[BUG] Now properly loads the transformed sprite assets during summon phase

This commit is contained in:
José Marques 2025-03-23 03:03:00 +00:00
parent a8c3f68e0b
commit 1948deb396

View File

@ -197,7 +197,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
pokemon.resetSummonData(); pokemon.resetSummonData();
// necessary to stay transformed during wild waves // necessary to stay transformed during wild waves
if (pokemon.summonData?.speciesForm) { if (pokemon.summonData?.speciesForm) {
pokemon.loadAssets(); pokemon.loadAssets(false);
} }
globalScene.time.delayedCall(1000, () => this.end()); globalScene.time.delayedCall(1000, () => this.end());
}, },