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Add ChallengeType.FLIP_STAT case to export function applyChallenges (Master Switch Function)
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@ -975,6 +975,9 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType
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case ChallengeType.MOVE_WEIGHT:
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ret ||= c.applyMoveWeight(args[0], args[1], args[2], args[3]);
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break;
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case ChallengeType.FLIP_STAT:
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ret ||= c.applyFlipStat(args[0], args[1]);
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break;
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}
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}
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});
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