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Restore move history entry for charge phases
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@ -6132,6 +6132,10 @@ const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
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return false;
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}
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if (allMoves[copiableMove.move].isChargingMove() && copiableMove.result === MoveResult.OTHER) {
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return false;
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}
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// TODO: Add last turn of Bide
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return true;
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@ -2,7 +2,7 @@ import BattleScene from "#app/battle-scene";
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import { BattlerIndex } from "#app/battle";
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import { MoveChargeAnim } from "#app/data/battle-anims";
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import { applyMoveChargeAttrs, MoveEffectAttr, InstantChargeAttr } from "#app/data/move";
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import Pokemon, { PokemonMove } from "#app/field/pokemon";
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import Pokemon, { MoveResult, PokemonMove } from "#app/field/pokemon";
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import { BooleanHolder } from "#app/utils";
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import { MovePhase } from "#app/phases/move-phase";
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import { PokemonPhase } from "#app/phases/pokemon-phase";
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@ -26,13 +26,10 @@ export class MoveChargePhase extends PokemonPhase {
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const user = this.getUserPokemon();
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const target = this.getTargetPokemon();
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if (!target) {
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return this.end();
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}
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const move = this.move.getMove();
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if (!(move.isChargingMove())) {
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return this.end();
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if (!target || !(move.isChargingMove())) {
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return super.end();
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}
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new MoveChargeAnim(move.chargeAnim, move.id, user).play(this.scene, false, () => {
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@ -61,6 +58,9 @@ export class MoveChargePhase extends PokemonPhase {
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} else {
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user.getMoveQueue().push({ move: move.id, targets: [ this.targetIndex ]});
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}
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// Add this move's charging phase to the user's move history
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user.pushMoveHistory({ move: this.move.moveId, targets: [ this.targetIndex ], result: MoveResult.OTHER });
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}
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super.end();
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}
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@ -107,7 +107,6 @@ export class MoveEffectPhase extends PokemonPhase {
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* (and not random target) and failed the hit check against its target (MISS), log the move
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* as FAILed or MISSed (depending on the conditions above) and end this phase.
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*/
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if (!hasActiveTargets || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]] && !targets[0].getTag(ProtectedTag) && !isImmune)) {
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this.stopMultiHit();
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if (hasActiveTargets) {
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@ -303,6 +303,7 @@ export class MovePhase extends BattlePhase {
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// Protean and Libero apply on the charging turn of charge moves
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applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
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this.showMoveText();
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this.scene.unshiftPhase(new MoveChargePhase(this.scene, this.pokemon.getBattlerIndex(), this.targets[0], this.move));
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}
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