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https://github.com/pagefaultgames/pokerogue.git
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Changing integer to number in tests
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@ -14,7 +14,7 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vite
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describe("Egg Generation Tests", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const EGG_HATCH_COUNT: integer = 1000;
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const EGG_HATCH_COUNT: number = 1000;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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@ -9,7 +9,7 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vite
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describe("Manaphy Eggs", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const EGG_HATCH_COUNT: integer = 48;
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const EGG_HATCH_COUNT: number = 48;
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let rngSweepProgress: number = 0;
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beforeAll(() => {
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@ -372,7 +372,7 @@ describe("Clowning Around - Mystery Encounter", () => {
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});
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});
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async function addItemToPokemon(scene: BattleScene, pokemon: Pokemon, stackCount: integer, itemType: PokemonHeldItemModifierType) {
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async function addItemToPokemon(scene: BattleScene, pokemon: Pokemon, stackCount: number, itemType: PokemonHeldItemModifierType) {
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const itemMod = itemType.newModifier(pokemon) as PokemonHeldItemModifier;
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itemMod.stackCount = stackCount;
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await scene.addModifier(itemMod, true, false, false, true);
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@ -9,12 +9,12 @@ export default class TextInterceptor {
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scene.messageWrapper = this;
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}
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showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer): void {
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showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void {
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console.log(text);
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this.logs.push(text);
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}
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showDialogue(text: string, name: string, delay?: integer, callback?: Function, callbackDelay?: integer, promptDelay?: integer): void {
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showDialogue(text: string, name: string, delay?: number, callback?: Function, callbackDelay?: number, promptDelay?: number): void {
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console.log(name, text);
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this.logs.push(name, text);
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}
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@ -255,7 +255,7 @@ export default class GameManager {
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* @param {BattlerIndex} targetIndex The index of the attack target, or `undefined` for multi-target attacks
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* @param movePosition The index of the move in the pokemon's moveset array
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*/
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selectTarget(movePosition: integer, targetIndex?: BattlerIndex) {
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selectTarget(movePosition: number, targetIndex?: BattlerIndex) {
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this.onNextPrompt("SelectTargetPhase", Mode.TARGET_SELECT, () => {
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const handler = this.scene.ui.getHandler() as TargetSelectUiHandler;
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const move = (this.scene.getCurrentPhase() as SelectTargetPhase).getPokemon().getMoveset()[movePosition]!.getMove(); // TODO: is the bang correct?
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@ -387,7 +387,7 @@ export default class GameManager {
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* @param path - The path to the data file.
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* @returns A promise that resolves with a tuple containing a boolean indicating success and an integer status code.
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*/
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async importData(path): Promise<[boolean, integer]> {
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async importData(path): Promise<[boolean, number]> {
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const saveKey = "x0i2O7WRiANTqPmZ";
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const dataRaw = fs.readFileSync(path, { encoding: "utf8", flag: "r" });
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let dataStr = AES.decrypt(dataRaw, saveKey).toString(enc.Utf8);
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@ -102,7 +102,7 @@ export class MoveHelper extends GameManagerHelper {
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* defaults to 0 (first slot) and 4 aborts the procedure
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* @returns a promise that resolves once the move has been successfully learnt
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*/
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public async learnMove(move: Moves | integer, partyIndex: integer = 0, moveSlotIndex: integer = 0) {
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public async learnMove(move: Moves | number, partyIndex: number = 0, moveSlotIndex: number = 0) {
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return new Promise<void>(async (resolve, reject) => {
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this.game.scene.pushPhase(new LearnMovePhase(partyIndex, move));
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@ -30,7 +30,7 @@ export default class InputsHandler {
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this.init();
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}
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pressTouch(button: string, duration: integer): Promise<void> {
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pressTouch(button: string, duration: number): Promise<void> {
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return new Promise(async (resolve) => {
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this.fakeMobile.touchDown(button);
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await holdOn(duration);
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@ -39,7 +39,7 @@ export default class InputsHandler {
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});
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}
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pressGamepadButton(button: integer, duration: integer): Promise<void> {
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pressGamepadButton(button: number, duration: number): Promise<void> {
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return new Promise(async (resolve) => {
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this.scene.input.gamepad?.emit("down", this.fakePad, { index: button });
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await holdOn(duration);
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@ -48,7 +48,7 @@ export default class InputsHandler {
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});
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}
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pressKeyboardKey(key: integer, duration: integer): Promise<void> {
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pressKeyboardKey(key: number, duration: number): Promise<void> {
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return new Promise(async (resolve) => {
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this.scene.input.keyboard?.emit("keydown", { keyCode: key });
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await holdOn(duration);
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@ -81,11 +81,11 @@ export default class MockText implements MockGameObject {
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showText(
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text: string,
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delay?: integer | null,
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delay?: number | null,
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callback?: Function | null,
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callbackDelay?: integer | null,
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callbackDelay?: number | null,
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prompt?: boolean | null,
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promptDelay?: integer | null
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promptDelay?: number | null
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) {
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this.scene.messageWrapper.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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if (callback) {
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@ -93,7 +93,7 @@ export default class MockText implements MockGameObject {
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}
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}
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showDialogue(keyOrText: string, name: string | undefined, delay: integer | null = 0, callback: Function, callbackDelay?: integer, promptDelay?: integer) {
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showDialogue(keyOrText: string, name: string | undefined, delay: number | null = 0, callback: Function, callbackDelay?: number, promptDelay?: number) {
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this.scene.messageWrapper.showDialogue(keyOrText, name, delay, callback, callbackDelay, promptDelay);
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if (callback) {
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callback();
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@ -18,7 +18,7 @@ export function mockI18next() {
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* @param end end number e.g. 10
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* @returns an array of numbers
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*/
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export function arrayOfRange(start: integer, end: integer) {
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export function arrayOfRange(start: number, end: number) {
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return Array.from({ length: end - start }, (_v, k) => k + start);
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}
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