diff --git a/src/data/move.ts b/src/data/move.ts index 89e1a41a6e4..f7627268bc8 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -2805,7 +2805,7 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise { // Edge case for the move applied on a pokemon that has fainted if (!target) { - return new Promise(resolve => resolve(true)); + return Promise.resolve(true); } const side = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; return new Promise(resolve => { @@ -8253,7 +8253,7 @@ export function initMoves() { .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1) .ballBombMove(), new AttackMove(Moves.FUTURE_SIGHT, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 2) - .partial() + .partial() // cannot be used on multiple Pokemon on the same side in a double battle, hits immediately when called by Metronome/etc .ignoresProtect() .attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, i18next.t("moveTriggers:foresawAnAttack", { pokemonName: "{USER}" })), new AttackMove(Moves.ROCK_SMASH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, 50, 0, 2) @@ -8561,7 +8561,7 @@ export function initMoves() { .attr(ConfuseAttr) .pulseMove(), new AttackMove(Moves.DOOM_DESIRE, Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, 0, 3) - .partial() + .partial() // cannot be used on multiple Pokemon on the same side in a double battle, hits immediately when called by Metronome/etc .ignoresProtect() .attr(DelayedAttackAttr, ArenaTagType.DOOM_DESIRE, ChargeAnim.DOOM_DESIRE_CHARGING, i18next.t("moveTriggers:choseDoomDesireAsDestiny", { pokemonName: "{USER}" })), new AttackMove(Moves.PSYCHO_BOOST, Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 3) diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts index 755768e7664..4ae53a17285 100644 --- a/src/phases/move-effect-phase.ts +++ b/src/phases/move-effect-phase.ts @@ -150,14 +150,13 @@ export class MoveEffectPhase extends PokemonPhase { /** Check if the target is immune via ability to the attacking move, and NOT in semi invulnerable state */ const isImmune = targets[0]?.hasAbilityWithAttr(TypeImmunityAbAttr) && (targets[0]?.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move)) - && !targets[0].getTag(SemiInvulnerableTag); + && !targets[0]?.getTag(SemiInvulnerableTag); /** * If no targets are left for the move to hit (FAIL), or the invoked move is single-target * (and not random target) and failed the hit check against its target (MISS), log the move * as FAILed or MISSed (depending on the conditions above) and end this phase. */ - if (!hasActiveTargets || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]] && !targets[0].getTag(ProtectedTag) && !isImmune)) { this.stopMultiHit(); if (hasActiveTargets) {