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[BUG] Now properly loads the transformed sprite assets during summon phase
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@ -197,7 +197,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
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pokemon.resetSummonData();
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// necessary to stay transformed during wild waves
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if (pokemon.summonData?.speciesForm) {
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pokemon.loadAssets();
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pokemon.loadAssets(false);
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}
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globalScene.time.delayedCall(1000, () => this.end());
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},
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