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Fix illusion test battle type invocation
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@ -24,7 +24,7 @@ describe("Abilities - Illusion", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.battleStyle("single");
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game.override.enemySpecies(Species.ZORUA);
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game.override.enemyAbility(Abilities.ILLUSION);
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game.override.enemyMoveset(Moves.TACKLE);
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