From 1847f500bc31ea98c8c10857e55bbb3a6742b3c1 Mon Sep 17 00:00:00 2001 From: "jane.won" Date: Tue, 7 May 2024 21:37:46 +0800 Subject: [PATCH] fix conflict issue --- src/locales/chs/move.ts | 2665 ++++++++++++++++++------------------ src/locales/chs/pokemon.ts | 93 -- src/plugins/i18n.ts | 3 - 3 files changed, 1332 insertions(+), 1429 deletions(-) diff --git a/src/locales/chs/move.ts b/src/locales/chs/move.ts index bc063a91f36..52bed6ef1f2 100644 --- a/src/locales/chs/move.ts +++ b/src/locales/chs/move.ts @@ -1,3811 +1,3810 @@ import { MoveTranslationEntries } from "#app/plugins/i18n"; export const move: MoveTranslationEntries = { - pound: { + "pound": { name: "拍击", effect: "使用长长的尾巴或手等拍打对手进行攻击。" }, - karateChop: { + "karateChop": { name: "空手劈", effect: "用锋利的手刀劈向对手进行攻击。容易击中要害。" }, - doubleSlap: { + "doubleSlap": { name: "连环巴掌", - effect: "用连环巴掌拍打对手进行攻击。连续攻击2~5次。" + effect: "用连环巴掌拍打对手进行攻击。连续攻击2~5次。" }, - cometPunch: { + "cometPunch": { name: "连续拳", - effect: "用拳头怒涛般的殴打对手进行攻击。连续攻击2~5次。" + effect: "用拳头怒涛般的殴打对手进行攻击。连续攻击2~5次。" }, - megaPunch: { + "megaPunch": { name: "百万吨重拳", effect: "用充满力量的拳头攻击对手。" }, - payDay: { + "payDay": { name: "聚宝功", effect: "向对手的身体投掷小金币进行攻击。战斗后可以拿到钱。" }, - firePunch: { + "firePunch": { name: "火焰拳", - effect: "用充满火焰的拳头攻击对手。有时会让对手陷入灼伤状态。" + effect: "用充满火焰的拳头攻击对手。有时会让对手陷入灼伤状态。" }, - icePunch: { + "icePunch": { name: "冰冻拳", effect: "用充满寒气的拳头攻击对手。有时会让对手陷入冰冻状态。" }, - thunderPunch: { + "thunderPunch": { name: "雷电拳", effect: "用充满电流的拳头攻击对手。有时会让对手陷入麻痹状态。" }, - scratch: { + "scratch": { name: "抓", effect: "用坚硬且无比锋利的爪子抓对手进行攻击。" }, - viseGrip: { + "viseGrip": { name: "夹住", - effect: "将对手从两侧夹住,给予伤害。" + effect: "将对手从两侧夹住,给予伤害。" }, - guillotine: { - name: "极落钳", + "guillotine": { + name: "断头钳", effect: "用大钳子或剪刀等夹断对手进行攻击。只要命中就会一击昏厥。" }, - razorWind: { + "razorWind": { name: "旋风刀", - effect: "制造风之刃,于第2回合攻击对手。容易击中要害。" + effect: "制造风之刃,于第2回合攻击对手。容易击中要害。" }, - swordsDance: { + "swordsDance": { name: "剑舞", effect: "激烈地跳起战舞提高气势。大幅提高自己的攻击。" }, - cut: { - name: "居合劈", + "cut": { + name: "居合斩", effect: "用镰刀或爪子等切斩对手进行攻击。" }, - gust: { + "gust": { name: "起风", effect: "用翅膀将刮起的狂风袭向对手进行攻击。" }, - wingAttack: { + "wingAttack": { name: "翅膀攻击", - effect: "大大地展开美丽的翅膀,将其撞向对手进行攻击。" + effect: "大大地展开美丽的翅膀,将其撞向对手进行攻击。" }, - whirlwind: { + "whirlwind": { name: "吹飞", - effect: "吹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" + effect: "吹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" }, - fly: { + "fly": { name: "飞翔", - effect: "第1回合飞上天空,第2回合攻击对手。" + effect: "第1回合飞上天空,第2回合攻击对手。" }, - bind: { + "bind": { name: "绑紧", - effect: "使用长长的身体或藤蔓等,在4~5回合内绑紧对手进行攻击。" + effect: "使用长长的身体或藤蔓等,在4~5回合内绑紧对手进行攻击。" }, - slam: { + "slam": { name: "摔打", effect: "使用长长的尾巴或藤蔓等摔打对手进行攻击。" }, - vineWhip: { + "vineWhip": { name: "藤鞭", effect: "用如同鞭子般弯曲而细长的藤蔓摔打对手进行攻击。" }, - stomp: { + "stomp": { name: "踩踏", effect: "用大脚踩踏对手进行攻击。有时会使对手畏缩。" }, - doubleKick: { + "doubleKick": { name: "二连踢", - effect: "用2只脚踢飞对手进行攻击。连续2次给予伤害。" + effect: "用2只脚踢飞对手进行攻击。连续2次给予伤害。" }, - megaKick: { + "megaKick": { name: "百万吨重踢", effect: "使出力大无穷的重踢踢飞对手进行攻击。" }, - jumpKick: { + "jumpKick": { name: "飞踢", effect: "使出高高的腾空踢攻击对手。如果踢偏则自己会受到伤害。" }, - rollingKick: { + "rollingKick": { name: "回旋踢", - effect: "一边使身体快速旋转,一边踢飞对手进行攻击。有时会使对手畏缩。" + effect: "一边使身体快速旋转,一边踢飞对手进行攻击。有时会使对手畏缩。" }, - sandAttack: { + "sandAttack": { name: "泼沙", - effect: "向对手脸上泼沙子,从而降低命中率。" + effect: "向对手脸上泼沙子,从而降低命中率。" }, - headbutt: { + "headbutt": { name: "头锤", - effect: "将头伸出,笔直地扑向对手进行攻击。有时会使对手畏缩。" + effect: "将头伸出,笔直地扑向对手进行攻击。有时会使对手畏缩。" }, - hornAttack: { + "hornAttack": { name: "角撞", effect: "用尖锐的角攻击对手。" }, - furyAttack: { + "furyAttack": { name: "乱击", - effect: "用角或喙刺向对手进行攻击。连续攻击2~5次。" + effect: "用角或喙刺向对手进行攻击。连续攻击2~5次。" }, - hornDrill: { + "hornDrill": { name: "角钻", effect: "用旋转的角刺入对手进行攻击。只要命中就会一击昏厥。" }, - tackle: { + "tackle": { name: "撞击", - effect: "用整个身体撞向对手进行攻击。" + effect: "用整个身体撞向对手进行攻击。" }, - bodySlam: { + "bodySlam": { name: "泰山压顶", effect: "用整个身体压住对手进行攻击。有时会让对手陷入麻痹状态。" }, - wrap: { + "wrap": { name: "紧束", - effect: "使用长长的身体或藤蔓等,在4~5回合内紧束对手进行攻击。" + effect: "使用长长的身体或藤蔓等,在4~5回合内紧束对手进行攻击。" }, - takeDown: { + "takeDown": { name: "猛撞", effect: "以惊人的气势撞向对手进行攻击。自己也会受到少许伤害。" }, - thrash: { + "thrash": { name: "大闹一番", - effect: "在2~3回合内,乱打一气地攻击对手。大闹一番后自己会陷入混乱。" + effect: "在2~3回合内,乱打一气地攻击对手。大闹一番后自己会陷入混乱。" }, - doubleEdge: { + "doubleEdge": { name: "舍身冲撞", effect: "拼命地猛撞向对手进行攻击。自己也会受到不小的伤害。" }, - tailWhip: { + "tailWhip": { name: "摇尾巴", - effect: "可爱地左右摇晃尾巴,诱使对手疏忽大意。会降低对手的防御。" + effect: "可爱地左右摇晃尾巴,诱使对手疏忽大意。会降低对手的防御。" }, - poisonSting: { + "poisonSting": { name: "毒针", effect: "将有毒的针刺入对手进行攻击。有时会让对手陷入中毒状态。" }, - twineedle: { + "twineedle": { name: "双针", - effect: "将2根针刺入对手,连续2次给予伤害。有时会让对手陷入中毒状态。" + effect: "将2根针刺入对手,连续2次给予伤害。有时会让对手陷入中毒状态。" }, - pinMissile: { + "pinMissile": { name: "飞弹针", - effect: "向对手发射锐针进行攻击。连续攻击2~5次。" + effect: "向对手发射锐针进行攻击。连续攻击2~5次。" }, - leer: { + "leer": { name: "瞪眼", - effect: "用犀利的眼神使其害怕,从而降低对手的防御。" + effect: "用犀利的眼神使其害怕,从而降低对手的防御。" }, - bite: { + "bite": { name: "咬住", effect: "用尖锐的牙咬住对手进行攻击。有时会使对手畏缩。" }, - growl: { + "growl": { name: "叫声", - effect: "让对手听可爱的叫声,引开注意力使其疏忽,从而降低对手的攻击。" + effect: "让对手听可爱的叫声,引开注意力使其疏忽,从而降低对手的攻击。" }, - roar: { + "roar": { name: "吼叫", - effect: "放走对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" + effect: "放走对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" }, - sing: { + "sing": { name: "唱歌", - effect: "让对手听舒适、美妙的歌声,从而陷入睡眠状态。" + effect: "让对手听舒适、美妙的歌声,从而陷入睡眠状态。" }, - supersonic: { + "supersonic": { name: "超音波", - effect: "从身体发出特殊的音波,从而使对手混乱。" + effect: "从身体发出特殊的音波,从而使对手混乱。" }, - sonicBoom: { + "sonicBoom": { name: "音爆", effect: "将冲击波撞向对手进行攻击。必定会给予20的伤害。" }, - disable: { + "disable": { name: "定身法", - effect: "阻碍对手行动,之前使出的招式将在4回合内无法使用。" + effect: "阻碍对手行动,之前使出的招式将在4回合内无法使用。" }, - acid: { + "acid": { name: "溶解液", effect: "将强酸泼向对手进行攻击。有时会降低对手的特防。" }, - ember: { + "ember": { name: "火花", effect: "向对手发射小型火焰进行攻击。有时会让对手陷入灼伤状态。" }, - flamethrower: { + "flamethrower": { name: "喷射火焰", effect: "向对手发射烈焰进行攻击。有时会让对手陷入灼伤状态。" }, - mist: { + "mist": { name: "白雾", - effect: "用白雾覆盖身体。在5回合内不会让对手降低自己的能力。" + effect: "用白雾覆盖身体。在5回合内不会让对手降低自己的能力。" }, - waterGun: { + "waterGun": { name: "水枪", - effect: "向对手猛烈地喷射水流进行攻击。" + effect: "向对手猛烈地喷射水流进行攻击。" }, - hydroPump: { + "hydroPump": { name: "水炮", effect: "向对手猛烈地喷射大量水流进行攻击。" }, - surf: { + "surf": { name: "冲浪", effect: "利用大浪攻击自己周围所有的宝可梦。" }, - iceBeam: { + "iceBeam": { name: "冰冻光束", effect: "向对手发射冰冻光束进行攻击。有时会让对手陷入冰冻状态。" }, - blizzard: { + "blizzard": { name: "暴风雪", effect: "将猛烈的暴风雪刮向对手进行攻击。有时会让对手陷入冰冻状态。" }, - psybeam: { + "psybeam": { name: "幻象光线", effect: "向对手发射神奇的光线进行攻击。有时会使对手混乱。" }, - bubbleBeam: { + "bubbleBeam": { name: "泡沫光线", - effect: "向对手猛烈地喷射泡沫进行攻击。有时会降低对手的速度。" + effect: "向对手猛烈地喷射泡沫进行攻击。有时会降低对手的速度。" }, - auroraBeam: { + "auroraBeam": { name: "极光束", effect: "向对手发射虹色光束进行攻击。有时会降低对手的攻击。" }, - hyperBeam: { + "hyperBeam": { name: "破坏光线", effect: "向对手发射强烈的光线进行攻击。下一回合自己将无法动弹。" }, - peck: { + "peck": { name: "啄", effect: "用尖锐的喙或角刺向对手进行攻击。" }, - drillPeck: { + "drillPeck": { name: "啄钻", - effect: "一边旋转,一边将尖喙刺入对手进行攻击。" + effect: "一边旋转,一边将尖喙刺入对手进行攻击。" }, - submission: { - name: "深渊翻滚", + "submission": { + name: "地狱翻滚", effect: "将对手连同自己一起摔向地面进行攻击。自己也会受到少许伤害。" }, - lowKick: { + "lowKick": { name: "踢倒", - effect: "用力踢对手的脚,使其摔倒进行攻击。对手越重,威力越大。" + effect: "用力踢对手的脚,使其摔倒进行攻击。对手越重,威力越大。" }, - counter: { + "counter": { name: "双倍奉还", - effect: "从对手那里受到物理攻击的伤害将以2倍返还给同一个对手。" + effect: "从对手那里受到物理攻击的伤害将以2倍返还给同一个对手。" }, - seismicToss: { + "seismicToss": { name: "地球上投", effect: "利用引力将对手甩飞出去。给予对手和自己等级相同的伤害。" }, - strength: { + "strength": { name: "怪力", effect: "使出浑身力气殴打对手进行攻击。" }, - absorb: { + "absorb": { name: "吸取", - effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" + effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" }, - megaDrain: { + "megaDrain": { name: "超级吸取", - effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" + effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" }, - leechSeed: { + "leechSeed": { name: "寄生种子", - effect: "植入寄生种子后,将在每回合一点一点吸取对手的HP,从而用来回复自己的HP。" + effect: "植入寄生种子后,将在每回合一点一点吸取对手的HP,从而用来回复自己的HP。" }, - growth: { + "growth": { name: "生长", - effect: "让身体一下子长大,从而提高攻击和特攻。" + effect: "让身体一下子长大,从而提高攻击和特攻。" }, - razorLeaf: { + "razorLeaf": { name: "飞叶快刀", - effect: "飞出叶片,切斩对手进行攻击。容易击中要害。" + effect: "飞出叶片,切斩对手进行攻击。容易击中要害。" }, - solarBeam: { + "solarBeam": { name: "日光束", - effect: "第1回合收集满满的日光,第2回合发射光束进行攻击。" + effect: "第1回合收集满满的日光,第2回合发射光束进行攻击。" }, - poisonPowder: { + "poisonPowder": { name: "毒粉", - effect: "撒出毒粉,从而让对手陷入中毒状态。" + effect: "撒出毒粉,从而让对手陷入中毒状态。" }, - stunSpore: { + "stunSpore": { name: "麻痹粉", - effect: "撒出麻痹粉,从而让对手陷入麻痹状态。" + effect: "撒出麻痹粉,从而让对手陷入麻痹状态。" }, - sleepPowder: { + "sleepPowder": { name: "催眠粉", - effect: "撒出催眠粉,从而让对手陷入睡眠状态。" + effect: "撒出催眠粉,从而让对手陷入睡眠状态。" }, - petalDance: { + "petalDance": { name: "花瓣舞", - effect: "在2~3回合内,散落花瓣攻击对手。之后自己会陷入混乱。" + effect: "在2~3回合内,散落花瓣攻击对手。之后自己会陷入混乱。" }, - stringShot: { + "stringShot": { name: "吐丝", - effect: "用口中吐出的丝缠绕对手,从而大幅降低对手的速度。" + effect: "用口中吐出的丝缠绕对手,从而大幅降低对手的速度。" }, - dragonRage: { + "dragonRage": { name: "龙之怒", effect: "将愤怒的冲击波撞向对手进行攻击。必定会给予40的伤害。" }, - fireSpin: { + "fireSpin": { name: "火焰旋涡", - effect: "将对手困在激烈的火焰旋涡中,在4~5回合内进行攻击。" + effect: "将对手困在激烈的火焰旋涡中,在4~5回合内进行攻击。" }, - thunderShock: { + "thunderShock": { name: "电击", effect: "发出电流刺激对手进行攻击。有时会让对手陷入麻痹状态。" }, - thunderbolt: { + "thunderbolt": { name: "十万伏特", effect: "向对手发出强力电击进行攻击。有时会让对手陷入麻痹状态。" }, - thunderWave: { + "thunderWave": { name: "电磁波", - effect: "向对手发出微弱的电击,从而让对手陷入麻痹状态。" + effect: "向对手发出微弱的电击,从而让对手陷入麻痹状态。" }, - thunder: { + "thunder": { name: "打雷", effect: "向对手劈下暴雷进行攻击。有时会让对手陷入麻痹状态。" }, - rockThrow: { + "rockThrow": { name: "落石", - effect: "拿起小岩石,投掷对手进行攻击。" + effect: "拿起小岩石,投掷对手进行攻击。" }, - earthquake: { + "earthquake": { name: "地震", - effect: "利用地震的冲击,攻击自己周围所有的宝可梦。" + effect: "利用地震的冲击,攻击自己周围所有的宝可梦。" }, - fissure: { + "fissure": { name: "地裂", effect: "让对手掉落于地裂的裂缝中进行攻击。只要命中就会一击昏厥。" }, - dig: { + "dig": { name: "挖洞", - effect: "第1回合钻入地底,第2回合攻击对手。" + effect: "第1回合钻入地底,第2回合攻击对手。" }, - toxic: { + "toxic": { name: "剧毒", - effect: "让对手陷入剧毒状态。随着回合的推进,中毒伤害会增加。" + effect: "让对手陷入剧毒状态。随着回合的推进,中毒伤害会增加。" }, - confusion: { + "confusion": { name: "念力", effect: "向对手发送微弱的念力进行攻击。有时会使对手混乱。" }, - psychic: { + "psychic": { name: "精神强念", effect: "向对手发送强大的念力进行攻击。有时会降低对手的特防。" }, - hypnosis: { + "hypnosis": { name: "催眠术", - effect: "施以诱导睡意的暗示,让对手陷入睡眠状态。" + effect: "施以诱导睡意的暗示,让对手陷入睡眠状态。" }, - meditate: { + "meditate": { name: "瑜伽姿势", - effect: "唤醒身体深处沉睡的力量,从而提高自己的攻击。" + effect: "唤醒身体深处沉睡的力量,从而提高自己的攻击。" }, - agility: { + "agility": { name: "高速移动", - effect: "让身体放松变得轻盈,以便高速移动。大幅提高自己的速度。" + effect: "让身体放松变得轻盈,以便高速移动。大幅提高自己的速度。" }, - quickAttack: { + "quickAttack": { name: "电光一闪", effect: "以迅雷不及掩耳之势扑向对手。必定能够先制攻击。" }, - rage: { + "rage": { name: "愤怒", - effect: "如果在使出招式后受到攻击的话,会因愤怒的力量而提高攻击。" + effect: "如果在使出招式后受到攻击的话,会因愤怒的力量而提高攻击。" }, - teleport: { + "teleport": { name: "瞬间移动", - effect: "当有后备宝可梦时使用,就可以进行替换。野生的宝可梦使用则会逃走。" + effect: "当有后备宝可梦时使用,就可以进行替换。野生的宝可梦使用则会逃走。" }, - nightShade: { + "nightShade": { name: "黑夜魔影", - effect: "显示恐怖幻影,只给予对手和自己等级相同的伤害。" + effect: "显示恐怖幻影,只给予对手和自己等级相同的伤害。" }, - mimic: { + "mimic": { name: "模仿", - effect: "可以将对手最后使用的招式,在战斗内变成自己的招式。" + effect: "可以将对手最后使用的招式,在战斗内变成自己的招式。" }, - screech: { + "screech": { name: "刺耳声", - effect: "发出不由自主想要捂起耳朵的刺耳声,从而大幅降低对手的防御。" + effect: "发出不由自主想要捂起耳朵的刺耳声,从而大幅降低对手的防御。" }, - doubleTeam: { + "doubleTeam": { name: "影子分身", - effect: "通过快速移动来制造分身,扰乱对手,从而提高闪避率。" + effect: "通过快速移动来制造分身,扰乱对手,从而提高闪避率。" }, - recover: { + "recover": { name: "自我再生", - effect: "让细胞再生,从而回复自己最大HP的一半。" + effect: "让细胞再生,从而回复自己最大HP的一半。" }, - harden: { + "harden": { name: "变硬", - effect: "全身使劲,让身体变硬,从而提高自己的防御。" + effect: "全身使劲,让身体变硬,从而提高自己的防御。" }, - minimize: { + "minimize": { name: "变小", - effect: "蜷缩身体显得很小,从而大幅提高自己的闪避率。" + effect: "蜷缩身体显得很小,从而大幅提高自己的闪避率。" }, - smokescreen: { + "smokescreen": { name: "烟幕", - effect: "向对手喷出烟或墨汁等,从而降低对手的命中率。" + effect: "向对手喷出烟或墨汁等,从而降低对手的命中率。" }, - confuseRay: { + "confuseRay": { name: "奇异之光", - effect: "显示奇怪的光,扰乱对手。使对手混乱。" + effect: "显示奇怪的光,扰乱对手。使对手混乱。" }, - withdraw: { + "withdraw": { name: "缩入壳中", - effect: "缩入壳里保护身体,从而提高自己的防御。" + effect: "缩入壳里保护身体,从而提高自己的防御。" }, - defenseCurl: { + "defenseCurl": { name: "变圆", - effect: "将身体蜷曲变圆,从而提高自己的防御。" + effect: "将身体蜷曲变圆,从而提高自己的防御。" }, - barrier: { + "barrier": { name: "屏障", - effect: "制造坚固的壁障,从而大幅提高自己的防御。" + effect: "制造坚固的壁障,从而大幅提高自己的防御。" }, - lightScreen: { + "lightScreen": { name: "光墙", - effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的特殊攻击的伤害。" + effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的特殊攻击的伤害。" }, - haze: { + "haze": { name: "黑雾", - effect: "升起黑雾,将正在场上战斗的全体宝可梦的能力变回原点。" + effect: "升起黑雾,将正在场上战斗的全体宝可梦的能力变回原点。" }, - reflect: { + "reflect": { name: "反射壁", - effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的物理攻击的伤害。" + effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的物理攻击的伤害。" }, - focusEnergy: { + "focusEnergy": { name: "聚气", - effect: "深深地吸口气,集中精神。自己的攻击会变得容易击中要害。" + effect: "深深地吸口气,集中精神。自己的攻击会变得容易击中要害。" }, - bide: { + "bide": { name: "忍耐", - effect: "在2回合内忍受攻击,受到的伤害会2倍返还给对手。" + effect: "在2回合内忍受攻击,受到的伤害会2倍返还给对手。" }, - metronome: { + "metronome": { name: "挥指", - effect: "挥动手指刺激自己的大脑,从许多的招式中随机使出1个。" + effect: "挥动手指刺激自己的大脑,从许多的招式中随机使出1个。" }, - mirrorMove: { + "mirrorMove": { name: "鹦鹉学舌", - effect: "模仿对手使用的招式,自己也使用相同招式。" + effect: "模仿对手使用的招式,自己也使用相同招式。" }, - selfDestruct: { - name: "玉石俱碎", - effect: "引发爆炸,攻击自己周围所有的宝可梦。使用后陷入昏厥。" + "selfDestruct": { + name: "自爆", + effect: "引发爆炸,攻击自己周围所有的宝可梦。使用后陷入昏厥。" }, - eggBomb: { + "eggBomb": { name: "炸蛋", effect: "向对手用力投掷大大的蛋进行攻击。" }, - lick: { + "lick": { name: "舌舔", - effect: "用长长的舌头,舔遍对手进行攻击。有时会让对手陷入麻痹状态。" + effect: "用长长的舌头,舔遍对手进行攻击。有时会让对手陷入麻痹状态。" }, - smog: { + "smog": { name: "浊雾", - effect: "将肮脏的浓雾吹向对手进行攻击。有时会让对手陷入中毒状态。" + effect: "将肮脏的浓雾吹向对手进行攻击。有时会让对手陷入中毒状态。" }, - sludge: { + "sludge": { name: "污泥攻击", effect: "用污泥投掷对手进行攻击。有时会让对手陷入中毒状态。" }, - boneClub: { + "boneClub": { name: "骨棒", effect: "用手中的骨头殴打对手进行攻击。有时会使对手畏缩。" }, - fireBlast: { + "fireBlast": { name: "大字爆炎", effect: "用大字形状的火焰烧尽对手。有时会让对手陷入灼伤状态。" }, - waterfall: { + "waterfall": { name: "攀瀑", - effect: "以惊人的气势扑向对手。有时会使对手畏缩。" + effect: "以惊人的气势扑向对手。有时会使对手畏缩。" }, - clamp: { + "clamp": { name: "贝壳夹击", - effect: "用非常坚固且厚实的贝壳,在4~5回合内夹住对手进行攻击。" + effect: "用非常坚固且厚实的贝壳,在4~5回合内夹住对手进行攻击。" }, - swift: { + "swift": { name: "高速星星", effect: "发射星形的光攻击对手。攻击必定会命中。" }, - skullBash: { + "skullBash": { name: "火箭头锤", - effect: "第1回合把头缩进去,从而提高防御。第2回合攻击对手。" + effect: "第1回合把头缩进去,从而提高防御。第2回合攻击对手。" }, - spikeCannon: { + "spikeCannon": { name: "尖刺加农炮", - effect: "向对手发射锐针进行攻击。连续攻击2~5次。" + effect: "向对手发射锐针进行攻击。连续攻击2~5次。" }, - constrict: { + "constrict": { name: "缠绕", effect: "用触手或青藤等缠绕进行攻击。有时会降低对手的速度。" }, - amnesia: { + "amnesia": { name: "瞬间失忆", - effect: "将头脑清空,瞬间忘记某事,从而大幅提高自己的特防。" + effect: "将头脑清空,瞬间忘记某事,从而大幅提高自己的特防。" }, - kinesis: { + "kinesis": { name: "折弯汤匙", - effect: "折弯汤匙引开注意,从而降低对手的命中率。" + effect: "折弯汤匙引开注意,从而降低对手的命中率。" }, - softBoiled: { + "softBoiled": { name: "生蛋", - effect: "回复自己最大HP的一半。" + effect: "回复自己最大HP的一半。" }, - highJumpKick: { + "highJumpKick": { name: "飞膝踢", effect: "跳起后用膝盖撞对手进行攻击。如果撞偏则自己会受到伤害。" }, - glare: { + "glare": { name: "大蛇瞪眼", - effect: "用腹部的花纹使对手害怕,从而让其陷入麻痹状态。" + effect: "用腹部的花纹使对手害怕,从而让其陷入麻痹状态。" }, - dreamEater: { + "dreamEater": { name: "食梦", - effect: "吃掉正在睡觉的对手的梦进行攻击。回复对手所受到伤害的一半HP。" + effect: "吃掉正在睡觉的对手的梦进行攻击。回复对手所受到伤害的一半HP。" }, - poisonGas: { + "poisonGas": { name: "毒瓦斯", - effect: "将毒瓦斯吹到对手的脸上,从而让对手陷入中毒状态。" + effect: "将毒瓦斯吹到对手的脸上,从而让对手陷入中毒状态。" }, - barrage: { + "barrage": { name: "投球", - effect: "向对手投掷圆形物体进行攻击。连续攻击2~5次。" + effect: "向对手投掷圆形物体进行攻击。连续攻击2~5次。" }, - leechLife: { + "leechLife": { name: "吸血", - effect: "吸取血液攻击对手。可以回复给予对手伤害的一半HP。" + effect: "吸取血液攻击对手。可以回复给予对手伤害的一半HP。" }, - lovelyKiss: { + "lovelyKiss": { name: "恶魔之吻", effect: "用恐怖的脸强吻对手。让对手陷入睡眠状态。" }, - skyAttack: { + "skyAttack": { name: "神鸟猛击", - effect: "第2回合攻击对手。偶尔使对手畏缩。也容易击中要害。" + effect: "第2回合攻击对手。偶尔使对手畏缩。也容易击中要害。" }, - transform: { + "transform": { name: "变身", - effect: "变身成对手宝可梦的样子,能够使用和对手完全相同的招式。" + effect: "变身成对手宝可梦的样子,能够使用和对手完全相同的招式。" }, - bubble: { + "bubble": { name: "泡沫", effect: "向对手用力吹起无数泡泡进行攻击。有时会降低对手的速度。" }, - dizzyPunch: { + "dizzyPunch": { name: "迷昏拳", effect: "有节奏地出拳攻击对手。有时会使对手混乱。" }, - spore: { + "spore": { name: "蘑菇孢子", - effect: "沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。" + effect: "沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。" }, - flash: { + "flash": { name: "闪光", - effect: "使出光芒,从而降低对手的命中率。也可在阴暗的洞窟里照亮四周。" + effect: "使出光芒,从而降低对手的命中率。也可在阴暗的洞窟里照亮四周。" }, - psywave: { + "psywave": { name: "精神波", - effect: "向对手发射神奇的念波进行攻击。每次使用,伤害都会改变。" + effect: "向对手发射神奇的念波进行攻击。每次使用,伤害都会改变。" }, - splash: { + "splash": { name: "跃起", - effect: "也不攻击只是一蹦一蹦地跳,什么都不会发生……" + effect: "也不攻击只是一蹦一蹦地跳,什么都不会发生……" }, - acidArmor: { + "acidArmor": { name: "溶化", - effect: "通过细胞的变化进行液化,从而大幅提高自己的防御。" + effect: "通过细胞的变化进行液化,从而大幅提高自己的防御。" }, - crabhammer: { + "crabhammer": { name: "蟹钳锤", effect: "用大钳子敲打对手进行攻击。容易击中要害。" }, - explosion: { + "explosion": { name: "大爆炸", - effect: "引发大爆炸,攻击自己周围所有的宝可梦。使用后自己会陷入昏厥。" + effect: "引发大爆炸,攻击自己周围所有的宝可梦。使用后自己会陷入昏厥。" }, - furySwipes: { + "furySwipes": { name: "乱抓", - effect: "用爪子或镰刀等抓对手进行攻击。连续攻击2~5次。" + effect: "用爪子或镰刀等抓对手进行攻击。连续攻击2~5次。" }, - bonemerang: { + "bonemerang": { name: "骨头回力镖", - effect: "用手中的骨头投掷对手,来回连续2次给予伤害。" + effect: "用手中的骨头投掷对手,来回连续2次给予伤害。" }, - rest: { + "rest": { name: "睡觉", - effect: "连续睡上2回合。回复自己的全部HP以及治愈所有异常状态。" + effect: "连续睡上2回合。回复自己的全部HP以及治愈所有异常状态。" }, - rockSlide: { + "rockSlide": { name: "岩崩", effect: "将大岩石猛烈地撞向对手进行攻击。有时会使对手畏缩。" }, - hyperFang: { - name: "终结门牙", + "hyperFang": { + name: "必杀门牙", effect: "用锋利的门牙牢牢地咬住对手进行攻击。有时会使对手畏缩。" }, - sharpen: { + "sharpen": { name: "棱角化", - effect: "增加身体的角,变得棱棱角角,从而提高自己的攻击。" + effect: "增加身体的角,变得棱棱角角,从而提高自己的攻击。" }, - conversion: { + "conversion": { name: "纹理", effect: "将自己的属性转换成和已学会的招式中第一个招式相同的属性。" }, - triAttack: { + "triAttack": { name: "三重攻击", - effect: "用3种光线进行攻击。有时会让对手陷入麻痹、灼伤或冰冻的状态。" + effect: "用3种光线进行攻击。有时会让对手陷入麻痹、灼伤或冰冻的状态。" }, - superFang: { + "superFang": { name: "愤怒门牙", - effect: "用锋利的门牙猛烈地咬住对手进行攻击。对手的HP减半。" + effect: "用锋利的门牙猛烈地咬住对手进行攻击。对手的HP减半。" }, - slash: { + "slash": { name: "劈开", - effect: "用爪子或镰刀等劈开对手进行攻击。容易击中要害。" + effect: "用爪子或镰刀等劈开对手进行攻击。容易击中要害。" }, - substitute: { + "substitute": { name: "替身", - effect: "削减少许自己的HP,制造分身。分身将成为自己的替身。" + effect: "削减少许自己的HP,制造分身。分身将成为自己的替身。" }, - struggle: { + "struggle": { name: "挣扎", - effect: "当自己的PP耗尽时,努力挣扎攻击对手。自己也会受到少许伤害。" + effect: "当自己的PP耗尽时,努力挣扎攻击对手。自己也会受到少许伤害。" }, - sketch: { + "sketch": { name: "写生", - effect: "将对手使用的招式变成自己的招式。使用1次后写生消失。" + effect: "将对手使用的招式变成自己的招式。使用1次后写生消失。" }, - tripleKick: { + "tripleKick": { name: "三连踢", - effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。" + effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。" }, - thief: { + "thief": { name: "小偷", - effect: "攻击的同时盗取道具。当自己携带道具时,不会去盗取。" + effect: "攻击的同时盗取道具。当自己携带道具时,不会去盗取。" }, - spiderWeb: { + "spiderWeb": { name: "蛛网", - effect: "将黏糊糊的细丝一层一层缠住对手,使其不能从战斗中逃走。" + effect: "将黏糊糊的细丝一层一层缠住对手,使其不能从战斗中逃走。" }, - mindReader: { + "mindReader": { name: "心之眼", - effect: "用心感受对手的行动,下次攻击必定会击中对手。" + effect: "用心感受对手的行动,下次攻击必定会击中对手。" }, - nightmare: { + "nightmare": { name: "恶梦", - effect: "让在睡眠状态下的对手做恶梦,每回合会缓缓减少HP。" + effect: "让在睡眠状态下的对手做恶梦,每回合会缓缓减少HP。" }, - flameWheel: { + "flameWheel": { name: "火焰轮", - effect: "让火焰覆盖全身,猛撞向对手进行攻击。有时会让对手陷入灼伤状态。" + effect: "让火焰覆盖全身,猛撞向对手进行攻击。有时会让对手陷入灼伤状态。" }, - snore: { + "snore": { name: "打鼾", - effect: "在自己睡觉时,发出噪音进行攻击。有时会使对手畏缩。" + effect: "在自己睡觉时,发出噪音进行攻击。有时会使对手畏缩。" }, - curse: { + "curse": { name: "诅咒", - effect: "使用该招式的宝可梦,其属性是幽灵属性或其他属性时,效果会不一样。" + effect: "使用该招式的宝可梦,其属性是幽灵属性或其他属性时,效果会不一样。" }, - flail: { + "flail": { name: "抓狂", - effect: "抓狂般乱打进行攻击。自己的HP越少,招式的威力越大。" + effect: "抓狂般乱打进行攻击。自己的HP越少,招式的威力越大。" }, - conversion2: { - name: "纹理2", - effect: "为了可以抵抗对手最后使用的招式,从而使自己的属性发生变化。" + "conversion2": { + name: "纹理2", + effect: "为了可以抵抗对手最后使用的招式,从而使自己的属性发生变化。" }, - aeroblast: { + "aeroblast": { name: "气旋攻击", effect: "发射空气旋涡进行攻击。容易击中要害。" }, - cottonSpore: { + "cottonSpore": { name: "棉孢子", - effect: "将棉花般柔软的孢子紧贴对手,从而大幅降低对手的速度。" + effect: "将棉花般柔软的孢子紧贴对手,从而大幅降低对手的速度。" }, - reversal: { - name: "绝处逢生", - effect: "竭尽全力进行攻击。自己的HP越少,招式的威力越大。" + "reversal": { + name: "起死回生", + effect: "竭尽全力进行攻击。自己的HP越少,招式的威力越大。" }, - spite: { + "spite": { name: "怨恨", - effect: "对对手最后使用的招式怀有怨恨,减少4PP该招式。" + effect: "对对手最后使用的招式怀有怨恨,减少4PP该招式。" }, - powderSnow: { + "powderSnow": { name: "细雪", effect: "将冰冷的细雪吹向对手进行攻击。有时会让对手陷入冰冻状态。" }, - protect: { + "protect": { name: "守住", effect: "完全抵挡对手的攻击。连续使出则容易失败。" }, - machPunch: { + "machPunch": { name: "音速拳", - effect: "以迅雷不及掩耳之势出拳。必定能够先制攻击。" + effect: "以迅雷不及掩耳之势出拳。必定能够先制攻击。" }, - scaryFace: { - name: "可怕面孔", - effect: "用恐怖的表情瞪着对手,使其害怕,从而大幅降低对手的速度。" + "scaryFace": { + name: "鬼面", + effect: "用恐怖的表情瞪着对手,使其害怕,从而大幅降低对手的速度。" }, - feintAttack: { + "feintAttack": { name: "出奇一击", - effect: "悄悄地靠近对手,趁其不备进行殴打。攻击必定会命中。" + effect: "悄悄地靠近对手,趁其不备进行殴打。攻击必定会命中。" }, - sweetKiss: { + "sweetKiss": { name: "天使之吻", - effect: "像天使般可爱地亲吻对手,从而使对手混乱。" + effect: "像天使般可爱地亲吻对手,从而使对手混乱。" }, - bellyDrum: { + "bellyDrum": { name: "腹鼓", - effect: "将自己的HP减少到最大HP的一半,从而最大限度提高自己的攻击。" + effect: "将自己的HP减少到最大HP的一半,从而最大限度提高自己的攻击。" }, - sludgeBomb: { + "sludgeBomb": { name: "污泥炸弹", effect: "用污泥投掷对手进行攻击。有时会让对手陷入中毒状态。" }, - mudSlap: { + "mudSlap": { name: "掷泥", effect: "向对手的脸等投掷泥块进行攻击。会降低对手的命中率。" }, - octazooka: { + "octazooka": { name: "章鱼桶炮", - effect: "向对手的脸等喷出墨汁进行攻击。有时会降低对手的命中率。" + effect: "向对手的脸等喷出墨汁进行攻击。有时会降低对手的命中率。" }, - spikes: { + "spikes": { name: "撒菱", effect: "在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。" }, - zapCannon: { + "zapCannon": { name: "电磁炮", effect: "发射大炮一样的电流进行攻击。让对手陷入麻痹状态。" }, - foresight: { + "foresight": { name: "识破", - effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" + effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" }, - destinyBond: { + "destinyBond": { name: "同命", - effect: "使出招式后,当受到对手攻击陷入昏厥时,对手也会一同昏厥。连续使出则会失败。" + effect: "使出招式后,当受到对手攻击陷入昏厥时,对手也会一同昏厥。连续使出则会失败。" }, - perishSong: { - name: "终焉之歌", - effect: "倾听歌声的宝可梦经过3回合陷入昏厥。替换后效果消失。" + "perishSong": { + name: "灭亡之歌", + effect: "倾听歌声的宝可梦经过3回合陷入昏厥。替换后效果消失。" }, - icyWind: { + "icyWind": { name: "冰冻之风", - effect: "将结冰的冷气吹向对手进行攻击。会降低对手的速度。" + effect: "将结冰的冷气吹向对手进行攻击。会降低对手的速度。" }, - detect: { + "detect": { name: "看穿", effect: "完全抵挡对手的攻击。连续使出则容易失败。" }, - boneRush: { + "boneRush": { name: "骨棒乱打", - effect: "用坚硬的骨头殴打对手进行攻击。连续攻击2~5次。" + effect: "用坚硬的骨头殴打对手进行攻击。连续攻击2~5次。" }, - lockOn: { + "lockOn": { name: "锁定", - effect: "紧紧瞄准对手,下次攻击必定会打中。" + effect: "紧紧瞄准对手,下次攻击必定会打中。" }, - outrage: { + "outrage": { name: "逆鳞", - effect: "在2~3回合内,乱打一气地进行攻击。大闹一番后自己会陷入混乱。" + effect: "在2~3回合内,乱打一气地进行攻击。大闹一番后自己会陷入混乱。" }, - sandstorm: { + "sandstorm": { name: "沙暴", - effect: "在5回合内扬起沙暴,除岩石、地面和钢属性以外的宝可梦,都会受到伤害。岩石属性的特防还会提高。" + effect: "在5回合内扬起沙暴,除岩石、地面和钢属性以外的宝可梦,都会受到伤害。岩石属性的特防还会提高。" }, - gigaDrain: { + "gigaDrain": { name: "终极吸取", - effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" + effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" }, - endure: { + "endure": { name: "挺住", - effect: "即使受到攻击,也至少会留下1HP。连续使出则容易失败。" + effect: "即使受到攻击,也至少会留下1HP。连续使出则容易失败。" }, - charm: { + "charm": { name: "撒娇", effect: "可爱地凝视,诱使对手疏忽大意,从而大幅降低对手的攻击。" }, - rollout: { + "rollout": { name: "滚动", - effect: "在5回合内连续滚动攻击对手。招式每次击中,威力就会提高。" + effect: "在5回合内连续滚动攻击对手。招式每次击中,威力就会提高。" }, - falseSwipe: { + "falseSwipe": { name: "点到为止", - effect: "对手的HP至少会留下1HP,如此般手下留情地攻击。" + effect: "对手的HP至少会留下1HP,如此般手下留情地攻击。" }, - swagger: { + "swagger": { name: "虚张声势", effect: "激怒对手,使其混乱。因为愤怒,对手的攻击会大幅提高。" }, - milkDrink: { + "milkDrink": { name: "喝牛奶", effect: "回复自己最大HP的一半。" }, - spark: { + "spark": { name: "电光", effect: "让电流覆盖全身,猛撞向对手进行攻击。有时会让对手陷入麻痹状态。" }, - furyCutter: { + "furyCutter": { name: "连斩", - effect: "用镰刀或爪子等切斩对手进行攻击。连续击中,威力就会提高。" + effect: "用镰刀或爪子等切斩对手进行攻击。连续击中,威力就会提高。" }, - steelWing: { + "steelWing": { name: "钢翼", effect: "用坚硬的翅膀敲打对手进行攻击。有时会提高自己的防御。" }, - meanLook: { + "meanLook": { name: "黑色目光", effect: "用好似要勾人心魂的黑色目光一动不动地凝视对手,使其不能从战斗中逃走。" }, - attract: { + "attract": { name: "迷人", effect: "♂诱惑♀或♀诱惑♂,让对手着迷。对手将很难使出招式。" }, - sleepTalk: { + "sleepTalk": { name: "梦话", - effect: "从自己已学会的招式中任意使出1个。只能在自己睡觉时使用。" + effect: "从自己已学会的招式中任意使出1个。只能在自己睡觉时使用。" }, - healBell: { + "healBell": { name: "治愈铃声", effect: "让同伴听舒适的铃音,从而治愈我方全员的异常状态。" }, - return: { + "return": { name: "报恩", effect: "为了训练家而全力攻击对手。亲密度越高,威力越大。" }, - present: { + "present": { name: "礼物", effect: "递给对手设有圈套的盒子进行攻击。也有可能回复对手HP。" }, - frustration: { + "frustration": { name: "迁怒", - effect: "为了发泄不满而全力攻击对手。亲密度越低,威力越大。" + effect: "为了发泄不满而全力攻击对手。亲密度越低,威力越大。" }, - safeguard: { + "safeguard": { name: "神秘守护", - effect: "在5回合内被神奇的力量守护,从而不会陷入异常状态。" + effect: "在5回合内被神奇的力量守护,从而不会陷入异常状态。" }, - painSplit: { + "painSplit": { name: "分担痛楚", effect: "将自己的HP和对手的HP相加,然后自己和对手友好地平分。" }, - sacredFire: { + "sacredFire": { name: "神圣之火", effect: "用神秘的火焰烧尽对手进行攻击。有时会让对手陷入灼伤状态。" }, - magnitude: { + "magnitude": { name: "震级", - effect: "晃动地面,攻击自己周围所有的宝可梦。招式的威力会有各种变化。" + effect: "晃动地面,攻击自己周围所有的宝可梦。招式的威力会有各种变化。" }, - dynamicPunch: { + "dynamicPunch": { name: "爆裂拳", effect: "使出浑身力气出拳进行攻击。必定会使对手混乱。" }, - megahorn: { + "megahorn": { name: "超级角击", effect: "用坚硬且华丽的角狠狠地刺入对手进行攻击。" }, - dragonBreath: { + "dragonBreath": { name: "龙息", - effect: "将强烈的气息吹向对手进行攻击。有时会让对手陷入麻痹状态。" + effect: "将强烈的气息吹向对手进行攻击。有时会让对手陷入麻痹状态。" }, - batonPass: { + "batonPass": { name: "接棒", effect: "和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。" }, - encore: { + "encore": { name: "再来一次", - effect: "让对手接受再来一次,连续3次使出最后使用的招式。" + effect: "让对手接受再来一次,连续3次使出最后使用的招式。" }, - pursuit: { + "pursuit": { name: "追打", - effect: "当对手替换宝可梦上场时使出此招式的话,能够以2倍的威力进行攻击。" + effect: "当对手替换宝可梦上场时使出此招式的话,能够以2倍的威力进行攻击。" }, - rapidSpin: { + "rapidSpin": { name: "高速旋转", effect: "通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能提高自己的速度。" }, - sweetScent: { + "sweetScent": { name: "甜甜香气", effect: "用香气大幅降低对手的闪避率。" }, - ironTail: { + "ironTail": { name: "铁尾", - effect: "使用坚硬的尾巴摔打对手进行攻击。有时会降低对手的防御。" + effect: "使用坚硬的尾巴摔打对手进行攻击。有时会降低对手的防御。" }, - metalClaw: { + "metalClaw": { name: "金属爪", effect: "用钢铁之爪劈开对手进行攻击。有时会提高自己的攻击。" }, - vitalThrow: { + "vitalThrow": { name: "借力摔", effect: "会在对手之后进行攻击。但是自己的攻击必定会命中。" }, - morningSun: { + "morningSun": { name: "晨光", - effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" + effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" }, - synthesis: { + "synthesis": { name: "光合作用", effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" }, - moonlight: { + "moonlight": { name: "月光", effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" }, - hiddenPower: { + "hiddenPower": { name: "觉醒力量", - effect: "招式的属性会随着使用此招式的宝可梦而改变。" + effect: "招式的属性会随着使用此招式的宝可梦而改变。" }, - crossChop: { + "crossChop": { name: "十字劈", effect: "用两手呈十字劈打对手进行攻击。容易击中要害。" }, - twister: { + "twister": { name: "龙卷风", effect: "兴起龙卷风,将对手卷入进行攻击。有时会使对手畏缩。" }, - rainDance: { + "rainDance": { name: "求雨", - effect: "在5回合内一直降雨,从而提高水属性的招式威力。火属性的招式威力则降低。" + effect: "在5回合内一直降雨,从而提高水属性的招式威力。火属性的招式威力则降低。" }, - sunnyDay: { + "sunnyDay": { name: "大晴天", - effect: "在5回合内让日照变得强烈,从而提高火属性的招式威力。水属性的招式威力则降低。" + effect: "在5回合内让日照变得强烈,从而提高火属性的招式威力。水属性的招式威力则降低。" }, - crunch: { + "crunch": { name: "咬碎", effect: "用利牙咬碎对手进行攻击。有时会降低对手的防御。" }, - mirrorCoat: { + "mirrorCoat": { name: "镜面反射", - effect: "从对手那里受到特殊攻击的伤害将以2倍返还给同一个对手。" + effect: "从对手那里受到特殊攻击的伤害将以2倍返还给同一个对手。" }, - psychUp: { + "psychUp": { name: "自我暗示", effect: "向自己施以自我暗示,将能力变化的状态变得和对手一样。" }, - extremeSpeed: { + "extremeSpeed": { name: "神速", effect: "以迅雷不及掩耳之势猛撞向对手进行攻击。必定能够先制攻击。" }, - ancientPower: { + "ancientPower": { name: "原始之力", - effect: "用原始之力进行攻击。有时会提高自己所有的能力。" + effect: "用原始之力进行攻击。有时会提高自己所有的能力。" }, - shadowBall: { + "shadowBall": { name: "暗影球", effect: "投掷一团黑影进行攻击。有时会降低对手的特防。" }, - futureSight: { + "futureSight": { name: "预知未来", effect: "在使用招式2回合后,向对手发送一团念力进行攻击。" }, - rockSmash: { + "rockSmash": { name: "碎岩", effect: "用拳头进行攻击。有时会降低对手的防御。" }, - whirlpool: { + "whirlpool": { name: "潮旋", effect: "将对手困在激烈的水流旋涡中,在4~5回合内进行攻击。" }, - beatUp: { + "beatUp": { name: "围攻", effect: "我方全员进行攻击。同行的宝可梦越多,招式的攻击次数越多。" }, - fakeOut: { + "fakeOut": { name: "击掌奇袭", effect: "进行先制攻击,使对手畏缩。要在出场后立刻使出才能成功。" }, - uproar: { + "uproar": { name: "吵闹", effect: "在3回合内大吵大闹攻击对手。在此期间谁都不能入眠。" }, - stockpile: { + "stockpile": { name: "蓄力", effect: "积蓄力量,提高自己的防御和特防。最多积蓄3次。" }, - spitUp: { + "spitUp": { name: "喷出", effect: "将积蓄的力量撞向对手进行攻击。积蓄得越多,威力越大。" }, - swallow: { + "swallow": { name: "吞下", effect: "将积蓄的力量吞下,从而回复自己的HP。积蓄得越多,回复越大。" }, - heatWave: { + "heatWave": { name: "热风", effect: "将炎热的气息吹向对手进行攻击。有时会让对手陷入灼伤状态。" }, - hail: { + "hail": { name: "冰雹", - effect: "在5回合内一直降冰雹,除冰属性的宝可梦以外,给予全体宝可梦伤害。" + effect: "在5回合内一直降冰雹,除冰属性的宝可梦以外,给予全体宝可梦伤害。岩石属性的特防还会提高。" }, - torment: { + "torment": { name: "无理取闹", effect: "向对手无理取闹,令其不能连续2次使出相同招式。" }, - flatter: { + "flatter": { name: "吹捧", - effect: "吹捧对手,使其混乱。同时还会提高对手的特攻。" + effect: "吹捧对手,使其混乱。同时还会提高对手的特攻。" }, - willOWisp: { - name: "磷火", + "willOWisp": { + name: "鬼火", effect: "放出怪异的火焰,从而让对手陷入灼伤状态。" }, - memento: { + "memento": { name: "临别礼物", effect: "虽然会使自己陷入昏厥,但是能够大幅降低对手的攻击和特攻。" }, - facade: { + "facade": { name: "硬撑", effect: "当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。" }, - focusPunch: { + "focusPunch": { name: "真气拳", effect: "集中精神出拳。在招式使出前若受到攻击则会失败。" }, - smellingSalts: { + "smellingSalts": { name: "清醒", effect: "对于麻痹状态下的对手,威力会变成2倍。但相反对手的麻痹也会被治愈。" }, - followMe: { + "followMe": { name: "看我嘛", effect: "引起对手的注意,将对手的攻击全部转移到自己身上。" }, - naturePower: { + "naturePower": { name: "自然之力", - effect: "用自然之力进行攻击。根据所使用场所的不同,使出的招式也会有所变化。" + effect: "用自然之力进行攻击。根据所使用场所的不同,使出的招式也会有所变化。" }, - charge: { + "charge": { name: "充电", effect: "变为充电状态,提高下次使出的电属性的招式威力。自己的特防也会提高。" }, - taunt: { - name: "挑衅", + "taunt": { + name: "挑衅", effect: "使对手愤怒。在3回合内让对手只能使出给予伤害的招式。" }, - helpingHand: { + "helpingHand": { name: "帮助", effect: "帮助伙伴。被帮助的宝可梦,其招式威力变得比平时大。" }, - trick: { + "trick": { name: "戏法", - effect: "抓住对手的空隙,交换自己和对手的持有物。" + effect: "抓住对手的空隙,交换自己和对手的持有物。" }, - rolePlay: { + "rolePlay": { name: "扮演", effect: "扮演对手,让自己的特性变得和对手相同。" }, - wish: { - name: "祈愿", - effect: "在下一回合回复自己或是替换出场的宝可梦最大HP的一半。" + "wish": { + name: "祈愿", + effect: "在下一回合回复自己或是替换出场的宝可梦最大HP的一半。" }, - assist: { - name: "借助", - effect: "向同伴紧急求助,从我方宝可梦已学会的招式中随机使用1个。" + "assist": { + name: "借助", + effect: "向同伴紧急求助,从我方宝可梦已学会的招式中随机使用1个。" }, - ingrain: { + "ingrain": { name: "扎根", effect: "在大地上扎根,每回合回复自己的HP。因为扎根了,所以不能替换宝可梦。" }, - superpower: { + "superpower": { name: "蛮力", effect: "发挥惊人的力量攻击对手。自己的攻击和防御会降低。" }, - magicCoat: { - name: "魔法反射", + "magicCoat": { + name: "魔法反射", effect: "当对手使出会变成异常状态的招式或寄生种子等时,会将对手的招式反射回去。" }, - recycle: { + "recycle": { name: "回收利用", effect: "使战斗中已经消耗掉的自己的持有物再生,并可以再次使用。" }, - revenge: { + "revenge": { name: "报复", effect: "如果受到对手的招式攻击,就能给予对手2倍的伤害。" }, - brickBreak: { + "brickBreak": { name: "劈瓦", effect: "将手刀猛烈地挥下攻击对手。还可以破坏光墙和反射壁等。" }, - yawn: { + "yawn": { name: "哈欠", effect: "打个大哈欠引起睡意。在下一回合让对手陷入睡眠状态。" }, - knockOff: { + "knockOff": { name: "拍落", effect: "拍落对手的持有物,直到战斗结束都不能使用。对手携带道具时会增加伤害。" }, - endeavor: { + "endeavor": { name: "蛮干", effect: "给予伤害,使对手的HP变得和自己的HP一样。" }, - eruption: { + "eruption": { name: "喷火", effect: "爆发怒火攻击对手。自己的HP越少,招式的威力越小。" }, - skillSwap: { + "skillSwap": { name: "特性互换", - effect: "利用超能力互换自己和对手的特性。" + effect: "利用超能力互换自己和对手的特性。" }, - imprison: { + "imprison": { name: "封印", effect: "如果对手有和自己相同的招式,那么只有对手无法使用该招式。" }, - refresh: { + "refresh": { name: "焕然一新", effect: "让身体休息,治愈自己身上所中的毒、麻痹、灼伤的异常状态。" }, - grudge: { + "grudge": { name: "怨念", - effect: "因对手的招式而陷入昏厥时给对手施加怨念,让该招式的PP变成0。" + effect: "因对手的招式而陷入昏厥时给对手施加怨念,让该招式的PP变成0。" }, - snatch: { + "snatch": { name: "抢夺", - effect: "将对手打算使用的回复招式或能力变化招式夺为己用。" + effect: "将对手打算使用的回复招式或能力变化招式夺为己用。" }, - secretPower: { + "secretPower": { name: "秘密之力", effect: "根据使用场所不同,该招式的追加效果也会有所变化。" }, - dive: { + "dive": { name: "潜水", - effect: "第1回合潜入水中,第2回合浮上来进行攻击。" + effect: "第1回合潜入水中,第2回合浮上来进行攻击。" }, - armThrust: { + "armThrust": { name: "猛推", effect: "用张开着的双手猛推对手进行攻击。连续攻击2~5次。" }, - camouflage: { + "camouflage": { name: "保护色", effect: "根据所在场所不同,如水边、草丛和洞窟等,可以改变自己的属性。" }, - tailGlow: { + "tailGlow": { name: "萤火", effect: "凝视闪烁的光芒,集中自己的精神,从而巨幅提高特攻。" }, - lusterPurge: { + "lusterPurge": { name: "洁净光芒", - effect: "释放耀眼的光芒进行攻击。有时会降低对手的特防。" + effect: "释放耀眼的光芒进行攻击。有时会降低对手的特防。" }, - mistBall: { + "mistBall": { name: "薄雾球", effect: "用围绕着雾状羽毛的球进行攻击。有时会降低对手的特攻。" }, - featherDance: { + "featherDance": { name: "羽毛舞", effect: "撒出羽毛,笼罩在对手的周围。大幅降低对手的攻击。" }, - teeterDance: { + "teeterDance": { name: "摇晃舞", effect: "摇摇晃晃地跳起舞蹈,让自己周围的宝可梦陷入混乱状态。" }, - blazeKick: { + "blazeKick": { name: "火焰踢", - effect: "攻击对手后,有时会使其陷入灼伤状态。也容易击中要害。" + effect: "攻击对手后,有时会使其陷入灼伤状态。也容易击中要害。" }, - mudSport: { + "mudSport": { name: "玩泥巴", - effect: "一旦使用此招式,周围就会弄得到处是泥。在5回合内减弱电属性的招式。" + effect: "一旦使用此招式,周围就会弄得到处是泥。在5回合内减弱电属性的招式。" }, - iceBall: { + "iceBall": { name: "冰球", effect: "在5回合内攻击对手。招式每次击中,威力就会提高。" }, - needleArm: { + "needleArm": { name: "尖刺臂", - effect: "用带刺的手臂猛烈地挥舞进行攻击。有时会使对手畏缩。" + effect: "用带刺的手臂猛烈地挥舞进行攻击。有时会使对手畏缩。" }, - slackOff: { + "slackOff": { name: "偷懒", effect: "偷懒休息。回复自己最大HP的一半。" }, - hyperVoice: { + "hyperVoice": { name: "巨声", - effect: "给予对手又吵又响的巨大震动进行攻击。" + effect: "给予对手又吵又响的巨大震动进行攻击。" }, - poisonFang: { + "poisonFang": { name: "剧毒牙", effect: "用有毒的牙齿咬住对手进行攻击。有时会使对手中剧毒。" }, - crushClaw: { + "crushClaw": { name: "撕裂爪", - effect: "用坚硬的锐爪劈开对手进行攻击。有时会降低对手的防御。" + effect: "用坚硬的锐爪劈开对手进行攻击。有时会降低对手的防御。" }, - blastBurn: { + "blastBurn": { name: "爆炸烈焰", effect: "用爆炸的火焰烧尽对手进行攻击。下一回合自己将无法动弹。" }, - hydroCannon: { + "hydroCannon": { name: "加农水炮", effect: "向对手喷射水炮进行攻击。下一回合自己将无法动弹。" }, - meteorMash: { + "meteorMash": { name: "彗星拳", effect: "使出彗星般的拳头攻击对手。有时会提高自己的攻击。" }, - astonish: { + "astonish": { name: "惊吓", effect: "用尖叫声等突然惊吓对手进行攻击。有时会使对手畏缩。" }, - weatherBall: { + "weatherBall": { name: "气象球", effect: "根据使用时的天气,招式属性和威力会改变。" }, - aromatherapy: { + "aromatherapy": { name: "芳香治疗", effect: "让同伴闻沁人心脾的香气,从而治愈我方全员的异常状态。" }, - fakeTears: { + "fakeTears": { name: "假哭", - effect: "装哭流泪。使对手不知所措,从而大幅降低对手的特防。" + effect: "装哭流泪。使对手不知所措,从而大幅降低对手的特防。" }, - airCutter: { + "airCutter": { name: "空气利刃", effect: "用锐利的风切斩对手进行攻击。容易击中要害。" }, - overheat: { + "overheat": { name: "过热", effect: "使出全部力量攻击对手。使用之后会因为反作用力,自己的特攻大幅降低。" }, - odorSleuth: { + "odorSleuth": { name: "气味侦测", effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" }, - rockTomb: { + "rockTomb": { name: "岩石封锁", - effect: "投掷岩石进行攻击。封住对手的行动,从而降低速度。" + effect: "投掷岩石进行攻击。封住对手的行动,从而降低速度。" }, - silverWind: { + "silverWind": { name: "银色旋风", effect: "在风中掺入鳞粉攻击对手。有时会提高自己的全部能力。" }, - metalSound: { + "metalSound": { name: "金属音", - effect: "让对手听摩擦金属般讨厌的声音。大幅降低对手的特防。" + effect: "让对手听摩擦金属般讨厌的声音。大幅降低对手的特防。" }, - grassWhistle: { + "grassWhistle": { name: "草笛", effect: "让对手听舒适的笛声,从而陷入睡眠状态。" }, - tickle: { + "tickle": { name: "挠痒", effect: "给对手挠痒,使其发笑,从而降低对手的攻击和防御。" }, - cosmicPower: { + "cosmicPower": { name: "宇宙力量", - effect: "汲取宇宙中神秘的力量,从而提高自己的防御和特防。" + effect: "汲取宇宙中神秘的力量,从而提高自己的防御和特防。" }, - waterSpout: { + "waterSpout": { name: "喷水", - effect: "掀起潮水进行攻击。自己的HP越少,招式的威力越小。" + effect: "掀起潮水进行攻击。自己的HP越少,招式的威力越小。" }, - signalBeam: { + "signalBeam": { name: "信号光束", effect: "发射神奇的光线进行攻击。有时会使对手混乱。" }, - shadowPunch: { + "shadowPunch": { name: "暗影拳", effect: "使出混影之拳。攻击必定会命中。" }, - extrasensory: { + "extrasensory": { name: "神通力", effect: "发出看不见的神奇力量进行攻击。有时会使对手畏缩。" }, - skyUppercut: { + "skyUppercut": { name: "冲天拳", effect: "用冲向天空般高高的上勾拳顶起对手进行攻击。" }, - sandTomb: { - name: "流沙深渊", + "sandTomb": { + name: "流沙地狱", effect: "将对手困在铺天盖地的沙暴中,在4~5回合内进行攻击。" }, - sheerCold: { + "sheerCold": { name: "绝对零度", effect: "给对手一击昏厥。如果是冰属性以外的宝可梦使用,就会难以打中。" }, - muddyWater: { + "muddyWater": { name: "浊流", effect: "向对手喷射浑浊的水进行攻击。有时会降低对手的命中率。" }, - bulletSeed: { + "bulletSeed": { name: "种子机关枪", effect: "向对手猛烈地发射种子进行攻击。连续攻击2~5次。" }, - aerialAce: { + "aerialAce": { name: "燕返", effect: "以敏捷的动作戏弄对手后进行切斩。攻击必定会命中。" }, - icicleSpear: { + "icicleSpear": { name: "冰锥", effect: "向对手发射锋利的冰柱进行攻击。连续攻击2~5次。" }, - ironDefense: { + "ironDefense": { name: "铁壁", - effect: "将皮肤变得坚硬如铁,从而大幅提高自己的防御。" + effect: "将皮肤变得坚硬如铁,从而大幅提高自己的防御。" }, - block: { + "block": { name: "挡路", effect: "张开双手进行阻挡,封住对手的退路,使其不能逃走。" }, - howl: { + "howl": { name: "长嚎", effect: "大声吼叫提高气势,从而提高自己和同伴的攻击。" }, - dragonClaw: { + "dragonClaw": { name: "龙爪", effect: "用尖锐的巨爪劈开对手进行攻击。" }, - frenzyPlant: { + "frenzyPlant": { name: "疯狂植物", effect: "用大树摔打对手进行攻击。下一回合自己将无法动弹。" }, - bulkUp: { + "bulkUp": { name: "健美", effect: "使出全身力气绷紧肌肉,从而提高自己的攻击和防御。" }, - bounce: { + "bounce": { name: "弹跳", effect: "弹跳到高高的空中,第2回合攻击对手。有时会让对手陷入麻痹状态。" }, - mudShot: { + "mudShot": { name: "泥巴射击", effect: "向对手投掷泥块进行攻击。同时降低对手的速度。" }, - poisonTail: { + "poisonTail": { name: "毒尾", effect: "用尾巴拍打。有时会让对手陷入中毒状态,也容易击中要害。" }, - covet: { + "covet": { name: "渴望", effect: "一边可爱地撒娇,一边靠近对手进行攻击,还能夺取对手携带的道具。" }, - voltTackle: { + "voltTackle": { name: "伏特攻击", effect: "让电流覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入麻痹状态。" }, - magicalLeaf: { + "magicalLeaf": { name: "魔法叶", effect: "散落可以追踪对手的神奇叶片。攻击必定会命中。" }, - waterSport: { + "waterSport": { name: "玩水", effect: "用水湿透周围。在5回合内减弱火属性的招式。" }, - calmMind: { + "calmMind": { name: "冥想", effect: "静心凝神,从而提高自己的特攻和特防。" }, - leafBlade: { + "leafBlade": { name: "叶刃", effect: "像用剑一般操纵叶片切斩对手进行攻击。容易击中要害。" }, - dragonDance: { + "dragonDance": { name: "龙之舞", effect: "激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。" }, - rockBlast: { + "rockBlast": { name: "岩石爆击", effect: "向对手发射坚硬的岩石进行攻击。连续攻击2~5次。" }, - shockWave: { + "shockWave": { name: "电击波", effect: "向对手快速发出电击。攻击必定会命中。" }, - waterPulse: { + "waterPulse": { name: "水之波动", effect: "用水的震动攻击对手。有时会使对手混乱。" }, - doomDesire: { + "doomDesire": { name: "破灭之愿", effect: "使用招式2回合后,会用无数道光束攻击对手。" }, - psychoBoost: { + "psychoBoost": { name: "精神突进", effect: "使出全部力量攻击对手。使用之后会因为反作用力,自己的特攻大幅降低。" }, - roost: { + "roost": { name: "羽栖", effect: "降到地面,使身体休息。回复自己最大HP的一半。" }, - gravity: { + "gravity": { name: "重力", effect: "在5回合内,飘浮特性和飞行属性的宝可梦会被地面属性的招式击中。飞向空中的招式也将无法使用。" }, - miracleEye: { + "miracleEye": { name: "奇迹之眼", effect: "使出后对恶属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" }, - wakeUpSlap: { + "wakeUpSlap": { name: "唤醒巴掌", effect: "给予睡眠状态下的对手较大的伤害。但相反对手会从睡眠中醒过来。" }, - hammerArm: { + "hammerArm": { name: "臂锤", effect: "挥舞强力而沉重的拳头,给予对手伤害。自己的速度会降低。" }, - gyroBall: { + "gyroBall": { name: "陀螺球", effect: "让身体高速旋转并撞击对手。速度比对手越慢,威力越大。" }, - healingWish: { + "healingWish": { name: "治愈之愿", - effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的异常状态以及回复HP。" + effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的异常状态以及回复HP。" }, - brine: { + "brine": { name: "盐水", effect: "当对手的HP负伤到一半左右时,招式威力会变成2倍。" }, - naturalGift: { + "naturalGift": { name: "自然之恩", effect: "从树果上获得力量进行攻击。根据携带的树果,招式属性和威力会改变。" }, - feint: { + "feint": { name: "佯攻", effect: "能够攻击正在使用守住或看穿等招式的对手。解除其守护效果。" }, - pluck: { + "pluck": { name: "啄食", effect: "用喙进行攻击。当对手携带树果时,可以食用并获得其效果。" }, - tailwind: { + "tailwind": { name: "顺风", effect: "刮起猛烈的旋风,在4回合内提高我方全员的速度。" }, - acupressure: { + "acupressure": { name: "点穴", effect: "通过点穴让身体舒筋活络。大幅提高某1项能力。" }, - metalBurst: { + "metalBurst": { name: "金属爆炸", effect: "使出招式前,将最后受到的招式的伤害大力返还给对手。" }, - uTurn: { + "uTurn": { name: "急速折返", effect: "在攻击之后急速返回,和后备宝可梦进行替换。" }, - closeCombat: { + "closeCombat": { name: "近身战", effect: "放弃守护,向对手的怀里突击。自己的防御和特防会降低。" }, - payback: { + "payback": { name: "以牙还牙", effect: "蓄力攻击。如果能在对手之后攻击,招式的威力会变成2倍。" }, - assurance: { + "assurance": { name: "恶意追击", effect: "如果此回合内对手已经受到伤害的话,招式威力会变成2倍。" }, - embargo: { + "embargo": { name: "查封", effect: "让对手在5回合内不能使用宝可梦携带的道具。训练家也不能给那只宝可梦使用道具。" }, - fling: { + "fling": { name: "投掷", effect: "快速投掷携带的道具进行攻击。根据道具不同,威力和效果会改变。" }, - psychoShift: { + "psychoShift": { name: "精神转移", effect: "利用超能力施以暗示,从而将自己受到的异常状态转移给对手。" }, - trumpCard: { + "trumpCard": { name: "王牌", effect: "王牌招式的剩余PP越少,招式的威力越大。" }, - healBlock: { + "healBlock": { name: "回复封锁", effect: "在5回合内无法通过招式、特性或携带的道具来回复HP。" }, - wringOut: { + "wringOut": { name: "绞紧", effect: "用力勒紧对手进行攻击。对手的HP越多,威力越大。" }, - powerTrick: { + "powerTrick": { name: "力量戏法", effect: "利用超能力交换自己的攻击和防御的力量。" }, - gastroAcid: { + "gastroAcid": { name: "胃液", - effect: "将胃液吐向对手的身体。沾上的胃液会消除对手的特性效果。" + effect: "将胃液吐向对手的身体。沾上的胃液会消除对手的特性效果。" }, - luckyChant: { + "luckyChant": { name: "幸运咒语", effect: "向天许愿,从而在5回合内不会被对手的攻击打中要害。" }, - meFirst: { + "meFirst": { name: "抢先一步", effect: "提高威力,抢先使出对手想要使出的招式。如果不先使出则会失败。" }, - copycat: { + "copycat": { name: "仿效", effect: "模仿对手刚才使出的招式,并使出相同招式。如果对手还没出招则会失败。" }, - powerSwap: { + "powerSwap": { name: "力量互换", effect: "利用超能力互换自己和对手的攻击以及特攻的能力变化。" }, - guardSwap: { + "guardSwap": { name: "防守互换", effect: "利用超能力互换自己和对手的防御以及特防的能力变化。" }, - punishment: { + "punishment": { name: "惩罚", effect: "根据能力变化,对手提高的力量越大,招式的威力越大。" }, - lastResort: { + "lastResort": { name: "珍藏", effect: "当战斗中已学会的招式全部使用过后,才能开始使出珍藏的招式。" }, - worrySeed: { + "worrySeed": { name: "烦恼种子", effect: "种植心神不宁的种子。使对手不能入眠,并将特性变成不眠。" }, - suckerPunch: { + "suckerPunch": { name: "突袭", effect: "可以比对手先攻击。对手使出的招式如果不是攻击招式则会失败。" }, - toxicSpikes: { + "toxicSpikes": { name: "毒菱", effect: "在对手的脚下撒毒菱。使对手替换出场的宝可梦中毒。" }, - heartSwap: { + "heartSwap": { name: "心灵互换", - effect: "利用超能力互换自己和对手之间的能力变化。" - }, - aquaRing: { + effect: "利用超能力互换自己和对手之间的能力变化。"}, + "aquaRing": { name: "水流环", effect: "在自己身体的周围覆盖用水制造的幕。每回合回复HP。" }, - magnetRise: { + "magnetRise": { name: "电磁飘浮", effect: "利用电气产生的磁力浮在空中。在5回合内可以飘浮。" }, - flareBlitz: { + "flareBlitz": { name: "闪焰冲锋", effect: "让火焰覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入灼伤状态。" }, - forcePalm: { + "forcePalm": { name: "发劲", effect: "向对手的身体发出冲击波进行攻击。有时会让对手陷入麻痹状态。" }, - auraSphere: { + "auraSphere": { name: "波导弹", effect: "从体内产生出波导之力,然后向对手发出。攻击必定会命中。" }, - rockPolish: { + "rockPolish": { name: "岩石打磨", effect: "打磨自己的身体,减少空气阻力。可以大幅提高自己的速度。" }, - poisonJab: { + "poisonJab": { name: "毒击", effect: "用带毒的触手或手臂刺入对手。有时会让对手陷入中毒状态。" }, - darkPulse: { + "darkPulse": { name: "恶之波动", effect: "从体内发出充满恶意的恐怖气场。有时会使对手畏缩。" }, - nightSlash: { + "nightSlash": { name: "暗袭要害", effect: "抓住瞬间的空隙切斩对手。容易击中要害。" }, - aquaTail: { + "aquaTail": { name: "水流尾", effect: "如惊涛骇浪般挥动大尾巴攻击对手。" }, - seedBomb: { + "seedBomb": { name: "种子炸弹", effect: "将外壳坚硬的大种子,从上方砸下攻击对手。" }, - airSlash: { - name: "空气之刃", - effect: "用连天空也能劈开的空气之刃进行攻击。有时会使对手畏缩。" + "airSlash": { + name: "空气斩", + effect: "用连天空也能劈开的空气斩进行攻击。有时会使对手畏缩。" }, - xScissor: { + "xScissor": { name: "十字剪", - effect: "将镰刀或爪子像剪刀般地交叉,顺势劈开对手。" + effect: "将镰刀或爪子像剪刀般地交叉,顺势劈开对手。" }, - bugBuzz: { + "bugBuzz": { name: "虫鸣", effect: "利用振动发出音波进行攻击。有时会降低对手的特防。" }, - dragonPulse: { + "dragonPulse": { name: "龙之波动", - effect: "从大大的口中掀起冲击波攻击对手。" + effect: "从大大的口中掀起冲击波攻击对手。" }, - dragonRush: { + "dragonRush": { name: "龙之俯冲", effect: "释放出骇人的杀气,一边威慑一边撞击对手。有时会使对手畏缩。" }, - powerGem: { + "powerGem": { name: "力量宝石", effect: "发射如宝石般闪耀的光芒攻击对手。" }, - drainPunch: { + "drainPunch": { name: "吸取拳", effect: "用拳头吸取对手的力量。可以回复给予对手伤害的一半HP。" }, - vacuumWave: { + "vacuumWave": { name: "真空波", effect: "挥动拳头,掀起真空波。必定能够先制攻击。" }, - focusBlast: { + "focusBlast": { name: "真气弹", effect: "提高气势,释放出全部力量。有时会降低对手的特防。" }, - energyBall: { + "energyBall": { name: "能量球", effect: "发射从自然收集的生命力量。有时会降低对手的特防。" }, - braveBird: { + "braveBird": { name: "勇鸟猛攻", effect: "收拢翅膀,通过低空飞行突击对手。自己也会受到不小的伤害。" }, - earthPower: { + "earthPower": { name: "大地之力", effect: "向对手脚下释放出大地之力。有时会降低对手的特防。" }, - switcheroo: { + "switcheroo": { name: "掉包", - effect: "用一闪而过的速度交换自己和对手的持有物。" + effect: "用一闪而过的速度交换自己和对手的持有物。" }, - gigaImpact: { + "gigaImpact": { name: "终极冲击", effect: "使出自己浑身力量突击对手。下一回合自己将无法动弹。" }, - nastyPlot: { + "nastyPlot": { name: "诡计", effect: "谋划诡计,激活头脑。大幅提高自己的特攻。" }, - bulletPunch: { + "bulletPunch": { name: "子弹拳", effect: "向对手使出如子弹般快速而坚硬的拳头。必定能够先制攻击。" }, - avalanche: { + "avalanche": { name: "雪崩", effect: "如果受到对手的招式攻击,就能给予该对手2倍威力的攻击。" }, - iceShard: { + "iceShard": { name: "冰砾", effect: "瞬间制作冰块,快速地扔向对手。必定能够先制攻击。" }, - shadowClaw: { + "shadowClaw": { name: "暗影爪", - effect: "以影子做成的锐爪,劈开对手。容易击中要害。" + effect: "以影子做成的锐爪,劈开对手。容易击中要害。" }, - thunderFang: { + "thunderFang": { name: "雷电牙", effect: "用蓄满电流的牙齿咬住对手。有时会使对手畏缩或陷入麻痹状态。" }, - iceFang: { + "iceFang": { name: "冰冻牙", effect: "用藏有冷气的牙齿咬住对手。有时会使对手畏缩或陷入冰冻状态。" }, - fireFang: { + "fireFang": { name: "火焰牙", effect: "用覆盖着火焰的牙齿咬住对手。有时会使对手畏缩或陷入灼伤状态。" }, - shadowSneak: { + "shadowSneak": { name: "影子偷袭", effect: "伸长影子,从对手的背后进行攻击。必定能够先制攻击。" }, - mudBomb: { + "mudBomb": { name: "泥巴炸弹", effect: "向对手发射坚硬的泥弹进行攻击。有时会降低对手的命中率。" }, - psychoCut: { + "psychoCut": { name: "精神利刃", effect: "用实体化的心之利刃劈开对手。容易击中要害。" }, - zenHeadbutt: { + "zenHeadbutt": { name: "意念头锤", effect: "将思念的力量集中在前额进行攻击。有时会使对手畏缩。" }, - mirrorShot: { + "mirrorShot": { name: "镜光射击", effect: "抛光自己的身体,向对手释放出闪光之力。有时会降低对手的命中率。" }, - flashCannon: { + "flashCannon": { name: "加农光炮", effect: "将身体的光芒聚集在一点释放出去。有时会降低对手的特防。" }, - rockClimb: { + "rockClimb": { name: "攀岩", - effect: "发动猛撞攻击,有时会使对手混乱。是宝可表的秘传招式之一。" + effect: "发动猛撞攻击,有时会使对手混乱。是宝可表的秘传招式之一。" }, - defog: { + "defog": { name: "清除浓雾", effect: "用强风吹开对手的反射壁或光墙等。也会降低对手的闪避率。" }, - trickRoom: { + "trickRoom": { name: "戏法空间", effect: "制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。" }, - dracoMeteor: { + "dracoMeteor": { name: "流星群", effect: "从天空中向对手落下陨石。使用之后因为反作用力,自己的特攻会大幅降低。" }, - discharge: { + "discharge": { name: "放电", effect: "用耀眼的电击攻击自己周围所有的宝可梦。有时会陷入麻痹状态。" }, - lavaPlume: { + "lavaPlume": { name: "喷烟", effect: "用熊熊烈火攻击自己周围所有的宝可梦。有时会陷入灼伤状态。" }, - leafStorm: { + "leafStorm": { name: "飞叶风暴", effect: "用尖尖的叶片向对手卷起风暴。使用之后因为反作用力自己的特攻会大幅降低。" }, - powerWhip: { + "powerWhip": { name: "强力鞭打", effect: "激烈地挥舞青藤或触手摔打对手进行攻击。" }, - rockWrecker: { + "rockWrecker": { name: "岩石炮", effect: "向对手发射巨大的岩石进行攻击。下一回合自己将无法动弹。" }, - crossPoison: { + "crossPoison": { name: "十字毒刃", effect: "用毒刃劈开对手。有时会让对手陷入中毒状态,也容易击中要害。" }, - gunkShot: { + "gunkShot": { name: "垃圾射击", effect: "用肮脏的垃圾撞向对手进行攻击。有时会让对手陷入中毒状态。" }, - ironHead: { + "ironHead": { name: "铁头", effect: "用钢铁般坚硬的头部进行攻击。有时会使对手畏缩。" }, - magnetBomb: { + "magnetBomb": { name: "磁铁炸弹", effect: "发射吸住对手的钢铁炸弹。攻击必定会命中。" }, - stoneEdge: { + "stoneEdge": { name: "尖石攻击", effect: "用尖尖的岩石刺入对手进行攻击。容易击中要害。" }, - captivate: { + "captivate": { name: "诱惑", effect: "♂诱惑♀或♀诱惑♂,从而大幅降低对手的特攻。" }, - stealthRock: { + "stealthRock": { name: "隐形岩", effect: "将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。" }, - grassKnot: { + "grassKnot": { name: "打草结", effect: "用草缠住并绊倒对手。对手越重,威力越大。" }, - chatter: { + "chatter": { name: "喋喋不休", effect: "用非常烦人的,喋喋不休的音波攻击对手。使对手混乱。" }, - judgment: { + "judgment": { name: "制裁光砾", effect: "向对手放出无数的光弹。属性会根据自己携带的石板不同而改变。" }, - bugBite: { + "bugBite": { name: "虫咬", effect: "咬住进行攻击。当对手携带树果时,可以食用并获得其效果。" }, - chargeBeam: { + "chargeBeam": { name: "充电光束", effect: "向对手发射电击光束。由于蓄满电流,有时会提高自己的特攻。" }, - woodHammer: { + "woodHammer": { name: "木槌", effect: "用坚硬的躯体撞击对手进行攻击。自己也会受到不小的伤害。" }, - aquaJet: { + "aquaJet": { name: "水流喷射", effect: "以迅雷不及掩耳之势扑向对手。必定能够先制攻击。" }, - attackOrder: { + "attackOrder": { name: "攻击指令", effect: "召唤手下,让其朝对手发起攻击。容易击中要害。" }, - defendOrder: { + "defendOrder": { name: "防御指令", effect: "召唤手下,让其附在自己的身体上。可以提高自己的防御和特防。" }, - healOrder: { + "healOrder": { name: "回复指令", effect: "召唤手下疗伤。回复自己最大HP的一半。" }, - headSmash: { + "headSmash": { name: "双刃头锤", effect: "拼命使出浑身力气,向对手进行头锤攻击。自己也会受到非常大的伤害。" }, - doubleHit: { + "doubleHit": { name: "二连击", effect: "使用尾巴等拍打对手进行攻击。连续2次给予伤害。" }, - roarOfTime: { + "roarOfTime": { name: "时光咆哮", effect: "释放出扭曲时间般的强大力量攻击对手。下一回合自己将无法动弹。" }, - spacialRend: { + "spacialRend": { name: "亚空裂斩", effect: "将对手连同周围的空间一起撕裂并给予伤害。容易击中要害。" }, - lunarDance: { + "lunarDance": { name: "新月舞", - effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的全部状态。" + effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的全部状态。" }, - crushGrip: { + "crushGrip": { name: "捏碎", effect: "用骇人的力量捏碎对手。对手剩余的HP越多,威力越大。" }, - magmaStorm: { + "magmaStorm": { name: "熔岩风暴", effect: "将对手困在熊熊燃烧的火焰中,在4~5回合内进行攻击。" }, - darkVoid: { + "darkVoid": { name: "暗黑洞", effect: "将对手强制拖入黑暗的世界,从而让对手陷入睡眠状态。" }, - seedFlare: { + "seedFlare": { name: "种子闪光", effect: "从身体里产生冲击波。有时会大幅降低对手的特防。" }, - ominousWind: { + "ominousWind": { name: "奇异之风", effect: "突然刮起毛骨悚然的暴风攻击对手。有时会提高自己的全部能力。" }, - shadowForce: { + "shadowForce": { name: "暗影潜袭", effect: "第1回合消失踪影,第2回合攻击对手。即使对手正受保护,也能击中。" }, - honeClaws: { + "honeClaws": { name: "磨爪", effect: "将爪子磨得更加锋利。提高自己的攻击和命中率。" }, - wideGuard: { + "wideGuard": { name: "广域防守", effect: "在1回合内防住击打我方全员的攻击。" }, - guardSplit: { + "guardSplit": { name: "防守平分", effect: "利用超能力将自己和对手的防御和特防相加,再进行平分。" }, - powerSplit: { + "powerSplit": { name: "力量平分", effect: "利用超能力将自己和对手的攻击和特攻相加,再进行平分。" }, - wonderRoom: { + "wonderRoom": { name: "奇妙空间", effect: "制造出离奇的空间。在5回合内互换所有宝可梦的防御和特防。" }, - psyshock: { + "psyshock": { name: "精神冲击", effect: "将神奇的念波实体化攻击对手。给予物理伤害。" }, - venoshock: { + "venoshock": { name: "毒液冲击", effect: "将特殊的毒液泼向对手。对处于中毒状态的对手,威力会变成2倍。" }, - autotomize: { + "autotomize": { name: "身体轻量化", effect: "削掉身体上没用的部分。大幅提高自己的速度,同时体重也会变轻。" }, - ragePowder: { + "ragePowder": { name: "愤怒粉", effect: "将令人烦躁的粉末撒在自己身上,用以吸引对手的注意。使对手的攻击全部指向自己。" }, - telekinesis: { + "telekinesis": { name: "意念移物", effect: "利用超能力使对手浮起来。在3回合内攻击会变得容易打中对手。" }, - magicRoom: { + "magicRoom": { name: "魔法空间", effect: "制造出离奇的空间。在5回合内所有宝可梦携带道具的效果都会消失。" }, - smackDown: { + "smackDown": { name: "击落", effect: "扔石头或炮弹,攻击飞行的对手。对手会被击落,掉到地面。" }, - stormThrow: { + "stormThrow": { name: "山岚摔", effect: "向对手使出强烈的一击。攻击必定会击中要害。" }, - flameBurst: { + "flameBurst": { name: "烈焰溅射", effect: "如果击中,爆裂的火焰会攻击到对手。爆裂出的火焰还会飞溅到旁边的对手。" }, - sludgeWave: { + "sludgeWave": { name: "污泥波", effect: "用污泥波攻击自己周围所有的宝可梦。有时会陷入中毒状态。" }, - quiverDance: { + "quiverDance": { name: "蝶舞", effect: "轻巧地跳起神秘而又美丽的舞蹈。提高自己的特攻、特防和速度。" }, - heavySlam: { + "heavySlam": { name: "重磅冲撞", effect: "用沉重的身体撞向对手进行攻击。自己比对手越重,威力越大。" }, - synchronoise: { + "synchronoise": { name: "同步干扰", effect: "用神奇电波对周围所有和自己属性相同的宝可梦给予伤害。" }, - electroBall: { + "electroBall": { name: "电球", effect: "用电气团撞向对手。自己比对手速度越快,威力越大。" }, - soak: { + "soak": { name: "浸水", effect: "将大量的水泼向对手,从而使其变成水属性。" }, - flameCharge: { + "flameCharge": { name: "蓄能焰袭", - effect: "让火焰覆盖全身,攻击对手。积蓄力量来提高自己的速度。" + effect: "让火焰覆盖全身,攻击对手积蓄力量来提高自己的速度。" }, - coil: { + "coil": { name: "盘蜷", effect: "盘蜷着集中精神。提高自己的攻击、防御和命中率。" }, - lowSweep: { + "lowSweep": { name: "下盘踢", effect: "以敏捷的动作瞄准对手的脚进行攻击。会降低对手的速度。" }, - acidSpray: { + "acidSpray": { name: "酸液炸弹", effect: "喷出能溶化对手的液体进行攻击。会大幅降低对手的特防。" }, - foulPlay: { + "foulPlay": { name: "欺诈", effect: "利用对手的力量进行攻击。正和自己战斗的对手,其攻击越高,伤害越大。" }, - simpleBeam: { + "simpleBeam": { name: "单纯光束", effect: "向对手发送谜之念波。接收到念波的对手,其特性会变为单纯。" }, - entrainment: { + "entrainment": { name: "找伙伴", effect: "用神奇的节奏跳舞。使对手模仿自己的动作,从而将特性变成一样。" }, - afterYou: { + "afterYou": { name: "您先请", effect: "支援我方或对手的行动,使其紧接着此招式之后行动。" }, - round: { + "round": { name: "轮唱", effect: "用歌声攻击对手。大家一起轮唱便可以接连使出,威力也会提高。" }, - echoedVoice: { + "echoedVoice": { name: "回声", effect: "用回声攻击对手。如果每回合都有宝可梦接着使用该招式,威力就会提高。" }, - chipAway: { + "chipAway": { name: "逐步击破", effect: "看准机会稳步攻击。无视对手的能力变化,直接给予伤害。" }, - clearSmog: { + "clearSmog": { name: "清除之烟", effect: "向对手投掷特殊的泥块进行攻击。使其能力变回原点。" }, - storedPower: { + "storedPower": { name: "辅助力量", effect: "用蓄积起来的力量攻击对手。自己的能力提高得越多,威力就越大。" }, - quickGuard: { + "quickGuard": { name: "快速防守", effect: "守护自己和同伴,以防对手的先制攻击。" }, - allySwitch: { + "allySwitch": { name: "交换场地", effect: "用神奇的力量瞬间移动,互换自己和同伴所在的位置。连续使出则容易失败。" }, - scald: { + "scald": { name: "热水", effect: "向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。" }, - shellSmash: { + "shellSmash": { name: "破壳", effect: "打破外壳,降低自己的防御和特防,但大幅提高攻击、特攻和速度。" }, - healPulse: { + "healPulse": { name: "治愈波动", effect: "放出治愈波动,从而回复对手最大HP的一半。" }, - hex: { + "hex": { name: "祸不单行", effect: "接二连三地进行攻击。对处于异常状态的对手给予较大的伤害。" }, - skyDrop: { + "skyDrop": { name: "自由落体", effect: "第1回合将对手带到空中,第2回合将其摔下进行攻击。被带到空中的对手不能动弹。" }, - shiftGear: { + "shiftGear": { name: "换档", effect: "转动齿轮,不仅提高自己的攻击,还会大幅提高速度。" }, - circleThrow: { + "circleThrow": { name: "巴投", effect: "扔飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" }, - incinerate: { - name: "烧净", + "incinerate": { + name: "烧尽", effect: "用火焰攻击对手。对手携带树果等时,会烧掉,使其不能使用。" }, - quash: { + "quash": { name: "延后", effect: "压制对手,从而将其行动顺序放到最后。" }, - acrobatics: { + "acrobatics": { name: "杂技", effect: "轻巧地攻击对手。自己没有携带道具时,会给予较大的伤害。" }, - reflectType: { + "reflectType": { name: "镜面属性", effect: "反射对手的属性,让自己也变成一样的属性。" }, - retaliate: { + "retaliate": { name: "报仇", effect: "为倒下的同伴报仇。如果上一回合有同伴倒下,威力就会提高。" }, - finalGambit: { + "finalGambit": { name: "搏命", effect: "拼命攻击对手。虽然自己陷入昏厥,但会给予对手和自己目前HP等量的伤害。" }, - bestow: { + "bestow": { name: "传递礼物", effect: "当对手未携带道具时,能够将自己携带的道具交给对手。" }, - inferno: { - name: "烈火深渊", + "inferno": { + name: "炼狱", effect: "用烈焰包裹住对手进行攻击。让对手陷入灼伤状态。" }, - waterPledge: { + "waterPledge": { name: "水之誓约", effect: "用水柱进行攻击。如果和火组合,威力就会提高,天空中会挂上彩虹。" }, - firePledge: { + "firePledge": { name: "火之誓约", effect: "用火柱进行攻击。如果和草组合,威力就会提高,周围会变成火海。" }, - grassPledge: { + "grassPledge": { name: "草之誓约", effect: "用草柱进行攻击。如果和水组合,威力就会提高,周围会变成湿地。" }, - voltSwitch: { + "voltSwitch": { name: "伏特替换", effect: "在攻击之后急速返回,和后备宝可梦进行替换。" }, - struggleBug: { + "struggleBug": { name: "虫之抵抗", effect: "抵抗并攻击对手。会降低对手的特攻。" }, - bulldoze: { + "bulldoze": { name: "重踏", effect: "用力踩踏地面并攻击自己周围所有的宝可梦。会降低对方的速度。" }, - frostBreath: { + "frostBreath": { name: "冰息", effect: "将冰冷的气息吹向对手进行攻击。必定会击中要害。" }, - dragonTail: { + "dragonTail": { name: "龙尾", effect: "弹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" }, - workUp: { + "workUp": { name: "自我激励", effect: "激励自己,从而提高攻击和特攻。" }, - electroweb: { + "electroweb": { name: "电网", effect: "用电网捉住对手进行攻击。会降低对手的速度。" }, - wildCharge: { + "wildCharge": { name: "疯狂伏特", effect: "让电流覆盖全身,撞向对手进行攻击。自己也会受到少许伤害。" }, - drillRun: { + "drillRun": { name: "直冲钻", effect: "像钢钻一样,一边旋转身体一边撞击对手。容易击中要害。" }, - dualChop: { + "dualChop": { name: "二连劈", effect: "用身体坚硬的部分拍打对手进行攻击。连续2次给予伤害。" }, - heartStamp: { + "heartStamp": { name: "爱心印章", effect: "以可爱的动作使对手疏忽,乘机给出强烈的一击。有时会使对手畏缩。" }, - hornLeech: { + "hornLeech": { name: "木角", effect: "将角刺入,吸取对手的养分。可以回复给予对手伤害的一半HP。" }, - sacredSword: { + "sacredSword": { name: "圣剑", effect: "用剑切斩对手进行攻击。无视对手的能力变化,直接给予伤害。" }, - razorShell: { + "razorShell": { name: "贝壳刃", effect: "用锋利的贝壳切斩对手进行攻击。有时会降低对手的防御。" }, - heatCrash: { + "heatCrash": { name: "高温重压", effect: "用燃烧的身体撞向对手进行攻击。自己比对手越重,威力越大。" }, - leafTornado: { + "leafTornado": { name: "青草搅拌器", effect: "用锋利的叶片包裹住对手进行攻击。有时会降低对手的命中率。" }, - steamroller: { + "steamroller": { name: "疯狂滚压", effect: "旋转揉成团的身体压扁对手。有时会使对手畏缩。" }, - cottonGuard: { + "cottonGuard": { name: "棉花防守", effect: "用软绵绵的绒毛包裹住自己的身体进行守护。巨幅提高自己的防御。" }, - nightDaze: { + "nightDaze": { name: "暗黑爆破", effect: "放出黑暗的冲击波攻击对手。有时会降低对手的命中率。" }, - psystrike: { + "psystrike": { name: "精神击破", effect: "将神奇的念波实体化攻击对手。给予物理伤害。" }, - tailSlap: { + "tailSlap": { name: "扫尾拍打", effect: "用坚硬的尾巴拍打对手进行攻击。连续攻击2~5次。" }, - hurricane: { + "hurricane": { name: "暴风", effect: "用强烈的风席卷对手进行攻击。有时会使对手混乱。" }, - headCharge: { + "headCharge": { name: "爆炸头突击", effect: "用厉害的爆炸头猛撞向对手进行攻击。自己也会受到少许伤害。" }, - gearGrind: { + "gearGrind": { name: "齿轮飞盘", effect: "向对手投掷钢铁齿轮进行攻击。连续2次给予伤害。" }, - searingShot: { + "searingShot": { name: "火焰弹", effect: "用熊熊烈火攻击自己周围所有的宝可梦。有时会陷入灼伤状态。" }, - technoBlast: { + "technoBlast": { name: "高科技光炮", effect: "向对手放出光弹。属性会根据自己携带的卡带不同而改变。" }, - relicSong: { + "relicSong": { name: "古老之歌", effect: "让对手听古老之歌,打动对手的内心进行攻击。有时会让对手陷入睡眠状态。" }, - secretSword: { + "secretSword": { name: "神秘之剑", effect: "用长角切斩对手进行攻击。角上拥有的神奇力量将给予物理伤害。" }, - glaciate: { + "glaciate": { name: "冰封世界", effect: "将冰冻的冷气吹向对手进行攻击。会降低对手的速度。" }, - boltStrike: { + "boltStrike": { name: "雷击", effect: "让强大的电流覆盖全身,猛撞向对手进行攻击。有时会让对手陷入麻痹状态。" }, - blueFlare: { + "blueFlare": { name: "青焰", effect: "用美丽而激烈的青焰包裹住对手进行攻击。有时会让对手陷入灼伤状态。" }, - fieryDance: { + "fieryDance": { name: "火之舞", effect: "让火焰覆盖全身,振翅攻击对手。有时会提高自己的特攻。" }, - freezeShock: { + "freezeShock": { name: "冰冻伏特", effect: "用覆盖着电流的冰块,在第2回合撞向对手。有时会让对手陷入麻痹状态。" }, - iceBurn: { + "iceBurn": { name: "极寒冷焰", effect: "用能够冻结一切的强烈冷气,在第2回合包裹住对手。有时会让对手陷入灼伤状态。" }, - snarl: { + "snarl": { name: "大声咆哮", effect: "没完没了地大声斥责,从而降低对手的特攻。" }, - icicleCrash: { + "icicleCrash": { name: "冰柱坠击", effect: "用大冰柱激烈地撞向对手进行攻击。有时会使对手畏缩。" }, - vCreate: { + "vCreate": { name: "V热焰", effect: "从前额产生灼热的火焰,舍身撞击对手。防御、特防和速度会降低。" }, - fusionFlare: { + "fusionFlare": { name: "交错火焰", effect: "释放出巨大的火焰。受到巨大的闪电影响时,招式威力会提高。" }, - fusionBolt: { + "fusionBolt": { name: "交错闪电", effect: "释放出巨大的闪电。受到巨大的火焰影响时,招式威力会提高。" }, - flyingPress: { + "flyingPress": { name: "飞身重压", effect: "从空中俯冲向对手。此招式同时带有格斗属性和飞行属性。" }, - matBlock: { + "matBlock": { name: "掀榻榻米", effect: "将掀起来的榻榻米当作盾牌,防住自己和同伴免受招式伤害。变化招式无法防住。" }, - belch: { + "belch": { name: "打嗝", effect: "朝着对手打嗝,并给予伤害。如果不吃树果则无法使出。" }, - rototiller: { + "rototiller": { name: "耕地", effect: "翻耕土地,使草木更容易成长。会提高草属性宝可梦的攻击和特攻。" }, - stickyWeb: { + "stickyWeb": { name: "黏黏网", effect: "在对手周围围上黏黏的网,降低替换出场的对手的速度。" }, - fellStinger: { + "fellStinger": { name: "致命针刺", effect: "如果使用此招式打倒对手,攻击会巨幅提高。" }, - phantomForce: { + "phantomForce": { name: "潜灵奇袭", effect: "第1回合消失在某处,第2回合攻击对手。可以无视守护进行攻击。" }, - trickOrTreat: { + "trickOrTreat": { name: "万圣夜", effect: "邀请对手参加万圣夜。使对手被追加幽灵属性。" }, - nobleRoar: { + "nobleRoar": { name: "战吼", effect: "发出战吼威吓对手,从而降低对手的攻击和特攻。" }, - ionDeluge: { + "ionDeluge": { name: "等离子浴", effect: "将带电粒子扩散开来,使一般属性的招式变成电属性。" }, - parabolicCharge: { + "parabolicCharge": { name: "抛物面充电", effect: "给周围全体宝可梦造成伤害。可以回复给予伤害的一半HP。" }, - forestsCurse: { - name: "森林咒术", - effect: "向对手施加森林咒术。中了咒术的对手会被追加草属性。" + "forestsCurse": { + name: "森林诅咒", + effect: "向对手施加森林诅咒。中了诅咒的对手会被追加草属性。" }, - petalBlizzard: { + "petalBlizzard": { name: "落英缤纷", effect: "猛烈地刮起飞雪般的落花,攻击周围所有的宝可梦,并给予伤害。" }, - freezeDry: { + "freezeDry": { name: "冷冻干燥", effect: "急剧冷冻对手,有时会让对手陷入冰冻状态。对于水属性宝可梦也是效果绝佳。" }, - disarmingVoice: { + "disarmingVoice": { name: "魅惑之声", effect: "发出魅惑的叫声,给予对手精神上的伤害。攻击必定会命中。" }, - partingShot: { + "partingShot": { name: "抛下狠话", effect: "抛下狠话威吓对手,降低攻击和特攻后,和后备宝可梦进行替换。" }, - topsyTurvy: { + "topsyTurvy": { name: "颠倒", effect: "颠倒对手身上的所有能力变化,变成和原来相反的状态。" }, - drainingKiss: { + "drainingKiss": { name: "吸取之吻", effect: "用一个吻吸取对手的HP。回复给予对手伤害的一半以上的HP。" }, - craftyShield: { + "craftyShield": { name: "戏法防守", effect: "使用神奇的力量防住攻击我方的变化招式。但无法防住伤害招式的攻击。" }, - flowerShield: { + "flowerShield": { name: "鲜花防守", effect: "使用神奇的力量提高在场的所有草属性宝可梦的防御。" }, - grassyTerrain: { + "grassyTerrain": { name: "青草场地", effect: "在5回合内变成青草场地。地面上的宝可梦每回合都能回复。草属性的招式威力还会提高。" }, - mistyTerrain: { + "mistyTerrain": { name: "薄雾场地", effect: "在5回合内,地面上的宝可梦不会陷入异常状态。龙属性招式的伤害也会减半。" }, - electrify: { + "electrify": { name: "输电", effect: "对手使出招式前,如果输电,则该回合对手的招式变成电属性。" }, - playRough: { + "playRough": { name: "嬉闹", - effect: "与对手嬉闹并攻击。有时会降低对手的攻击。" + effect:"与对手嬉闹并攻击。有时会降低对手的攻击。" }, - fairyWind: { + "fairyWind": { name: "妖精之风", effect: "刮起妖精之风,吹向对手进行攻击。" }, - moonblast: { + "moonblast": { name: "月亮之力", effect: "借用月亮的力量攻击对手。有时会降低对手的特攻。" }, - boomburst: { + "boomburst": { name: "爆音波", effect: "通过震耳欲聋的爆炸声产生的破坏力,攻击自己周围所有的宝可梦。" }, - fairyLock: { + "fairyLock": { name: "妖精之锁", effect: "通过封锁,下一回合所有的宝可梦都无法逃走。" }, - kingsShield: { + "kingsShield": { name: "王者盾牌", effect: "防住对手攻击的同时,自己变为防御姿态。能够降低所接触到的对手的攻击。" }, - playNice: { + "playNice": { name: "和睦相处", effect: "和对手和睦相处,使其失去战斗的气力,从而降低对手的攻击。" }, - confide: { + "confide": { name: "密语", effect: "和对手进行密语,使其失去集中力,从而降低对手的特攻。" }, - diamondStorm: { + "diamondStorm": { name: "钻石风暴", effect: "掀起钻石风暴给予伤害。有时会大幅提高自己的防御。" }, - steamEruption: { + "steamEruption": { name: "蒸汽爆炸", effect: "将滚烫的蒸汽喷向对手。有时会让对手灼伤。" }, - hyperspaceHole: { + "hyperspaceHole": { name: "异次元洞", effect: "通过异次元洞,突然出现在对手的侧面进行攻击。还可以无视守住和看穿等招式。" }, - waterShuriken: { + "waterShuriken": { name: "飞水手里剑", effect: "用粘液制成的手里剑,连续攻击2~5次。必定能够先制攻击。" }, - mysticalFire: { + "mysticalFire": { name: "魔法火焰", effect: "从口中喷出特别灼热的火焰进行攻击。降低对手的特攻。" }, - spikyShield: { + "spikyShield": { name: "尖刺防守", effect: "防住对手攻击的同时,削减接触到自己的对手的体力。" }, - aromaticMist: { + "aromaticMist": { name: "芳香薄雾", effect: "通过神奇的芳香,提高我方宝可梦的特防。" }, - eerieImpulse: { + "eerieImpulse": { name: "怪异电波", effect: "从身体放射出怪异电波,让对手沐浴其中,从而大幅降低其特攻。" }, - venomDrench: { + "venomDrench": { name: "毒液陷阱", effect: "将特殊的毒液泼向对手。对处于中毒状态的对手,其攻击、特攻和速度都会降低。" }, - powder: { + "powder": { name: "粉尘", effect: "如果被撒到粉尘的对手使用火招式,则会爆炸并给予伤害。" }, - geomancy: { + "geomancy": { name: "大地掌控", effect: "第1回合吸收能量,第2回合大幅提高特攻、特防和速度。" }, - magneticFlux: { + "magneticFlux": { name: "磁场操控", effect: "通过操控磁场,会提高特性为正电和负电的宝可梦的防御和特防。" }, - happyHour: { + "happyHour": { name: "欢乐时光", effect: "如果使用欢乐时光,战斗后得到的钱会翻倍。" }, - electricTerrain: { + "electricTerrain": { name: "电气场地", effect: "在5回合内变成电气场地。地面上的宝可梦将无法入眠。电属性的招式威力还会提高。" }, - dazzlingGleam: { + "dazzlingGleam": { name: "魔法闪耀", effect: "向对手发射强光,并给予伤害。" }, - celebrate: { + "celebrate": { name: "庆祝", effect: "宝可梦为十分开心的你庆祝。" }, - holdHands: { + "holdHands": { name: "牵手", effect: "我方宝可梦之间牵手。能带来非常幸福的心情。" }, - babyDollEyes: { + "babyDollEyes": { name: "圆瞳", effect: "用圆瞳凝视对手,从而降低其攻击。必定能够先制攻击。" }, - nuzzle: { + "nuzzle": { name: "蹭蹭脸颊", effect: "将带电的脸颊蹭蹭对手进行攻击。让对手陷入麻痹状态。" }, - holdBack: { + "holdBack": { name: "手下留情", effect: "在攻击的时候手下留情,从而使对手的HP至少会留下1HP。" }, - infestation: { - name: "纠缠不休", + "infestation": { + name: "死缠烂打", effect: "在4~5回合内死缠烂打地进行攻击。在此期间对手将无法逃走。" }, - powerUpPunch: { + "powerUpPunch": { name: "增强拳", effect: "通过反复击打对手,使自己的拳头慢慢变硬。打中对手攻击就会提高。" }, - oblivionWing: { - name: "归天之翼", + "oblivionWing": { + name: "死亡之翼", effect: "从锁定的对手身上吸取HP。回复给予对手伤害的一半以上的HP。" }, - thousandArrows: { + "thousandArrows": { name: "千箭齐发", effect: "可以击中浮在空中的宝可梦。空中的对手被击落后,会掉到地面。" }, - thousandWaves: { + "thousandWaves": { name: "千波激荡", effect: "从地面掀起波浪进行攻击。被掀入波浪中的对手,将无法从战斗中逃走。" }, - landsWrath: { + "landsWrath": { name: "大地神力", effect: "聚集大地的力量,将此力量集中攻击对手,并给予伤害。" }, - lightOfRuin: { + "lightOfRuin": { name: "破灭之光", effect: "借用永恒之花的力量,发射出强力光线。自己也会受到非常大的伤害。" }, - originPulse: { + "originPulse": { name: "根源波动", effect: "用无数青白色且闪耀的光线攻击对手。" }, - precipiceBlades: { + "precipiceBlades": { name: "断崖之剑", effect: "将大地的力量变化为利刃攻击对手。" }, - dragonAscent: { + "dragonAscent": { name: "画龙点睛", effect: "从天空中急速下降攻击对手。自己的防御和特防会降低。" }, - hyperspaceFury: { + "hyperspaceFury": { name: "异次元猛攻", effect: "用许多手臂,无视对手的守住或看穿等招式进行连续攻击,自己的防御会降低。" }, - breakneckBlitzPhysical: { - name: "究极无敌大冲撞", + "breakneckBlitzPhysical": { + name: "一般Z究极无敌大冲撞", effect: "通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。" }, - breakneckBlitzSpecial: { - name: "究极无敌大冲撞", + "breakneckBlitzSpecial": { + name: "一般Z究极无敌大冲撞", effect: "通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。" }, - allOutPummelingPhysical: { - name: "全力无双激烈拳", + "allOutPummelingPhysical": { + name: "格斗Z全力无双激烈拳", effect: "通过Z力量制造出能量弹,全力撞向对手。威力会根据原来的招式而改变。" }, - allOutPummelingSpecial: { - name: "全力无双激烈拳", + "allOutPummelingSpecial": { + name: "格斗Z全力无双激烈拳", effect: "通过Z力量制造出能量弹,全力撞向对手。威力会根据原来的招式而改变。" }, - supersonicSkystrikePhysical: { - name: "极速俯冲轰烈撞", + "supersonicSkystrikePhysical": { + name: "飞行Z极速俯冲轰烈撞", effect: "通过Z力量猛烈地飞向天空,朝对手全力落下。威力会根据原来的招式而改变。" }, - supersonicSkystrikeSpecial: { - name: "极速俯冲轰烈撞", + "supersonicSkystrikeSpecial": { + name: "飞行Z极速俯冲轰烈撞", effect: "通过Z力量猛烈地飞向天空,朝对手全力落下。威力会根据原来的招式而改变。" }, - acidDownpourPhysical: { - name: "强酸剧毒灭绝雨", + "acidDownpourPhysical": { + name: "毒Z强酸剧毒灭绝雨", effect: "通过Z力量使毒沼涌起,全力让对手沉下去。威力会根据原来的招式而改变。" }, - acidDownpourSpecial: { - name: "强酸剧毒灭绝雨", + "acidDownpourSpecial": { + name: "毒Z强酸剧毒灭绝雨", effect: "通过Z力量使毒沼涌起,全力让对手沉下去。威力会根据原来的招式而改变。" }, - tectonicRagePhysical: { - name: "地隆啸天大终结", + "tectonicRagePhysical": { + name: "地面Z地隆啸天大终结", effect: "通过Z力量潜入地里最深处,全力撞上对手。威力会根据原来的招式而改变。" }, - tectonicRageSpecial: { - name: "地隆啸天大终结", + "tectonicRageSpecial": { + name: "地面Z地隆啸天大终结", effect: "通过Z力量潜入地里最深处,全力撞上对手。威力会根据原来的招式而改变。" }, - continentalCrushPhysical: { - name: "毁天灭地巨岩坠", + "continentalCrushPhysical": { + name: "岩石Z毁天灭地巨岩坠", effect: "通过Z力量召唤大大的岩山,全力撞向对手。威力会根据原来的招式而改变。" }, - continentalCrushSpecial: { - name: "毁天灭地巨岩坠", + "continentalCrushSpecial": { + name: "岩石Z毁天灭地巨岩坠", effect: "通过Z力量召唤大大的岩山,全力撞向对手。威力会根据原来的招式而改变。" }, - savageSpinOutPhysical: { - name: "绝对捕食回旋斩", + "savageSpinOutPhysical": { + name: "虫Z绝对捕食回旋斩", effect: "通过Z力量将吐出的丝线全力束缚对手。威力会根据原来的招式而改变。" }, - savageSpinOutSpecial: { - name: "绝对捕食回旋斩", + "savageSpinOutSpecial": { + name: "虫Z绝对捕食回旋斩", effect: "通过Z力量将吐出的丝线全力束缚对手。威力会根据原来的招式而改变。" }, - neverEndingNightmarePhysical: { - name: "无尽暗夜之诱惑", + "neverEndingNightmarePhysical": { + name: "幽灵Z无尽暗夜之诱惑", effect: "通过Z力量召唤强烈的怨念,全力降临到对手身上。威力会根据原来的招式而改变。" }, - neverEndingNightmareSpecial: { - name: "无尽暗夜之诱惑", + "neverEndingNightmareSpecial": { + name: "幽灵Z无尽暗夜之诱惑", effect: "通过Z力量召唤强烈的怨念,全力降临到对手身上。威力会根据原来的招式而改变。" }, - corkscrewCrashPhysical: { - name: "超绝螺旋连击", + "corkscrewCrashPhysical": { + name: "钢Z超绝螺旋连击", effect: "通过Z力量进行高速旋转,全力撞上对手。威力会根据原来的招式而改变。" }, - corkscrewCrashSpecial: { - name: "超绝螺旋连击", + "corkscrewCrashSpecial": { + name: "钢Z超绝螺旋连击", effect: "通过Z力量进行高速旋转,全力撞上对手。威力会根据原来的招式而改变。" }, - infernoOverdrivePhysical: { - name: "超强极限爆焰弹", + "infernoOverdrivePhysical": { + name: "火Z超强极限爆焰弹", effect: "通过Z力量喷出熊熊烈火,全力撞向对手。威力会根据原来的招式而改变。" }, - infernoOverdriveSpecial: { - name: "超强极限爆焰弹", + "infernoOverdriveSpecial": { + name: "火Z超强极限爆焰弹", effect: "通过Z力量喷出熊熊烈火,全力撞向对手。威力会根据原来的招式而改变。" }, - hydroVortexPhysical: { - name: "超级水流大漩涡", + "hydroVortexPhysical": { + name: "水Z超级水流大漩涡", effect: "通过Z力量制造大大的潮旋,全力吞没对手。威力会根据原来的招式而改变。" }, - hydroVortexSpecial: { - name: "超级水流大漩涡", + "hydroVortexSpecial": { + name: "水Z超级水流大漩涡", effect: "通过Z力量制造大大的潮旋,全力吞没对手。威力会根据原来的招式而改变。" }, - bloomDoomPhysical: { - name: "绚烂缤纷花怒放", + "bloomDoomPhysical": { + name: "草Z绚烂缤纷花怒放", effect: "通过Z力量借助花草的能量,全力攻击对手。威力会根据原来的招式而改变。" }, - bloomDoomSpecial: { - name: "绚烂缤纷花怒放", + "bloomDoomSpecial": { + name: "草Z绚烂缤纷花怒放", effect: "通过Z力量借助花草的能量,全力攻击对手。威力会根据原来的招式而改变。" }, - gigavoltHavocPhysical: { - name: "终极伏特狂雷闪", + "gigavoltHavocPhysical": { + name: "电Z终极伏特狂雷闪", effect: "通过Z力量将蓄积的强大电流全力撞向对手。威力会根据原来的招式而改变。" }, - gigavoltHavocSpecial: { - name: "终极伏特狂雷闪", + "gigavoltHavocSpecial": { + name: "电Z终极伏特狂雷闪", effect: "通过Z力量将蓄积的强大电流全力撞向对手。威力会根据原来的招式而改变。" }, - shatteredPsychePhysical: { - name: "至高精神破坏波", + "shatteredPsychePhysical": { + name: "超能力Z至高精神破坏波", effect: "通过Z力量操纵对手,全力使其感受到痛苦。威力会根据原来的招式而改变。" }, - shatteredPsycheSpecial: { - name: "至高精神破坏波", + "shatteredPsycheSpecial": { + name: "超能力Z至高精神破坏波", effect: "通过Z力量操纵对手,全力使其感受到痛苦。威力会根据原来的招式而改变。" }, - subzeroSlammerPhysical: { - name: "激狂大地万里冰", + "subzeroSlammerPhysical": { + name: "冰Z激狂大地万里冰", effect: "通过Z力量急剧降低气温,全力冰冻对手。威力会根据原来的招式而改变。" }, - subzeroSlammerSpecial: { - name: "激狂大地万里冰", + "subzeroSlammerSpecial": { + name: "冰Z激狂大地万里冰", effect: "通过Z力量急剧降低气温,全力冰冻对手。威力会根据原来的招式而改变。" }, - devastatingDrakePhysical: { - name: "究极巨龙震天地", + "devastatingDrakePhysical": { + name: "龙Z究极巨龙震天地", effect: "通过Z力量将气场实体化,向对手全力发动袭击。威力会根据原来的招式而改变。" }, - devastatingDrakeSpecial: { - name: "究极巨龙震天地", + "devastatingDrakeSpecial": { + name: "龙Z究极巨龙震天地", effect: "通过Z力量将气场实体化,向对手全力发动袭击。威力会根据原来的招式而改变。" }, - blackHoleEclipsePhysical: { - name: "黑洞吞噬万物灭", + "blackHoleEclipsePhysical": { + name: "恶Z黑洞吞噬万物灭", effect: "通过Z力量收集恶能量,全力将对手吸入。威力会根据原来的招式而改变。" }, - blackHoleEclipseSpecial: { - name: "黑洞吞噬万物灭", + "blackHoleEclipseSpecial": { + name: "恶Z黑洞吞噬万物灭", effect: "通过Z力量收集恶能量,全力将对手吸入。威力会根据原来的招式而改变。" }, - twinkleTacklePhysical: { - name: "可爱星星飞天撞", + "twinkleTacklePhysical": { + name: "妖精Z可爱星星飞天撞", effect: "通过Z力量制造魅惑空间,全力捉弄对手。威力会根据原来的招式而改变。" }, - twinkleTackleSpecial: { - name: "可爱星星飞天撞", + "twinkleTackleSpecial": { + name: "妖精Z可爱星星飞天撞", effect: "通过Z力量制造魅惑空间,全力捉弄对手。威力会根据原来的招式而改变。" }, - catastropika: { - name: "皮卡皮卡必杀击", + "catastropika": { + name: "皮卡丘Z皮卡皮卡必杀击", effect: "通过Z力量,皮卡丘全身覆盖最强电力,全力猛扑对手。" }, - shoreUp: { + "shoreUp": { name: "集沙", effect: "回复自己最大HP的一半。在沙暴中回复得更多。" }, - firstImpression: { + "firstImpression": { name: "迎头一击", effect: "威力很高的招式,但只有在出场战斗时,立刻使出才能成功。" }, - banefulBunker: { + "banefulBunker": { name: "碉堡", effect: "防住对手攻击的同时,让接触到自己的对手中毒。" }, - spiritShackle: { + "spiritShackle": { name: "缝影", effect: "攻击的同时,缝住对手的影子,使其无法逃走。" }, - darkestLariat: { + "darkestLariat": { name: "DD金勾臂", effect: "旋转双臂打向对手。无视对手的能力变化,直接给予伤害。" }, - sparklingAria: { + "sparklingAria": { name: "泡影的咏叹调", effect: "随着唱歌会放出很多气球。受到此招式攻击时,灼伤会被治愈。" }, - iceHammer: { + "iceHammer": { name: "冰锤", effect: "挥舞强力而沉重的拳头,给予对手伤害。自己的速度会降低。" }, - floralHealing: { + "floralHealing": { name: "花疗", effect: "回复对手最大HP的一半。在青草场地时,效果会提高。" }, - highHorsepower: { + "highHorsepower": { name: "十万马力", effect: "使出全身力量,猛攻对手。" }, - strengthSap: { + "strengthSap": { name: "吸取力量", effect: "给自己回复和对手攻击力相同数值的HP,然后降低对手的攻击。" }, - solarBlade: { + "solarBlade": { name: "日光刃", effect: "第1回合收集满满的日光,第2回合将此力量集中在剑上进行攻击。" }, - leafage: { + "leafage": { name: "树叶", effect: "将叶片打向对手,进行攻击。" }, - spotlight: { + "spotlight": { name: "聚光灯", effect: "给宝可梦打上聚光灯,该回合只能瞄准该宝可梦。" }, - toxicThread: { + "toxicThread": { name: "毒丝", effect: "将混有毒的丝吐向对手。使其中毒,从而降低对手的速度。" }, - laserFocus: { + "laserFocus": { name: "磨砺", effect: "集中精神,下次攻击必定会击中要害。" }, - gearUp: { + "gearUp": { name: "辅助齿轮", effect: "启动齿轮,提高特性为正电和负电的宝可梦的攻击和特攻。" }, - throatChop: { - name: "深渊突刺", + "throatChop": { + name: "地狱突刺", effect: "受到此招式攻击的对手,会因为地狱般的痛苦,在2回合内,变得无法使出声音类招式。" }, - pollenPuff: { + "pollenPuff": { name: "花粉团", effect: "对敌人使用是会爆炸的团子。对我方使用则是给予回复的团子。" }, - anchorShot: { + "anchorShot": { name: "掷锚", effect: "将锚缠住对手进行攻击。使对手无法逃走。" }, - psychicTerrain: { + "psychicTerrain": { name: "精神场地", effect: "在5回合内,地面上的宝可梦不会受到先制招式的攻击。超能力属性的招式威力会提高。" }, - lunge: { + "lunge": { name: "猛扑", effect: "全力猛扑对手进行攻击。从而降低对手的攻击。" }, - fireLash: { + "fireLash": { name: "火焰鞭", effect: "用燃烧的鞭子抽打对手。受到攻击的对手防御会降低。" }, - powerTrip: { + "powerTrip": { name: "嚣张", effect: "耀武扬威地攻击对手,自己的能力提高得越多,威力就越大。" }, - burnUp: { + "burnUp": { name: "燃尽", effect: "将自己全身燃烧起火焰来,给予对手大大的伤害。自己的火属性将会消失。" }, - speedSwap: { + "speedSwap": { name: "速度互换", effect: "将对手和自己的速度进行互换。" }, - smartStrike: { + "smartStrike": { name: "修长之角", effect: "用尖尖的角刺入对手进行攻击。攻击必定会命中。" }, - purify: { + "purify": { name: "净化", effect: "治愈对手的异常状态。治愈后可以回复自己的HP。" }, - revelationDance: { + "revelationDance": { name: "觉醒之舞", effect: "全力跳舞进行攻击。此招式的属性将变得和自己的属性相同。" }, - coreEnforcer: { + "coreEnforcer": { name: "核心惩罚者", effect: "如果给予过伤害的对手已经结束行动,其特性就会被消除。" }, - tropKick: { + "tropKick": { name: "热带踢", effect: "向对手使出来自南国的火热脚踢。从而降低对手的攻击。" }, - instruct: { + "instruct": { name: "号令", effect: "向对手下达指示,让其再次使出刚才的招式。" }, - beakBlast: { + "beakBlast": { name: "鸟嘴加农炮", effect: "先加热鸟嘴后再进行攻击。鸟嘴在加热时对手触碰的话,就会使其灼伤。" }, - clangingScales: { + "clangingScales": { name: "鳞片噪音", effect: "摩擦全身鳞片,发出响亮的声音进行攻击。攻击后自己的防御会降低。" }, - dragonHammer: { + "dragonHammer": { name: "龙锤", effect: "将身体当作锤子,向对手发动袭击,给予伤害。" }, - brutalSwing: { + "brutalSwing": { name: "狂舞挥打", effect: "用自己的身体狂舞挥打,给予对手伤害。" }, - auroraVeil: { + "auroraVeil": { name: "极光幕", effect: "在5回合内减弱物理和特殊的伤害。只有下雪时才能使出。" }, - sinisterArrowRaid: { - name: "遮天蔽日暗影箭", + "sinisterArrowRaid": { + name: "狙射树枭Z遮天蔽日暗影箭", effect: "通过Z力量制造出无数箭的狙射树枭将全力射穿对手进行攻击。" }, - maliciousMoonsault: { - name: "极恶飞跃粉碎击", + "maliciousMoonsault": { + name: "炽焰咆哮虎Z极恶飞跃粉碎击", effect: "通过Z力量得到强壮肉体的炽焰咆哮虎将全力撞向对手进行攻击。" }, - oceanicOperetta: { - name: "海神庄严交响乐", + "oceanicOperetta": { + name: "西狮海壬Z海神庄严交响乐", effect: "通过Z力量召唤大量水的西狮海壬将全力攻击对手。" }, - guardianOfAlola: { - name: "巨人卫士・阿罗拉", + "guardianOfAlola": { + name: "卡璞Z巨人卫士・阿罗拉", effect: "通过Z力量得到阿罗拉之力的土地神宝可梦将全力进行攻击。对手的剩余HP会减少很多。" }, - soulStealing7StarStrike: { - name: "七星夺魂腿", + "soulStealing7StarStrike": { + name: "玛夏多Z七星夺魂腿", effect: "得到Z力量的玛夏多将全力使出拳头和脚踢的连续招式叩打对手。" }, - stokedSparksurfer: { - name: "驾雷驭电戏冲浪", + "stokedSparksurfer": { + name: "阿罗雷Z驾雷驭电戏冲浪", effect: "得到Z力量的阿罗拉地区的雷丘将全力进行攻击。从而让对手陷入麻痹状态。" }, - pulverizingPancake: { - name: "认真起来大爆击", + "pulverizingPancake": { + name: "卡比兽Z认真起来大爆击", effect: "通过Z力量使得认真起来的卡比兽跃动巨大身躯,全力向对手发动袭击。" }, - extremeEvoboost: { - name: "九彩昇华齐聚顶", + "extremeEvoboost": { + name: "伊布Z九彩昇华齐聚顶", effect: "得到Z力量的伊布将借助进化后伙伴们的力量,大幅提高能力。" }, - genesisSupernova: { - name: "起源超新星大爆炸", + "genesisSupernova": { + name: "梦幻Z起源超新星大爆炸", effect: "得到Z力量的梦幻将全力攻击对手。脚下会变成精神场地。" }, - shellTrap: { + "shellTrap": { name: "陷阱甲壳", effect: "设下甲壳陷阱。如果对手使出物理招式,陷阱就会爆炸并给予对手伤害。" }, - fleurCannon: { + "fleurCannon": { name: "花朵加农炮", effect: "放出强力光束后,自己的特攻会大幅降低。" }, - psychicFangs: { + "psychicFangs": { name: "精神之牙", effect: "利用精神力量咬住对手进行攻击。还可以破坏光墙和反射壁等。" }, - stompingTantrum: { + "stompingTantrum": { name: "跺脚", effect: "化悔恨为力量进行攻击。如果上一回合招式没有打中,威力就会翻倍。" }, - shadowBone: { + "shadowBone": { name: "暗影之骨", effect: "用附有灵魂的骨头殴打对手进行攻击。有时会降低对手的防御。" }, - accelerock: { + "accelerock": { name: "冲岩", effect: "迅速撞向对手进行攻击。必定能够先制攻击。" }, - liquidation: { + "liquidation": { name: "水流裂破", effect: "用水之力量撞向对手进行攻击。有时会降低对手的防御。" }, - prismaticLaser: { + "prismaticLaser": { name: "棱镜镭射", effect: "用棱镜的力量发射强烈光线。下一回合自己将无法动弹。" }, - spectralThief: { + "spectralThief": { name: "暗影偷盗", effect: "潜入对手的影子进行攻击。会夺取对手的能力提升。" }, - sunsteelStrike: { + "sunsteelStrike": { name: "流星闪冲", effect: "以流星般的气势猛撞对手。可以无视对手的特性进行攻击。" }, - moongeistBeam: { + "moongeistBeam": { name: "暗影之光", effect: "放出奇怪的光线攻击对手。可以无视对手的特性进行攻击。" }, - tearfulLook: { + "tearfulLook": { name: "泪眼汪汪", effect: "变得泪眼汪汪,让对手丧失斗志。从而降低对手的攻击和特攻。" }, - zingZap: { + "zingZap": { name: "麻麻刺刺", effect: "撞向对手,并发出强电,使其感到麻麻刺刺的。有时会使对手畏缩。" }, - naturesMadness: { + "naturesMadness": { name: "自然之怒", effect: "向对手释放自然之怒。对手的HP会减半。" }, - multiAttack: { + "multiAttack": { name: "多属性攻击", effect: "一边覆盖高能量,一边撞向对手进行攻击。根据存储碟不同,属性会改变。" }, - tenMillionVoltThunderbolt: { - name: "千万伏特", + "tenMillionVoltThunderbolt": { + name: "智皮卡Z千万伏特", effect: "戴着帽子的皮卡丘将通过Z力量增强的电击全力释放给对手。容易击中要害。" }, - mindBlown: { + "mindBlown": { name: "惊爆大头", effect: "让自己的头爆炸,来攻击周围的一切。自己也会受到伤害。" }, - plasmaFists: { + "plasmaFists": { name: "等离子闪电拳", effect: "用覆盖着电流的拳头进行攻击。使一般属性的招式变成电属性。" }, - photonGeyser: { + "photonGeyser": { name: "光子喷涌", effect: "用光柱来进行攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。" }, - clangorousSoulblaze: { - name: "炽魂热舞烈音爆", - effect: "得到Z力量的杖尾鳞甲龙将全力攻击对手。并且自己的能力会提高。" - }, - splinteredStormshards: { - name: "狼啸石牙飓风暴", - effect: "得到Z力量的鬃岩狼人将全力进行攻击。而且会消除场地状态。" - }, - letsSnuggleForever: { - name: "亲密无间大乱揍", - effect: "得到Z力量的谜拟Q将全力进行乱揍攻击。" - }, - searingSunrazeSmash: { - name: "日光回旋下苍穹", - effect: "得到Z力量的索尔迦雷欧将全力进行攻击。可以无视对手的特性效果。" - }, - menacingMoonrazeMaelstrom: { - name: "月华飞溅落灵霄", - effect: "得到Z力量的露奈雅拉将全力进行攻击。可以无视对手的特性效果。" - }, - lightThatBurnsTheSky: { - name: "焚天灭世炽光爆", + "lightThatBurnsTheSky": { + name: "究极奈克洛Z焚天灭世炽光爆", effect: "奈克洛兹玛会无视对手的特性效果,在攻击和特攻之间,用数值相对较高的一项给予对方伤害。" }, - zippyZap: { + "searingSunrazeSmash": { + name: "索尔迦雷欧Z日光回旋下苍穹", + effect: "得到Z力量的索尔迦雷欧将全力进行攻击。可以无视对手的特性效果。" + }, + "menacingMoonrazeMaelstrom": { + name: "露奈雅拉Z月华飞溅落灵霄", + effect: "得到Z力量的露奈雅拉将全力进行攻击。可以无视对手的特性效果。" + }, + "letsSnuggleForever": { + name: "谜拟丘Z亲密无间大乱揍", + effect: "得到Z力量的谜拟Q将全力进行乱揍攻击。" + }, + "splinteredStormshards": { + name: "鬃岩狼人Z狼啸石牙飓风暴", + effect: "得到Z力量的鬃岩狼人将全力进行攻击。而且会消除场地状态。" + }, + "clangorousSoulblaze": { + name: "杖尾鳞甲龙Z炽魂热舞烈音爆", + effect: "得到Z力量的杖尾鳞甲龙将全力攻击对手。并且自己的能力会提高。" + }, + "zippyZap": { name: "电电加速", effect: "迅猛无比的电击。必定能够先制攻击,击中对方的要害。" }, - splishySplash: { + "splishySplash": { name: "滔滔冲浪", effect: "往巨浪中注入电能后冲撞对手进行攻击。有时会让对手陷入麻痹状态。" }, - floatyFall: { + "floatyFall": { name: "飘飘坠落", effect: "轻飘飘地浮起来后,再猛地俯冲下去进行攻击。有时会使对手畏缩。" }, - pikaPapow: { + "pikaPapow": { name: "闪闪雷光", effect: "皮卡丘越喜欢训练家,电击的威力就越强。攻击必定会命中。" }, - bouncyBubble: { + "bouncyBubble": { name: "活活气泡", effect: "投掷水球进行攻击。吸水后能回复等同于造成的伤害一半的HP。" }, - buzzyBuzz: { + "buzzyBuzz": { name: "麻麻电击", effect: "放出电击攻击对手。让对手陷入麻痹状态。" }, - sizzlySlide: { + "sizzlySlide": { name: "熊熊火爆", effect: "用燃起大火的身体猛烈地冲撞对手。让对手陷入灼伤状态。" }, - glitzyGlow: { + "glitzyGlow": { name: "哗哗气场", effect: "利用念力强攻,粉碎对方信心。制造一道能减弱对手特殊攻击的神奇墙壁。" }, - baddyBad: { + "baddyBad": { name: "坏坏领域", effect: "恶行恶相地进行攻击。制造一道能减弱对手物理攻击的神奇墙壁。" }, - sappySeed: { - name: "茁茁炸弹", + "sappySeed": { + name: "茁茁轰炸", effect: "长出巨大的藤蔓,播撒种子进行攻击。种子每回合都会吸取对手的HP。" }, - freezyFrost: { + "freezyFrost": { name: "冰冰霜冻", effect: "利用冰冷的黑雾结晶进行攻击。使全体宝可梦的能力变回原点。" }, - sparklySwirl: { + "sparklySwirl": { name: "亮亮风暴", effect: "利用芬芳刺鼻的龙卷风吞噬对方。能治愈我方宝可梦的异常状态。" }, - veeveeVolley: { + "veeveeVolley": { name: "砰砰击破", effect: "伊布越喜欢训练家,冲撞的威力就越强。攻击必定会命中。" }, - doubleIronBash: { + "doubleIronBash": { name: "钢拳双击", effect: "以胸口的螺帽为中心旋转,并连续2次挥动手臂打击对手。有时会使对手畏缩。" }, - maxGuard: { + "maxGuard": { name: "极巨防壁", effect: "完全抵挡对手的攻击。连续使出则容易失败。" }, - dynamaxCannon: { + "dynamaxCannon": { name: "极巨炮", effect: "将凝缩在体内的能量从核心放出进行攻击。" }, - snipeShot: { + "snipeShot": { name: "狙击", effect: "能无视具有吸引对手招式效果的特性或招式的影响。可以向选定的对手进行攻击。" }, - jawLock: { + "jawLock": { name: "紧咬不放", effect: "使双方直到一方昏厥为止无法替换宝可梦。其中一方退场则可以解除效果。" }, - stuffCheeks: { + "stuffCheeks": { name: "大快朵颐", effect: "吃掉携带的树果,大幅提高防御。" }, - noRetreat: { + "noRetreat": { name: "背水一战", effect: "提高自己的所有能力,但无法替换或逃走。" }, - tarShot: { + "tarShot": { name: "沥青射击", effect: "泼洒黏糊糊的沥青,降低对手的速度。火属性会变成对手的弱点。" }, - magicPowder: { + "magicPowder": { name: "魔法粉", effect: "向对手喷洒魔法粉,使对手变为超能力属性。" }, - dragonDarts: { + "dragonDarts": { name: "龙箭", effect: "让多龙梅西亚进行2次攻击。如果对手有2只宝可梦,则对它们各进行1次攻击。" }, - teatime: { + "teatime": { name: "茶会", effect: "举办一场茶会,场上的所有宝可梦都会吃掉自己携带的树果。" }, - octolock: { + "octolock": { name: "蛸固", effect: "让对手无法逃走。对手被固定后,每回合都会降低防御和特防。" }, - boltBeak: { + "boltBeak": { name: "电喙", effect: "用带电的喙啄刺对手。如果比对手先出手攻击,招式的威力会变成2倍。" }, - fishiousRend: { + "fishiousRend": { name: "鳃咬", effect: "用坚硬的腮咬住对手。如果比对手先出手攻击,招式的威力会变成2倍。" }, - courtChange: { + "courtChange": { name: "换场", effect: "用神奇的力量交换双方的场地效果。" }, - maxFlare: { + "maxFlare": { name: "极巨火爆", effect: "极巨化宝可梦使出的火属性攻击。可在5回合内让日照变得强烈。" }, - maxFlutterby: { + "maxFlutterby": { name: "极巨虫蛊", effect: "极巨化宝可梦使出的虫属性攻击。会降低对手的特攻。" }, - maxLightning: { + "maxLightning": { name: "极巨闪电", effect: "极巨化宝可梦使出的电属性攻击。可在5回合内将脚下变成电气场地。" }, - maxStrike: { + "maxStrike": { name: "极巨攻击", effect: "极巨化宝可梦使出的一般属性攻击。会降低对手的速度。" }, - maxKnuckle: { + "maxKnuckle": { name: "极巨拳斗", effect: "极巨化宝可梦使出的格斗属性攻击。会提高我方的攻击。" }, - maxPhantasm: { + "maxPhantasm": { name: "极巨幽魂", effect: "极巨化宝可梦使出的幽灵属性攻击。会降低对手的防御。" }, - maxHailstorm: { + "maxHailstorm": { name: "极巨寒冰", effect: "极巨化宝可梦使出的冰属性攻击。在5回合内会下雪。" }, - maxOoze: { + "maxOoze": { name: "极巨酸毒", effect: "极巨化宝可梦使出的毒属性攻击。会提高我方的特攻。" }, - maxGeyser: { + "maxGeyser": { name: "极巨水流", effect: "极巨化宝可梦使出的水属性攻击。可在5回合内降下大雨。" }, - maxAirstream: { + "maxAirstream": { name: "极巨飞冲", effect: "极巨化宝可梦使出的飞行属性攻击。会提高我方的速度。" }, - maxStarfall: { + "maxStarfall": { name: "极巨妖精", effect: "极巨化宝可梦使出的妖精属性攻击。可在5回合内将脚下变成薄雾场地。" }, - maxWyrmwind: { + "maxWyrmwind": { name: "极巨龙骑", effect: "极巨化宝可梦使出的龙属性攻击。会降低对手的攻击。" }, - maxMindstorm: { + "maxMindstorm": { name: "极巨超能", effect: "极巨化宝可梦使出的超能力属性攻击。可在5回合内将脚下变成精神场地。" }, - maxRockfall: { + "maxRockfall": { name: "极巨岩石", effect: "极巨化宝可梦使出的岩石属性攻击。可在5回合内卷起沙暴。" }, - maxQuake: { + "maxQuake": { name: "极巨大地", effect: "极巨化宝可梦使出的地面属性攻击。会提高我方的特防。" }, - maxDarkness: { + "maxDarkness": { name: "极巨恶霸", effect: "极巨化宝可梦使出的恶属性攻击。会降低对手的特防。" }, - maxOvergrowth: { + "maxOvergrowth": { name: "极巨草原", effect: "极巨化宝可梦使出的草属性攻击。可在5回合内将脚下变成青草场地。" }, - maxSteelspike: { + "maxSteelspike": { name: "极巨钢铁", effect: "极巨化宝可梦使出的钢属性攻击。会提高我方的防御。" }, - clangorousSoul: { + "clangorousSoul": { name: "魂舞烈音爆", effect: "削减少许自己的HP,使所有能力都提高。" }, - bodyPress: { + "bodyPress": { name: "扑击", effect: "用身体撞向对手进行攻击。防御越高,给予的伤害就越高。" }, - decorate: { + "decorate": { name: "装饰", effect: "通过装饰,大幅提高对方的攻击和特攻。" }, - drumBeating: { + "drumBeating": { name: "鼓击", effect: "用鼓点来控制鼓的根部进行攻击,从而降低对手的速度。" }, - snapTrap: { + "snapTrap": { name: "捕兽夹", effect: "使用捕兽夹,在4~5回合内,夹住对手进行攻击。" }, - pyroBall: { + "pyroBall": { name: "火焰球", effect: "点燃小石子,形成火球攻击对手。有时会使对手陷入灼伤状态。" }, - behemothBlade: { + "behemothBlade": { name: "巨兽斩", effect: "以全身力气举起强大的剑,猛烈地劈向对手进行攻击。" }, - behemothBash: { + "behemothBash": { name: "巨兽弹", effect: "将全身变化为坚固的盾,猛烈地撞向对手进行攻击。" }, - auraWheel: { + "auraWheel": { name: "气场轮", effect: "用储存在颊囊里的能量进行攻击,并提高自己的速度。其属性会随着莫鲁贝可的样子而改变。" }, - breakingSwipe: { + "breakingSwipe": { name: "广域破坏", effect: "用坚韧的尾巴猛扫对手进行攻击,从而降低对手的攻击。" }, - branchPoke: { + "branchPoke": { name: "木枝突刺", effect: "使用尖锐的树枝刺向对手进行攻击。" }, - overdrive: { + "overdrive": { name: "破音", effect: "奏响吉他和贝斯,释放出发出巨响的剧烈震动攻击对手。" }, - appleAcid: { + "appleAcid": { name: "苹果酸", effect: "使用从酸苹果中提取出来的酸性液体进行攻击。降低对手的特防。" }, - gravApple: { + "gravApple": { name: "万有引力", effect: "从高处落下苹果,给予对手伤害。可降低对手的防御。" }, - spiritBreak: { + "spiritBreak": { name: "灵魂冲击", effect: "用足以让对手一蹶不振的气势进行攻击。会降低对手的特攻。" }, - strangeSteam: { + "strangeSteam": { name: "神奇蒸汽", effect: "喷出烟雾攻击对手。有时会使对手混乱。" }, - lifeDew: { + "lifeDew": { name: "生命水滴", effect: "喷洒出神奇的水,回复自己和场上同伴的HP。" }, - obstruct: { + "obstruct": { name: "拦堵", effect: "完全抵挡对手的攻击。连续使出则容易失败。一旦触碰,防御就会大幅降低。" }, - falseSurrender: { + "falseSurrender": { name: "假跪真撞", effect: "装作低头认错的样子,用凌乱的头发进行突刺。攻击必定会命中。" }, - meteorAssault: { + "meteorAssault": { name: "流星突击", effect: "大力挥舞粗壮的茎进行攻击。但同时自己也会被晃晕,下一回合自己将无法动弹。" }, - eternabeam: { + "eternabeam": { name: "无极光束", effect: "无极汰那变回原来的样子后,发动的最强攻击。下一回合自己将无法动弹。" }, - steelBeam: { + "steelBeam": { name: "铁蹄光线", effect: "将从全身聚集的钢铁化为光束,激烈地发射出去。自己也会受到伤害。" }, - expandingForce: { + "expandingForce": { name: "广域战力", effect: "利用精神力量攻击对手。在精神场地上威力会有所提高,能对所有对手造成伤害。" }, - steelRoller: { + "steelRoller": { name: "铁滚轮", effect: "在破坏场地的同时攻击对手。如果脚下没有任何场地状态存在,使出此招式时便会失败。" }, - scaleShot: { + "scaleShot": { name: "鳞射", effect: "发射鳞片进行攻击。连续攻击2~5次。速度会提高但防御会降低。" }, - meteorBeam: { + "meteorBeam": { name: "流星光束", effect: "第1回合聚集宇宙之力提高特攻,第2回合攻击对手。" }, - shellSideArm: { + "shellSideArm": { name: "臂贝武器", effect: "从物理攻击和特殊攻击中选择可造成较多伤害的方式进行攻击。有时会让对手陷入中毒状态。" }, - mistyExplosion: { + "mistyExplosion": { name: "薄雾炸裂", effect: "对自己周围的所有宝可梦进行攻击,但使出后,自己会陷入昏厥。在薄雾场地上,招式威力会提高。" }, - grassyGlide: { + "grassyGlide": { name: "青草滑梯", effect: "仿佛在地面上滑行般地攻击对手。在青草场地上,必定能够先制攻击。" }, - risingVoltage: { + "risingVoltage": { name: "电力上升", effect: "用从地面升腾而起的电击进行攻击。当对手处于电气场地上时,招式威力会变成2倍。" }, - terrainPulse: { + "terrainPulse": { name: "大地波动", effect: "借助场地的力量进行攻击。视使出招式时场地状态不同,招式的属性和威力会有所变化。" }, - skitterSmack: { + "skitterSmack": { name: "爬击", effect: "从对手背后爬近后进行攻击。会降低对手的特攻。" }, - burningJealousy: { + "burningJealousy": { name: "妒火", effect: "用嫉妒的能量攻击对手。会让在该回合内能力有所提高的宝可梦陷入灼伤状态。" }, - lashOut: { + "lashOut": { name: "泄愤", effect: "攻击对手以发泄对其感到的恼怒情绪。如果在该回合内自身能力遭到降低,招式的威力会变成2倍。" }, - poltergeist: { + "poltergeist": { name: "灵骚", effect: "操纵对手的持有物进行攻击。当对手没有携带道具时,使出此招式时便会失败。" }, - corrosiveGas: { + "corrosiveGas": { name: "腐蚀气体", effect: "用具有强酸性的气体包裹住自己周围所有的宝可梦,并融化其所携带的道具。" }, - coaching: { + "coaching": { name: "指导", effect: "通过进行正确合理的指导,提高我方全员的攻击和防御。" }, - flipTurn: { + "flipTurn": { name: "快速折返", effect: "在攻击之后急速返回,和后备宝可梦进行替换。" }, - tripleAxel: { + "tripleAxel": { name: "三旋击", effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。" }, - dualWingbeat: { + "dualWingbeat": { name: "双翼", effect: "将翅膀撞向对手进行攻击。连续2次给予伤害。" }, - scorchingSands: { + "scorchingSands": { name: "热沙大地", effect: "将滚烫的沙子砸向对手进行攻击。有时会让对手陷入灼伤状态。" }, - jungleHealing: { + "jungleHealing": { name: "丛林治疗", effect: "与丛林融为一体,回复自己和场上同伴的HP和状态。" }, - wickedBlow: { + "wickedBlow": { name: "暗冥强击", effect: "将恶之流派修炼至大成的猛烈一击。必定会击中要害。" }, - surgingStrikes: { + "surgingStrikes": { name: "水流连打", effect: "将水之流派修炼至大成的仿若行云流水般的3次连击。必定会击中要害。" }, - thunderCage: { - name: "雷电囚笼", - effect: "将对手困在电流四溅的囚笼中,在4~5回合内进行攻击。" - }, - dragonEnergy: { - name: "巨龙威能", - effect: "把生命力转换为力量攻击对手。自己的HP越少,招式的威力越小。" - }, - freezingGlare: { - name: "冰冷视线", - effect: "从双眼发射精神力量进行攻击。有时会让对手陷入冰冻状态。" - }, - fieryWrath: { - name: "怒火中烧", - effect: "将愤怒转化为火焰般的气场进行攻击。有时会使对手畏缩。" - }, - thunderousKick: { - name: "雷鸣蹴击", - effect: "以雷电般的动作戏耍对手的同时使出脚踢。可降低对手的防御。" - }, - glacialLance: { - name: "雪矛", - effect: "向对手投掷掀起暴风雪的冰矛进行攻击。" - }, - astralBarrage: { - name: "星碎", - effect: "用大量的小灵体向对手发起攻击。" - }, - eerieSpell: { - name: "诡异咒语", - effect: "用强大的精神力量攻击。让对手最后使用的招式减少3PP。" - }, - direClaw: { - name: "克命爪", - effect: "以破灭之爪进行攻击。有时还会让对手陷入中毒、麻痹、睡眠之中的一种状态。" - }, - psyshieldBash: { - name: "屏障猛攻", - effect: "让意念的能量覆盖全身,撞向对手进行攻击。会提高自己的防御。" - }, - powerShift: { - name: "力量转换", - effect: "将自己的攻击与防御互相交换。" - }, - stoneAxe: { - name: "岩斧", - effect: "用岩石之斧进行攻击。散落的岩石碎片会飘浮在对手周围。" - }, - springtideStorm: { - name: "阳春风暴", - effect: "用交织着爱与恨的烈风席卷对手进行攻击。有时会降低对手的攻击。" - }, - mysticalPower: { - name: "神秘之力", - effect: "放出不可思议的力量攻击。会提高自己的特攻。" - }, - ragingFury: { - name: "大愤慨", - effect: "在2~3回合内,一边放出火焰,一边疯狂乱打。大闹一番后自己会陷入混乱。" - }, - waveCrash: { - name: "波动冲", - effect: "让水覆盖全身后撞向对手。自己也会受到不少伤害。" - }, - chloroblast: { - name: "叶绿爆震", - effect: "将自己的叶绿素凝聚起来后放出去进行攻击。自己也会受到伤害," - }, - mountainGale: { - name: "冰山风", - effect: "将冰山般巨大的冰块砸向对手进行攻击。有时会使对手畏缩。" - }, - victoryDance: { - name: "胜利之舞", - effect: "激烈地跳起唤来胜利的舞蹈,提高自己的攻击、防御和速度。" - }, - headlongRush: { - name: "突飞猛扑", - effect: "向对手使出灌注了全心全力的撞击。自己的防御和特防会降低。" - }, - barbBarrage: { - name: "毒千针", - effect: "用无数的毒针进行攻击。有时还会让对手陷入中毒状态。攻击处于中毒状态的对手时,威力会变成2倍。" - }, - esperWing: { - name: "气场之翼", - effect: "用经过气场强化的翅膀撕裂对手。容易击中要害。会提高自己的速度。" - }, - bitterMalice: { - name: "冤冤相报", - effect: "用令人毛骨悚然的怨念进行攻击。会降低对手的攻击。" - }, - shelter: { - name: "闭关", - effect: "将皮肤变得坚硬如铁盾,从而大幅提高自己的防御。" - }, - tripleArrows: { - name: "三连箭", - effect: "使出一记腿技后同时发射3箭。有时会降低对手的防御或使对手畏缩。容易击中要害。" - }, - infernalParade: { - name: "群魔乱舞", - effect: "用无数的火球进行攻击。有时会让对手陷入灼伤状态。攻击处于异常状态的对手时,威力会变成2倍。" - }, - ceaselessEdge: { - name: "秘剑・千重涛", - effect: "用贝壳之剑进行攻击。散落的贝壳碎片会散落在对手脚下成为撒菱。" - }, - bleakwindStorm: { - name: "枯叶风暴", - effect: "用足以让身心都止不住颤抖的冰冷狂风进行攻击。有时会降低对手的速度。" - }, - wildboltStorm: { - name: "鸣雷风暴", - effect: "呼唤雷云引起风暴,用雷与风进行激烈的攻击。有时会让对手陷入麻痹状态。" - }, - sandsearStorm: { - name: "热沙风暴", - effect: "用灼热的沙子和强烈的风席卷对手进行攻击。有时会让对手陷入灼伤状态。" - }, - lunarBlessing: { - name: "新月祈祷", - effect: "向新月献上祈祷,回复自己和场上同伴的HP和状态。" - }, - takeHeart: { - name: "勇气填充", - effect: "鼓起冲劲,治愈自己的异常状态,同时提高自己的特攻和特防。" - }, - gMaxWildfire: { - name: "超极巨深渊灭焰", + "gMaxWildfire": { + name: "超极巨地狱灭焰", effect: "超极巨化的喷火龙使出的火属性攻击。可在4回合内给予对手伤害。" }, - gMaxBefuddle: { + "gMaxBefuddle": { name: "超极巨蝶影蛊惑", effect: "超极巨化的巴大蝶使出的虫属性攻击。会让对手陷入中毒、麻痹或睡眠状态。" }, - gMaxVoltCrash: { + "gMaxVoltCrash": { name: "超极巨万雷轰顶", effect: "超极巨化的皮卡丘使出的电属性攻击。会让对手陷入麻痹状态。" }, - gMaxGoldRush: { + "gMaxGoldRush": { name: "超极巨特大金币", effect: "超极巨化的喵喵使出的一般属性攻击。会让对手陷入混乱状态,并可获得金钱。" }, - gMaxChiStrike: { + "gMaxChiStrike": { name: "超极巨会心一击", effect: "超极巨化的怪力使出的格斗属性攻击。会变得容易击中要害。" }, - gMaxTerror: { + "gMaxTerror": { name: "超极巨幻影幽魂", effect: "超极巨化的耿鬼使出的幽灵属性攻击。会踩住对手的影子,让其无法被替换。" }, - gMaxResonance: { + "gMaxResonance": { name: "超极巨极光旋律", effect: "超极巨化的拉普拉斯使出的冰属性攻击。可在5回合内减弱受到的伤害。" }, - gMaxCuddle: { + "gMaxCuddle": { name: "超极巨热情拥抱", effect: "超极巨化的伊布使出的一般属性攻击。会让对手陷入着迷状态。" }, - gMaxReplenish: { + "gMaxReplenish": { name: "超极巨资源再生", effect: "超极巨化的卡比兽使出的一般属性攻击。会让吃掉的树果再生。" }, - gMaxMalodor: { + "gMaxMalodor": { name: "超极巨臭气冲天", effect: "超极巨化的灰尘山使出的毒属性攻击。会让对手陷入中毒状态。" }, - gMaxStonesurge: { + "gMaxStonesurge": { name: "超极巨岩阵以待", effect: "超极巨化的暴噬龟使出的水属性攻击。会发射无数锐利的岩石。" }, - gMaxWindRage: { + "gMaxWindRage": { name: "超极巨旋风袭卷", effect: "超极巨化的钢铠鸦使出的飞行属性攻击。可消除反射壁和光墙。" }, - gMaxStunShock: { + "gMaxStunShock": { name: "超极巨异毒电场", effect: "超极巨化的颤弦蝾螈使出的电属性攻击。会让对手陷入中毒或麻痹状态。" }, - gMaxFinale: { + "gMaxFinale": { name: "超极巨幸福圆满", effect: "超极巨化的霜奶仙使出的妖精属性攻击。可回复我方的HP。" }, - gMaxDepletion: { + "gMaxDepletion": { name: "超极巨劣化衰变", effect: "超极巨化的铝钢龙使出的龙属性攻击。可减少对手最后使用的招式的PP。" }, - gMaxGravitas: { + "gMaxGravitas": { name: "超极巨天道七星", effect: "超极巨化的以欧路普使出的超能力属性攻击。在5回合内重力会产生变化。" }, - gMaxVolcalith: { + "gMaxVolcalith": { name: "超极巨炎石喷发", effect: "超极巨化的巨炭山使出的岩石属性攻击。可在4回合内给予对手伤害。" }, - gMaxSandblast: { + "gMaxSandblast": { name: "超极巨沙尘漫天", effect: "超极巨化的沙螺蟒使出的地面属性攻击。在4~5回合内会狂刮沙暴。" }, - gMaxSnooze: { + "gMaxSnooze": { name: "超极巨睡魔降临", effect: "超极巨化的长毛巨魔使出的恶属性攻击。会通过打大哈欠让对手产生睡意。" }, - gMaxTartness: { + "gMaxTartness": { name: "超极巨酸不溜丢", effect: "超极巨化的苹裹龙使出的草属性攻击。会降低对手的闪避率。" }, - gMaxSweetness: { + "gMaxSweetness": { name: "超极巨琼浆玉液", effect: "超极巨化的丰蜜龙使出的草属性攻击。会治愈我方的异常状态。" }, - gMaxSmite: { + "gMaxSmite": { name: "超极巨天谴雷诛", effect: "超极巨化的布莉姆温使出的妖精属性攻击。会让对手陷入混乱状态。" }, - gMaxSteelsurge: { + "gMaxSteelsurge": { name: "超极巨钢铁阵法", effect: "超极巨化的大王铜象使出的钢属性攻击。会发射无数锐利的刺。" }, - gMaxMeltdown: { + "gMaxMeltdown": { name: "超极巨液金熔击", effect: "超极巨化的美录梅塔使出的钢属性攻击。会让对手无法连续使出相同的招式。" }, - gMaxFoamBurst: { + "gMaxFoamBurst": { name: "超极巨激漩泡涡", effect: "超极巨化的巨钳蟹使出的水属性攻击。会大幅降低对手的速度。" }, - gMaxCentiferno: { + "gMaxCentiferno": { name: "超极巨百火焚野", effect: "超极巨化的焚焰蚣使出的火属性攻击。可在4~5回合内将对手困在火焰中。" }, - gMaxVineLash: { + "gMaxVineLash": { name: "超极巨灰飞鞭灭", effect: "超极巨化的妙蛙花使出的草属性攻击。可在4回合内给予对手伤害。" }, - gMaxCannonade: { + "gMaxCannonade": { name: "超极巨水炮轰灭", effect: "超极巨化的水箭龟使出的水属性攻击。可在4回合内给予对手伤害。" }, - gMaxDrumSolo: { - name: "超极巨狂擂乱打", - effect: "超极巨化的轰擂金刚猩使出的草属性攻击。不会受到对手特性的干扰。" - }, - gMaxFireball: { - name: "超极巨破阵火球", - effect: "超极巨化的闪焰王牌使出的火属性攻击。不会受到对手特性的干扰。" - }, - gMaxHydrosnipe: { - name: "超极巨狙击神射", - effect: "超极巨化的千面避役使出的水属性攻击。不会受到对手特性的干扰。" - }, - gMaxOneBlow: { + "gMaxOneBlow": { name: "超极巨夺命一击", effect: "超极巨化的武道熊师使出的恶属性攻击。是可以无视极巨防壁的一击。" }, - gMaxRapidFlow: { + "gMaxRapidFlow": { name: "超极巨流水连击", effect: "超极巨化的武道熊师使出的水属性攻击。是可以无视极巨防壁的连击。" }, - teraBlast: { + "gMaxDrumSolo": { + name: "超极巨狂擂乱打", + effect: "超极巨化的轰擂金刚猩使出的草属性攻击。不会受到对手特性的干扰。" + }, + "gMaxFireball": { + name: "超极巨破阵火球", + effect: "超极巨化的闪焰王牌使出的火属性攻击。不会受到对手特性的干扰。" + }, + "gMaxHydrosnipe": { + name: "超极巨狙击神射", + effect: "超极巨化的千面避役使出的水属性攻击。不会受到对手特性的干扰。" + }, + "thunderCage": { + name: "雷电囚笼", + effect: "将对手困在电流四溅的囚笼中,在4~5回合内进行攻击。" + }, + "dragonEnergy": { + name: "巨龙威能", + effect: "把生命力转换为力量攻击对手。自己的HP越少,招式的威力越小。" + }, + "freezingGlare": { + name: "冰冷视线", + effect: "从双眼发射精神力量进行攻击。有时会让对手陷入冰冻状态。" + }, + "fieryWrath": { + name: "怒火中烧", + effect: "将愤怒转化为火焰般的气场进行攻击。有时会使对手畏缩。" + }, + "thunderousKick": { + name: "雷鸣蹴击", + effect: "以雷电般的动作戏耍对手的同时使出脚踢。可降低对手的防御。" + }, + "glacialLance": { + name: "雪矛", + effect: "向对手投掷掀起暴风雪的冰矛进行攻击。" + }, + "astralBarrage": { + name: "星碎", + effect: "用大量的小灵体向对手发起攻击。" + }, + "eerieSpell": { + name: "诡异咒语", + effect: "用强大的精神力量攻击。让对手最后使用的招式减少3PP。" + }, + "direClaw": { + name: "克命爪", + effect: "以破灭之爪进行攻击。有时还会让对手陷入中毒、麻痹、睡眠之中的一种状态。" + }, + "psyshieldBash": { + name: "屏障猛攻", + effect: "让意念的能量覆盖全身,撞向对手进行攻击。会提高自己的防御。" + }, + "powerShift": { + name: "力量转换", + effect: "将自己的攻击与防御互相交换。" + }, + "stoneAxe": { + name: "岩斧", + effect: "用岩石之斧进行攻击。散落的岩石碎片会飘浮在对手周围。" + }, + "springtideStorm": { + name: "阳春风暴", + effect: "用交织着爱与恨的烈风席卷对手进行攻击。有时会降低对手的攻击。" + }, + "mysticalPower": { + name: "神秘之力", + effect: "放出不可思议的力量攻击。会提高自己的特攻。" + }, + "ragingFury": { + name: "大愤慨", + effect: "在2~3回合内,一边放出火焰,一边疯狂乱打。大闹一番后自己会陷入混乱。" + }, + "waveCrash": { + name: "波动冲", + effect: "让水覆盖全身后撞向对手。自己也会受到不少伤害。" + }, + "chloroblast": { + name: "叶绿爆震", + effect: "将自己的叶绿素凝聚起来后放出去进行攻击。自己也会受到伤害," + }, + "mountainGale": { + name: "冰山风", + effect: "将冰山般巨大的冰块砸向对手进行攻击。有时会使对手畏缩。" + }, + "victoryDance": { + name: "胜利之舞", + effect: "激烈地跳起唤来胜利的舞蹈,提高自己的攻击、防御和速度。" + }, + "headlongRush": { + name: "突飞猛扑", + effect: "向对手使出灌注了全心全力的撞击。自己的防御和特防会降低。" + }, + "barbBarrage": { + name: "毒千针", + effect: "用无数的毒针进行攻击。有时还会让对手陷入中毒状态。攻击处于中毒状态的对手时,威力会变成2倍。" + }, + "esperWing": { + name: "气场之翼", + effect: "用经过气场强化的翅膀撕裂对手。容易击中要害。会提高自己的速度。" + }, + "bitterMalice": { + name: "冤冤相报", + effect: "用令人毛骨悚然的怨念进行攻击。会降低对手的攻击。" + }, + "shelter": { + name: "闭关", + effect: "将皮肤变得坚硬如铁盾,从而大幅提高自己的防御。" + }, + "tripleArrows": { + name: "三连箭", + effect: "使出一记腿技后同时发射3箭。有时会降低对手的防御或使对手畏缩。容易击中要害。" + }, + "infernalParade": { + name: "群魔乱舞", + effect: "用无数的火球进行攻击。有时会让对手陷入灼伤状态。攻击处于异常状态的对手时,威力会变成2倍。" + }, + "ceaselessEdge": { + name: "秘剑・千重涛", + effect: "用贝壳之剑进行攻击。散落的贝壳碎片会散落在对手脚下成为撒菱。" + }, + "bleakwindStorm": { + name: "枯叶风暴", + effect: "用足以让身心都止不住颤抖的冰冷狂风进行攻击。有时会降低对手的速度。" + }, + "wildboltStorm": { + name: "鸣雷风暴", + effect: "呼唤雷云引起风暴,用雷与风进行激烈的攻击。有时会让对手陷入麻痹状态。" + }, + "sandsearStorm": { + name: "热沙风暴", + effect: "用灼热的沙子和强烈的风席卷对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "lunarBlessing": { + name: "新月祈祷", + effect: "向新月献上祈祷,回复自己和场上同伴的HP和状态。" + }, + "takeHeart": { + name: "勇气填充", + effect: "鼓起冲劲,治愈自己的异常状态,同时提高自己的特攻和特防。" + }, + "teraBlast": { name: "太晶爆发", effect: "太晶化时,会放出太晶属性的能量攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。(其他属性)/用攻击和特攻数值较高的一项给予伤害。对正处于太晶化的对手效果绝佳。自己的攻击和特攻会降低。(星晶)" }, - silkTrap: { + "silkTrap": { name: "线阱", effect: "用丝设置陷阱。防住对方攻击的同时,能够降低所接触到的对手的速度。" }, - axeKick: { + "axeKick": { name: "下压踢", effect: "将踢起的脚跟往下劈向对手进行攻击。有时会使对手混乱。如果劈偏则自己会受到伤害。" }, - lastRespects: { + "lastRespects": { name: "扫墓", effect: "为了化解伙伴的悔恨而进行攻击。被打倒的我方宝可梦越多,招式的威力越高。" }, - luminaCrash: { + "luminaCrash": { name: "琉光冲激", effect: "放出连精神都能影响到的奇妙怪光进行攻击。会大幅降低对方的特防。" }, - orderUp: { + "orderUp": { name: "上菜", effect: "以潇洒的身手进行攻击。若口中有米立龙,会按其样子提高能力。" }, - jetPunch: { + "jetPunch": { name: "喷射拳", effect: "将激流覆盖于拳头,以肉眼无法辨识的速度打出拳击。必定能够先制攻击。" }, - spicyExtract: { + "spicyExtract": { name: "辣椒精华", effect: "放出极为辛辣的精华。对手的攻击会大幅提高,防御会大幅降低。" }, - spinOut: { + "spinOut": { name: "疾速转轮", effect: "通过往腿上增加负荷,以激烈的旋转给予对手伤害。自己的速度会大幅降低。" }, - populationBomb: { + "populationBomb": { name: "鼠数儿", effect: "伙伴们会纷纷赶来集合,以群体行动给予对手攻击。连续命中1~10次。" }, - iceSpinner: { + "iceSpinner": { name: "冰旋", effect: "脚上覆盖薄冰,旋转着撞击对手。通过旋转的动作破坏场地。" }, - glaiveRush: { + "glaiveRush": { name: "巨剑突击", effect: "有勇无谋的舍身突击。使出招式后,对手的攻击必定会命中,且伤害会变成2倍。" }, - revivalBlessing: { + "revivalBlessing": { name: "复生祈祷", effect: "通过以慈爱之心祈祷,让陷入昏厥的后备宝可梦以回复一半HP的状态复活。" }, - saltCure: { + "saltCure": { name: "盐腌", effect: "使对手陷入盐腌状态,每回合给予对手伤害。对手为钢或水属性时会更痛苦。" }, - tripleDive: { + "tripleDive": { name: "三连钻", effect: "以默契的跳跃溅起水花击向对手。连续3次给予伤害。" }, - mortalSpin: { + "mortalSpin": { name: "晶光转转", effect: "通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能让对手陷入中毒状态。" }, - doodle: { + "doodle": { name: "描绘", effect: "把握并映射出对手的本质,让自己和同伴宝可梦的特性变得和对手相同。" }, - filletAway: { + "filletAway": { name: "甩肉", effect: "削减自己的HP,大幅提高攻击和特攻以及速度。" }, - kowtowCleave: { - name: "仆刀", + "kowtowCleave": { + name: "仆斩", effect: "下跪让对手大意后发起袭击劈向对手。攻击必定会命中。" }, - flowerTrick: { + "flowerTrick": { name: "千变万花", effect: "将做了手脚的花束扔向对手进行攻击。必定会命中,且会击中要害。" }, - torchSong: { + "torchSong": { name: "闪焰高歌", effect: "如唱歌一样喷出熊熊燃烧的火焰烧焦对手。会提高自己的特攻。" }, - aquaStep: { + "aquaStep": { name: "流水旋舞", effect: "以盈盈欲滴的轻快步伐戏耍对手并给予其伤害。会提高自己的速度。" }, - ragingBull: { + "ragingBull": { name: "怒牛", effect: "狂怒暴牛的猛烈冲撞。招式的属性随形态改变,光墙和反射壁等招式也能破坏。" }, - makeItRain: { + "makeItRain": { name: "淘金潮", effect: "扔出大量硬币攻击。自己的特攻会降低,战斗后还可以拿到钱。" }, - psyblade: { + "psyblade": { name: "精神剑", effect: "用无形的利刃劈开对手。处于电气场地时,招式威力会变成1.5倍。" }, - hydroSteam: { + "hydroSteam": { name: "水蒸气", effect: "将煮得翻滚的开水猛烈地喷向对手。日照强烈时,招式威力不但不会降低,还会变成1.5倍。" }, - ruination: { + "ruination": { name: "大灾难", effect: "引发毁灭性的灾厄,使对手的HP减半。" }, - collisionCourse: { + "collisionCourse": { name: "全开猛撞", effect: "边变形边凶暴地落下,并引发起古老的大爆炸。若针对到弱点,威力会进一步。" }, - electroDrift: { + "electroDrift": { name: "闪电猛冲", effect: "边变形边高速奔走,并以未知的电击贯穿对手。若针对到弱点,威力会进一步。" }, - shedTail: { + "shedTail": { name: "断尾", effect: "削减自己的HP,制造分身后会返回,并和后备宝可梦进行替换。" }, - chillyReception: { + "chillyReception": { name: "冷笑话", effect: "留下冷场的冷笑话后,和后备宝可梦进行替换。在5回合内会下雪。" }, - tidyUp: { + "tidyUp": { name: "大扫除", effect: "将撒菱、隐形岩、黏黏网、毒菱、替身全部扫除掉。自己的攻击和速度会提高。" }, - snowscape: { + "snowscape": { name: "雪景", effect: "在5回合内会下雪。冰属性的防御会提高。" }, - pounce: { + "pounce": { name: "虫扑", effect: "飞扑向对手攻击。会降低对手的速度。" }, - trailblaze: { + "trailblaze": { name: "起草", effect: "跳出草丛进行攻击。通过轻快的步伐会提高自己的速度。" }, - chillingWater: { + "chillingWater": { name: "泼冷水", effect: "泼洒冰冷得足以让对手失去活力的水进行攻击。会降低对手的攻击。" }, - hyperDrill: { + "hyperDrill": { name: "强力钻", effect: "急速旋转尖锐的身体部位贯穿对手。可以无视守住和看穿等招式。" }, - twinBeam: { + "twinBeam": { name: "双光束", effect: "从两眼发射出神奇的光线攻击。连续2次给予伤害。" }, - rageFist: { + "rageFist": { name: "愤怒之拳", effect: "将愤怒化为力量攻击。受到攻击的次数越多,招式的威力越高。" }, - armorCannon: { + "armorCannon": { name: "铠农炮", effect: "熊熊燃烧自己的铠甲,将其做成炮弹射出攻击。自己的防御和特防会降低。" }, - bitterBlade: { + "bitterBlade": { name: "悔念剑", effect: "将对世间的留恋聚集于剑尖,并斩击对手。可以回复给予对手伤害的一半HP。" }, - doubleShock: { + "doubleShock": { name: "电光双击", effect: "将全身所有的电力放出,给予对手大大的伤害。自己的电属性将会消失。" }, - gigatonHammer: { + "gigatonHammer": { name: "巨力锤", effect: "连同身体转起巨大的锤子进行攻击。这个招式无法连续使出2次。" }, - comeuppance: { + "comeuppance": { name: "复仇", effect: "使出招式前,将最后受到的招式的伤害大力返还给对手。" }, - aquaCutter: { + "aquaCutter": { name: "水波刀", effect: "如刀刃般喷射出加压的水切开对手。容易击中要害。" }, - blazingTorque: { + "blazingTorque": { name: "灼热暴冲", effect: "―――" }, - wickedTorque: { + "wickedTorque": { name: "黑暗暴冲", effect: "―――" }, - noxiousTorque: { + "noxiousTorque": { name: "剧毒暴冲", effect: "―――" }, - combatTorque: { + "combatTorque": { name: "格斗暴冲", effect: "―――" }, - magicalTorque: { + "magicalTorque": { name: "魔法暴冲", effect: "―――" }, - bloodMoon: { + "bloodMoon": { name: "血月", effect: "从赤红如血的满月发射出全部的气势。这个招式无法连续使出2次。" }, - matchaGotcha: { + "matchaGotcha": { name: "刷刷茶炮", effect: "发射经搅拌的茶的大炮,可以回复给予对手伤害的一半HP,有时会让对手陷入灼伤状态。" }, - syrupBomb: { + "syrupBomb": { name: "糖浆炸弹", effect: "使粘稠的麦芽糖浆爆炸,让对手陷入满身糖状态,在3回合内持续降低其速度。" }, - ivyCudgel: { + "ivyCudgel": { name: "棘藤棒", effect: "用缠有藤蔓的棍棒殴打。属性会随所戴的面具而改变。容易击中要害。" }, - electroShot: { + "electroShot": { name: "电光束", effect: "第1回合收集电力提高特攻,第2回合将高压的电力发射出去。下雨天气时能立刻发射。" }, - teraStarstorm: { + "teraStarstorm": { name: "晶光星群", effect: "照射出结晶的力量来驱逐敌人。太乐巴戈斯在星晶形态下使出时,能对所有对手造成伤害。" }, - fickleBeam: { + "fickleBeam": { name: "随机光", effect: "发射光线进行攻击。有时其他的头也会合力发射镭射,让招式威力变成2倍。" }, - burningBulwark: { + "burningBulwark": { name: "火焰守护", effect: "用超高温的体毛防住对手攻击的同时,让接触到自己的对手灼伤。" }, - thunderclap: { + "thunderclap": { name: "迅雷", effect: "可以比对手先使出电击进行攻击。对手使出的招式如果不是攻击招式则会失败。" }, - mightyCleave: { + "mightyCleave": { name: "强刃攻击", effect: "用积蓄在头部的光来斩切对手。可以无视守护进行攻击。" }, - tachyonCutter: { + "tachyonCutter": { name: "迅子利刃", effect: "接连发射出粒子的利刃,连续2次给予伤害。攻击必定会命中。" }, - hardPress: { + "hardPress": { name: "硬压", effect: "用手臂或钳子压迫对手。对手剩余的HP越多,威力越大。" }, - dragonCheer: { + "dragonCheer": { name: "龙声鼓舞", effect: "以龙之鼓舞提高士气,让我方的招式变得容易击中要害。对龙属性的鼓舞效果会更强。" }, - alluringVoice: { + "alluringVoice": { name: "魅诱之声", effect: "用天使般的歌声攻击对手。会让此回合内能力有提高的宝可梦陷入混乱状态。" }, - temperFlare: { + "temperFlare": { name: "豁出去", effect: "以自暴自弃的气势进行攻击。如果上一回合招式没有命中,威力就会翻倍。" }, - supercellSlam: { + "supercellSlam": { name: "闪电强袭", effect: "让身体带电后压向对手。如果没有命中则自己会受到伤害。" }, - psychicNoise: { + "psychicNoise": { name: "精神噪音", effect: "用令对手不舒服的音波进行攻击。让对手在2回合内无法通过招式、特性或携带的道具回复HP。" }, - upperHand: { + "upperHand": { name: "快手还击", effect: "察觉到对手的动作后用掌根攻击,让对手畏缩。如果对手使出的招式不是先制攻击,则会失败。" }, - malignantChain: { + "malignantChain": { name: "邪毒锁链", effect: "用由毒形成的锁链缠住对手注入毒素加以侵蚀。有时会让对手陷入剧毒状态。" } diff --git a/src/locales/chs/pokemon.ts b/src/locales/chs/pokemon.ts index 772382edd42..b1848b18525 100644 --- a/src/locales/chs/pokemon.ts +++ b/src/locales/chs/pokemon.ts @@ -563,11 +563,7 @@ export const pokemon: SimpleTranslationEntries = { "scrafty": "头巾混混", "sigilyph": "象征鸟", "yamask": "哭哭面具", -<<<<<<< HEAD - "cofagrigus": "迭失棺", -======= "cofagrigus": "死神棺", ->>>>>>> new1/main "tirtouga": "原盖海龟", "carracosta": "肋骨海龟", "archen": "始祖小鸟", @@ -598,11 +594,7 @@ export const pokemon: SimpleTranslationEntries = { "amoonguss": "败露球菇", "frillish": "轻飘飘", "jellicent": "胖嘟嘟", -<<<<<<< HEAD - "alomomola": "保姆曼波", -======= "alomomola": "保母曼波", ->>>>>>> new1/main "joltik": "电电虫", "galvantula": "电蜘蛛", "ferroseed": "种子铁球", @@ -683,11 +675,7 @@ export const pokemon: SimpleTranslationEntries = { "skiddo": "坐骑小羊", "gogoat": "坐骑山羊", "pancham": "顽皮熊猫", -<<<<<<< HEAD - "pangoro": "霸道熊猫", -======= "pangoro": "流氓熊猫", ->>>>>>> new1/main "furfrou": "多丽米亚", "espurr": "妙喵", "meowstic": "超能妙喵", @@ -772,11 +760,7 @@ export const pokemon: SimpleTranslationEntries = { "salandit": "夜盗火蜥", "salazzle": "焰后蜥", "stufful": "童偶熊", -<<<<<<< HEAD - "bewear": "穿着熊", -======= "bewear": "穿著熊", ->>>>>>> new1/main "bounsweet": "甜竹竹", "steenee": "甜舞妮", "tsareena": "甜冷美后", @@ -794,11 +778,7 @@ export const pokemon: SimpleTranslationEntries = { "komala": "树枕尾熊", "turtonator": "爆焰龟兽", "togedemaru": "托戈德玛尔", -<<<<<<< HEAD - "mimikyu": "谜拟丘", -======= "mimikyu": "谜拟Q", ->>>>>>> new1/main "bruxish": "磨牙彩皮鱼", "drampa": "老翁龙", "dhelmise": "破破舵轮", @@ -847,13 +827,8 @@ export const pokemon: SimpleTranslationEntries = { "blipbug": "索侦虫", "dottler": "天罩虫", "orbeetle": "以欧路普", -<<<<<<< HEAD - "nickit": "狡小狐", - "thievul": "猾大狐", -======= "nickit": "偷儿狐", "thievul": "狐大盗", ->>>>>>> new1/main "gossifleur": "幼棉棉", "eldegoss": "白蓬蓬", "wooloo": "毛辫羊", @@ -873,11 +848,7 @@ export const pokemon: SimpleTranslationEntries = { "cramorant": "古月鸟", "arrokuda": "刺梭鱼", "barraskewda": "戽斗尖梭", -<<<<<<< HEAD - "toxel": "电音婴", -======= "toxel": "毒电婴", ->>>>>>> new1/main "toxtricity": "颤弦蝾螈", "sizzlipede": "烧火蚣", "centiskorch": "焚焰蚣", @@ -896,11 +867,7 @@ export const pokemon: SimpleTranslationEntries = { "cursola": "魔灵珊瑚", "sirfetchd": "葱游兵", "mr_rime": "踏冰人偶", -<<<<<<< HEAD - "runerigus": "迭失板", -======= "runerigus": "死神板", ->>>>>>> new1/main "milcery": "小仙奶", "alcremie": "霜奶仙", "falinks": "列阵兵", @@ -1059,65 +1026,6 @@ export const pokemon: SimpleTranslationEntries = { "iron_crown": "铁头壳", "terapagos": "太乐巴戈斯", "pecharunt": "桃歹郎", -<<<<<<< HEAD - "alola_rattata": "小拉达", - "alola_raticate": "拉达", - "alola_raichu": "雷丘", - "alola_sandshrew": "穿山鼠", - "alola_sandslash": "穿山王", - "alola_vulpix": "六尾", - "alola_ninetales": "九尾", - "alola_diglett": "地鼠", - "alola_dugtrio": "三地鼠", - "alola_meowth": "喵喵", - "alola_persian": "猫老大", - "alola_geodude": "小拳石", - "alola_graveler": "隆隆石", - "alola_golem": "隆隆岩", - "alola_grimer": "臭泥", - "alola_muk": "臭臭泥", - "alola_exeggutor": "椰蛋树", - "alola_marowak": "嘎啦嘎啦", - "eternal_floette": "花叶蒂", - "galar_meowth": "喵喵", - "galar_ponyta": "小火马", - "galar_rapidash": "烈焰马", - "galar_slowpoke": "呆呆兽", - "galar_slowbro": "呆壳兽", - "galar_farfetchd": "大葱鸭", - "galar_weezing": "双弹瓦斯", - "galar_mr_mime": "魔墙人偶", - "galar_articuno": "急冻鸟", - "galar_zapdos": "闪电鸟", - "galar_moltres": "火焰鸟", - "galar_slowking": "呆呆王", - "galar_corsola": "太阳珊瑚", - "galar_zigzagoon": "蛇纹熊", - "galar_linoone": "直冲熊", - "galar_darumaka": "火红不倒翁", - "galar_darmanitan": "达摩狒狒", - "galar_yamask": "哭哭面具", - "galar_stunfisk": "泥巴鱼", - "hisui_growlithe": "卡蒂狗", - "hisui_arcanine": "风速狗", - "hisui_voltorb": "霹雳电球", - "hisui_electrode": "顽皮雷弹", - "hisui_typhlosion": "火暴兽", - "hisui_qwilfish": "千针鱼", - "hisui_sneasel": "狃拉", - "hisui_samurott": "大剑鬼", - "hisui_lilligant": "裙儿小姐", - "hisui_zorua": "索罗亚", - "hisui_zoroark": "索罗亚克", - "hisui_braviary": "勇士雄鹰", - "hisui_sliggoo": "黏美儿", - "hisui_goodra": "黏美龙", - "hisui_avalugg": "冰岩怪", - "hisui_decidueye": "狙射树枭", - "paldea_tauros": "肯泰罗", - "paldea_wooper": "乌波", - "bloodmoon_ursaluna": "月月熊", -======= "alola_rattata": "阿罗拉拉达", "alola_raticate": "阿罗拉拉达", "alola_raichu": "阿罗拉雷丘", @@ -1175,5 +1083,4 @@ export const pokemon: SimpleTranslationEntries = { "paldea_tauros": "帕底亚肯泰罗", "paldea_wooper": "帕底亚乌波", "bloodmoon_ursaluna": "血月月月熊", ->>>>>>> new1/main } as const; \ No newline at end of file diff --git a/src/plugins/i18n.ts b/src/plugins/i18n.ts index a8b86392b98..2f4243db2b5 100644 --- a/src/plugins/i18n.ts +++ b/src/plugins/i18n.ts @@ -7,10 +7,7 @@ import { esConfig } from '#app/locales/es/config.js'; import { frConfig } from '#app/locales/fr/config.js'; import { itConfig } from '#app/locales/it/config.js'; import { chsConfig } from '#app/locales/chs/config.js'; -<<<<<<< HEAD import { chtConfig } from '#app/locales/cht/config.js'; -======= ->>>>>>> new1/main export interface SimpleTranslationEntries { [key: string]: string