refactor ppreducemoveattr, add to eerie spell

This commit is contained in:
Luc 2024-04-24 22:26:07 -04:00
parent e00ebb49ca
commit 1bbfb354e6

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@ -3295,12 +3295,30 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr {
}
export class ReducePpMoveAttr extends MoveEffectAttr {
private ppDrain;
private failOverride;
constructor(ppDrain: number = 4, failOverride: boolean = false ) {
super(true);
this.ppDrain = ppDrain;
this.failOverride = failOverride;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// Null checks can be skipped due to condition function
const lastMove = target.getLastXMoves().find(() => true);
if(lastMove === undefined)
return false;
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
const lastPpUsed = movesetMove.ppUsed;
movesetMove.ppUsed = Math.min(movesetMove.ppUsed + 4, movesetMove.getMovePp());
movesetMove.ppUsed = Math.min(movesetMove.ppUsed + this.ppDrain, movesetMove.getMovePp());
if(movesetMove.ppUsed < 0)
movesetMove.ppUsed = 0;
user.scene.queueMessage(`It reduced the PP of ${getPokemonMessage(target, `'s\n${movesetMove.getName()} by ${movesetMove.ppUsed - lastPpUsed}!`)}`);
return true;
@ -3308,6 +3326,8 @@ export class ReducePpMoveAttr extends MoveEffectAttr {
getCondition(): MoveConditionFunc {
return (user, target, move) => {
if(this.failOverride)
return true; // preventts move failing if no pp would be reduced
const lastMove = target.getLastXMoves().find(() => true);
if (lastMove) {
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
@ -5900,7 +5920,6 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(Moves.JUNGLE_HEALING, Type.GRASS, -1, 10, -1, 0, 8)
.attr(HealAttr, 0.25, true, false)
.target(MoveTarget.USER_AND_ALLIES)
.partial(),
new AttackMove(Moves.WICKED_BLOW, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
.attr(CritOnlyAttr)
@ -5925,9 +5944,9 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.ASTRAL_BARRAGE, Type.GHOST, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 8)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.EERIE_SPELL, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 5, 100, 0, 8)
.soundBased()
.partial(),
new AttackMove(Moves.EERIE_SPELL, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 5, 100, 0, 8)
.attr(ReducePpMoveAttr, 3, false)
.soundBased(),
new AttackMove(Moves.DIRE_CLAW, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 15, 50, 0, 8)
.attr(StatusEffectAttr, StatusEffect.POISON)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)