From 1b6593d24274596f48c92a1f21c16c08f4203bb4 Mon Sep 17 00:00:00 2001 From: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com> Date: Fri, 27 Sep 2024 21:38:15 -0400 Subject: [PATCH] [Hotfix] Fix ME lapsing non flinch or endure battler tags (#4479) * Fix tag lapsing on battle start in MEs with free enemy moves * lapse endure tag as well --------- Co-authored-by: ImperialSympathizer --- src/phases/mystery-encounter-phases.ts | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/src/phases/mystery-encounter-phases.ts b/src/phases/mystery-encounter-phases.ts index 60755095cca..0efaf1bf4ca 100644 --- a/src/phases/mystery-encounter-phases.ts +++ b/src/phases/mystery-encounter-phases.ts @@ -25,6 +25,7 @@ import { GameOverPhase } from "#app/phases/game-over-phase"; import { SwitchPhase } from "#app/phases/switch-phase"; import { SeenEncounterData } from "#app/data/mystery-encounters/mystery-encounter-save-data"; import { SwitchType } from "#enums/switch-type"; +import { BattlerTagType } from "#enums/battler-tag-type"; /** * Will handle (in order): @@ -218,9 +219,17 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase { start() { super.start(); + // Lapse any residual flinches/endures but ignore all other turn-end battle tags + const includedLapseTags = [BattlerTagType.FLINCHED, BattlerTagType.ENDURING]; const field = this.scene.getField(true).filter(p => p.summonData); field.forEach(pokemon => { - pokemon.lapseTags(BattlerTagLapseType.TURN_END); + const tags = pokemon.summonData.tags; + tags.filter(t => includedLapseTags.includes(t.tagType) + && t.lapseTypes.includes(BattlerTagLapseType.TURN_END) + && !(t.lapse(pokemon, BattlerTagLapseType.TURN_END))).forEach(t => { + t.onRemove(pokemon); + tags.splice(tags.indexOf(t), 1); + }); }); // Remove any status tick phases