Update README: replace eslint with biome

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PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more! PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
# Contributing # Contributing
## 🛠️ Development ## 🛠️ Development
If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below **To-Do** section or the **#feature-vote** channel in the discord. If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below **To-Do** section or the **#feature-vote** channel in the discord.
### 💻 Environment Setup ### 💻 Environment Setup
#### Prerequisites #### Prerequisites
- node: 20.13.1 - node: 20.13.1
- npm: [how to install](https://docs.npmjs.com/downloading-and-installing-node-js-and-npm) - npm: [how to install](https://docs.npmjs.com/downloading-and-installing-node-js-and-npm)
#### Running Locally #### Running Locally
1. Clone the repo and in the root directory run `npm install` 1. Clone the repo and in the root directory run `npm install`
- *if you run into any errors, reach out in the **#dev-corner** channel in discord* - *if you run into any errors, reach out in the **#dev-corner** channel in discord*
2. Run `npm run start:dev` to locally run the project in `localhost:8000` 2. Run `npm run start:dev` to locally run the project in `localhost:8000`
#### Linting #### Linting
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the `npm run eslint` script. To view the complete rules, check out the [eslint.config.js](./eslint.config.js) file.
We're using Biome as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the `npm run biome` script. To view the complete rules, check out the [biome.jsonc](./biome.jsonc) file.
### 📚 Documentation ### 📚 Documentation
You can find the auto-generated documentation [here](https://pagefaultgames.github.io/pokerogue/main/index.html). You can find the auto-generated documentation [here](https://pagefaultgames.github.io/pokerogue/main/index.html).
For information on enemy AI, check out the [enemy-ai.md](./docs/enemy-ai.md) file. For information on enemy AI, check out the [enemy-ai.md](./docs/enemy-ai.md) file.
For detailed guidelines on documenting your code, refer to the [comments.md](./docs/comments.md) file. For detailed guidelines on documenting your code, refer to the [comments.md](./docs/comments.md) file.
@ -27,16 +34,20 @@ For detailed guidelines on documenting your code, refer to the [comments.md](./d
### ❔ FAQ ### ❔ FAQ
**How do I test a new _______?** **How do I test a new _______?**
- In the `src/overrides.ts` file there are overrides for most values you'll need to change for testing - In the `src/overrides.ts` file there are overrides for most values you'll need to change for testing
**How do I retrieve the translations?** **How do I retrieve the translations?**
- The translations were moved to the [dedicated translation repository](https://github.com/pagefaultgames/pokerogue-locales) and are now applied as a submodule in this project. - The translations were moved to the [dedicated translation repository](https://github.com/pagefaultgames/pokerogue-locales) and are now applied as a submodule in this project.
- The command to retrieve the translations is `git submodule update --init --recursive`. If you still struggle to get it working, please reach out to #dev-corner channel in Discord. - The command to retrieve the translations is `git submodule update --init --recursive`. If you still struggle to get it working, please reach out to #dev-corner channel in Discord.
## 🪧 To Do ## 🪧 To Do
Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to see how can you help us! Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to see how can you help us!
# 📝 Credits # 📝 Credits
>
> If this project contains assets you have produced and you do not see your name, **please** reach out, either [here on GitHub](https://github.com/pagefaultgames/pokerogue/issues/new) or via [Discord](https://discord.gg/pokerogue). > If this project contains assets you have produced and you do not see your name, **please** reach out, either [here on GitHub](https://github.com/pagefaultgames/pokerogue/issues/new) or via [Discord](https://discord.gg/pokerogue).
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits [here](./CREDITS.md). Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits [here](./CREDITS.md).