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Update overrides.ts
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@ -126,7 +126,7 @@ class DefaultOverrides {
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/**
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/**
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* This will override the species of the fusion
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* This will override the species of the fusion
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*/
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*/
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readonly STARTER_FUSION_SPECIES_OVERRIDE: Species | number = 0;
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readonly STARTER_FUSION_SPECIES_OVERRIDE: Species | integer = 0;
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readonly ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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readonly ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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readonly PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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readonly PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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readonly STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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readonly STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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@ -146,7 +146,7 @@ class DefaultOverrides {
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/**
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/**
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* This will override the species of the fusion only when the opponent is already a fusion
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* This will override the species of the fusion only when the opponent is already a fusion
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*/
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*/
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readonly OPP_FUSION_SPECIES_OVERRIDE: Species | number = 0;
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readonly OPP_FUSION_SPECIES_OVERRIDE: Species | integer = 0;
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readonly OPP_LEVEL_OVERRIDE: number = 0;
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readonly OPP_LEVEL_OVERRIDE: number = 0;
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readonly OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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readonly OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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readonly OPP_PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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readonly OPP_PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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