From 1948deb396d9b389eb77befb02dd736f41803d0e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jos=C3=A9=20Marques?= Date: Sun, 23 Mar 2025 03:03:00 +0000 Subject: [PATCH] [BUG] Now properly loads the transformed sprite assets during summon phase --- src/phases/summon-phase.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/phases/summon-phase.ts b/src/phases/summon-phase.ts index 757030af273..42463e7edb0 100644 --- a/src/phases/summon-phase.ts +++ b/src/phases/summon-phase.ts @@ -197,7 +197,7 @@ export class SummonPhase extends PartyMemberPokemonPhase { pokemon.resetSummonData(); // necessary to stay transformed during wild waves if (pokemon.summonData?.speciesForm) { - pokemon.loadAssets(); + pokemon.loadAssets(false); } globalScene.time.delayedCall(1000, () => this.end()); },