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Fix test name injection for tera blast
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@ -196,7 +196,7 @@ describe("Moves - Tera Blast", () => {
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{ ab: "refrigerate", ty: "ice", ab_id: Abilities.REFRIGERATE, ty_id: PokemonType.ICE },
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{ ab: "pixilate", ty: "fairy", ab_id: Abilities.PIXILATE, ty_id: PokemonType.FAIRY },
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{ ab: "aerilate", ty: "flying", ab_id: Abilities.AERILATE, ty_id: PokemonType.FLYING },
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])("should be $1 type if the user has $2", async ({ ab_id, ty_id }) => {
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])("should be $ty type if the user has $ab", async ({ ab_id, ty_id }) => {
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game.override.ability(ab_id).moveset([Moves.TERA_BLAST]).enemyAbility(Abilities.BALL_FETCH);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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