diff --git a/src/locales/zh-hans/ability.ts b/src/locales/zh-hans/ability.ts new file mode 100644 index 00000000000..63c6b5c4f78 --- /dev/null +++ b/src/locales/zh-hans/ability.ts @@ -0,0 +1,1243 @@ +import { AbilityTranslationEntries } from "#app/plugins/i18n.js"; + +export const ability: AbilityTranslationEntries = { + stench: { + name: "恶臭", + description: "通过释放臭臭的气味,在攻击的时候,有时会使对手畏缩。", + }, + drizzle: { + name: "降雨", + description: "出场时,会将天气变为下雨。", + }, + speedBoost: { + name: "加速", + description: "每一回合速度会变快。", + }, + battleArmor: { + name: "战斗盔甲", + description: "被坚硬的甲壳守护着,不会被对手的攻击击中要害。", + }, + sturdy: { + name: "结实", + description: "在HP全满时,即使受到招式攻击,也不会被一击打倒。一击必杀的招式也没有效果。", + }, + damp: { + name: "湿气", + description: "通过把周围都弄湿,使谁都无法使用玉石俱碎等爆炸类的招式。", + }, + limber: { + name: "柔软", + description: "因为身体柔软,不会变为麻痹状态。", + }, + sandVeil: { + name: "沙隐", + description: "在沙暴的时候,闪避率会提高。", + }, + static: { + name: "静电", + description: "身上带有静电,有时会让接触到的对手麻痹。", + }, + voltAbsorb: { + name: "蓄电", + description: "受到电属性的招式攻击时,不会受到伤害,而是会回复。", + }, + waterAbsorb: { + name: "储水", + description: "受到水属性的招式攻击时,不会受到伤害,而是会回复。", + }, + oblivious: { + name: "迟钝", + description: "因为感觉迟钝,不会变为着迷和被挑衅状态。对威吓也毫不动摇。", + }, + cloudNine: { + name: "无关天气", + description: "任何天气的影响都会消失。", + }, + compoundEyes: { + name: "复眼", + description: "因为拥有复眼,招式的命中率会提高。", + }, + insomnia: { + name: "不眠", + description: "因为有着睡不着的体质,所以不会陷入睡眠状态。", + }, + colorChange: { + name: "变色", + description: "自己的属性会变为从对手处所受招式的属性。", + }, + immunity: { + name: "免疫", + description: "因为体内拥有免疫能力,不会变为中毒状态。", + }, + flashFire: { + name: "引火", + description: "受到火属性的招式攻击时,吸收火焰,自己使出的火属性招式会变强。", + }, + shieldDust: { + name: "鳞粉", + description: "被鳞粉守护着,不会受到招式的追加效果影响。", + }, + ownTempo: { + name: "我行我素", + description: "因为我行我素,不会变为混乱状态。对威吓也毫不动摇。", + }, + suctionCups: { + name: "吸盘", + description: "用吸盘牢牢贴在地面上,让替换宝可梦的招式和道具无效。", + }, + intimidate: { + name: "威吓", + description: "出场时威吓对手,让其退缩,降低对手的攻击。", + }, + shadowTag: { + name: "踩影", + description: "踩住对手的影子使其无法逃走或替换。", + }, + roughSkin: { + name: "粗糙皮肤", + description: "受到攻击时,用粗糙的皮肤弄伤接触到自己的对手。", + }, + wonderGuard: { + name: "神奇守护", + description: "不可思议的力量,只有效果绝佳的招式才能击中。", + }, + levitate: { + name: "飘浮", + description: "从地面浮起,从而不会受到地面属性招式的攻击。", + }, + effectSpore: { + name: "孢子", + description: "受到攻击时,有时会把接触到自己的对手变为中毒、麻痹或睡眠状态。", + }, + synchronize: { + name: "同步", + description: "将自己的中毒、麻痹或灼伤状态传染给对手。", + }, + clearBody: { + name: "恒净之躯", + description: "不会因为对手的招式或特性而被降低能力。", + }, + naturalCure: { + name: "自然回复", + description: "回到同行队伍后,异常状态就会被治愈。", + }, + lightningRod: { + name: "避雷针", + description: "将电属性的招式吸引到自己身上,不会受到伤害,而是会提高特攻。", + }, + sereneGrace: { + name: "天恩", + description: "托天恩的福,招式的追加效果容易出现。", + }, + swiftSwim: { + name: "悠游自如", + description: "下雨天气时,速度会提高。", + }, + chlorophyll: { + name: "叶绿素", + description: "晴朗天气时,速度会提高。", + }, + illuminate: { + name: "发光", + description: "通过让周围变亮来保持命中率不会被降低。", + }, + trace: { + name: "复制", + description: "出场时,复制对手的特性,变为与之相同的特性。", + }, + hugePower: { + name: "大力士", + description: "物理攻击的威力会变为2倍。", + }, + poisonPoint: { + name: "毒刺", + description: "有时会让接触到自己的对手变为中毒状态。", + }, + innerFocus: { + name: "精神力", + description: "拥有经过锻炼的精神,而不会因对手的攻击而畏缩。对威吓也毫不动摇。", + }, + magmaArmor: { + name: "熔岩铠甲", + description: "将炽热的熔岩覆盖在身上,不会变为冰冻状态。", + }, + waterVeil: { + name: "水幕", + description: "将水幕裹在身上,不会变为灼伤状态。", + }, + magnetPull: { + name: "磁力", + description: "用磁力吸住钢属性的宝可梦,使其无法逃走。", + }, + soundproof: { + name: "隔音", + description: "通过屏蔽声音,不受到声音招式的影响。", + }, + rainDish: { + name: "雨盘", + description: "下雨天气时,会缓缓回复HP。", + }, + sandStream: { + name: "扬沙", + description: "出场时,会把天气变为沙暴。", + }, + pressure: { + name: "压迫感", + description: "给予对手压迫感,大量减少其使用招式的PP。", + }, + thickFat: { + name: "厚脂肪", + description: "因为被厚厚的脂肪保护着,会让火属性和冰属性的招式伤害减半。", + }, + earlyBird: { + name: "早起", + description: "即使变为睡眠状态,也能以2倍的速度提早醒来。", + }, + flameBody: { + name: "火焰之躯", + description: "有时会让接触到自己的对手变为灼伤状态。", + }, + runAway: { + name: "逃跑", + description: "一定能从野生宝可梦那儿逃走。", + }, + keenEye: { + name: "锐利目光", + description: "多亏了锐利的目光,命中率不会被降低。", + }, + hyperCutter: { + name: "怪力钳", + description: "因为拥有以力量自豪的钳子,不会被对手降低攻击。", + }, + pickup: { + name: "捡拾", + description: "有时会捡来对手用过的道具,冒险过程中也会捡到。", + }, + truant: { + name: "懒惰", + description: "如果使出招式,下一回合就会休息。", + }, + hustle: { + name: "活力", + description: "自己的攻击变高,但命中率会降低。", + }, + cuteCharm: { + name: "迷人之躯", + description: "有时会让接触到自己的对手着迷。", + }, + plus: { + name: "正电", + description: "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。", + }, + minus: { + name: "负电", + description: "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。", + }, + forecast: { + name: "阴晴不定", + description: "受天气的影响,会变为水属性、火属性或冰属性中的某一个。", + }, + stickyHold: { + name: "黏着", + description: "因为道具是粘在黏性身体上的,所以不会被对手夺走。", + }, + shedSkin: { + name: "蜕皮", + description: "通过蜕去身上的皮,有时会治愈异常状态。", + }, + guts: { + name: "毅力", + description: "如果变为异常状态,会拿出毅力,攻击会提高。", + }, + marvelScale: { + name: "神奇鱗片", + description: "如果变为异常状态,神奇鳞片会发生反应,防御会提高。", + }, + liquidOoze: { + name: "污泥浆", + description: "吸收了污泥浆的对手会因强烈的恶臭而受到伤害,减少HP。", + }, + overgrow: { + name: "茂盛", + description: "HP减少的时候,草属性的招式威力会提高。", + }, + blaze: { + name: "猛火", + description: "HP减少的时候,火属性的招式威力会提高。", + }, + torrent: { + name: "激流", + description: "HP减少的时候,水属性的招式威力会提高。", + }, + swarm: { + name: "蟲之預感", + description: "HP减少的时候,虫属性的招式威力会提高。", + }, + rockHead: { + name: "坚硬脑袋", + description: "即使使出会受反作用力伤害的招式,HP也不会减少。", + }, + drought: { + name: "日照", + description: "出场时,会将天气变为晴朗。", + }, + arenaTrap: { + name: "沙穴", + description: "在战斗中让对手无法逃走。", + }, + vitalSpirit: { + name: "干劲", + description: "通过激发出干劲,不会变为睡眠状态。", + }, + whiteSmoke: { + name: "白色烟雾", + description: "被白色烟雾保护着,不会被对手降低能力。", + }, + purePower: { + name: "瑜伽之力", + description: "因瑜伽的力量,物理攻击的威力会变为2倍。", + }, + shellArmor: { + name: "硬壳盔甲", + description: "被坚硬的壳保护着,对手的攻击不会击中要害。", + }, + airLock: { + name: "气闸", + description: "所有天气的影响都会消失。", + }, + tangledFeet: { + name: "蹒跚", + description: "在混乱状态时,闪避率会提高。", + }, + motorDrive: { + name: "电气引擎", + description: "受到电属性的招式攻击时,不会受到伤害,而是速度会提高。", + }, + rivalry: { + name: "斗争心", + description: "面对性别相同的对手,会燃起斗争心,变得更强。而面对性别不同的,则会变弱。", + }, + steadfast: { + name: "不屈之心", + description: "每次畏缩时,不屈之心就会燃起,速度也会提高。", + }, + snowCloak: { + name: "雪隐", + description: "下雪天气时,闪避率会提高。", + }, + gluttony: { + name: "贪吃鬼", + description: "原本HP变得很少时才会吃树果,在HP还有一半时就会把它吃掉。", + }, + angerPoint: { + name: "愤怒穴位", + description: "要害被击中时,会大发雷霆,攻击力变为最大。", + }, + unburden: { + name: "轻装", + description: "失去所持有的道具时,速度会提高。", + }, + heatproof: { + name: "耐热", + description: "耐热的体质会让火属性的招式伤害减半。", + }, + simple: { + name: "单纯", + description: "能力变化会变为平时的2倍。", + }, + drySkin: { + name: "干燥皮肤", + description: "下雨天气时和受到水属性的招式时,HP会回复。晴朗天气时和受到火属性的招式时,HP会减少。", + }, + download: { + name: "下载", + description: "比较对手的防御和特防,根据较低的那项能力相应地提高自己的攻击或特攻。", + }, + ironFist: { + name: "铁拳", + description: "使用拳类招式的威力会提高。", + }, + poisonHeal: { + name: "毒疗", + description: "变为中毒状态时,HP不会减少,反而会增加起来。", + }, + adaptability: { + name: "适应力", + description: "与自身同属性的招式威力会提高。", + }, + skillLink: { + name: "连续攻击", + description: "如果使用连续招式,总是能使出最高次数。", + }, + hydration: { + name: "湿润之躯", + description: "下雨天气时,异常状态会治愈。", + }, + solarPower: { + name: "太阳之力", + description: "晴朗天气时,特攻会提高,而每回合HP会减少。", + }, + quickFeet: { + name: "飞毛腿", + description: "变为异常状态时,速度会提高。", + }, + normalize: { + name: "一般皮肤", + description: "无论是什么属性的招式,全部会变为一般属性。威力会少量提高。", + }, + sniper: { + name: "狙击手", + description: "击中要害时,威力会变得更强。", + }, + magicGuard: { + name: "魔法防守", + description: "不会受到攻击以外的伤害。", + }, + noGuard: { + name: "无防守", + description: "由于无防守战术,双方使出的招式都必定会击中。", + }, + stall: { + name: "慢出", + description: "使出招式的顺序必定会变为最后。", + }, + technician: { + name: "技术高手", + description: "攻击时可以将低威力招式的威力提高。", + }, + leafGuard: { + name: "叶子防守", + description: "晴朗天气时,不会变为异常状态。", + }, + klutz: { + name: "笨拙", + description: "无法使用持有的道具。", + }, + moldBreaker: { + name: "破格", + description: "可以不受对手特性的干扰,向对手使出招式。", + }, + superLuck: { + name: "超幸运", + description: "因为拥有超幸运,攻击容易击中对手的要害。", + }, + aftermath: { + name: "引爆", + description: "变为昏厥时,会对接触到自己的对手造成伤害。", + }, + anticipation: { + name: "危险预知", + description: "可以察觉到对手拥有的危险招式。", + }, + forewarn: { + name: "预知梦", + description: "出场时,只读取1个对手拥有的招式。", + }, + unaware: { + name: "纯朴", + description: "可以无视对手能力的变化,进行攻击。", + }, + tintedLens: { + name: "有色眼镜", + description: "可以将效果不好的招式以通常的威力使出。", + }, + filter: { + name: "过滤", + description: "受到效果绝佳的攻击时,可以减弱其威力。", + }, + slowStart: { + name: "慢启动", + description: "在5回合内,攻击和速度减半。", + }, + scrappy: { + name: "胆量", + description: "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。对威吓也毫不动摇。", + }, + stormDrain: { + name: "引水", + description: "将水属性的招式引到自己身上,不会受到伤害,而是会提高特攻。", + }, + iceBody: { + name: "冰冻之躯", + description: "下雪天气时,会缓缓回复HP。", + }, + solidRock: { + name: "坚硬岩石", + description: "受到效果绝佳的攻击时,可以减弱其威力。", + }, + snowWarning: { + name: "降雪", + description: "出场时,会将天气变为下雪。", + }, + honeyGather: { + name: "采蜜", + description: "战斗结束时,有时候会捡来甜甜蜜。", + }, + frisk: { + name: "察觉", + description: "出场时,可以察觉对手的持有物。", + }, + reckless: { + name: "舍身", + description: "自己会因反作用力受伤的招式,其威力会提高。", + }, + multitype: { + name: "多属性", + description: "自己的属性会根据持有的石板而改变。", + }, + flowerGift: { + name: "花之礼", + description: "晴朗天气时,自己与同伴的攻击和特防能力会提高。", + }, + badDreams: { + name: "梦魇", + description: "给予睡眠状态的对手伤害。", + }, + pickpocket: { + name: "顺手牵羊", + description: "盗取接触到自己的对手的道具。", + }, + sheerForce: { + name: "强行", + description: "招式的追加效果消失,但因此能以更高的威力使出招式。", + }, + contrary: { + name: "唱反调", + description: "能力的变化发生逆转,原本提高时会降低,而原本降低时会提高。", + }, + unnerve: { + name: "紧张感", + description: "让对手紧张,使其无法食用树果。", + }, + defiant: { + name: "不服输", + description: "被对手降低能力时,攻击会大幅提高。", + }, + defeatist: { + name: "软弱", + description: "HP减半时,会变得软弱,攻击和特攻会减半。", + }, + cursedBody: { + name: "诅咒之躯", + description: "受到攻击时,有时会把对手的招式变为定身法状态。", + }, + healer: { + name: "治愈之心", + description: "有时会治愈异常状态的同伴。", + }, + friendGuard: { + name: "友情防守", + description: "可以减少我方的伤害。", + }, + weakArmor: { + name: "碎裂铠甲", + description: "受到物理招式的伤害时,防御会降低,速度会大幅提高。", + }, + heavyMetal: { + name: "重金属", + description: "自身的重量会变为2倍。", + }, + lightMetal: { + name: "轻金属", + description: "自身的重量会减半。", + }, + multiscale: { + name: "多重鳞片", + description: "HP全满时,受到的伤害会变少。", + }, + toxicBoost: { + name: "中毒激升", + description: "变为中毒状态时,物理招式的威力会提高。", + }, + flareBoost: { + name: "受热激升", + description: "变为灼伤状态时,特殊招式的威力会提高。", + }, + harvest: { + name: "收获", + description: "可以多次制作出已被使用掉的树果。", + }, + telepathy: { + name: "心灵感应", + description: "读取我方的攻击,并闪避其招式伤害。", + }, + moody: { + name: "心情不定", + description: "每一回合,能力中的某项会大幅提高,而某项会降低。", + }, + overcoat: { + name: "防尘", + description: "不会受到沙暴的伤害。也不会受到粉末类和孢子类招式的影响。", + }, + poisonTouch: { + name: "毒手", + description: "只通过接触就有可能让对手变为中毒状态。", + }, + regenerator: { + name: "再生力", + description: "退回同行队伍后,HP会少量回复。", + }, + bigPecks: { + name: "健壮胸肌", + description: "不会受到防御降低的效果。", + }, + sandRush: { + name: "拨沙", + description: "沙暴天气时,速度会提高。", + }, + wonderSkin: { + name: "奇迹皮肤", + description: "成为不易受到变化招式攻击的身体。", + }, + analytic: { + name: "分析", + description: "如果在最后使出招式,招式的威力会提高。", + }, + illusion: { + name: "幻觉", + description: "假扮成同行队伍中的最后一只宝可梦出场,迷惑对手。", + }, + imposter: { + name: "变身者", + description: "变身为当前面对的宝可梦。", + }, + infiltrator: { + name: "穿透", + description: "可以穿透对手的壁障或替身进行攻击。", + }, + mummy: { + name: "木乃伊", + description: "被对手接触到后,会将对手变为木乃伊。", + }, + moxie: { + name: "自信过度", + description: "如果打倒对手,就会充满自信,攻击会提高。", + }, + justified: { + name: "正义之心", + description: "受到恶属性的招式攻击时,因为正义感,攻击会提高。", + }, + rattled: { + name: "胆怯", + description: "受到恶属性、幽灵属性和虫属性的攻击或威吓时,会因胆怯而速度提高。", + }, + magicBounce: { + name: "魔法镜", + description: "可以不受到由对手使出的变化招式影响,并将其反弹。", + }, + sapSipper: { + name: "食草", + description: "受到草属性的招式攻击时,不会受到伤害,而是攻击会提高。", + }, + prankster: { + name: "恶作剧之心", + description: "可以率先使出变化招式。", + }, + sandForce: { + name: "沙之力", + description: "沙暴天气时,岩石属性、地面属性和钢属性的招式威力会提高。", + }, + ironBarbs: { + name: "铁刺", + description: "用铁刺给予接触到自己的对手伤害。", + }, + zenMode: { + name: "达摩模式", + description: "HP变为一半以下时,样子会改变。", + }, + victoryStar: { + name: "胜利之星", + description: "自己和同伴的命中率会提高。", + }, + turboblaze: { + name: "涡轮火焰", + description: "可以不受对手特性的干扰,向对手使出招式。", + }, + teravolt: { + name: "兆级电压", + description: "可以不受对手特性的干扰,向对手使出招式。", + }, + aromaVeil: { + name: "芳香幕", + description: "可以防住向自己和同伴发出的心灵攻击。", + }, + flowerVeil: { + name: "花幕", + description: "我方的草属性宝可梦能力不会降低,也不会变为异常状态。", + }, + cheekPouch: { + name: "颊囊", + description: "无论是哪种树果,食用后,HP都会回复。", + }, + protean: { + name: "变幻自如", + description: "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。", + }, + furCoat: { + name: "毛皮大衣", + description: "对手给予的物理招式的伤害会减半。", + }, + magician: { + name: "魔术师", + description: "夺走被自己的招式击中的对手的道具。", + }, + bulletproof: { + name: "防弹", + description: "可以防住对手的球和弹类招式。", + }, + competitive: { + name: "好胜", + description: "如果被对手降低能力,特攻会大幅提高。", + }, + strongJaw: { + name: "强壮之颚", + description: "因为颚部强壮,啃咬类招式的威力会提高。", + }, + refrigerate: { + name: "冰冻皮肤", + description: "一般属性的招式会变为冰属性。威力会少量提高。", + }, + sweetVeil: { + name: "甜幕", + description: "自己和同伴的宝可梦不会变为睡眠状态。", + }, + stanceChange: { + name: "战斗切换", + description: "如果使出攻击招式,会变为刀剑形态,如果使出招式“王者盾牌”,会变为盾牌形态。", + }, + galeWings: { + name: "疾风之翼", + description: "HP全满时,飞行属性的招式可以率先使出。", + }, + megaLauncher: { + name: "超级发射器", + description: "波动和波导类招式的威力会提高。", + }, + grassPelt: { + name: "草之毛皮", + description: "在青草场地时,防御会提高。", + }, + symbiosis: { + name: "共生", + description: "同伴使用道具时,会把自己持有的道具传递给同伴。", + }, + toughClaws: { + name: "硬爪", + description: "接触到对手的招式威力会提高。", + }, + pixilate: { + name: "妖精皮肤", + description: "一般属性的招式会变为妖精属性。威力会少量提高。", + }, + gooey: { + name: "黏滑", + description: "对于用攻击接触到自己的对手,会降低其速度。", + }, + aerilate: { + name: "飞行皮肤", + description: "一般属性的招式会变为飞行属性。威力会少量提高。", + }, + parentalBond: { + name: "亲子爱", + description: "亲子俩可以合计攻击2次。", + }, + darkAura: { + name: "暗黑气场", + description: "全体的恶属性招式变强。", + }, + fairyAura: { + name: "妖精气场", + description: "全体的妖精属性招式变强。", + }, + auraBreak: { + name: "气场破坏", + description: "让气场的效果发生逆转,降低威力。", + }, + primordialSea: { + name: "始源之海", + description: "变为不会受到火属性攻击的天气。", + }, + desolateLand: { + name: "终结之地", + description: "变为不会受到水属性攻击的天气。", + }, + deltaStream: { + name: "德尔塔气流", + description: "变为令飞行属性的弱点消失的天气。", + }, + stamina: { + name: "持久力", + description: "受到攻击时,防御会提高。", + }, + wimpOut: { + name: "跃跃欲逃", + description: "HP变为一半时,会慌慌张张逃走,退回同行队伍中。", + }, emergencyExit: { + name: "危险回避", + description: "HP变为一半时,为了回避危险,会退回到同行队伍中。", + }, + waterCompaction: { + name: "遇水凝固", + description: "受到水属性的招式攻击时,防御会大幅提高。", + }, + merciless: { + name: "不仁不义", + description: "攻击中毒状态的对手时,必定会击中要害。", + }, + shieldsDown: { + name: "界限盾壳", + description: "HP变为一半时,壳会坏掉,变得有攻击性。", + }, + stakeout: { + name: "蹲守", + description: "可以对替换出场的对手以2倍的伤害进行攻击。", + }, + waterBubble: { + name: "水泡", + description: "降低自己受到的火属性招式的威力,不会灼伤。", + }, + steelworker: { + name: "钢能力者", + description: "钢属性的招式威力会提高。", + }, + berserk: { + name: "怒火冲天", + description: "因对手的攻击HP变为一半时,特攻会提高。", + }, + slushRush: { + name: "拨雪", + description: "下雪天气时,速度会提高。", + }, + longReach: { + name: "远隔", + description: "可以不接触对手就使出所有的招式。", + }, + liquidVoice: { + name: "湿润之声", + description: "所有的声音招式都变为水属性。", + }, + triage: { + name: "先行治疗", + description: "可以率先使出回复招式。", + }, + galvanize: { + name: "电气皮肤", + description: "一般属性的招式会变为电属性。威力会少量提高。", + }, + surgeSurfer: { + name: "冲浪之尾", + description: "电气场地时,速度会变为2倍。", + }, + schooling: { + name: "鱼群", + description: "HP多的时候会聚起来变强。HP剩余量变少时,群体会分崩离析。", + }, + disguise: { + name: "画皮", + description: "通过画皮覆盖住身体,可以防住1次攻击。", + }, + battleBond: { + name: "牵绊变身", + description: "打倒对手时,与训练家的牵绊会增强,自己的攻击、特攻、速度会提高。", + }, + powerConstruct: { + name: "群聚变形", + description: "HP变为一半时,细胞们会赶来支援,变为完全体形态。", + }, + corrosion: { + name: "腐蚀", + description: "可以使钢属性和毒属性的宝可梦也陷入中毒状态。", + }, + comatose: { + name: "绝对睡眠", + description: "总是半梦半醒的状态,绝对不会醒来。可以就这么睡着进行攻击。", + }, + queenlyMajesty: { + name: "女王的威严", + description: "向对手施加威慑力,使其无法对我方使出先制招式。", + }, + innardsOut: { + name: "飞出的内在物", + description: "被对手打倒的时候,会给予对手相当于HP剩余量的伤害。", + }, + dancer: { + name: "舞者", + description: "有谁使出跳舞招式时,自己也能就这么接着使出跳舞招式。", + }, + battery: { + name: "蓄电池", + description: "会提高我方的特殊招式的威力。", + }, + fluffy: { + name: "毛茸茸", + description: "会将对手所给予的接触类招式的伤害减半,但火属性招式的伤害会变为2倍。", + }, + dazzling: { + name: "鲜艳之躯", + description: "让对手吓一跳,使其无法对我方使出先制招式。", + }, + soulHeart: { + name: "魂心", + description: "宝可梦每次变为昏厥状态时,特攻会提高。", + }, + tanglingHair: { + name: "卷发", + description: "对于用攻击接触到自己的对手,会降低其速度。", + }, + receiver: { + name: "接球手", + description: "继承被打倒的同伴的特性,变为相同的特性。", + }, + powerOfAlchemy: { + name: "化学之力", + description: "继承被打倒的同伴的特性,变为相同的特性。", + }, + beastBoost: { + name: "异兽提升", + description: "打倒对手的时候,自己最高的那项能力会提高。", + }, + rksSystem: { + name: "AR系统", + description: "根据持有的存储碟,自己的属性会改变。", + }, + electricSurge: { + name: "电气制造者", + description: "出场时,会布下电气场地。", + }, + psychicSurge: { + name: "精神制造者", + description: "出场时,会布下精神场地。", + }, + mistySurge: { + name: "薄雾制造者", + description: "出场时,会布下薄雾场地。", + }, + grassySurge: { + name: "青草制造者", + description: "出场时,会布下青草场地。", + }, + fullMetalBody: { + name: "金属防护", + description: "不会因为对手的招式或特性而被降低能力。", + }, + shadowShield: { + name: "幻影防守", + description: "HP全满时,受到的伤害会变少。", + }, + prismArmor: { + name: "棱镜装甲", + description: "受到效果绝佳的攻击时,可以减弱其威力。", + }, + neuroforce: { + name: "脑核之力", + description: "效果绝佳的攻击,威力会变得更强。", + }, + intrepidSword: { + name: "不挠之剑", + description: "首次出场时,攻击会提高。", + }, + dauntlessShield: { + name: "不屈之盾", + description: "首次出场时,防御会提高。", + }, + libero: { + name: "自由者", + description: "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。", + }, + ballFetch: { + name: "捡球", + description: "没有携带道具时,会拾取第1个投出后捕捉失败的精灵球。", + }, + cottonDown: { + name: "棉絮", + description: "受到攻击后撒下棉絮,降低除自己以外的所有宝可梦的速度。", + }, + propellerTail: { + name: "螺旋尾鳍", + description: "能无视具有吸引对手招式效果的特性或招式的影响。", + }, + mirrorArmor: { + name: "镜甲", + description: "只反弹自己受到的能力降低效果。", + }, + gulpMissile: { + name: "一口导弹", + description: "冲浪或潜水时会叼来猎物。受到伤害时,会吐出猎物进行攻击。", + }, + stalwart: { + name: "坚毅", + description: "能无视具有吸引对手招式效果的特性或招式的影响。", + }, + steamEngine: { + name: "蒸汽机", + description: "受到水属性或火属性的招式攻击时,速度会巨幅提高。", + }, + punkRock: { + name: "庞克摇滚", + description: "声音招式的威力会提高。受到的声音招式伤害会减半。", + }, + sandSpit: { + name: "吐沙", + description: "受到攻击时,会刮起沙暴。", + }, + iceScales: { + name: "冰鳞粉", + description: "由于有冰鳞粉的守护,受到的特殊攻击伤害会减半。", + }, + ripen: { + name: "熟成", + description: "使树果成熟,效果变为2倍。", + }, + iceFace: { + name: "结冻头", + description: "头部的冰会代替自己承受物理攻击,但是样子会改变。下雪时,冰会恢复原状。", + }, + powerSpot: { + name: "能量点", + description: "只要处在相邻位置,招式的威力就会提高。", + }, + mimicry: { + name: "拟态", + description: "宝可梦的属性会根据场地的状态而变化。", + }, + screenCleaner: { + name: "除障", + description: "出场时,敌方和我方的光墙、反射壁和极光幕的效果会消失。", + }, + steelySpirit: { + name: "钢之意志", + description: "我方的钢属性攻击威力会提高。", + }, + perishBody: { + name: "灭亡之躯", + description: "受到接触类招式攻击时,双方都会在3回合后变为昏厥状态。替换后效果消失。", + }, + wanderingSpirit: { + name: "游魂", + description: "与使用接触类招式攻击自己的宝可梦互换特性。", + }, + gorillaTactics: { + name: "一猩一意", + description: "虽然攻击会提高,但是只能使出一开始所选的招式。", + }, + neutralizingGas: { + name: "化学变化气体", + description: "特性为化学变化气体的宝可梦在场时,场上所有宝可梦的特性效果都会消失或者无法生效。", + }, + pastelVeil: { + name: "粉彩护幕", + description: "自己和同伴都不会陷入中毒的异常状态。", + }, + hungerSwitch: { + name: "饱了又饿", + description: "每回合结束时会在满腹花纹与空腹花纹之间交替改变样子。", + }, + quickDraw: { + name: "速击", + description: "有时能比对手先一步行动。", + }, + unseenFist: { + name: "无形拳", + description: "如果使出的是接触到对手的招式,就可以无视守护效果进行攻击。", + }, + curiousMedicine: { + name: "怪药", + description: "出场时会从贝壳撒药,将我方的能力变化复原。", + }, + transistor: { + name: "电晶体", + description: "电属性的招式威力会提高。", + }, + dragonsMaw: { + name: "龙颚", + description: "龙属性的招式威力会提高。", + }, + chillingNeigh: { + name: "苍白嘶鸣", + description: "打倒对手时会用冰冷的声音嘶鸣并提高攻击。", + }, + grimNeigh: { + name: "漆黑嘶鸣", + description: "打倒对手时会用恐怖的声音嘶鸣并提高特攻。", + }, + asOneGlastrier: { + name: "人马一体", + description: "兼备蕾冠王的紧张感和雪暴马的苍白嘶鸣这两种特性。", + }, + asOneSpectrier: { + name: "人马一体", + description: "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性。", + }, + lingeringAroma: { + name: "甩不掉的气味", + description: "被对手接触到后,甩不掉的气味会沾上对手。", + }, + seedSower: { + name: "掉出种子", + description: "受到攻击时,会将脚下变成青草场地。", + }, + thermalExchange: { + name: "热交换", + description: "受到火属性的招式攻击时,攻击会提高,且不会陷入灼伤状态。", + }, + angerShell: { + name: "愤怒甲壳", + description: "因被对手攻击而HP变为一半时,会因愤怒降低防御和特防。但攻击、特攻、速度会提高。", + }, + purifyingSalt: { + name: "洁净之盐", + description: "因洁净的盐而不会陷入异常状态。会让幽灵属性的招式伤害减半。", + }, + wellBakedBody: { + name: "焦香之躯", + description: "受到火属性的招式攻击时,不会受到伤害,而是会大幅提高防御。", + }, + windRider: { + name: "乘风", + description: "吹起了顺风或受到风的招式攻击时,不会受到伤害,而是会提高攻击。", + }, + guardDog: { + name: "看门犬", + description: "受到威吓时,攻击会提高。让替换宝可梦的招式和道具无效。", + }, + rockyPayload: { + name: "搬岩", + description: "岩石属性的招式威力会提高。", + }, + windPower: { + name: "风力发电", + description: "受到风的招式攻击时,会变为充电状态。", + }, + zeroToHero: { + name: "全能变身", + description: "回到同行队伍后,会变为全能形态。", + }, + commander: { + name: "发号施令", + description: "出场时,若我方当中有吃吼霸,就会进入其口中,并从其口中发出指令。", + }, + electromorphosis: { + name: "电力转换", + description: "受到伤害时,会变为充电状态。", + }, + protosynthesis: { + name: "古代活性", + description: "携带着驱劲能量或天气为晴朗时,数值最高的能力会提高。", + }, + quarkDrive: { + name: "夸克充能", + description: "携带着驱劲能量或在电气场地上时,数值最高的能力会提高。", + }, + goodAsGold: { + name: "黄金之躯", + description: "不会氧化的坚固黄金身躯不会受到对手的变化招式的影响。", + }, + vesselOfRuin: { + name: "灾祸之鼎", + description: "以能呼唤灾厄的鼎的力量降低除自己以外的宝可梦的特攻。", + }, + swordOfRuin: { + name: "灾祸之剑", + description: "以能呼唤灾厄的剑的力量降低除自己以外的宝可梦的防御。", + }, + tabletsOfRuin: { + name: "灾祸之简", + description: "以能呼唤灾厄的简的力量降低除自己以外的宝可梦的攻击。", + }, + beadsOfRuin: { + name: "灾祸之玉", + description: "以能呼唤灾厄的勾玉的力量降低除自己以外的宝可梦的特防。", + }, + orichalcumPulse: { + name: "绯红脉动", + description: "出场时,会将天气变为晴朗。日照强烈时,会通过古代的脉动升高攻击。", + }, + hadronEngine: { + name: "强子引擎", + description: "出场时,会布下电气场地。处于电气场地时,会通过未来的机关升高特攻。", + }, + opportunist: { + name: "跟风", + description: "对手的能力提高时,自己也会趁机同样地提高能力。", + }, + cudChew: { + name: "反刍", + description: "吃了树果后,会在下一回合结束时从胃反刍出来再吃1次。", + }, + sharpness: { + name: "锋锐", + description: "提高切割对手的招式的威力。", + }, + supremeOverlord: { + name: "大将", + description: "出场时,攻击和特攻会按照目前被打倒的同伴数量逐渐提升,被打倒越多,提升越多。", + }, + costar: { + name: "同台共演", + description: "出场时,复制同伴的能力变化。", + }, + toxicDebris: { + name: "毒满地", + description: "受到物理招式的伤害时,会在对手脚下散布毒菱。", + }, + armorTail: { + name: "尾甲", + description: "包裹头部的神秘尾巴使对手无法对我方使出先制招式。", + }, + earthEater: { + name: "食土", + description: "受到地面属性的招式攻击时,不会受到伤害,而是会得到回复。", + }, + myceliumMight: { + name: "菌丝之力", + description: "使出变化招式时,虽然行动必定会变慢,但能不受对手的特性妨碍。", + }, + mindsEye: { + name: "心眼", + description: "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。无视对手的闪避率的变化,且命中率不会被降低。", + }, + supersweetSyrup: { + name: "甘露之蜜", + description: "首次出场时,会散发出甜腻的蜜的香味来降低对手的闪避率。", + }, + hospitality: { + name: "款待", + description: "出场时款待同伴,回复其少量HP。", + }, + toxicChain: { + name: "毒锁链", + description: "凭借含有毒素的锁链的力量,有时能让被招式击中的对手陷入剧毒状态。", + }, + embodyAspectTeal: { + name: "面影辉映", + description: "将回忆映于心中,让碧草面具发出光辉,提高自己的速度。", + }, + embodyAspectWellspring: { + name: "面影辉映", + description: "将回忆映于心中,让水井面具发出光辉,提高自己的特防。", + }, + embodyAspectHearthflame: { + name: "面影辉映", + description: "将回忆映于心中,让火灶面具发出光辉,提高自己的攻击。", + }, + embodyAspectCornerstone: { + name: "面影辉映", + description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。", + }, + teraShift: { + name: "太晶变形", + description: "出场时,会吸收周围的能量,变为太晶形态。", + }, + teraShell: { + name: "太晶甲壳", + description: "甲壳蕴藏着全部属性的力量,会将自己HP全满时受到的伤害全都变为效果不好。", + }, + teraformZero: { + name: "归零化境", + description: "太乐巴戈斯变为星晶形态时,蕴藏在它身上的力量会将天气和场地的影响全部归零。", + }, + poisonPuppeteer: { + name: "毒傀儡", + description: "因桃歹郎的招式而陷入中毒状态的对手同时也会陷入混乱状态。", + }, +} as const; diff --git a/src/locales/zh-hans/battle.ts b/src/locales/zh-hans/battle.ts new file mode 100644 index 00000000000..e307a3a524a --- /dev/null +++ b/src/locales/zh-hans/battle.ts @@ -0,0 +1,53 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const battle: SimpleTranslationEntries = { + "bossAppeared": "{{bossName}} appeared.", + "trainerAppeared": "{{trainerName}}\nwould like to battle!", + "singleWildAppeared": "A wild {{pokemonName}} appeared!", + "multiWildAppeared": "A wild {{pokemonName1}}\nand {{pokemonName2}} appeared!", + "playerComeBack": "Come back, {{pokemonName}}!", + "trainerComeBack": "{{trainerName}} withdrew {{pokemonName}}!", + "playerGo": "Go! {{pokemonName}}!", + "trainerGo": "{{trainerName}} sent out {{pokemonName}}!", + "switchQuestion": "Will you switch\n{{pokemonName}}?", + "trainerDefeated": `You defeated\n{{trainerName}}!`, + "pokemonCaught": "{{pokemonName}} was caught!", + "pokemon": "Pokémon", + "sendOutPokemon": "Go! {{pokemonName}}!", + "hitResultCriticalHit": "A critical hit!", + "hitResultSuperEffective": "It's super effective!", + "hitResultNotVeryEffective": "It's not very effective…", + "hitResultNoEffect": "It doesn't affect {{pokemonName}}!", + "hitResultOneHitKO": "It's a one-hit KO!", + "attackFailed": "But it failed!", + "attackHitsCount": `Hit {{count}} time(s)!`, + "expGain": "{{pokemonName}} gained\n{{exp}} EXP. Points!", + "levelUp": "{{pokemonName}} grew to\nLv. {{level}}!", + "learnMove": "{{pokemonName}} learned\n{{moveName}}!", + "learnMovePrompt": "{{pokemonName}} wants to learn the\nmove {{moveName}}.", + "learnMoveLimitReached": "However, {{pokemonName}} already\nknows four moves.", + "learnMoveReplaceQuestion": "Should a move be forgotten and\nreplaced with {{moveName}}?", + "learnMoveStopTeaching": "Stop trying to teach\n{{moveName}}?", + "learnMoveNotLearned": "{{pokemonName}} did not learn the\nmove {{moveName}}.", + "learnMoveForgetQuestion": "Which move should be forgotten?", + "learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.", + "levelCapUp": "The level cap\nhas increased to {{levelCap}}!", + "moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.", + "moveNoPP": "There's no PP left for\nthis move!", + "moveDisabled": "{{moveName}} is disabled!", + "noPokeballForce": "An unseen force\nprevents using Poké Balls.", + "noPokeballTrainer": "You can't catch\nanother trainer's Pokémon!", + "noPokeballMulti": "You can only throw a Poké Ball\nwhen there is one Pokémon remaining!", + "noPokeballStrong": "The target Pokémon is too strong to be caught!\nYou need to weaken it first!", + "noEscapeForce": "An unseen force\nprevents escape.", + "noEscapeTrainer": "You can't run\nfrom a trainer battle!", + "noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nprevents {{escapeVerb}}!", + "runAwaySuccess": "You got away safely!", + "runAwayCannotEscape": 'You can\'t escape!', + "escapeVerbSwitch": "switching", + "escapeVerbFlee": "fleeing", + "notDisabled": "{{moveName}} is disabled\nno more!", + "skipItemQuestion": "Are you sure you want to skip taking an item?", + "eggHatching": "Oh?", + "ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?" +} as const; \ No newline at end of file diff --git a/src/locales/zh-hans/command-ui-handler.ts b/src/locales/zh-hans/command-ui-handler.ts new file mode 100644 index 00000000000..889c1378b08 --- /dev/null +++ b/src/locales/zh-hans/command-ui-handler.ts @@ -0,0 +1,9 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const commandUiHandler: SimpleTranslationEntries = { + "fight": "Fight", + "ball": "Ball", + "pokemon": "Pokémon", + "run": "Run", + "actionMessage": "What will\n{{pokemonName}} do?", +} as const; \ No newline at end of file diff --git a/src/locales/zh-hans/config.ts b/src/locales/zh-hans/config.ts new file mode 100644 index 00000000000..f0d0b591625 --- /dev/null +++ b/src/locales/zh-hans/config.ts @@ -0,0 +1,28 @@ +import { ability } from "./ability"; +import { battle } from "./battle"; +import { commandUiHandler } from "./command-ui-handler"; +import { fightUiHandler } from "./fight-ui-handler"; +import { menu } from "./menu"; +import { menuUiHandler } from "./menu-ui-handler"; +import { move } from "./move"; +import { pokeball } from "./pokeball"; +import { pokemon } from "./pokemon"; +import { pokemonStat } from "./pokemon-stat"; +import { starterSelectUiHandler } from "./starter-select-ui-handler"; +import { tutorial } from "./tutorial"; + + +export const zhHansConfig = { + ability: ability, + battle: battle, + commandUiHandler: commandUiHandler, + fightUiHandler: fightUiHandler, + menuUiHandler: menuUiHandler, + menu: menu, + move: move, + pokeball: pokeball, + pokemonStat: pokemonStat, + pokemon: pokemon, + starterSelectUiHandler: starterSelectUiHandler, + tutorial: tutorial +} \ No newline at end of file diff --git a/src/locales/zh-hans/fight-ui-handler.ts b/src/locales/zh-hans/fight-ui-handler.ts new file mode 100644 index 00000000000..1ce9e0317bf --- /dev/null +++ b/src/locales/zh-hans/fight-ui-handler.ts @@ -0,0 +1,6 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const fightUiHandler: SimpleTranslationEntries = { + "pp": "PP", + "power": "POWER", +} as const; \ No newline at end of file diff --git a/src/locales/zh-hans/menu-ui-handler.ts b/src/locales/zh-hans/menu-ui-handler.ts new file mode 100644 index 00000000000..5fde37ae360 --- /dev/null +++ b/src/locales/zh-hans/menu-ui-handler.ts @@ -0,0 +1,23 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const menuUiHandler: SimpleTranslationEntries = { + "GAME_SETTINGS": 'Game Settings', + "ACHIEVEMENTS": "Achievements", + "STATS": "Stats", + "VOUCHERS": "Vouchers", + "EGG_LIST": "Egg List", + "EGG_GACHA": "Egg Gacha", + "MANAGE_DATA": "Manage Data", + "COMMUNITY": "Community", + "RETURN_TO_TITLE": "Return To Title", + "LOG_OUT": "Log Out", + "slot": "Slot {{slotNumber}}", + "importSession": "Import Session", + "importSlotSelect": "Select a slot to import to.", + "exportSession": "Export Session", + "exportSlotSelect": "Select a slot to export from.", + "importData": "Import Data", + "exportData": "Export Data", + "cancel": "Cancel", + "losingProgressionWarning": "You will lose any progress since the beginning of the battle. Proceed?" +} as const; \ No newline at end of file diff --git a/src/locales/zh-hans/menu.ts b/src/locales/zh-hans/menu.ts new file mode 100644 index 00000000000..7a5043a98e2 --- /dev/null +++ b/src/locales/zh-hans/menu.ts @@ -0,0 +1,46 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +/** + * The menu namespace holds most miscellaneous text that isn't directly part of the game's + * contents or directly related to Pokemon data. This includes menu navigation, settings, + * account interactions, descriptive text, etc. + */ +export const menu: SimpleTranslationEntries = { + "cancel": "Cancel", + "continue": "Continue", + "dailyRun": "Daily Run (Beta)", + "loadGame": "Load Game", + "newGame": "New Game", + "selectGameMode": "Select a game mode.", + "logInOrCreateAccount": "Log in or create an account to start. No email required!", + "username": "Username", + "password": "Password", + "login": "Login", + "register": "Register", + "emptyUsername": "Username must not be empty", + "invalidLoginUsername": "The provided username is invalid", + "invalidRegisterUsername": "Username must only contain letters, numbers, or underscores", + "invalidLoginPassword": "The provided password is invalid", + "invalidRegisterPassword": "Password must be 6 characters or longer", + "usernameAlreadyUsed": "The provided username is already in use", + "accountNonExistent": "The provided user does not exist", + "unmatchingPassword": "The provided password does not match", + "passwordNotMatchingConfirmPassword": "Password must match confirm password", + "confirmPassword": "Confirm Password", + "registrationAgeWarning": "By registering, you confirm you are of 13 years of age or older.", + "backToLogin": "Back to Login", + "failedToLoadSaveData": "Failed to load save data. Please reload the page.\nIf this continues, please contact the administrator.", + "sessionSuccess": "Session loaded successfully.", + "failedToLoadSession": "Your session data could not be loaded.\nIt may be corrupted.", + "boyOrGirl": "Are you a boy or a girl?", + "boy": "Boy", + "girl": "Girl", + "dailyRankings": "Daily Rankings", + "weeklyRankings": "Weekly Rankings", + "noRankings": "No Rankings", + "loading": "Loading…", + "playersOnline": "Players Online", + "empty":"Empty", + "yes":"Yes", + "no":"No", +} as const; \ No newline at end of file diff --git a/src/locales/zh-hans/move.ts b/src/locales/zh-hans/move.ts new file mode 100644 index 00000000000..f0c1c623a05 --- /dev/null +++ b/src/locales/zh-hans/move.ts @@ -0,0 +1,3812 @@ +import { MoveTranslationEntries } from "#app/plugins/i18n"; + +export const move: MoveTranslationEntries = { + "pound": { + name: "Pound", + effect: "The target is physically pounded with a long tail, a foreleg, or the like." + }, + "karateChop": { + name: "Karate Chop", + effect: "The target is attacked with a sharp chop. Critical hits land more easily." + }, + "doubleSlap": { + name: "Double Slap", + effect: "The target is slapped repeatedly, back and forth, two to five times in a row." + }, + "cometPunch": { + name: "Comet Punch", + effect: "The target is hit with a flurry of punches that strike two to five times in a row." + }, + "megaPunch": { + name: "Mega Punch", + effect: "The target is slugged by a punch thrown with muscle-packed power." + }, + "payDay": { + name: "Pay Day", + effect: "Numerous coins are hurled at the target to inflict damage. Money is earned after the battle." + }, + "firePunch": { + name: "Fire Punch", + effect: "The target is punched with a fiery fist. This may also leave the target with a burn." + }, + "icePunch": { + name: "Ice Punch", + effect: "The target is punched with an icy fist. This may also leave the target frozen." + }, + "thunderPunch": { + name: "Thunder Punch", + effect: "The target is punched with an electrified fist. This may also leave the target with paralysis." + }, + "scratch": { + name: "Scratch", + effect: "Hard, pointed, sharp claws rake the target to inflict damage." + }, + "viseGrip": { + name: "Vise Grip", + effect: "The target is gripped and squeezed from both sides to inflict damage." + }, + "guillotine": { + name: "Guillotine", + effect: "A vicious, tearing attack with big pincers. The target faints instantly if this attack hits." + }, + "razorWind": { + name: "Razor Wind", + effect: "In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily." + }, + "swordsDance": { + name: "Swords Dance", + effect: "A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat." + }, + "cut": { + name: "Cut", + effect: "The target is cut with a scythe or claw." + }, + "gust": { + name: "Gust", + effect: "A gust of wind is whipped up by wings and launched at the target to inflict damage." + }, + "wingAttack": { + name: "Wing Attack", + effect: "The target is struck with large, imposing wings spread wide to inflict damage." + }, + "whirlwind": { + name: "Whirlwind", + effect: "The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + }, + "fly": { + name: "Fly", + effect: "The user flies up into the sky and then strikes its target on the next turn." + }, + "bind": { + name: "Bind", + effect: "Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns." + }, + "slam": { + name: "Slam", + effect: "The target is slammed with a long tail, vines, or the like to inflict damage." + }, + "vineWhip": { + name: "Vine Whip", + effect: "The target is struck with slender, whiplike vines to inflict damage." + }, + "stomp": { + name: "Stomp", + effect: "The target is stomped with a big foot. This may also make the target flinch." + }, + "doubleKick": { + name: "Double Kick", + effect: "The target is quickly kicked twice in succession using both feet." + }, + "megaKick": { + name: "Mega Kick", + effect: "The target is attacked by a kick launched with muscle-packed power." + }, + "jumpKick": { + name: "Jump Kick", + effect: "The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself." + }, + "rollingKick": { + name: "Rolling Kick", + effect: "The user lashes out with a quick, spinning kick. This may also make the target flinch." + }, + "sandAttack": { + name: "Sand Attack", + effect: "Sand is hurled in the target's face, reducing the target's accuracy." + }, + "headbutt": { + name: "Headbutt", + effect: "The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch." + }, + "hornAttack": { + name: "Horn Attack", + effect: "The target is jabbed with a sharply pointed horn to inflict damage." + }, + "furyAttack": { + name: "Fury Attack", + effect: "The target is jabbed repeatedly with a horn or beak two to five times in a row." + }, + "hornDrill": { + name: "Horn Drill", + effect: "The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits." + }, + "tackle": { + name: "Tackle", + effect: "A physical attack in which the user charges and slams into the target with its whole body." + }, + "bodySlam": { + name: "Body Slam", + effect: "The user drops onto the target with its full body weight. This may also leave the target with paralysis." + }, + "wrap": { + name: "Wrap", + effect: "A long body, vines, or the like are used to wrap and squeeze the target for four to five turns." + }, + "takeDown": { + name: "Take Down", + effect: "A reckless, full-body charge attack for slamming into the target. This also damages the user a little." + }, + "thrash": { + name: "Thrash", + effect: "The user rampages and attacks for two to three turns. The user then becomes confused." + }, + "doubleEdge": { + name: "Double-Edge", + effect: "A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot." + }, + "tailWhip": { + name: "Tail Whip", + effect: "The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats." + }, + "poisonSting": { + name: "Poison Sting", + effect: "The user stabs the target with a poisonous stinger. This may also poison the target." + }, + "twineedle": { + name: "Twineedle", + effect: "The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target." + }, + "pinMissile": { + name: "Pin Missile", + effect: "Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." + }, + "leer": { + name: "Leer", + effect: "The user gives opposing Pokémon an intimidating leer that lowers the Defense stat." + }, + "bite": { + name: "Bite", + effect: "The target is bitten with viciously sharp fangs. This may also make the target flinch." + }, + "growl": { + name: "Growl", + effect: "The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats." + }, + "roar": { + name: "Roar", + effect: "The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + }, + "sing": { + name: "Sing", + effect: "A soothing lullaby is sung in a calming voice that puts the target into a deep slumber." + }, + "supersonic": { + name: "Supersonic", + effect: "The user generates odd sound waves from its body that confuse the target." + }, + "sonicBoom": { + name: "Sonic Boom", + effect: "The target is hit with a destructive shock wave that always inflicts 20 HP damage." + }, + "disable": { + name: "Disable", + effect: "For four turns, this move prevents the target from using the move it last used." + }, + "acid": { + name: "Acid", + effect: "Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats." + }, + "ember": { + name: "Ember", + effect: "The target is attacked with small flames. This may also leave the target with a burn." + }, + "flamethrower": { + name: "Flamethrower", + effect: "The target is scorched with an intense blast of fire. This may also leave the target with a burn." + }, + "mist": { + name: "Mist", + effect: "The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns." + }, + "waterGun": { + name: "Water Gun", + effect: "The target is blasted with a forceful shot of water." + }, + "hydroPump": { + name: "Hydro Pump", + effect: "The target is blasted by a huge volume of water launched under great pressure." + }, + "surf": { + name: "Surf", + effect: "The user attacks everything around it by swamping its surroundings with a giant wave." + }, + "iceBeam": { + name: "Ice Beam", + effect: "The target is struck with an icy-cold beam of energy. This may also leave the target frozen." + }, + "blizzard": { + name: "Blizzard", + effect: "A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen." + }, + "psybeam": { + name: "Psybeam", + effect: "The target is attacked with a peculiar ray. This may also leave the target confused." + }, + "bubbleBeam": { + name: "Bubble Beam", + effect: "A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat." + }, + "auroraBeam": { + name: "Aurora Beam", + effect: "The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat." + }, + "hyperBeam": { + name: "Hyper Beam", + effect: "The target is attacked with a powerful beam. The user can't move on the next turn." + }, + "peck": { + name: "Peck", + effect: "The target is jabbed with a sharply pointed beak or horn." + }, + "drillPeck": { + name: "Drill Peck", + effect: "A corkscrewing attack that strikes the target with a sharp beak acting as a drill." + }, + "submission": { + name: "Submission", + effect: "The user grabs the target and recklessly dives for the ground. This also damages the user a little." + }, + "lowKick": { + name: "Low Kick", + effect: "A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power." + }, + "counter": { + name: "Counter", + effect: "A retaliation move that counters any physical attack, inflicting double the damage taken." + }, + "seismicToss": { + name: "Seismic Toss", + effect: "The target is thrown using the power of gravity. It inflicts damage equal to the user's level." + }, + "strength": { + name: "Strength", + effect: "The target is slugged with a punch thrown at maximum power." + }, + "absorb": { + name: "Absorb", + effect: "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." + }, + "megaDrain": { + name: "Mega Drain", + effect: "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." + }, + "leechSeed": { + name: "Leech Seed", + effect: "A seed is planted on the target. It steals some HP from the target every turn." + }, + "growth": { + name: "Growth", + effect: "The user's body grows all at once, raising the Attack and Sp. Atk stats." + }, + "razorLeaf": { + name: "Razor Leaf", + effect: "Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily." + }, + "solarBeam": { + name: "Solar Beam", + effect: "In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn." + }, + "poisonPowder": { + name: "Poison Powder", + effect: "The user scatters a cloud of poisonous dust that poisons the target." + }, + "stunSpore": { + name: "Stun Spore", + effect: "The user scatters a cloud of numbing powder that paralyzes the target." + }, + "sleepPowder": { + name: "Sleep Powder", + effect: "The user scatters a big cloud of sleep-inducing dust around the target." + }, + "petalDance": { + name: "Petal Dance", + effect: "The user attacks the target by scattering petals for two to three turns. The user then becomes confused." + }, + "stringShot": { + name: "String Shot", + effect: "Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat." + }, + "dragonRage": { + name: "Dragon Rage", + effect: "This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage." + }, + "fireSpin": { + name: "Fire Spin", + effect: "The target becomes trapped within a fierce vortex of fire that rages for four to five turns." + }, + "thunderShock": { + name: "Thunder Shock", + effect: "A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis." + }, + "thunderbolt": { + name: "Thunderbolt", + effect: "A strong electric blast crashes down on the target. This may also leave the target with paralysis." + }, + "thunderWave": { + name: "Thunder Wave", + effect: "The user launches a weak jolt of electricity that paralyzes the target." + }, + "thunder": { + name: "Thunder", + effect: "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis." + }, + "rockThrow": { + name: "Rock Throw", + effect: "The user picks up and throws a small rock at the target to attack." + }, + "earthquake": { + name: "Earthquake", + effect: "The user sets off an earthquake that strikes every Pokémon around it." + }, + "fissure": { + name: "Fissure", + effect: "The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits." + }, + "dig": { + name: "Dig", + effect: "The user burrows into the ground, then attacks on the next turn." + }, + "toxic": { + name: "Toxic", + effect: "A move that leaves the target badly poisoned. Its poison damage worsens every turn." + }, + "confusion": { + name: "Confusion", + effect: "The target is hit by a weak telekinetic force. This may also confuse the target." + }, + "psychic": { + name: "Psychic", + effect: "The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat." + }, + "hypnosis": { + name: "Hypnosis", + effect: "The user employs hypnotic suggestion to make the target fall into a deep sleep." + }, + "meditate": { + name: "Meditate", + effect: "The user meditates to awaken the power deep within its body and raise its Attack stat." + }, + "agility": { + name: "Agility", + effect: "The user relaxes and lightens its body to move faster. This sharply raises the Speed stat." + }, + "quickAttack": { + name: "Quick Attack", + effect: "The user lunges at the target at a speed that makes it almost invisible. This move always goes first." + }, + "rage": { + name: "Rage", + effect: "As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle." + }, + "teleport": { + name: "Teleport", + effect: "The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees." + }, + "nightShade": { + name: "Night Shade", + effect: "The user makes the target see a frightening mirage. It inflicts damage equal to the user's level." + }, + "mimic": { + name: "Mimic", + effect: "The user copies the target's last move. The move can be used during battle until the Pokémon is switched out." + }, + "screech": { + name: "Screech", + effect: "An earsplitting screech harshly lowers the target's Defense stat." + }, + "doubleTeam": { + name: "Double Team", + effect: "By moving rapidly, the user makes illusory copies of itself to raise its evasiveness." + }, + "recover": { + name: "Recover", + effect: "Restoring its own cells, the user restores its own HP by half of its max HP." + }, + "harden": { + name: "Harden", + effect: "The user stiffens all the muscles in its body to raise its Defense stat." + }, + "minimize": { + name: "Minimize", + effect: "The user compresses its body to make itself look smaller, which sharply raises its evasiveness." + }, + "smokescreen": { + name: "Smokescreen", + effect: "The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy." + }, + "confuseRay": { + name: "Confuse Ray", + effect: "The target is exposed to a sinister ray that triggers confusion." + }, + "withdraw": { + name: "Withdraw", + effect: "The user withdraws its body into its hard shell, raising its Defense stat." + }, + "defenseCurl": { + name: "Defense Curl", + effect: "The user curls up to conceal weak spots and raise its Defense stat." + }, + "barrier": { + name: "Barrier", + effect: "The user throws up a sturdy wall that sharply raises its Defense stat." + }, + "lightScreen": { + name: "Light Screen", + effect: "A wondrous wall of light is put up to reduce damage from special attacks for five turns." + }, + "haze": { + name: "Haze", + effect: "The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle." + }, + "reflect": { + name: "Reflect", + effect: "A wondrous wall of light is put up to reduce damage from physical attacks for five turns." + }, + "focusEnergy": { + name: "Focus Energy", + effect: "The user takes a deep breath and focuses so that critical hits land more easily." + }, + "bide": { + name: "Bide", + effect: "The user endures attacks for two turns, then strikes back to cause double the damage taken." + }, + "metronome": { + name: "Metronome", + effect: "The user waggles a finger and stimulates its brain into randomly using nearly any move." + }, + "mirrorMove": { + name: "Mirror Move", + effect: "The user counters the target by mimicking the target's last move." + }, + "selfDestruct": { + name: "Self-Destruct", + effect: "The user attacks everything around it by causing an explosion. The user faints upon using this move." + }, + "eggBomb": { + name: "Egg Bomb", + effect: "A large egg is hurled at the target with maximum force to inflict damage." + }, + "lick": { + name: "Lick", + effect: "The target is licked with a long tongue, causing damage. This may also leave the target with paralysis." + }, + "smog": { + name: "Smog", + effect: "The target is attacked with a discharge of filthy gases. This may also poison the target." + }, + "sludge": { + name: "Sludge", + effect: "Unsanitary sludge is hurled at the target. This may also poison the target." + }, + "boneClub": { + name: "Bone Club", + effect: "The user clubs the target with a bone. This may also make the target flinch." + }, + "fireBlast": { + name: "Fire Blast", + effect: "The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn." + }, + "waterfall": { + name: "Waterfall", + effect: "The user charges at the target and may make it flinch." + }, + "clamp": { + name: "Clamp", + effect: "The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns." + }, + "swift": { + name: "Swift", + effect: "Star-shaped rays are shot at opposing Pokémon. This attack never misses." + }, + "skullBash": { + name: "Skull Bash", + effect: "The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn." + }, + "spikeCannon": { + name: "Spike Cannon", + effect: "Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." + }, + "constrict": { + name: "Constrict", + effect: "The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat." + }, + "amnesia": { + name: "Amnesia", + effect: "The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat." + }, + "kinesis": { + name: "Kinesis", + effect: "The user distracts the target by bending a spoon. This lowers the target's accuracy." + }, + "softBoiled": { + name: "Soft-Boiled", + effect: "The user restores its own HP by up to half of its max HP." + }, + "highJumpKick": { + name: "High Jump Kick", + effect: "The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead." + }, + "glare": { + name: "Glare", + effect: "The user intimidates the target with the pattern on its belly to cause paralysis." + }, + "dreamEater": { + name: "Dream Eater", + effect: "The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target." + }, + "poisonGas": { + name: "Poison Gas", + effect: "A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits." + }, + "barrage": { + name: "Barrage", + effect: "Round objects are hurled at the target to strike two to five times in a row." + }, + "leechLife": { + name: "Leech Life", + effect: "The user drains the target's blood. The user's HP is restored by half the damage taken by the target." + }, + "lovelyKiss": { + name: "Lovely Kiss", + effect: "With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep." + }, + "skyAttack": { + name: "Sky Attack", + effect: "A second-turn attack move where critical hits land more easily. This may also make the target flinch." + }, + "transform": { + name: "Transform", + effect: "The user transforms into a copy of the target right down to having the same move set." + }, + "bubble": { + name: "Bubble", + effect: "A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat." + }, + "dizzyPunch": { + name: "Dizzy Punch", + effect: "The target is hit with rhythmically launched punches. This may also leave the target confused." + }, + "spore": { + name: "Spore", + effect: "The user scatters bursts of spores that induce sleep." + }, + "flash": { + name: "Flash", + effect: "The user flashes a bright light that cuts the target's accuracy." + }, + "psywave": { + name: "Psywave", + effect: "The target is attacked with an odd psychic wave. The attack varies in intensity." + }, + "splash": { + name: "Splash", + effect: "The user just flops and splashes around to no effect at all..." + }, + "acidArmor": { + name: "Acid Armor", + effect: "The user alters its cellular structure to liquefy itself, sharply raising its Defense stat." + }, + "crabhammer": { + name: "Crabhammer", + effect: "The target is hammered with a large pincer. Critical hits land more easily." + }, + "explosion": { + name: "Explosion", + effect: "The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move." + }, + "furySwipes": { + name: "Fury Swipes", + effect: "The target is raked with sharp claws or scythes quickly two to five times in a row." + }, + "bonemerang": { + name: "Bonemerang", + effect: "The user throws the bone it holds. The bone loops around to hit the target twice—coming and going." + }, + "rest": { + name: "Rest", + effect: "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions." + }, + "rockSlide": { + name: "Rock Slide", + effect: "Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch." + }, + "hyperFang": { + name: "Hyper Fang", + effect: "The user bites hard on the target with its sharp front fangs. This may also make the target flinch." + }, + "sharpen": { + name: "Sharpen", + effect: "The user makes its edges more jagged, which raises its Attack stat." + }, + "conversion": { + name: "Conversion", + effect: "The user changes its type to become the same type as the move at the top of the list of moves it knows." + }, + "triAttack": { + name: "Tri Attack", + effect: "The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target." + }, + "superFang": { + name: "Super Fang", + effect: "The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half." + }, + "slash": { + name: "Slash", + effect: "The target is attacked with a slash of claws or blades. Critical hits land more easily." + }, + "substitute": { + name: "Substitute", + effect: "The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy." + }, + "struggle": { + name: "Struggle", + effect: "This attack is used in desperation only if the user has no PP. It also damages the user a little." + }, + "sketch": { + name: "Sketch", + effect: "It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears." + }, + "tripleKick": { + name: "Triple Kick", + effect: "A consecutive three-kick attack that becomes more powerful with each successful hit." + }, + "thief": { + name: "Thief", + effect: "The user attacks and has a 30% chance to steal the target's held item simultaneously." + }, + "spiderWeb": { + name: "Spider Web", + effect: "The user ensnares the target with thin, gooey silk so it can't flee from battle." + }, + "mindReader": { + name: "Mind Reader", + effect: "The user senses the target's movements with its mind to ensure its next attack does not miss the target." + }, + "nightmare": { + name: "Nightmare", + effect: "A sleeping target sees a nightmare that inflicts some damage every turn." + }, + "flameWheel": { + name: "Flame Wheel", + effect: "The user cloaks itself in fire and charges at the target. This may also leave the target with a burn." + }, + "snore": { + name: "Snore", + effect: "This attack can be used only if the user is asleep. The harsh noise may also make the target flinch." + }, + "curse": { + name: "Curse", + effect: "A move that works differently for the Ghost type than for all other types." + }, + "flail": { + name: "Flail", + effect: "The user flails about aimlessly to attack. The less HP the user has, the greater the move's power." + }, + "conversion2": { + name: "Conversion 2", + effect: "The user changes its type to make itself resistant to the type of the attack the target used last." + }, + "aeroblast": { + name: "Aeroblast", + effect: "A vortex of air is shot at the target to inflict damage. Critical hits land more easily." + }, + "cottonSpore": { + name: "Cotton Spore", + effect: "The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats." + }, + "reversal": { + name: "Reversal", + effect: "An all-out attack that becomes more powerful the less HP the user has." + }, + "spite": { + name: "Spite", + effect: "The user unleashes its grudge on the move last used by the target by cutting 4 PP from it." + }, + "powderSnow": { + name: "Powder Snow", + effect: "The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon." + }, + "protect": { + name: "Protect", + effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." + }, + "machPunch": { + name: "Mach Punch", + effect: "The user throws a punch at blinding speed. This move always goes first." + }, + "scaryFace": { + name: "Scary Face", + effect: "The user frightens the target with a scary face to harshly lower its Speed stat." + }, + "feintAttack": { + name: "Feint Attack", + effect: "The user approaches the target disarmingly, then throws a sucker punch. This attack never misses." + }, + "sweetKiss": { + name: "Sweet Kiss", + effect: "The user kisses the target with a sweet, angelic cuteness that causes confusion." + }, + "bellyDrum": { + name: "Belly Drum", + effect: "The user maximizes its Attack stat in exchange for HP equal to half its max HP." + }, + "sludgeBomb": { + name: "Sludge Bomb", + effect: "Unsanitary sludge is hurled at the target. This may also poison the target." + }, + "mudSlap": { + name: "Mud-Slap", + effect: "The user hurls mud in the target's face to inflict damage and lower its accuracy." + }, + "octazooka": { + name: "Octazooka", + effect: "The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy." + }, + "spikes": { + name: "Spikes", + effect: "The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle." + }, + "zapCannon": { + name: "Zap Cannon", + effect: "The user fires an electric blast like a cannon to inflict damage and cause paralysis." + }, + "foresight": { + name: "Foresight", + effect: "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit." + }, + "destinyBond": { + name: "Destiny Bond", + effect: "After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession." + }, + "perishSong": { + name: "Perish Song", + effect: "Any Pokémon that hears this song faints in three turns, unless it switches out of battle." + }, + "icyWind": { + name: "Icy Wind", + effect: "The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats." + }, + "detect": { + name: "Detect", + effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." + }, + "boneRush": { + name: "Bone Rush", + effect: "The user strikes the target with a hard bone two to five times in a row." + }, + "lockOn": { + name: "Lock-On", + effect: "The user takes sure aim at the target. This ensures the next attack does not miss the target." + }, + "outrage": { + name: "Outrage", + effect: "The user rampages and attacks for two to three turns. The user then becomes confused." + }, + "sandstorm": { + name: "Sandstorm", + effect: "A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types." + }, + "gigaDrain": { + name: "Giga Drain", + effect: "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." + }, + "endure": { + name: "Endure", + effect: "The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession." + }, + "charm": { + name: "Charm", + effect: "The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat." + }, + "rollout": { + name: "Rollout", + effect: "The user continually rolls into the target over five turns. It becomes more powerful each time it hits." + }, + "falseSwipe": { + name: "False Swipe", + effect: "A restrained attack that prevents the target from fainting. The target is left with at least 1 HP." + }, + "swagger": { + name: "Swagger", + effect: "The user enrages and confuses the target. However, this also sharply raises the target's Attack stat." + }, + "milkDrink": { + name: "Milk Drink", + effect: "The user restores its own HP by up to half of its max HP." + }, + "spark": { + name: "Spark", + effect: "The user throws an electrically charged tackle at the target. This may also leave the target with paralysis." + }, + "furyCutter": { + name: "Fury Cutter", + effect: "The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession." + }, + "steelWing": { + name: "Steel Wing", + effect: "The target is hit with wings of steel. This may also raise the user's Defense stat." + }, + "meanLook": { + name: "Mean Look", + effect: "The user pins the target with a dark, arresting look. The target becomes unable to flee." + }, + "attract": { + name: "Attract", + effect: "If it is the opposite gender of the user, the target becomes infatuated and less likely to attack." + }, + "sleepTalk": { + name: "Sleep Talk", + effect: "While it is asleep, the user randomly uses one of the moves it knows." + }, + "healBell": { + name: "Heal Bell", + effect: "The user makes a soothing bell chime to heal the status conditions of all the party Pokémon." + }, + "return": { + name: "Return", + effect: "This full-power attack grows more powerful the more the user likes its Trainer." + }, + "present": { + name: "Present", + effect: "The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however." + }, + "frustration": { + name: "Frustration", + effect: "This full-power attack grows more powerful the less the user likes its Trainer." + }, + "safeguard": { + name: "Safeguard", + effect: "The user creates a protective field that prevents status conditions for five turns." + }, + "painSplit": { + name: "Pain Split", + effect: "The user adds its HP to the target's HP, then equally shares the combined HP with the target." + }, + "sacredFire": { + name: "Sacred Fire", + effect: "The target is razed with a mystical fire of great intensity. This may also leave the target with a burn." + }, + "magnitude": { + name: "Magnitude", + effect: "The user attacks everything around it with a ground-shaking quake. Its power varies." + }, + "dynamicPunch": { + name: "Dynamic Punch", + effect: "The user punches the target with full, concentrated power. This confuses the target if it hits." + }, + "megahorn": { + name: "Megahorn", + effect: "Using its tough and impressive horn, the user rams into the target with no letup." + }, + "dragonBreath": { + name: "Dragon Breath", + effect: "The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis." + }, + "batonPass": { + name: "Baton Pass", + effect: "The user switches places with a party Pokémon in waiting and passes along any stat changes." + }, + "encore": { + name: "Encore", + effect: "The user compels the target to keep using the move it encored for three turns." + }, + "pursuit": { + name: "Pursuit", + effect: "The power of this attack move is doubled if it's used on a target that's switching out of battle." + }, + "rapidSpin": { + name: "Rapid Spin", + effect: "A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat." + }, + "sweetScent": { + name: "Sweet Scent", + effect: "A sweet scent that harshly lowers opposing Pokémon's evasiveness." + }, + "ironTail": { + name: "Iron Tail", + effect: "The target is slammed with a steel-hard tail. This may also lower the target's Defense stat." + }, + "metalClaw": { + name: "Metal Claw", + effect: "The target is raked with steel claws. This may also raise the user's Attack stat." + }, + "vitalThrow": { + name: "Vital Throw", + effect: "The user attacks last. In return, this throw move never misses." + }, + "morningSun": { + name: "Morning Sun", + effect: "The user restores its own HP. The amount of HP regained varies with the weather." + }, + "synthesis": { + name: "Synthesis", + effect: "The user restores its own HP. The amount of HP regained varies with the weather." + }, + "moonlight": { + name: "Moonlight", + effect: "The user restores its own HP. The amount of HP regained varies with the weather." + }, + "hiddenPower": { + name: "Hidden Power", + effect: "A unique attack that varies in type depending on the Pokémon using it." + }, + "crossChop": { + name: "Cross Chop", + effect: "The user delivers a double chop with its forearms crossed. Critical hits land more easily." + }, + "twister": { + name: "Twister", + effect: "The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch." + }, + "rainDance": { + name: "Rain Dance", + effect: "The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves." + }, + "sunnyDay": { + name: "Sunny Day", + effect: "The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves." + }, + "crunch": { + name: "Crunch", + effect: "The user crunches up the target with sharp fangs. This may also lower the target's Defense stat." + }, + "mirrorCoat": { + name: "Mirror Coat", + effect: "A retaliation move that counters any special attack, inflicting double the damage taken." + }, + "psychUp": { + name: "Psych Up", + effect: "The user hypnotizes itself into copying any stat change made by the target." + }, + "extremeSpeed": { + name: "Extreme Speed", + effect: "The user charges the target at blinding speed. This move always goes first." + }, + "ancientPower": { + name: "Ancient Power", + effect: "The user attacks with a prehistoric power. This may also raise all the user's stats at once." + }, + "shadowBall": { + name: "Shadow Ball", + effect: "The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat." + }, + "futureSight": { + name: "Future Sight", + effect: "Two turns after this move is used, a hunk of psychic energy attacks the target." + }, + "rockSmash": { + name: "Rock Smash", + effect: "The user attacks with a punch. This may also lower the target's Defense stat." + }, + "whirlpool": { + name: "Whirlpool", + effect: "The user traps the target in a violent swirling whirlpool for four to five turns." + }, + "beatUp": { + name: "Beat Up", + effect: "The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks." + }, + "fakeOut": { + name: "Fake Out", + effect: "This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle." + }, + "uproar": { + name: "Uproar", + effect: "The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep." + }, + "stockpile": { + name: "Stockpile", + effect: "The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times." + }, + "spitUp": { + name: "Spit Up", + effect: "The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power." + }, + "swallow": { + name: "Swallow", + effect: "The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP." + }, + "heatWave": { + name: "Heat Wave", + effect: "The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn." + }, + "hail": { + name: "Hail", + effect: "The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types." + }, + "torment": { + name: "Torment", + effect: "The user torments and enrages the target, making it incapable of using the same move twice in a row." + }, + "flatter": { + name: "Flatter", + effect: "Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat." + }, + "willOWisp": { + name: "Will-O-Wisp", + effect: "The user shoots a sinister flame at the target to inflict a burn." + }, + "memento": { + name: "Memento", + effect: "The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats." + }, + "facade": { + name: "Facade", + effect: "This attack move doubles its power if the user is poisoned, burned, or paralyzed." + }, + "focusPunch": { + name: "Focus Punch", + effect: "The user focuses its mind before launching a punch. This move fails if the user is hit before it is used." + }, + "smellingSalts": { + name: "Smelling Salts", + effect: "This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however." + }, + "followMe": { + name: "Follow Me", + effect: "The user draws attention to itself, making all targets take aim only at the user." + }, + "naturePower": { + name: "Nature Power", + effect: "This attack makes use of nature's power. Its effects vary depending on the user's environment." + }, + "charge": { + name: "Charge", + effect: "The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat." + }, + "taunt": { + name: "Taunt", + effect: "The target is taunted into a rage that allows it to use only attack moves for three turns." + }, + "helpingHand": { + name: "Helping Hand", + effect: "The user assists an ally by boosting the power of that ally's attack." + }, + "trick": { + name: "Trick", + effect: "The user catches the target off guard and swaps its held item with its own." + }, + "rolePlay": { + name: "Role Play", + effect: "The user mimics the target completely, copying the target's Ability." + }, + "wish": { + name: "Wish", + effect: "One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP." + }, + "assist": { + name: "Assist", + effect: "The user hurriedly and randomly uses a move among those known by ally Pokémon." + }, + "ingrain": { + name: "Ingrain", + effect: "The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out." + }, + "superpower": { + name: "Superpower", + effect: "The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats." + }, + "magicCoat": { + name: "Magic Coat", + effect: "Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves." + }, + "recycle": { + name: "Recycle", + effect: "The user recycles a held item that has been used in battle so it can be used again." + }, + "revenge": { + name: "Revenge", + effect: "This attack move's power is doubled if the user has been hurt by the opponent in the same turn." + }, + "brickBreak": { + name: "Brick Break", + effect: "The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect." + }, + "yawn": { + name: "Yawn", + effect: "The user lets loose a huge yawn that lulls the target into falling asleep on the next turn." + }, + "knockOff": { + name: "Knock Off", + effect: "The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item." + }, + "endeavor": { + name: "Endeavor", + effect: "This attack move cuts down the target's HP to equal the user's HP." + }, + "eruption": { + name: "Eruption", + effect: "The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power." + }, + "skillSwap": { + name: "Skill Swap", + effect: "The user employs its psychic power to exchange Abilities with the target." + }, + "imprison": { + name: "Imprison", + effect: "If opposing Pokémon know any move also known by the user, they are prevented from using it." + }, + "refresh": { + name: "Refresh", + effect: "The user rests to cure itself of poisoning, a burn, or paralysis." + }, + "grudge": { + name: "Grudge", + effect: "If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out." + }, + "snatch": { + name: "Snatch", + effect: "The user steals the effects of any attempts to use a healing or stat-changing move." + }, + "secretPower": { + name: "Secret Power", + effect: "The additional effects of this attack depend upon where it was used." + }, + "dive": { + name: "Dive", + effect: "Diving on the first turn, the user floats up and attacks on the next turn." + }, + "armThrust": { + name: "Arm Thrust", + effect: "The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row." + }, + "camouflage": { + name: "Camouflage", + effect: "The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave." + }, + "tailGlow": { + name: "Tail Glow", + effect: "The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat." + }, + "lusterPurge": { + name: "Luster Purge", + effect: "The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat." + }, + "mistBall": { + name: "Mist Ball", + effect: "A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat." + }, + "featherDance": { + name: "Feather Dance", + effect: "The user covers the target's body with a mass of down that harshly lowers its Attack stat." + }, + "teeterDance": { + name: "Teeter Dance", + effect: "The user performs a wobbly dance that confuses the Pokémon around it." + }, + "blazeKick": { + name: "Blaze Kick", + effect: "The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn." + }, + "mudSport": { + name: "Mud Sport", + effect: "The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns." + }, + "iceBall": { + name: "Ice Ball", + effect: "The user attacks the target for five turns. The move's power increases each time it hits." + }, + "needleArm": { + name: "Needle Arm", + effect: "The user attacks by wildly swinging its thorny arms. This may also make the target flinch." + }, + "slackOff": { + name: "Slack Off", + effect: "The user slacks off, restoring its own HP by up to half of its max HP." + }, + "hyperVoice": { + name: "Hyper Voice", + effect: "The user lets loose a horribly echoing shout with the power to inflict damage." + }, + "poisonFang": { + name: "Poison Fang", + effect: "The user bites the target with toxic fangs. This may also leave the target badly poisoned." + }, + "crushClaw": { + name: "Crush Claw", + effect: "The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat." + }, + "blastBurn": { + name: "Blast Burn", + effect: "The target is razed by a fiery explosion. The user can't move on the next turn." + }, + "hydroCannon": { + name: "Hydro Cannon", + effect: "The target is hit with a watery blast. The user can't move on the next turn." + }, + "meteorMash": { + name: "Meteor Mash", + effect: "The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat." + }, + "astonish": { + name: "Astonish", + effect: "The user attacks the target while shouting in a startling fashion. This may also make the target flinch." + }, + "weatherBall": { + name: "Weather Ball", + effect: "This attack move varies in power and type depending on the weather." + }, + "aromatherapy": { + name: "Aromatherapy", + effect: "The user releases a soothing scent that heals all status conditions affecting the user's party." + }, + "fakeTears": { + name: "Fake Tears", + effect: "The user feigns crying to fluster the target, harshly lowering its Sp. Def stat." + }, + "airCutter": { + name: "Air Cutter", + effect: "The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily." + }, + "overheat": { + name: "Overheat", + effect: "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat." + }, + "odorSleuth": { + name: "Odor Sleuth", + effect: "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit." + }, + "rockTomb": { + name: "Rock Tomb", + effect: "Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement." + }, + "silverWind": { + name: "Silver Wind", + effect: "The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats." + }, + "metalSound": { + name: "Metal Sound", + effect: "A horrible sound like scraping metal harshly lowers the target's Sp. Def stat." + }, + "grassWhistle": { + name: "Grass Whistle", + effect: "The user plays a pleasant melody that lulls the target into a deep sleep." + }, + "tickle": { + name: "Tickle", + effect: "The user tickles the target into laughing, reducing its Attack and Defense stats." + }, + "cosmicPower": { + name: "Cosmic Power", + effect: "The user absorbs a mystical power from space to raise its Defense and Sp. Def stats." + }, + "waterSpout": { + name: "Water Spout", + effect: "The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power." + }, + "signalBeam": { + name: "Signal Beam", + effect: "The user attacks with a sinister beam of light. This may also confuse the target." + }, + "shadowPunch": { + name: "Shadow Punch", + effect: "The user throws a punch from the shadows. This attack never misses." + }, + "extrasensory": { + name: "Extrasensory", + effect: "The user attacks with an odd, unseeable power. This may also make the target flinch." + }, + "skyUppercut": { + name: "Sky Uppercut", + effect: "The user attacks the target with an uppercut thrown skyward with force." + }, + "sandTomb": { + name: "Sand Tomb", + effect: "The user traps the target inside a harshly raging sandstorm for four to five turns." + }, + "sheerCold": { + name: "Sheer Cold", + effect: "The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types." + }, + "muddyWater": { + name: "Muddy Water", + effect: "The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy." + }, + "bulletSeed": { + name: "Bullet Seed", + effect: "The user forcefully shoots seeds at the target two to five times in a row." + }, + "aerialAce": { + name: "Aerial Ace", + effect: "The user confounds the target with speed, then slashes. This attack never misses." + }, + "icicleSpear": { + name: "Icicle Spear", + effect: "The user launches sharp icicles at the target two to five times in a row." + }, + "ironDefense": { + name: "Iron Defense", + effect: "The user hardens its body's surface like iron, sharply raising its Defense stat." + }, + "block": { + name: "Block", + effect: "The user blocks the target's way with arms spread wide to prevent escape." + }, + "howl": { + name: "Howl", + effect: "The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats." + }, + "dragonClaw": { + name: "Dragon Claw", + effect: "The user slashes the target with huge sharp claws." + }, + "frenzyPlant": { + name: "Frenzy Plant", + effect: "The user slams the target with the roots of an enormous tree. The user can't move on the next turn." + }, + "bulkUp": { + name: "Bulk Up", + effect: "The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats." + }, + "bounce": { + name: "Bounce", + effect: "The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis." + }, + "mudShot": { + name: "Mud Shot", + effect: "The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat." + }, + "poisonTail": { + name: "Poison Tail", + effect: "The user hits the target with its tail. This may also poison the target. Critical hits land more easily." + }, + "covet": { + name: "Covet", + effect: "The user endearingly approaches the target, then has a 30% chance to steal the target's held item." + }, + "voltTackle": { + name: "Volt Tackle", + effect: "The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis." + }, + "magicalLeaf": { + name: "Magical Leaf", + effect: "The user scatters curious leaves that chase the target. This attack never misses." + }, + "waterSport": { + name: "Water Sport", + effect: "The user soaks the battlefield with water. This weakens Fire-type moves for five turns." + }, + "calmMind": { + name: "Calm Mind", + effect: "The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats." + }, + "leafBlade": { + name: "Leaf Blade", + effect: "The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily." + }, + "dragonDance": { + name: "Dragon Dance", + effect: "The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats." + }, + "rockBlast": { + name: "Rock Blast", + effect: "The user hurls hard rocks at the target. Two to five rocks are launched in a row." + }, + "shockWave": { + name: "Shock Wave", + effect: "The user strikes the target with a quick jolt of electricity. This attack never misses." + }, + "waterPulse": { + name: "Water Pulse", + effect: "The user attacks the target with a pulsing blast of water. This may also confuse the target." + }, + "doomDesire": { + name: "Doom Desire", + effect: "Two turns after this move is used, a concentrated bundle of light blasts the target." + }, + "psychoBoost": { + name: "Psycho Boost", + effect: "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat." + }, + "roost": { + name: "Roost", + effect: "The user lands and rests its body. This move restores the user's HP by up to half of its max HP." + }, + "gravity": { + name: "Gravity", + effect: "This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used." + }, + "miracleEye": { + name: "Miracle Eye", + effect: "Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit." + }, + "wakeUpSlap": { + name: "Wake-Up Slap", + effect: "This attack inflicts big damage on a sleeping target. This also wakes the target up, however." + }, + "hammerArm": { + name: "Hammer Arm", + effect: "The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however." + }, + "gyroBall": { + name: "Gyro Ball", + effect: "The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power." + }, + "healingWish": { + name: "Healing Wish", + effect: "The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured." + }, + "brine": { + name: "Brine", + effect: "If the target's HP is half or less, this attack will hit with double the power." + }, + "naturalGift": { + name: "Natural Gift", + effect: "The user draws power to attack by using its held Berry. The Berry determines the move's type and power." + }, + "feint": { + name: "Feint", + effect: "This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves." + }, + "pluck": { + name: "Pluck", + effect: "The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect." + }, + "tailwind": { + name: "Tailwind", + effect: "The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns." + }, + "acupressure": { + name: "Acupressure", + effect: "The user applies pressure to stress points, sharply boosting one of its or its allies' stats." + }, + "metalBurst": { + name: "Metal Burst", + effect: "The user retaliates with much greater force against the opponent that last inflicted damage on it." + }, + "uTurn": { + name: "U-turn", + effect: "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." + }, + "closeCombat": { + name: "Close Combat", + effect: "The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats." + }, + "payback": { + name: "Payback", + effect: "The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled." + }, + "assurance": { + name: "Assurance", + effect: "If the target has already taken some damage in the same turn, this attack's power is doubled." + }, + "embargo": { + name: "Embargo", + effect: "This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it." + }, + "fling": { + name: "Fling", + effect: "The user flings its held item at the target to attack. This move's power and effects depend on the item." + }, + "psychoShift": { + name: "Psycho Shift", + effect: "Using its psychic power of suggestion, the user transfers its status conditions to the target." + }, + "trumpCard": { + name: "Trump Card", + effect: "The fewer PP this move has, the greater its power." + }, + "healBlock": { + name: "Heal Block", + effect: "For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP." + }, + "wringOut": { + name: "Wring Out", + effect: "The user powerfully wrings the target. The more HP the target has, the greater the move's power." + }, + "powerTrick": { + name: "Power Trick", + effect: "The user employs its psychic power to switch its Attack stat with its Defense stat." + }, + "gastroAcid": { + name: "Gastro Acid", + effect: "The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability." + }, + "luckyChant": { + name: "Lucky Chant", + effect: "The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns." + }, + "meFirst": { + name: "Me First", + effect: "The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first." + }, + "copycat": { + name: "Copycat", + effect: "The user mimics the move used immediately before it. The move fails if no other move has been used yet." + }, + "powerSwap": { + name: "Power Swap", + effect: "The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target." + }, + "guardSwap": { + name: "Guard Swap", + effect: "The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target." + }, + "punishment": { + name: "Punishment", + effect: "The more the target has powered up with stat changes, the greater the move's power." + }, + "lastResort": { + name: "Last Resort", + effect: "This move can be used only after the user has used all the other moves it knows in the battle." + }, + "worrySeed": { + name: "Worry Seed", + effect: "A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia." + }, + "suckerPunch": { + name: "Sucker Punch", + effect: "This move enables the user to attack first. This move fails if the target is not readying an attack." + }, + "toxicSpikes": { + name: "Toxic Spikes", + effect: "The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle." + }, + "heartSwap": { + name: "Heart Swap", + effect: "The user employs its psychic power to switch stat changes with the target." + }, + "aquaRing": { + name: "Aqua Ring", + effect: "The user envelops itself in a veil made of water. It regains some HP every turn." + }, + "magnetRise": { + name: "Magnet Rise", + effect: "The user levitates using electrically generated magnetism for five turns." + }, + "flareBlitz": { + name: "Flare Blitz", + effect: "The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn." + }, + "forcePalm": { + name: "Force Palm", + effect: "The target is attacked with a shock wave. This may also leave the target with paralysis." + }, + "auraSphere": { + name: "Aura Sphere", + effect: "The user lets loose a blast of aura power from deep within its body at the target. This attack never misses." + }, + "rockPolish": { + name: "Rock Polish", + effect: "The user polishes its body to reduce drag. This sharply raises the Speed stat." + }, + "poisonJab": { + name: "Poison Jab", + effect: "The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target." + }, + "darkPulse": { + name: "Dark Pulse", + effect: "The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch." + }, + "nightSlash": { + name: "Night Slash", + effect: "The user slashes the target the instant an opportunity arises. Critical hits land more easily." + }, + "aquaTail": { + name: "Aqua Tail", + effect: "The user attacks by swinging its tail as if it were a vicious wave in a raging storm." + }, + "seedBomb": { + name: "Seed Bomb", + effect: "The user slams a barrage of hard-shelled seeds down on the target from above." + }, + "airSlash": { + name: "Air Slash", + effect: "The user attacks with a blade of air that slices even the sky. This may also make the target flinch." + }, + "xScissor": { + name: "X-Scissor", + effect: "The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors." + }, + "bugBuzz": { + name: "Bug Buzz", + effect: "The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat." + }, + "dragonPulse": { + name: "Dragon Pulse", + effect: "The target is attacked with a shock wave generated by the user's gaping mouth." + }, + "dragonRush": { + name: "Dragon Rush", + effect: "The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch." + }, + "powerGem": { + name: "Power Gem", + effect: "The user attacks with a ray of light that sparkles as if it were made of gemstones." + }, + "drainPunch": { + name: "Drain Punch", + effect: "An energy-draining punch. The user's HP is restored by half the damage taken by the target." + }, + "vacuumWave": { + name: "Vacuum Wave", + effect: "The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first." + }, + "focusBlast": { + name: "Focus Blast", + effect: "The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat." + }, + "energyBall": { + name: "Energy Ball", + effect: "The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat." + }, + "braveBird": { + name: "Brave Bird", + effect: "The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot." + }, + "earthPower": { + name: "Earth Power", + effect: "The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat." + }, + "switcheroo": { + name: "Switcheroo", + effect: "The user trades held items with the target faster than the eye can follow." + }, + "gigaImpact": { + name: "Giga Impact", + effect: "The user charges at the target using every bit of its power. The user can't move on the next turn." + }, + "nastyPlot": { + name: "Nasty Plot", + effect: "The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat." + }, + "bulletPunch": { + name: "Bullet Punch", + effect: "The user strikes the target with tough punches as fast as bullets. This move always goes first." + }, + "avalanche": { + name: "Avalanche", + effect: "The power of this attack move is doubled if the user has been hurt by the target in the same turn." + }, + "iceShard": { + name: "Ice Shard", + effect: "The user flash-freezes chunks of ice and hurls them at the target. This move always goes first." + }, + "shadowClaw": { + name: "Shadow Claw", + effect: "The user slashes with a sharp claw made from shadows. Critical hits land more easily." + }, + "thunderFang": { + name: "Thunder Fang", + effect: "The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis." + }, + "iceFang": { + name: "Ice Fang", + effect: "The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen." + }, + "fireFang": { + name: "Fire Fang", + effect: "The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn." + }, + "shadowSneak": { + name: "Shadow Sneak", + effect: "The user extends its shadow and attacks the target from behind. This move always goes first." + }, + "mudBomb": { + name: "Mud Bomb", + effect: "The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy." + }, + "psychoCut": { + name: "Psycho Cut", + effect: "The user tears at the target with blades formed by psychic power. Critical hits land more easily." + }, + "zenHeadbutt": { + name: "Zen Headbutt", + effect: "The user focuses its willpower to its head and attacks the target. This may also make the target flinch." + }, + "mirrorShot": { + name: "Mirror Shot", + effect: "The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy." + }, + "flashCannon": { + name: "Flash Cannon", + effect: "The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat." + }, + "rockClimb": { + name: "Rock Climb", + effect: "The user attacks the target by smashing into it with incredible force. This may also confuse the target." + }, + "defog": { + name: "Defog", + effect: "A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness." + }, + "trickRoom": { + name: "Trick Room", + effect: "The user creates a bizarre area in which slower Pokémon get to move first for five turns." + }, + "dracoMeteor": { + name: "Draco Meteor", + effect: "Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat." + }, + "discharge": { + name: "Discharge", + effect: "The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis." + }, + "lavaPlume": { + name: "Lava Plume", + effect: "The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn." + }, + "leafStorm": { + name: "Leaf Storm", + effect: "The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat." + }, + "powerWhip": { + name: "Power Whip", + effect: "The user violently whirls its vines, tentacles, or the like to harshly lash the target." + }, + "rockWrecker": { + name: "Rock Wrecker", + effect: "The user launches a huge boulder at the target to attack. The user can't move on the next turn." + }, + "crossPoison": { + name: "Cross Poison", + effect: "A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily." + }, + "gunkShot": { + name: "Gunk Shot", + effect: "The user shoots filthy garbage at the target to attack. This may also poison the target." + }, + "ironHead": { + name: "Iron Head", + effect: "The user slams the target with its steel-hard head. This may also make the target flinch." + }, + "magnetBomb": { + name: "Magnet Bomb", + effect: "The user launches steel bombs that stick to the target. This attack never misses." + }, + "stoneEdge": { + name: "Stone Edge", + effect: "The user stabs the target from below with sharpened stones. Critical hits land more easily." + }, + "captivate": { + name: "Captivate", + effect: "If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat." + }, + "stealthRock": { + name: "Stealth Rock", + effect: "The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle." + }, + "grassKnot": { + name: "Grass Knot", + effect: "The user snares the target with grass and trips it. The heavier the target, the greater the move's power." + }, + "chatter": { + name: "Chatter", + effect: "The user attacks the target with sound waves of deafening chatter. This confuses the target." + }, + "judgment": { + name: "Judgment", + effect: "The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding." + }, + "bugBite": { + name: "Bug Bite", + effect: "The user bites the target. If the target is holding a Berry, the user eats it and gains its effect." + }, + "chargeBeam": { + name: "Charge Beam", + effect: "The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat." + }, + "woodHammer": { + name: "Wood Hammer", + effect: "The user slams its rugged body into the target to attack. This also damages the user quite a lot." + }, + "aquaJet": { + name: "Aqua Jet", + effect: "The user lunges at the target at a speed that makes it almost invisible. This move always goes first." + }, + "attackOrder": { + name: "Attack Order", + effect: "The user calls out its underlings to pummel the target. Critical hits land more easily." + }, + "defendOrder": { + name: "Defend Order", + effect: "The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats." + }, + "healOrder": { + name: "Heal Order", + effect: "The user calls out its underlings to heal it. The user regains up to half of its max HP." + }, + "headSmash": { + name: "Head Smash", + effect: "The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly." + }, + "doubleHit": { + name: "Double Hit", + effect: "The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row." + }, + "roarOfTime": { + name: "Roar of Time", + effect: "The user blasts the target with power that distorts even time. The user can't move on the next turn." + }, + "spacialRend": { + name: "Spacial Rend", + effect: "The user tears the target along with the space around it. Critical hits land more easily." + }, + "lunarDance": { + name: "Lunar Dance", + effect: "The user faints. In return, the Pokémon taking its place will have its status and HP fully restored." + }, + "crushGrip": { + name: "Crush Grip", + effect: "The target is crushed with great force. The more HP the target has left, the greater this move's power." + }, + "magmaStorm": { + name: "Magma Storm", + effect: "The target becomes trapped within a maelstrom of fire that rages for four to five turns." + }, + "darkVoid": { + name: "Dark Void", + effect: "Opposing Pokémon are dragged into a world of total darkness that makes them sleep." + }, + "seedFlare": { + name: "Seed Flare", + effect: "The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat." + }, + "ominousWind": { + name: "Ominous Wind", + effect: "The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once." + }, + "shadowForce": { + name: "Shadow Force", + effect: "The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself." + }, + "honeClaws": { + name: "Hone Claws", + effect: "The user sharpens its claws to boost its Attack stat and accuracy." + }, + "wideGuard": { + name: "Wide Guard", + effect: "The user and its allies are protected from wide-ranging attacks for one turn." + }, + "guardSplit": { + name: "Guard Split", + effect: "The user employs its psychic power to average its Defense and Sp. Def stats with those of the target." + }, + "powerSplit": { + name: "Power Split", + effect: "The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target." + }, + "wonderRoom": { + name: "Wonder Room", + effect: "The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns." + }, + "psyshock": { + name: "Psyshock", + effect: "The user materializes an odd psychic wave to attack the target. This attack does physical damage." + }, + "venoshock": { + name: "Venoshock", + effect: "The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned." + }, + "autotomize": { + name: "Autotomize", + effect: "The user sheds part of its body to make itself lighter and sharply raise its Speed stat." + }, + "ragePowder": { + name: "Rage Powder", + effect: "The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user." + }, + "telekinesis": { + name: "Telekinesis", + effect: "The user makes the target float with its psychic power. The target is easier to hit for three turns." + }, + "magicRoom": { + name: "Magic Room", + effect: "The user creates a bizarre area in which Pokémon's held items lose their effects for five turns." + }, + "smackDown": { + name: "Smack Down", + effect: "The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit." + }, + "stormThrow": { + name: "Storm Throw", + effect: "The user strikes the target with a fierce blow. This attack always results in a critical hit." + }, + "flameBurst": { + name: "Flame Burst", + effect: "The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well." + }, + "sludgeWave": { + name: "Sludge Wave", + effect: "The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit." + }, + "quiverDance": { + name: "Quiver Dance", + effect: "The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats." + }, + "heavySlam": { + name: "Heavy Slam", + effect: "The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power." + }, + "synchronoise": { + name: "Synchronoise", + effect: "Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it." + }, + "electroBall": { + name: "Electro Ball", + effect: "The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power." + }, + "soak": { + name: "Soak", + effect: "The user shoots a torrent of water at the target and changes the target's type to Water." + }, + "flameCharge": { + name: "Flame Charge", + effect: "Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat." + }, + "coil": { + name: "Coil", + effect: "The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy." + }, + "lowSweep": { + name: "Low Sweep", + effect: "The user makes a swift attack on the target's legs, which lowers the target's Speed stat." + }, + "acidSpray": { + name: "Acid Spray", + effect: "The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat." + }, + "foulPlay": { + name: "Foul Play", + effect: "The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals." + }, + "simpleBeam": { + name: "Simple Beam", + effect: "The user's mysterious psychic wave changes the target's Ability to Simple." + }, + "entrainment": { + name: "Entrainment", + effect: "The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's." + }, + "afterYou": { + name: "After You", + effect: "The user helps the target and makes it use its move right after the user." + }, + "round": { + name: "Round", + effect: "The user attacks the target with a song. Others can join in the Round to increase the power of the attack." + }, + "echoedVoice": { + name: "Echoed Voice", + effect: "The user attacks the target with an echoing voice. If this move is used every turn, its power is increased." + }, + "chipAway": { + name: "Chip Away", + effect: "Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage." + }, + "clearSmog": { + name: "Clear Smog", + effect: "The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal." + }, + "storedPower": { + name: "Stored Power", + effect: "The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power." + }, + "quickGuard": { + name: "Quick Guard", + effect: "The user protects itself and its allies from priority moves." + }, + "allySwitch": { + name: "Ally Switch", + effect: "The user teleports using a strange power and switches places with one of its allies." + }, + "scald": { + name: "Scald", + effect: "The user shoots boiling hot water at its target. This may also leave the target with a burn." + }, + "shellSmash": { + name: "Shell Smash", + effect: "The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats." + }, + "healPulse": { + name: "Heal Pulse", + effect: "The user emits a healing pulse that restores the target's HP by up to half of its max HP." + }, + "hex": { + name: "Hex", + effect: "This relentless attack does massive damage to a target affected by status conditions." + }, + "skyDrop": { + name: "Sky Drop", + effect: "The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky." + }, + "shiftGear": { + name: "Shift Gear", + effect: "The user rotates its gears, raising its Attack stat and sharply raising its Speed stat." + }, + "circleThrow": { + name: "Circle Throw", + effect: "The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + }, + "incinerate": { + name: "Incinerate", + effect: "The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable." + }, + "quash": { + name: "Quash", + effect: "The user suppresses the target and makes its move go last." + }, + "acrobatics": { + name: "Acrobatics", + effect: "The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage." + }, + "reflectType": { + name: "Reflect Type", + effect: "The user reflects the target's type, making the user the same type as the target." + }, + "retaliate": { + name: "Retaliate", + effect: "The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased." + }, + "finalGambit": { + name: "Final Gambit", + effect: "The user risks everything to attack its target. The user faints but does damage equal to its HP." + }, + "bestow": { + name: "Bestow", + effect: "The user passes its held item to the target when the target isn't holding an item." + }, + "inferno": { + name: "Inferno", + effect: "The user attacks by engulfing the target in an intense fire. This leaves the target with a burn." + }, + "waterPledge": { + name: "Water Pledge", + effect: "A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears." + }, + "firePledge": { + name: "Fire Pledge", + effect: "A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears." + }, + "grassPledge": { + name: "Grass Pledge", + effect: "A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears." + }, + "voltSwitch": { + name: "Volt Switch", + effect: "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." + }, + "struggleBug": { + name: "Struggle Bug", + effect: "While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit." + }, + "bulldoze": { + name: "Bulldoze", + effect: "The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit." + }, + "frostBreath": { + name: "Frost Breath", + effect: "The user blows its cold breath on the target. This attack always results in a critical hit." + }, + "dragonTail": { + name: "Dragon Tail", + effect: "The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + }, + "workUp": { + name: "Work Up", + effect: "The user is roused, and its Attack and Sp. Atk stats increase." + }, + "electroweb": { + name: "Electroweb", + effect: "The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats." + }, + "wildCharge": { + name: "Wild Charge", + effect: "The user shrouds itself in electricity and smashes into its target. This also damages the user a little." + }, + "drillRun": { + name: "Drill Run", + effect: "The user crashes into its target while rotating its body like a drill. Critical hits land more easily." + }, + "dualChop": { + name: "Dual Chop", + effect: "The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row." + }, + "heartStamp": { + name: "Heart Stamp", + effect: "The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch." + }, + "hornLeech": { + name: "Horn Leech", + effect: "The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target." + }, + "sacredSword": { + name: "Sacred Sword", + effect: "The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage." + }, + "razorShell": { + name: "Razor Shell", + effect: "The user cuts its target with sharp shells. This may also lower the target's Defense stat." + }, + "heatCrash": { + name: "Heat Crash", + effect: "The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power." + }, + "leafTornado": { + name: "Leaf Tornado", + effect: "The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy." + }, + "steamroller": { + name: "Steamroller", + effect: "The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch." + }, + "cottonGuard": { + name: "Cotton Guard", + effect: "The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat." + }, + "nightDaze": { + name: "Night Daze", + effect: "The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy." + }, + "psystrike": { + name: "Psystrike", + effect: "The user materializes an odd psychic wave to attack the target. This attack does physical damage." + }, + "tailSlap": { + name: "Tail Slap", + effect: "The user attacks by striking the target with its hard tail. It hits the target two to five times in a row." + }, + "hurricane": { + name: "Hurricane", + effect: "The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target." + }, + "headCharge": { + name: "Head Charge", + effect: "The user charges its head into its target, using its powerful guard hair. This also damages the user a little." + }, + "gearGrind": { + name: "Gear Grind", + effect: "The user attacks by throwing steel gears at its target twice." + }, + "searingShot": { + name: "Searing Shot", + effect: "The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn." + }, + "technoBlast": { + name: "Techno Blast", + effect: "The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds." + }, + "relicSong": { + name: "Relic Song", + effect: "The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep." + }, + "secretSword": { + name: "Secret Sword", + effect: "The user cuts with its long horn. The odd power contained in the horn does physical damage to the target." + }, + "glaciate": { + name: "Glaciate", + effect: "The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats." + }, + "boltStrike": { + name: "Bolt Strike", + effect: "The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis." + }, + "blueFlare": { + name: "Blue Flare", + effect: "The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn." + }, + "fieryDance": { + name: "Fiery Dance", + effect: "Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat." + }, + "freezeShock": { + name: "Freeze Shock", + effect: "On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis." + }, + "iceBurn": { + name: "Ice Burn", + effect: "On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn." + }, + "snarl": { + name: "Snarl", + effect: "The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon." + }, + "icicleCrash": { + name: "Icicle Crash", + effect: "The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch." + }, + "vCreate": { + name: "V-create", + effect: "With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats." + }, + "fusionFlare": { + name: "Fusion Flare", + effect: "The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt." + }, + "fusionBolt": { + name: "Fusion Bolt", + effect: "The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame." + }, + "flyingPress": { + name: "Flying Press", + effect: "The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously." + }, + "matBlock": { + name: "Mat Block", + effect: "Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves." + }, + "belch": { + name: "Belch", + effect: "The user lets out a damaging belch at the target. The user must eat a held Berry to use this move." + }, + "rototiller": { + name: "Rototiller", + effect: "Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon." + }, + "stickyWeb": { + name: "Sticky Web", + effect: "The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle." + }, + "fellStinger": { + name: "Fell Stinger", + effect: "When the user knocks out a target with this move, the user's Attack stat rises drastically." + }, + "phantomForce": { + name: "Phantom Force", + effect: "The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself." + }, + "trickOrTreat": { + name: "Trick-or-Treat", + effect: "The user takes the target trick-or-treating. This adds Ghost type to the target's type." + }, + "nobleRoar": { + name: "Noble Roar", + effect: "Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats." + }, + "ionDeluge": { + name: "Ion Deluge", + effect: "The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves." + }, + "parabolicCharge": { + name: "Parabolic Charge", + effect: "The user attacks everything around it. The user's HP is restored by half the damage taken by those hit." + }, + "forestsCurse": { + name: "Forest's Curse", + effect: "The user puts a forest curse on the target. The target is now Grass type as well." + }, + "petalBlizzard": { + name: "Petal Blizzard", + effect: "The user stirs up a violent petal blizzard and attacks everything around it." + }, + "freezeDry": { + name: "Freeze-Dry", + effect: "The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types." + }, + "disarmingVoice": { + name: "Disarming Voice", + effect: "Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses." + }, + "partingShot": { + name: "Parting Shot", + effect: "With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon." + }, + "topsyTurvy": { + name: "Topsy-Turvy", + effect: "All stat changes affecting the target turn topsy-turvy and become the opposite of what they were." + }, + "drainingKiss": { + name: "Draining Kiss", + effect: "The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target." + }, + "craftyShield": { + name: "Crafty Shield", + effect: "The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage." + }, + "flowerShield": { + name: "Flower Shield", + effect: "The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power." + }, + "grassyTerrain": { + name: "Grassy Terrain", + effect: "The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves." + }, + "mistyTerrain": { + name: "Misty Terrain", + effect: "This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns." + }, + "electrify": { + name: "Electrify", + effect: "If the target is electrified before it uses a move during that turn, the target's move becomes Electric type." + }, + "playRough": { + name: "Play Rough", + effect: "The user plays rough with the target and attacks it. This may also lower the target's Attack stat." + }, + "fairyWind": { + name: "Fairy Wind", + effect: "The user stirs up a fairy wind and strikes the target with it." + }, + "moonblast": { + name: "Moonblast", + effect: "Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat." + }, + "boomburst": { + name: "Boomburst", + effect: "The user attacks everything around it with the destructive power of a terrible, explosive sound." + }, + "fairyLock": { + name: "Fairy Lock", + effect: "By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn." + }, + "kingsShield": { + name: "King's Shield", + effect: "The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact." + }, + "playNice": { + name: "Play Nice", + effect: "The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat." + }, + "confide": { + name: "Confide", + effect: "The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat." + }, + "diamondStorm": { + name: "Diamond Storm", + effect: "The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat." + }, + "steamEruption": { + name: "Steam Eruption", + effect: "The user immerses the target in superheated steam. This may also leave the target with a burn." + }, + "hyperspaceHole": { + name: "Hyperspace Hole", + effect: "Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect." + }, + "waterShuriken": { + name: "Water Shuriken", + effect: "The user hits the target with throwing stars two to five times in a row. This move always goes first." + }, + "mysticalFire": { + name: "Mystical Fire", + effect: "The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat." + }, + "spikyShield": { + name: "Spiky Shield", + effect: "In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact." + }, + "aromaticMist": { + name: "Aromatic Mist", + effect: "The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma." + }, + "eerieImpulse": { + name: "Eerie Impulse", + effect: "The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat." + }, + "venomDrench": { + name: "Venom Drench", + effect: "Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target." + }, + "powder": { + name: "Powder", + effect: "The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target." + }, + "geomancy": { + name: "Geomancy", + effect: "The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn." + }, + "magneticFlux": { + name: "Magnetic Flux", + effect: "The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability." + }, + "happyHour": { + name: "Happy Hour", + effect: "Using Happy Hour doubles the amount of prize money received after battle." + }, + "electricTerrain": { + name: "Electric Terrain", + effect: "The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep." + }, + "dazzlingGleam": { + name: "Dazzling Gleam", + effect: "The user damages opposing Pokémon by emitting a powerful flash." + }, + "celebrate": { + name: "Celebrate", + effect: "The Pokémon congratulates you on your special day!" + }, + "holdHands": { + name: "Hold Hands", + effect: "The user and an ally hold hands. This makes them very happy." + }, + "babyDollEyes": { + name: "Baby-Doll Eyes", + effect: "The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first." + }, + "nuzzle": { + name: "Nuzzle", + effect: "The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis." + }, + "holdBack": { + name: "Hold Back", + effect: "The user holds back when it attacks, and the target is left with at least 1 HP." + }, + "infestation": { + name: "Infestation", + effect: "The target is infested and attacked for four to five turns. The target can't flee during this time." + }, + "powerUpPunch": { + name: "Power-Up Punch", + effect: "Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat." + }, + "oblivionWing": { + name: "Oblivion Wing", + effect: "The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target." + }, + "thousandArrows": { + name: "Thousand Arrows", + effect: "This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground." + }, + "thousandWaves": { + name: "Thousand Waves", + effect: "The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle." + }, + "landsWrath": { + name: "Land's Wrath", + effect: "The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them." + }, + "lightOfRuin": { + name: "Light of Ruin", + effect: "Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot." + }, + "originPulse": { + name: "Origin Pulse", + effect: "The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue." + }, + "precipiceBlades": { + name: "Precipice Blades", + effect: "The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone." + }, + "dragonAscent": { + name: "Dragon Ascent", + effect: "After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process." + }, + "hyperspaceFury": { + name: "Hyperspace Fury", + effect: "Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls." + }, + "breakneckBlitzPhysical": { + name: "Breakneck Blitz", + effect: "The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move." + }, + "breakneckBlitzSpecial": { + name: "Breakneck Blitz", + effect: "Dummy Data" + }, + "allOutPummelingPhysical": { + name: "All-Out Pummeling", + effect: "The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move." + }, + "allOutPummelingSpecial": { + name: "All-Out Pummeling", + effect: "Dummy Data" + }, + "supersonicSkystrikePhysical": { + name: "Supersonic Skystrike", + effect: "The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move." + }, + "supersonicSkystrikeSpecial": { + name: "Supersonic Skystrike", + effect: "Dummy Data" + }, + "acidDownpourPhysical": { + name: "Acid Downpour", + effect: "The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move." + }, + "acidDownpourSpecial": { + name: "Acid Downpour", + effect: "Dummy Data" + }, + "tectonicRagePhysical": { + name: "Tectonic Rage", + effect: "The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move." + }, + "tectonicRageSpecial": { + name: "Tectonic Rage", + effect: "Dummy Data" + }, + "continentalCrushPhysical": { + name: "Continental Crush", + effect: "The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move." + }, + "continentalCrushSpecial": { + name: "Continental Crush", + effect: "Dummy Data" + }, + "savageSpinOutPhysical": { + name: "Savage Spin-Out", + effect: "The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move." + }, + "savageSpinOutSpecial": { + name: "Savage Spin-Out", + effect: "Dummy Data" + }, + "neverEndingNightmarePhysical": { + name: "Never-Ending Nightmare", + effect: "Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move." + }, + "neverEndingNightmareSpecial": { + name: "Never-Ending Nightmare", + effect: "Dummy Data" + }, + "corkscrewCrashPhysical": { + name: "Corkscrew Crash", + effect: "The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move." + }, + "corkscrewCrashSpecial": { + name: "Corkscrew Crash", + effect: "Dummy Data" + }, + "infernoOverdrivePhysical": { + name: "Inferno Overdrive", + effect: "The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move." + }, + "infernoOverdriveSpecial": { + name: "Inferno Overdrive", + effect: "Dummy Data" + }, + "hydroVortexPhysical": { + name: "Hydro Vortex", + effect: "The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move." + }, + "hydroVortexSpecial": { + name: "Hydro Vortex", + effect: "Dummy Data" + }, + "bloomDoomPhysical": { + name: "Bloom Doom", + effect: "The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move." + }, + "bloomDoomSpecial": { + name: "Bloom Doom", + effect: "Dummy Data" + }, + "gigavoltHavocPhysical": { + name: "Gigavolt Havoc", + effect: "The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move." + }, + "gigavoltHavocSpecial": { + name: "Gigavolt Havoc", + effect: "Dummy Data" + }, + "shatteredPsychePhysical": { + name: "Shattered Psyche", + effect: "The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move." + }, + "shatteredPsycheSpecial": { + name: "Shattered Psyche", + effect: "Dummy Data" + }, + "subzeroSlammerPhysical": { + name: "Subzero Slammer", + effect: "The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move." + }, + "subzeroSlammerSpecial": { + name: "Subzero Slammer", + effect: "Dummy Data" + }, + "devastatingDrakePhysical": { + name: "Devastating Drake", + effect: "The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move." + }, + "devastatingDrakeSpecial": { + name: "Devastating Drake", + effect: "Dummy Data" + }, + "blackHoleEclipsePhysical": { + name: "Black Hole Eclipse", + effect: "The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move." + }, + "blackHoleEclipseSpecial": { + name: "Black Hole Eclipse", + effect: "Dummy Data" + }, + "twinkleTacklePhysical": { + name: "Twinkle Tackle", + effect: "The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move." + }, + "twinkleTackleSpecial": { + name: "Twinkle Tackle", + effect: "Dummy Data" + }, + "catastropika": { + name: "Catastropika", + effect: "The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force." + }, + "shoreUp": { + name: "Shore Up", + effect: "The user regains up to half of its max HP. It restores more HP in a sandstorm." + }, + "firstImpression": { + name: "First Impression", + effect: "Although this move has great power, it only works the first turn each time the user enters battle." + }, + "banefulBunker": { + name: "Baneful Bunker", + effect: "In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact." + }, + "spiritShackle": { + name: "Spirit Shackle", + effect: "The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping." + }, + "darkestLariat": { + name: "Darkest Lariat", + effect: "The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage." + }, + "sparklingAria": { + name: "Sparkling Aria", + effect: "The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles." + }, + "iceHammer": { + name: "Ice Hammer", + effect: "The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however." + }, + "floralHealing": { + name: "Floral Healing", + effect: "The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass." + }, + "highHorsepower": { + name: "High Horsepower", + effect: "The user fiercely attacks the target using its entire body." + }, + "strengthSap": { + name: "Strength Sap", + effect: "The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat." + }, + "solarBlade": { + name: "Solar Blade", + effect: "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn." + }, + "leafage": { + name: "Leafage", + effect: "The user attacks by pelting the target with leaves." + }, + "spotlight": { + name: "Spotlight", + effect: "The user shines a spotlight on the target so that only the target will be attacked during the turn." + }, + "toxicThread": { + name: "Toxic Thread", + effect: "The user shoots poisonous threads to poison the target and lower the target's Speed stat." + }, + "laserFocus": { + name: "Laser Focus", + effect: "The user concentrates intensely. The attack on the next turn always results in a critical hit." + }, + "gearUp": { + name: "Gear Up", + effect: "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability." + }, + "throatChop": { + name: "Throat Chop", + effect: "The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns." + }, + "pollenPuff": { + name: "Pollen Puff", + effect: "The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead." + }, + "anchorShot": { + name: "Anchor Shot", + effect: "The user entangles the target with its anchor chain while attacking. The target becomes unable to flee." + }, + "psychicTerrain": { + name: "Psychic Terrain", + effect: "This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns." + }, + "lunge": { + name: "Lunge", + effect: "The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat." + }, + "fireLash": { + name: "Fire Lash", + effect: "The user strikes the target with a burning lash. This also lowers the target's Defense stat." + }, + "powerTrip": { + name: "Power Trip", + effect: "The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power." + }, + "burnUp": { + name: "Burn Up", + effect: "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type." + }, + "speedSwap": { + name: "Speed Swap", + effect: "The user exchanges Speed stats with the target." + }, + "smartStrike": { + name: "Smart Strike", + effect: "The user stabs the target with a sharp horn. This attack never misses." + }, + "purify": { + name: "Purify", + effect: "The user heals the target's status condition. If the move succeeds, it also restores the user's own HP." + }, + "revelationDance": { + name: "Revelation Dance", + effect: "The user attacks the target by dancing very hard. The user's type determines the type of this move." + }, + "coreEnforcer": { + name: "Core Enforcer", + effect: "If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability." + }, + "tropKick": { + name: "Trop Kick", + effect: "The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat." + }, + "instruct": { + name: "Instruct", + effect: "The user instructs the target to use the target's last move again." + }, + "beakBlast": { + name: "Beak Blast", + effect: "The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn." + }, + "clangingScales": { + name: "Clanging Scales", + effect: "The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack." + }, + "dragonHammer": { + name: "Dragon Hammer", + effect: "The user uses its body like a hammer to attack the target and inflict damage." + }, + "brutalSwing": { + name: "Brutal Swing", + effect: "The user swings its body around violently to inflict damage on everything in its vicinity." + }, + "auroraVeil": { + name: "Aurora Veil", + effect: "This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing." + }, + "sinisterArrowRaid": { + name: "Sinister Arrow Raid", + effect: "The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force." + }, + "maliciousMoonsault": { + name: "Malicious Moonsault", + effect: "The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force." + }, + "oceanicOperetta": { + name: "Oceanic Operetta", + effect: "The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force." + }, + "guardianOfAlola": { + name: "Guardian of Alola", + effect: "The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly." + }, + "soulStealing7StarStrike": { + name: "Soul-Stealing 7-Star Strike", + effect: "After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force." + }, + "stokedSparksurfer": { + name: "Stoked Sparksurfer", + effect: "After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis." + }, + "pulverizingPancake": { + name: "Pulverizing Pancake", + effect: "Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force." + }, + "extremeEvoboost": { + name: "Extreme Evoboost", + effect: "After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply." + }, + "genesisSupernova": { + name: "Genesis Supernova", + effect: "After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy." + }, + "shellTrap": { + name: "Shell Trap", + effect: "The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon." + }, + "fleurCannon": { + name: "Fleur Cannon", + effect: "The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat." + }, + "psychicFangs": { + name: "Psychic Fangs", + effect: "The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect." + }, + "stompingTantrum": { + name: "Stomping Tantrum", + effect: "Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles." + }, + "shadowBone": { + name: "Shadow Bone", + effect: "The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat." + }, + "accelerock": { + name: "Accelerock", + effect: "The user smashes into the target at high speed. This move always goes first." + }, + "liquidation": { + name: "Liquidation", + effect: "The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat." + }, + "prismaticLaser": { + name: "Prismatic Laser", + effect: "The user shoots powerful lasers using the power of a prism. The user can't move on the next turn." + }, + "spectralThief": { + name: "Spectral Thief", + effect: "The user hides in the target's shadow, steals the target's stat boosts, and then attacks." + }, + "sunsteelStrike": { + name: "Sunsteel Strike", + effect: "The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities." + }, + "moongeistBeam": { + name: "Moongeist Beam", + effect: "The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities." + }, + "tearfulLook": { + name: "Tearful Look", + effect: "The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats." + }, + "zingZap": { + name: "Zing Zap", + effect: "A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch." + }, + "naturesMadness": { + name: "Nature's Madness", + effect: "The user hits the target with the force of nature. It halves the target's HP." + }, + "multiAttack": { + name: "Multi-Attack", + effect: "Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type." + }, + "tenMillionVoltThunderbolt": { + name: "10,000,000 Volt Thunderbolt", + effect: "The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily." + }, + "mindBlown": { + name: "Mind Blown", + effect: "The user attacks everything around it by causing its own head to explode. This also damages the user." + }, + "plasmaFists": { + name: "Plasma Fists", + effect: "The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves." + }, + "photonGeyser": { + name: "Photon Geyser", + effect: "The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user." + }, + "lightThatBurnsTheSky": { + name: "Light That Burns the Sky", + effect: "This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target's Ability." + }, + "searingSunrazeSmash": { + name: "Searing Sunraze Smash", + effect: "After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability." + }, + "menacingMoonrazeMaelstrom": { + name: "Menacing Moonraze Maelstrom", + effect: "After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability." + }, + "letsSnuggleForever": { + name: "Let's Snuggle Forever", + effect: "After obtaining Z-Power, the user, Mimikyu, punches the target with full force." + }, + "splinteredStormshards": { + name: "Splintered Stormshards", + effect: "After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield." + }, + "clangorousSoulblaze": { + name: "Clangorous Soulblaze", + effect: "After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats." + }, + "zippyZap": { + name: "Zippy Zap", + effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit." + }, + "splishySplash": { + name: "Splishy Splash", + effect: "The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis." + }, + "floatyFall": { + name: "Floaty Fall", + effect: "The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch." + }, + "pikaPapow": { + name: "Pika Papow", + effect: "The more Pikachu loves its Trainer, the greater the move's power. It never misses." + }, + "bouncyBubble": { + name: "Bouncy Bubble", + effect: "The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target." + }, + "buzzyBuzz": { + name: "Buzzy Buzz", + effect: "The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis." + }, + "sizzlySlide": { + name: "Sizzly Slide", + effect: "The user cloaks itself in fire and charges at the target. This also leaves the target with a burn." + }, + "glitzyGlow": { + name: "Glitzy Glow", + effect: "The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves." + }, + "baddyBad": { + name: "Baddy Bad", + effect: "The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves." + }, + "sappySeed": { + name: "Sappy Seed", + effect: "The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn." + }, + "freezyFrost": { + name: "Freezy Frost", + effect: "The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle." + }, + "sparklySwirl": { + name: "Sparkly Swirl", + effect: "The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party." + }, + "veeveeVolley": { + name: "Veevee Volley", + effect: "The more Eevee loves its Trainer, the greater the move's power. It never misses." + }, + "doubleIronBash": { + name: "Double Iron Bash", + effect: "The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch." + }, + "maxGuard": { + name: "Max Guard", + effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." + }, + "dynamaxCannon": { + name: "Dynamax Cannon", + effect: "The user unleashes a strong beam from its core. This move deals twice the damage if the target is over level 200." + }, + "snipeShot": { + name: "Snipe Shot", + effect: "The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target." + }, + "jawLock": { + name: "Jaw Lock", + effect: "This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field." + }, + "stuffCheeks": { + name: "Stuff Cheeks", + effect: "The user eats its held Berry, then sharply raises its Defense stat." + }, + "noRetreat": { + name: "No Retreat", + effect: "This move raises all the user's stats but prevents the user from switching out or fleeing." + }, + "tarShot": { + name: "Tar Shot", + effect: "The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves." + }, + "magicPowder": { + name: "Magic Powder", + effect: "The user scatters a cloud of magic powder that changes the target to Psychic type." + }, + "dragonDarts": { + name: "Dragon Darts", + effect: "The user attacks twice using Dreepy. If there are two targets, this move hits each target once." + }, + "teatime": { + name: "Teatime", + effect: "The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry." + }, + "octolock": { + name: "Octolock", + effect: "The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn." + }, + "boltBeak": { + name: "Bolt Beak", + effect: "The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled." + }, + "fishiousRend": { + name: "Fishious Rend", + effect: "The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled." + }, + "courtChange": { + name: "Court Change", + effect: "With its mysterious power, the user swaps the effects on either side of the field." + }, + "maxFlare": { + name: "Max Flare", + effect: "This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns." + }, + "maxFlutterby": { + name: "Max Flutterby", + effect: "This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat." + }, + "maxLightning": { + name: "Max Lightning", + effect: "This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns." + }, + "maxStrike": { + name: "Max Strike", + effect: "This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat." + }, + "maxKnuckle": { + name: "Max Knuckle", + effect: "This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats." + }, + "maxPhantasm": { + name: "Max Phantasm", + effect: "This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat." + }, + "maxHailstorm": { + name: "Max Hailstorm", + effect: "This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns." + }, + "maxOoze": { + name: "Max Ooze", + effect: "This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats." + }, + "maxGeyser": { + name: "Max Geyser", + effect: "This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns." + }, + "maxAirstream": { + name: "Max Airstream", + effect: "This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats." + }, + "maxStarfall": { + name: "Max Starfall", + effect: "This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns." + }, + "maxWyrmwind": { + name: "Max Wyrmwind", + effect: "This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat." + }, + "maxMindstorm": { + name: "Max Mindstorm", + effect: "This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns." + }, + "maxRockfall": { + name: "Max Rockfall", + effect: "This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns." + }, + "maxQuake": { + name: "Max Quake", + effect: "This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats." + }, + "maxDarkness": { + name: "Max Darkness", + effect: "This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat." + }, + "maxOvergrowth": { + name: "Max Overgrowth", + effect: "This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns." + }, + "maxSteelspike": { + name: "Max Steelspike", + effect: "This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats." + }, + "clangorousSoul": { + name: "Clangorous Soul", + effect: "The user raises all its stats by using some of its HP." + }, + "bodyPress": { + name: "Body Press", + effect: "The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target." + }, + "decorate": { + name: "Decorate", + effect: "The user sharply raises the target's Attack and Sp. Atk stats by decorating the target." + }, + "drumBeating": { + name: "Drum Beating", + effect: "The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat." + }, + "snapTrap": { + name: "Snap Trap", + effect: "The user snares the target in a snap trap for four to five turns." + }, + "pyroBall": { + name: "Pyro Ball", + effect: "The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn." + }, + "behemothBlade": { + name: "Behemoth Blade", + effect: "The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack." + }, + "behemothBash": { + name: "Behemoth Bash", + effect: "The user's body becomes a firm shield and slams into the target fiercely." + }, + "auraWheel": { + name: "Aura Wheel", + effect: "Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form." + }, + "breakingSwipe": { + name: "Breaking Swipe", + effect: "The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats." + }, + "branchPoke": { + name: "Branch Poke", + effect: "The user attacks the target by poking it with a sharply pointed branch." + }, + "overdrive": { + name: "Overdrive", + effect: "The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration." + }, + "appleAcid": { + name: "Apple Acid", + effect: "The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat." + }, + "gravApple": { + name: "Grav Apple", + effect: "The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat." + }, + "spiritBreak": { + name: "Spirit Break", + effect: "The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat." + }, + "strangeSteam": { + name: "Strange Steam", + effect: "The user attacks the target by emitting steam. This may also confuse the target." + }, + "lifeDew": { + name: "Life Dew", + effect: "The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle." + }, + "obstruct": { + name: "Obstruct", + effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat." + }, + "falseSurrender": { + name: "False Surrender", + effect: "The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses." + }, + "meteorAssault": { + name: "Meteor Assault", + effect: "The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger." + }, + "eternabeam": { + name: "Eternabeam", + effect: "This is Eternatus's most powerful attack in its original form. The user can't move on the next turn." + }, + "steelBeam": { + name: "Steel Beam", + effect: "The user fires a beam of steel that it collected from its entire body. This also damages the user." + }, + "expandingForce": { + name: "Expanding Force", + effect: "The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain." + }, + "steelRoller": { + name: "Steel Roller", + effect: "The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain." + }, + "scaleShot": { + name: "Scale Shot", + effect: "The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat." + }, + "meteorBeam": { + name: "Meteor Beam", + effect: "In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn." + }, + "shellSideArm": { + name: "Shell Side Arm", + effect: "This move inflicts physical or special damage, whichever will be more effective. This may also poison the target." + }, + "mistyExplosion": { + name: "Misty Explosion", + effect: "The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain." + }, + "grassyGlide": { + name: "Grassy Glide", + effect: "Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain." + }, + "risingVoltage": { + name: "Rising Voltage", + effect: "The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain." + }, + "terrainPulse": { + name: "Terrain Pulse", + effect: "The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used." + }, + "skitterSmack": { + name: "Skitter Smack", + effect: "The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat." + }, + "burningJealousy": { + name: "Burning Jealousy", + effect: "The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn." + }, + "lashOut": { + name: "Lash Out", + effect: "The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled." + }, + "poltergeist": { + name: "Poltergeist", + effect: "The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item." + }, + "corrosiveGas": { + name: "Corrosive Gas", + effect: "The user surrounds everything around it with highly acidic gas and melts away items they hold." + }, + "coaching": { + name: "Coaching", + effect: "The user properly coaches its ally Pokémon, boosting their Attack and Defense stats." + }, + "flipTurn": { + name: "Flip Turn", + effect: "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." + }, + "tripleAxel": { + name: "Triple Axel", + effect: "A consecutive three-kick attack that becomes more powerful with each successful hit." + }, + "dualWingbeat": { + name: "Dual Wingbeat", + effect: "The user slams the target with its wings. The target is hit twice in a row." + }, + "scorchingSands": { + name: "Scorching Sands", + effect: "The user throws scorching sand at the target to attack. This may also leave the target with a burn." + }, + "jungleHealing": { + name: "Jungle Healing", + effect: "The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle." + }, + "wickedBlow": { + name: "Wicked Blow", + effect: "The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit." + }, + "surgingStrikes": { + name: "Surging Strikes", + effect: "The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit." + }, + "thunderCage": { + name: "Thunder Cage", + effect: "The user traps the target in a cage of sparking electricity for four to five turns." + }, + "dragonEnergy": { + name: "Dragon Energy", + effect: "Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power." + }, + "freezingGlare": { + name: "Freezing Glare", + effect: "The user shoots its psychic power from its eyes to attack. This may also leave the target frozen." + }, + "fieryWrath": { + name: "Fiery Wrath", + effect: "The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch." + }, + "thunderousKick": { + name: "Thunderous Kick", + effect: "The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat." + }, + "glacialLance": { + name: "Glacial Lance", + effect: "The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon." + }, + "astralBarrage": { + name: "Astral Barrage", + effect: "The user attacks by sending a frightful amount of small ghosts at opposing Pokémon." + }, + "eerieSpell": { + name: "Eerie Spell", + effect: "The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move." + }, + "direClaw": { + name: "Dire Claw", + effect: "The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep." + }, + "psyshieldBash": { + name: "Psyshield Bash", + effect: "Cloaking itself in psychic energy, the user slams into the target. This also boosts the user's Defense stat." + }, + "powerShift": { + name: "Power Shift", + effect: "The user swaps its Attack and Defense stats." + }, + "stoneAxe": { + name: "Stone Axe", + effect: "The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target." + }, + "springtideStorm": { + name: "Springtide Storm", + effect: "The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats." + }, + "mysticalPower": { + name: "Mystical Power", + effect: "The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat." + }, + "ragingFury": { + name: "Raging Fury", + effect: "The user rampages around spewing flames for two to three turns. The user then becomes confused." + }, + "waveCrash": { + name: "Wave Crash", + effect: "The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot." + }, + "chloroblast": { + name: "Chloroblast", + effect: "The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user." + }, + "mountainGale": { + name: "Mountain Gale", + effect: "The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch." + }, + "victoryDance": { + name: "Victory Dance", + effect: "The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats." + }, + "headlongRush": { + name: "Headlong Rush", + effect: "The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp. Def stats." + }, + "barbBarrage": { + name: "Barb Barrage", + effect: "The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target is already poisoned." + }, + "esperWing": { + name: "Esper Wing", + effect: "The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit." + }, + "bitterMalice": { + name: "Bitter Malice", + effect: "The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat." + }, + "shelter": { + name: "Shelter", + effect: "The user makes its skin as hard as an iron shield, sharply boosting its Defense stat." + }, + "tripleArrows": { + name: "Triple Arrows", + effect: "The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target's Defense stat or make it flinch." + }, + "infernalParade": { + name: "Infernal Parade", + effect: "The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition." + }, + "ceaselessEdge": { + name: "Ceaseless Edge", + effect: "The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes." + }, + "bleakwindStorm": { + name: "Bleakwind Storm", + effect: "The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon." + }, + "wildboltStorm": { + name: "Wildbolt Storm", + effect: "The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis." + }, + "sandsearStorm": { + name: "Sandsear Storm", + effect: "The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn." + }, + "lunarBlessing": { + name: "Lunar Blessing", + effect: "The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle." + }, + "takeHeart": { + name: "Take Heart", + effect: "The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats." + }, + "gMaxWildfire": { + name: "G-Max Wildfire", + effect: "A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns." + }, + "gMaxBefuddle": { + name: "G-Max Befuddle", + effect: "A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents." + }, + "gMaxVoltCrash": { + name: "G-Max Volt Crash", + effect: "An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents." + }, + "gMaxGoldRush": { + name: "G-Max Gold Rush", + effect: "A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money." + }, + "gMaxChiStrike": { + name: "G-Max Chi Strike", + effect: "A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits." + }, + "gMaxTerror": { + name: "G-Max Terror", + effect: "A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping." + }, + "gMaxResonance": { + name: "G-Max Resonance", + effect: "An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns." + }, + "gMaxCuddle": { + name: "G-Max Cuddle", + effect: "A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents." + }, + "gMaxReplenish": { + name: "G-Max Replenish", + effect: "A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten." + }, + "gMaxMalodor": { + name: "G-Max Malodor", + effect: "A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents." + }, + "gMaxStonesurge": { + name: "G-Max Stonesurge", + effect: "A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field." + }, + "gMaxWindRage": { + name: "G-Max Wind Rage", + effect: "A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen." + }, + "gMaxStunShock": { + name: "G-Max Stun Shock", + effect: "An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents." + }, + "gMaxFinale": { + name: "G-Max Finale", + effect: "A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies." + }, + "gMaxDepletion": { + name: "G-Max Depletion", + effect: "A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used." + }, + "gMaxGravitas": { + name: "G-Max Gravitas", + effect: "A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns." + }, + "gMaxVolcalith": { + name: "G-Max Volcalith", + effect: "A Rock-type attack that Gigantamax Coalossal use. This move continues to deal damage to opponents for four turns." + }, + "gMaxSandblast": { + name: "G-Max Sandblast", + effect: "A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns." + }, + "gMaxSnooze": { + name: "G-Max Snooze", + effect: "A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn." + }, + "gMaxTartness": { + name: "G-Max Tartness", + effect: "A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness." + }, + "gMaxSweetness": { + name: "G-Max Sweetness", + effect: "A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies." + }, + "gMaxSmite": { + name: "G-Max Smite", + effect: "A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents." + }, + "gMaxSteelsurge": { + name: "G-Max Steelsurge", + effect: "A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field." + }, + "gMaxMeltdown": { + name: "G-Max Meltdown", + effect: "A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row." + }, + "gMaxFoamBurst": { + name: "G-Max Foam Burst", + effect: "A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents." + }, + "gMaxCentiferno": { + name: "G-Max Centiferno", + effect: "A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns." + }, + "gMaxVineLash": { + name: "G-Max Vine Lash", + effect: "A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns." + }, + "gMaxCannonade": { + name: "G-Max Cannonade", + effect: "A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns." + }, + "gMaxDrumSolo": { + name: "G-Max Drum Solo", + effect: "A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities." + }, + "gMaxFireball": { + name: "G-Max Fireball", + effect: "A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities." + }, + "gMaxHydrosnipe": { + name: "G-Max Hydrosnipe", + effect: "A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities." + }, + "gMaxOneBlow": { + name: "G-Max One Blow", + effect: "A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard." + }, + "gMaxRapidFlow": { + name: "G-Max Rapid Flow", + effect: "A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard." + }, + "teraBlast": { + name: "Tera Blast", + effect: "If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user." + }, + "silkTrap": { + name: "Silk Trap", + effect: "The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact." + }, + "axeKick": { + name: "Axe Kick", + effect: "The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead." + }, + "lastRespects": { + name: "Last Respects", + effect: "The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power." + }, + "luminaCrash": { + name: "Lumina Crash", + effect: "The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat." + }, + "orderUp": { + name: "Order Up", + effect: "The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form." + }, + "jetPunch": { + name: "Jet Punch", + effect: "The user summons a torrent around its fist and punches at blinding speed. This move always goes first." + }, + "spicyExtract": { + name: "Spicy Extract", + effect: "The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat." + }, + "spinOut": { + name: "Spin Out", + effect: "The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat." + }, + "populationBomb": { + name: "Population Bomb", + effect: "The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row." + }, + "iceSpinner": { + name: "Ice Spinner", + effect: "The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain." + }, + "glaiveRush": { + name: "Glaive Rush", + effect: "The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user's next turn." + }, + "revivalBlessing": { + name: "Revival Blessing", + effect: "The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP." + }, + "saltCure": { + name: "Salt Cure", + effect: "The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move." + }, + "tripleDive": { + name: "Triple Dive", + effect: "The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row." + }, + "mortalSpin": { + name: "Mortal Spin", + effect: "The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon." + }, + "doodle": { + name: "Doodle", + effect: "The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target." + }, + "filletAway": { + name: "Fillet Away", + effect: "The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP." + }, + "kowtowCleave": { + name: "Kowtow Cleave", + effect: "The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses." + }, + "flowerTrick": { + name: "Flower Trick", + effect: "The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit." + }, + "torchSong": { + name: "Torch Song", + effect: "The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat." + }, + "aquaStep": { + name: "Aqua Step", + effect: "The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat." + }, + "ragingBull": { + name: "Raging Bull", + effect: "The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect." + }, + "makeItRain": { + name: "Make It Rain", + effect: "The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle." + }, + "psyblade": { + name: "Psyblade", + effect: "The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain." + }, + "hydroSteam": { + name: "Hydro Steam", + effect: "The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent." + }, + "ruination": { + name: "Ruination", + effect: "The user summons a ruinous disaster. This cuts the target's HP in half." + }, + "collisionCourse": { + name: "Collision Course", + effect: "The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit." + }, + "electroDrift": { + name: "Electro Drift", + effect: "The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit." + }, + "shedTail": { + name: "Shed Tail", + effect: "The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting." + }, + "chillyReception": { + name: "Chilly Reception", + effect: "The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns." + }, + "tidyUp": { + name: "Tidy Up", + effect: "The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats." + }, + "snowscape": { + name: "Snowscape", + effect: "The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types." + }, + "pounce": { + name: "Pounce", + effect: "The user attacks by pouncing on the target. This also lowers the target's Speed stat." + }, + "trailblaze": { + name: "Trailblaze", + effect: "The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat." + }, + "chillingWater": { + name: "Chilling Water", + effect: "The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat." + }, + "hyperDrill": { + name: "Hyper Drill", + effect: "The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect." + }, + "twinBeam": { + name: "Twin Beam", + effect: "The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row." + }, + "rageFist": { + name: "Rage Fist", + effect: "The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power." + }, + "armorCannon": { + name: "Armor Cannon", + effect: "The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats." + }, + "bitterBlade": { + name: "Bitter Blade", + effect: "The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target." + }, + "doubleShock": { + name: "Double Shock", + effect: "The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type." + }, + "gigatonHammer": { + name: "Gigaton Hammer", + effect: "The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row." + }, + "comeuppance": { + name: "Comeuppance", + effect: "The user retaliates with much greater force against the opponent that last inflicted damage on it." + }, + "aquaCutter": { + name: "Aqua Cutter", + effect: "The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit." + }, + "blazingTorque": { + name: "Blazing Torque", + effect: "The user revs their blazing engine into the target. This may also leave the target with a burn." + }, + "wickedTorque": { + name: "Wicked Torque", + effect: "The user revs their engine into the target with malicious intent. This may put the target to sleep." + }, + "noxiousTorque": { + name: "Noxious Torque", + effect: "The user revs their poisonous engine into the target. This may also poison the target." + }, + "combatTorque": { + name: "Combat Torque", + effect: "The user revs their engine forcefully into the target. This may also leave the target with paralysis." + }, + "magicalTorque": { + name: "Magical Torque", + effect: "The user revs their fae-like engine into the target. This may also confuse the target." + }, + "bloodMoon": { + name: "Blood Moon", + effect: "The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row." + }, + "matchaGotcha": { + name: "Matcha Gotcha", + effect: "The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn." + }, + "syrupBomb": { + name: "Syrup Bomb", + effect: "The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns." + }, + "ivyCudgel": { + name: "Ivy Cudgel", + effect: "The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit." + }, + "electroShot": { + name: "Electro Shot", + effect: "The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain." + }, + "teraStarstorm": { + name: "Tera Starstorm", + effect: "With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon." + }, + "fickleBeam": { + name: "Fickle Beam", + effect: "The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power." + }, + "burningBulwark": { + name: "Burning Bulwark", + effect: "The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it." + }, + "thunderclap": { + name: "Thunderclap", + effect: "This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack." + }, + "mightyCleave": { + name: "Mighty Cleave", + effect: "The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself." + }, + "tachyonCutter": { + name: "Tachyon Cutter", + effect: "The user attacks by launching particle blades at the target twice in a row. This attack never misses." + }, + "hardPress": { + name: "Hard Press", + effect: "The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power." + }, + "dragonCheer": { + name: "Dragon Cheer", + effect: "The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more." + }, + "alluringVoice": { + name: "Alluring Voice", + effect: "The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn." + }, + "temperFlare": { + name: "Temper Flare", + effect: "Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed." + }, + "supercellSlam": { + name: "Supercell Slam", + effect: "The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead." + }, + "psychicNoise": { + name: "Psychic Noise", + effect: "The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items." + }, + "upperHand": { + name: "Upper Hand", + effect: "The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move." + }, + "malignantChain": { + name: "Malignant Chain", + effect: "The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned." + } +} as const; \ No newline at end of file diff --git a/src/locales/zh-hans/pokeball.ts b/src/locales/zh-hans/pokeball.ts new file mode 100644 index 00000000000..2bd7f603085 --- /dev/null +++ b/src/locales/zh-hans/pokeball.ts @@ -0,0 +1,10 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokeball: SimpleTranslationEntries = { + "pokeBall": "Poké Ball", + "greatBall": "Great Ball", + "ultraBall": "Ultra Ball", + "rogueBall": "Rogue Ball", + "masterBall": "Master Ball", + "luxuryBall": "Luxury Ball", +} as const; \ No newline at end of file diff --git a/src/locales/zh-hans/pokemon-stat.ts b/src/locales/zh-hans/pokemon-stat.ts new file mode 100644 index 00000000000..7a209461b11 --- /dev/null +++ b/src/locales/zh-hans/pokemon-stat.ts @@ -0,0 +1,16 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemonStat: SimpleTranslationEntries = { + "HP": "Max. HP", + "HPshortened": "MaxHP", + "ATK": "Attack", + "ATKshortened": "Atk", + "DEF": "Defense", + "DEFshortened": "Def", + "SPATK": "Sp. Atk", + "SPATKshortened": "SpAtk", + "SPDEF": "Sp. Def", + "SPDEFshortened": "SpDef", + "SPD": "Speed", + "SPDshortened": "Spd" +} as const; \ No newline at end of file diff --git a/src/locales/zh-hans/pokemon.ts b/src/locales/zh-hans/pokemon.ts new file mode 100644 index 00000000000..09be8894eb4 --- /dev/null +++ b/src/locales/zh-hans/pokemon.ts @@ -0,0 +1,1086 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemon: SimpleTranslationEntries = { + "bulbasaur": "Bulbasaur", + "ivysaur": "Ivysaur", + "venusaur": "Venusaur", + "charmander": "Charmander", + "charmeleon": "Charmeleon", + "charizard": "Charizard", + "squirtle": "Squirtle", + "wartortle": "Wartortle", + "blastoise": "Blastoise", + "caterpie": "Caterpie", + "metapod": "Metapod", + "butterfree": "Butterfree", + "weedle": "Weedle", + "kakuna": "Kakuna", + "beedrill": "Beedrill", + "pidgey": "Pidgey", + "pidgeotto": "Pidgeotto", + "pidgeot": "Pidgeot", + "rattata": "Rattata", + "raticate": "Raticate", + "spearow": "Spearow", + "fearow": "Fearow", + "ekans": "Ekans", + "arbok": "Arbok", + "pikachu": "Pikachu", + "raichu": "Raichu", + "sandshrew": "Sandshrew", + "sandslash": "Sandslash", + "nidoran_f": "Nidoran♀", + "nidorina": "Nidorina", + "nidoqueen": "Nidoqueen", + "nidoran_m": "Nidoran♂", + "nidorino": "Nidorino", + "nidoking": "Nidoking", + "clefairy": "Clefairy", + "clefable": "Clefable", + "vulpix": "Vulpix", + "ninetales": "Ninetales", + "jigglypuff": "Jigglypuff", + "wigglytuff": "Wigglytuff", + "zubat": "Zubat", + "golbat": "Golbat", + "oddish": "Oddish", + "gloom": "Gloom", + "vileplume": "Vileplume", + "paras": "Paras", + "parasect": "Parasect", + "venonat": "Venonat", + "venomoth": "Venomoth", + "diglett": "Diglett", + "dugtrio": "Dugtrio", + "meowth": "Meowth", + "persian": "Persian", + "psyduck": "Psyduck", + "golduck": "Golduck", + "mankey": "Mankey", + "primeape": "Primeape", + "growlithe": "Growlithe", + "arcanine": "Arcanine", + "poliwag": "Poliwag", + "poliwhirl": "Poliwhirl", + "poliwrath": "Poliwrath", + "abra": "Abra", + "kadabra": "Kadabra", + "alakazam": "Alakazam", + "machop": "Machop", + "machoke": "Machoke", + "machamp": "Machamp", + "bellsprout": "Bellsprout", + "weepinbell": "Weepinbell", + "victreebel": "Victreebel", + "tentacool": "Tentacool", + "tentacruel": "Tentacruel", + "geodude": "Geodude", + "graveler": "Graveler", + "golem": "Golem", + "ponyta": "Ponyta", + "rapidash": "Rapidash", + "slowpoke": "Slowpoke", + "slowbro": "Slowbro", + "magnemite": "Magnemite", + "magneton": "Magneton", + "farfetchd": "Farfetch'd", + "doduo": "Doduo", + "dodrio": "Dodrio", + "seel": "Seel", + "dewgong": "Dewgong", + "grimer": "Grimer", + "muk": "Muk", + "shellder": "Shellder", + "cloyster": "Cloyster", + "gastly": "Gastly", + "haunter": "Haunter", + "gengar": "Gengar", + "onix": "Onix", + "drowzee": "Drowzee", + "hypno": "Hypno", + "krabby": "Krabby", + "kingler": "Kingler", + "voltorb": "Voltorb", + "electrode": "Electrode", + "exeggcute": "Exeggcute", + "exeggutor": "Exeggutor", + "cubone": "Cubone", + "marowak": "Marowak", + "hitmonlee": "Hitmonlee", + "hitmonchan": "Hitmonchan", + "lickitung": "Lickitung", + "koffing": "Koffing", + "weezing": "Weezing", + "rhyhorn": "Rhyhorn", + "rhydon": "Rhydon", + "chansey": "Chansey", + "tangela": "Tangela", + "kangaskhan": "Kangaskhan", + "horsea": "Horsea", + "seadra": "Seadra", + "goldeen": "Goldeen", + "seaking": "Seaking", + "staryu": "Staryu", + "starmie": "Starmie", + "mr_mime": "Mr. Mime", + "scyther": "Scyther", + "jynx": "Jynx", + "electabuzz": "Electabuzz", + "magmar": "Magmar", + "pinsir": "Pinsir", + "tauros": "Tauros", + "magikarp": "Magikarp", + "gyarados": "Gyarados", + "lapras": "Lapras", + "ditto": "Ditto", + "eevee": "Eevee", + "vaporeon": "Vaporeon", + "jolteon": "Jolteon", + "flareon": "Flareon", + "porygon": "Porygon", + "omanyte": "Omanyte", + "omastar": "Omastar", + "kabuto": "Kabuto", + "kabutops": "Kabutops", + "aerodactyl": "Aerodactyl", + "snorlax": "Snorlax", + "articuno": "Articuno", + "zapdos": "Zapdos", + "moltres": "Moltres", + "dratini": "Dratini", + "dragonair": "Dragonair", + "dragonite": "Dragonite", + "mewtwo": "Mewtwo", + "mew": "Mew", + "chikorita": "Chikorita", + "bayleef": "Bayleef", + "meganium": "Meganium", + "cyndaquil": "Cyndaquil", + "quilava": "Quilava", + "typhlosion": "Typhlosion", + "totodile": "Totodile", + "croconaw": "Croconaw", + "feraligatr": "Feraligatr", + "sentret": "Sentret", + "furret": "Furret", + "hoothoot": "Hoothoot", + "noctowl": "Noctowl", + "ledyba": "Ledyba", + "ledian": "Ledian", + "spinarak": "Spinarak", + "ariados": "Ariados", + "crobat": "Crobat", + "chinchou": "Chinchou", + "lanturn": "Lanturn", + "pichu": "Pichu", + "cleffa": "Cleffa", + "igglybuff": "Igglybuff", + "togepi": "Togepi", + "togetic": "Togetic", + "natu": "Natu", + "xatu": "Xatu", + "mareep": "Mareep", + "flaaffy": "Flaaffy", + "ampharos": "Ampharos", + "bellossom": "Bellossom", + "marill": "Marill", + "azumarill": "Azumarill", + "sudowoodo": "Sudowoodo", + "politoed": "Politoed", + "hoppip": "Hoppip", + "skiploom": "Skiploom", + "jumpluff": "Jumpluff", + "aipom": "Aipom", + "sunkern": "Sunkern", + "sunflora": "Sunflora", + "yanma": "Yanma", + "wooper": "Wooper", + "quagsire": "Quagsire", + "espeon": "Espeon", + "umbreon": "Umbreon", + "murkrow": "Murkrow", + "slowking": "Slowking", + "misdreavus": "Misdreavus", + "unown": "Unown", + "wobbuffet": "Wobbuffet", + "girafarig": "Girafarig", + "pineco": "Pineco", + "forretress": "Forretress", + "dunsparce": "Dunsparce", + "gligar": "Gligar", + "steelix": "Steelix", + "snubbull": "Snubbull", + "granbull": "Granbull", + "qwilfish": "Qwilfish", + "scizor": "Scizor", + "shuckle": "Shuckle", + "heracross": "Heracross", + "sneasel": "Sneasel", + "teddiursa": "Teddiursa", + "ursaring": "Ursaring", + "slugma": "Slugma", + "magcargo": "Magcargo", + "swinub": "Swinub", + "piloswine": "Piloswine", + "corsola": "Corsola", + "remoraid": "Remoraid", + "octillery": "Octillery", + "delibird": "Delibird", + "mantine": "Mantine", + "skarmory": "Skarmory", + "houndour": "Houndour", + "houndoom": "Houndoom", + "kingdra": "Kingdra", + "phanpy": "Phanpy", + "donphan": "Donphan", + "porygon2": "Porygon2", + "stantler": "Stantler", + "smeargle": "Smeargle", + "tyrogue": "Tyrogue", + "hitmontop": "Hitmontop", + "smoochum": "Smoochum", + "elekid": "Elekid", + "magby": "Magby", + "miltank": "Miltank", + "blissey": "Blissey", + "raikou": "Raikou", + "entei": "Entei", + "suicune": "Suicune", + "larvitar": "Larvitar", + "pupitar": "Pupitar", + "tyranitar": "Tyranitar", + "lugia": "Lugia", + "ho_oh": "Ho-Oh", + "celebi": "Celebi", + "treecko": "Treecko", + "grovyle": "Grovyle", + "sceptile": "Sceptile", + "torchic": "Torchic", + "combusken": "Combusken", + "blaziken": "Blaziken", + "mudkip": "Mudkip", + "marshtomp": "Marshtomp", + "swampert": "Swampert", + "poochyena": "Poochyena", + "mightyena": "Mightyena", + "zigzagoon": "Zigzagoon", + "linoone": "Linoone", + "wurmple": "Wurmple", + "silcoon": "Silcoon", + "beautifly": "Beautifly", + "cascoon": "Cascoon", + "dustox": "Dustox", + "lotad": "Lotad", + "lombre": "Lombre", + "ludicolo": "Ludicolo", + "seedot": "Seedot", + "nuzleaf": "Nuzleaf", + "shiftry": "Shiftry", + "taillow": "Taillow", + "swellow": "Swellow", + "wingull": "Wingull", + "pelipper": "Pelipper", + "ralts": "Ralts", + "kirlia": "Kirlia", + "gardevoir": "Gardevoir", + "surskit": "Surskit", + "masquerain": "Masquerain", + "shroomish": "Shroomish", + "breloom": "Breloom", + "slakoth": "Slakoth", + "vigoroth": "Vigoroth", + "slaking": "Slaking", + "nincada": "Nincada", + "ninjask": "Ninjask", + "shedinja": "Shedinja", + "whismur": "Whismur", + "loudred": "Loudred", + "exploud": "Exploud", + "makuhita": "Makuhita", + "hariyama": "Hariyama", + "azurill": "Azurill", + "nosepass": "Nosepass", + "skitty": "Skitty", + "delcatty": "Delcatty", + "sableye": "Sableye", + "mawile": "Mawile", + "aron": "Aron", + "lairon": "Lairon", + "aggron": "Aggron", + "meditite": "Meditite", + "medicham": "Medicham", + "electrike": "Electrike", + "manectric": "Manectric", + "plusle": "Plusle", + "minun": "Minun", + "volbeat": "Volbeat", + "illumise": "Illumise", + "roselia": "Roselia", + "gulpin": "Gulpin", + "swalot": "Swalot", + "carvanha": "Carvanha", + "sharpedo": "Sharpedo", + "wailmer": "Wailmer", + "wailord": "Wailord", + "numel": "Numel", + "camerupt": "Camerupt", + "torkoal": "Torkoal", + "spoink": "Spoink", + "grumpig": "Grumpig", + "spinda": "Spinda", + "trapinch": "Trapinch", + "vibrava": "Vibrava", + "flygon": "Flygon", + "cacnea": "Cacnea", + "cacturne": "Cacturne", + "swablu": "Swablu", + "altaria": "Altaria", + "zangoose": "Zangoose", + "seviper": "Seviper", + "lunatone": "Lunatone", + "solrock": "Solrock", + "barboach": "Barboach", + "whiscash": "Whiscash", + "corphish": "Corphish", + "crawdaunt": "Crawdaunt", + "baltoy": "Baltoy", + "claydol": "Claydol", + "lileep": "Lileep", + "cradily": "Cradily", + "anorith": "Anorith", + "armaldo": "Armaldo", + "feebas": "Feebas", + "milotic": "Milotic", + "castform": "Castform", + "kecleon": "Kecleon", + "shuppet": "Shuppet", + "banette": "Banette", + "duskull": "Duskull", + "dusclops": "Dusclops", + "tropius": "Tropius", + "chimecho": "Chimecho", + "absol": "Absol", + "wynaut": "Wynaut", + "snorunt": "Snorunt", + "glalie": "Glalie", + "spheal": "Spheal", + "sealeo": "Sealeo", + "walrein": "Walrein", + "clamperl": "Clamperl", + "huntail": "Huntail", + "gorebyss": "Gorebyss", + "relicanth": "Relicanth", + "luvdisc": "Luvdisc", + "bagon": "Bagon", + "shelgon": "Shelgon", + "salamence": "Salamence", + "beldum": "Beldum", + "metang": "Metang", + "metagross": "Metagross", + "regirock": "Regirock", + "regice": "Regice", + "registeel": "Registeel", + "latias": "Latias", + "latios": "Latios", + "kyogre": "Kyogre", + "groudon": "Groudon", + "rayquaza": "Rayquaza", + "jirachi": "Jirachi", + "deoxys": "Deoxys", + "turtwig": "Turtwig", + "grotle": "Grotle", + "torterra": "Torterra", + "chimchar": "Chimchar", + "monferno": "Monferno", + "infernape": "Infernape", + "piplup": "Piplup", + "prinplup": "Prinplup", + "empoleon": "Empoleon", + "starly": "Starly", + "staravia": "Staravia", + "staraptor": "Staraptor", + "bidoof": "Bidoof", + "bibarel": "Bibarel", + "kricketot": "Kricketot", + "kricketune": "Kricketune", + "shinx": "Shinx", + "luxio": "Luxio", + "luxray": "Luxray", + "budew": "Budew", + "roserade": "Roserade", + "cranidos": "Cranidos", + "rampardos": "Rampardos", + "shieldon": "Shieldon", + "bastiodon": "Bastiodon", + "burmy": "Burmy", + "wormadam": "Wormadam", + "mothim": "Mothim", + "combee": "Combee", + "vespiquen": "Vespiquen", + "pachirisu": "Pachirisu", + "buizel": "Buizel", + "floatzel": "Floatzel", + "cherubi": "Cherubi", + "cherrim": "Cherrim", + "shellos": "Shellos", + "gastrodon": "Gastrodon", + "ambipom": "Ambipom", + "drifloon": "Drifloon", + "drifblim": "Drifblim", + "buneary": "Buneary", + "lopunny": "Lopunny", + "mismagius": "Mismagius", + "honchkrow": "Honchkrow", + "glameow": "Glameow", + "purugly": "Purugly", + "chingling": "Chingling", + "stunky": "Stunky", + "skuntank": "Skuntank", + "bronzor": "Bronzor", + "bronzong": "Bronzong", + "bonsly": "Bonsly", + "mime_jr": "Mime Jr.", + "happiny": "Happiny", + "chatot": "Chatot", + "spiritomb": "Spiritomb", + "gible": "Gible", + "gabite": "Gabite", + "garchomp": "Garchomp", + "munchlax": "Munchlax", + "riolu": "Riolu", + "lucario": "Lucario", + "hippopotas": "Hippopotas", + "hippowdon": "Hippowdon", + "skorupi": "Skorupi", + "drapion": "Drapion", + "croagunk": "Croagunk", + "toxicroak": "Toxicroak", + "carnivine": "Carnivine", + "finneon": "Finneon", + "lumineon": "Lumineon", + "mantyke": "Mantyke", + "snover": "Snover", + "abomasnow": "Abomasnow", + "weavile": "Weavile", + "magnezone": "Magnezone", + "lickilicky": "Lickilicky", + "rhyperior": "Rhyperior", + "tangrowth": "Tangrowth", + "electivire": "Electivire", + "magmortar": "Magmortar", + "togekiss": "Togekiss", + "yanmega": "Yanmega", + "leafeon": "Leafeon", + "glaceon": "Glaceon", + "gliscor": "Gliscor", + "mamoswine": "Mamoswine", + "porygon_z": "Porygon-Z", + "gallade": "Gallade", + "probopass": "Probopass", + "dusknoir": "Dusknoir", + "froslass": "Froslass", + "rotom": "Rotom", + "uxie": "Uxie", + "mesprit": "Mesprit", + "azelf": "Azelf", + "dialga": "Dialga", + "palkia": "Palkia", + "heatran": "Heatran", + "regigigas": "Regigigas", + "giratina": "Giratina", + "cresselia": "Cresselia", + "phione": "Phione", + "manaphy": "Manaphy", + "darkrai": "Darkrai", + "shaymin": "Shaymin", + "arceus": "Arceus", + "victini": "Victini", + "snivy": "Snivy", + "servine": "Servine", + "serperior": "Serperior", + "tepig": "Tepig", + "pignite": "Pignite", + "emboar": "Emboar", + "oshawott": "Oshawott", + "dewott": "Dewott", + "samurott": "Samurott", + "patrat": "Patrat", + "watchog": "Watchog", + "lillipup": "Lillipup", + "herdier": "Herdier", + "stoutland": "Stoutland", + "purrloin": "Purrloin", + "liepard": "Liepard", + "pansage": "Pansage", + "simisage": "Simisage", + "pansear": "Pansear", + "simisear": "Simisear", + "panpour": "Panpour", + "simipour": "Simipour", + "munna": "Munna", + "musharna": "Musharna", + "pidove": "Pidove", + "tranquill": "Tranquill", + "unfezant": "Unfezant", + "blitzle": "Blitzle", + "zebstrika": "Zebstrika", + "roggenrola": "Roggenrola", + "boldore": "Boldore", + "gigalith": "Gigalith", + "woobat": "Woobat", + "swoobat": "Swoobat", + "drilbur": "Drilbur", + "excadrill": "Excadrill", + "audino": "Audino", + "timburr": "Timburr", + "gurdurr": "Gurdurr", + "conkeldurr": "Conkeldurr", + "tympole": "Tympole", + "palpitoad": "Palpitoad", + "seismitoad": "Seismitoad", + "throh": "Throh", + "sawk": "Sawk", + "sewaddle": "Sewaddle", + "swadloon": "Swadloon", + "leavanny": "Leavanny", + "venipede": "Venipede", + "whirlipede": "Whirlipede", + "scolipede": "Scolipede", + "cottonee": "Cottonee", + "whimsicott": "Whimsicott", + "petilil": "Petilil", + "lilligant": "Lilligant", + "basculin": "Basculin", + "sandile": "Sandile", + "krokorok": "Krokorok", + "krookodile": "Krookodile", + "darumaka": "Darumaka", + "darmanitan": "Darmanitan", + "maractus": "Maractus", + "dwebble": "Dwebble", + "crustle": "Crustle", + "scraggy": "Scraggy", + "scrafty": "Scrafty", + "sigilyph": "Sigilyph", + "yamask": "Yamask", + "cofagrigus": "Cofagrigus", + "tirtouga": "Tirtouga", + "carracosta": "Carracosta", + "archen": "Archen", + "archeops": "Archeops", + "trubbish": "Trubbish", + "garbodor": "Garbodor", + "zorua": "Zorua", + "zoroark": "Zoroark", + "minccino": "Minccino", + "cinccino": "Cinccino", + "gothita": "Gothita", + "gothorita": "Gothorita", + "gothitelle": "Gothitelle", + "solosis": "Solosis", + "duosion": "Duosion", + "reuniclus": "Reuniclus", + "ducklett": "Ducklett", + "swanna": "Swanna", + "vanillite": "Vanillite", + "vanillish": "Vanillish", + "vanilluxe": "Vanilluxe", + "deerling": "Deerling", + "sawsbuck": "Sawsbuck", + "emolga": "Emolga", + "karrablast": "Karrablast", + "escavalier": "Escavalier", + "foongus": "Foongus", + "amoonguss": "Amoonguss", + "frillish": "Frillish", + "jellicent": "Jellicent", + "alomomola": "Alomomola", + "joltik": "Joltik", + "galvantula": "Galvantula", + "ferroseed": "Ferroseed", + "ferrothorn": "Ferrothorn", + "klink": "Klink", + "klang": "Klang", + "klinklang": "Klinklang", + "tynamo": "Tynamo", + "eelektrik": "Eelektrik", + "eelektross": "Eelektross", + "elgyem": "Elgyem", + "beheeyem": "Beheeyem", + "litwick": "Litwick", + "lampent": "Lampent", + "chandelure": "Chandelure", + "axew": "Axew", + "fraxure": "Fraxure", + "haxorus": "Haxorus", + "cubchoo": "Cubchoo", + "beartic": "Beartic", + "cryogonal": "Cryogonal", + "shelmet": "Shelmet", + "accelgor": "Accelgor", + "stunfisk": "Stunfisk", + "mienfoo": "Mienfoo", + "mienshao": "Mienshao", + "druddigon": "Druddigon", + "golett": "Golett", + "golurk": "Golurk", + "pawniard": "Pawniard", + "bisharp": "Bisharp", + "bouffalant": "Bouffalant", + "rufflet": "Rufflet", + "braviary": "Braviary", + "vullaby": "Vullaby", + "mandibuzz": "Mandibuzz", + "heatmor": "Heatmor", + "durant": "Durant", + "deino": "Deino", + "zweilous": "Zweilous", + "hydreigon": "Hydreigon", + "larvesta": "Larvesta", + "volcarona": "Volcarona", + "cobalion": "Cobalion", + "terrakion": "Terrakion", + "virizion": "Virizion", + "tornadus": "Tornadus", + "thundurus": "Thundurus", + "reshiram": "Reshiram", + "zekrom": "Zekrom", + "landorus": "Landorus", + "kyurem": "Kyurem", + "keldeo": "Keldeo", + "meloetta": "Meloetta", + "genesect": "Genesect", + "chespin": "Chespin", + "quilladin": "Quilladin", + "chesnaught": "Chesnaught", + "fennekin": "Fennekin", + "braixen": "Braixen", + "delphox": "Delphox", + "froakie": "Froakie", + "frogadier": "Frogadier", + "greninja": "Greninja", + "bunnelby": "Bunnelby", + "diggersby": "Diggersby", + "fletchling": "Fletchling", + "fletchinder": "Fletchinder", + "talonflame": "Talonflame", + "scatterbug": "Scatterbug", + "spewpa": "Spewpa", + "vivillon": "Vivillon", + "litleo": "Litleo", + "pyroar": "Pyroar", + "flabebe": "Flabébé", + "floette": "Floette", + "florges": "Florges", + "skiddo": "Skiddo", + "gogoat": "Gogoat", + "pancham": "Pancham", + "pangoro": "Pangoro", + "furfrou": "Furfrou", + "espurr": "Espurr", + "meowstic": "Meowstic", + "honedge": "Honedge", + "doublade": "Doublade", + "aegislash": "Aegislash", + "spritzee": "Spritzee", + "aromatisse": "Aromatisse", + "swirlix": "Swirlix", + "slurpuff": "Slurpuff", + "inkay": "Inkay", + "malamar": "Malamar", + "binacle": "Binacle", + "barbaracle": "Barbaracle", + "skrelp": "Skrelp", + "dragalge": "Dragalge", + "clauncher": "Clauncher", + "clawitzer": "Clawitzer", + "helioptile": "Helioptile", + "heliolisk": "Heliolisk", + "tyrunt": "Tyrunt", + "tyrantrum": "Tyrantrum", + "amaura": "Amaura", + "aurorus": "Aurorus", + "sylveon": "Sylveon", + "hawlucha": "Hawlucha", + "dedenne": "Dedenne", + "carbink": "Carbink", + "goomy": "Goomy", + "sliggoo": "Sliggoo", + "goodra": "Goodra", + "klefki": "Klefki", + "phantump": "Phantump", + "trevenant": "Trevenant", + "pumpkaboo": "Pumpkaboo", + "gourgeist": "Gourgeist", + "bergmite": "Bergmite", + "avalugg": "Avalugg", + "noibat": "Noibat", + "noivern": "Noivern", + "xerneas": "Xerneas", + "yveltal": "Yveltal", + "zygarde": "Zygarde", + "diancie": "Diancie", + "hoopa": "Hoopa", + "volcanion": "Volcanion", + "rowlet": "Rowlet", + "dartrix": "Dartrix", + "decidueye": "Decidueye", + "litten": "Litten", + "torracat": "Torracat", + "incineroar": "Incineroar", + "popplio": "Popplio", + "brionne": "Brionne", + "primarina": "Primarina", + "pikipek": "Pikipek", + "trumbeak": "Trumbeak", + "toucannon": "Toucannon", + "yungoos": "Yungoos", + "gumshoos": "Gumshoos", + "grubbin": "Grubbin", + "charjabug": "Charjabug", + "vikavolt": "Vikavolt", + "crabrawler": "Crabrawler", + "crabominable": "Crabominable", + "oricorio": "Oricorio", + "cutiefly": "Cutiefly", + "ribombee": "Ribombee", + "rockruff": "Rockruff", + "lycanroc": "Lycanroc", + "wishiwashi": "Wishiwashi", + "mareanie": "Mareanie", + "toxapex": "Toxapex", + "mudbray": "Mudbray", + "mudsdale": "Mudsdale", + "dewpider": "Dewpider", + "araquanid": "Araquanid", + "fomantis": "Fomantis", + "lurantis": "Lurantis", + "morelull": "Morelull", + "shiinotic": "Shiinotic", + "salandit": "Salandit", + "salazzle": "Salazzle", + "stufful": "Stufful", + "bewear": "Bewear", + "bounsweet": "Bounsweet", + "steenee": "Steenee", + "tsareena": "Tsareena", + "comfey": "Comfey", + "oranguru": "Oranguru", + "passimian": "Passimian", + "wimpod": "Wimpod", + "golisopod": "Golisopod", + "sandygast": "Sandygast", + "palossand": "Palossand", + "pyukumuku": "Pyukumuku", + "type_null": "Type: Null", + "silvally": "Silvally", + "minior": "Minior", + "komala": "Komala", + "turtonator": "Turtonator", + "togedemaru": "Togedemaru", + "mimikyu": "Mimikyu", + "bruxish": "Bruxish", + "drampa": "Drampa", + "dhelmise": "Dhelmise", + "jangmo_o": "Jangmo-o", + "hakamo_o": "Hakamo-o", + "kommo_o": "Kommo-o", + "tapu_koko": "Tapu Koko", + "tapu_lele": "Tapu Lele", + "tapu_bulu": "Tapu Bulu", + "tapu_fini": "Tapu Fini", + "cosmog": "Cosmog", + "cosmoem": "Cosmoem", + "solgaleo": "Solgaleo", + "lunala": "Lunala", + "nihilego": "Nihilego", + "buzzwole": "Buzzwole", + "pheromosa": "Pheromosa", + "xurkitree": "Xurkitree", + "celesteela": "Celesteela", + "kartana": "Kartana", + "guzzlord": "Guzzlord", + "necrozma": "Necrozma", + "magearna": "Magearna", + "marshadow": "Marshadow", + "poipole": "Poipole", + "naganadel": "Naganadel", + "stakataka": "Stakataka", + "blacephalon": "Blacephalon", + "zeraora": "Zeraora", + "meltan": "Meltan", + "melmetal": "Melmetal", + "grookey": "Grookey", + "thwackey": "Thwackey", + "rillaboom": "Rillaboom", + "scorbunny": "Scorbunny", + "raboot": "Raboot", + "cinderace": "Cinderace", + "sobble": "Sobble", + "drizzile": "Drizzile", + "inteleon": "Inteleon", + "skwovet": "Skwovet", + "greedent": "Greedent", + "rookidee": "Rookidee", + "corvisquire": "Corvisquire", + "corviknight": "Corviknight", + "blipbug": "Blipbug", + "dottler": "Dottler", + "orbeetle": "Orbeetle", + "nickit": "Nickit", + "thievul": "Thievul", + "gossifleur": "Gossifleur", + "eldegoss": "Eldegoss", + "wooloo": "Wooloo", + "dubwool": "Dubwool", + "chewtle": "Chewtle", + "drednaw": "Drednaw", + "yamper": "Yamper", + "boltund": "Boltund", + "rolycoly": "Rolycoly", + "carkol": "Carkol", + "coalossal": "Coalossal", + "applin": "Applin", + "flapple": "Flapple", + "appletun": "Appletun", + "silicobra": "Silicobra", + "sandaconda": "Sandaconda", + "cramorant": "Cramorant", + "arrokuda": "Arrokuda", + "barraskewda": "Barraskewda", + "toxel": "Toxel", + "toxtricity": "Toxtricity", + "sizzlipede": "Sizzlipede", + "centiskorch": "Centiskorch", + "clobbopus": "Clobbopus", + "grapploct": "Grapploct", + "sinistea": "Sinistea", + "polteageist": "Polteageist", + "hatenna": "Hatenna", + "hattrem": "Hattrem", + "hatterene": "Hatterene", + "impidimp": "Impidimp", + "morgrem": "Morgrem", + "grimmsnarl": "Grimmsnarl", + "obstagoon": "Obstagoon", + "perrserker": "Perrserker", + "cursola": "Cursola", + "sirfetchd": "Sirfetch'd", + "mr_rime": "Mr. Rime", + "runerigus": "Runerigus", + "milcery": "Milcery", + "alcremie": "Alcremie", + "falinks": "Falinks", + "pincurchin": "Pincurchin", + "snom": "Snom", + "frosmoth": "Frosmoth", + "stonjourner": "Stonjourner", + "eiscue": "Eiscue", + "indeedee": "Indeedee", + "morpeko": "Morpeko", + "cufant": "Cufant", + "copperajah": "Copperajah", + "dracozolt": "Dracozolt", + "arctozolt": "Arctozolt", + "dracovish": "Dracovish", + "arctovish": "Arctovish", + "duraludon": "Duraludon", + "dreepy": "Dreepy", + "drakloak": "Drakloak", + "dragapult": "Dragapult", + "zacian": "Zacian", + "zamazenta": "Zamazenta", + "eternatus": "Eternatus", + "kubfu": "Kubfu", + "urshifu": "Urshifu", + "zarude": "Zarude", + "regieleki": "Regieleki", + "regidrago": "Regidrago", + "glastrier": "Glastrier", + "spectrier": "Spectrier", + "calyrex": "Calyrex", + "wyrdeer": "Wyrdeer", + "kleavor": "Kleavor", + "ursaluna": "Ursaluna", + "basculegion": "Basculegion", + "sneasler": "Sneasler", + "overqwil": "Overqwil", + "enamorus": "Enamorus", + "sprigatito": "Sprigatito", + "floragato": "Floragato", + "meowscarada": "Meowscarada", + "fuecoco": "Fuecoco", + "crocalor": "Crocalor", + "skeledirge": "Skeledirge", + "quaxly": "Quaxly", + "quaxwell": "Quaxwell", + "quaquaval": "Quaquaval", + "lechonk": "Lechonk", + "oinkologne": "Oinkologne", + "tarountula": "Tarountula", + "spidops": "Spidops", + "nymble": "Nymble", + "lokix": "Lokix", + "pawmi": "Pawmi", + "pawmo": "Pawmo", + "pawmot": "Pawmot", + "tandemaus": "Tandemaus", + "maushold": "Maushold", + "fidough": "Fidough", + "dachsbun": "Dachsbun", + "smoliv": "Smoliv", + "dolliv": "Dolliv", + "arboliva": "Arboliva", + "squawkabilly": "Squawkabilly", + "nacli": "Nacli", + "naclstack": "Naclstack", + "garganacl": "Garganacl", + "charcadet": "Charcadet", + "armarouge": "Armarouge", + "ceruledge": "Ceruledge", + "tadbulb": "Tadbulb", + "bellibolt": "Bellibolt", + "wattrel": "Wattrel", + "kilowattrel": "Kilowattrel", + "maschiff": "Maschiff", + "mabosstiff": "Mabosstiff", + "shroodle": "Shroodle", + "grafaiai": "Grafaiai", + "bramblin": "Bramblin", + "brambleghast": "Brambleghast", + "toedscool": "Toedscool", + "toedscruel": "Toedscruel", + "klawf": "Klawf", + "capsakid": "Capsakid", + "scovillain": "Scovillain", + "rellor": "Rellor", + "rabsca": "Rabsca", + "flittle": "Flittle", + "espathra": "Espathra", + "tinkatink": "Tinkatink", + "tinkatuff": "Tinkatuff", + "tinkaton": "Tinkaton", + "wiglett": "Wiglett", + "wugtrio": "Wugtrio", + "bombirdier": "Bombirdier", + "finizen": "Finizen", + "palafin": "Palafin", + "varoom": "Varoom", + "revavroom": "Revavroom", + "cyclizar": "Cyclizar", + "orthworm": "Orthworm", + "glimmet": "Glimmet", + "glimmora": "Glimmora", + "greavard": "Greavard", + "houndstone": "Houndstone", + "flamigo": "Flamigo", + "cetoddle": "Cetoddle", + "cetitan": "Cetitan", + "veluza": "Veluza", + "dondozo": "Dondozo", + "tatsugiri": "Tatsugiri", + "annihilape": "Annihilape", + "clodsire": "Clodsire", + "farigiraf": "Farigiraf", + "dudunsparce": "Dudunsparce", + "kingambit": "Kingambit", + "great_tusk": "Great Tusk", + "scream_tail": "Scream Tail", + "brute_bonnet": "Brute Bonnet", + "flutter_mane": "Flutter Mane", + "slither_wing": "Slither Wing", + "sandy_shocks": "Sandy Shocks", + "iron_treads": "Iron Treads", + "iron_bundle": "Iron Bundle", + "iron_hands": "Iron Hands", + "iron_jugulis": "Iron Jugulis", + "iron_moth": "Iron Moth", + "iron_thorns": "Iron Thorns", + "frigibax": "Frigibax", + "arctibax": "Arctibax", + "baxcalibur": "Baxcalibur", + "gimmighoul": "Gimmighoul", + "gholdengo": "Gholdengo", + "wo_chien": "Wo-Chien", + "chien_pao": "Chien-Pao", + "ting_lu": "Ting-Lu", + "chi_yu": "Chi-Yu", + "roaring_moon": "Roaring Moon", + "iron_valiant": "Iron Valiant", + "koraidon": "Koraidon", + "miraidon": "Miraidon", + "walking_wake": "Walking Wake", + "iron_leaves": "Iron Leaves", + "dipplin": "Dipplin", + "poltchageist": "Poltchageist", + "sinistcha": "Sinistcha", + "okidogi": "Okidogi", + "munkidori": "Munkidori", + "fezandipiti": "Fezandipiti", + "ogerpon": "Ogerpon", + "archaludon": "Archaludon", + "hydrapple": "Hydrapple", + "gouging_fire": "Gouging Fire", + "raging_bolt": "Raging Bolt", + "iron_boulder": "Iron Boulder", + "iron_crown": "Iron Crown", + "terapagos": "Terapagos", + "pecharunt": "Pecharunt", + "alola_rattata": "Rattata", + "alola_raticate": "Raticate", + "alola_raichu": "Raichu", + "alola_sandshrew": "Sandshrew", + "alola_sandslash": "Sandslash", + "alola_vulpix": "Vulpix", + "alola_ninetales": "Ninetales", + "alola_diglett": "Diglett", + "alola_dugtrio": "Dugtrio", + "alola_meowth": "Meowth", + "alola_persian": "Persian", + "alola_geodude": "Geodude", + "alola_graveler": "Graveler", + "alola_golem": "Golem", + "alola_grimer": "Grimer", + "alola_muk": "Muk", + "alola_exeggutor": "Exeggutor", + "alola_marowak": "Marowak", + "eternal_floette": "Floette", + "galar_meowth": "Meowth", + "galar_ponyta": "Ponyta", + "galar_rapidash": "Rapidash", + "galar_slowpoke": "Slowpoke", + "galar_slowbro": "Slowbro", + "galar_farfetchd": "Farfetch'd", + "galar_weezing": "Weezing", + "galar_mr_mime": "Mr. Mime", + "galar_articuno": "Articuno", + "galar_zapdos": "Zapdos", + "galar_moltres": "Moltres", + "galar_slowking": "Slowking", + "galar_corsola": "Corsola", + "galar_zigzagoon": "Zigzagoon", + "galar_linoone": "Linoone", + "galar_darumaka": "Darumaka", + "galar_darmanitan": "Darmanitan", + "galar_yamask": "Yamask", + "galar_stunfisk": "Stunfisk", + "hisui_growlithe": "Growlithe", + "hisui_arcanine": "Arcanine", + "hisui_voltorb": "Voltorb", + "hisui_electrode": "Electrode", + "hisui_typhlosion": "Typhlosion", + "hisui_qwilfish": "Qwilfish", + "hisui_sneasel": "Sneasel", + "hisui_samurott": "Samurott", + "hisui_lilligant": "Lilligant", + "hisui_zorua": "Zorua", + "hisui_zoroark": "Zoroark", + "hisui_braviary": "Braviary", + "hisui_sliggoo": "Sliggoo", + "hisui_goodra": "Goodra", + "hisui_avalugg": "Avalugg", + "hisui_decidueye": "Decidueye", + "paldea_tauros": "Tauros", + "paldea_wooper": "Wooper", + "bloodmoon_ursaluna": "Ursaluna", +} as const; \ No newline at end of file diff --git a/src/locales/zh-hans/starter-select-ui-handler.ts b/src/locales/zh-hans/starter-select-ui-handler.ts new file mode 100644 index 00000000000..c7595cb2f95 --- /dev/null +++ b/src/locales/zh-hans/starter-select-ui-handler.ts @@ -0,0 +1,32 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +/** + * The menu namespace holds most miscellaneous text that isn't directly part of the game's + * contents or directly related to Pokemon data. This includes menu navigation, settings, + * account interactions, descriptive text, etc. + */ +export const starterSelectUiHandler: SimpleTranslationEntries = { + "confirmStartTeam":'Begin with these Pokémon?', + "growthRate": "Growth Rate:", + "ability": "Ability:", + "passive": "Passive:", + "nature": "Nature:", + "eggMoves": 'Egg Moves', + "start": "Start", + "addToParty": "Add to Party", + "toggleIVs": 'Toggle IVs', + "manageMoves": 'Manage Moves', + "useCandies": 'Use Candies', + "selectMoveSwapOut": "Select a move to swap out.", + "selectMoveSwapWith": "Select a move to swap with", + "unlockPassive": "Unlock Passive", + "reduceCost": "Reduce Cost", + "cycleShiny": "R: Cycle Shiny", + "cycleForm": 'F: Cycle Form', + "cycleGender": 'G: Cycle Gender', + "cycleAbility": 'E: Cycle Ability', + "cycleNature": 'N: Cycle Nature', + "cycleVariant": 'V: Cycle Variant', + "enablePassive": "Enable Passive", + "disablePassive": "Disable Passive" +} \ No newline at end of file diff --git a/src/locales/zh-hans/tutorial.ts b/src/locales/zh-hans/tutorial.ts new file mode 100644 index 00000000000..2773b6710ba --- /dev/null +++ b/src/locales/zh-hans/tutorial.ts @@ -0,0 +1,42 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const tutorial: SimpleTranslationEntries = { + "intro": `Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements. + $This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used. + $The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community. + $If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`, + + "accessMenu": `To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`, + + "menu": `From this menu you can access the settings. + $From the settings you can change game speed, window style, and other options. + $There are also various other features here, so be sure to check them all!`, + + "starterSelect": `From this screen, you can select your starters.\nThese are your initial party members. + $Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10. + $You can also select gender, ability, and form depending on\nthe variants you've caught or hatched. + $The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`, + + "pokerus": `A daily random 3 selectable starters have a purple border. + $If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`, + + "statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled. + $Your Pokémon are recalled before a trainer battle and before entering a new biome. + $You can also view the stat changes for the Pokémon on the field by holding C or Shift.`, + + "selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one. + $These range from consumables, to Pokémon held items, to passive permanent items. + $Most non-consumable item effects will stack in various ways. + $Some items will only show up if they can be used, such as evolution items. + $You can also transfer held items between Pokémon using the transfer option. + $The transfer option will appear in the bottom right once you have obtained a held item. + $You may purchase consumable items with money, and a larger variety will be available the further you get. + $Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`, + + "eggGacha": `From this screen, you can redeem your vouchers for\nPokémon eggs. + $Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch. + $Hatched Pokémon also won't be added to your party, they will\nbe added to your starters. + $Pokémon hatched from eggs generally have better IVs than\nwild Pokémon. + $Some Pokémon can only even be obtained from eggs. + $There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`, +} as const; \ No newline at end of file diff --git a/src/plugins/i18n.ts b/src/plugins/i18n.ts index 6265d35cfaa..156b6c87586 100644 --- a/src/plugins/i18n.ts +++ b/src/plugins/i18n.ts @@ -6,6 +6,7 @@ import { enConfig } from '#app/locales/en/config.js'; import { esConfig } from '#app/locales/es/config.js'; import { frConfig } from '#app/locales/fr/config.js'; import { itConfig } from '#app/locales/it/config.js'; +import { zhHansConfig } from '#app/locales/zh-hans/config.js'; export interface SimpleTranslationEntries { [key: string]: string @@ -58,7 +59,7 @@ export function initI18n(): void { i18next.use(LanguageDetector).init({ lng: lang, fallbackLng: 'en', - supportedLngs: ['en', 'es', 'fr', 'it', 'de'], + supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'zh-hans'], debug: true, interpolation: { escapeValue: false, @@ -78,6 +79,9 @@ export function initI18n(): void { }, de: { ...deConfig + }, + zh-hans: { + ...zhHansConfig } }, });