Make getTargetBenefitScore consider effective power

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Sirz Benjie 2025-02-21 10:25:54 -06:00
parent a669d5813d
commit 19782745ca
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@ -14,8 +14,18 @@ import {
import { getPokemonNameWithAffix } from "../messages";
import type { AttackMoveResult, TurnMove } from "../field/pokemon";
import type Pokemon from "../field/pokemon";
import { EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove } from "../field/pokemon";
import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect } from "./status-effect";
import {
EnemyPokemon,
HitResult,
MoveResult,
PlayerPokemon,
PokemonMove,
} from "../field/pokemon";
import {
getNonVolatileStatusEffects,
getStatusEffectHealText,
isNonVolatileStatusEffect,
} from "./status-effect";
import { getTypeDamageMultiplier } from "./type";
import { Type } from "#enums/type";
import type { Constructor } from "#app/utils";
@ -60,7 +70,14 @@ import {
VariableMovePowerAbAttr,
WonderSkinAbAttr,
} from "./ability";
import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
import {
AttackTypeBoosterModifier,
BerryModifier,
PokemonHeldItemModifier,
PokemonMoveAccuracyBoosterModifier,
PokemonMultiHitModifier,
PreserveBerryModifier,
} from "../modifier/modifier";
import type { BattlerIndex } from "../battle";
import { BattleType } from "../battle";
import { TerrainType } from "./terrain";
@ -76,7 +93,13 @@ import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { MoveUsedEvent } from "#app/events/battle-scene";
import { BATTLE_STATS, type BattleStat, type EffectiveStat, getStatKey, Stat } from "#app/enums/stat";
import {
BATTLE_STATS,
type BattleStat,
type EffectiveStat,
getStatKey,
Stat,
} from "#app/enums/stat";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MovePhase } from "#app/phases/move-phase";
@ -989,47 +1012,33 @@ export class AttackMove extends Move {
}
}
/**
* Compute the benefit score of this move based on the offensive stat used and the move's power.
* @param user The Pokemon using the move
* @param target The Pokemon targeted by the move
* @param move The move being used
* @returns The benefit score of using this move
*/
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
let ret = super.getTargetBenefitScore(user, target, move);
// TODO: Properly handle foul play, body press, and opponent stat stages.
const ret = super.getTargetBenefitScore(user, target, move);
let attackScore = 0;
const effectiveness = target.getAttackTypeEffectiveness(this.type, user, undefined, undefined, this);
attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
if (attackScore) {
if (this.category === MoveCategory.PHYSICAL) {
const atk = new Utils.NumberHolder(user.getEffectiveStat(Stat.ATK, target));
applyMoveAttrs(VariableAtkAttr, user, target, move, atk);
if (atk.value > user.getEffectiveStat(Stat.SPATK, target)) {
const statRatio = user.getEffectiveStat(Stat.SPATK, target) / atk.value;
if (statRatio <= 0.75) {
attackScore *= 2;
} else if (statRatio <= 0.875) {
attackScore *= 1.5;
}
}
} else {
const spAtk = new Utils.NumberHolder(user.getEffectiveStat(Stat.SPATK, target));
applyMoveAttrs(VariableAtkAttr, user, target, move, spAtk);
if (spAtk.value > user.getEffectiveStat(Stat.ATK, target)) {
const statRatio = user.getEffectiveStat(Stat.ATK, target) / spAtk.value;
if (statRatio <= 0.75) {
attackScore *= 2;
} else if (statRatio <= 0.875) {
attackScore *= 1.5;
}
}
}
const [ thisStat, offStat ]: EffectiveStat[] = this.category === MoveCategory.PHYSICAL ? [ Stat.ATK, Stat.SPATK ] : [ Stat.SPATK, Stat.ATK ];
const statHolder = new Utils.NumberHolder(user.getEffectiveStat(thisStat, target));
const offStatValue = user.getEffectiveStat(offStat, target);
applyMoveAttrs(VariableAtkAttr, user, target, move, statHolder);
const statRatio = statHolder.value / offStatValue;
attackScore *= statRatio <= 0.75 ? 2 : statRatio <= 0.875 ? 1.5 : 1;
const power = new Utils.NumberHolder(this.power);
const power = new Utils.NumberHolder(this.calculateEffectivePower());
applyMoveAttrs(VariablePowerAttr, user, target, move, power);
attackScore += Math.floor(power.value / 5);
}
ret -= attackScore;
return ret;
return ret - attackScore;
}
}