[Test] Fix flaky test logging

This commit is contained in:
NightKev 2025-06-02 14:16:06 -07:00
parent 7cd89cd4f7
commit 1b038c5a11

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@ -167,10 +167,12 @@ describe("Moves - Last Respects", () => {
game.move.select(Moves.LAST_RESPECTS); game.move.select(Moves.LAST_RESPECTS);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("MoveEndPhase");
expect(
move.calculateBattlePower, const enemy = game.field.getEnemyPokemon();
`Enemy: ${game.field.getEnemyPokemon()}\nPlayer: ${game.field.getPlayerPokemon()}`, const player = game.field.getPlayerPokemon();
).toHaveLastReturnedWith(basePower); const items = `Player items: ${player.getHeldItems()} | Enemy Items: ${enemy.getHeldItems()} |`;
expect(move.calculateBattlePower, items).toHaveLastReturnedWith(1);
}); });
it("should reset playerFaints count if we enter new trainer battle", async () => { it("should reset playerFaints count if we enter new trainer battle", async () => {