diff --git a/src/data/mystery-encounters/encounters/absolute-avarice-encounter.ts b/src/data/mystery-encounters/encounters/absolute-avarice-encounter.ts index e0486c83e77..b93d19cc217 100644 --- a/src/data/mystery-encounters/encounters/absolute-avarice-encounter.ts +++ b/src/data/mystery-encounters/encounters/absolute-avarice-encounter.ts @@ -52,8 +52,8 @@ export const AbsoluteAvariceEncounter: MysteryEncounter = MysteryEncounterBuilde MysteryEncounterType.ABSOLUTE_AVARICE, ) .withEncounterTier(MysteryEncounterTier.GREAT) - .withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES) - .withSceneRequirement(new PersistentModifierRequirement("BerryModifier", 4)) // Must have at least 4 berries to spawn + .withSceneWaveRangeRequirement(20, 180) + .withSceneRequirement(new PersistentModifierRequirement("BerryModifier", 6)) // Must have at least 4 berries to spawn .withFleeAllowed(false) .withIntroSpriteConfigs([ { @@ -220,9 +220,9 @@ export const AbsoluteAvariceEncounter: MysteryEncounter = MysteryEncounterBuilde // Do NOT remove the real berries yet or else it will be persisted in the session data - // SpDef buff below wave 50, +1 to all stats otherwise + // +1 SpDef below wave 50, SpDef and Speed otherwise const statChangesForBattle: (Stat.ATK | Stat.DEF | Stat.SPATK | Stat.SPDEF | Stat.SPD | Stat.ACC | Stat.EVA)[] = - globalScene.currentBattle.waveIndex < 50 ? [Stat.SPDEF] : [Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD]; + globalScene.currentBattle.waveIndex < 50 ? [Stat.SPDEF] : [Stat.SPDEF, Stat.SPD]; // Calculate boss mon const config: EnemyPartyConfig = { @@ -233,7 +233,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter = MysteryEncounterBuilde isBoss: true, bossSegments: 3, shiny: false, // Shiny lock because of consistency issues between the different options - moveSet: [Moves.THRASH, Moves.BODY_PRESS, Moves.STUFF_CHEEKS, Moves.CRUNCH], + moveSet: [Moves.THRASH, Moves.CRUNCH, Moves.BODY_PRESS, Moves.STUFF_CHEEKS], modifierConfigs: bossModifierConfigs, tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON], mysteryEncounterBattleEffects: (pokemon: Pokemon) => {