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Fix Whirlwind test
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@ -1,12 +1,11 @@
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import { BattlerIndex } from "#app/battle";
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import { allMoves } from "#app/data/move";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Whirlwind", () => {
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let phaserGame: Phaser.Game;
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@ -40,14 +39,11 @@ describe("Moves - Whirlwind", () => {
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await game.classicMode.startBattle([Species.STARAPTOR]);
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const staraptor = game.scene.getPlayerPokemon()!;
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const whirlwind = allMoves[Moves.WHIRLWIND];
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vi.spyOn(whirlwind, "getFailedText");
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game.move.select(move);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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expect(staraptor.findTag((t) => t.tagType === BattlerTagType.FLYING)).toBeDefined();
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expect(whirlwind.getFailedText).toHaveBeenCalledOnce();
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expect(game.scene.getEnemyPokemon()!.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
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});
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});
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