diff --git a/src/phases/post-summon-activate-ability-phase.ts b/src/phases/post-summon-activate-ability-phase.ts index 1f41175640c..853204ad86a 100644 --- a/src/phases/post-summon-activate-ability-phase.ts +++ b/src/phases/post-summon-activate-ability-phase.ts @@ -1,6 +1,6 @@ -import type { BattlerIndex } from "#app/battle"; import { applyPostSummonAbAttrs, PostSummonAbAttr } from "#app/data/abilities/ability"; import { PostSummonPhase } from "#app/phases/post-summon-phase"; +import type { BattlerIndex } from "#enums/battler-index"; /** * Helper to {@linkcode PostSummonPhase} which applies abilities diff --git a/test/abilities/ability_activation_order.test.ts b/test/abilities/ability_activation_order.test.ts index 1158d339a5c..04adf40b623 100644 --- a/test/abilities/ability_activation_order.test.ts +++ b/test/abilities/ability_activation_order.test.ts @@ -67,7 +67,7 @@ describe("Ability Activation Order", () => { expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SUNNY); }); - it("should activate priority AbilityId first", async () => { + it("should activate priority abilities first", async () => { game.override .startingLevel(1) .enemyLevel(100)