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Apply LUCK_VALUE TextStyle
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@ -864,7 +864,7 @@ export default class SummaryUiHandler extends UiHandler {
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141 + luckLabelText.displayWidth + 2,
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28,
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this.pokemon.getLuck().toString(),
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TextStyle.SUMMARY,
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TextStyle.LUCK_VALUE,
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);
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luckText.setOrigin(0, 0);
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luckText.setTint(getVariantTint(Math.min(this.pokemon.getLuck() - 1, 2) as Variant));
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