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Extract ai moveset generation to its own file
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691
src/ai/ai-moveset-gen.ts
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691
src/ai/ai-moveset-gen.ts
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import { globalScene } from "#app/global-scene";
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import { speciesEggMoves } from "#balance/egg-moves";
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import {
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COMMON_TIER_TM_LEVEL_REQUIREMENT,
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EGG_MOVE_LEVEL_REQUIREMENT,
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GREAT_TIER_TM_LEVEL_REQUIREMENT,
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getMaxEggMoveCount,
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getMaxTmCount,
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RARE_EGG_MOVE_LEVEL_REQUIREMENT,
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STAB_BLACKLIST,
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ULTRA_TIER_TM_LEVEL_REQUIREMENT,
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} from "#balance/moveset-generation";
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import { EVOLVE_MOVE, RELEARN_MOVE } from "#balance/pokemon-level-moves";
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import { speciesTmMoves, tmPoolTiers } from "#balance/tms";
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import { allMoves } from "#data/data-lists";
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import { ModifierTier } from "#enums/modifier-tier";
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import { MoveCategory } from "#enums/move-category";
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import type { MoveId } from "#enums/move-id";
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import { PokemonType } from "#enums/pokemon-type";
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import type { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import type { EnemyPokemon, Pokemon } from "#field/pokemon";
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import { PokemonMove } from "#moves/pokemon-move";
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import { NumberHolder, randSeedInt } from "#utils/common";
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import { isBeta } from "#utils/utility-vars";
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/** The maximum weight an egg move can ever have */
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const EGG_MOVE_WEIGHT_MAX = 60;
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/** The percentage of the Pokémon's highest weighted level move to the weight an egg move can generate with */
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const EGG_MOVE_TO_LEVEL_WEIGHT = 0.85;
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/**
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* Compute and assign a weight to the level-up moves currently available to the Pokémon
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*
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* @param pokemon - The Pokémon to generate a level-based move pool for
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* @returns A map of move IDs to their computed weights
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*
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* @remarks
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* A move's weight is determined by its level, as follows:
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* 1. If the level is an {@linkcode EVOLVE_MOVE} move, weight is 70
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* 2. If it is level 1 with 80+ BP, it is considered a "move reminder" move and
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* weight is 60
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* 3. If the Pokémon has a trainer and the move is a {@linkcode RELEARN_MOVE},
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* weight is 60
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* 4. Otherwise, weight is the earliest level the move can be learned + 20
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*
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*/
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function getAndWeightLevelMoves(pokemon: Pokemon): Map<MoveId, number> {
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const movePool = new Map<MoveId, number>();
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let allLevelMoves: [number, MoveId][];
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// TODO: Investigate why there needs to be error handling here
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try {
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allLevelMoves = pokemon.getLevelMoves(1, true, true, pokemon.hasTrainer());
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} catch (e) {
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console.warn("Error encountered trying to generate moveset for %s: %s", pokemon.species.name, e);
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return movePool;
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}
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const level = pokemon.level;
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const hasTrainer = pokemon.hasTrainer();
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for (const levelMove of allLevelMoves) {
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const [learnLevel, id] = levelMove;
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if (level < learnLevel) {
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break;
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}
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const move = allMoves[id];
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// Skip unimplemented moves or moves that are already in the pool
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if (move.name.endsWith(" (N)") || movePool.has(id)) {
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continue;
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}
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let weight = learnLevel + 20;
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switch (learnLevel) {
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case EVOLVE_MOVE:
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weight = 70;
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break;
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// Assume level 1 moves with 80+ BP are "move reminder" moves and bump their weight. Trainers use actual relearn moves.
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case 1:
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if (move.power >= 80) {
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weight = 60;
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}
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break;
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case RELEARN_MOVE:
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if (hasTrainer) {
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weight = 60;
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}
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}
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movePool.set(id, weight);
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}
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return movePool;
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}
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/**
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* Determine which TM tiers a Pokémon can learn based on its level
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* @param level - The level of the Pokémon
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* @returns A tuple indicating whether the Pokémon can learn common, great, and ultra tier TMs
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*/
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function getAllowedTmTiers(level: number): [common: boolean, great: boolean, ultra: boolean] {
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return [
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level >= COMMON_TIER_TM_LEVEL_REQUIREMENT,
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level >= GREAT_TIER_TM_LEVEL_REQUIREMENT,
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level >= ULTRA_TIER_TM_LEVEL_REQUIREMENT,
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];
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}
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/**
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* Get the TMs that a species can learn based on its ID and formKey
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* @param speciesId - The species ID of the Pokémon
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* @param level - The level of the Pokémon
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* @param formKey - The form key of the Pokémon
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* @param levelPool - The current level-based move pool, to avoid duplicates
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* @param tmPool - The TM move pool to add to, which will be modified in place
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* @param allowedTiers - The tiers of TMs the Pokémon is allowed to learn
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*
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* @privateRemarks
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* Split out from `getAndWeightTmMoves` to allow fusion species to add their TMs
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* without duplicating code.
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*/
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function getTmPoolForSpecies(
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speciesId: number,
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level: number,
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formKey: string,
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levelPool: ReadonlyMap<MoveId, number>,
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eggPool: ReadonlyMap<MoveId, number>,
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tmPool: Map<MoveId, number>,
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allowedTiers = getAllowedTmTiers(level),
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): void {
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const [allowCommon, allowGreat, allowUltra] = allowedTiers;
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const tms = speciesTmMoves[speciesId];
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let moveId: MoveId;
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for (const tm of tms) {
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if (Array.isArray(tm)) {
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if (tm[0] !== formKey) {
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continue;
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}
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moveId = tm[1];
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} else {
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moveId = tm;
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}
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if (levelPool.has(moveId) || eggPool.has(moveId) || tmPool.has(moveId)) {
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continue;
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}
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switch (tmPoolTiers[moveId]) {
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case ModifierTier.COMMON:
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allowCommon && tmPool.set(moveId, 12);
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break;
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case ModifierTier.GREAT:
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allowGreat && tmPool.set(moveId, 14);
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break;
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case ModifierTier.ULTRA:
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allowUltra && tmPool.set(moveId, 18);
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break;
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}
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}
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}
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/**
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* Compute and assign a weight to the TM moves currently available to the Pokémon
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* @param pokemon - The Pokémon to generate a TM-based move pool for
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* @param currentSet - The current movepool, to avoid duplicates
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* @param tmPool - The TM move pool to add to, which will be modified in place
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* @returns A map of move IDs to their computed weights
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*
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* @remarks
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* Only trainer pokemon can learn TM moves, and there are restrictions
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* as to how many and which TMs are available based on the level of the Pokémon.
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* 1. Before level 25, no TM moves are available
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* 2. Between levels 25 and 40, only COMMON tier TMs are available,
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*/
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function getAndWeightTmMoves(
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pokemon: Pokemon,
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currentPool: ReadonlyMap<MoveId, number>,
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eggPool: ReadonlyMap<MoveId, number>,
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tmPool: Map<MoveId, number>,
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): void {
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const level = pokemon.level;
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const allowedTiers = getAllowedTmTiers(level);
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if (!allowedTiers.includes(true)) {
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return;
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}
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const form = pokemon.species.forms[pokemon.formIndex]?.formKey ?? "";
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getTmPoolForSpecies(pokemon.species.speciesId, level, form, currentPool, eggPool, tmPool, allowedTiers);
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const fusionFormKey = pokemon.getFusionFormKey();
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const fusionSpecies = pokemon.fusionSpecies?.speciesId;
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if (fusionSpecies != null && fusionFormKey != null && fusionFormKey !== "") {
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getTmPoolForSpecies(fusionSpecies, level, fusionFormKey, currentPool, eggPool, tmPool, allowedTiers);
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}
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}
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/**
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* Get the weight multiplier for an egg move
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* @param levelPool - Map of level up moves to their weights
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* @param level - The level of the Pokémon
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* @param forRare - Whether this is for a rare egg move
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* @param isBoss - Whether the Pokémon having the egg move generated is a boss Pokémon
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*/
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export function getEggMoveWeight(
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// biome-ignore-start lint/correctness/noUnusedFunctionParameters: Saved to allow this algorithm to be tweaked easily without adjusting signatures
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levelPool: ReadonlyMap<MoveId, number>,
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level: number,
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forRare: boolean,
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isBoss: boolean,
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// biome-ignore-end lint/correctness/noUnusedFunctionParameters: Endrange
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): number {
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const levelUpWeightedEggMoveWeight = Math.round(Math.max(...levelPool.values()) * EGG_MOVE_TO_LEVEL_WEIGHT);
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// Rare egg moves are always weighted at 5/6 the weight of normal egg moves
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return Math.min(levelUpWeightedEggMoveWeight, EGG_MOVE_WEIGHT_MAX) * (forRare ? 5 / 6 : 1);
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}
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/**
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* Submethod of {@linkcode getAndWeightEggMoves} that adds egg moves for a specific species to the egg move pool
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*
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* @param rootSpeciesId - The ID of the root species for which to generate the egg move pool.
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* @param levelPool - A readonly map of move IDs to their levels, representing moves already learned by leveling up.
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* @param eggPool - A map to be populated with egg move IDs and their corresponding weights.
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* @param eggMoveWeight - The default weight to assign to regular egg moves.
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* @param excludeRare - If true, excludes rare egg moves
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* @param rareEggMoveWeight - The weight to assign to rare egg moves; default 0
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*
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* @privateRemarks
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* Split from `getAndWeightEggMoves` to allow fusion species to add their egg moves without duplicating code.
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*
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* @remarks
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* - Moves present in `levelPool` are excluded from the egg pool.
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* - If `excludeRare` is true, rare egg moves (at index 3) are skipped.
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* - Rare egg moves are assigned `rareEggMoveWeight`, while others receive `eggMoveWeight`.
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*/
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function getEggPoolForSpecies(
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rootSpeciesId: SpeciesId,
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levelPool: ReadonlyMap<MoveId, number>,
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eggPool: Map<MoveId, number>,
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eggMoveWeight: number,
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excludeRare: boolean,
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rareEggMoveWeight = 0,
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): void {
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for (const [idx, moveId] of speciesEggMoves[rootSpeciesId].entries()) {
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if (levelPool.has(moveId) || (idx === 3 && excludeRare)) {
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continue;
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}
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eggPool.set(Math.max(moveId, eggPool.get(moveId) ?? 0), idx === 3 ? rareEggMoveWeight : eggMoveWeight);
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}
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}
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/**
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* Compute and assign a weight to the egg moves currently available to the Pokémon
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* @param pokemon - The Pokémon to generate egg moves for
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* @param levelPool - The map of level-based moves to their weights
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* @param eggPool - A map of move IDs to their weights for egg moves that will be modified in place
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*
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* @remarks
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* This function checks if the Pokémon meets the requirements to learn egg moves,
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* and if allowed, calculates the weights for regular and rare egg moves using the provided pools.
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*/
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function getAndWeightEggMoves(
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pokemon: Pokemon,
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levelPool: ReadonlyMap<MoveId, number>,
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eggPool: Map<MoveId, number>,
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): void {
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const level = pokemon.level;
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if (level < EGG_MOVE_LEVEL_REQUIREMENT || !globalScene.currentBattle?.trainer?.config.allowEggMoves) {
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return;
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}
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const isBoss = pokemon.isBoss();
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const excludeRare = isBoss || level < RARE_EGG_MOVE_LEVEL_REQUIREMENT;
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const eggMoveWeight = getEggMoveWeight(levelPool, level, false, isBoss);
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let rareEggMoveWeight: number | undefined;
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if (!excludeRare) {
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rareEggMoveWeight = getEggMoveWeight(levelPool, level, true, isBoss);
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}
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getEggPoolForSpecies(
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pokemon.species.getRootSpeciesId(),
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levelPool,
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eggPool,
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eggMoveWeight,
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excludeRare,
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rareEggMoveWeight,
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);
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const fusionSpecies = pokemon.fusionSpecies?.getRootSpeciesId();
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if (fusionSpecies != null) {
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getEggPoolForSpecies(fusionSpecies, levelPool, eggPool, eggMoveWeight, excludeRare, rareEggMoveWeight);
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}
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}
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/**
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* Filter a move pool, removing moves that are not allowed based on conditions
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* @param pool - The move pool to filter
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* @param isBoss - Whether the Pokémon is a boss
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* @param hasTrainer - Whether the Pokémon has a trainer
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*/
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function filterMovePool(pool: Map<MoveId, number>, isBoss: boolean, hasTrainer: boolean): void {
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for (const [moveId, weight] of pool) {
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if (weight <= 0) {
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pool.delete(moveId);
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continue;
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}
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const move = allMoves[moveId];
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// Bosses never get self ko moves or Pain Split
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if (isBoss && (move.hasAttr("SacrificialAttr") || move.hasAttr("HpSplitAttr"))) {
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pool.delete(moveId);
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}
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// No one gets Memento or Final Gambit
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if (move.hasAttr("SacrificialAttrOnHit")) {
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pool.delete(moveId);
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continue;
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}
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// Trainers never get OHKO moves
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if (hasTrainer && move.hasAttr("OneHitKOAttr")) {
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pool.delete(moveId);
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}
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}
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}
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/**
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* Perform Trainer-specific adjustments to move weights in a move pool
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* @param pool - The move pool to adjust
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*/
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function adjustWeightsForTrainer(pool: Map<MoveId, number>): void {
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for (const [moveId, weight] of pool.entries()) {
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const move = allMoves[moveId];
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let adjustedWeight = weight;
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// Half the weight of self KO moves on trainers
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adjustedWeight *= move.hasAttr("SacrificialAttr") ? 0.5 : 1;
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// Trainers get a weight bump to stat buffing moves
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adjustedWeight *= move.getAttrs("StatStageChangeAttr").some(a => a.stages > 1 && a.selfTarget) ? 1.25 : 1;
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// Trainers get a weight decrease to multiturn moves
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adjustedWeight *= !!move.isChargingMove() || !!move.hasAttr("RechargeAttr") ? 0.7 : 1;
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if (adjustedWeight !== weight) {
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pool.set(moveId, adjustedWeight);
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}
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}
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}
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/**
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* Adjust weights of damaging moves in a move pool based on their power and category
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*
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* @param pool - The move pool to adjust
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* @param pokemon - The Pokémon for which the moveset is being generated
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* @param willTera - Whether the Pokémon is expected to Tera (i.e., has instant Tera on a Trainer Pokémon)
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* @remarks
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* Caps max power at 90 to avoid something like hyper beam ruining the stats.
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* pokemon is a pretty soft weighting factor, although it is scaled with the weight multiplier.
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*/
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function adjustDamageMoveWeights(pool: Map<MoveId, number>, pokemon: Pokemon, willTera: boolean): void {
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// begin max power at 40 to avoid inflating weights too much when there are only low power moves
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let maxPower = 40;
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for (const moveId of pool.keys()) {
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const move = allMoves[moveId];
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maxPower = Math.max(maxPower, move.calculateEffectivePower());
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if (maxPower >= 90) {
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maxPower = 90;
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break;
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}
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}
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const atk = pokemon.getStat(Stat.ATK);
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const spAtk = pokemon.getStat(Stat.SPATK);
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const lowerStat = Math.min(atk, spAtk);
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const higherStat = Math.max(atk, spAtk);
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const worseCategory = atk > spAtk ? MoveCategory.SPECIAL : MoveCategory.PHYSICAL;
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const statRatio = lowerStat / higherStat;
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const adjustmentRatio = Math.min(Math.pow(statRatio, 3) * 1.3, 1);
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// Raw multiply each move's category by the stat it uses to deal damage
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// moves that have variable power adjustment always multiply by the larger stat.
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// Determine whether this pokemon is instant tera
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// The cast to EnemyPokemon is safe, because includes will just return false if it is not an EnemyPokemon
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for (const [moveId, weight] of pool) {
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const move = allMoves[moveId];
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let adjustedWeight = weight;
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if (move.category === MoveCategory.STATUS) {
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continue;
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}
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// Scale weight based on their ratio to the highest power move, capping at 50% reduction
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adjustedWeight *= Math.max(Math.min(move.calculateEffectivePower() / maxPower, 1), 0.5);
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// Scale weight based the stat it uses to deal damage, based on the ratio between said stat
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// and the higher stat
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if (move.hasAttr("DefAtkAttr")) {
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const def = pokemon.getStat(Stat.DEF);
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const defRatio = def / higherStat;
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const defAdjustRatio = Math.min(Math.pow(defRatio, 3) * 1.3, 1.1);
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adjustedWeight *= defAdjustRatio;
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} else if (
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move.category === worseCategory
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&& !move.hasAttr("PhotonGeyserCategoryAttr")
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&& !move.hasAttr("ShellSideArmCategoryAttr")
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&& !(move.hasAttr("TeraMoveCategoryAttr") && willTera)
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) {
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adjustedWeight *= adjustmentRatio;
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}
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if (adjustedWeight !== weight) {
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pool.set(moveId, adjustedWeight);
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}
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}
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}
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/**
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* Calculate the total weight of all moves in a move pool
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* @param pool - The move pool to calculate the total weight for
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* @returns The total weight of all moves in the pool
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*/
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// biome-ignore lint/correctness/noUnusedVariables: May be useful
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function calculateTotalPoolWeight(pool: Map<MoveId, number>): number {
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let totalWeight = 0;
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for (const weight of pool.values()) {
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totalWeight += weight;
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}
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return totalWeight;
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}
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/**
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* Filter a pool and return a new array of moves that pass the predicate
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* @param pool - The move pool to filter
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* @param predicate - The predicate function to determine if a move should be included
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* @param totalWeight - An output parameter to hold the total weight of the filtered pool. Its value is reset to 0 if provided.
|
||||
* @returns An array of move ID and weight tuples that pass the predicate
|
||||
*/
|
||||
function filterPool(
|
||||
pool: ReadonlyMap<MoveId, number>,
|
||||
predicate: (moveId: MoveId) => boolean,
|
||||
totalWeight?: NumberHolder,
|
||||
): [id: MoveId, weight: number][] {
|
||||
let hasTotalWeight = false;
|
||||
if (totalWeight != null) {
|
||||
totalWeight.value = 0;
|
||||
hasTotalWeight = true;
|
||||
}
|
||||
const newPool: [id: MoveId, weight: number][] = [];
|
||||
for (const [moveId, weight] of pool) {
|
||||
if (predicate(moveId)) {
|
||||
newPool.push([moveId, weight]);
|
||||
if (hasTotalWeight) {
|
||||
// Bang is safe here because we set `hasTotalWeight` in the if check above
|
||||
totalWeight!.value += weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return newPool;
|
||||
}
|
||||
|
||||
/**
|
||||
* Forcibly add a STAB move to the Pokémon's moveset from the provided pools
|
||||
*
|
||||
* @remarks
|
||||
* If no STAB move is available, add any damaging move.
|
||||
* If no damaging move is available, no move is added
|
||||
* @param pool - The master move pool
|
||||
* @param tmPool - The TM move pool
|
||||
* @param eggPool - The egg move pool
|
||||
* @param pokemon - The Pokémon for which the moveset is being generated
|
||||
* @param tmCount - A holder for the count of TM moves selected
|
||||
* @param eggMoveCount - A holder for the count of egg moves selected
|
||||
* @param willTera - Whether the Pokémon is expected to Tera (i.e., has instant Tera on a Trainer Pokémon)
|
||||
* @param forceAnyDamageIfNoStab - If true, will force any damaging move if no STAB move is available
|
||||
*/
|
||||
// biome-ignore lint/nursery/useMaxParams: This is a complex function that needs all these parameters
|
||||
function forceStabMove(
|
||||
pool: Map<MoveId, number>,
|
||||
tmPool: Map<MoveId, number>,
|
||||
eggPool: Map<MoveId, number>,
|
||||
pokemon: Pokemon,
|
||||
tmCount: NumberHolder,
|
||||
eggMoveCount: NumberHolder,
|
||||
willTera: boolean,
|
||||
forceAnyDamageIfNoStab = false,
|
||||
): void {
|
||||
// All Pokemon force a STAB move first
|
||||
const totalWeight = new NumberHolder(0);
|
||||
const stabMovePool = filterPool(
|
||||
pool,
|
||||
moveId => {
|
||||
const move = allMoves[moveId];
|
||||
return (
|
||||
move.category !== MoveCategory.STATUS
|
||||
&& (pokemon.isOfType(move.type)
|
||||
|| (willTera && move.hasAttr("TeraBlastTypeAttr") && pokemon.getTeraType() !== PokemonType.STELLAR))
|
||||
&& !STAB_BLACKLIST.has(moveId)
|
||||
);
|
||||
},
|
||||
totalWeight,
|
||||
);
|
||||
|
||||
const chosenPool =
|
||||
stabMovePool.length > 0 || !forceAnyDamageIfNoStab
|
||||
? stabMovePool
|
||||
: filterPool(
|
||||
pool,
|
||||
m => allMoves[m[0]].category !== MoveCategory.STATUS && !STAB_BLACKLIST.has(m[0]),
|
||||
totalWeight,
|
||||
);
|
||||
|
||||
if (chosenPool.length > 0) {
|
||||
let rand = randSeedInt(totalWeight.value);
|
||||
let index = 0;
|
||||
while (rand > chosenPool[index][1]) {
|
||||
rand -= chosenPool[index++][1];
|
||||
}
|
||||
const selectedId = chosenPool[index][0];
|
||||
if (tmPool.has(selectedId)) {
|
||||
tmPool.delete(selectedId);
|
||||
tmCount.value++;
|
||||
} else if (eggPool.has(selectedId)) {
|
||||
eggPool.delete(selectedId);
|
||||
eggMoveCount.value++;
|
||||
}
|
||||
pokemon.moveset.push(new PokemonMove(selectedId));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjust weights in the remaining move pool based on existing moves in the Pokémon's moveset
|
||||
*
|
||||
* @remarks
|
||||
* Submethod for step 5 of moveset generation
|
||||
* @param pool - The move pool to filter
|
||||
* @param pokemon - The Pokémon for which the moveset is being generated
|
||||
*/
|
||||
function filterRemainingTrainerMovePool(pool: [id: MoveId, weight: number][], pokemon: Pokemon) {
|
||||
// Sqrt the weight of any damaging moves with overlapping types. pokemon is about a 0.05 - 0.1 multiplier.
|
||||
// Other damaging moves 2x weight if 0-1 damaging moves, 0.5x if 2, 0.125x if 3. These weights get 20x if STAB.
|
||||
// Status moves remain unchanged on weight, pokemon encourages 1-2
|
||||
for (const [idx, [moveId, weight]] of pool.entries()) {
|
||||
let ret: number;
|
||||
if (
|
||||
pokemon.moveset.some(
|
||||
mo => mo.getMove().category !== MoveCategory.STATUS && mo.getMove().type === allMoves[moveId].type,
|
||||
)
|
||||
) {
|
||||
ret = Math.ceil(Math.sqrt(weight));
|
||||
} else if (allMoves[moveId].category !== MoveCategory.STATUS) {
|
||||
ret = Math.ceil(
|
||||
(weight / Math.max(Math.pow(4, pokemon.moveset.filter(mo => (mo.getMove().power ?? 0) > 1).length) / 8, 0.5))
|
||||
* (pokemon.isOfType(allMoves[moveId].type) && !STAB_BLACKLIST.has(moveId) ? 20 : 1),
|
||||
);
|
||||
} else {
|
||||
ret = weight;
|
||||
}
|
||||
pool[idx] = [moveId, ret];
|
||||
}
|
||||
}
|
||||
|
||||
function fillInRemainingMovesetSlots(
|
||||
pokemon: Pokemon,
|
||||
tmPool: Map<MoveId, number>,
|
||||
eggMovePool: Map<MoveId, number>,
|
||||
tmCount: NumberHolder,
|
||||
eggMoveCount: NumberHolder,
|
||||
baseWeights: Map<MoveId, number>,
|
||||
remainingPool: [id: MoveId, weight: number][],
|
||||
): void {
|
||||
const tmCap = getMaxTmCount(pokemon.level);
|
||||
const eggCap = getMaxEggMoveCount(pokemon.level);
|
||||
const remainingPoolWeight = new NumberHolder(0);
|
||||
while (remainingPool.length > pokemon.moveset.length && pokemon.moveset.length < 4) {
|
||||
remainingPool = filterPool(
|
||||
baseWeights,
|
||||
(m: MoveId) =>
|
||||
!pokemon.moveset.some(
|
||||
mo =>
|
||||
m === mo.moveId || (allMoves[m]?.hasAttr("SacrificialAttr") && mo.getMove()?.hasAttr("SacrificialAttr")), // Only one self-KO move allowed
|
||||
)
|
||||
&& (tmCount.value < tmCap || !tmPool.has(m))
|
||||
&& (eggMoveCount.value < eggCap || !eggMovePool.has(m)),
|
||||
remainingPoolWeight,
|
||||
);
|
||||
if (pokemon.hasTrainer()) {
|
||||
filterRemainingTrainerMovePool(remainingPool, pokemon);
|
||||
}
|
||||
const totalWeight = remainingPool.reduce((v, m) => v + m[1], 0);
|
||||
let rand = randSeedInt(totalWeight);
|
||||
let index = 0;
|
||||
while (rand > remainingPool[index][1]) {
|
||||
rand -= remainingPool[index++][1];
|
||||
}
|
||||
const selectedMoveId = remainingPool[index][0];
|
||||
if (tmPool.has(selectedMoveId)) {
|
||||
tmCount.value++;
|
||||
tmPool.delete(selectedMoveId);
|
||||
baseWeights.delete(selectedMoveId);
|
||||
} else if (eggMovePool.has(selectedMoveId)) {
|
||||
eggMoveCount.value++;
|
||||
eggMovePool.delete(selectedMoveId);
|
||||
baseWeights.delete(selectedMoveId);
|
||||
}
|
||||
pokemon.moveset.push(new PokemonMove(selectedMoveId));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a moveset for a given Pokémon based on its level, types, stats, and whether it is wild or a trainer's Pokémon.
|
||||
* @param pokemon - The Pokémon to generate a moveset for
|
||||
* @returns A reference to the Pokémon's moveset array
|
||||
*/
|
||||
export function generateMoveset(pokemon: Pokemon): void {
|
||||
pokemon.moveset = [];
|
||||
// Step 1: Generate the pools from various sources: level up, egg moves, and TMs
|
||||
const learnPool = getAndWeightLevelMoves(pokemon);
|
||||
const hasTrainer = pokemon.hasTrainer();
|
||||
const tmPool = new Map<MoveId, number>();
|
||||
const eggMovePool = new Map<MoveId, number>();
|
||||
|
||||
if (hasTrainer) {
|
||||
getAndWeightEggMoves(pokemon, learnPool, eggMovePool);
|
||||
getAndWeightTmMoves(pokemon, learnPool, eggMovePool, tmPool);
|
||||
}
|
||||
|
||||
// Now, combine pools into one master pool.
|
||||
// The pools are kept around so we know where the move was sourced from
|
||||
const movePool = new Map<MoveId, number>([...tmPool.entries(), ...eggMovePool.entries(), ...learnPool.entries()]);
|
||||
|
||||
// Step 2: Filter out forbidden moves
|
||||
const isBoss = pokemon.isBoss();
|
||||
filterMovePool(movePool, isBoss, hasTrainer);
|
||||
|
||||
// Step 3: Adjust weights for trainers
|
||||
if (hasTrainer) {
|
||||
adjustWeightsForTrainer(movePool);
|
||||
}
|
||||
|
||||
const willTera =
|
||||
(hasTrainer
|
||||
&& globalScene.currentBattle?.trainer?.config.trainerAI.instantTeras.includes(
|
||||
(pokemon as EnemyPokemon).initialTeamIndex,
|
||||
))
|
||||
?? false;
|
||||
|
||||
adjustDamageMoveWeights(movePool, pokemon, willTera);
|
||||
|
||||
/** The higher this is, the greater the impact of weight. At `0` all moves are equal weight. */
|
||||
let weightMultiplier = 1.6;
|
||||
if (pokemon.isBoss()) {
|
||||
weightMultiplier += 0.4;
|
||||
}
|
||||
|
||||
const baseWeights = new Map<MoveId, number>(movePool);
|
||||
for (const [moveId, weight] of baseWeights) {
|
||||
if (weight <= 0) {
|
||||
movePool.delete(moveId);
|
||||
continue;
|
||||
}
|
||||
baseWeights.set(moveId, Math.ceil(Math.pow(weight, weightMultiplier) * 100));
|
||||
}
|
||||
|
||||
const tmCount = new NumberHolder(0);
|
||||
const eggMoveCount = new NumberHolder(0);
|
||||
|
||||
// Step 4: Force a STAB move if possible
|
||||
forceStabMove(movePool, tmPool, eggMovePool, pokemon, tmCount, eggMoveCount, willTera);
|
||||
// Note: To force a secondary stab, call this a second time, and pass `false` for the last parameter
|
||||
// Would also tweak the function to not consider moves already in the moveset
|
||||
// e.g. forceStabMove(..., false);
|
||||
if (isBeta || import.meta.env.DEV) {
|
||||
// remap to move names
|
||||
const moveNameToWeightMap = new Map<string, number>();
|
||||
const sortedByValue = Array.from(baseWeights.entries()).sort((a, b) => b[1] - a[1]);
|
||||
for (const [moveId, weight] of sortedByValue) {
|
||||
moveNameToWeightMap.set(allMoves[moveId].name, weight);
|
||||
}
|
||||
console.log("%cComputed move weights for %s", "color: blue", pokemon.name, moveNameToWeightMap);
|
||||
}
|
||||
|
||||
// Step 5: Fill in remaining slots
|
||||
fillInRemainingMovesetSlots(
|
||||
pokemon,
|
||||
tmPool,
|
||||
eggMovePool,
|
||||
tmCount,
|
||||
eggMoveCount,
|
||||
baseWeights,
|
||||
filterPool(baseWeights, (m: MoveId) => !pokemon.moveset.some(mo => m[0] === mo.moveId)),
|
||||
);
|
||||
|
||||
// if (import.meta.env.MODE === "test") {
|
||||
// return pokemon.moveset;
|
||||
// }
|
||||
}
|
152
src/data/balance/moveset-generation.ts
Normal file
152
src/data/balance/moveset-generation.ts
Normal file
@ -0,0 +1,152 @@
|
||||
/*
|
||||
* SPDX-Copyright-Text: 2025 Pagefault Games
|
||||
*
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
import { MoveId } from "#enums/move-id";
|
||||
|
||||
|
||||
/**
|
||||
* # Balance: Moveset Generation Configuration
|
||||
*
|
||||
* This module contains configuration constants and functions that control
|
||||
* the limitations and rules around moveset generation for generated Pokémon.
|
||||
*
|
||||
* @module
|
||||
*/
|
||||
|
||||
|
||||
//#region Constants
|
||||
/**
|
||||
* The minimum level for a Pokémon to generate with a move it can only learn
|
||||
* from a common tier TM
|
||||
*/
|
||||
export const COMMON_TIER_TM_LEVEL_REQUIREMENT = 25;
|
||||
/**
|
||||
* The minimum level for a Pokémon to generate with a move it can only learn
|
||||
* from a great tier TM
|
||||
*/
|
||||
export const GREAT_TIER_TM_LEVEL_REQUIREMENT = 40;
|
||||
/**
|
||||
* The minimum level for a Pokémon to generate with a move it can only learn
|
||||
* from an ultra tier TM
|
||||
*/
|
||||
export const ULTRA_TIER_TM_LEVEL_REQUIREMENT = 55;
|
||||
|
||||
/** Below this level, Pokémon will be unable to generate with any egg moves */
|
||||
export const EGG_MOVE_LEVEL_REQUIREMENT = 60;
|
||||
/** Below this level, Pokémon will be unable to generate with rare egg moves */
|
||||
export const RARE_EGG_MOVE_LEVEL_REQUIREMENT = 170;
|
||||
|
||||
// Note: Not exported, only for use with `getMaxTmCount
|
||||
/** Below this level, Pokémon will be unable to generate with any TMs */
|
||||
const ONE_TM_THRESHOLD = 25;
|
||||
/** Below this level, Pokémon will generate with at most 1 TM */
|
||||
const TWO_TM_THRESHOLD = 41;
|
||||
/** Below this level, Pokémon will generate with at most two TMs */
|
||||
const THREE_TM_THRESHOLD = 71;
|
||||
/** Below this level, Pokémon will generate with at most three TMs */
|
||||
const FOUR_TM_THRESHOLD = 101;
|
||||
|
||||
/** Below this level, Pokémon will be unable to generate any egg moves */
|
||||
const ONE_EGG_MOVE_THRESHOLD = 80;
|
||||
/** Below this level, Pokémon will generate with at most 1 egg moves */
|
||||
const TWO_EGG_MOVE_THRESHOLD = 121;
|
||||
/** Below this level, Pokémon will generate with at most 2 egg moves */
|
||||
const THREE_EGG_MOVE_THRESHOLD = 161;
|
||||
/** Above this level, Pokémon will generate with at most 3 egg moves */
|
||||
const FOUR_EGG_MOVE_THRESHOLD = 201;
|
||||
|
||||
|
||||
/**
|
||||
* Set of moves that should be blacklisted from the forced STAB during moveset generation
|
||||
*
|
||||
* @remarks
|
||||
* During moveset generation, trainer pokemon attempt to force their pokemon to generate with STAB
|
||||
* moves in their movesets. Moves in this list not be considered to be "STAB" moves for this purpose.
|
||||
* This does *not* prevent them from appearing in the moveset, but they will never
|
||||
* be selected as a forced STAB move.
|
||||
*/
|
||||
export const STAB_BLACKLIST: ReadonlySet<MoveId> = new Set([
|
||||
MoveId.BEAT_UP,
|
||||
MoveId.BELCH,
|
||||
MoveId.BIDE,
|
||||
MoveId.COMEUPPANCE,
|
||||
MoveId.COUNTER,
|
||||
MoveId.DOOM_DESIRE,
|
||||
MoveId.DRAGON_RAGE,
|
||||
MoveId.DREAM_EATER,
|
||||
MoveId.ENDEAVOR,
|
||||
MoveId.EXPLOSION,
|
||||
MoveId.FAKE_OUT,
|
||||
MoveId.FIRST_IMPRESSION,
|
||||
MoveId.FISSURE,
|
||||
MoveId.FLING,
|
||||
MoveId.FOCUS_PUNCH,
|
||||
MoveId.FUTURE_SIGHT,
|
||||
MoveId.GUILLOTINE,
|
||||
MoveId.HOLD_BACK,
|
||||
MoveId.HORN_DRILL,
|
||||
MoveId.LAST_RESORT,
|
||||
MoveId.METAL_BURST,
|
||||
MoveId.MIRROR_COAT,
|
||||
MoveId.MISTY_EXPLOSION,
|
||||
MoveId.NATURAL_GIFT,
|
||||
MoveId.NATURES_MADNESS,
|
||||
MoveId.NIGHT_SHADE,
|
||||
MoveId.PSYWAVE,
|
||||
MoveId.RUINATION,
|
||||
MoveId.SELF_DESTRUCT,
|
||||
MoveId.SHEER_COLD,
|
||||
MoveId.SHELL_TRAP,
|
||||
MoveId.SKY_DROP,
|
||||
MoveId.SNORE,
|
||||
MoveId.SONIC_BOOM,
|
||||
MoveId.SPIT_UP,
|
||||
MoveId.STEEL_BEAM,
|
||||
MoveId.STEEL_ROLLER,
|
||||
MoveId.SUPER_FANG,
|
||||
MoveId.SYNCHRONOISE,
|
||||
MoveId.UPPER_HAND,
|
||||
]);
|
||||
|
||||
//#endregion Constants
|
||||
|
||||
/**
|
||||
* Get the maximum number of TMs a Pokémon is allowed to learn based on
|
||||
* its level
|
||||
* @param level - The level of the Pokémon
|
||||
* @returns The number of TMs the Pokémon can learn at this level
|
||||
*/
|
||||
export function getMaxTmCount(level: number) {
|
||||
if (level < ONE_TM_THRESHOLD) {
|
||||
return 0;
|
||||
}
|
||||
if (level < TWO_TM_THRESHOLD) {
|
||||
return 1;
|
||||
}
|
||||
if (level < THREE_TM_THRESHOLD) {
|
||||
return 2;
|
||||
}
|
||||
if (level < FOUR_TM_THRESHOLD) {
|
||||
return 3;
|
||||
}
|
||||
return 4;
|
||||
}
|
||||
|
||||
|
||||
export function getMaxEggMoveCount(level: number): number {
|
||||
if (level < ONE_EGG_MOVE_THRESHOLD) {
|
||||
return 0;
|
||||
}
|
||||
if (level < TWO_EGG_MOVE_THRESHOLD) {
|
||||
return 1;
|
||||
}
|
||||
if (level < THREE_EGG_MOVE_THRESHOLD) {
|
||||
return 2;
|
||||
}
|
||||
if (level < FOUR_EGG_MOVE_THRESHOLD) {
|
||||
return 3;
|
||||
}
|
||||
return 4;
|
||||
}
|
@ -3,6 +3,8 @@ import { globalScene } from "#app/global-scene";
|
||||
import { pokemonEvolutions, pokemonPrevolutions } from "#balance/pokemon-evolutions";
|
||||
import { signatureSpecies } from "#balance/signature-species";
|
||||
import { tmSpecies } from "#balance/tms";
|
||||
// biome-ignore lint/correctness/noUnusedImports: Used in a tsdoc comment
|
||||
import type { RARE_EGG_MOVE_LEVEL_REQUIREMENT } from "#data/balance/moveset-generation";
|
||||
import { modifierTypes } from "#data/data-lists";
|
||||
import { doubleBattleDialogue } from "#data/double-battle-dialogue";
|
||||
import { Gender } from "#data/gender";
|
||||
@ -41,6 +43,7 @@ import type {
|
||||
TrainerConfigs,
|
||||
TrainerTierPools,
|
||||
} from "#types/trainer-funcs";
|
||||
import type { Mutable } from "#types/type-helpers";
|
||||
import { coerceArray, randSeedInt, randSeedIntRange, randSeedItem } from "#utils/common";
|
||||
import { getPokemonSpecies } from "#utils/pokemon-utils";
|
||||
import { toCamelCase, toTitleCase } from "#utils/strings";
|
||||
@ -119,6 +122,15 @@ export class TrainerConfig {
|
||||
public hasVoucher = false;
|
||||
public trainerAI: TrainerAI;
|
||||
|
||||
/**
|
||||
* Whether this trainer's Pokémon are allowed to generate with egg moves
|
||||
* @defaultValue `false`
|
||||
*
|
||||
* @see {@linkcode setEggMovesAllowed}
|
||||
* @see {@linkcode RARE_EGG_MOVE_LEVEL_THRESHOLD}
|
||||
*/
|
||||
public readonly allowEggMoves: boolean = false;
|
||||
|
||||
public encounterMessages: string[] = [];
|
||||
public victoryMessages: string[] = [];
|
||||
public defeatMessages: string[] = [];
|
||||
@ -387,8 +399,27 @@ export class TrainerConfig {
|
||||
return this;
|
||||
}
|
||||
|
||||
setBoss(): TrainerConfig {
|
||||
/**
|
||||
* Allow this trainer's Pokémon to have egg moves when generating their movesets.
|
||||
*
|
||||
* @remarks
|
||||
* It is redundant to call this if {@linkcode setBoss} is also called on the configuration.
|
||||
* @returns `this` for method chaining
|
||||
* @see {@linkcode allowEggMoves}
|
||||
*/
|
||||
public setEggMovesAllowed(): this {
|
||||
(this as Mutable<this>).allowEggMoves = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set this trainer as a boss trainer
|
||||
* @returns `this` for method chaining
|
||||
* @see {@linkcode isBoss}
|
||||
*/
|
||||
public setBoss(): TrainerConfig {
|
||||
this.isBoss = true;
|
||||
(this as Mutable<this>).allowEggMoves = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
import type { Ability, PreAttackModifyDamageAbAttrParams } from "#abilities/ability";
|
||||
import { applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "#abilities/apply-ab-attrs";
|
||||
import { generateMoveset } from "#app/ai/ai-moveset-gen";
|
||||
import type { AnySound, BattleScene } from "#app/battle-scene";
|
||||
import { PLAYER_PARTY_MAX_SIZE, RARE_CANDY_FRIENDSHIP_CAP } from "#app/constants";
|
||||
import { timedEventManager } from "#app/global-event-manager";
|
||||
@ -18,7 +19,7 @@ import type { LevelMoves } from "#balance/pokemon-level-moves";
|
||||
import { EVOLVE_MOVE, RELEARN_MOVE } from "#balance/pokemon-level-moves";
|
||||
import { BASE_HIDDEN_ABILITY_CHANCE, BASE_SHINY_CHANCE, SHINY_EPIC_CHANCE, SHINY_VARIANT_CHANCE } from "#balance/rates";
|
||||
import { getStarterValueFriendshipCap, speciesStarterCosts } from "#balance/starters";
|
||||
import { reverseCompatibleTms, tmPoolTiers, tmSpecies } from "#balance/tms";
|
||||
import { reverseCompatibleTms, tmSpecies } from "#balance/tms";
|
||||
import type { SuppressAbilitiesTag } from "#data/arena-tag";
|
||||
import { NoCritTag, WeakenMoveScreenTag } from "#data/arena-tag";
|
||||
import {
|
||||
@ -81,7 +82,6 @@ import { DexAttr } from "#enums/dex-attr";
|
||||
import { FieldPosition } from "#enums/field-position";
|
||||
import { HitResult } from "#enums/hit-result";
|
||||
import { LearnMoveSituation } from "#enums/learn-move-situation";
|
||||
import { ModifierTier } from "#enums/modifier-tier";
|
||||
import { MoveCategory } from "#enums/move-category";
|
||||
import { MoveFlags } from "#enums/move-flags";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
@ -3046,318 +3046,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
|
||||
/** Generates a semi-random moveset for a Pokemon */
|
||||
public generateAndPopulateMoveset(): void {
|
||||
this.moveset = [];
|
||||
let movePool: [MoveId, number][] = [];
|
||||
const allLevelMoves = this.getLevelMoves(1, true, true, this.hasTrainer());
|
||||
if (!allLevelMoves) {
|
||||
console.warn("Error encountered trying to generate moveset for:", this.species.name);
|
||||
return;
|
||||
}
|
||||
|
||||
for (const levelMove of allLevelMoves) {
|
||||
if (this.level < levelMove[0]) {
|
||||
break;
|
||||
}
|
||||
let weight = levelMove[0] + 20;
|
||||
// Evolution Moves
|
||||
if (levelMove[0] === EVOLVE_MOVE) {
|
||||
weight = 70;
|
||||
}
|
||||
// Assume level 1 moves with 80+ BP are "move reminder" moves and bump their weight. Trainers use actual relearn moves.
|
||||
if (
|
||||
(levelMove[0] === 1 && allMoves[levelMove[1]].power >= 80)
|
||||
|| (levelMove[0] === RELEARN_MOVE && this.hasTrainer())
|
||||
) {
|
||||
weight = 60;
|
||||
}
|
||||
if (!movePool.some(m => m[0] === levelMove[1]) && !allMoves[levelMove[1]].name.endsWith(" (N)")) {
|
||||
movePool.push([levelMove[1], weight]);
|
||||
}
|
||||
}
|
||||
|
||||
const tmMoves: MoveId[] = [];
|
||||
if (this.hasTrainer()) {
|
||||
const tms = Object.keys(tmSpecies);
|
||||
for (const tm of tms) {
|
||||
const moveId = +tm as MoveId;
|
||||
let compatible = false;
|
||||
for (const p of tmSpecies[tm]) {
|
||||
if (Array.isArray(p)) {
|
||||
if (
|
||||
p[0] === this.species.speciesId
|
||||
|| (this.fusionSpecies
|
||||
&& p[0] === this.fusionSpecies.speciesId
|
||||
&& p.slice(1).indexOf(this.species.forms[this.formIndex]) > -1)
|
||||
) {
|
||||
compatible = true;
|
||||
break;
|
||||
}
|
||||
} else if (p === this.species.speciesId || (this.fusionSpecies && p === this.fusionSpecies.speciesId)) {
|
||||
compatible = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (compatible && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)")) {
|
||||
if (tmPoolTiers[moveId] === ModifierTier.COMMON && this.level >= 15) {
|
||||
movePool.push([moveId, 12]);
|
||||
if (!allLevelMoves.some(m => m[1] === moveId)) {
|
||||
tmMoves.push(moveId);
|
||||
}
|
||||
} else if (tmPoolTiers[moveId] === ModifierTier.GREAT && this.level >= 30) {
|
||||
movePool.push([moveId, 14]);
|
||||
if (!allLevelMoves.some(m => m[1] === moveId)) {
|
||||
tmMoves.push(moveId);
|
||||
}
|
||||
} else if (tmPoolTiers[moveId] === ModifierTier.ULTRA && this.level >= 50) {
|
||||
movePool.push([moveId, 18]);
|
||||
if (!allLevelMoves.some(m => m[1] === moveId)) {
|
||||
tmMoves.push(moveId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No egg moves below level 60
|
||||
if (this.level >= 60) {
|
||||
for (let i = 0; i < 3; i++) {
|
||||
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][i];
|
||||
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)")) {
|
||||
movePool.push([moveId, 60]);
|
||||
}
|
||||
}
|
||||
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][3];
|
||||
// No rare egg moves before e4
|
||||
if (
|
||||
this.level >= 170
|
||||
&& !movePool.some(m => m[0] === moveId)
|
||||
&& !allMoves[moveId].name.endsWith(" (N)")
|
||||
&& !this.isBoss()
|
||||
) {
|
||||
movePool.push([moveId, 50]);
|
||||
}
|
||||
if (this.fusionSpecies) {
|
||||
for (let i = 0; i < 3; i++) {
|
||||
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][i];
|
||||
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)")) {
|
||||
movePool.push([moveId, 60]);
|
||||
}
|
||||
}
|
||||
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][3];
|
||||
// No rare egg moves before e4
|
||||
if (
|
||||
this.level >= 170
|
||||
&& !movePool.some(m => m[0] === moveId)
|
||||
&& !allMoves[moveId].name.endsWith(" (N)")
|
||||
&& !this.isBoss()
|
||||
) {
|
||||
movePool.push([moveId, 50]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Bosses never get self ko moves or Pain Split
|
||||
if (this.isBoss()) {
|
||||
movePool = movePool.filter(
|
||||
m => !allMoves[m[0]].hasAttr("SacrificialAttr") && !allMoves[m[0]].hasAttr("HpSplitAttr"),
|
||||
);
|
||||
}
|
||||
// No one gets Memento or Final Gambit
|
||||
movePool = movePool.filter(m => !allMoves[m[0]].hasAttr("SacrificialAttrOnHit"));
|
||||
if (this.hasTrainer()) {
|
||||
// Trainers never get OHKO moves
|
||||
movePool = movePool.filter(m => !allMoves[m[0]].hasAttr("OneHitKOAttr"));
|
||||
// Half the weight of self KO moves
|
||||
movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].hasAttr("SacrificialAttr") ? 0.5 : 1)]);
|
||||
// Trainers get a weight bump to stat buffing moves
|
||||
movePool = movePool.map(m => [
|
||||
m[0],
|
||||
m[1] * (allMoves[m[0]].getAttrs("StatStageChangeAttr").some(a => a.stages > 1 && a.selfTarget) ? 1.25 : 1),
|
||||
]);
|
||||
// Trainers get a weight decrease to multiturn moves
|
||||
movePool = movePool.map(m => [
|
||||
m[0],
|
||||
m[1] * (!!allMoves[m[0]].isChargingMove() || !!allMoves[m[0]].hasAttr("RechargeAttr") ? 0.7 : 1),
|
||||
]);
|
||||
}
|
||||
|
||||
// Weight towards higher power moves, by reducing the power of moves below the highest power.
|
||||
// Caps max power at 90 to avoid something like hyper beam ruining the stats.
|
||||
// This is a pretty soft weighting factor, although it is scaled with the weight multiplier.
|
||||
const maxPower = Math.min(
|
||||
movePool.reduce((v, m) => Math.max(allMoves[m[0]].calculateEffectivePower(), v), 40),
|
||||
90,
|
||||
);
|
||||
movePool = movePool.map(m => [
|
||||
m[0],
|
||||
m[1]
|
||||
* (allMoves[m[0]].category === MoveCategory.STATUS
|
||||
? 1
|
||||
: Math.max(Math.min(allMoves[m[0]].calculateEffectivePower() / maxPower, 1), 0.5)),
|
||||
]);
|
||||
|
||||
// Weight damaging moves against the lower stat. This uses a non-linear relationship.
|
||||
// If the higher stat is 1 - 1.09x higher, no change. At higher stat ~1.38x lower stat, off-stat moves have half weight.
|
||||
// One third weight at ~1.58x higher, one quarter weight at ~1.73x higher, one fifth at ~1.87x, and one tenth at ~2.35x higher.
|
||||
const atk = this.getStat(Stat.ATK);
|
||||
const spAtk = this.getStat(Stat.SPATK);
|
||||
const worseCategory: MoveCategory = atk > spAtk ? MoveCategory.SPECIAL : MoveCategory.PHYSICAL;
|
||||
const statRatio = worseCategory === MoveCategory.PHYSICAL ? atk / spAtk : spAtk / atk;
|
||||
movePool = movePool.map(m => [
|
||||
m[0],
|
||||
m[1] * (allMoves[m[0]].category === worseCategory ? Math.min(Math.pow(statRatio, 3) * 1.3, 1) : 1),
|
||||
]);
|
||||
|
||||
/** The higher this is the more the game weights towards higher level moves. At `0` all moves are equal weight. */
|
||||
let weightMultiplier = 1.6;
|
||||
if (this.isBoss()) {
|
||||
weightMultiplier += 0.4;
|
||||
}
|
||||
const baseWeights: [MoveId, number][] = movePool.map(m => [
|
||||
m[0],
|
||||
Math.ceil(Math.pow(m[1], weightMultiplier) * 100),
|
||||
]);
|
||||
|
||||
const tmCap = Math.min(Math.ceil((globalScene.currentBattle?.waveIndex ?? 200) / 40), 4);
|
||||
let tmCount = 0;
|
||||
|
||||
const STAB_BLACKLIST: ReadonlySet<MoveId> = new Set([
|
||||
MoveId.BEAT_UP,
|
||||
MoveId.BELCH,
|
||||
MoveId.BIDE,
|
||||
MoveId.COMEUPPANCE,
|
||||
MoveId.COUNTER,
|
||||
MoveId.DOOM_DESIRE,
|
||||
MoveId.DRAGON_RAGE,
|
||||
MoveId.DREAM_EATER,
|
||||
MoveId.ENDEAVOR,
|
||||
MoveId.EXPLOSION,
|
||||
MoveId.FAKE_OUT,
|
||||
MoveId.FIRST_IMPRESSION,
|
||||
MoveId.FISSURE,
|
||||
MoveId.FLING,
|
||||
MoveId.FOCUS_PUNCH,
|
||||
MoveId.FUTURE_SIGHT,
|
||||
MoveId.GUILLOTINE,
|
||||
MoveId.HOLD_BACK,
|
||||
MoveId.HORN_DRILL,
|
||||
MoveId.LAST_RESORT,
|
||||
MoveId.METAL_BURST,
|
||||
MoveId.MIRROR_COAT,
|
||||
MoveId.MISTY_EXPLOSION,
|
||||
MoveId.NATURAL_GIFT,
|
||||
MoveId.NATURES_MADNESS,
|
||||
MoveId.NIGHT_SHADE,
|
||||
MoveId.PSYWAVE,
|
||||
MoveId.RUINATION,
|
||||
MoveId.SELF_DESTRUCT,
|
||||
MoveId.SHEER_COLD,
|
||||
MoveId.SHELL_TRAP,
|
||||
MoveId.SKY_DROP,
|
||||
MoveId.SNORE,
|
||||
MoveId.SONIC_BOOM,
|
||||
MoveId.SPIT_UP,
|
||||
MoveId.STEEL_BEAM,
|
||||
MoveId.STEEL_ROLLER,
|
||||
MoveId.SUPER_FANG,
|
||||
MoveId.SYNCHRONOISE,
|
||||
MoveId.UPPER_HAND,
|
||||
]);
|
||||
|
||||
// All Pokemon force a STAB move first
|
||||
const stabMovePool = baseWeights.filter(
|
||||
m =>
|
||||
allMoves[m[0]].category !== MoveCategory.STATUS
|
||||
&& this.isOfType(allMoves[m[0]].type)
|
||||
&& !STAB_BLACKLIST.has(m[0]),
|
||||
);
|
||||
|
||||
if (stabMovePool.length > 0) {
|
||||
const totalWeight = stabMovePool.reduce((v, m) => v + m[1], 0);
|
||||
let rand = randSeedInt(totalWeight);
|
||||
let index = 0;
|
||||
while (rand > stabMovePool[index][1]) {
|
||||
rand -= stabMovePool[index++][1];
|
||||
}
|
||||
if (tmMoves.includes(stabMovePool[index][0])) {
|
||||
tmCount++;
|
||||
}
|
||||
this.moveset.push(new PokemonMove(stabMovePool[index][0]));
|
||||
} else {
|
||||
// If there are no damaging STAB moves, just force a random damaging move
|
||||
const attackMovePool = baseWeights.filter(
|
||||
m => allMoves[m[0]].category !== MoveCategory.STATUS && !STAB_BLACKLIST.has(m[0]),
|
||||
);
|
||||
if (attackMovePool.length > 0) {
|
||||
const totalWeight = attackMovePool.reduce((v, m) => v + m[1], 0);
|
||||
let rand = randSeedInt(totalWeight);
|
||||
let index = 0;
|
||||
while (rand > attackMovePool[index][1]) {
|
||||
rand -= attackMovePool[index++][1];
|
||||
}
|
||||
if (tmMoves.includes(attackMovePool[index][0])) {
|
||||
tmCount++;
|
||||
}
|
||||
this.moveset.push(new PokemonMove(attackMovePool[index][0], 0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
while (baseWeights.length > this.moveset.length && this.moveset.length < 4) {
|
||||
if (this.hasTrainer()) {
|
||||
// Sqrt the weight of any damaging moves with overlapping types. This is about a 0.05 - 0.1 multiplier.
|
||||
// Other damaging moves 2x weight if 0-1 damaging moves, 0.5x if 2, 0.125x if 3. These weights get 20x if STAB.
|
||||
// Status moves remain unchanged on weight, this encourages 1-2
|
||||
movePool = baseWeights
|
||||
.filter(
|
||||
m =>
|
||||
!this.moveset.some(
|
||||
mo =>
|
||||
m[0] === mo.moveId
|
||||
|| (allMoves[m[0]].hasAttr("SacrificialAttr") && mo.getMove().hasAttr("SacrificialAttr")), // Only one self-KO move allowed
|
||||
)
|
||||
&& (tmCount < tmCap || !tmMoves.includes(m[0])),
|
||||
)
|
||||
.map(m => {
|
||||
let ret: number;
|
||||
if (
|
||||
this.moveset.some(
|
||||
mo => mo.getMove().category !== MoveCategory.STATUS && mo.getMove().type === allMoves[m[0]].type,
|
||||
)
|
||||
) {
|
||||
ret = Math.ceil(Math.sqrt(m[1]));
|
||||
} else if (allMoves[m[0]].category !== MoveCategory.STATUS) {
|
||||
ret = Math.ceil(
|
||||
(m[1] / Math.max(Math.pow(4, this.moveset.filter(mo => (mo.getMove().power ?? 0) > 1).length) / 8, 0.5))
|
||||
* (this.isOfType(allMoves[m[0]].type) && !STAB_BLACKLIST.has(m[0]) ? 20 : 1),
|
||||
);
|
||||
} else {
|
||||
ret = m[1];
|
||||
}
|
||||
return [m[0], ret];
|
||||
});
|
||||
} else {
|
||||
// Non-trainer pokemon just use normal weights
|
||||
movePool = baseWeights.filter(
|
||||
m =>
|
||||
!this.moveset.some(
|
||||
mo =>
|
||||
m[0] === mo.moveId
|
||||
|| (allMoves[m[0]].hasAttr("SacrificialAttr") && mo.getMove().hasAttr("SacrificialAttr")), // Only one self-KO move allowed
|
||||
)
|
||||
&& (tmCount < tmCap || !tmMoves.includes(m[0])),
|
||||
);
|
||||
}
|
||||
const totalWeight = movePool.reduce((v, m) => v + m[1], 0);
|
||||
let rand = randSeedInt(totalWeight);
|
||||
let index = 0;
|
||||
while (rand > movePool[index][1]) {
|
||||
rand -= movePool[index++][1];
|
||||
}
|
||||
if (tmMoves.includes(movePool[index][0])) {
|
||||
tmCount++;
|
||||
}
|
||||
this.moveset.push(new PokemonMove(movePool[index][0]));
|
||||
}
|
||||
generateMoveset(this);
|
||||
|
||||
// Trigger FormChange, except for enemy Pokemon during Mystery Encounters, to avoid crashes
|
||||
if (
|
||||
|
Loading…
Reference in New Issue
Block a user