgm);
|
||||
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new MoneyRewardPhase(globalScene.currentBattle.trainer?.config.moneyMultiplier!),
|
||||
); // TODO: is this bang correct?
|
||||
globalScene.phaseManager.unshiftNew("MoneyRewardPhase", globalScene.currentBattle.trainer?.config.moneyMultiplier!); // TODO: is this bang correct?
|
||||
|
||||
const modifierRewardFuncs = globalScene.currentBattle.trainer?.config.modifierRewardFuncs!; // TODO: is this bang correct?
|
||||
for (const modifierRewardFunc of modifierRewardFuncs) {
|
||||
globalScene.phaseManager.unshiftPhase(new ModifierRewardPhase(modifierRewardFunc));
|
||||
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierRewardFunc);
|
||||
}
|
||||
|
||||
const trainerType = globalScene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct?
|
||||
@ -37,23 +33,21 @@ export class TrainerVictoryPhase extends BattlePhase {
|
||||
globalScene.currentBattle.trainer?.config.isBoss
|
||||
) {
|
||||
if (timedEventManager.getUpgradeUnlockedVouchers()) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new ModifierRewardPhase(
|
||||
[
|
||||
modifierTypes.VOUCHER_PLUS,
|
||||
modifierTypes.VOUCHER_PLUS,
|
||||
modifierTypes.VOUCHER_PLUS,
|
||||
modifierTypes.VOUCHER_PREMIUM,
|
||||
][vouchers[TrainerType[trainerType]].voucherType],
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"ModifierRewardPhase",
|
||||
[
|
||||
modifierTypes.VOUCHER_PLUS,
|
||||
modifierTypes.VOUCHER_PLUS,
|
||||
modifierTypes.VOUCHER_PLUS,
|
||||
modifierTypes.VOUCHER_PREMIUM,
|
||||
][vouchers[TrainerType[trainerType]].voucherType],
|
||||
);
|
||||
} else {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new ModifierRewardPhase(
|
||||
[modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM][
|
||||
vouchers[TrainerType[trainerType]].voucherType
|
||||
],
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"ModifierRewardPhase",
|
||||
[modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM][
|
||||
vouchers[TrainerType[trainerType]].voucherType
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,6 @@ import {
|
||||
} from "#app/modifier/modifier";
|
||||
import i18next from "i18next";
|
||||
import { FieldPhase } from "./field-phase";
|
||||
import { PokemonHealPhase } from "./pokemon-heal-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class TurnEndPhase extends FieldPhase {
|
||||
@ -34,15 +33,14 @@ export class TurnEndPhase extends FieldPhase {
|
||||
globalScene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
|
||||
|
||||
if (globalScene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) {
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
Math.max(pokemon.getMaxHp() >> 4, 1),
|
||||
i18next.t("battle:turnEndHpRestore", {
|
||||
pokemonName: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
true,
|
||||
),
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"PokemonHealPhase",
|
||||
pokemon.getBattlerIndex(),
|
||||
Math.max(pokemon.getMaxHp() >> 4, 1),
|
||||
i18next.t("battle:turnEndHpRestore", {
|
||||
pokemonName: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -6,12 +6,7 @@ import {
|
||||
import { TurnInitEvent } from "#app/events/battle-scene";
|
||||
import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
import i18next from "i18next";
|
||||
import { CommandPhase } from "./command-phase";
|
||||
import { EnemyCommandPhase } from "./enemy-command-phase";
|
||||
import { FieldPhase } from "./field-phase";
|
||||
import { GameOverPhase } from "./game-over-phase";
|
||||
import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
|
||||
import { TurnStartPhase } from "./turn-start-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export class TurnInitPhase extends FieldPhase {
|
||||
@ -33,7 +28,7 @@ export class TurnInitPhase extends FieldPhase {
|
||||
if (!allowedPokemon.length) {
|
||||
// If there are no longer any legal pokemon in the party, game over.
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.unshiftPhase(new GameOverPhase());
|
||||
globalScene.phaseManager.unshiftNew("GameOverPhase");
|
||||
} else if (
|
||||
allowedPokemon.length >= globalScene.currentBattle.getBattlerCount() ||
|
||||
(globalScene.currentBattle.double && !allowedPokemon[0].isActive(true))
|
||||
@ -46,7 +41,7 @@ export class TurnInitPhase extends FieldPhase {
|
||||
p.leaveField();
|
||||
}
|
||||
if (allowedPokemon.length === 1 && globalScene.currentBattle.double) {
|
||||
globalScene.phaseManager.unshiftPhase(new ToggleDoublePositionPhase(true));
|
||||
globalScene.phaseManager.unshiftNew("ToggleDoublePositionPhase", true);
|
||||
}
|
||||
}
|
||||
});
|
||||
@ -69,13 +64,15 @@ export class TurnInitPhase extends FieldPhase {
|
||||
|
||||
pokemon.resetTurnData();
|
||||
|
||||
globalScene.phaseManager.pushPhase(
|
||||
pokemon.isPlayer() ? new CommandPhase(i) : new EnemyCommandPhase(i - BattlerIndex.ENEMY),
|
||||
);
|
||||
if (pokemon.isPlayer()) {
|
||||
globalScene.phaseManager.pushNew("CommandPhase", i);
|
||||
} else {
|
||||
globalScene.phaseManager.pushNew("EnemyCommandPhase", i - BattlerIndex.ENEMY);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
globalScene.phaseManager.pushPhase(new TurnStartPhase());
|
||||
globalScene.phaseManager.pushNew("TurnStartPhase");
|
||||
|
||||
this.end();
|
||||
}
|
||||
|
@ -8,21 +8,11 @@ import { PokemonMove } from "#app/field/pokemon";
|
||||
import { BypassSpeedChanceModifier } from "#app/modifier/modifier";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { randSeedShuffle, BooleanHolder } from "#app/utils/common";
|
||||
import { AttemptCapturePhase } from "./attempt-capture-phase";
|
||||
import { AttemptRunPhase } from "./attempt-run-phase";
|
||||
import { BerryPhase } from "./berry-phase";
|
||||
import { FieldPhase } from "./field-phase";
|
||||
import { MoveHeaderPhase } from "./move-header-phase";
|
||||
import { MovePhase } from "./move-phase";
|
||||
import { SwitchSummonPhase } from "./switch-summon-phase";
|
||||
import { TurnEndPhase } from "./turn-end-phase";
|
||||
import { WeatherEffectPhase } from "./weather-effect-phase";
|
||||
import { CheckStatusEffectPhase } from "#app/phases/check-status-effect-phase";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { TrickRoomTag } from "#app/data/arena-tag";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { TeraPhase } from "./tera-phase";
|
||||
|
||||
export class TurnStartPhase extends FieldPhase {
|
||||
public readonly phaseName = "TurnStartPhase";
|
||||
@ -153,10 +143,12 @@ export class TurnStartPhase extends FieldPhase {
|
||||
|
||||
switch (preTurnCommand?.command) {
|
||||
case Command.TERA:
|
||||
globalScene.phaseManager.pushPhase(new TeraPhase(pokemon));
|
||||
globalScene.phaseManager.pushNew("TeraPhase", pokemon);
|
||||
}
|
||||
}
|
||||
|
||||
const phaseManager = globalScene.phaseManager;
|
||||
|
||||
for (const o of moveOrder) {
|
||||
const pokemon = field[o];
|
||||
const turnCommand = globalScene.currentBattle.turnCommands[o];
|
||||
@ -167,88 +159,94 @@ export class TurnStartPhase extends FieldPhase {
|
||||
|
||||
switch (turnCommand?.command) {
|
||||
case Command.FIGHT:
|
||||
const queuedMove = turnCommand.move;
|
||||
pokemon.turnData.order = orderIndex++;
|
||||
if (!queuedMove) {
|
||||
continue;
|
||||
}
|
||||
const move =
|
||||
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ||
|
||||
new PokemonMove(queuedMove.move);
|
||||
if (move.getMove().hasAttr(MoveHeaderAttr)) {
|
||||
globalScene.phaseManager.unshiftPhase(new MoveHeaderPhase(pokemon, move));
|
||||
}
|
||||
if (pokemon.isPlayer()) {
|
||||
if (turnCommand.cursor === -1) {
|
||||
globalScene.phaseManager.pushPhase(
|
||||
new MovePhase(pokemon, turnCommand.targets || turnCommand.move!.targets, move),
|
||||
); //TODO: is the bang correct here?
|
||||
} else {
|
||||
const playerPhase = new MovePhase(
|
||||
pokemon,
|
||||
turnCommand.targets || turnCommand.move!.targets,
|
||||
move,
|
||||
false,
|
||||
queuedMove.ignorePP,
|
||||
); //TODO: is the bang correct here?
|
||||
globalScene.phaseManager.pushPhase(playerPhase);
|
||||
{
|
||||
const queuedMove = turnCommand.move;
|
||||
pokemon.turnData.order = orderIndex++;
|
||||
if (!queuedMove) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
globalScene.phaseManager.pushPhase(
|
||||
new MovePhase(
|
||||
const move =
|
||||
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ||
|
||||
new PokemonMove(queuedMove.move);
|
||||
if (move.getMove().hasAttr(MoveHeaderAttr)) {
|
||||
phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move);
|
||||
}
|
||||
if (pokemon.isPlayer()) {
|
||||
if (turnCommand.cursor === -1) {
|
||||
phaseManager.pushNew("MovePhase", pokemon, turnCommand.targets || turnCommand.move!.targets, move);
|
||||
} else {
|
||||
phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
turnCommand.targets || turnCommand.move!.targets, // TODO: is the bang correct here?
|
||||
move,
|
||||
false,
|
||||
queuedMove.ignorePP,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
turnCommand.targets || turnCommand.move!.targets,
|
||||
move,
|
||||
false,
|
||||
queuedMove.ignorePP,
|
||||
),
|
||||
); //TODO: is the bang correct here?
|
||||
);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Command.BALL:
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new AttemptCapturePhase(turnCommand.targets![0] % 2, turnCommand.cursor!),
|
||||
); //TODO: is the bang correct here?
|
||||
phaseManager.unshiftNew("AttemptCapturePhase", turnCommand.targets![0] % 2, turnCommand.cursor!); //TODO: is the bang correct here?
|
||||
break;
|
||||
case Command.POKEMON:
|
||||
const switchType = turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH;
|
||||
globalScene.phaseManager.unshiftPhase(
|
||||
new SwitchSummonPhase(switchType, pokemon.getFieldIndex(), turnCommand.cursor!, true, pokemon.isPlayer()),
|
||||
);
|
||||
{
|
||||
const switchType = turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH;
|
||||
phaseManager.unshiftNew(
|
||||
"SwitchSummonPhase",
|
||||
switchType,
|
||||
pokemon.getFieldIndex(),
|
||||
turnCommand.cursor!,
|
||||
true,
|
||||
pokemon.isPlayer(),
|
||||
);
|
||||
}
|
||||
break;
|
||||
case Command.RUN:
|
||||
let runningPokemon = pokemon;
|
||||
if (globalScene.currentBattle.double) {
|
||||
const playerActivePokemon = field.filter(pokemon => {
|
||||
if (pokemon) {
|
||||
return pokemon.isPlayer() && pokemon.isActive();
|
||||
{
|
||||
let runningPokemon = pokemon;
|
||||
if (globalScene.currentBattle.double) {
|
||||
const playerActivePokemon = field.filter(pokemon => {
|
||||
if (pokemon) {
|
||||
return pokemon.isPlayer() && pokemon.isActive();
|
||||
}
|
||||
return;
|
||||
});
|
||||
// if only one pokemon is alive, use that one
|
||||
if (playerActivePokemon.length > 1) {
|
||||
// find which active pokemon has faster speed
|
||||
const fasterPokemon =
|
||||
playerActivePokemon[0].getStat(Stat.SPD) > playerActivePokemon[1].getStat(Stat.SPD)
|
||||
? playerActivePokemon[0]
|
||||
: playerActivePokemon[1];
|
||||
// check if either active pokemon has the ability "Run Away"
|
||||
const hasRunAway = playerActivePokemon.find(p => p.hasAbility(AbilityId.RUN_AWAY));
|
||||
runningPokemon = hasRunAway !== undefined ? hasRunAway : fasterPokemon;
|
||||
}
|
||||
return;
|
||||
});
|
||||
// if only one pokemon is alive, use that one
|
||||
if (playerActivePokemon.length > 1) {
|
||||
// find which active pokemon has faster speed
|
||||
const fasterPokemon =
|
||||
playerActivePokemon[0].getStat(Stat.SPD) > playerActivePokemon[1].getStat(Stat.SPD)
|
||||
? playerActivePokemon[0]
|
||||
: playerActivePokemon[1];
|
||||
// check if either active pokemon has the ability "Run Away"
|
||||
const hasRunAway = playerActivePokemon.find(p => p.hasAbility(AbilityId.RUN_AWAY));
|
||||
runningPokemon = hasRunAway !== undefined ? hasRunAway : fasterPokemon;
|
||||
}
|
||||
phaseManager.unshiftNew("AttemptRunPhase", runningPokemon.getFieldIndex());
|
||||
}
|
||||
globalScene.phaseManager.unshiftPhase(new AttemptRunPhase(runningPokemon.getFieldIndex()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
globalScene.phaseManager.pushPhase(new WeatherEffectPhase());
|
||||
globalScene.phaseManager.pushPhase(new BerryPhase());
|
||||
phaseManager.pushNew("WeatherEffectPhase");
|
||||
phaseManager.pushNew("BerryPhase");
|
||||
|
||||
/** Add a new phase to check who should be taking status damage */
|
||||
globalScene.phaseManager.pushPhase(new CheckStatusEffectPhase(moveOrder));
|
||||
phaseManager.pushNew("CheckStatusEffectPhase", moveOrder);
|
||||
|
||||
globalScene.phaseManager.pushPhase(new TurnEndPhase());
|
||||
phaseManager.pushNew("TurnEndPhase");
|
||||
|
||||
/**
|
||||
* this.end() will call shiftPhase(), which dumps everything from PrependQueue (aka everything that is unshifted()) to the front
|
||||
|
@ -1,13 +1,12 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { Phase } from "#app/phase";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { LoginPhase } from "./login-phase";
|
||||
|
||||
export class UnavailablePhase extends Phase {
|
||||
public readonly phaseName = "UnavailablePhase";
|
||||
start(): void {
|
||||
globalScene.ui.setMode(UiMode.UNAVAILABLE, () => {
|
||||
globalScene.phaseManager.unshiftPhase(new LoginPhase(true));
|
||||
globalScene.phaseManager.unshiftNew("LoginPhase", true);
|
||||
this.end();
|
||||
});
|
||||
}
|
||||
|
@ -3,19 +3,10 @@ import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import type { CustomModifierSettings } from "#app/modifier/modifier-type";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { BattleEndPhase } from "./battle-end-phase";
|
||||
import { NewBattlePhase } from "./new-battle-phase";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import { AddEnemyBuffModifierPhase } from "./add-enemy-buff-modifier-phase";
|
||||
import { EggLapsePhase } from "./egg-lapse-phase";
|
||||
import { GameOverPhase } from "./game-over-phase";
|
||||
import { ModifierRewardPhase } from "./modifier-reward-phase";
|
||||
import { SelectModifierPhase } from "./select-modifier-phase";
|
||||
import { TrainerVictoryPhase } from "./trainer-victory-phase";
|
||||
import { handleMysteryEncounterVictory } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { timedEventManager } from "#app/global-event-manager";
|
||||
import { SelectBiomePhase } from "./select-biome-phase";
|
||||
|
||||
export class VictoryPhase extends PokemonPhase {
|
||||
public readonly phaseName = "VictoryPhase";
|
||||
@ -51,12 +42,12 @@ export class VictoryPhase extends PokemonPhase {
|
||||
.getEnemyParty()
|
||||
.find(p => (globalScene.currentBattle.battleType === BattleType.WILD ? p.isOnField() : !p?.isFainted(true)))
|
||||
) {
|
||||
globalScene.phaseManager.pushPhase(new BattleEndPhase(true));
|
||||
globalScene.phaseManager.pushNew("BattleEndPhase", true);
|
||||
if (globalScene.currentBattle.battleType === BattleType.TRAINER) {
|
||||
globalScene.phaseManager.pushPhase(new TrainerVictoryPhase());
|
||||
globalScene.phaseManager.pushNew("TrainerVictoryPhase");
|
||||
}
|
||||
if (globalScene.gameMode.isEndless || !globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) {
|
||||
globalScene.phaseManager.pushPhase(new EggLapsePhase());
|
||||
globalScene.phaseManager.pushNew("EggLapsePhase");
|
||||
if (globalScene.gameMode.isClassic) {
|
||||
switch (globalScene.currentBattle.waveIndex) {
|
||||
case ClassicFixedBossWaves.RIVAL_1:
|
||||
@ -64,68 +55,67 @@ export class VictoryPhase extends PokemonPhase {
|
||||
// Get event modifiers for this wave
|
||||
timedEventManager
|
||||
.getFixedBattleEventRewards(globalScene.currentBattle.waveIndex)
|
||||
.map(r => globalScene.phaseManager.pushPhase(new ModifierRewardPhase(modifierTypes[r])));
|
||||
.map(r => globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes[r]));
|
||||
break;
|
||||
case ClassicFixedBossWaves.EVIL_BOSS_2:
|
||||
// Should get Lock Capsule on 165 before shop phase so it can be used in the rewards shop
|
||||
globalScene.phaseManager.pushPhase(new ModifierRewardPhase(modifierTypes.LOCK_CAPSULE));
|
||||
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.LOCK_CAPSULE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (globalScene.currentBattle.waveIndex % 10) {
|
||||
globalScene.phaseManager.pushPhase(
|
||||
new SelectModifierPhase(undefined, undefined, this.getFixedBattleCustomModifiers()),
|
||||
globalScene.phaseManager.pushNew(
|
||||
"SelectModifierPhase",
|
||||
undefined,
|
||||
undefined,
|
||||
this.getFixedBattleCustomModifiers(),
|
||||
);
|
||||
} else if (globalScene.gameMode.isDaily) {
|
||||
globalScene.phaseManager.pushPhase(new ModifierRewardPhase(modifierTypes.EXP_CHARM));
|
||||
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.EXP_CHARM);
|
||||
if (
|
||||
globalScene.currentBattle.waveIndex > 10 &&
|
||||
!globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)
|
||||
) {
|
||||
globalScene.phaseManager.pushPhase(new ModifierRewardPhase(modifierTypes.GOLDEN_POKEBALL));
|
||||
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.GOLDEN_POKEBALL);
|
||||
}
|
||||
} else {
|
||||
const superExpWave = !globalScene.gameMode.isEndless ? (globalScene.offsetGym ? 0 : 20) : 10;
|
||||
if (globalScene.gameMode.isEndless && globalScene.currentBattle.waveIndex === 10) {
|
||||
globalScene.phaseManager.pushPhase(new ModifierRewardPhase(modifierTypes.EXP_SHARE));
|
||||
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.EXP_SHARE);
|
||||
}
|
||||
if (
|
||||
globalScene.currentBattle.waveIndex <= 750 &&
|
||||
(globalScene.currentBattle.waveIndex <= 500 || globalScene.currentBattle.waveIndex % 30 === superExpWave)
|
||||
) {
|
||||
globalScene.phaseManager.pushPhase(
|
||||
new ModifierRewardPhase(
|
||||
globalScene.currentBattle.waveIndex % 30 !== superExpWave || globalScene.currentBattle.waveIndex > 250
|
||||
? modifierTypes.EXP_CHARM
|
||||
: modifierTypes.SUPER_EXP_CHARM,
|
||||
),
|
||||
globalScene.phaseManager.pushNew(
|
||||
"ModifierRewardPhase",
|
||||
globalScene.currentBattle.waveIndex % 30 !== superExpWave || globalScene.currentBattle.waveIndex > 250
|
||||
? modifierTypes.EXP_CHARM
|
||||
: modifierTypes.SUPER_EXP_CHARM,
|
||||
);
|
||||
}
|
||||
if (globalScene.currentBattle.waveIndex <= 150 && !(globalScene.currentBattle.waveIndex % 50)) {
|
||||
globalScene.phaseManager.pushPhase(new ModifierRewardPhase(modifierTypes.GOLDEN_POKEBALL));
|
||||
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.GOLDEN_POKEBALL);
|
||||
}
|
||||
if (globalScene.gameMode.isEndless && !(globalScene.currentBattle.waveIndex % 50)) {
|
||||
globalScene.phaseManager.pushPhase(
|
||||
new ModifierRewardPhase(
|
||||
!(globalScene.currentBattle.waveIndex % 250)
|
||||
? modifierTypes.VOUCHER_PREMIUM
|
||||
: modifierTypes.VOUCHER_PLUS,
|
||||
),
|
||||
globalScene.phaseManager.pushNew(
|
||||
"ModifierRewardPhase",
|
||||
!(globalScene.currentBattle.waveIndex % 250) ? modifierTypes.VOUCHER_PREMIUM : modifierTypes.VOUCHER_PLUS,
|
||||
);
|
||||
globalScene.phaseManager.pushPhase(new AddEnemyBuffModifierPhase());
|
||||
globalScene.phaseManager.pushNew("AddEnemyBuffModifierPhase");
|
||||
}
|
||||
}
|
||||
|
||||
if (globalScene.gameMode.hasRandomBiomes || globalScene.isNewBiome()) {
|
||||
globalScene.phaseManager.pushPhase(new SelectBiomePhase());
|
||||
globalScene.phaseManager.pushNew("SelectBiomePhase");
|
||||
}
|
||||
|
||||
globalScene.phaseManager.pushPhase(new NewBattlePhase());
|
||||
globalScene.phaseManager.pushNew("NewBattlePhase");
|
||||
} else {
|
||||
globalScene.currentBattle.battleType = BattleType.CLEAR;
|
||||
globalScene.score += globalScene.gameMode.getClearScoreBonus();
|
||||
globalScene.updateScoreText();
|
||||
globalScene.phaseManager.pushPhase(new GameOverPhase(true));
|
||||
globalScene.phaseManager.pushNew("GameOverPhase", true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -49,7 +49,6 @@ import { SpeciesId } from "#enums/species-id";
|
||||
import { applyChallenges, ChallengeType } from "#app/data/challenge";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { TerrainType } from "#app/data/terrain";
|
||||
import { ReloadSessionPhase } from "#app/phases/reload-session-phase";
|
||||
import { RUN_HISTORY_LIMIT } from "#app/ui/run-history-ui-handler";
|
||||
import {
|
||||
applySessionVersionMigration,
|
||||
@ -427,7 +426,7 @@ export class GameData {
|
||||
if (error) {
|
||||
if (error.startsWith("session out of date")) {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.unshiftPhase(new ReloadSessionPhase());
|
||||
globalScene.phaseManager.unshiftNew("ReloadSessionPhase");
|
||||
}
|
||||
console.error(error);
|
||||
return resolve(false);
|
||||
@ -747,7 +746,7 @@ export class GameData {
|
||||
|
||||
if (systemData) {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.unshiftPhase(new ReloadSessionPhase(JSON.stringify(systemData)));
|
||||
globalScene.phaseManager.unshiftNew("ReloadSessionPhase", JSON.stringify(systemData));
|
||||
this.clearLocalData();
|
||||
return false;
|
||||
}
|
||||
@ -1249,7 +1248,7 @@ export class GameData {
|
||||
if (error) {
|
||||
if (error.startsWith("session out of date")) {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.unshiftPhase(new ReloadSessionPhase());
|
||||
globalScene.phaseManager.unshiftNew("ReloadSessionPhase");
|
||||
}
|
||||
console.error(error);
|
||||
resolve(false);
|
||||
@ -1321,7 +1320,7 @@ export class GameData {
|
||||
} else {
|
||||
if (jsonResponse?.error?.startsWith("session out of date")) {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.unshiftPhase(new ReloadSessionPhase());
|
||||
globalScene.phaseManager.unshiftNew("ReloadSessionPhase");
|
||||
}
|
||||
|
||||
console.error(jsonResponse);
|
||||
@ -1459,7 +1458,7 @@ export class GameData {
|
||||
if (error) {
|
||||
if (error.startsWith("session out of date")) {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.unshiftPhase(new ReloadSessionPhase());
|
||||
globalScene.phaseManager.unshiftNew("ReloadSessionPhase");
|
||||
}
|
||||
console.error(error);
|
||||
return resolve(false);
|
||||
|
@ -9,8 +9,6 @@ import { getLocalizedSpriteKey } from "#app/utils/common";
|
||||
import { Challenges } from "#app/enums/challenges";
|
||||
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
|
||||
import { Color, ShadowColor } from "#app/enums/color";
|
||||
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
|
||||
import { TitlePhase } from "#app/phases/title-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
/**
|
||||
@ -384,14 +382,14 @@ export default class GameChallengesUiHandler extends UiHandler {
|
||||
this.updateChallengeArrows(this.startCursor.visible);
|
||||
} else {
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
globalScene.phaseManager.pushPhase(new TitlePhase());
|
||||
globalScene.phaseManager.pushNew("TitlePhase");
|
||||
globalScene.phaseManager.getCurrentPhase()?.end();
|
||||
}
|
||||
success = true;
|
||||
} else if (button === Button.SUBMIT || button === Button.ACTION) {
|
||||
if (this.hasSelectedChallenge) {
|
||||
if (this.startCursor.visible) {
|
||||
globalScene.phaseManager.unshiftPhase(new SelectStarterPhase());
|
||||
globalScene.phaseManager.unshiftNew("SelectStarterPhase");
|
||||
globalScene.phaseManager.getCurrentPhase()?.end();
|
||||
} else {
|
||||
this.startCursor.setVisible(true);
|
||||
|
@ -51,9 +51,6 @@ import { StarterContainer } from "#app/ui/starter-container";
|
||||
import { FilterBar } from "#app/ui/filter-bar";
|
||||
import { DropDownColumn } from "#enums/drop-down-column";
|
||||
import { ScrollBar } from "#app/ui/scroll-bar";
|
||||
import { SelectChallengePhase } from "#app/phases/select-challenge-phase";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase";
|
||||
import { TitlePhase } from "#app/phases/title-phase";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import {
|
||||
getPassiveCandyCount,
|
||||
@ -4307,10 +4304,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
||||
ui.setMode(UiMode.STARTER_SELECT);
|
||||
globalScene.phaseManager.clearPhaseQueue();
|
||||
if (globalScene.gameMode.isChallenge) {
|
||||
globalScene.phaseManager.pushPhase(new SelectChallengePhase());
|
||||
globalScene.phaseManager.pushPhase(new EncounterPhase());
|
||||
globalScene.phaseManager.pushNew("SelectChallengePhase");
|
||||
globalScene.phaseManager.pushNew("EncounterPhase");
|
||||
} else {
|
||||
globalScene.phaseManager.pushPhase(new TitlePhase());
|
||||
globalScene.phaseManager.pushNew("TitlePhase");
|
||||
}
|
||||
this.clearText();
|
||||
globalScene.phaseManager.getCurrentPhase()?.end();
|
||||
|
@ -105,8 +105,8 @@ export default class GameManager {
|
||||
|
||||
// Must be run after phase interceptor has been initialized.
|
||||
|
||||
this.scene.phaseManager.pushPhase(new LoginPhase());
|
||||
this.scene.phaseManager.pushPhase(new TitlePhase());
|
||||
this.scene.phaseManager.pushNew("LoginPhase");
|
||||
this.scene.phaseManager.pushNew("TitlePhase");
|
||||
this.scene.phaseManager.shiftPhase();
|
||||
|
||||
this.gameWrapper.scene = this.scene;
|
||||
|
Loading…
Reference in New Issue
Block a user